Nothing bugs me more than a seller who puts in his auction "We leave feedback for those who leave us feedback". Guess what Sherlock, if everyone had your friggin' attitude, not a single feedback would have ever been given, would they? So I make sure I never bid on anyone's auction with that in it.
In fact, I've found that by and large it's *sellers* who shirk giving feedback more than buyers. I'd guess my ratio as a seller is about 90% received, and as a buyer 55% or so. But then, I give feedback on receipt of payment.
This is pretty much exactly what I was going to post. Good riddance, if the businesses all leave, that'll just leave the folks like me honestly selling their unneeded stuff. I can't count the number of times I've looked for an item, and found 34 of them, all with starting "bids" of suggested retail price.
Exactly my thoughts about Prince of Persia Sands of Time. The exploration and avoiding traps were fun. The fighting of wave after wave of bad guys who keep popping up after you dispatch the first three or four were extremely irritating.
It got so bad that I installed the invincible cheat, so I could mindlessly spend half an hour hacking the bad guys down, so I could get back to the fun part of the game.
I wrote the company, and told them they really needed to focus on the fun parts of the game, and lose the drudgery of fighting.
So what did they do? Evidently Warrior Within *added* more fighting.
Heh, one of my favourite movie quotes of all time is on focus groups:
"We're sucking the life out of American cinema?
Darcy, we find out what regular people think and we pass on their wisdom, that's what we do. Is that crass, is that cold, I don't think so!
We make peanut butter creamier, we make cereal crunchier, sitcoms funnier, boring movies shorter, we made Smuckers get the seeds out of their jam, we did that, if you ask me, we're heroes!"
It just goes with the territory that every once in a while some pompous jerk sticks his head out of his cave and says 'Hey! I like seeds in my jam, without seeds it's just jelly! You people are sucking the life out of my condiments.'"
- Meg Ryan, Kate & Leopold.
'Course, that's before she her character understands the problem.
Based on this guys tests, I orded a batch of ink from inkgrabber.com, which turned out to be made by G&G.
Now, I haven't actually used it yet, I've been printing up a storm to use my old cartridges up, but it looks nice enough in the box.:) I'm not a big fan of refilling, just seems like an accident waiting to happen.
It seems every 6 months like clockwork someone has to write about the demise of PC gaming.
No kidding. It's been going on half my life. I can remember this exact discussion all the way back through the days of 3DO, Intellivision, and the Atari VCS.
Hell, wouldn't surprise me if they were also saying it when Pong was released. "Our mighty Pong will prevent the *birth* of the personal computer games industry!"
So, it's better that we should spare the little girl the razor blade, so that half an hour later she can die flying into a building and take 3000 people with her?
Sucks for the little girl, but "the needs of the many outweigh..." well, you know.
And any terrorist killing someone like this is very quickly going to find themselves overwhelmed by a couple dozen passengers, and probably won't survive it.
It's true that luck plays a part, but that's true of almost all solitaire games. Sometimes the tiles, cards, or bombs are stacked against you no matter what you do.
Doesn't make it any less enjoyable, though.:) It's not totally luck though, good players will consistently get further than poorer players, because they can see the "I know two of these four are mines, and three of these five are mines, therefore this one cannot be a mine!" moments better. The players who know to use both mouse buttons simultaneously to clear areas do better as well.
I find that many Minesweeper players think of it as a race against time, so I'm just pointing out it's enjoyable as a test of quantity as well. Start at full size, 100 mines, and work your way up.
Depends on how you play it. At full size 24x30, with 200 mines it's amazingly difficult. I've managed to win it *once* in seven years or so at these settings.
I also never made it to the final level of Congo Bongo, Moon Patrol, Zaxxon, Q*bert, Pengo, Qix, or Scramble, my favourites of the era. Pac-Man was no tougher than any other game at the time. Folks put in quarters, got your several minutes of enjoyment, then died, just like every other game.
In fact, a good argument can be made the other way, that it was in fact *easier* than many games, as its lack of randomness lead to patterns that allowed you to progress significantly further than on pure skill. Which is why they released a new ROM version a couple of years later, to eliminate those patterns.
Re:There's also a Pac-Man
on
Pac-Man Turns 25
·
· Score: 3, Interesting
It was also very simple.
Absolutely. The article is dead wrong on this, it was popular because it *wasn't* hard. You could drop in a quarter and start playing instantly. No instructions to read, no learning which buttons to press, etc.
It was also hugely popular because it was non-violent. Women loved the game, especially with most games being shooters of some sort.
The "Empire is the best of the three" is a relatively recent phenomena. In 1980, almost no one felt this way. All my friends and I came out of the theatre saying "Geezus, what a downer. No where near as good as the first one!" It was hard to find anyone who felt the opposite. And the box office totals showed that most of the general public felt the same, the magic wasn't as strong, fewer people were doing the "I've got to see this 12 times" thing, etc.
In 1983, much of the opinion going into Jedi was "I hope it's better than Empire!" Turns out it wasn't, of course.
Once the trilogy was complete, and on video etc, that's when the tide started to turn towards Empire. As a part of the whole, fans grew to appreciate it more. But as a standalone film? Can't touch Star Wars.
The other rule I remember from code complete, and from "Writting Solid Code", was the concept of laying out the pseudo code that explained what you wanted to do at a high level. Then filling in between the comments with the implementation. It was a very good way to end up with documented code.
Yup. When I force myself to do it this way, I end up with way better code. (Sadly, I lapse into my old "hammer it out" ways sometimes).
That section of the book alone was worth the price. Incredible book for anyone, even hobbyists such as myself. Can't recommend it enough.
No kidding. I hate automatic stuff. Don't move my frickin' icons, I put them there for a reason. Don't hide those menu commands, I like to know what my options are. Don't hide the programs that are running...
It'd be nice if they could have found some folks who actually played some games from the 20th century. Half the games on their lists are modern derivative crap.
My list:
FPS: Doom
Text adventure: Zork
Graphic adventure: Much as I'd like to say Monkey Island, gotta go King's Quest.
Puzzle: Tetris
Realtime strategy: Starcraft
Turn based strategy: Civilization
Tycoon: Railroad Tycoon
RPG: Ultima 4 (or Wizardry)
Software toy: Sim City
Flight Sim: MS Flight Simulator
Sports: EA NHL (93 or so)
Cards: MS Solitaire
Think that's most categories. Games that were hugely successful, spawned sequels, as well as imitators. PC-centric perhaps, but didn't want to get into the stand alone games like Pacman, Donkey Kong, Asteroids, etc.
In fact, I've found that by and large it's *sellers* who shirk giving feedback more than buyers. I'd guess my ratio as a seller is about 90% received, and as a buyer 55% or so. But then, I give feedback on receipt of payment.
This is pretty much exactly what I was going to post. Good riddance, if the businesses all leave, that'll just leave the folks like me honestly selling their unneeded stuff. I can't count the number of times I've looked for an item, and found 34 of them, all with starting "bids" of suggested retail price.
Exactly my thoughts about Prince of Persia Sands of Time. The exploration and avoiding traps were fun. The fighting of wave after wave of bad guys who keep popping up after you dispatch the first three or four were extremely irritating.
It got so bad that I installed the invincible cheat, so I could mindlessly spend half an hour hacking the bad guys down, so I could get back to the fun part of the game.
I wrote the company, and told them they really needed to focus on the fun parts of the game, and lose the drudgery of fighting.
So what did they do? Evidently Warrior Within *added* more fighting.
"We're sucking the life out of American cinema? Darcy, we find out what regular people think and we pass on their wisdom, that's what we do. Is that crass, is that cold, I don't think so!
We make peanut butter creamier, we make cereal crunchier, sitcoms funnier, boring movies shorter, we made Smuckers get the seeds out of their jam, we did that, if you ask me, we're heroes!"
It just goes with the territory that every once in a while some pompous jerk sticks his head out of his cave and says 'Hey! I like seeds in my jam, without seeds it's just jelly! You people are sucking the life out of my condiments.'" - Meg Ryan, Kate & Leopold.
'Course, that's before she her character understands the problem.
Now, everyone thinks their inane self-indulgent ramblings are important, or worse yet, "journalism".
Now, I haven't actually used it yet, I've been printing up a storm to use my old cartridges up, but it looks nice enough in the box. :) I'm not a big fan of refilling, just seems like an accident waiting to happen.
No kidding. It's been going on half my life. I can remember this exact discussion all the way back through the days of 3DO, Intellivision, and the Atari VCS.
Hell, wouldn't surprise me if they were also saying it when Pong was released. "Our mighty Pong will prevent the *birth* of the personal computer games industry!"
:applause: Quite simply, the post of the year.
Sucks for the little girl, but "the needs of the many outweigh..." well, you know.
And any terrorist killing someone like this is very quickly going to find themselves overwhelmed by a couple dozen passengers, and probably won't survive it.
I only saw around four episodes of CHiPS in 1979, but for some reason that episode and the title is burned into my mind.
Yes, I'm a strange little man. :)
Pac porn? Cool.
CU continues to stand fully behind its testing and report on the Samurai, has issued no retraction or correction, and has paid nothing to Suzuki.
These folks have just taking it a little more literally than most. :)
Doesn't make it any less enjoyable, though. :) It's not totally luck though, good players will consistently get further than poorer players, because they can see the "I know two of these four are mines, and three of these five are mines, therefore this one cannot be a mine!" moments better. The players who know to use both mouse buttons simultaneously to clear areas do better as well.
I find that many Minesweeper players think of it as a race against time, so I'm just pointing out it's enjoyable as a test of quantity as well. Start at full size, 100 mines, and work your way up.
Depends on how you play it. At full size 24x30, with 200 mines it's amazingly difficult. I've managed to win it *once* in seven years or so at these settings.
I also never made it to the final level of Congo Bongo, Moon Patrol, Zaxxon, Q*bert, Pengo, Qix, or Scramble, my favourites of the era. Pac-Man was no tougher than any other game at the time. Folks put in quarters, got your several minutes of enjoyment, then died, just like every other game.
In fact, a good argument can be made the other way, that it was in fact *easier* than many games, as its lack of randomness lead to patterns that allowed you to progress significantly further than on pure skill. Which is why they released a new ROM version a couple of years later, to eliminate those patterns.
Absolutely. The article is dead wrong on this, it was popular because it *wasn't* hard. You could drop in a quarter and start playing instantly. No instructions to read, no learning which buttons to press, etc.
It was also hugely popular because it was non-violent. Women loved the game, especially with most games being shooters of some sort.
The "Empire is the best of the three" is a relatively recent phenomena. In 1980, almost no one felt this way. All my friends and I came out of the theatre saying "Geezus, what a downer. No where near as good as the first one!" It was hard to find anyone who felt the opposite. And the box office totals showed that most of the general public felt the same, the magic wasn't as strong, fewer people were doing the "I've got to see this 12 times" thing, etc.
In 1983, much of the opinion going into Jedi was "I hope it's better than Empire!" Turns out it wasn't, of course.
Once the trilogy was complete, and on video etc, that's when the tide started to turn towards Empire. As a part of the whole, fans grew to appreciate it more. But as a standalone film? Can't touch Star Wars.
You're hitting that twice, which caused the speaker to go in then back out again. Best results with LDA, only hits it once.
'Lessin you were trying for some poly-symphonic thing. :)
Of course there were. They just weren't pre-packaged like the pablum of today.
Yup. When I force myself to do it this way, I end up with way better code. (Sadly, I lapse into my old "hammer it out" ways sometimes).
That section of the book alone was worth the price. Incredible book for anyone, even hobbyists such as myself. Can't recommend it enough.
Tools / Folder Options / Use Classic folders.
One of the few relatively direct and easy to access options.
Classic search is one regedit away: http://www.tweakxp.com/article139698.aspx
No kidding. I hate automatic stuff. Don't move my frickin' icons, I put them there for a reason. Don't hide those menu commands, I like to know what my options are. Don't hide the programs that are running...
My list:
- FPS: Doom
- Text adventure: Zork
- Graphic adventure: Much as I'd like to say Monkey Island, gotta go King's Quest.
- Puzzle: Tetris
- Realtime strategy: Starcraft
- Turn based strategy: Civilization
- Tycoon: Railroad Tycoon
- RPG: Ultima 4 (or Wizardry)
- Software toy: Sim City
- Flight Sim: MS Flight Simulator
- Sports: EA NHL (93 or so)
- Cards: MS Solitaire
Think that's most categories. Games that were hugely successful, spawned sequels, as well as imitators. PC-centric perhaps, but didn't want to get into the stand alone games like Pacman, Donkey Kong, Asteroids, etc.