To find out, you have to answer a security question:
You have a debt account that you opened in 1790. Which of the following represents your annual payment on this account:
a) $275,000,000,000.00 - $299,999,999,999.99 b) $300,000,000,000.00 - $324,999,999,999.99 c) $325,000,000,000.00 - $349,999,999,999.99 d) $350,000,000,000.00 - $374,999,999,999.99 e) None of the above
Nope, sorry. DirectInput (at least in current versions, I would assume this is also true under NT4) does not allow you to trap Ctrl+Alt+Del. It is trapped at a lower level than DirectX, specifically for the reason given above.
No, they didn't. Just a week ago, Sony denied a price cut. They were probably planning it, but I don't think they were going to cut the price until they thought MS or Nintendo were. Sony was still outselling the other two combined at $300.
You do realize that DirectX 8 supports N-patches, quintic Bezier curves, and B-splines.
Hey - look at this! We can now do these neat tricks without having to program an entire chip in assembly (at least vertex shaders abstract away most of the assembly)
I'll second this. I have been playing Halo and Project Gotham Racing non stop since the Xbox came out. Halo is a blast....playing co-op on the harder difficulty levels is an amazing experience.
My roommate also played through Munch's Oddysee...I'm not that into the Oddworld games, but he loved it. It is nice and forgiving compared to the older games in the series.
Halo and Gotham are great gifts.....if you know anyone who doesn't have them, pick them up.
Nintendo has shown more out on the horizon than Microsoft has? To my recollection, they've shown Mario Sunshine, Zelda and Metroid Prime. They've announced probably 5-10 others.
Microsoft has shown (first party): Project Ego, BC, Brute Force, the new Rally game, Maximum Chase and Kakuto-X, and announced that something like 40 first party titles (including launch) are in development. Something like 300 total titles in development if you count 3rd party. If the launch doesn't go as well as they hope, they have the 2nd and 3rd generation games to bring people in. MS has said this is a long term initiative for them.
As far as "killer apps", most editors who have commented so far say Xbox has Halo and DOA3 at launch, and GameCube has Rogue Squadron. DOA3 may be overhyped, but it sounds like it will be one of the better games this holiday.
You must not be following it very closely. The system has a better launch lineup than the GameCube, and is giving the PS2's 2nd generation AAA titles a run for their money - with its launch lineup! Two games deemed "killer apps" at launch: Halo and Dead or Alive 3. Every genre except RPGs (has any console ever launched with an RPG?) at launch : Madden, Project Gotham Racing, Tony Hawk 2X (enhanced version with all levels from THPS1 and 2), Munch's Oddysee, Fuzion Frenzy (kinda like Mario party), Silent Hill 2 : Director's Edition.
Plus some VERY exciting stuff coming down the line: Panzer Dragoon, Jet Set Radio Future, Project Ego (Yes, these are in-game!), Metal Gear Solid X, Brute Force, Bruce Lee : Quest of the Dragon, Shenmue 2
Actually, upon further inspection, sports games are going to PS2 and Xbox, not currently announced for GameCube. It looks like this round, they all go Dreamcast, plus NFL2K2 and NBA2K2 on Xbox and PS2.
As far as PSO goes - it has also been announced for Xbox, and possibly PS2. Among the broadband community, it looks like Xbox has the best online strategy. For those who want to use only modems, its a toss up between PS2 and GC.
>Gamecube is also getting Sonic
Ah, how could I forget. As far as Nintendo leveraging Sonic to sell GBAs? Nope, it'll be the other way around.....they're gonna have to use GBAs to leverage sales of GameCube. GBA is definitely the best portable platform....GameCube is up against two other systems with the potential to "beat" it.
Before the Shenmue deal, Gamecube and PS2 were getting the better end of Sega?
The sports games are going to everyone.
GameCube was getting:
-Super Monkey Ball (looks pretty cool)
-a port of Phantasy Star Online.
PS2 was getting:
-Rez (pretty cool)
-Virtua Fighter 4 (very cool)
-a bunch of games only coming to Japan.
The Xbox was getting:
-Jet Set Radio Future (should be one of the best games of next year)
-Panzer Dragoon (one of the most anticipated games by long time Sega fans)
-Gun Valkyrie
-Sega GT
Between Jet Set and Panzer Dragoon, I think Xbox was getting the best of the 3. Now it is also getting Shenmue 2?
Since kids are usually adept at climbing at a very young age. You are also covered if you forget to put the game back. Better safe than sorry. Its not like this will restrict people from playing games if they don't use the controls.
Just tell your kids why they shouldn't be doing 'bad' things and give them good reasons!
While this might be great with older kids, what do you do if you have a 5 year old? You want her to be able to play a TeleTubbies game or whatever. But you don't want her checking out daddy's fighting games.
It is definitely important to teach yours kids why you don't want them playing certain games. But it makes sense to me that you could want to keep your children from watching inappropriate content on the TV, XBox, DVD player, PC, or whatever. When they get older and become more mature/responsible, less controls will be necessary.
So, even though Sony is not making any money off the game (they're not "losing" it either), they would have at least gotten the $100/$150/$200 or whatever for the price of the console
I'm not sure about the PS, but I know almost every other console ever has been sold below cost. They recover the loss by selling games, and making a few dollars per game. This is necessary since a $500 console won't sell very well.
So please, DO NOT justify piracy of games by saying that the company still sold you the console. They really are "losing it" when you pirate games.
Then how does the Worms demo trap it? (It traps C-M-Del so that you have to view the advertising at the end.)
I'm not sure about NT4, but the demo doesn't work under Win2K. Ctl+Alt+Del may very well have been trappable in Win9X if you messed with the interrupts.
There have been a lot of messages on DirectXDev (the DirectX developers mailing list) about ways to get around the limitation. Basically the answer has been - "Don't. You can't. It is there for a reason"
Nope, sorry. DirectInput lets you trap all control sequences with the exception of 2 (maybe just 1).
-It will not allow you to trap Ctrl+Alt+Del
-It will not (I think) allow trapping of Alt+Tab.
These are trapped at a lower level than DirectX, specifically for the reason given above.
Nope, sorry. DirectInput lets you trap all control sequences with the exception of 2 (maybe just 1).
-It will not allow you to trap Ctrl+Alt+Del
-It will not (I think) allow trapping of Alt+Tab.
These are trapped at a lower level than DirectX, specifically for the reason given above.
That's affordable? Why not just buy an XBox? It'll have a similar chip in it, and be cheaper than the GF3. $200 seems like a decent price to pay for a graphics card....so it'll be a couple years till I get one of these I suppose.
3. Runtime Semantics
This section descibes the execution of an Eidola program. The extent to which this is actually formalizable remains to be seen, and Lord, we've got a ways to go before we get there.
So they can't define how a program executes? The most important part of the specification ("what happens when I run my program") is left completely undefined! That's scary!
It's also interesting that they haven't even finished the language yet (1.9 Scoping rules - TBD). Maybe it will be more worthwhile when it is done.
To find out, you have to answer a security question:
You have a debt account that you opened in 1790. Which of the following represents your annual payment on this account:
a) $275,000,000,000.00 - $299,999,999,999.99
b) $300,000,000,000.00 - $324,999,999,999.99
c) $325,000,000,000.00 - $349,999,999,999.99
d) $350,000,000,000.00 - $374,999,999,999.99
e) None of the above
Why don't you just make 10 faster?
Ironically, it made it back up to 4.63 at close. If you had bought at the low, you would have made nearly 12% in a couple hours.
Is your time not worth anything?
4/1 tends to be a placeholder for the 2nd quarter.
Also, 4/1 is a Thursday, not a Tuesday (games tend to be released on Tuesdays).
Nope, sorry. DirectInput (at least in current versions, I would assume this is also true under NT4) does not allow you to trap Ctrl+Alt+Del. It is trapped at a lower level than DirectX, specifically for the reason given above.
Not quite what you wanted, but probably as close as you'll get.
No, they didn't. Just a week ago, Sony denied a price cut. They were probably planning it, but I don't think they were going to cut the price until they thought MS or Nintendo were. Sony was still outselling the other two combined at $300.
You do realize Blood Omen 2 is out on Xbox, right? And plays at a much nicer frame rate to boot.
You do realize that DirectX 8 supports N-patches, quintic Bezier curves, and B-splines.
Hey - look at this! We can now do these neat tricks without having to program an entire chip in assembly (at least vertex shaders abstract away most of the assembly)
I'll second this. I have been playing Halo and Project Gotham Racing non stop since the Xbox came out. Halo is a blast....playing co-op on the harder difficulty levels is an amazing experience.
My roommate also played through Munch's Oddysee...I'm not that into the Oddworld games, but he loved it. It is nice and forgiving compared to the older games in the series.
Halo and Gotham are great gifts.....if you know anyone who doesn't have them, pick them up.
Nintendo has shown more out on the horizon than Microsoft has? To my recollection, they've shown Mario Sunshine, Zelda and Metroid Prime. They've announced probably 5-10 others.
Microsoft has shown (first party): Project Ego, BC, Brute Force, the new Rally game, Maximum Chase and Kakuto-X, and announced that something like 40 first party titles (including launch) are in development. Something like 300 total titles in development if you count 3rd party. If the launch doesn't go as well as they hope, they have the 2nd and 3rd generation games to bring people in. MS has said this is a long term initiative for them.
As far as "killer apps", most editors who have commented so far say Xbox has Halo and DOA3 at launch, and GameCube has Rogue Squadron. DOA3 may be overhyped, but it sounds like it will be one of the better games this holiday.
Plus some VERY exciting stuff coming down the line: Panzer Dragoon, Jet Set Radio Future, Project Ego (Yes, these are in-game!), Metal Gear Solid X, Brute Force, Bruce Lee : Quest of the Dragon, Shenmue 2
> Are the sports games going to Xbox?
Actually, upon further inspection, sports games are going to PS2 and Xbox, not currently announced for GameCube. It looks like this round, they all go Dreamcast, plus NFL2K2 and NBA2K2 on Xbox and PS2.
As far as PSO goes - it has also been announced for Xbox, and possibly PS2. Among the broadband community, it looks like Xbox has the best online strategy. For those who want to use only modems, its a toss up between PS2 and GC.
>Gamecube is also getting Sonic
Ah, how could I forget. As far as Nintendo leveraging Sonic to sell GBAs? Nope, it'll be the other way around.....they're gonna have to use GBAs to leverage sales of GameCube. GBA is definitely the best portable platform....GameCube is up against two other systems with the potential to "beat" it.
Before the Shenmue deal, Gamecube and PS2 were getting the better end of Sega?
The sports games are going to everyone.
GameCube was getting:
-Super Monkey Ball (looks pretty cool)
-a port of Phantasy Star Online.
PS2 was getting:
-Rez (pretty cool)
-Virtua Fighter 4 (very cool)
-a bunch of games only coming to Japan.
The Xbox was getting:
-Jet Set Radio Future (should be one of the best games of next year)
-Panzer Dragoon (one of the most anticipated games by long time Sega fans)
-Gun Valkyrie
-Sega GT
Between Jet Set and Panzer Dragoon, I think Xbox was getting the best of the 3. Now it is also getting Shenmue 2?
The Xbox boys are doing something right.
Java flaws?
Co-variant arrays.
Since the PS2 doesn't have a built in keyboard, modem, or ethernet, I will tell you the instructions for enterring the Linux source into it.
Up Up Down Down Left Right Left Right B A Start
Shhh! You heard it here first!
Since kids are usually adept at climbing at a very young age. You are also covered if you forget to put the game back. Better safe than sorry. Its not like this will restrict people from playing games if they don't use the controls.
While this might be great with older kids, what do you do if you have a 5 year old? You want her to be able to play a TeleTubbies game or whatever. But you don't want her checking out daddy's fighting games.
It is definitely important to teach yours kids why you don't want them playing certain games. But it makes sense to me that you could want to keep your children from watching inappropriate content on the TV, XBox, DVD player, PC, or whatever. When they get older and become more mature/responsible, less controls will be necessary.
I'm not sure about the PS, but I know almost every other console ever has been sold below cost. They recover the loss by selling games, and making a few dollars per game. This is necessary since a $500 console won't sell very well.
So please, DO NOT justify piracy of games by saying that the company still sold you the console. They really are "losing it" when you pirate games.
Then how does the Worms demo trap it? (It traps C-M-Del so that you have to view the advertising at the end.)
I'm not sure about NT4, but the demo doesn't work under Win2K. Ctl+Alt+Del may very well have been trappable in Win9X if you messed with the interrupts.
There have been a lot of messages on DirectXDev (the DirectX developers mailing list) about ways to get around the limitation. Basically the answer has been - "Don't. You can't. It is there for a reason"
Oops...posted under the wrong thread:
Nope, sorry. DirectInput lets you trap all control sequences with the exception of 2 (maybe just 1).
-It will not allow you to trap Ctrl+Alt+Del
-It will not (I think) allow trapping of Alt+Tab.
These are trapped at a lower level than DirectX, specifically for the reason given above.
Nope, sorry. DirectInput lets you trap all control sequences with the exception of 2 (maybe just 1).
-It will not allow you to trap Ctrl+Alt+Del
-It will not (I think) allow trapping of Alt+Tab.
These are trapped at a lower level than DirectX, specifically for the reason given above.
That's affordable? Why not just buy an XBox? It'll have a similar chip in it, and be cheaper than the GF3. $200 seems like a decent price to pay for a graphics card....so it'll be a couple years till I get one of these I suppose.
3. Runtime Semantics
This section descibes the execution of an Eidola program. The extent to which this is actually formalizable remains to be seen, and Lord, we've got a ways to go before we get there.
So they can't define how a program executes? The most important part of the specification ("what happens when I run my program") is left completely undefined! That's scary!
It's also interesting that they haven't even finished the language yet (1.9 Scoping rules - TBD). Maybe it will be more worthwhile when it is done.