Well, being that it's PowerPC based, you'll probably have a better chance of running Mac OSX on it than Longhorn (x86)...but as the grandparent mentioned...Linux should kick some extreme ass with this triple core beast.
That Hand that Feeds remix they linked to and called "professional" was absolute shite! Just a bunch of noise and over editting... There has to be a better one than that they could have linked to right?
That's funny...I'm gonna buy a DS to play Gameboy Advance games;P
Plus it'll make a neat little pocket PC once the DS Linux project goes a little further. Too bad the touch screen's not pressure sensitive for Gimp use...
While I'm not a big fan of some of the DRM stuff steam pulls, I do see this as the way of the future. Smaller game developers especially would benefit from straight online sales because there are no middle men cutting into their profits. However, boxed games will never go away. Just as someone posted earlier, they perfer the box with the booklet and artwork and whatnot. It's the same as the music industry right now, you can buy songs on iTunes or whatever, but most people still perfer to have an actual physical copy they can hold on to with liner notes and everything. I myself would probably buy everything online if possible;) What really needs to happen is that game developers realize that with the internet, they no longer 'need' publishers. For decades developers have complained about 'the suits' screwing with their game, so why not sell it themselves? Money...distribution...connections, etc... With the internet, all they need is a nice server with lots of bandwidth. Then, for all those who like the boxed copies you find a publisher who just publishes the game and doesn't try to take it from you. The Behemoth and O3 Entertainment are a good example, look at Alien Hominid (great game), it started as a flash game and the developers wanted to release it on consoles and now you can buy it for a reasonable price ($30) and I'm sure they're probably making more money per copy than most developers that sell their games at full price. It's all just a matter of time...
The article is worried about the dumbing down of future games, but it's been like this for a few years now. Most new games use their first level as a tutorial, and you can't skip it, some even do it throughout the entire game. For example, do you know how annoying it is to try and play through the first level of Gunvalkyrie (2002) and have the game stop every 10 seconds to tell you how the controls work even though you've already played it 100 times before? I'm tired of games thinking they need to hold my hand for everything. When I play a game searching for a key to unlock a certain door then the game feels the need to remind me to take that key back to that door, I feel like it's telling me I'm too stupid to remember what I was just doing for the past 5 minutes. It's insulting. If they would just give you the option to turn these kinds of things off in the options it would help greatly. I understand the need for this the first time through with some players, but it should be optional, and most of the time it's not, and it's annoying. I've died in places where the game paused and told me what I needed to do next while I was already trying to do it, and that does not equal a fun game for any one.
You must have an older machine than you let on. My friend had an older computer that just barely met the games minimum requirements and he could play it with all the effects on at around 20-30fps, which is fine for single player. We're talking a 1.6GHz p3, 384mb of ram and a PCI Radeon 8500....not exactly a beastly machine...ya know? You must have a Voodoo 3 or something to be going that slow;)
Up until recent years the term "hardcore gamer" actually meant something. It meant that you lived to play games, it meant that you loved them and would play any and ever kind. The current "leet" kiddies don't know the first thing about being a real gamer. What the original author was getting at is that the majority of 'gamers' these days don't appreciate where we came from as a industry/community. A true gamer would play games based on their actual merit and not their pretty graphics or popular film star voice actors. A true hardcore gamer enjoys the "kiddie looking" Zelda: The Windwaker just as much as Halo 2, because of it actually being a good game rather than the cool, popular game of the moment. That's the problem with most gamers these days...
A good example of what gameplay really means would be to let someone play through they're favorite game with no sound, no story and primative box and sphere shaped levels and enemies. What's left is the "play mechanics"...which is basically what people are meaning to say when they talk about "gameplay." Now of course, no one wants to play a game like that, so you have all these nice rich layers on top of it...but it's that basic core that really matters the most. And that is what we mean when we say that "gameplay matters most!"
We'll never reach complete photo realism... not until we're using atom sized voxels or something, b/c polygons will never cut it. It isn't that graphics are about to be as good as they ever will, it's that they're going to be as good as they'll ever need to be.
Look back in history at painting. Around the time of the renissance they reached near photorealism, but once they hit that where did they go? There was a backlash against photorealism in the art world and numerous new styles came about like impressionism and cubism. Game graphics are about to be as good as they'll ever need to be, and artists are going to get bored with it real fast. For those of you who hated Zelda: the Windwaker's art style, sorry but that's just the tip of the iceberg of what's coming... Photorealism is boring. I just hope I never have to play a "modern art" game...heh
Forget about the graphics...they're great. I'm a freakin' graphic artist myself, but it's the gameplay and story telling that really matter.
I also hate how anytime someone's playing a video game they use old Pac Man-esque sounds. I remember seeing one movie where they actually used some sounds from a Sonic game that got me pretty excited, but that still doesnt' cut it for modern stuff.
Or maybe just boring. I'm tired of all these fear inciting stories that mean nothing... You think you actually had any privacy in the first place? Ha! If someone wants to do something with your personal information, getting it is alot easier than doing something with it.
When I used to work retail, people would always freak out if I looked anywhere near their hand while they typed in their pin numbers....like I could remember a hundred pin numbers a day? I hate how paranoid everyone has gotten with this stuff... There's more scary things going on in the world to worry about than your "personal data" being stolen.
[/rant]
Well, being that it's PowerPC based, you'll probably have a better chance of running Mac OSX on it than Longhorn (x86)...but as the grandparent mentioned...Linux should kick some extreme ass with this triple core beast.
Car full of midgets!!!
Nah, more importantly... we Slashdot users will be furious it wasn't encoded in Ogg Theora/Vorbis :P
Hmm... I wonder what percentage of mozilla.org hits are with Firefox...heh :P
That Hand that Feeds remix they linked to and called "professional" was absolute shite! Just a bunch of noise and over editting... There has to be a better one than that they could have linked to right?
You can run virii with Wine ;)
...do you mean like this?
What about that "Doom RPG" Carmack's supposedly making for cellphones?
oops...lol. Guess that's what they mean when they say the internet lowers IQ points :P
I just hope Midway doesn't call it "Konquest" ;)
That's funny...I'm gonna buy a DS to play Gameboy Advance games ;P
Plus it'll make a neat little pocket PC once the DS Linux project goes a little further. Too bad the touch screen's not pressure sensitive for Gimp use...
Their working on it...
Yeah, kind of reminds me of "The Palace" from back in the day....I was hoping for something a little more akin to current MMORPGs....perhaps 3d even?
While I'm not a big fan of some of the DRM stuff steam pulls, I do see this as the way of the future. Smaller game developers especially would benefit from straight online sales because there are no middle men cutting into their profits. However, boxed games will never go away. Just as someone posted earlier, they perfer the box with the booklet and artwork and whatnot. It's the same as the music industry right now, you can buy songs on iTunes or whatever, but most people still perfer to have an actual physical copy they can hold on to with liner notes and everything. I myself would probably buy everything online if possible ;) What really needs to happen is that game developers realize that with the internet, they no longer 'need' publishers. For decades developers have complained about 'the suits' screwing with their game, so why not sell it themselves? Money...distribution...connections, etc... With the internet, all they need is a nice server with lots of bandwidth. Then, for all those who like the boxed copies you find a publisher who just publishes the game and doesn't try to take it from you. The Behemoth and O3 Entertainment are a good example, look at Alien Hominid (great game), it started as a flash game and the developers wanted to release it on consoles and now you can buy it for a reasonable price ($30) and I'm sure they're probably making more money per copy than most developers that sell their games at full price. It's all just a matter of time...
The article is worried about the dumbing down of future games, but it's been like this for a few years now. Most new games use their first level as a tutorial, and you can't skip it, some even do it throughout the entire game. For example, do you know how annoying it is to try and play through the first level of Gunvalkyrie (2002) and have the game stop every 10 seconds to tell you how the controls work even though you've already played it 100 times before? I'm tired of games thinking they need to hold my hand for everything. When I play a game searching for a key to unlock a certain door then the game feels the need to remind me to take that key back to that door, I feel like it's telling me I'm too stupid to remember what I was just doing for the past 5 minutes. It's insulting. If they would just give you the option to turn these kinds of things off in the options it would help greatly. I understand the need for this the first time through with some players, but it should be optional, and most of the time it's not, and it's annoying. I've died in places where the game paused and told me what I needed to do next while I was already trying to do it, and that does not equal a fun game for any one.
You must have an older machine than you let on. My friend had an older computer that just barely met the games minimum requirements and he could play it with all the effects on at around 20-30fps, which is fine for single player. We're talking a 1.6GHz p3, 384mb of ram and a PCI Radeon 8500....not exactly a beastly machine ...ya know? You must have a Voodoo 3 or something to be going that slow ;)
Harcore gamers != 1337 bastards...
Up until recent years the term "hardcore gamer" actually meant something. It meant that you lived to play games, it meant that you loved them and would play any and ever kind. The current "leet" kiddies don't know the first thing about being a real gamer. What the original author was getting at is that the majority of 'gamers' these days don't appreciate where we came from as a industry/community. A true gamer would play games based on their actual merit and not their pretty graphics or popular film star voice actors. A true hardcore gamer enjoys the "kiddie looking" Zelda: The Windwaker just as much as Halo 2, because of it actually being a good game rather than the cool, popular game of the moment. That's the problem with most gamers these days...
A good example of what gameplay really means would be to let someone play through they're favorite game with no sound, no story and primative box and sphere shaped levels and enemies. What's left is the "play mechanics"...which is basically what people are meaning to say when they talk about "gameplay." Now of course, no one wants to play a game like that, so you have all these nice rich layers on top of it...but it's that basic core that really matters the most. And that is what we mean when we say that "gameplay matters most!"
We'll never reach complete photo realism... not until we're using atom sized voxels or something, b/c polygons will never cut it. It isn't that graphics are about to be as good as they ever will, it's that they're going to be as good as they'll ever need to be.
Look back in history at painting. Around the time of the renissance they reached near photorealism, but once they hit that where did they go? There was a backlash against photorealism in the art world and numerous new styles came about like impressionism and cubism. Game graphics are about to be as good as they'll ever need to be, and artists are going to get bored with it real fast. For those of you who hated Zelda: the Windwaker's art style, sorry but that's just the tip of the iceberg of what's coming... Photorealism is boring. I just hope I never have to play a "modern art" game...heh
Forget about the graphics...they're great. I'm a freakin' graphic artist myself, but it's the gameplay and story telling that really matter.
It may not be the best, but it certainly grabs peoples attention...I see it as a kind of gateway tool to getting people interested in the truth.
Did anyone else read that as 'IBM give SCO the finger?'
I think I just heard a thousand gamers say "whoopty-shit" in unison...
Apparently it was spread by watching TV. What would you call that? a radio-born virus?
I also hate how anytime someone's playing a video game they use old Pac Man-esque sounds. I remember seeing one movie where they actually used some sounds from a Sonic game that got me pretty excited, but that still doesnt' cut it for modern stuff.
Or maybe just boring. I'm tired of all these fear inciting stories that mean nothing... You think you actually had any privacy in the first place? Ha! If someone wants to do something with your personal information, getting it is alot easier than doing something with it.
When I used to work retail, people would always freak out if I looked anywhere near their hand while they typed in their pin numbers....like I could remember a hundred pin numbers a day? I hate how paranoid everyone has gotten with this stuff... There's more scary things going on in the world to worry about than your "personal data" being stolen.
[/rant]