Unreal Tournament 2007 Officially Announced
Midway has officially announced the next Unreal Tournament title, naming it UT 2007. Additionally, Gamespot reports on the Conquest mode expected to be a focus of the next title. From the article: "The idea behind conquest is to create huge, expansive levels that take advantage of the engine's new content-streaming technology and use onslaught-style instant transport to jump to hot spots on the map where the action is. Epic apparently feels that one of the greatest strengths of onslaught was the way it could accommodate large groups of players in vehicles but also drive them to congregate around specific areas with the control point system, rather than have them wandering around the map aimlessly."
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I heard that they were intending to be the EA of FPS games. They wanted to release a new version of Unreal every year. But 2004-2007 is three years, so . . . I guess they nixed that idea?
It sounds like it will be exciting, but as much as I'd like to see more enjoyable methods of gameplay, I'd also like to see more interesting weapons and vehicals. Every FPS has the same handful of weapons that every other FPS has. It would be neat to have something crazy and interesting that doesn't also screw up the gameplay.
And I'd love to see, say, a two person mech that you could control (less like a MechWarrior Mech and more like a slightly advanced/modified current military one). Not something big and bulky and enormous like a damn transformer, but something that would let you carry a second person with you, move faster and jump higher.
While I enjoyed the onslaught levels of UT2004 they definately seemed too small to make real use of the cool vehicles that had been introduced. with some of the flying vehicles being very fast it seemed a waste to have them in such a small area.
Sounds like they are taking the ideas of Tribes and Planetside with the larger levels with hot spots to make the onslaught game more enjoyable. Sounds like a good idea to me.
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It is supposed to be released next year according to the links listed. JSYK!
This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
Seems that Epic have turned Unreal Tournament into less of a game franchise, but more of a showcase for their latest "Unreal" engine technology which they want to licence off to other developers.
Not a bad thing at all. I hope you all like deathmatch enough to buy it again!
READY.
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Its the potential of the MODs from it that I find hope in. With streaming maps, there is just so much more that can be done. Mind you, that also means being done wrong.
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Fingers crossed it works and works well.
Hmm, wonder if I could start writing a NWN replacement
Robert Anton Wilson
Ironically, this is partially Blizzard's doing.
If you've played WOW, you know what I mean. There's something conspicuously missing from the WOW experience - loading screens.
Halo did this to a degree, as have other MMOs. But in WOW, you can go anywhere on the (huge) continent without loading.
I always laughed when you encountered the 1-minute loading screens in Half-Life 2. I'm glad that Epic is finally picking up the ball.
Unreal Engine rocks. Unreal Engine 3 will rock even more.
What will be really cool, is the voicecontrolled AI-Bots, then :D
I think that a really cool feature.
Just because i have no friends, doesn't mean i can't talk to my bots, doesn't it?
So we'll see you again in 2008 for the official anouncement of Unreal Tournament 2010. Or something.
I wonder, if development takes longer than planned, will they just call it Unreal Tournament 2008? Means nothing anyway, right? Why not just name them like magazines: Unreal Tournament, vol 6, iss 1. Or perhaps like the video cards they could be bundled with: Unreal X850, or Unreal FX 6800 maybe? Whatever.
The lack of originality in so many modern games is equalled only by the dullness of their title. So depressing.
Eh.
I just barely got UT working on linux through wine! (Yes, I know there is a linux version. Or, alteast I do NOW -_- )
Just fyi, the beyondunreal site linked in the parent 's post also has an *extremely* interesting tech demo of the Unreal 3.0 engine.
The demo video is a bit on the heavy site (161 MB zipped Quicktime .mov) and is around 7 minutes long, but it goes into a lot of the details that will differentiate Unreal 2007 from Unreal 2k4 -- n-chain bump mapping, immissive channels for textures, exponentially increased polycounts for high-resolution character meshes, etc. etc.
Well worth a look for the technically inclined.
Hopefully when this comes out more servers will turn friendly fire on. I doubt it though, unless they made that the default, as I can never find any UT2004 servers with FF.
FF forces better tactics than simply aiming towards groups of people and spraying.
I'll still probably get it and play it a little either way, but I would be extremely happy if FF was turned on by default.
As others mentioned mech-type vehicles would be pretty cool too.
nil
2007? This is good, by the time this game comes out I'll have my new gaming computer. This one is a piece of monkey turd wrapped in a breakfast burrito from mcdonalds.
Society never gets more or less violent, the definition of violent just keeps changing.
They're basically turning this into a MMORPG...
Apart from the twich-skills and ping-dependancy, this *sounds* like a MMORPG to me and suspiciously like World of Warcraft...
Talk about 'jump on the bandwaggon'
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