Have you seen the supposed specs? The thing is more powerful than a majority of PCs on the market now. The games will push toward the ultimate goal of being photorealistic. MS has already lost a ton of money on the xbox, IMO with the goal being market dominance.
1. Lose a buttload on xbox, gaining market recognition.
2. Sell system that blows the pants off anything coming out for the next 6 months to a year, AND before christmas.
What if a company spends millions upon millions hiring, training, and supporting a huge staff to just pump the product out in the first place? A set profit limit is very good for a single programmer, and very bad for a huge team.
Those specs are HUGE! What is the price again? Compare that to a pc with comparable specs, maybe take off 25-40% for buying in bulk... It doesn't seem very plausable to me. Can anyone justify the price vs. hardware to me?
The "problem" (a lot of players I talk to try to downplay this) with CS though is the fact that if you rush 'like they should' and you get killed early on, its VERY frustrating for players to watch a match drag on for 2~5 minutes because of some sniping campers on both sides of the team.
The key to this, while it is somewhat time-consuming, is to find servers that are administrated. Generally, admins don't like waiting for campers as much as the rest of us. Also some servers stress anti-camping with plug-ins or short round times. If you like quick rounds, play on smaller servers. The more players in a game, the greater the chance that someone is a loser camper.
Also, CS isn't all about rushing; there can be as much strategy as a chess match. Attrition is a useful tactic, and by rushing you are playing into the enemy's strategy. Don't get me wrong, if it gets excessive, find a new server. The ONLY way you will be somewhat successful in rushing constantly is if you have a team that is going the same way you do.
On some maps is possible to run into the enemy within 20 seconds of the match
In a majority of maps this is the case. The key is to use teamwork (where available) and strategy. If you are constantly getting overrun, then temporarily camp until the initial threat of a rush has passed. If you rush and die, learn from your mistakes, or you are doomed to repeat them. Don't rush alone unless you have the ability to handle multiple defenders.
Eventually, it all boils down to a bunch of nameless, faceless people you've just met online.
Once again this boils down to your choice of servers. Once you find a good server, keep coming back. Clan servers are especially good for this (as long as they aren't immature kids; its a mixed bag.) If you don't care about what server you play on, then you WILL only play with nameless, faceless people.
At least in a game like Unreal or Quake you can just respawn and 'freelance' anyway you want
Sure, if 'freelance' gameplay is all you want. In CS its very tough to do very well all by yourself unless you are very good. I for one, enjoy working as a team, with like-minded people. Again, clan servers are your best bet if you are 'server surfing'.
I's say the incentive is that it is included with Longhorn, meaning end-users don't have to install acrobat. Other than that, your guess is as good as mine.
The point is, the founding fathers wanted the people to rebel if their government became tyrannical. They wanted to ensure that we wouldn't be in the same situation they were over 200 years ago. There wasn't an article specifically made to allow rebellion, as they didn't want it to be an open invitation to revolt for any reason someone had. But there wasn't one disallowing rebellion, as the founding fathers hoped that if the government did overstep its bounds, it would be held accountable by the people.
That book was seriously whacked out. Theres this blob that emits a smell which arouses humans, to the point of ejaculation. When it gets you, it crawls in your pee-hole and eats you from inside. Then, your memories are transferred to the sex-blob.
Honestly if they market Quake 4 as a singleplayer game with a half ass multiplayer like Doom 3, Epic Games will destroy them.
Isn't Quake 4 supposed to have a much higher max player limit in multiplayer? I heard it was around 16 or 20. It seems pretty logical that they would want to focus on multiplayer since Doom 3's multiplayer sucked so badly, which contributed to the lack of ongoing popularity.
Of course there are limitations, but blocking traffic for any reason is not one of them. Of course if they blocked particular websites because of objectionable content, people would get upset and it would probably get reversed, but they would still be within their rights to do so. You sign their contract, you agree to follow their rules. Don't like them? Don't sign.
It is the University's network, and they can decide what goes over it and what doesn't, illegal or not. You could try petitioning IT for this, but I doubt you'll get anywhere.
Have you seen the supposed specs? The thing is more powerful than a majority of PCs on the market now. The games will push toward the ultimate goal of being photorealistic. MS has already lost a ton of money on the xbox, IMO with the goal being market dominance.
1. Lose a buttload on xbox, gaining market recognition.
2. Sell system that blows the pants off anything coming out for the next 6 months to a year, AND before christmas.
3. Profit!
What if a company spends millions upon millions hiring, training, and supporting a huge staff to just pump the product out in the first place? A set profit limit is very good for a single programmer, and very bad for a huge team.
* No physics processing unit - lame
Why bother with a physics processor when you have a 3 core 3.2 Ghz one?
for a FOX news reporter.
overnet rules for roms.
Those specs are HUGE! What is the price again? Compare that to a pc with comparable specs, maybe take off 25-40% for buying in bulk... It doesn't seem very plausable to me. Can anyone justify the price vs. hardware to me?
The "problem" (a lot of players I talk to try to downplay this) with CS though is the fact that if you rush 'like they should' and you get killed early on, its VERY frustrating for players to watch a match drag on for 2~5 minutes because of some sniping campers on both sides of the team.
The key to this, while it is somewhat time-consuming, is to find servers that are administrated. Generally, admins don't like waiting for campers as much as the rest of us. Also some servers stress anti-camping with plug-ins or short round times. If you like quick rounds, play on smaller servers. The more players in a game, the greater the chance that someone is a loser camper.
Also, CS isn't all about rushing; there can be as much strategy as a chess match. Attrition is a useful tactic, and by rushing you are playing into the enemy's strategy. Don't get me wrong, if it gets excessive, find a new server. The ONLY way you will be somewhat successful in rushing constantly is if you have a team that is going the same way you do.
On some maps is possible to run into the enemy within 20 seconds of the match
In a majority of maps this is the case. The key is to use teamwork (where available) and strategy. If you are constantly getting overrun, then temporarily camp until the initial threat of a rush has passed. If you rush and die, learn from your mistakes, or you are doomed to repeat them. Don't rush alone unless you have the ability to handle multiple defenders.
Eventually, it all boils down to a bunch of nameless, faceless people you've just met online.
Once again this boils down to your choice of servers. Once you find a good server, keep coming back. Clan servers are especially good for this (as long as they aren't immature kids; its a mixed bag.) If you don't care about what server you play on, then you WILL only play with nameless, faceless people.
At least in a game like Unreal or Quake you can just respawn and 'freelance' anyway you want
Sure, if 'freelance' gameplay is all you want. In CS its very tough to do very well all by yourself unless you are very good. I for one, enjoy working as a team, with like-minded people. Again, clan servers are your best bet if you are 'server surfing'.
1. No.
2. Depends on the screen quality, PSP is watchable but nowhere near hi-res.
As of now, its only for PSP. They could make a DVD/UMD combo, but it's pretty doubtful since DVD is so popular.
That was an incredibly intelligent, well-thought post. What was inane about it?
Dungeon Keeper is one of the few RTS/FPS hybrids out there. You can take control of your minions in a first-person view.
1st person shooting came around way before TA, Wolfenstein 3D was the first mainstream one.
I's say the incentive is that it is included with Longhorn, meaning end-users don't have to install acrobat. Other than that, your guess is as good as mine.
The point is, the founding fathers wanted the people to rebel if their government became tyrannical. They wanted to ensure that we wouldn't be in the same situation they were over 200 years ago. There wasn't an article specifically made to allow rebellion, as they didn't want it to be an open invitation to revolt for any reason someone had. But there wasn't one disallowing rebellion, as the founding fathers hoped that if the government did overstep its bounds, it would be held accountable by the people.
How long will it take for the international community to respect us again?
I'd be hesitant to sweepingly blame the parents for most of the problem with children.
While parents may not be the source of their children's problems, they can definitely provide the solution.
You'd probably get killed in WW# before that happened...
The incarnation series kicked ass.
That book was seriously whacked out. Theres this blob that emits a smell which arouses humans, to the point of ejaculation. When it gets you, it crawls in your pee-hole and eats you from inside. Then, your memories are transferred to the sex-blob.
Creativity or insanity?
I'd hibernate until a democrat is in office.
Sure, but how difficult is it to replace them?
Sam's club also sells games.
Honestly if they market Quake 4 as a singleplayer game with a half ass multiplayer like Doom 3, Epic Games will destroy them.
Isn't Quake 4 supposed to have a much higher max player limit in multiplayer? I heard it was around 16 or 20. It seems pretty logical that they would want to focus on multiplayer since Doom 3's multiplayer sucked so badly, which contributed to the lack of ongoing popularity.
the Unreal team has been showcasing HDR ligthning for a while now
So has Valve... HDR was originally supposed to be in HL2 from the start but was shelved to speed up the game's release.
Of course there are limitations, but blocking traffic for any reason is not one of them. Of course if they blocked particular websites because of objectionable content, people would get upset and it would probably get reversed, but they would still be within their rights to do so. You sign their contract, you agree to follow their rules. Don't like them? Don't sign.
It is the University's network, and they can decide what goes over it and what doesn't, illegal or not. You could try petitioning IT for this, but I doubt you'll get anywhere.
Why not move off campus in protest?