On the PS2 in Europe X or O goes forward and X or O or [] or/\ goes backward, depending on the game you play. It's really annoying, especially when you've played one game for a while and try to play a different one.
This is Ubisoft. When they realize something is too dark that means you're in deep shit. Even "bright" games like Beyond Good & Evil and Rayman 2 are unplayable without turning up the brightness a lot, their definition of "dark" must be close to Doom 3.
Re:360 - A Complete And Total Disaster
on
The Shadow of Kong
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· Score: 1
You were paid off by Microsoft.
Do you have any legit posters?
See? Baseless claims work both ways.
Re:You're forgetting something important
on
The Shadow of Kong
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· Score: 1
Unless that's not a HDTV I've seen the thing on the XBox 360 demo units. I'd buy that for 50-75 Euros (you can get 17" PC monitors for 90 Euros and that HDTV thingie has the drawbacks of being an LCD and widescreen). A nice, simple HDTV->VGA converter would be more useful though. Would need some trickery to make up for the godawful 50 Hz TV has in this country (and the not-much-better 60Hz you can use on consoles).
It's still a camera that you mount over your display. Looking clunky as hell but at least it's not as bad as those "3d goggles" they've made for Metal Gear Acid 2...
Would be nice if there was a membership needed for corporations that want to use this information and all corporations together have to pay the storage. Either way we'll see some scripts pop up that'll generate so much noise that finding anything in these logs will become even more impossible (I doubt you could find anything anyway but that doesn't mean we can't make their job harder).
You're lucky. I can't stand the kind of music that's on the radio. Internet radio works, though. Combine that with a ripping program (recording stuff off a broadcast is legal so I don't se a problem here) and you can get some passable music together.
They threw in a lifesize Kasumi hugging pillow but that didn't make the Xbox sell.
Re:But we should also be aware of the following
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Videogame Mythbusting
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· Score: 2, Insightful
GTA doesn't force you to break any laws outside of mission goals. If you choose to gun down a group of tourists, well, that's your choice. It's pretty much a mirror, if you are morally deprived enough to murder a protitute to get your money back after doing her, so is the game.
I gave up in a room where I couldn't figure out how to get by unseen (I normally snipe all guards but in this room there's one of those instakill lasers installed right under the camera and you can't hide from it). To me stealth is too difficult when the fields of vision of the guards aren't displayed and I can't just kill everyone and get on with it. Yes, I have a very low tolerance for it but that's why I avoid games where stealth is involved like the plague. Fortunately I don't throw controllers (would have racked up quite a bill...), when I want to do that I just put the game on the shelf forever.
Overall I hate this modern "every game has to include at least one stealth section" mentality. Stealth as the first dungeon in Wind Waker was stressing it but adding a stealth section to Metroid was absolutely unnecessary and idiotic. Why don't they let stealth fans buy stealth games and spare the rest?
Zelda's stealth moments were just moments, five minutes at most. BGE has half the game devoted to stealth. In Zelda it's a major annoyance but one that's over five minutes later. In BGE it just doesn't stop.
Be warned: This game contains extensive use of stealth. It's not for people who don't like stealth. Unfortunately I bought it because people said it's a lot like Zelda and a great game but nothing annoys me more than stealth sections in games that aren't completely in the stealth genre (because those I know to avoid, with mixed games it's often not so obvious).
On the PS2 in Europe X or O goes forward and X or O or [] or /\ goes backward, depending on the game you play. It's really annoying, especially when you've played one game for a while and try to play a different one.
No mechas? Bah, I'm not playing that.
This is Ubisoft. When they realize something is too dark that means you're in deep shit. Even "bright" games like Beyond Good & Evil and Rayman 2 are unplayable without turning up the brightness a lot, their definition of "dark" must be close to Doom 3.
You were paid off by Microsoft.
Do you have any legit posters?
See? Baseless claims work both ways.
Unless that's not a HDTV I've seen the thing on the XBox 360 demo units. I'd buy that for 50-75 Euros (you can get 17" PC monitors for 90 Euros and that HDTV thingie has the drawbacks of being an LCD and widescreen). A nice, simple HDTV->VGA converter would be more useful though. Would need some trickery to make up for the godawful 50 Hz TV has in this country (and the not-much-better 60Hz you can use on consoles).
It's still a camera that you mount over your display. Looking clunky as hell but at least it's not as bad as those "3d goggles" they've made for Metal Gear Acid 2...
Oh, so I have no journalistic integrity? Well, duh, do I look like a journalist?
Did you send testing copies to the various publications?
Does that automatically filter out spam and viruses? Because that's sure as hell a lot of noise to deal with.
Would be nice if there was a membership needed for corporations that want to use this information and all corporations together have to pay the storage. Either way we'll see some scripts pop up that'll generate so much noise that finding anything in these logs will become even more impossible (I doubt you could find anything anyway but that doesn't mean we can't make their job harder).
You mean I should start contacting RIAA execs regularly and then pretend a terrorist attack?
You're lucky. I can't stand the kind of music that's on the radio. Internet radio works, though. Combine that with a ripping program (recording stuff off a broadcast is legal so I don't se a problem here) and you can get some passable music together.
Of course there are female spartans! I mean, what would a bunch of men with genetically enhanced power and no women do to each other?
EA? Don't you mean Lucas Arts?
If you ignore their product the media company will ignore you. The mafia will come to you whether you ignore them or not.
HD = High Density, at least when it's printed on 3.5" floppies.
They threw in a lifesize Kasumi hugging pillow but that didn't make the Xbox sell.
GTA doesn't force you to break any laws outside of mission goals. If you choose to gun down a group of tourists, well, that's your choice. It's pretty much a mirror, if you are morally deprived enough to murder a protitute to get your money back after doing her, so is the game.
Who's Harry?
Well, it DID get a sequel...
I gave up in a room where I couldn't figure out how to get by unseen (I normally snipe all guards but in this room there's one of those instakill lasers installed right under the camera and you can't hide from it). To me stealth is too difficult when the fields of vision of the guards aren't displayed and I can't just kill everyone and get on with it. Yes, I have a very low tolerance for it but that's why I avoid games where stealth is involved like the plague. Fortunately I don't throw controllers (would have racked up quite a bill...), when I want to do that I just put the game on the shelf forever.
Overall I hate this modern "every game has to include at least one stealth section" mentality. Stealth as the first dungeon in Wind Waker was stressing it but adding a stealth section to Metroid was absolutely unnecessary and idiotic. Why don't they let stealth fans buy stealth games and spare the rest?
Zelda's stealth moments were just moments, five minutes at most. BGE has half the game devoted to stealth. In Zelda it's a major annoyance but one that's over five minutes later. In BGE it just doesn't stop.
Be warned: This game contains extensive use of stealth. It's not for people who don't like stealth. Unfortunately I bought it because people said it's a lot like Zelda and a great game but nothing annoys me more than stealth sections in games that aren't completely in the stealth genre (because those I know to avoid, with mixed games it's often not so obvious).
BGE was one of those game that just sticks with you, and it had such a vibrant and living world.
I wish it was brighter though. I had to turn up the brightness a lot in order to see anything in many places.
"like Zelda, but not from Japan".
Strange, I don't recall Zelda putting that much emphasis on stealth.