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User: astrokid

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  1. Re:Not suprised on PSP Delayed Into 2005? · · Score: 1

    I agree. It comes as no suprise to me that the PSP has been delayed. I am looking forward to Sony slowly putting out press releases touting how great their technology will be compared to the DS.

    More Hype and FUD will follow from their lead engineers and Marketing Depts.

    I'm hoping consumers will smarten up this time but unfortunately it'll probably be like the the Dreamcast situation all over again.

    eh, whatever works.

  2. Re:Soundtrack on Katamari Damacy Sold Out · · Score: 1

    dammit. mp3s here

  3. Soundtrack on Katamari Damacy Sold Out · · Score: 2, Interesting

    The soundtrack to the game is also very quirky and catchy.
    Download a few tracks here and if you like it you can purchase the official release here

  4. Bargain! on Katamari Damacy Sold Out · · Score: 3, Interesting

    This game is a steal at $20. Its about time more developers tooks risks instead of rehashing the same old games.

    I'm hoping to find a copy before the scalpers on EBAY horde all available copies.

    For those on the west coast, I heard Fry's was selling the title for 14.99.

  5. Re:n64? on Controller Patent Suit Won Against Sony · · Score: 3, Informative

    Source
    Release Date: Jun 01, 1997

    Yup, Starfox was released with the rumble pack in 1997. Equipped with the Rumble Pak, the Nintendo 64 Controller becomes a new implement for fun. Not only does the Rumble Pak provide force-feedback in response to the game action, the Controller's analog Control Stick gives you total, precise control of your vehicle, be it a sleek "Arwing" starfighter, an armored "Landmaster" tank, or the deep-diving "Blue-Marine" submersible.

  6. Re:Spelling on Sony Adopts Blu-ray Disc PlayStation 3 · · Score: 1

    Source 1.2 Why the name Blu-ray?

    The name Blu-ray is derived from the underlying technology, which utilizes a blue-violet laser to read and write data. The name is a combination of "Blue" and optical ray "Ray". According to the Blu-ray Disc Association, the spelling of "Blu-ray" is not a mistake. The character "e" is intentionally left out because a daily-used term can't be registered as a trademark.

  7. Re:Doom 3 failure = lack of John Romero on John Carmack Retiring? · · Score: 1

    ....

    by putting hellspawned frogs in it?

  8. Re:Security Expert? on 20,000 Zombie PCs -- $3000 · · Score: 2, Funny

    hmmm.. That gives me an idea, I think it's time I updated my resume.
    :)

  9. hoax on X.org X11 Server Release 6.8 · · Score: 1

    Apparently the announcement was a hoax:
    more information will be released later today.

    Announcement"

    ----
    on Wed, 08 Sep 2004 13:34:10 +0100 Alan Cox wrote:
    >
    >On Mer, 2004-09-08 at 09:10, Linux Power wrote:
    >> xorg 6.8.0 released
    >>
    >> http://freedesktop.org/~xorg/X11R6.8.0/src/
    >
    >Link missing from /~xorg btw (that still only has 6.7.0).
    >
    >Alan
    >

    we know.

    someone made an announcement without authorization from the x.org release
    team.

    leon
    ----

  10. Re:poor naming choice on The Giants of Anime are Coming · · Score: 1

    I'm not really sure what you are trying to imply by that, but the miyazaki anime is based on this book

  11. sc0wned! on Interview with Mandrake's Head Honchos · · Score: 5, Interesting

    I thought it was funny:

    A GPL-based business isn't the easiest model to be successful at; what makes it successful?

    FB: A GPL-based business has lots of advantages, such as benefiting from a huge contributor team who help develop and improve our products, and also communicate.

    JLM: If you look to the history of Linux distributions, you will see that the fastest growing are the ones which follow the Open Source rules. Most of the proprietary ones have completely failed. Caldera/SCO is a good example.

  12. I Agree on Movie-Based Videogames - Not Actually That Bad? · · Score: 3, Interesting

    Not all video games based on movies suck unfortunately though it is the majority.

    (briefly) Looking over the article it seems as though it was written more from a console standpoint. If you look at the arcade you'll notice that most movie based games are actually enjoyable. It's true that they are mostly shooters/fighters though.

    Star Wars Trilogy was a great time sink and provided a lot of enjoyment for me on my lunch breaks.

    Star Wars Racer had a lot more excitement than the actual movie :)

    The Jurassic Park shooter was fun also.

    I wouldn't call the above games great, they had their problems but they definately didn't suck.

    On a tangent, it's a shame the arcade scene isn't how it used to be. I miss the days that sega ruled the arcades.

  13. Re:One think I'm curious about on PlayStation 2 Sales Double Following Price Cut · · Score: 0

    Wait. So you traded in a non working unit and the stores didn't verify it's condition?

    It doesn't really suprise me but I feel sorry for the kid who saved up enough to buy a preowned ps2 only to get a piece of junk.... I'm sure the store will let him keep exchanging it till he finds a working one though.

  14. Re:Simultaneous Transit with the Space Station on Venus Transit Finished · · Score: 0
  15. NYC Auto Show on Gran Turismo 4 Demo Quietly Released In U.S. · · Score: 0

    These were also being handed out at the 2004 NYC Auto Show. The girl was cute :) , the actual demo however sucks.

  16. Article on Shrek 2 How-To · · Score: -1, Redundant

    If you happened to be cruising the parking lot at PDI/Dreamworks' Northern California studio during production of Shrek 2, you might have seen something that looked like a stunt for the David Letterman show -- containers of water being dropped from ladders, with several people scrutinizing the splashes when the containers hit the ground.

    "We always shoot live-action references for ourselves," says Shrek 2 visual effects supervisor Ken Bielenberg about PDI's approach. "On Halloween, we had cauldrons in the cafeteria with dry ice that gave off a smoky effect, and our effects guys came by and said 'Oh that's perfect!' They shot footage and used that as reference, too." So audiences at Shrek 2 can expect to see more realistic-looking effects than they've seen before in the computer-animated ogre's stylized world.

    It's a high standard to exceed, since the original Shrek won the animated feature film Oscar for 2001, the first winner in that category. Bielenberg, who earned a BAFTA nomination for the visual effects in Shrek, garnered wide attention for breakthrough work in several areas, including an innovative approach for animating fire. For this sequel, Bielenberg says, "We've raised the bar again. The overall level of complexity is two or three times the complexity of the first Shrek. For instance, in the forest scene where Donkey and Shrek first met there was a certain simplicity to the environment. There was moss-like grass and not much ground cover. This time, in a similar forest scene, the amount of detail that we have in the environment is much richer. There are vines and flowers and grass, and the leaves on the trees flutter in the wind. It's not photoreal, but the richness has increased."

    For this new film, Shrek co-director Andrew Adamson paired with co-directors Kelly Asbury and Conrad Vernon, and the voice actors from the original are back in force. Newlyweds Shrek and Fiona (Mike Myers and Cameron Diaz) are once again accompanied by sidekick Donkey (Eddie Murphy). They're also joined by some major new characters -- the tabby cat Puss-in-Boots (voiced by Antonio Banderas) and a quartet of humans, including King Harold (John Cleese) and Queen Lillian (Julie Andrews) as Fiona's royal parents.

    Up Close and Personal
    When it came to the look of the characters, reports Bielenberg, "There were a lot of refinements done 'under the hood.' We've added more muscles, especially in the necks of the characters -- for example, the male characters have Adam's apples now." Using the sci-tech Academy Award-winning facial animation system developed by longtime PDI animator Dick Walsh, the studio was also able to achieve what Bielenberg calls "amazing close-ups where the acting shows through. You're no longer looking at an animated character -- you're really looking at an actor."

    Overall, asserts Bielenberg, "We did very little to change Shrek's and Fiona's appearance, so they're very consistent with the first film. We've done a little bit of upgrading, adding a little bit more subsurface scattering on their skin, but not a lot, actually. We did use subsurface scattering to soften the area around Shrek's nose, and also with his ears so that when they're backlit the light shows through. And we've redone Fiona's hair a little bit, but I don't think it will be an apparent change."

    "The bulk of visual development time was spent working on the new human characters and developing new technology for modeling and moving hair," says Bielenberg. "Modeling hair is a real challenge because you're not dealing with something that's hard and easily definable. You have tens of thousands of hairs that you're trying to move around. We came up with new programs and techniques for modeling hair." Compared to PDI's previous method of modeling a "clump volumes" of hair, the new approach enables PDI to interpolate the movement of neighboring hairs on a much finer level. As a result, the characters' hair parted in more convincing ways and the haircuts showed off some better-looking bang

  17. mirrors? on Shrek 2 How-To · · Score: 5, Funny

    slashdotted already, you know.. for a group of people that never RTFA we sure do a lot of damage.

  18. Japan on Fusion Plasma Plant in The Future · · Score: 3, Funny
    But the decision on whether the Iter project (International Thermonuclear Experimental Reactor) is built at Rokkasho-mura in Japan, or Cadarache in France, has been delayed several times.

    I would have thought that decision to build the project in Japan would have been unanimous. How else could Gozilla be resurrected?
    However Garuda's nuclear reactor explodes, and the fallout from the explosion resurrects Godzilla who this time defeats Mechagodzilla and carries Baby Godzilla with his teeth off to sea.
  19. Why? on Nintendo's Iwata - Innovate or Die · · Score: 3, Insightful

    It's tough for developers to sell a new innovative game because few publishers want to take the risk. It is much easier to take a successful franchise and develop sequel after sequel.

    Rinse, lather, repeat ... ie: All of EA's sport franchises.

  20. Re:Who? What? on SBC CWA Strike Imminent · · Score: 2, Informative

    CWA: Communications Workser of America
    SBC: Southwestern Bell Company(?)
    Taken from: http://www.sbc.com/gen/press-room?pid=5074
    In 1999, SBC Communications Inc., introduced the SBC brand to its customers with the SBC Global Network tag line. And last year, the company took the big step of adding SBC, in a dominant way, to its regional brand names.
    The time is now right for the company to move to a single national brand -- SBC. The brand change gives SBC a more unified presence throughout its markets, making it easier for customers to find and do business with SBC companies across geographic boundaries and product lines. The move to a single national brand also unifies offerings previously marketed through regional brands such as SBC Southwestern Bell, SBC Pacific Bell, SBC Nevada Bell and SBC Ameritech.
    The brand change underscores SBC's evolution from a regional company into the nation's premier source for communications services.

  21. Re:More bad movie? on Hollywood Courting the Gaming Industry · · Score: 3, Informative

    Your definition of good may very but I thought that Resident Evil and Mortal Kombat were entertaining movies. Heres a short list: http://archive.gamespy.com/top10/january03/movies/ index.shtml Notice how it goes down hill very quickly.