Referer headers aren't exactly hard to fake, especially with the inevitable Firefox plugin to handle it automatically.
that depends, you'd probably whitelist each font individually depending on who bought it for what domain etc.
Either way its the point of making it like iTunes, easy enough to use that its going to get most people to use it.
One way I've thought of it working is having the font hosted on your server, but hidden behind a php file. so when someone asks for it, it can check the refering website to see if its whitelisted and pass forwards the font data. Otherwise showing blank.
It doesn't stop someone whose hardcore on getting it, but it'd be easier for them to grab it of TPB then.
Fonts are just data, essentially just a collection of vectors and in some later ones little bits of parsable code that looks for when you type two letters together to make a combination of the two (ligatures) . Unsure if this is in every browser engine that supports font-face.
This doesn't seem to be too new of a thing, I was impressed when the concept of achievements came out, providing a nice way to present the things you've done in games to others. I don't know the extent to which there's an API for things like this, I certainly wish Steam had an API I could grab my achievements from as I don't know / care too much about ones for my xbox.
The wii seems to be trudging along in the back when you consider playing online, but it really does inspire you to play with your family (think super mario galaxy's 2nd controller) even if they're not that into the hardcore bit of gaming itself.
Lately my mum's been watching me play Bit trip Beat on the Wii, she wouldn't want to play it, but she winces when I miss one in the same way I do.
I know a lot of web developers who dont know the difference between XHTML and HTML, and I hear XHTML as a buzzword all the time. The less confusion the better in my opinion. The HMTL5 spec is quite readable,but if you've not taken a stab at working with HTML5 (it runs all browsers) yet this article should be pretty useful: http://www.phpguru.org/static/html5
It happens with everything, people try it then forget to go back and continue. Personally I end up tweeting about once a month or two, I really don't care that much about the smaller details in peoples lives. And I've got a few friends who've done the whole orphan tweet thing. Nothing notably funny though, Kinda funny if they start posting now because so many people have started to follow them through the press =)
I love the instant feedback you can get just watching it soak up the sun before seeing just how truely bad your photography is. I've gone through 3 cameras, fun times. It'd be nice to see if these guys get anywhere.
My favourite two meta games in games were speed running through Super Monkey Ball, and comparing times with my friends and the whole internet.
And the other was hacking Dead or Alive Volleyball on the Xbox to change their swimsuits. But that kinda got taken down big time.
Other classics for this was goldeneye and Starcraft, the level editor for which was practically an SDK.
A lot of this info is obtained by playing through the directors commentary. Definitely worth the 15-30 minutes of listening/playing if you want to understand the game better
If anyone is interested in look at stats based on the automatic detection, check out this blog from a site that keeps copies of videos: http://youtomb.mit.edu/blog/
I expect so, I posted a slideshow with some acoustic b-sides from a realtively known band (alkaline trio) that was removed within 6 hours for DMCA violations.
Someone in the comments of the article mentions that there isn't that much of a difference to someone addicted to sports and someone addicted to gaming. However, people don't die from playing sports for 18 hours a day.
Even though this has been answered a few times in the comments, Braid really is a game worth playing. The puzzles are genuinely intelligent and nearly all of them have an 'ah' moment when you suddenly get it.
You can skip levels and come back for them later, once you've got a better grip on some of the mechanics.
And the storyline is engrossing if you're the thinking type. Its not a long game, I think I completed the entire thing in a 5-6 hours session, but its not a game I'll forget anytime soon.
the boss battle was kind of a pig-dog king that you had to knock chandaliers onto (btw thats not a spoiler) you fight it twice using different manipulations of time. Its pretty clever.
That's not exactly going to have a very good control system, most likely, I for one would like to at least press two buttons at the same time to move and jump.
I was quite slow with my iPhone keyboard till I started to be more trusting of what the spell checker will fix automatically, there's no mention of anything like this in the article.
Referer headers aren't exactly hard to fake, especially with the inevitable Firefox plugin to handle it automatically.
that depends, you'd probably whitelist each font individually depending on who bought it for what domain etc. Either way its the point of making it like iTunes, easy enough to use that its going to get most people to use it.
One way I've thought of it working is having the font hosted on your server, but hidden behind a php file. so when someone asks for it, it can check the refering website to see if its whitelisted and pass forwards the font data. Otherwise showing blank. It doesn't stop someone whose hardcore on getting it, but it'd be easier for them to grab it of TPB then.
Fonts are just data, essentially just a collection of vectors and in some later ones little bits of parsable code that looks for when you type two letters together to make a combination of the two (ligatures) . Unsure if this is in every browser engine that supports font-face.
I wonder if they're actively courting indie iPhone developers.
This doesn't seem to be too new of a thing, I was impressed when the concept of achievements came out, providing a nice way to present the things you've done in games to others. I don't know the extent to which there's an API for things like this, I certainly wish Steam had an API I could grab my achievements from as I don't know / care too much about ones for my xbox. The wii seems to be trudging along in the back when you consider playing online, but it really does inspire you to play with your family (think super mario galaxy's 2nd controller) even if they're not that into the hardcore bit of gaming itself. Lately my mum's been watching me play Bit trip Beat on the Wii, she wouldn't want to play it, but she winces when I miss one in the same way I do.
http://www.youtube.com/watch?v=qLziFMF4DHA Is part one of a documentry on this kind of thing
I know a lot of web developers who dont know the difference between XHTML and HTML, and I hear XHTML as a buzzword all the time. The less confusion the better in my opinion. The HMTL5 spec is quite readable,but if you've not taken a stab at working with HTML5 (it runs all browsers) yet this article should be pretty useful: http://www.phpguru.org/static/html5
I found that after the DRM and rootkits I actively don't buy sony anymore. But it looks like so far there's not much interest in Europe anyway: http://www.edge-online.com/news/uk-indie-retailers-downbeat-on-psp-go
It happens with everything, people try it then forget to go back and continue. Personally I end up tweeting about once a month or two, I really don't care that much about the smaller details in peoples lives. And I've got a few friends who've done the whole orphan tweet thing. Nothing notably funny though, Kinda funny if they start posting now because so many people have started to follow them through the press =)
I love the instant feedback you can get just watching it soak up the sun before seeing just how truely bad your photography is. I've gone through 3 cameras, fun times. It'd be nice to see if these guys get anywhere.
Thanks for that, Neverball is cool for sure. I remember someone showing me them controlling it via tilting a mac book. Very cool,
My favourite two meta games in games were speed running through Super Monkey Ball, and comparing times with my friends and the whole internet. And the other was hacking Dead or Alive Volleyball on the Xbox to change their swimsuits. But that kinda got taken down big time. Other classics for this was goldeneye and Starcraft, the level editor for which was practically an SDK.
Chuckles. Maybe we could be looking at a sneaky release for WWDC ( early June )
A lot of this info is obtained by playing through the directors commentary. Definitely worth the 15-30 minutes of listening/playing if you want to understand the game better
If anyone is interested in look at stats based on the automatic detection, check out this blog from a site that keeps copies of videos: http://youtomb.mit.edu/blog/
I expect so, I posted a slideshow with some acoustic b-sides from a realtively known band (alkaline trio) that was removed within 6 hours for DMCA violations.
Imaging that. Charging more for a better product!
Disgusting, ah well throw some more money at disguising the problem.
Someone in the comments of the article mentions that there isn't that much of a difference to someone addicted to sports and someone addicted to gaming. However, people don't die from playing sports for 18 hours a day.
Even though this has been answered a few times in the comments, Braid really is a game worth playing. The puzzles are genuinely intelligent and nearly all of them have an 'ah' moment when you suddenly get it. You can skip levels and come back for them later, once you've got a better grip on some of the mechanics. And the storyline is engrossing if you're the thinking type. Its not a long game, I think I completed the entire thing in a 5-6 hours session, but its not a game I'll forget anytime soon.
the boss battle was kind of a pig-dog king that you had to knock chandaliers onto (btw thats not a spoiler) you fight it twice using different manipulations of time. Its pretty clever.
Mod up AKAIImBatman, it's a really annoying trait. Same goes for anyoe that says Game 3.0 or web 3.0. and I guess web 2.0.
That's not exactly going to have a very good control system, most likely, I for one would like to at least press two buttons at the same time to move and jump.
( o ) - all your buttons.
Here's to hoping I'm wrong!
I was quite slow with my iPhone keyboard till I started to be more trusting of what the spell checker will fix automatically, there's no mention of anything like this in the article.
There's a mac client based on that for adium, which actually supports games in the same way the windows client does.
http://xblaze.co.uk/
Can we please refrain from using the term next gen to refer to the current generation of gaming hardware. Thanks