You might not realize it but you are hitting the nail on the head. People won't go working for recycling centers for free to make them more profitable. That's exactly why capitalism won't solve environmental problems.
You still pay a 5% royalty, which is a rather high price if you make high-end games. For indies and students it might be a good deal, but if your studio is into AAA, paying up-front is a better deal.
All monitors are made to be viewed landscape. It's about biology. Our eyes are by nature more accustomed to view wide scenes instead of tall ones. If you feel like flipping your monitor to a vertical format, you probably have a too small monitor. With a properly sized widescreen monitor, two webpages fit nicely side-by-side. Who maximizes browser windows nowdays anyway?
...while the boys are focused on learning how to be seen and how to claim territory and space. Are we really surprised when the tables are turned later?
Sweden CANNOT guarantee that there will be no extradiction, as it would mean overriding the whole legal system in a way that a non-corrupt country shouldnt.
O'rly? I'm perfectly happy with having an 38-inch TV, as my living room couldn't house a larger screen without it being too invasive. Why would i want 4k if it wouldn't create a noticable quality improvement unless i had a huge screen?
Sooner or later, the physical size of consumers living rooms will determine the upper limit for how highres a screen can be.
It's the very basics of capitalism, if you create too much unemployment, the system will collapse. What you need for sustained growth is a large middle class with jobs and money enough to pay for your products. On the other end, making production cheaper and more efficient while keeping the middle class rich enough to consume is what creates economical growth. Luxury items that used to have high production costs and thus be reserved for the rich gets cheaper and becomes available to the lower classes.
With that said, believing that infinite growth is possible in an infinite world is still both unscientific and retarded. While the economical cost of consumtion of luxury goods might decrease due to efficient production, the same is not always true for the ecological cost. At some point we will have to transform to a society where production efficiency increases no longer means that we buy a larger number of iphones every month, where we instead use increased efficiency to work less and increase spare time.
If you ask an scientist working with climate change, i guss he/she would say that we already have passed that point..
Why not just connect your laptop to your smartphone by tethering to get a reliable connection and play? Or hook it up to the wifi network of the train or bus?
TFA says that it will run CryEngine (which PS3 and X360 also are capable of). It says nothing of Crysis, the PC game that didn't make it to consoles due to their less powerful hardware.
I am a game developer, and i fully agree. This article didn't teach me much...
Also, it's funny how non-developers looks at the concept of a "game engine". Any time that a game studio releases a tech demo and proclaims "this is our new game engine!" it's almost always the old one with improvements. Might be as little as tweaked shaders and new 3d-art. A game i worked with got a "best technology" award from a magazine in the end of the last year. What the frak do the reviewers know about our tech anyway? For all i know, we used some quite instable and often non-revolutionary tech to piece together a game that looks different from others.
Having sex with a sleeping person IS in fact defined as rape in Sweden. And to me it sounds quite reasonable that having sex with someone who isn't aware and thus can't give you consent should indeed be defined as rape in the rest of the world as well.
It appears to be much easier to simply spend oodles on marketing and advertising rather then produce something original.
Blame it on the market, history tells us that good games and games that get good reviews does not necessarily sell. Well advertised and hyped games, however, DO sell.
As a senior game developer, i can tell you that no game released nowadays is EVER complete. And trying to making a game complete is like trying to write all the digits of Pi. It cant be done, you just have to draw the line somewhere and say "this is good enough". We work until our employers pry our hands from the keyboards and force us work on a new project. Then we sneak back and work a little bit more on the old one either because we are ashamed of the quality or because we love the project. And we HAVE to move on to new projects, otherwise game development would not be economically feasible and there would be no AAA projects such as the ones mentioned in TFA.
And the point of doing minor DLC is not to make money from it directly. The point is to give a promise to the consumers that there will be DLC shortly, and make them hold on to their copies instead of reselling them, which would bring zero money to the publisher. This is not some theory of my own, it is what our publishers tell us when they are ordering us to do minor DLC. Why they charge so much for stuff that would have done it's job perfectly when released for free is beyond my understanding though. It's funny that the example in TFA where the true strategy was most obvious, the DLC for Alan Wake, was where the author was most happy with the product...
To be a successful artist in game development you need a sturdy technical foundation. No need to be a engineer, but you definitly need to be a geek and have a strong passion for games.
I have been a game developing 3d-artist for many years, and i'd rather hire a geek that became an artist than a "fine artist" that learned to do 3d.
Yes they had some impressive tech and good artists, but about every experienced game developer in the field (including me) realized that super-ambitious projects started by a handful of indies in a basement rarely makes it to the shelves nowadays.
If you want to create a hit as an indie startup, you make something like Braid or Limbo.
The big thing about Red is that they make this technology affordable to smaller companies.
The Red One is really cheap compared to similar cameras made by the big dogs.
In Dubai, they're building som really large artificial islands. How expensive would it be to raise the occupied parts of the maldieves by a meter anyway?
The main hazard of uranium is not, contrary to popular belief, that its radioactive. It is that its toxic, just like lead and kadmium and other heavy metals.
splitting uranuim, however, produces highly radioactive products.
You might not realize it but you are hitting the nail on the head. People won't go working for recycling centers for free to make them more profitable. That's exactly why capitalism won't solve environmental problems.
If we don't want to save the world because it's "not profitable", then we are truly fucked. What are we, Ferengi?
You still pay a 5% royalty, which is a rather high price if you make high-end games. For indies and students it might be a good deal, but if your studio is into AAA, paying up-front is a better deal.
Abrams will do Star Wars way better than he did Star Trek.
All monitors are made to be viewed landscape. It's about biology. Our eyes are by nature more accustomed to view wide scenes instead of tall ones. If you feel like flipping your monitor to a vertical format, you probably have a too small monitor. With a properly sized widescreen monitor, two webpages fit nicely side-by-side. Who maximizes browser windows nowdays anyway?
...while the boys are focused on learning how to be seen and how to claim territory and space. Are we really surprised when the tables are turned later?
Sweden CANNOT guarantee that there will be no extradiction, as it would mean overriding the whole legal system in a way that a non-corrupt country shouldnt.
O'rly? I'm perfectly happy with having an 38-inch TV, as my living room couldn't house a larger screen without it being too invasive. Why would i want 4k if it wouldn't create a noticable quality improvement unless i had a huge screen?
Sooner or later, the physical size of consumers living rooms will determine the upper limit for how highres a screen can be.
It's the very basics of capitalism, if you create too much unemployment, the system will collapse. What you need for sustained growth is a large middle class with jobs and money enough to pay for your products. On the other end, making production cheaper and more efficient while keeping the middle class rich enough to consume is what creates economical growth. Luxury items that used to have high production costs and thus be reserved for the rich gets cheaper and becomes available to the lower classes.
With that said, believing that infinite growth is possible in an infinite world is still both unscientific and retarded. While the economical cost of consumtion of luxury goods might decrease due to efficient production, the same is not always true for the ecological cost. At some point we will have to transform to a society where production efficiency increases no longer means that we buy a larger number of iphones every month, where we instead use increased efficiency to work less and increase spare time.
If you ask an scientist working with climate change, i guss he/she would say that we already have passed that point..
Why not just connect your laptop to your smartphone by tethering to get a reliable connection and play? Or hook it up to the wifi network of the train or bus?
;)
Oh wait, you aren't living in the us, are you?
TFA says that it will run CryEngine (which PS3 and X360 also are capable of). It says nothing of Crysis, the PC game that didn't make it to consoles due to their less powerful hardware.
...it took of in Helsinki, Sweden.
I am a game developer, and i fully agree. This article didn't teach me much...
Also, it's funny how non-developers looks at the concept of a "game engine". Any time that a game studio releases a tech demo and proclaims "this is our new game engine!" it's almost always the old one with improvements. Might be as little as tweaked shaders and new 3d-art.
A game i worked with got a "best technology" award from a magazine in the end of the last year. What the frak do the reviewers know about our tech anyway? For all i know, we used some quite instable and often non-revolutionary tech to piece together a game that looks different from others.
Having sex with a sleeping person IS in fact defined as rape in Sweden. And to me it sounds quite reasonable that having sex with someone who isn't aware and thus can't give you consent should indeed be defined as rape in the rest of the world as well.
It appears to be much easier to simply spend oodles on marketing and advertising rather then produce something original.
Blame it on the market, history tells us that good games and games that get good reviews does not necessarily sell. Well advertised and hyped games, however, DO sell.
As a senior game developer, i can tell you that no game released nowadays is EVER complete. And trying to making a game complete is like trying to write all the digits of Pi. It cant be done, you just have to draw the line somewhere and say "this is good enough". We work until our employers pry our hands from the keyboards and force us work on a new project. Then we sneak back and work a little bit more on the old one either because we are ashamed of the quality or because we love the project. And we HAVE to move on to new projects, otherwise game development would not be economically feasible and there would be no AAA projects such as the ones mentioned in TFA.
And the point of doing minor DLC is not to make money from it directly. The point is to give a promise to the consumers that there will be DLC shortly, and make them hold on to their copies instead of reselling them, which would bring zero money to the publisher. This is not some theory of my own, it is what our publishers tell us when they are ordering us to do minor DLC. Why they charge so much for stuff that would have done it's job perfectly when released for free is beyond my understanding though.
It's funny that the example in TFA where the true strategy was most obvious, the DLC for Alan Wake, was where the author was most happy with the product...
To be a successful artist in game development you need a sturdy technical foundation. No need to be a engineer, but you definitly need to be a geek and have a strong passion for games.
I have been a game developing 3d-artist for many years, and i'd rather hire a geek that became an artist than a "fine artist" that learned to do 3d.
Yes they had some impressive tech and good artists, but about every experienced game developer in the field (including me) realized that super-ambitious projects started by a handful of indies in a basement rarely makes it to the shelves nowadays.
If you want to create a hit as an indie startup, you make something like Braid or Limbo.
What "problem" are we talking about here anyway?
JFK?
I see that this truly is from space, judging by the delay.
The big thing about Red is that they make this technology affordable to smaller companies. The Red One is really cheap compared to similar cameras made by the big dogs.
In Dubai, they're building som really large artificial islands. How expensive would it be to raise the occupied parts of the maldieves by a meter anyway?
I thought the absolute zero was at -273...ah, damn americans!
The main hazard of uranium is not, contrary to popular belief, that its radioactive. It is that its toxic, just like lead and kadmium and other heavy metals.
splitting uranuim, however, produces highly radioactive products.