When I took computer science classes (CS major) at Azusa Pacific University (class of 1998), we had projects that required group work especially with two required Software Engineering courses. Each of us did different tasks. I did the software quality assurance and graphics. Everyone had to do documentation (e.g. business and technical requirements) which is always important in software engineering.
The few beginning courses' projects were not group work. In other higher level courses, we had smaller projects that did require group work. I am surprised to see your university doesn't require group work in some classes.
From what I understand, it doesn't matter as long as you keep the word consistent. For example, Web vs. web. If you are going to use Web (capital W), then keep using that on the whole Web site.:)
I was able to play Urban Terror mod in Quake 3 Arena v1.30 without problems. I didn't find out if the servers were using v1.30 when I played tonight.
Q3A v1.30 Readme [Text File] from Windows Patch
on
Quake3 v1.30 Final Is Out
·
· Score: 5, Informative
I copied, pasted, and reformatted:
8-23-2001 (1.30)
NOTABLE CHANGES IN QUAKE III AND TEAM ARENA - (1.30)
-IF YOU ARE HAVING MOUSE SENSITIVITY ISSUES WITH THIS, AND THE VERSION 1.29g POINT RELEASES PLEASE READ THIS - This and the last version of the point releases, were compiled with a new version of Direct Input that may have changed your mouse sensitivity. If you have noticed a change, we have a fix for you. The cvar \in_mouse can be used to set the "feel" of the sensitivity back to previous versions of Quake III. At the console type:
\in_mouse 1 - To get the same "feel" as version 1.27h. This is the default "feel" that was shipped with Team Arena.
\in_mouse -1 - To get the same "feel" as version 1.17 of Quake III. These are the only 2 "feels" that Quake III and Team Arena have ever had, so one of the settings should get you back on track.
\in_restart - must be used to initialize both of the above commands.
-NEW id CREATED PRO MAPS - One of our newer employees, Fred Nilsson, is an avid fan tournament style game play, and is very interested in the professional gaming community. Via feedback from professional Quake 3 players, Fred has made some modifications to some of the more popular maps that shipped with Quake 3 including "The Camp Grounds", "Lost World", "The Proving Grounds", and "Vertical Vengeance" You can play them in the single player game by advancing to tier 7, or run them on your server by using the map names "PRO-Q3DM6", "PRO-Q3DM13", "PRO-Q3TOURNEY2" and, "PRO-Q3TOURNEY4". These are a lot of fun! Give them a try!
-NEW NETWORK CODE - There is a new compression system built into the network code of the latest point release. Essentially, this reduces the bandwidth usage of Quake 3 and Team Arena by a ratio of 5:1 over previous versions of the game. Modem players, as well as everyone else, should experience a significant improvement in internet game play because of this.
-AUTO UPDATE SYSTEM - Within this release is an Auto Update system that can be used to at any time to check for and download updates to Quake 3 and Team Arena. When you install the point release a file will be created in your Quake III Arena directory and in the Start Menu called, "Check For Quake III Arena Updates". Running this file will check our servers for updates and notify you if there is a newer version or inform you that your files are up to date. The auto updater will create a directory on your C: where downloaded updates will be stored. It is important that you DO NOT delete this directory. If you plan to uninstall Quake III, make sure to uninstall all of the point releases as well. (Auto Update is for Win32 systems ONLY.)
-NEW RAIL, ROCKET LAUNCHER, PLASMA GUN, and LIGHTNING GUN EFFECTS - There have been several new weapon effects that we've managed to sneak into this release. We've turned them off in the game by default, but you can enable them from the console by pressing the ~ key and typing the following commands:
\cg_oldRail 0 (enables the new rail effect)
\cg_oldRocket 0 (enables the new rocket effect)
\cg_oldPlasma 0 (enables the new plasma effect)
\cg_trueLightning 0.5 (enables the new lightning gun effect)
In addition, the colors of the new rail effect can be changed with the cvars \color1 and \color2 with values of 1 through 8. (ex. \color1 1 or \color2 5). The new Rail gun effect was donated from the Alliance mod team http://www.planetquake.com/alliance/ The new Lightning gun effect was donated from the CPMA mod team http://www.promode.org/
-NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code added to make it much more difficult to cheat and hack the game. We'd tell you more, but that would be defeating the purpose... Rest assured that it will be harder to cheat than ever before.
-NEW PROTOCOL CHANGE - The changes made to improve network code and prevent cheating will make this and future version of Quake 3 and Team Arena incompatible with older versions. This will affect older versions of demos as well. We wish it were possible to maintain game compatibility through each release, however major code changes limit our ability to do so.
QUAKE III ARENA AND TEAM ARENA EDITING CHANGES
-TEAM SELECTION - When a player starts a game with map or devmap the team logos displayed will be the last two teams used in the single player game. The console cvars g_blueteam and g_redteam commands will allow server admins to change the teams being played on dedicated servers.
-Q3:TA TEAM CREATION - It is now possible to create original Team Arena teams with new team logos, body models, head models, voices and skins. Previously the code had been designed to limit the game to use of two body models (James & Janet). With this point release, hobbyists who know their way around the skills of model-making, animating, and skinning can make new team content for Team Arena. The "how-to" details for the creation of new teams are extensive and will be documented in a separate publication. These new teams will be available for use in single player, and multiplayer games.
-INCREASED VERSATILITY FOR USER-CREATED TEAM SKINS IN Q3A AND Q3:TA - When a user-created skin for a model is accompanied by a set of similarly named matching team color skins, the game will now use those instead of the model's default team skin. For things to work right you have to have the following in the pak file for a blue team skin for and example skin for the Crash model name Hellion:
Note that the head_hellion_blue.skin file must be in the crash directory and the head_blue.skin must be in the crash/Hellion directory for the model to work properly. A model configured in this manner will be back-compatible with earlier versions of Q3A.
The search process for model skins has been refined for core Q3A and Q3:TA. Details will be in the Team Creation document to follow. Essentially, the game will look deeper into model directories when looking for model head selections.
- NEW MODEL ANIMATION COMMANDS -
Fixedlegs : put in the animation.cfg this command freezes the programmatic rotation of the legs.
Fixedtorso : put in the animation.cfg this command freezes the programmatic rotation of the torso.
- MAPMAKING CHANGES - ENTITIES CAN BE SET TO APPEAR (OR NOT) BASED ON GAME VERSION. Map makers now have the option to make their maps use different entity sets if a game is being played in original Quake III Arena or in Quake III: Team Arena. By adding one of the following key/value epairs, the mapper can create conditional tests that look for what code is being used or NOT being used to run the game.
KEY: "notq3a" (i.e.; Not Quake III Arena)
VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with "vanilla" (unmodified) Quake III Arena game code. Example: A Chaingun from Q3:TA could be marked with this epair. It would show up in Q3:TA game, but not in a Q3A game.
KEY: "notta" (i.e.; Not Quake III: Team Arena)
VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with the Team Arena expansion set and its game types.
Should you want an entity to NOT appear in either game type (Q3A or Q3TA), you would set BOTH keys to 1. In this case, it would work with any other game mod which supports that entity
If botplay is desired, these epairs should not be used on entities, such as func_statics, that significantly change the flow of the game map.
Fixed Issues with TA and Q3
8-23-01 (version1.30)
-Fixed sound bug (with Graeme hints) -- this crashed some mods
-Made sure Sys_Printf doesn't get into an endless loop if logfile is on
Right here, but I think those two download sites are overloaded! I believe the video file is in MPEG format. I still can't download from either site.:(
I got the fellowshipoftherings_fs.mov file. I watched and enjoyed it. However, is there a way to remove the border, buttons (e.g. volume, start, exit), etc.? I would like to watch the trailer in true full screen. I am using Winblows 98 with QuickTime v5.0.2.
In case people overlook the audio link on BBC's link (top right), you can listen to the rescued tape (direct link to RealPlayer. To me, it sounds very good! The first few minutes is blank/static, but the fun part begins after that. The whole audio is about 10:51.3 minutes.:)
I just got this e-mail from a friend and I thought it was good to share (note: I am not a Canadian):
A TRIBUTE TO THE UNITED STATES
This, from a Canadian newspaper, is worth sharing.
America: The Good Neighbor.
Widespread but only partial news coverage was given
recently to a remarkable editorial broadcast from
Toronto by Gordon Sinclair, a Canadian television
commentator. What follows is the full text of his
trenchant remarks as printed in the Congressional Record:
"This Canadian thinks it is time to speak up for the
Americans as the most generous and possibly the least
appreciated people on all the earth.
Germany, Japan and, to a lesser extent, Britain and
Italy were lifted out of the debris of war by the
Americans who poured in billions of dollars and
forgave other billions in debts. None of these
countries is today paying even the interest on its
remaining debts to the United States.
When France was in danger of collapsing in 1956,
it was the Americans who propped it up, and their
reward was to be insulted and swindled on the streets
of Paris. I was there. I saw it.
When earthquakes hit distant cities, it is the
United States that hurries in to help. This spring, 59
American communities were flattened by tornadoes.
Nobody helped.
The Marshall Plan and the Truman Policy pumped
billions of dollars! into discouraged countries. Now
newspapers in those countries are writing about the
decadent, warmongering Americans.
I'd like to see just one of those countries that
is gloating over the erosion of the United States
dollar build its own airplane. Does any other country
in the world have a plane to equal the Boeing Jumbo
Jet, the Lockheed Tri-Star, or the Douglas DC10?
If so, why don't they fly them? Why do all the
International lines except Russia fly American Planes?
Why does no other land on earth even consider putting
a man or woman on the moon? You talk about Japanese
technocracy, and you get radios. You talk about German
technocracy, and you get automobiles.
You talk about American technocracy, and you find
men on the moon -! not once, but several times
and safely home again.
You talk about scandals, and the Americans put theirs
right in the store window for everybody to look at.
Even their draft-dodgers are not pursued and hounded.
They are here on our streets, and most of them, unless
they are breaking Canadian laws, are getting American
dollars from ma and pa at home to spend here.
When the railways of France, Germany and India
were breaking down through age, it was the Americans
who rebuilt them. When the Pennsylvania Railroad and
the New York Central went broke, nobody loaned them an
old caboose. Both are still broke.
I can name you 5000 times when the Americans raced
to the help of other people in trouble. Can you name
me even one time when someone else raced to the
Americans in trouble? I don't think there was outside
help even during the San Francisco earthquake.
Our neighbors have faced it alone, and I'm one
Canadian who is damned tired of hearing them get
kicked around. They will come out of this thing with
their flag high. And when they do, they are entitled
to thumb their nose at the lands that are gloating
over their present troubles. I hope Canada is not one of
those."
Stand proud, America!
This is one of the best editorials that I have ever
read regarding the United States. It is nice that
one man realizes it. I only wish that the rest of the
world would realize it. We are always blamed for
everything and never even get a thank you for the
things we do.
I would hope that each of you would send this to
as many people as you can and emphasize that they
should send it to as many of their friends until this
letter is sent to every person on the web. I am just a
single American that has read this.
I SURE HOPE THAT A LOT MORE READ IT SOON.
Another e-mail with a message (cartoon) to the attacker(s).:)
Assuming California is in a heat wave and the power reserve is small, then how will this high-speed Internet access supposed to work during a rolling black out? I assume both Internet access and electricity would go out. Double whammies.:(
Some people can't even get higher than 26400 due to bad phone infrastructure, fiber connections, distance, etc. That's almost half of a 56k speed (actually 53k is max).:(
Yeah, I was worried about the system requirements but it turned out to be decent. Sure it is not smooth as Quake 3 Arena, but heck it runs and is playable! Odd. I assume you tried clean boot too? My problem is Half-Life that locks up rarely and without warnings. Odd, huh?
How is that so? Max Payne has never crashed on my Pentium III 600 Mhz system. This is not a high-end system either. It is using Windows 98 (original), a Matrox G400 video card, 256 MB, etc. It is a great game, but very little replayability unless the addons/mods are good.
If you are using an old system like your old Pentium II system with old parts, you can test the system in Windows. Once you know it is stable (hardware-wise), then you can go for Linux.:)
When I took computer science classes (CS major) at Azusa Pacific University (class of 1998), we had projects that required group work especially with two required Software Engineering courses. Each of us did different tasks. I did the software quality assurance and graphics. Everyone had to do documentation (e.g. business and technical requirements) which is always important in software engineering.
The few beginning courses' projects were not group work. In other higher level courses, we had smaller projects that did require group work. I am surprised to see your university doesn't require group work in some classes.
From what I understand, it doesn't matter as long as you keep the word consistent. For example, Web vs. web. If you are going to use Web (capital W), then keep using that on the whole Web site. :)
I was able to play Urban Terror mod in Quake 3 Arena v1.30 without problems. I didn't find out if the servers were using v1.30 when I played tonight.
I copied, pasted, and reformatted:
.cfg this command freezes the programmatic rotation of the legs.
.cfg this command freezes the programmatic rotation of the torso.
8-23-2001 (1.30)
NOTABLE CHANGES IN QUAKE III AND TEAM ARENA - (1.30)
-IF YOU ARE HAVING MOUSE SENSITIVITY ISSUES WITH THIS, AND THE VERSION 1.29g POINT RELEASES PLEASE READ THIS - This and the last version of the point releases, were compiled with a new version of Direct Input that may have changed your mouse sensitivity. If you have noticed a change, we have a fix for you. The cvar \in_mouse can be used to set the "feel" of the sensitivity back to previous versions of Quake III. At the console type:
\in_mouse 1 - To get the same "feel" as version 1.27h. This is the default "feel" that was shipped with Team Arena.
\in_mouse -1 - To get the same "feel" as version 1.17 of Quake III. These are the only 2 "feels" that Quake III and Team Arena have ever had, so one of the settings should get you back on track.
\in_restart - must be used to initialize both of the above commands.
-NEW id CREATED PRO MAPS - One of our newer employees, Fred Nilsson, is an avid fan tournament style game play, and is very interested in the professional gaming community. Via feedback from professional Quake 3 players, Fred has made some modifications to some of the more popular maps that shipped with Quake 3 including "The Camp Grounds", "Lost World", "The Proving Grounds", and "Vertical Vengeance" You can play them in the single player game by advancing to tier 7, or run them on your server by using the map names "PRO-Q3DM6", "PRO-Q3DM13", "PRO-Q3TOURNEY2" and, "PRO-Q3TOURNEY4". These are a lot of fun! Give them a try!
-NEW NETWORK CODE - There is a new compression system built into the network code of the latest point release. Essentially, this reduces the bandwidth usage of Quake 3 and Team Arena by a ratio of 5:1 over previous versions of the game. Modem players, as well as everyone else, should experience a significant improvement in internet game play because of this.
-AUTO UPDATE SYSTEM - Within this release is an Auto Update system that can be used to at any time to check for and download updates to Quake 3 and Team Arena. When you install the point release a file will be created in your Quake III Arena directory and in the Start Menu called, "Check For Quake III Arena Updates". Running this file will check our servers for updates and notify you if there is a newer version or inform you that your files are up to date. The auto updater will create a directory on your C: where downloaded updates will be stored. It is important that you DO NOT delete this directory. If you plan to uninstall Quake III, make sure to uninstall all of the point releases as well. (Auto Update is for Win32 systems ONLY.)
-NEW RAIL, ROCKET LAUNCHER, PLASMA GUN, and LIGHTNING GUN EFFECTS - There have been several new weapon effects that we've managed to sneak into this release. We've turned them off in the game by default, but you can enable them from the console by pressing the ~ key and typing the following commands:
\cg_oldRail 0 (enables the new rail effect)
\cg_oldRocket 0 (enables the new rocket effect)
\cg_oldPlasma 0 (enables the new plasma effect)
\cg_trueLightning 0.5 (enables the new lightning gun effect)
In addition, the colors of the new rail effect can be changed with the cvars \color1 and \color2 with values of 1 through 8. (ex. \color1 1 or \color2 5). The new Rail gun effect was donated from the Alliance mod team http://www.planetquake.com/alliance/ The new Lightning gun effect was donated from the CPMA mod team http://www.promode.org/
-NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code added to make it much more difficult to cheat and hack the game. We'd tell you more, but that would be defeating the purpose... Rest assured that it will be harder to cheat than ever before.
-NEW PROTOCOL CHANGE - The changes made to improve network code and prevent cheating will make this and future version of Quake 3 and Team Arena incompatible with older versions. This will affect older versions of demos as well. We wish it were possible to maintain game compatibility through each release, however major code changes limit our ability to do so.
QUAKE III ARENA AND TEAM ARENA EDITING CHANGES
-TEAM SELECTION - When a player starts a game with map or devmap the team logos displayed will be the last two teams used in the single player game. The console cvars g_blueteam and g_redteam commands will allow server admins to change the teams being played on dedicated servers.
-Q3:TA TEAM CREATION - It is now possible to create original Team Arena teams with new team logos, body models, head models, voices and skins. Previously the code had been designed to limit the game to use of two body models (James & Janet). With this point release, hobbyists who know their way around the skills of model-making, animating, and skinning can make new team content for Team Arena. The "how-to" details for the creation of new teams are extensive and will be documented in a separate publication. These new teams will be available for use in single player, and multiplayer games.
-INCREASED VERSATILITY FOR USER-CREATED TEAM SKINS IN Q3A AND Q3:TA - When a user-created skin for a model is accompanied by a set of similarly named matching team color skins, the game will now use those instead of the model's default team skin. For things to work right you have to have the following in the pak file for a blue team skin for and example skin for the Crash model name Hellion:
Hellion_blue.tga models\players\crash\
Hellion_blue_f.tga models\players\crash\
Hellion_blue_t.tga models\players\crash\
Head_Hellion_blue.skin models\players\crash\
Icon_Hellion_blue.tga models\players\crash\
Lower_Hellion_blue.skin models\players\crash\
Upper_Hellion_blue.skin models\players\crash\
Head_blue.skin models\players\crash\Hellion\
Note that the head_hellion_blue.skin file must be in the crash directory and the head_blue.skin must be in the crash/Hellion directory for the model to work properly. A model configured in this manner will be back-compatible with earlier versions of Q3A.
The search process for model skins has been refined for core Q3A and Q3:TA. Details will be in the Team Creation document to follow. Essentially, the game will look deeper into model directories when looking for model head selections.
- NEW MODEL ANIMATION COMMANDS -
Fixedlegs : put in the animation
Fixedtorso : put in the animation
- MAPMAKING CHANGES - ENTITIES CAN BE SET TO APPEAR (OR NOT) BASED ON GAME VERSION. Map makers now have the option to make their maps use different entity sets if a game is being played in original Quake III Arena or in Quake III: Team Arena. By adding one of the following key/value epairs, the mapper can create conditional tests that look for what code is being used or NOT being used to run the game.
KEY: "notq3a" (i.e.; Not Quake III Arena)
VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with "vanilla" (unmodified) Quake III Arena game code. Example: A Chaingun from Q3:TA could be marked with this epair. It would show up in Q3:TA game, but not in a Q3A game.
KEY: "notta" (i.e.; Not Quake III: Team Arena)
VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with the Team Arena expansion set and its game types.
Should you want an entity to NOT appear in either game type (Q3A or Q3TA), you would set BOTH keys to 1. In this case, it would work with any other game mod which supports that entity
If botplay is desired, these epairs should not be used on entities, such as func_statics, that significantly change the flow of the game map.
Fixed Issues with TA and Q3
8-23-01 (version1.30)
-Fixed sound bug (with Graeme hints) -- this crashed some mods
-Made sure Sys_Printf doesn't get into an endless loop if logfile is on
-Fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing (any OS)
-Fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping)
Also fixes an issue reported by q3f team
-Changed rcon commands from Com_DPrintf to Com_Printf so that they show up
in the console (with IP information)
-Fixed autodownload toggle in q3 ui
Right here, but I think those two download sites are overloaded! I believe the video file is in MPEG format. I still can't download from either site. :(
My eyes playing tricks :).
Darn! Thanks, epeus!
I got the fellowshipoftherings_fs.mov file. I watched and enjoyed it. However, is there a way to remove the border, buttons (e.g. volume, start, exit), etc.? I would like to watch the trailer in true full screen. I am using Winblows 98 with QuickTime v5.0.2.
:)
Thank you in advance for a reply.
In case people overlook the audio link on BBC's link (top right), you can listen to the rescued tape (direct link to RealPlayer. To me, it sounds very good! The first few minutes is blank/static, but the fun part begins after that. The whole audio is about 10:51.3 minutes. :)
eDonkey 2000 for Windows is bloated IMHO. Is there a Linux clone (GUI)?
Anyone have it? No one in irc.kde.org seems to know at the moment. :)
You can read the detailed discussion on my message board.
:)
There is another article related to this story on BBC.
I just got this e-mail from a friend and I thought it was good to share (note: I am not a Canadian):
:)
A TRIBUTE TO THE UNITED STATES
This, from a Canadian newspaper, is worth sharing.
America: The Good Neighbor.
Widespread but only partial news coverage was given
recently to a remarkable editorial broadcast from
Toronto by Gordon Sinclair, a Canadian television
commentator. What follows is the full text of his
trenchant remarks as printed in the Congressional Record:
"This Canadian thinks it is time to speak up for the
Americans as the most generous and possibly the least
appreciated people on all the earth.
Germany, Japan and, to a lesser extent, Britain and
Italy were lifted out of the debris of war by the
Americans who poured in billions of dollars and
forgave other billions in debts. None of these
countries is today paying even the interest on its
remaining debts to the United States.
When France was in danger of collapsing in 1956,
it was the Americans who propped it up, and their
reward was to be insulted and swindled on the streets
of Paris. I was there. I saw it.
When earthquakes hit distant cities, it is the
United States that hurries in to help. This spring, 59
American communities were flattened by tornadoes.
Nobody helped.
The Marshall Plan and the Truman Policy pumped
billions of dollars! into discouraged countries. Now
newspapers in those countries are writing about the
decadent, warmongering Americans.
I'd like to see just one of those countries that
is gloating over the erosion of the United States
dollar build its own airplane. Does any other country
in the world have a plane to equal the Boeing Jumbo
Jet, the Lockheed Tri-Star, or the Douglas DC10?
If so, why don't they fly them? Why do all the
International lines except Russia fly American Planes?
Why does no other land on earth even consider putting
a man or woman on the moon? You talk about Japanese
technocracy, and you get radios. You talk about German
technocracy, and you get automobiles.
You talk about American technocracy, and you find
men on the moon -! not once, but several times
and safely home again.
You talk about scandals, and the Americans put theirs
right in the store window for everybody to look at.
Even their draft-dodgers are not pursued and hounded.
They are here on our streets, and most of them, unless
they are breaking Canadian laws, are getting American
dollars from ma and pa at home to spend here.
When the railways of France, Germany and India
were breaking down through age, it was the Americans
who rebuilt them. When the Pennsylvania Railroad and
the New York Central went broke, nobody loaned them an
old caboose. Both are still broke.
I can name you 5000 times when the Americans raced
to the help of other people in trouble. Can you name
me even one time when someone else raced to the
Americans in trouble? I don't think there was outside
help even during the San Francisco earthquake.
Our neighbors have faced it alone, and I'm one
Canadian who is damned tired of hearing them get
kicked around. They will come out of this thing with
their flag high. And when they do, they are entitled
to thumb their nose at the lands that are gloating
over their present troubles. I hope Canada is not one of
those."
Stand proud, America!
This is one of the best editorials that I have ever
read regarding the United States. It is nice that
one man realizes it. I only wish that the rest of the
world would realize it. We are always blamed for
everything and never even get a thank you for the
things we do.
I would hope that each of you would send this to
as many people as you can and emphasize that they
should send it to as many of their friends until this
letter is sent to every person on the web. I am just a
single American that has read this.
I SURE HOPE THAT A LOT MORE READ IT SOON.
Another e-mail with a message (cartoon) to the attacker(s).
This is the gameplay trailer from ETCS: Download here. You need DivX codec to view the AVI file.
:)
I have to say WoW for this game!
This is the trailer from ETCS: Download here. You need DivX codec to view the AVI file. :)
:)
I have to say WoW for this game!
to PowerLink before its @Home contract runs out. You can read more about it on DSL's Adelphia forum.
I like FileFlash for Windows applications. :)
Assuming California is in a heat wave and the power reserve is small, then how will this high-speed Internet access supposed to work during a rolling black out? I assume both Internet access and electricity would go out. Double whammies. :(
Some people can't even get higher than 26400 due to bad phone infrastructure, fiber connections, distance, etc. That's almost half of a 56k speed (actually 53k is max). :(
What's next? Comb?
"Comb the desert!"
"We ain't found sh*t!"
From Spaceballs movie. I hope I got the lines right...
Yeah, I was worried about the system requirements but it turned out to be decent. Sure it is not smooth as Quake 3 Arena, but heck it runs and is playable! Odd. I assume you tried clean boot too? My problem is Half-Life that locks up rarely and without warnings. Odd, huh?
How is that so? Max Payne has never crashed on my Pentium III 600 Mhz system. This is not a high-end system either. It is using Windows 98 (original), a Matrox G400 video card, 256 MB, etc. It is a great game, but very little replayability unless the addons/mods are good.
What symptoms are you having?
Wow, this story reminds me of Frequency movie. Great movie too! I wonder if most of us will be able to talk to people years ago. ;)
Like Christmas, Independence Day, etc. So cool :).
If you are using an old system like your old Pentium II system with old parts, you can test the system in Windows. Once you know it is stable (hardware-wise), then you can go for Linux. :)