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Quake3 v1.30 Final Is Out

ipoverscsi writes: "A new Quake3 binary is out for both Linux and Windows. This is supposedly the final release of the game for all time. You can get the new version 1.3 at FilePlanet or your regular pusher. Mirrors would be good as the hour+ wait will only get worse." Ant provides a link to this thread on Blue's News (including a mirror) as well.

221 comments

  1. last ever patch? by MyMarty · · Score: 5, Interesting

    I'm wondering whether that statement is accurate, given that one of the changes that they mention in the readme is:

    Within this release is an Auto Update system that can be used to at any time to check for and download updates to Quake 3 and Team Arena.

    Kind of pointless if they don't plan to be releasing any more. Perhaps a better interpretation would be that they're going to halt active development in preference for yet-to-be-released projects (Bring it on, i say)

    1. Re:last ever patch? by dingo · · Score: 1, Interesting

      Maybe they are going to "auto update" maps or mods or something.

      --
      The Borg assimilated my race & all I got was this lousy T-shirt
    2. Re:last ever patch? by Anonymous Coward · · Score: 0

      But those arent patches...patches suggest code changes, not new WADs or whatever...

    3. Re:last ever patch? by dingo · · Score: 1

      the thread of discusion is called last ever patch but it is refering to updates which may include those things

      --
      The Borg assimilated my race & all I got was this lousy T-shirt
    4. Re:last ever patch? by Sludge · · Score: 2
      Interesting point, but don't forget Quake 3 technology is in a lot of other games, including Return to Castle Wolf and Soldier Of Fortune 2, and maybe others.

      Q3 has it's shortcomings, but it's probably the best development platform I have ever come across for games. It should be around for a while longer.

  2. What's up with fileplanet requiring a login?... by Malc · · Score: 3, Informative

    ... that's just bollocks, and they f**k off. I went to ftp.idsoftware.com and found the point release there. They don't have a very beefy server, but I've set ncftp downloading it without any of that fileplanet crap. They only allow 150 logins, but you could try: ftp://ftp.idsoftware.com/idstuff/quake3/win32/q3po intrelease_130.exe

    1. Re:What's up with fileplanet requiring a login?... by Domini · · Score: 1, Offtopic

      ftp.idsoftware.com given me 'server unavailable' Must be overloaded too. -sigh- I'm boycotting fileplanet from now on. ;)

    2. Re:What's up with fileplanet requiring a login?... by AugstWest · · Score: 0, Offtopic

      fileplanet is ludicrous.

    3. Re:What's up with fileplanet requiring a login?... by Anonymous Coward · · Score: 0

      Fileplanet (part of Gamespy) absolutely sucks. After trying to download something from their site... only to be told I had to register... and then once I registered (with fake details).. had to wait like 2 hours to connect (unless I subscribed)... I blocked the entire gamespy network with junkbuster - just in case in the future I forget how much they suck. I then downloaded the file I needed elsewhere (after finally finding somewhere else that had it).

      I suggest everyone boycott these assholes until they figure out how much they suck!

    4. Re:What's up with fileplanet requiring a login?... by Anonymous Coward · · Score: 0

      I boycoted them a long time ago. Gamespy network sucks!

    5. Re:What's up with fileplanet requiring a login?... by ewhac · · Score: 5, Flamebait

      Fileplanet has a rather goofy history. When they first started, they had what appeared to be a massive index of files (replete with banner ads). But when it came time to actually download the file, the download URL pointed at cdrom.com. So Fileplanet got the ad revenue, and cdrom.com got to eat the bandwidth. (Note: I have no idea if Fileplanet struck a deal with cdrom.com to defray their bandwidth costs.)

      Now Fileplanet (appears to) have their own servers, but now they're trying to arm-twist you into registering for the service so they can track you. Moreover, the registration requirement seems to vary on a file-by-file basis (some you can snarf anonymously; others require registration).

      There was a Serious Sam mod I wanted to download last week (Seriously Warped), and Fileplanet was the only operational server that had it. And they wanted me to register before they would cough it up. So I registered. Feel free to use this login at will until they wise up and cancel it:

      Username: none_of_your@fucking.business.com
      Password: slashdot

      I don't know where these so-and-sos got the idea that following people around and making notes on their every move, even electronically, was ethically defensible. I wish more people would take a stand on this.

      Schwab

    6. Re:What's up with fileplanet requiring a login?... by Masem · · Score: 5, Insightful
      Fileplanet *used* to be a good mirroring of many popular game files. Then Gamespy got greedy, and started to change everything; the number of FP mirrors dropped significantly, and then of late, they *require* you to log in to download something, and even then, you have to wait in their so-called queue because their FTP servers are so slow and heavily used. And unfortunately a lot of game companies release their patches through FilePlanet exclusively (at least for the first week), presumably because of their 'mirroring' abilitiy.

      Fileplanet needs to take a less from a site like Tucows; mirror and mirror often. Even if there were only 10 US mirrors instead of 3 or 4, they'd be much better off and I'd have less of a problem with them requiring a login. But as it stands, many alternative gaming sites are picking up the slack, such as www.3dgamers.com, which while not having the polish of FP, does have the files and capacity of it.

      --
      "Pinky, you've left the lens cap of your mind on again." - P&TB
      "I can see my house from here!" - ST:
    7. Re:What's up with fileplanet requiring a login?... by Anonymous Coward · · Score: 5, Informative

      I go to fileplanet so I know the file name of a file I want then I use lycos ftp search (http://download.lycos.com/static/advanced_search. asp) to actually download the file.

    8. Re:What's up with fileplanet requiring a login?... by YKnot · · Score: 3, Informative

      The number of FilePlanet mirrors decreases, they are not faster than other sites (on the contrary, at least not for me), the pop-ups drive me mad, their download-queue scheme prevents me from comfortably using a download manager - in other words: they suck. Don't go there anymore.

    9. Re:What's up with fileplanet requiring a login?... by ziggles · · Score: 3, Funny

      yeah.. damn them for providing us with millions of files and expecting something for all that bandwidth! what were they thinking.. you can't just go around asking people to register with you, just because you would have taken a nose dive a long time ago without it!

    10. Re:What's up with fileplanet requiring a login?... by Anonymous Coward · · Score: 0

      user: isuckass@gamespy.com
      pass: isuckass

    11. Re:What's up with fileplanet requiring a login?... by Hard_Code · · Score: 2

      I believe they are part of the "Gamespy Network" which means that you can use your Gamespy id to login. It's probably just to integrate the various aspects of gaming and foster a "community" (which they oversee of course). Really I don't give a damn if I have to register, and it's only an annoyance the first time. What the hell are they going to track anyway? I don't participate in any of their other services (if there are any).

      --

      It's 10 PM. Do you know if you're un-American?
    12. Re:What's up with fileplanet requiring a login?... by tshak · · Score: 5, Troll

      The arm-twist you? They spend MILLIONS so they can server over 20TB in a week (yes, that's a big T) and you get it for FREE? Go download somewhere else if you think your name is none of their business. Personally, I don't like the waits, so I got a personal server. What arrogance to assume that you have the right to consume massive amounts of bandwidth for free.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    13. Re:What's up with fileplanet requiring a login?... by Karn · · Score: 1

      Fileplanet sucks. I hate them with a passion.

      Why don't they just require a logon when you go to their homepage, and save my the effort of finding out that I can't download a single file, b/c I haven't paid them money.

      --


      Why do I keep typing pythong?
    14. Re:What's up with fileplanet requiring a login?... by Anonymous Coward · · Score: 0

      I prefer to get my files from the specific vendors (like id), screw fileplanet.

    15. Re:What's up with fileplanet requiring a login?... by Karn · · Score: 1

      The whole fileplanet situation wouldn't be so evil if they smacked you in the face with their intentions right at the beginning. Instead they wait till you ALMOST get the file you want to let you know you can't get this file UNLESS you register, which I think costs money now.

      I acutally broke down and created an account, but I STILL couldn't download some files form them.

      --


      Why do I keep typing pythong?
    16. Re:What's up with fileplanet requiring a login?... by Anonymous Coward · · Score: 0

      Or you could just buy the bandwidth and host your own mirror. Some people are so greedy ! How dare you ask me for something when I wanna take something from you.

    17. Re:What's up with fileplanet requiring a login?... by Dwonis · · Score: 3, Informative

      Well if ISPs would start supporting multicast (or IPv6!), this wouldn't be consuming massive amounts of bandwidth.

      </rant>

    18. Re:What's up with fileplanet requiring a login?... by ChuckX · · Score: 1

      You don't have to pay them money at all. Registration is free.

      The only way money is involved is if you pay for the "personal download server", which means you don't have to wait in line for an open spot on the public servers to download a file.

      -chuckx

    19. Re:What's up with fileplanet requiring a login?... by Domini · · Score: 2

      I don't mind waiting in line... it's this second unknown password it suddently asks for now... -sigh-

    20. Re:What's up with fileplanet requiring a login?... by YKnot · · Score: 1

      Fileplanet was well known. It was good. Fileplanet changed. It became less "fast downloads, no hassle" and more "so so downloads, big hassle". People stop using Fileplanet. Some may have problems with letting go and try all sorts of stunts to get to their fileplanet files without giving their mail-address, but that is a temporary effect. Over time, people will (hopefully) realize that there are more efficient ways of data distribution than individual downloads from a few central servers.

    21. Re:What's up with fileplanet requiring a login?... by mythr · · Score: 1

      I shouldn't have to wait in line. The whole concept of FilePlanet ("Let's get rid of all mirrors in favor of 3 slow central servers!") is ridiculous.

    22. Re:What's up with fileplanet requiring a login?... by ewhac · · Score: 2

      The arm-twist you? They spend MILLIONS so they can server over 20TB in a week (yes, that's a big T) and you get it for FREE?

      Yup.

      You young whippersnappers who have been on the net for less than four years wouldn't know that cdrom.com did exactly that. For years.

      Measured in constant dollars, bandwidth has gotten cheaper since then, so you can't claim it's more expensive to run such a thing. If cdrom.com could do it without demanding tribute, Fileplanet can bloody well live by the same, long-established rule: It's none of their damn business.

      Schwab

    23. Re:What's up with fileplanet requiring a login?... by tshak · · Score: 2

      You young whippersnapper...

      Interesting assumption. Let's be reasonable and stick to the facts that we know to be true. Agreed?

      First. Every argument you used against Fileplanet has nothing to do with my statement. I don't care if they ask for your SSN or for a fingerprint ID - you don't HAVE to use them (read: mirrors).

      Second, what cdrom.com is doing is generally freeware. What they've been doing for years is offering tons of Demo's (Future Crew, etc), and MODS/S3M's/XM's, etc. So although bandwith was much more expensive 5-6 years ago, most of the files they served barely hit 200K (on average). Even now the files aren't that big. I don't see cdrom.com offering the latest 80MB Deer Hunter demo or the 430MB Motor City Online demo (to tens of thousands of people in a week, nevertheless). You're comparing apples to oranges.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    24. Re:What's up with fileplanet requiring a login?... by jbrians · · Score: 1

      Bandwidth has gotten cheaper and more common. More people have fast connections though. The bandwidth usage for this sort of thing has increased much more than the price of bandwidth has decreased.
      Also, companies like this no longer get VC funding to give shit away for free, so they need to make some sort of attempt at making money.
      I think it's lame too, and I try to find other mirrors, but don't pretend like they are the devil because they aren't willing to piss away money for your convinience.
      -Brian

      --
      "Faith strikes me as intellectual laziness." -Robert A. Heinlen
    25. Re:What's up with fileplanet requiring a login?... by Arkaengel · · Score: 1

      As far as I know, cdrom.com wasn't receiving anything as compensation, and it's when they stood up and basically requested that FilePlanet start compensating them that the current mandatory registration scheme was instituted. There was quite a stink about it on various gaming community boards too. FilePlanet's latest trick is offering users the chance to pay a yearly fee ($ 20 or thereabouts) for a 'personal' download server with lower wait times and a guaranteed minimum bandwidth; IMO it's a pointless scheme, since the downloads FilePlanet hosts invariably end up being available elsewhere too. I'm not going to go off on my "GameSpy Networks = Satan" soapbox at this point, but this is by far not the worst thing they've done.

  3. SGI IRIX port? by green+pizza · · Score: 2

    I would imagine we'll be seeing 1.30 for Windows, Linux, MacOS Classic (8.x, 9.x) and MacOS X. But has there been any word on a port to SiliconGraphics IRIX? I recall one being started about a year ago, but I haven't heard anything since. Quake and Quake2, I know, have already been ported. Q3A would be a nice additional diversion on our machines at work. We fire up a Q2 deathmatch on our old Octanes every now and then.

    1. Re:SGI IRIX port? by siliconincdotnet · · Score: 1

      There actually is a IRIX port. The website for it was somewhere on reality, which of course is down now (but rumor has it may return one day. sooner than you might think too hopefully). However it needs something with TRAM is my understanding. Try Octane MXE, or maybe SE will do. For now Ill stick to Q2 on my octane se.

      --
      Insert witty .sig here
    2. Re:SGI IRIX port? by Anonymous Coward · · Score: 0

      Yeah why bother. I recently got me a Indigo2 at 200mhz, 128 megz o ram, you know the rest, big bad SGI hardware, but, it cant run QuakeII for SHI*! Yes this an old machine, but my 200mhz piece of crap overdrive pentium "consumer" pc can at least run it. I think this machine should at least be able to run it as good as my PACKARD BELL crap, yes, my packard bell runs QuakeII good enough to play, my SGI Irix Indigo2 can barely get up the opening screen, forget about playing it.

    3. Re:SGI IRIX port? by Anonymous Coward · · Score: 0

      Yeah but when you have a 2x8metre powerwall connected to a triple pipe onyx then you "just want to see what its like for a while"

    4. Re:SGI IRIX port? by Anonymous Coward · · Score: 0

      What about an Indigo2 Max Impact w/TRAM?

    5. Re:SGI IRIX port? by Jonathan+C.+Patschke · · Score: 1

      That should work great, provided you've got the RAM (more than 128M, on 6.5) and the CPU (R10k, or maybe R4400/250). Max Impact+TRAM is just an older version of MXI, without the XIO cross-connect between the CPU and gfx (which is limited to the Octane line, anyway). Basically, if SGI still published the periodic tables, you'd see MXI and Max Impact+TRAM on the same row--it's the same hardware on a different bus.

      I wish I had one, but I'm getting an Octane/SI (to replace my trusty Indigo2 Killer Impact) on Monday! :) I don't do enough 3D to justify the texture memory, anyway--I just use it as a devel station because IRIX is a Kick Ass Unix(TM).

      I've tried GLQuake on an Indigo2 XZ before, and it was pathetic due to the lack of hardware texturing--it handled the geometry just fine.

      --
      Pining for the days when The Glorious MEEPT!!! graced SlapDash with his wisdom.
  4. Oh no ... by Dr.+� · · Score: 3, Funny

    ... as if the global recession isn't enough! Now all production will end as well! I can already picture several fridays ending in gaming and beers. =D

    --
    Eih bennek, eih blavek
    1. Re:Oh no ... by Anonymous Coward · · Score: 0, Funny

      Eih bennek, eih blavek

      Tintin, eh? King Ottokar's Sceptre, iirc...

    2. Re:Oh no ... by Dr.+� · · Score: 1

      Yup.
      It's the motto of Syldavia: "Here I am, here I stay."

      For a full intro to Syldavian, see here

      --
      Eih bennek, eih blavek
    3. Re:Oh no ... by Anonymous Coward · · Score: 0

      Are u stoopid? If you are playing Quake 3 instead of counterstrike u r dumb

    4. Re:Oh no ... by Listen+Up · · Score: 1


      Okay, if you have a girl who sleeps with you on the second date, then you are dating a dirty whore without any self respect. And you yourself are someone who cares less about who a female is than someone who thinks with their brain and not their tiny penis.
      Not kissing a girl on the first date and NOT sleeping with her until you are in love with her not only gaurantees that you aren't #145 to put it in her, gauranteed they haven't all used protection (have fun, hello Ms. Herpes), and you are for sure that this girl is the one you will always love. No woman with ANY self respect would sleep with you on the second or third or even fourth date. If they do, they are NOTHING except dirty slut whores.
      If that is the kind of woman you are looking for, then by all means be the 104th caller, because today the male and female sluts all get a FREE trip to the STD clinic. And YOU have no seld respect or respect for others if that is how you truly believe it should be when you are dating someone. No self respecting woman with half a brain would ever consider sleeping with you on the second date. You are a piece of shit.

  5. download mirror by jhealy · · Score: 3, Interesting

    i'm mirroring the update to test out my dsl line, and because i'm probably stupid... anyways. ftp://download:software@pugetsoundmedia.com/q3poin trelease_130.exe

    1. Re:download mirror by jhealy · · Score: 2, Informative

      i'm mirroring the update to test out my dsl line, and because i'm probably stupid... anyways. ftp://download:software@pugetsoundmedia.com/q3poin trelease_130.exe

    2. Re:download mirror by fux · · Score: 1
  6. Use this fileplanet login by MyMarty · · Score: 5, Informative

    If you're paranoid (or lazy) use this to log into fileplanet:

    user: wuuhuu@eudoramail.com
    pass: slashdotted

  7. Irix? What?!? by Wee · · Score: 2
    I would imagine we'll be seeing 1.30 for Windows, Linux, MacOS Classic (8.x, 9.x) and MacOS X. But has there been any word on a port to SiliconGraphics IRIX?

    You're not serious, are you? The rest of us are lucky to get a non-Win32 port. Do you have any information which would lead id to believe that the market share for Irix is large enough to justify a port? I mean, SGI isn't exactly what it used to be, is it? Technically, it's not a stretch, but this is an era of belt tightening. An Irix port seems a bit superfluous.

    I'm not bagging on SGI or Irix, it's just that neither of them are doing particularly well as far as market share, you know?

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  8. THE REAL MIRROR HERE by jhealy · · Score: 5, Informative
    1. Re:THE REAL MIRROR HERE by Anonymous Coward · · Score: 0

      Hmmm started at 4k/sec... now 1k/sec. I don't think your connection is up to this :P

    2. Re:THE REAL MIRROR HERE by bgarcia · · Score: 1

      26742315 bytes received in 3.87e+03 secs (6.8 Kbytes/sec)
      Took about an hour, but it worked!
      --
      I'm a leaf on the wind. Watch how I soar.
    3. Re:THE REAL MIRROR HERE by Karn · · Score: 1

      Never respect anyone with a sig that belittles people for their not-so-low Slashdot ID.

      --


      Why do I keep typing pythong?
    4. Re:THE REAL MIRROR HERE by Anonymous Coward · · Score: 0

      OH MY GOD, I can't resist turning to look at your sig!!!

      For the moderators who are just joining us, please look here before modding me through the floor - it was a /. article a while ago

    5. Re:THE REAL MIRROR HERE by Anonymous Coward · · Score: 0

      You are a fucking retard, and a karma whore. Not only does your link not work, you posted it 3 times. Hope you rot in Hell.

    6. Re:THE REAL MIRROR HERE by bgarcia · · Score: 1
      Never respect anyone with a sig that belittles people for their not-so-low Slashdot ID
      A sense a little Slashdot-id envy, Mr. 172441!

      (man, it's like fishing in a barrel. See if we can't catch any more...).

      --
      I'm a leaf on the wind. Watch how I soar.
  9. Quite Sad by squaretorus · · Score: 4, Funny

    I find it pretty sad (as in dead hamster) that we're all pretty much excited about this. Where are the new games???

    It's like the music industry - you know your getting old when your more interested in a new best of, or an album from a 15 year old band than something fresh.

    Either that, or all the new stuff is just dross. Are we all getting old, and reliving our youths through Quake and the B52s? or are all new games just dross?

    What with my aged fragile maind I cannot decide!

    1. Re:Quite Sad by Eugene+O'Neil · · Score: 4, Insightful


      Why do so many people assume that just because something is old, it must be obsolete? Characterizing Quake III arena as "old" epitomizes this attitude almost to the point of self-parody. If you think that is old, you may be shocked to learn that some people still play DOOM. I like to play Fallout 2, which does not even have a first-person-perspective 3D game engine. Some people even play games that date back to the dark ages before computers were invented: games with eldrich names like "Poker" and "baseball". Oh, the horror!

      The point should not be how new a game is, or how technologically advance it is: the point should be how much FUN it is. I feel sorry for anyone who loses track of this basic truth.

    2. Re:Quite Sad by Anonymous Coward · · Score: 0

      It could be worse, you could be a boomer lamer reliving Zepplin, Cream, Hendrix, Bad Company, Pink Floyd, etc., over and over again for the last 30 years.

      I have a 1000 listen limit. I never want to hear a song for at least 10 years if I've heard it 1000 times or more. Works well.

      The same thing goes for listening to geezer rockers who made their name in the 60s and 70s (yes Aerosmith lamers). Ignore them.

      Pre-1950 and post-1980 tunes for me.

    3. Re:Quite Sad by F34nor · · Score: 2, Interesting

      That's why the only game I am playing right now is good old 100% computer crack... Starcon2 Melee.

      If you think its too easy do a /frenzy on a 1GHz Athalon.

      F34nor

      My Phunk is going to kick your Orz ass all the way back to the Rainbow planet!

    4. Re:Quite Sad by PhReaKyDMoNKeY · · Score: 1

      I agree. I, for one, am rather disenchanted with games in general at the moment. The only thing that has kept my interest in Quake 3 has been Q3F, and I'm even getting a bit tired of that.I was sick of CounterStrike the day I played it. UT lasted quite a bit longer, but despite its valiant efforts, it too faded from my mind.

      Then there are the non-FPS's (a category in itself these days). FF VIIII kept my attention for a while, but as the credits scrolled by, I knew it was over. I think I played Everquest twice. After spending 15 minutes trying to chase down and kill wombats or marmots or whatever the hell the random-ass creature of the day was, I spent the rest of the time running around yelling "Hail!" and molesting the general populace. I was so tired of all the games typically played in the local gaming room (internet cafe, but not), I started playing Descent 3. That game provided for more amusement than I'd enjoyed in a long time.

      The N64 has kept me reasonably sane throughout this drought, with such absurdity as Super Smash Bros., Mario Party, Perfect Dark, and the Rush games. I'm waiting with bated breath for the Gamecube, with hopes that it might delay my nervous breakdown for at least a few more years.

    5. Re:Quite Sad by Anonymous Coward · · Score: 0

      Quake is from 1996

      B52s are from 1978...

    6. Re:Quite Sad by Anonymous Coward · · Score: 0

      What is this Athalon you speak of? Is that kind of an Althon? Oh shit! I ended a sentence with a preposition! :(

    7. Re:Quite Sad by Anonymous Coward · · Score: 0

      Hey! thanks for the memory jog, I loved starcon2 back in day, my buddy and I would melee (hmmmm is that a verb? or even spelled right? whatever.... 3 minutes on google, and I got a copy, anyway thx.

      all at once now:

      MAMMMMMMMaaareeeeeeeesssssss.......

      The One...
      The Only...
      Whack A. Mole

  10. FYI by stevarooski · · Score: 5, Informative

    If you want to avoid the mirror snag, use Q3's automatic update feature. Not sure if linux has this too, but the Win version got the game patched pretty quick.

    --

    - - - - - - - -
    Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
    1. Re:FYI by OblongPlatypus · · Score: 2

      It doesn't, but I got 500 kB/s from q3ctf.de :)

      I'm not sure if I like the new rail and plasma effects though. They both make me think of soap bubbles.

      --
      -- If no truths are spoken then no lies can hide --
    2. Re:FYI by grammar+fascist · · Score: 2

      I don't like them, either. They're kinda hokey, and the "particle" engine they're based on (you can trust me, I make a mod) is just a list of sprites.

      The new effects weren't developed by id - they came from someone else. You can turn them off by setting cg_oldrail, cg_oldplasma, and cg_oldrocket all to zeros.

      --
      I got my Linux laptop at System76.
    3. Re:FYI by grammar+fascist · · Score: 1

      Sorry about the double post - set them all to "1."

      --
      I got my Linux laptop at System76.
  11. Mirror Available by TalShiar00 · · Score: 4, Informative

    Here is a mirror of the file directly from file planet: http://www.cartsys.com/ted/q3/q3pointrelease_130.e xe


  12. OS X by Thaidog · · Score: 0

    So when for OS X? As I recall, I can get the one now to work with OS X 10.0.4. Hopefully they will get this going.

    --

    ||| I still can't believe Parkay's not butter.

  13. Re:Irix? What?!? by Anonymous Coward · · Score: 0

    It's not a official ID software release silly. Ported by hackers who doesn't care weather their beloved Irix is popular or not. :)

  14. huh? by Anonymous Coward · · Score: 0

    Sys_Error: Couldn't load default.cfg

    [1]+ Done ./quake3

    ok... what am I missing??

    1. Re:huh? by Anonymous Coward · · Score: 0

      Besides the exe file you need the actual game.

      Sincerely, Mike Bouma

    2. Re:huh? by from+mars · · Score: 0
      have a look @ http://www.linuxdoc.org/HOWTO/Quake-HOWTO.html

      Cheers

  15. (OT) Something I've always had a problem with... by DarkEdgeX · · Score: 1, Offtopic

    I use an ATI Rage Fury Pro 32MB ViVo AGP card, and while playing Q3A (retail) the textures will ocassionally become corrupted and look "funky" (honestly, for lack of a better term-- I'll explain "funky" at the bottom in more detail), but everything will continue as normal (eg: poly's still moving and I can still make out SHAPES of objects). I actually have this problem with more than just Q3A, but other titles (like Emperor: Battle for Dune) appear to handle it more gracefully or atleast update their textures often enough that this corruption lasts only briefly.

    Has anyone else had this problem, and if so, was there a solution or work-around to keep it from happening?

    (Definition of "Funky" -- Textures will sometimes keep SOME of their original image, but will have dots or hatches in them (lines dotted through the texture), while other times the colors will become corrupted but everything else remains the same. Usually though, it's a combination of both of these, colors AND texture become corrupted and it never reverts back unless I quit (again, this is only in Q3A that I've noticed so far, Emperor: B4D appears to update cached textures (I assume this is the problem) frequently, so if a texture does become corrupted it's usually updated again within a few seconds.).)

    (Other system specs-- Windows 2000 Server, 1.25GB PC133 SDRAM, Tyan Tiger 133 (S1834D) motherboard, Intel Pro/100S Ethernet adapter, Dual Pentium III 800 MHz processors, SB Live! Value (OEM), various (more than 4) hard drives, and a Promise Ultra100 IDE controller (used in conjunction with the onboard Via ATA/66 controller).)

    --
    All I know about Bush is I had a good job when Clinton was president.
  16. This was fixed quite some time back... by Mr.+Buckaroo · · Score: 2, Insightful

    Note the 1998 date.

    This was well published at the time, and if I recall correctly, promptly fixed.

    I realize it is good measure to always be concerned about security. Keeping in mind past exploits is always a good way to foster security awareness, but I think in this case your point is without merrit.

    Id's team takes quality of work fairly seriously. Also, consider how many people attempt to break protection on Quake and how many folks are involved in its dev scene.

    I would personally be surprised if they ever screw up like that again.

    1. Re:This was fixed quite some time back... by ymgve · · Score: 1

      I'm sure they won't, but it makes me wonder if current games have similair backdoors/debugging-modes wide open. Remember that this was discovered almost half a year after Quake 2 was released, and had been in QuakeWorld even longer.
      iD might have learned their lesson, but have the others learned?

      (And I still think the 'feature' is kinda suspicious because of the filtering of the source address. No need for debug code to have such a thing? Still feels more like iD knew it was there, and were forced to remove it when finally found out.)

      (But they still make killer games. No doubt about it. Looking forward to Doom3.)

  17. linux version by Simm0 · · Score: 1

    Are there any links to the linux version of the v1.30 point release?

    1. Re:linux version by Anonymous Coward · · Score: 0

      Idiot. Did you try clicking on the Blues News link in the article?

    2. Re:linux version by Simm0 · · Score: 2, Informative

      After a bit of looking around I finally found linux v1.30

      Grab it here

  18. Re:(OT) Something I've always had a problem with.. by Dashslot · · Score: 1

    I've started seeing this with RtCW. At first I thought it might be because of my Matrox G400, or even something to do with XFree86. Looks like it isn't. I haven't been able to get rid of it.

    Nothing in my system looks similar to yours, except perhaps the network adaptor: Debian, 512 Rambus PC600 (yuck), Intel 840(probably) motherboard, probably Intel Pro/100S Ethernet adapter, Single P3 733, on board i8x0 sound (double yuck), fast IBM hd of some description. (In case you're wondering, its an IBM intellistation)

  19. Mirror for Win32 and Linux by TalShiar00 · · Score: 3, Informative

    Here is a mirror to the different distributions available: http://www.cartsys.com/ted/q3/

    And if you would like to send us a nice note thanking us for making the mirror available (while it lasts) info@cartsys.com

  20. Q3A v1.30 Readme [Text File] from Windows Patch by antdude · · Score: 5, Informative

    I copied, pasted, and reformatted:

    8-23-2001 (1.30)

    NOTABLE CHANGES IN QUAKE III AND TEAM ARENA - (1.30)

    -IF YOU ARE HAVING MOUSE SENSITIVITY ISSUES WITH THIS, AND THE VERSION 1.29g POINT RELEASES PLEASE READ THIS - This and the last version of the point releases, were compiled with a new version of Direct Input that may have changed your mouse sensitivity. If you have noticed a change, we have a fix for you. The cvar \in_mouse can be used to set the "feel" of the sensitivity back to previous versions of Quake III. At the console type:

    \in_mouse 1 - To get the same "feel" as version 1.27h. This is the default "feel" that was shipped with Team Arena.

    \in_mouse -1 - To get the same "feel" as version 1.17 of Quake III. These are the only 2 "feels" that Quake III and Team Arena have ever had, so one of the settings should get you back on track.

    \in_restart - must be used to initialize both of the above commands.

    -NEW id CREATED PRO MAPS - One of our newer employees, Fred Nilsson, is an avid fan tournament style game play, and is very interested in the professional gaming community. Via feedback from professional Quake 3 players, Fred has made some modifications to some of the more popular maps that shipped with Quake 3 including "The Camp Grounds", "Lost World", "The Proving Grounds", and "Vertical Vengeance" You can play them in the single player game by advancing to tier 7, or run them on your server by using the map names "PRO-Q3DM6", "PRO-Q3DM13", "PRO-Q3TOURNEY2" and, "PRO-Q3TOURNEY4". These are a lot of fun! Give them a try!

    -NEW NETWORK CODE - There is a new compression system built into the network code of the latest point release. Essentially, this reduces the bandwidth usage of Quake 3 and Team Arena by a ratio of 5:1 over previous versions of the game. Modem players, as well as everyone else, should experience a significant improvement in internet game play because of this.

    -AUTO UPDATE SYSTEM - Within this release is an Auto Update system that can be used to at any time to check for and download updates to Quake 3 and Team Arena. When you install the point release a file will be created in your Quake III Arena directory and in the Start Menu called, "Check For Quake III Arena Updates". Running this file will check our servers for updates and notify you if there is a newer version or inform you that your files are up to date. The auto updater will create a directory on your C: where downloaded updates will be stored. It is important that you DO NOT delete this directory. If you plan to uninstall Quake III, make sure to uninstall all of the point releases as well. (Auto Update is for Win32 systems ONLY.)

    -NEW RAIL, ROCKET LAUNCHER, PLASMA GUN, and LIGHTNING GUN EFFECTS - There have been several new weapon effects that we've managed to sneak into this release. We've turned them off in the game by default, but you can enable them from the console by pressing the ~ key and typing the following commands:

    \cg_oldRail 0 (enables the new rail effect)
    \cg_oldRocket 0 (enables the new rocket effect)
    \cg_oldPlasma 0 (enables the new plasma effect)
    \cg_trueLightning 0.5 (enables the new lightning gun effect)

    In addition, the colors of the new rail effect can be changed with the cvars \color1 and \color2 with values of 1 through 8. (ex. \color1 1 or \color2 5). The new Rail gun effect was donated from the Alliance mod team http://www.planetquake.com/alliance/ The new Lightning gun effect was donated from the CPMA mod team http://www.promode.org/

    -NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code added to make it much more difficult to cheat and hack the game. We'd tell you more, but that would be defeating the purpose... Rest assured that it will be harder to cheat than ever before.

    -NEW PROTOCOL CHANGE - The changes made to improve network code and prevent cheating will make this and future version of Quake 3 and Team Arena incompatible with older versions. This will affect older versions of demos as well. We wish it were possible to maintain game compatibility through each release, however major code changes limit our ability to do so.

    QUAKE III ARENA AND TEAM ARENA EDITING CHANGES

    -TEAM SELECTION - When a player starts a game with map or devmap the team logos displayed will be the last two teams used in the single player game. The console cvars g_blueteam and g_redteam commands will allow server admins to change the teams being played on dedicated servers.

    -Q3:TA TEAM CREATION - It is now possible to create original Team Arena teams with new team logos, body models, head models, voices and skins. Previously the code had been designed to limit the game to use of two body models (James & Janet). With this point release, hobbyists who know their way around the skills of model-making, animating, and skinning can make new team content for Team Arena. The "how-to" details for the creation of new teams are extensive and will be documented in a separate publication. These new teams will be available for use in single player, and multiplayer games.

    -INCREASED VERSATILITY FOR USER-CREATED TEAM SKINS IN Q3A AND Q3:TA - When a user-created skin for a model is accompanied by a set of similarly named matching team color skins, the game will now use those instead of the model's default team skin. For things to work right you have to have the following in the pak file for a blue team skin for and example skin for the Crash model name Hellion:

    Hellion_blue.tga models\players\crash\
    Hellion_blue_f.tga models\players\crash\
    Hellion_blue_t.tga models\players\crash\
    Head_Hellion_blue.skin models\players\crash\
    Icon_Hellion_blue.tga models\players\crash\
    Lower_Hellion_blue.skin models\players\crash\
    Upper_Hellion_blue.skin models\players\crash\
    Head_blue.skin models\players\crash\Hellion\

    Note that the head_hellion_blue.skin file must be in the crash directory and the head_blue.skin must be in the crash/Hellion directory for the model to work properly. A model configured in this manner will be back-compatible with earlier versions of Q3A.

    The search process for model skins has been refined for core Q3A and Q3:TA. Details will be in the Team Creation document to follow. Essentially, the game will look deeper into model directories when looking for model head selections.

    - NEW MODEL ANIMATION COMMANDS -

    Fixedlegs : put in the animation .cfg this command freezes the programmatic rotation of the legs.
    Fixedtorso : put in the animation .cfg this command freezes the programmatic rotation of the torso.

    - MAPMAKING CHANGES - ENTITIES CAN BE SET TO APPEAR (OR NOT) BASED ON GAME VERSION. Map makers now have the option to make their maps use different entity sets if a game is being played in original Quake III Arena or in Quake III: Team Arena. By adding one of the following key/value epairs, the mapper can create conditional tests that look for what code is being used or NOT being used to run the game.
    KEY: "notq3a" (i.e.; Not Quake III Arena)

    VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with "vanilla" (unmodified) Quake III Arena game code. Example: A Chaingun from Q3:TA could be marked with this epair. It would show up in Q3:TA game, but not in a Q3A game.

    KEY: "notta" (i.e.; Not Quake III: Team Arena)

    VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with the Team Arena expansion set and its game types.

    Should you want an entity to NOT appear in either game type (Q3A or Q3TA), you would set BOTH keys to 1. In this case, it would work with any other game mod which supports that entity

    If botplay is desired, these epairs should not be used on entities, such as func_statics, that significantly change the flow of the game map.

    Fixed Issues with TA and Q3

    8-23-01 (version1.30)

    -Fixed sound bug (with Graeme hints) -- this crashed some mods

    -Made sure Sys_Printf doesn't get into an endless loop if logfile is on

    -Fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing (any OS)

    -Fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping)
    Also fixes an issue reported by q3f team

    -Changed rcon commands from Com_DPrintf to Com_Printf so that they show up
    in the console (with IP information)

    -Fixed autodownload toggle in q3 ui

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Q3A v1.30 Readme [Text File] from Windows Patch by Peyna · · Score: 2, Interesting
      NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code added to make it much more difficult to cheat and hack the game. We'd tell you more, but that would be defeating the purpose... Rest assured that it will be harder to cheat than ever before.

      Obscurity not Security, which means it will only be a matter of time before someone figures out a way to cheat just the same...... *sigh*

      --
      What?
    2. Re:Q3A v1.30 Readme [Text File] from Windows Patch by Dead+Chicken · · Score: 0, Redundant

      Just because it is obscure doesn't mean it isn't secure. I read an article once where it said that security SOLELY through obscurity is bad, but if it is in addition to it can just enhance the already existing security

      --
      "A fool finds no pleasure in understanding but delights in airing his own opinions." Proverbs 18 : 2
    3. Re:Q3A v1.30 Readme [Text File] from Windows Patch by BradleyUffner · · Score: 1
      Obscurity not Security, which means it will only be a matter of time before someone figures out a way to cheat just the same...... *sigh*
      Normally I'd think you were right, but I got to thinking. There was an artical a few weeks ago about how obscurity isn't such a bad thing, when it is used in conjunction with real security. It makes sence that if you have really good security it just makes it better if you don't reveal all the details about it. Say you have security that can be hacked in about 15 hours, if you hide the details of how it was done it will end up taking longer. Obscurity isn't always a bad thing. If it's used the right way it can make something that's fairly secure even more secure.
    4. Re:Q3A v1.30 Readme [Text File] from Windows Patch by b3kZ · · Score: 1

      Play on OSP (www.orangesmoothie.org) servers ... no cheats!

      --
      3dlan.com --> Monthly lan parties in Western NY
    5. Re:Q3A v1.30 Readme [Text File] from Windows Patch by Dwonis · · Score: 2

      Here's the problem with that: you won't really *know* whether you have good security or not unless there is some sort of peer review. Otherwise, you may have missed something that is easy to exploit.

    6. Re:Q3A v1.30 Readme [Text File] from Windows Patch by BradleyUffner · · Score: 2

      But it will have peer review, people are most likely going to try and cheat right away. These people are testing the security of the system. If they can't cheat, or there are dramaticly less cheats then the security has done it's job. You will NEVER be able to stop people from cheating, but you can at least slow them down so that legitimate users can enjoy the game for that much longer.

    7. Re:Q3A v1.30 Readme [Text File] from Windows Patch by Sludge · · Score: 2

      There isn't much choice unless you want to do a major tradeoff between security and efficiency. For example, one of the major reasons people can make proxy cheats ( or otherwise ) that have pop-up radar screens that show where everyone is, is because the server sends the location data of other clients when they are not quite yet in the screen, but in the potentially visible set.

      One secure alternative would be for the server game to cast a ray from each client to every client in the same PVS every frame. If they are visible, send their location on the next snap.

      Sounds good, until you realize that with latency issues a client may not start getting drawn until he's halfway across a doorway if he strafes by. Gets even worse when you consider how expensive the trace calls are on the server (maybe not TOO bad these days).

      That was a bit of an oversimplification, but most security in Q3 has to be obscure to make up for the required tradeoffs in efficiency over an untrusted client.

      The extreme would be to send jpegs over the wire and have the client just display them, in exchange for telling the server which buttons the client is pressing. It goes without saying why this isn't done.

  21. Q3A Mods seems to be backward compatible? by antdude · · Score: 4, Informative

    I was able to play Urban Terror mod in Quake 3 Arena v1.30 without problems. I didn't find out if the servers were using v1.30 when I played tonight.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Q3A Mods seems to be backward compatible? by gleam · · Score: 3, Informative

      Yeh, 1.30h is backwards compatible with 1.29h, and every ut2 server I know of is running 1.29h currently, although some will probably update given the cheating countermeasures.

      -gleam

      --
      this .sig is not a .sig.
    2. Re:Q3A Mods seems to be backward compatible? by Sludge · · Score: 2
      The number of changes made to the game/mod source is negligible from the 1.27g to 1.29h jump. A few arbitrary limits have been raised for who knows what reasons, and the new media for the cg_old* weapons have been added to the client game.

      It's possible to run 1.27g source mods on 1.29h. I doubt 1.30 is much different. Certainly my mod's beta test last night went smoothly on 1.30.

  22. Re:(OT) Something I've always had a problem with.. by zardor · · Score: 2, Informative

    Hi DarkEdgeX
    The usual suggestions in this case are:
    try the latest drivers, ease off on the overclocking (if you are!), and if that's a VIA chipset motherboard, download the latest via4in1 drivers from 'just about anywhere' (don't have link handy)
    You could also try some of the various rage tweakers and fiddle around with the texture settings. Lastly, check the agp settings in your BIOS, and try a slower spead (1x instead of 2x).
    Happy fragging,
    zardor

    --
    -- We don't understand software, and sometimes we don't understand hardware, but we can *see* the blinking lights
  23. To bad Carmack improved the wrong things. by Anonymous Coward · · Score: 2, Funny

    AKA "The turd is finally polished!"
    Counterstrike has completely quad rocketed quake3 into submission. Don't believe me? Check gamespy.com's stats. I'll even save you the trouble....

    Top 5 Games By Players

    Half Life
    25155

    Quake 3: Arena
    2353

    If this isn't "Ma Mmma Ma Monster Kill" I'll buy you a copy of Unreal Touranment. How did an old creaky 3 year old engine (21 October 1998 release) have an order of magnitude of difference in popularity. Didn't Carmack get the curved surface alpha blended Wow-a-tron 9000 SIMD enhanced shaders right? Unfortunately he did at the cost of his core audience.

    The CPL (Cyberathelete Professional League) has dropped Q3 support. Other major tourneys are considering following suit and there seems to be a lot of frustration with the limitations of VQ3 (Vanilla Quake 3) turning into an eleborate game of pong. He with the best aim wins 40K!

    This is obviously an overstatement but isn't far from the truth. Read some of the pro tourney demo reviews (zero4, fatality, lakerman) and commentary on challenge-world.com (and affiliates). Search for the word "aim". All of the pro players recognize that big league Q3 is all about the crosshair. Obviously you need to hit your target but is that all deathmatch is about?

    Q3 seems to be bunny hopping right into the "wrong place", errr... Actually it isn't, and thats some of the problem. You can't bunny hop, acceleration jump, double jump, do complex air manauvers, and perform weapon switch combos (rocket to shaft -> pin to wall) because these were obviously bugs and Carmack fixed them. Its a near wonder that rocket jumping isn't "fixed". Maybe it is in Wolfenstin MP Test, I'm not sure. Q3 is bad deathmatch. Why? Let me count the ways:

    You can't control a map with 5 second item respawns, Depleting armor makes it armor heavy, you can't enhance your velocity, way too much weapon balence, the Grenade Launcher is timed poorly and is about as precise as throwing a dead tuna, the rockets are still too slow, etc, etc...

    Wait a minute you're saying... If these are legitimate problems that hardcore quakers tend to agree on, and the Q3 source is open, and easily moddable- why don't I shut up and start coding?

    Simple. Its already being done for and by hardcore quakers. Its called CPM Challenge Pro Mode it essentially rebreaks what Carmack has "fixed", and it makes a much more enjoyable (rewards dedication >> depth) deathmatch experience. It isn't nearly as fringe as you might think. If I was a betting man I'd give it 2to1 to overtake VQ3 in 2 years when all of the "I do it for the pretty colors" first person shooter llamas have moved on to the NBT.

    Look at the featureset, here
    See what hardcore quakers have said about it here and here

    Vanilla Quake3 is finally "gold"? Great. I could care less.

    1. Re:To bad Carmack improved the wrong things. by ewhac · · Score: 4, Insightful

      Your Half-Life numbers are a bit disingenuous, as the crushing majority of "Half-Life" servers are actually serving TeamFortress Classic and CounterStrike. There are comparatively few HL servers running straight HL deathmatch (not to be confused with DeathMatch Classic, which attempts to recreate original Quake deathmatch, but with brand new art).

      As for the rest: Though the technique has been shown to me, I have yet to develop any bunny-hopping skill. Frankly, I have enough trouble shooting straight without having to worry about whether I'm turning the right amount in the middle of a jump. Don't get me wrong; I've spec'ed rather skilled bunny-hoppers, and it's very impressive when it's done well, but at my current skill level, it's a hopeless distraction.

      You can't control a map with 5 second item respawns, [ ... ]

      Whenever I can, I play deathmatch mode 3 (weaponstay). I detest deathmatch mode 1, since it basically turns the whole thing into a game of keep-away (which is about as fun for me as it originally was in the schoolyard). It's especially bad on DM3 (The Abandoned Base) in Quake{World}. "Kwitcher whinin'," I hear you say, "and go develop your 5k1llz." Well, thanks. Just how, in practical terms, do I go about doing that without some advice? Doing it on one's own tends not to yield helpful results: *blam* "Well, that didn't work." *blam* "That didn't work, either." *blam* "Fragged me again." *blam* "Nope, he's still not injured." *blam* "So he's got -- what? -- 90 rockets by now?" *ZOT!* "Oh, I guess he got bored with the rocket launcher." *blam* "Sigh..."

      I agree that Q3 rockets are too slow, and that they impact and detonate in a manner most unfamiliar to longtime Quake{World} players.

      Schwab

    2. Re:To bad Carmack improved the wrong things. by Lord+Kenja · · Score: 1

      This is likely to be the stupidest thing I have ever heard. Is it really true that the 'pro's want flawed games with bugs they can exploit.

      I would think that skill and strategy would be the biggest factor in what makes people good at a game. And not the knowledge of some bug/flaw.

    3. Re:To bad Carmack improved the wrong things. by Anonymous Coward · · Score: 0

      It appears so. You should have seen the number of people whining when strafe jumping was taken out of the half-life engine. "It was a skill!! Now the game's gonna be dominated by noobs!"

      Of course, more people were happy that the bug was removed...

      The point though, is that a lot of veteran players have based their game around obscure bugs/features, which makes them much better than the opposition. To them, their edge is being removed. TS is all I can say.

    4. Re:To bad Carmack improved the wrong things. by onion2k · · Score: 2

      So you don't like it. Fine. Play something else. But whats the point in banging on for ages about how its not good enough for the 'hardcore elite'? These people make up maybe 2% of the sales of the game, probably less. The rest of us buy a game to HAVE SOME FUN! For goodness sake, does a Formula 1 driver whine that a Ford Focus isn't 'hardcore' enough to do 200MPH? No. He realises that maybe its not what hes after and he finds something that is.

      Frankly, I'll wager you lose most of the Quake games you play and you're just looking for an excuse. And Carmack is an obvious target. Grow up.

    5. Re:To bad Carmack improved the wrong things. by Anonymous Coward · · Score: 0

      What's even worse, Half-Life is based on Quake 1 and it shows. It' wasn't the latest in 3D engines even back in 1998. Look at those awfully blurry textures, bad netcode and the size of the maps (some of this has been addressed with recent patches). It all smells of Q1 and bubble gum.

    6. Re:To bad Carmack improved the wrong things. by Edmund · · Score: 2

      You know, to this day, Carmack still gets a cut off the Half-Life / Counterstrike sales.

      Look who's crying now, eh?

      :)

      - Ed.

    7. Re:To bad Carmack improved the wrong things. by Anonymous Coward · · Score: 0
      Uh... are you comparing Quake to a Ford Focus ?????

      I understand what you are saying but your comparison is way out there. I would think you would compare a Daikatna to a Ford Focus and Quiake would probably be a Lexus. Not to nitpick, but your Ford Focus is pretty bottom of the barrel and Quake, while not perfect, is certainly on a much higher plane than that.

    8. Re:To bad Carmack improved the wrong things. by 0WaitState · · Score: 1

      Wrong. Try promode before you flame it. The movement variations (strafe-jumping, ramp-jumping, air-control, etc.) do add a lot more depth to the game. That they are possible due to a "bug" is a happy coincidence. Yes, they take some practice, but are well worth it. The point AC is making is that Carmack passed up the chance to release a FPS that involved more than just aim: strategic control of real estate, movement in 3 dimensions, individual creativity in combining game actions.

      If you want a game where everybody moves the exact same speed and in 2 dimensions, I'm sure you can find a Doom 1 download somewhere.

      Promode gives you somewhere to go after you've mastered vanilla quake.

      --

      Remain calm! All is well!
    9. Re:To bad Carmack improved the wrong things. by jbrians · · Score: 1

      If Quake 3 isn't for the hardcore elite, what is?

      --
      "Faith strikes me as intellectual laziness." -Robert A. Heinlen
    10. Re:To bad Carmack improved the wrong things. by Anonymous Coward · · Score: 0

      Its a near wonder that rocket jumping isn't "fixed". Maybe it is in Wolfenstin MP Test, I'm not sure.

      *GRIN*
      Oh, it definately is not "fixed"...still there.

      BOOM! *flies into the Axis bunker*

    11. Re:To bad Carmack improved the wrong things. by Anonymous Coward · · Score: 0

      I spend nearly all of my gaming hours (30+ / week) playing QuakeWorld and Q3 CPM and I regularly follow the hardcore gaming crowd and tournaments. Perhaps I'm a complete loser (no debate about that) but I find pro quake as interesting as many people find baseball, nascar, whathaveyou. I care about greatly about skillz and strategy and watch pro demos with a passion picking up tricks, level strategy, individual stylisms and more. When someone can pull a trick like shown in FDE II it definately gets my panties moist.

      Your Half-Life numbers are a bit disingenuous, as the crushing majority of "Half-Life" servers are actually serving TeamFortress Classic and CounterStrike. There are comparatively few HL servers running straight HL deathmatch [...]

      Actually I think you missed the biggest reason that there so many HL servers. Correct me if I'm wrong but doesn't CounterStrike automatically publish the server when established (and Q does not)?

      Irregardless my point still stands that HL (CS obviously)completely dominates the whole quake family by a landslide (2x qualifies as a landslide to me [we are talking about Quake here!], let alone 10x)

      As for the rest: Though the technique has been shown to me, I have yet to develop any bunny-hopping skill [...] Don't get me wrong; I've spec'ed rather skilled bunny-hoppers, and it's very impressive when it's done well, but at my current skill level, it's a hopeless distraction.

      Don't let yourself think of such a skill as merely "very impressive" GODLIKE is more like it. Don't believe me? Don't let your opinion of bunnies and other dope skillz rest on less than the best.

      From CPL4:
      fatal1ty vs Harlsom
      Czm vs Xoque
      QuakeWorld required.

      In all actuality the best way to see the best of the best work the movement in Quake for all its worth is to look into speed running. Speed running is the art and science of completing a single player map as fast as possible. You may remember a slashdot article on quake done quick a while back. You may not know that there is quite a community releasing maps to speed run and redoing classic maps with some radical routes. Here, obviously, speed is king. I mention this because most people can't believe this is legit. Check out a speed run demo, here. dzip required, download here.

      Whenever I can, I play deathmatch mode 3 (weaponstay). I detest deathmatch mode 1, since it basically turns the whole thing into a game of keep-away (which is about as fun for me as it originally was in the schoolyard).

      I completely disagree with this sentiment. Certainly lots of games are based around keeping powerful items and positions away from your enemy. Chess, checkers, scrabble, billiards... Many games involve manipulating the game world to make life a bitch for your opponent. Everyone calls this "level lockdown", "level control, or "denial of items". This is definately not easy to maintain as multiple respawns (w/100 health) certainly can chistle you down to nothing. Hell, this is most of the excitement when I play. Nothing makes me work/think harder than knocking someone off a quad/red armor/rocket ammo loop.

      Kwitcher whinin'," I hear you say, "and go develop your 5k1llz." Well, thanks. Just how, in practical terms, do I go about doing that without some advice? Doing it on one's own tends not to yield helpful results: *blam* [...]

      Simple. Start watching some pro matches, speed running tutorials, join a clan, practice like a mofo alone on DM maps so that you do the moves you need to when the pressure is on. Learning trickery in the middle of a deathmatch is just dumb. The alternative is this, you will consistatly lose to DM players who are as good as you but employ the tricks. Let alone those who are better DMers AND know the tricks. They'll be wearing your quad, shooting your rockets, and nabbing your superhealths with frustrating consistancy. So yeah... go develop your skillz. :)

    12. Re:To bad Carmack improved the wrong things. by Anonymous Coward · · Score: 0

      But whats the point in banging on for ages about how its not good enough for the 'hardcore elite'? These people make up maybe 2% of the sales of the game, probably less.

      Far less than 2% of baseball fans play major league ball. Isn't half the fun knowing that you're playing the same rules and game as the Pros? Isn't it the dream of thousands of little league players to get good enough at the game to make it to the Major leagues?

      Maybe the game should be made easier so there is less of a barrier to entry. Lets shorten up the distance between bases, lets limit how fast the ball can be thrown, you can't run more than one base. Thats whats happened to Quake DM.

      The rest of us buy a game to HAVE SOME FUN! For goodness sake, does a Formula 1 driver whine that a Ford Focus isn't 'hardcore' enough to do 200MPH? No. He realises that maybe its not what hes after and he finds something that is.

      If I want to buy a 300+ HP car, I can. Until Challenge Pro Mode came out, I couldn't play what I call a "challenging" game without playing on a 5 year old graphics engine.

      Frankly, I'll wager you lose most of the Quake games you play and you're just looking for an excuse. And Carmack is an obvious target. Grow up.

      Heh. Personal attacks really drive a point home. This makes no sense, however. I suck at quake so I want more features enabled so that all the neurotic quake nerds practicing plasma gun wall climbs, double jumps and curve rocket jumps until 5AM every night have a better edge at gibbing me? Um, no. I'm definately not a "great" quake player but I do realize what it takes to be one. Limiting the game engine only diminishes the ability for worldclass players to really shine.

    13. Re:To bad Carmack improved the wrong things. by ewhac · · Score: 2

      (Why'd you post anonymously? This is good info! Someone mod the parent up!)

      I spend nearly all of my gaming hours (30+ / week) playing QuakeWorld and Q3 CPM [ ... ]

      Wow. And I thought I played a lot.

      In all actuality the best way to see the best of the best work the movement in Quake for all its worth is to look into speed running. [ ... ]

      I'm very familiar with the Quake Done Quick series (I particularly like Scourge Done Slick; how about that rocket jump rebound off the floating exploding thing?). But watching the demos by themselves doesn't show you what the player is doing with their hands to make it happen; all you see are the results.

      Check out a speed run demo, here [[e1m7_028.dem]]

      That link doesn't work, but I looked at its predecessor e1m7_029, and it's damned impressive. (Hopping off Chthon's head. Brilliant.)

      Everyone calls this "level lockdown", "level control, or "denial of items". This is definately not easy to maintain as multiple respawns (w/100 health) certainly can chistle you down to nothing.

      I'll have to disagree here. On DM6 in Quake{World}, a guy can camp the red armor and hang out for days. There's a +25 health pack right there, and another +25 and two +15 packs within walking distance. In deathmatch mode 1, each time the rocket launcher respawns means another +5 rockets for him, and it only takes one solid hit to down a guy. Deathmatch mode 3 (weaponstay) mitigates this slightly, as it forces him to go hunting for more rockets when he runs out (and there's only one place to get them other than from your corpse).

      Yes, you can pick up the +100 health pack and second rocket launcher, but your aim needs to be perfect or he'll still clobber you.

      BTW, thanks for the pointer to the FDE (Frags Done Extreme) video. That was amazing.

      Just how, in practical terms, do I [improve my skills] without some advice? Doing it on one's own tends not to yield helpful results: [ ... ]

      Simple. Start watching some pro matches, speed running tutorials, join a clan, practice like a mofo alone on DM maps so that you do the moves you need to when the pressure is on. Learning trickery in the middle of a [live] deathmatch is just dumb.

      Sound advice, thank you. But doesn't the precise timing of the tricks change based on network latency (in which case, skills learned on a LAN or localhost connection prove useless on public Internet servers)? Further, aren't the details of the tricks different between Quake and QuakeWorld (since QuakeWorld has slightly different physics)?

      Finally, if you're still out there, do you have an opinion on Qizmo and/or MoreQuakeWorld? Some seem to regard them as indispensible tools, while others see them as cheat enablers.

      Schwab

    14. Re:To bad Carmack improved the wrong things. by Anonymous Coward · · Score: 0

      (Why'd you post anonymously? This is good info! Someone mod the parent up!)

      I have no knowledge of the modding system, an account or otherwise. I *do* have to find some time to play quake 30+ hours / week. :) Besides this is all horribly offtopic by now.

      [...] Scourge Done Slick; how about that rocket jump rebound off the floating exploding thing?).

      Vore jumps are damn amazing. I must say... I'm glad I'm a DMer and not a speed runner. I just do not have the timing, intrinsic sense of velocity augmentation and monster manip that these mofos have. I do wish speed running was a bigger movement. It certainly is damn fun to watch. My best attempt at a speed run was 25seconds on e1m3, best is 17. Eh... maybe I shouldn't be so anxious to have the movement bugs back in? ha ha. Naah, I really love to get bitch slapped by hardcore players. Its the only real incentive I have to get better. God knows its lonely work in the Quake Gym doing rep after rep of bunnies and curve jumps with nothing to comfort you except the lovely sound of torch crackle and hallway wind.

      I'll have to disagree here.[DM6...]

      No problem. I certainly respect the views of someone who has played Quake for years.

      On DM6 in Quake{World}, a guy can camp the red armor and hang out for days. [...] and it only takes one solid hit to down a guy.

      DM6 is on the short list of my fav maps. Hell yeah, I agree with you. I want to be the mofo with my boots on the red armor (already having 200, waiting for a knick so I can rehog it and control further resequenceing) and at least 30 rockets. Then you *are* one tough mofo to bring down, even with mad skills. First thing to do is to NOT LET THIS HAPPEN. Of course someone is going to get the close respawn and grab it. You have to rush it, early, and deplete their rockets, inflict some damage and get out, pick up some items before 30seconds hits and rerush and acquire it. Keeping the pressure on hard enough with surprise attacks (rocket to bunnies speed rushing works nice from the GL) and several sequential deaths can effectively flush the enemy when his health packs are depleted and his armor isn't up yet. Or you kill him. Yeah its hard. Doing the most damage you can per death, picking up more rockets than him in the "losers cornor" (green armor/superhealth end) and hogging the zapper and ammo will eventually do the deed if your skills are close. The lack of zapper ammo is a problem when you're on the sweet spot, speed in close and zap zap zap. Frags do tend to roll for a long time once the sweet spot is acquired, the key is getting real good at hogging it, and/or minimizing the amount of deaths it takes to reacquire. Hell sometimes If get a big lead, I'll grab the red and then run like a bitch for the rest of the match. That throws them off sometimes, and you can play DM6 real defensive with the fear of telefraggage and grenade teleport mining.

      [...] and there's only one place to get them other than from your corpse).

      I always like free delivery: be it rockets or pizza. :) Playing against someone who has a lot of twitch skillz is especially especially hard on DM6. Velocity augmentation really helps on this map. Its alarming when someone builds up 500speed and comes flying in with an arcing zapper.

      BTW, thanks for the pointer to the FDE (Frags Done Extreme) video. That was amazing.

      I really liked it, too. Make sure you get FDE II .avi if you've got the bandwidth. You'll notice that quite a few of those demos *seem like* they used like half of zuggart vertigo gravity. I haven't got an official response from the FDE crew but it seems that way. That lakerman_SC shot on DM6 was godlike. There is no way the SNG can propel you in the air in an arc like that without it.

      Sound advice, thank you. But doesn't the precise timing of the tricks change based on network latency?

      Well... Yeah. You definately can't be a HPB and pull extreme trickery. If you have a ping of 30 or less it isn't really that bad. Definately takes practice compared to a LAN though.

      [Are] tricks different between Quake and QuakeWorld

      No real difference actually. The same holes in Q worked in QW as of 2.30, but check my memory...

      If I've managed to peak your interest in movement trickery I do have some utilities, demos and webpages to read which can actually help. I know because I learned how to do tricks from here. I'm no speed runner but it definately is a tool in the toolbelt when I need it (you'll definately find lots of reasons, not the least of which it makes you much more unpredictable).

      This is the bible of quake movement enhancement (not the origional webpage). I must have read this damn thing 20 times after failed attempts to recreate the early demos (some of the later demos I'm consigned to never reproduce). Study it here and dl all the linked demos and watch them till your eyes bleed. :) The first one I got working was the hop across the sides of the RA room on DM3. I was pulling my hair out until I relaxed enough, did what the tutorial said and finally snagged it.

      The real problem with bunnyhopping is that its quite hard (esp in the beginning) to tell how damn fast you're going. Most of my early attempts to do so were working I just couldn't tell, and with no positive feedback loop... you get the picture. So... a speed-o-meter is in order! no joke. Read/download/and get it, here

      Finally, where better to practice your bunnies than a linear 100yard dash map so you can time your finishes. As an added bonus this was a Speed Running contest so you can check the multitude of entries to see different styles of old skewl hoppers and compare your skills. Its interesting that even among speed running pros on a super simple map there was a clear winner and placed positions. Download the map, here. Download the race demos here Best I ever got was 12.5 secs. Basically if you really want to learn (no, it isn't easy but if you really practice, the game will feel completely different afterwards- trust me) the tricks of the trade they're all there.

      I don't have any words of wisdom on Quizmo nor alternate QW clients. I typically play on a LAN with stock QW clients and servers. Sometimes online, but i'm really prissy about lag (surprise!). Anyways, GL. I wish more people had the motivation and drive to be hardcore dedicated gamers.

    15. Re:To bad Carmack improved the wrong things. by Mutilator · · Score: 1

      Alright first things first. I've have to say HI to the old friend Anonymous Coward. How's it goin! Well I've played many times against Anonymous Coward in deathmatch and he is no llama in quake. Me and him were great competition to each other and quite frankly we kicked some major lamer ass.

      Now as a "dorm rate" of one of the major universies in the uninted states, i see some major counter strike played around here, but it just doesn't even compare to quake 1. counter strike is basically like the hair growing on the back of my ass, you don't need it, and you don't want it, but it is still there. and no matter how hard you try to get rid of it, it always come back.

      Oh by the way what the hell is wrong with the ford focus? it would probley kick you lamo pinto's ass any day in a real battle. Quake is a real game and yes carmack has done some shit he shouldn't have but oh well we deal with it and i think you should to.

      Now i'm going to go shave my ass now and see what happens i'll get back to you to tell you how it goes.

    16. Re:To bad Carmack improved the wrong things. by me_s2pid · · Score: 1

      Frankly, I'll wager you lose most of the Quake games you play and you're just looking for an excuse. And Carmack is an obvious target. Grow up.

      WTF? Couldn't be farther from the truth. I'm with Mutilator on this one. I old skewel gamed with Mr. Anonymous Coward many hundres of times. Now that i've made it into the college bandwidth many more games are available. Very rarely am I faced with a challenge comparable to one against this guy.

      I too have a comment for CS. It may not pertain to the hair on my ass, but my feelings are similar. I play a fair amount of CS and frankly i'm not all that impressed. Never have I been in a CS match where the adrenaline reached the point of a very intense Q1 match.

      ----
      ohh and by the way. Anonymous Coward i'll have a dedicated q1 server up very shortly with a good blend of filthy mixed up!! hope to see ya there some time!

  24. FASTER DOWNLOAD MIRROR HERE! by Anonymous Coward · · Score: 0

    http://www.bsd-security.org/linuxq3apoint-1.30.x86 .run

    Mirror powered by Th!nkNerd!

  25. Why does Quake have a console? by infiniti99 · · Score: 3, Interesting

    Offtopic, I know, but after reading about these commands in the parent post, I have to ask.

    I thought most people didn't like the command line, which is why Windows is so popular. And yet it is in a game? Played for fun?

    Don't get me wrong, I love the command line. However I can't imagine all Quake players are Unix-lovers. And Quake is not the only game to contain a console. Although I can't remember the name, I even saw an Interplay RPG with one. Do gamers suddenly want to be l33t? Anyone care to explain this?

    IMO, I think a console in a game is actually kind of cool. Now if it were extended to be able to run external commands.... "!ssh", hehe :) Oh, and virtual terminals..

    1. Re:Why does Quake have a console? by vrt3 · · Score: 1
      You don't have to use the console, it just provides more features, is more convenient for some things and allows you to make scripts. So people who don't like CLIs simply don't use (or don't even know it exists), and only the more CLI-minded people care for it, and use it.

      Sounds like a good explanation to me, though I can be wrong off course, as I have proved often times in the past.

      --
      This sig under construction. Please check back later.
    2. Re:Why does Quake have a console? by Jburkholder · · Score: 5, Interesting

      Funny thing was that the quake 1 command line was one of the things really drew me in. It started small: you could set up a config file to do things like set your rendering params, bind special commands to certain keys (really useful things like combinations for rocket jumping and sending common chat phrases and the like).

      I had never experienced this level of control in a game before. Quake 2 came out and a really excellent mod called lithium came out. Lithium was basically a customizable server mod that let the admin change a wide variety of gameplay characteristics (change the weapon damage, gravity, spawn delay, you name it). I decided to try to build a server for the first time and hook it up to my brand-new cable modem and run lithium.

      I was hooked, except the only thing I had around to use for a "server" os was NT4 workstation. Needless to say, I had no end of grief getting the thing to do everything I wanted. I started to lurk on the lithium server op mailing list to pick up any tips, and the conversations were dominated not by how to set up a server using nt, but which linux distro was easiest to use to get quake going and the like.

      Guess what? I went out and got a RedHat 5.2 boxed cd from compusa and dove in with both feet. By the time q3test came out I had learned quite a bit, had networked my whole house, set up a masq box to do the connection sharing instead of the quake server and I had moved to debian.

      Command line in Quake is fairly unique in games overall. I think having command line interpreter in the game was a strong contributing factor in the game's popularity with the budding online gaming community. It gave a fine-grained control to the user that was willing to tweak a custom .cfg file and no doubt led to a certain feeling of 133t-ness among those who followed the mod community.

    3. Re:Why does Quake have a console? by tshak · · Score: 2

      I thought most people didn't like the command line, which is why Windows is so popular.

      No, people don't like the CLI as their primary UI. The same goes for Quake. I love the CLI for certain things (especially scripting, in both scenarios), but that doesn't mean I don't want to code in an IDE, or play games where I have to type /menu to get to the main menu :-).

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    4. Re:Why does Quake have a console? by grammar+fascist · · Score: 2

      It's all about control and giving people what they want.

      In my opinion, the best software of any sort is the kind that is simple to pick up but doesn't really hide anything. It's really hard to pull off in most cases. In Quake's case, the easiest way to mix simplicity with control was to add the console. You'll notice that the game is perfectly playable without it, and in fact, there is a high percentage of Quake players that refuse to use it.

      I suppose it gives both people who like a simple interface and those who like a complex interface exactly what they want. I hate having to do a "skirmish" to test out a CTF map - I always pull down the console and send a "g_gametype 4" and a "map [blah blah]".

      --
      I got my Linux laptop at System76.
  26. Irix is dying ! by Anonymous Coward · · Score: 0

    You heard it here first !

  27. My Mirror by alexburke · · Score: 3, Informative

    Here's my mirror (Windows only, unfortunately).

    Don't hit this mirror before 8:15AM EDT since the file is currently being uploaded to the webserver.

  28. Very fast EU (.de) mirror by Adnans · · Score: 3, Informative
    --
    "In short: just say NO TO DRUGS, and maybe you won't end up like the Hurd people." --Linus Torvalds
    1. Re:Very fast EU (.de) mirror by Anonymous Coward · · Score: 0

      Thanks! Great mirror!

  29. Re:Mirror for Linux by gimpboy · · Score: 4, Informative

    mirror for linux

    i dont understand the lameness filter is requiring me to type more crap here.

    --
    -- john
  30. Trying SMP acceleration... by Tomun · · Score: 1

    ...failed.

    The one thing I wanted in the next linux version and its not there. Oh well.

    1. Re:Trying SMP acceleration... by greenfly · · Score: 2

      Oh bah... I have been waiting patiently for that for over a year. Fired emails to Loki when they were the ones responsible, and they were "working on it, look for a release soon."

      Oh well... guess it simply won't happen.

  31. *sigh* by Runt-Abu · · Score: 0, Troll

    In the words of my geek code...

    "I miss Zork..."

    --

    GCM d+ s+:+ a- c++ U? P! L E-- W++ NM+ V PS- PE+ Y+ PGP- t 5+ X?+ R+++$ tv+ b+ DI++++ D---- G e
    1. Re:*sigh* by Anonymous Coward · · Score: 0

      I fail to see how a brief comment about the perputation of violence in computer games (especially in "troubled times" such as just now) can be considered a troll.

      It's not even a little gremlin...

  32. Mirror List by onco_p53 · · Score: 3, Informative

    Hit these... q3pointrelease_130.exe
    q3pointrelease_130.exe
    q3pointrelease_130.exe
    q3pointrelease_130.exe

    Actually I had over 30 mirrors but the Lameness filter decided it would be in your best intrest if you did'nt see them Head over here for more

  33. Offtopic Flamebait: Have you tried... by Qbertino · · Score: 0, Offtopic

    Have you people tried Unreal Tournament yet?
    I used to find FPS pointless, but UT realy got me into this gamegenre. The countless mods that come with it make it somewhat more interesting than Q3A. And it's cheaper than Q3A, just buy the Windoze Versoin and get the Linux installer. And the Hardware specs are lower too. Allthough that Tin Box actually IS quite cool... :-)

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:Offtopic Flamebait: Have you tried... by SnapperHead · · Score: 1

      Why buy the Windows version if you running Linux ? I bought the Linux version to support Linux games. I regularly buy Linux games to support what Loki games is doing, porting games to Linux. I am happy that there getting smart by making games so you can't do that anymore.

      --
      until (succeed) try { again(); }
  34. Who Cares? by Miragejp · · Score: 0, Interesting
    Really - do we need to jump for joy about an update to a game with zero replayability value that didn't even add anything to the genre when it was Quake 1? I could care less about getting 800fps and deathmatches in Q1/2/3 when I can still fire up my copy of System Shock or Ultima Underworld and they replay as well as the day I first got them.

    --
    In general, modern problems have medieval solutions...
  35. Re:(OT) Something I've always had a problem with.. by Jburkholder · · Score: 3, Informative

    Yup, I would get those same funky texture corruptions on my Matrox g400 card on win2k pro (the win98 version was fine, for some reason).

    Downloading and installing the latest glsetup drivers fixed it.

  36. Quake3 mods by Ozric · · Score: 0, Offtopic

    Anyone who has quake3 needs to try the Urban Terror TC mod. This thing rocks better then the
    real game, if you ask me. See you in the streets.

  37. Not Really Offtopic Flamebait by wardomon · · Score: 1

    I never thought that I'd say this but you are correct. UT rocks!!! Unreal mods and mutators are far easier to intall and use than the Q3A equivalent. The bots are "smarter" as well. Though Q3A has an undefinable "solid" feel to it's world, UT is more playable.

    --

    - - - If the sun is a star, why can't I see it at night?
  38. Re:(OT) Something I've always had a problem with.. by prodman1979 · · Score: 1

    Had the same "funky" problem - first saw it in Q2 -loaded new motherboard drivers (in specific for the AGP), never had the problem again...

  39. How is this possibly a Troll? by Anonymous Coward · · Score: 0

    wtf????

  40. Sound segfaults still aren't fixed under Linux by bconway · · Score: 5, Informative

    If you've been experiencing segfaults when the sound system starts in Quake 3 under recent Linux kernels, it still isn't fixed, FYI. I've mailed the main Linux guy for Quake3 over at id multiple times, but he's basically said "the kernel's broken." All my Loki games work perfectly under 2.4.10, and I'm not sure if it's affecting all sound cards or only the two I've tried, but oh well, I figured I'd pass the word along.

    --
    Interested in open source engine management for your Subaru?
    1. Re:Sound segfaults still aren't fixed under Linux by Anonymous Coward · · Score: 0

      Please note that there is a mention of this in the Quake 3 FAQ. I've read through the sound section in the FAQ, and 1.30 works fine with +set s_initsound 0, but still crashes on the initializing sound system (after wiping out my config files, as well). I'm running the 2.4.10 kernel this time with no sound daemon running and no window manager running except for an xterm, using the kernel SB Live drivers. I haven't found anything in the sound section of the FAQ that addresses these instances. Wolfenstein Test runs with no problems, BTW.

    2. Re:Sound segfaults still aren't fixed under Linux by Beeblebrox.Z · · Score: 1

      You should try the drivers from http://opensource.creative.com ! To install them, you should edit /etc/modules.conf appropriately and you should compile your kernel with sound and oss included, but with emu10k1 as module. After compilation, you should replace the kernel modules by installing the ones from opensource.creative.com. If you want Sequencer enabled, you should edit and change Makefile.config in your emu10k1 directory. At least on my machine QuakeIII rocks WITH sound ! But what the folks at id really should change is, they should use SDL not /dev/dsp ! Because SDL works better with Desktop Environments like KDE (2.2.1). Have a nice day your's Beeblebrox

    3. Re:Sound segfaults still aren't fixed under Linux by Anonymous Coward · · Score: 0

      The drivers from opensource.creative.com were merged into the kernel tree in 2.4.8. I have the same results under both.

    4. Re:Sound segfaults still aren't fixed under Linux by justins · · Score: 1

      If you're using an EMU10k-based card, well, the kernel IS broken. No secret there. What kinda card are you using?

      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    5. Re:Sound segfaults still aren't fixed under Linux by jonnystiph · · Score: 1

      I am not really cutting edge, but I have a sound blaster 16 and a 2.4.9 kernel and the sound works fine.

      --

      If we don't make light of everything, we are just stumbling in the dark - Blank

    6. Re:Sound segfaults still aren't fixed under Linux by owsla · · Score: 1

      Try the latest CVS release, but it was reported on the mailing list today that part of the problem is the way Q3 accesses /dev/dsp. Some optimized glibc libraries have a problem with the way Q3 does this. Try using an unoptimized glibc, newer drivers, or well, fixing the code. :)

  41. One cheater? by MattW · · Score: 2

    Despite all the raving about how easy it is to cheat, I've run across one, and only one, person cheating at quake in a year of playing it now. Given that I don't generally lose in games at large on the net, only when playing on unadvertised pro or wannabe-pro servers, I tend to notice when people win 'artificially'.

  42. No Macintosh support by Anonymous Coward · · Score: 0

    They announced a few months ago that they no longer support Mac; We didn't even get the last update. Guess I'm not allowed to play multiplayer at all now. Think id will give me a refund?

  43. Re:Irix? What?!? by dinivin · · Score: 1

    Technically, it's not a stretch, but this is an era of belt tightening. An Irix port seems a bit superfluous.

    Tell that to the developers who did the Irix port of Q3A. They didn't seem to think it was all that superfluous.

    Dinivin

  44. What About Mac? by eAndroid · · Score: 1

    I use both Mac OS 9.1 and OS X and I'm wondering - worriedly - if there will be a Mac version. Has Id quietly dropped support for PPC?

    --

    I can't spell or type, but that doesn't mean I'm unusually stupid.
    1. Re:What About Mac? by r3sist0r · · Score: 1

      Earlier up in the postings, somebody said that ID had dropped Mac support for Q3. And quake3arena.com doesn't have any mention of a Mac update, but I'm sure somebody will come along and help us out. There Mac community isn't exactly small, and it has more than it's share of talent.

      What's currently available from ID can be found here:

      ftp://ftp.idsoftware.com/idstuff/quake3/mac/old/

    2. Re:What About Mac? by Anonymous Coward · · Score: 0

      Well, it will take some hacking, but since OS X is really just BSD underneath, you should be able to enable linux binary compatibility (not sure how to do this on OS X, it's an easy thing to do under FreeBSD... hmm I wonder if you could use the .ko that FreeBSD uses) and be able to fire it up. Not very specific help, I know, but at least that should set you on a track.

  45. last update? by jasonbw · · Score: 0, Offtopic

    I guess thats kinda like saying 1.3 was 'supposed' to be the last Counterstrike update.

  46. Re:Irix? What?!? by Anonymous Coward · · Score: 0

    For more information about the SGI version of Q3A,
    goto www.sgihelp.com I believe that the eport was halted, because of budjet and time constraints (the same hacker for q3 on IRIX, is the guy responsible for porting netscape to be nice with 4DWM, among other things.)

  47. Re:(OT) Something I've always had a problem with.. by flimflam · · Score: 1

    Well, not related exactly to your specific problem... I put an ATI Rage 128 Orion card into an old beige Mac G3 (along with a memory upgrade) and started having some real wierd texture problems -- the coolest was playing Quake II with no textures on any of the characters -- the background/environment looked normal, but all characters were just white (with lines for the vertexes). It looked pretty damn cool, actually. I figured the card was fucked, but it turned out to be the RAM. Not sure why -- I would think that with bad RAM it either wouldn't play at all, or would just crash at some point -- I don't think system RAM is used for textures -- but replacing it fixed the problem (and some others as well...)

    --
    -- It only takes 20 minutes for a liberal to become a conservative thanks to our new outpatient surgical procedure!
  48. For all the european people here by Anonymous Coward · · Score: 0

    www.clanbase.com has a fast mirror ofcourse and we upgraded the games.clanbase.com server too..

    clanbase == the european fps community (if you didn't know)

  49. Re:(OT) Something I've always had a problem with.. by BadBlood · · Score: 2

    I had that same texture "funkyness" when I played in Linux w/my Voodoo3 2000 PCI.

    I ended up fixing it my setting my desktop color resolution to 16-bit AND q3's color resolution to 16-bit. Maybe it'll work for you.

    --


    Praying for the end of your wide-awake nightmare.
  50. Large mirror list by almightyjustin · · Score: 1

    FileMirrors.com has 26 mirrors listed at last count.

    --

    Omnes arx vestrum sunt adiuncta nobis.

  51. MIRROR! (OC-3) by Prolixium · · Score: 2, Informative

    Fast mirror here thanks to my OC-3 EDU connection...

    1. Re:MIRROR! (OC-3) by TheFlyingGoat · · Score: 1

      Thanks man! Got the file in 5 minutes instead of having to wait 4 hours (other sites were giving me a sloooow download). Yours gave me 105-114 KB/Sec through the whole thing. :)

      --
      You have enemies? Good. That means you've stood up for something, sometime in your life. --Winston Churchill
  52. Warning: ignorant moderators on the loose! by DodgyGeezer · · Score: 1

    How the hell did the parent article and several related articles in the thread get moderated as "Offtopic"? The posting is about Fileplanet, which is dicussed in the story. It even gives an alternative link, in line with the story mention hour+ waits at Fileplanet. There are either some really ignorant moderators around, or some moderators who are Fileplanet employees abusing their power. The parent article started a whole thread, with some really interesting comments. Duh! I tried meta-moderation, but didn't get a chance to review the fuckwits.

  53. Is that changelog right? by Klowner · · Score: 0, Redundant

    I don't see anything about "Added Storyline" :)

  54. MD5 Sum by Dwonis · · Score: 2
    I got my copy from http://www.bsd-security.org/linuxq3apoint-1.30.x86 .run.

    The MD5 is:
    3ca9f611a036243a24e582b24bf127a8 linuxq3apoint-1.30.x86.run

    Anyone want to check if this is the same as the official one?

    1. Re:MD5 Sum by tuffy · · Score: 1
      Dunno if it's official, but that's the same MD5sum I've got - from a different site, of course.

      So, either we're both okay, or we're both toast.

      --

      Ita erat quando hic adveni.

  55. Re:Irix? What?!? by macinslak · · Score: 1

    Linux didn't have enough market share to warrent them supporting the team arena mod, but that didn't stop them.

    I seem to recall that large parts of quake were designed on IRIX machines and they are rather better suited to 3d stuff than PC's, so it probably would be almost trivial to get it playable.

    I like id, they are one of the few game companies out there whose sense of fun doesn't stop where the buck does, and they seem to acually care about their customers.

  56. OT: FPS for toddlers? by hoggoth · · Score: 3, Interesting

    I'm serious.

    My toddler likes to pick up the gamepad and push the buttons while watching my screen saver swirl around (gee, does this mean daddy is on the computer too much?). I'd like to put on some 3D First-Person game so he can get feedback and enjoy making it walk around and jump up and down. Can anyone recommend a FPS and a level or mod that would look interesting to a toddler with NO VIOLENCE and NO MONSTERS in it.

    BTW, before you even mention it, Blowing Barney's head off with a shotgun, while satisfying for me, is definitely a no-no for a toddler.

    I will try Half-Life in the "reception area" at the beginning of the game. There are a few guards and scientists, interesting walls, and no monsters. But I'd like something more interesting for him.

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
    1. Re:OT: FPS for toddlers? by jasonbw · · Score: 1

      I think there was a UT-engine game called nerf arena. There's still shooting, but you can't have everything.

      Theres also the voyager elite force add-on pack that had the Voyager walk-through.

    2. Re:OT: FPS for toddlers? by tuffy · · Score: 1

      Easy. Just play a multiplayer level with no other players/bots. Then just stick with the gauntlet (and no auto-switching of weapons) to ensure the player doesn't blow *himself* up either. Assuming one doesn't fall into the Fog O Death, bottomless pit or the lava, there shouldn't be anything to worry about in terms of violence.

      --

      Ita erat quando hic adveni.

    3. Re:OT: FPS for toddlers? by hoggoth · · Score: 1

      > Fog O Death, bottomless pit, or the lava

      You don't have a toddler, do you?

      Interesting scenery means big fat colorful animals or cartoon characters, not Fog's O Death, bottomless pits, and lava :-)
      The ambience should be "lego" not "Marilyn Manson"

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    4. Re:OT: FPS for toddlers? by hoggoth · · Score: 1

      > At 04:00 PM 9/28/01 -0400, William Adams wrote:
      > A long while ago, Chex did a Doom clone where the weapon was a teleporter or some such and one was rounding up stray serial bits (I got the CD with a box of cereal my wife brought home, but've ever played it
      > (moderating this thread, so couldn't post)
      > William

      Thanks!
      A quick trip to Google reveals this: http://www.theunderdogs.org/game.php?name=Chex+Que st
      I'm downloading it right now.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    5. Re:OT: FPS for toddlers? by arkanes · · Score: 1

      Try pencil whipped. Also, you could try some of the less-gothic UT maps - Galleon comes to mind, and the Assault map with the boat - especially in spectator mode.

    6. Re:OT: FPS for toddlers? by _marshall · · Score: 1

      I bought a game for my little brother a while back.. it was called Super Noah's Ark 3D.
      I picked it up at Family Bookstore which is a Christian Store in Dallas..

  57. A patch? For WHAT? by icoloma · · Score: 1

    I mean, I use Quake III Arena to check if my Win2K machine is properly installed.

    When Q3 crashes, half my DLL's must be broken :)

  58. Carmack is King. {Plz give an Alpha and Irix port} by AnonymousCowheard · · Score: 0

    You know you want to explore John... Your bonified C! can work on other platforms. Make an alpha port based on the RedHat 7 Alpha libs. It'll be great to see your work on every system imaginable. My dual Alpha system outperforms any Dual AMD and Dual Intel Processor benchmark, with bandwidth to spare. Now if only someone would port the GLIDE API and Device3Dfx to Alpha...

    --

    But I'm sure you already Gnu that.
  59. MIRROR IS DOWN NOW by jhealy · · Score: 1

    hey guys, thanks. so many of you downloaded it I decided not to count. Now I wanna actually play the shit, but my line is saturated. sorry!!

    Server: $2,000
    Monthly cost of DSL line: $150
    Knowing that your server is still running after posting a link to a huge file on your server on Slashdot: Priceless.
    whew!

    1. Re:MIRROR IS DOWN NOW by Anonymous Coward · · Score: 0

      No, dumbass, it's not running, is it?

  60. How to fix Q3 under Mandrake by twilight30 · · Score: 1
    I was one person who ended up acting as a tester for TTimo's updated sound info (2001.9.17) on the Quake3Linux FAQ page.

    Not 100% sure, but in a lot of cases installing updated kernels (NOT the default installation kernels themselves) will result in unaccelerated graphics. So if you are recompiling from source make sure you turn on DRI. Then...

    Basically you must recompile the ALSA 0.5.11 modules and reinstall them. Don't use the ALSA beta drivers, they don't work.

    If your /etc/modules.conf file doesn't include the needed aliases for your sound card, change them to fit (should be on by default). The ALSA home page should help if you need it.

    Good luck.

    --
    ========================================
    Death will come, and will have your eyes
    -- Pavese
    1. Re:How to fix Q3 under Mandrake by Anonymous Coward · · Score: 0

      I'm using an nVidia card and the kernel OSS sound drivers, NOT Alsa. It runs at full framerate, but without sound, so DRI/GLX isn't the issue.

  61. The Mac Classic version is out too by Blitter · · Score: 1

    "finger zaphod@idsoftware.com" reports "The Quake 3 1.30 Mac Classic installer is on the id ftp site." Hopefully the MacOS X one will come as well.

    --
    I am Jack's writable stack pointer.
  62. Feh. by Shin+Elendale · · Score: 1
    First off, for me: 'hardcore' gaming is fun. I can't just play a game without looking at how i could play it better. It's in my blood.
    Second, people wouldn't whine as much about it if Carmack&Co. hadn't promoted the game as a 'hardcore deathmatch' game. Obviously the people who spend several months just learning how to do a single trick jump correctly (side note: Q3 trickjumps might become a part of the xgames) are going to be very few indeed. Quake 3 simply does not allow enough skill to be a valuable tournament-level game, though it is better than Counterstrike in that regard. Counterstrike is the T-ball of FPSs, though it is fun for 90% of the gamers out there. If you want a game that actually takes skill to play, however, look to the CPM mod for q3 or Quakeworld.

    -Elendale

    --

    IANAT (I Am Not A Troll)

  63. Quake but no Half-Life? by sleeperservice · · Score: 0, Troll

    Half-Life had a major update last Wednesday, adding voice support and other changes, and it's most popular modification, Counter-Strike, which is played by more people on-line than, er, Quake III, had a major upgrade to 1.3.

    But did we hear about it on slashdot?

    1. Re:Quake but no Half-Life? by fault0 · · Score: 1

      Because Halflife sucks compared to quake3
      And Counterstrike sucks compared to Urban Terror (http://www.urbanterror.net/)

  64. Re:OT: FPS for toddlers? = Crystal Space by The_Dougster · · Score: 1

    Just load up crystal space. You can easily make
    simple levels and it supports walking around,
    looking, etc.

    Check it out here

    --
    Clickety Click ...
  65. Re:ok by Anonymous Coward · · Score: 0

    what the hell? how is this redundant? This is the fourth post, and the first three had nothing to do with any of quake's competition. I could see a troll or flamebait mod, but redundant? damn, you moderators are probably too stupid to even figure out what redundant means.

  66. I won't ask to try it for a while... by da5idnetlimit.com · · Score: 1

    I'll just go and plug my competition mouse set.
    And install Quake to play a nice little 300fps.

    BTW IRIX Cluster... SMP Version of Quake 3 ? Linux for IRIX ?
    8)

    Let's do it.
    A Beowulf Cluster of Quake 8)

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
  67. Re:Don't Forget the Liscensees by NSupremo · · Score: 1

    They sell this code. That is an important feature.
    Yet, again, think of the time, money, and tech support it would have saved it if it was the first complete feature :)

    --
    http://en.wikipedia.org/wiki/2004_U.S._Election_co ntroversies_and_irregularities
  68. Urban Terror my a$$ by Anonymous Coward · · Score: 0

    I installed this crap and played it for two hours just for the laughs. Everything looks, feels and sounds totally unrealistic. The gameplay is total crap. The only good aspect of this mod is the damage system.

  69. New Emu10k1 drivers break Q3 by Sits · · Score: 1

    The newer releases of the emu10k1 drivers are broken with respect to Quake 3. Check the creative opensource drivers mailling list for more details.

  70. you MUST be relatively new to the net, then by Anonymous Coward · · Score: 1, Informative

    you don't know much about cdrom.com's history then (walnut creek), as they've served not only lots of small files, but also lots of distributions of linux and *bsd for YEARS, not to mention setting quite a few "largest transfers in a day's time" records and generally just being damn nice about it all the entire time, so STFU you young punk. I already pay for bandwidth, so why should I pay for someone else's too? I know I don't have to use em, and I don't that's why I DO d/load from other places. I tell you, glitzy corporate ad-based marketing shouldn't be on the net, hasn't the business world seen that it DOES NOT work yet? Maybe with the one way medium that is TV (course, I don't pay 45 bucks a month for TV... so I WILL sit through the ads). Oh yeah, you can still go fuck yourself.

  71. reverse argument for ya by Anonymous Coward · · Score: 0

    well..if FilePlanet can't handle the bandwidth, then maybe they shouldn't be offering so many and so large files, eh? Heck, if they don't like so many people at their servers, then they can just shut em off then, make us all go somewhere else, and that will teach us, right? Moron, they are offering SOMEBODY else's work and trying to make money off of it, so they damn well better be able to serve it up fast and not complain. They're parasites as much as the rest of us, so don't defend em.

  72. more mirrors by Anonymous Coward · · Score: 0

    windows mirror: http://www.vnunet.com/Download/1125752
    linux mirror: http://www.vnunet.com/Download/1125753

  73. Re: Quake Geeking... by ewhac · · Score: 2

    Besides this is all horribly offtopic by now.

    Ah, but isn't that the essence of the net? :-)

    Naah, I really love to get bitch slapped by hardcore players.

    Herein lies my greatest flaw. I don't enjoy getting bitch-slapped. Not at all. I get supremely frustrated and screaming angry, so much so that my neighbors wonder if I'm all right in the head. Still, I keep coming back for more. Whether this is due to unflagging dedication or just bull-headed stubbornness, I can't say yet.

    Frags do tend to roll for a long time once the sweet spot is acquired, the key is getting real good at hogging it, and/or minimizing the amount of deaths it takes to reacquire.

    So when does it stop being "level control" and become "camping"? Or is that entirely subjective?

    Make sure you get FDE II .avi if you've got the bandwidth.

    Got the bandwidth, but won't touch RealPlayer. The .AVI link in Germany doesn't seem to work at the moment.

    [Are] tricks different between Quake and QuakeWorld

    No real difference actually. The same holes in Q worked in QW as of 2.30, [ ... ]

    Okay, that's good to know.

    If I've managed to [pique] your interest in movement trickery I do have some utilities, demos and webpages to read which can actually help.

    Wow! Excellent resources; thank you. I'll check them out next time I crash back into Windows.

    The first one I got working was the hop across the sides of the RA room on DM3. I was pulling my hair out until I relaxed enough, did what the tutorial said and finally snagged it.

    Ah, yes, that one. I know it well. I've successfully made that jump perhaps a handful of times. Strangely enough, I seem to have better luck making it in HalfLife DMC than QW.

    Side note: Success at bunny hopping seems crucially linked to a good keyboard/mouse button layout. I'm still experimenting, but I still furtively stab at the spacebar to jump.

    If you want to continue this in email, I'd be happy to hear from you; the address is on my Web page. And the QW server on which I most often appear (because it almost always has players and low latency) is MommySue's Happy Place.

    Thanks again!

    Schwab

  74. Re:WhatEver by Mutilator · · Score: 1
    I really love to get bitch slapped by hardcore players

    Well Anoymous Coward....yes it has been awhile since you've gotten a nice bitch slap from me in dm6. You know what i'm talking about. Just call me "The Quake Master"

    On dm6 in Quake, a guy can camp the red armor and hang out for days. [...] and it only takes one solid hit to down a guy.

    Well yes i do believe in every part that has been talked about the "Deadly" red armor in dm6. yes it is great to be able to camp on top of the red armor. It is harder than hell for some one to kill you, but when that other person is owning that red armor there is nothing better than going and stealing it beneath their nose and killing them with their own damn techiniques. Yes i have to admit, me and Anonymous Coward have had our matches in dm6 and they were intense. I mean when you get the sweaty pits, it is intense.

    And hogging the zapper and ammo will eventually do the deed if your skills are close. The lack of zapper ammo is a problem when you're on the sweet spot.

    Hogging the zapper is great. get the "invisible eyes" and go kick the shit out the red armor bitch. Put all your resources to use, don't rely on just the rocket and red. "stick to the blue like glue" if you can't get to the red armor. But yet the red armor is like the "Clitoris" of the map. It is the pride and joy of the map. It is the place where every guy wants to be. Everyone likes to STICK around there. If I have the opportunity I hog the red as much as possible.

    Hell sometimes if i get a big lead, i'll grab the red and then run like a bitch for the rest of the match. that throws them off sometimes...

    Yes i have to agree with coward here. when he gets in the lead he does run like a bitch, but he also runs like a bitch when i'm kicking his ass because he doesn't want to be humiliated any more than he has to be. But i can believe this because a nice stomping is great for the EGO for anyone. And the to "that throws them off sometimes" good thing you said sometimes because it usually didn't throw me off because i knew your game.

    Have fun playing your quake there Coward!!!! Someday we will go one on one again.