It blows my mind to think that VUG would "sit on" such a big game and not make any money off of it for 6 months when they certainly could use the cash. Does this make sense to anybody else? It doesn't to me.
My general lack of interest in new Halo videos comes from the fact that original material is hard to come by. Red vs Blue was great when it came out, but I really have no desire to see half a dozen other series done the same way. In fact, I lost interest in Red vs Blue once the novelty wore off.
Every so often, something new does come by that catches my interest, but it's pretty rare now. The most recent Halo video that I enjoyed and actually saved to my hard disk was Legend 2. http://www2.mythica.org/halo/hbo/Halo_Legend2.mov
(Thats why we're still cooking over fire stoves (after the wood industry prevented any electrical ovens ever being developed)
Perhaps we cook over gas stoves now because Natural gas is is cheaper and more efficient than an electic stove. Cleaner if the electricity comes from a coal or oil power plant.
ALL COPY PROTECTION DOES IS INCONVENIENCE THE LEGITIMATE USER
This is untrue. If you read this article by a developer for Spyro, Year of the dragon, their copy and crack protection schemes were able to prevent a crack from being released for over 2 months after the game came out. Such protection did not inconvinience legitimate users AT ALL.
http://www.gamasutra.com/features/20011017/dodd_01.htm
Gameboy won because it had VASTLY superior battery life. You had to put 6 AAs in the game gear, and it went through them in about 2 hours. The gameboy used 4 AAs, but got much much more life out of them. It was simply more portable.
Violent Language in media DEFINATELY effects children. A child may not be likely to stab his friend after seing it in a videogame, but he is probably a lot more likely to yell "Die Bitch" after hearing it in Unreal Tournament.
This is true, but more colour depth is often needed in compositing work. It's not uncommon for a visual effects shot to be handled at 16 bits per channel, or twice the colour resolution of a 24 bit image. The reason is that it has a greater dynamic range. If you add two bright pixels together, the result will be white. But with more bits per channel, the pixels will be brighter than white, and still maintain values relative to other pixels, so that if you darken them later, no information is lost.
Visually, 24 and 48 bit colour are indistinguishable.
4:2:2 and 4:1:1 colour sampling
on
RGB to become RGBCMY
·
· Score: 4, Informative
NTSC throws away 3/4 of the colour information, and even HD throws away Half. From the article, it seems as if the chip is doing a lot of guessing and not "really" incresing the colour resolution. This sounds like a good way to go, since the Codec on the DVD won't have to deal with those extra colours; it's handled at display.
As much as you all may moan at the thought of no more adventure games, the fact is that many simply can't compete in the gaming industry these days. With all the 3D shooters and such, an average gamer will not give much thought to an adventure game. Add on to the fact that they have little or no replay value, I'm not suprised that most gamers turn to MMORPGs and FPSs.
Games like Curse of Monkey island were excelent, but just couldn't compete. It's no fault of lucasarts. You have to sell games to make money, and adventure games did not sell enough to cover increasing costs.
Game reviews are not always subjective. A review could point out bugs in the game, describe the style of play, or explain the controls. Such things are facts and not subject to interpretation, and can very well influence somebody's decision to purchase.
You all strive to point out examples when P2P is beneficial. Don't you think this is troubling when legal use is the exception, not the norm?
I have issues with P2P apps such as kazah because it's much more difficult to track users sharing illegally. At least with Bittorrent, there is a central server that can be held accountable and shut down, or websites that distribute torrents, such as supernova.org. I don't think it's unreasonalbe at all to ban P2P applications that follow the kazah model.
Quitting television is *very* difficult, and takes effort and sacrifice.
Very true. I can't even think of what I'd do if I missed an episode of the Real World.
How exactly would the Xbox 2 be able to emulate a game like Halo, which copies map data to the hard disk, when the Xbox 2 will NOT have a hard disk?
It blows my mind to think that VUG would "sit on" such a big game and not make any money off of it for 6 months when they certainly could use the cash. Does this make sense to anybody else? It doesn't to me.
My general lack of interest in new Halo videos comes from the fact that original material is hard to come by. Red vs Blue was great when it came out, but I really have no desire to see half a dozen other series done the same way. In fact, I lost interest in Red vs Blue once the novelty wore off.
Every so often, something new does come by that catches my interest, but it's pretty rare now. The most recent Halo video that I enjoyed and actually saved to my hard disk was Legend 2. http://www2.mythica.org/halo/hbo/Halo_Legend2.mov
Star Wars did a much better job of keying in my opinion. Quite often the edges of the actors in Sky Captain looked pretty fake.
The Sims 2, released on 17 September...
It's sept 17th already? Damn man, I guess playing the Sims really did consume days of my life.
(Thats why we're still cooking over fire stoves (after the wood industry prevented any electrical ovens ever being developed)
Perhaps we cook over gas stoves now because Natural gas is is cheaper and more efficient than an electic stove. Cleaner if the electricity comes from a coal or oil power plant.
ALL COPY PROTECTION DOES IS INCONVENIENCE THE LEGITIMATE USER This is untrue. If you read this article by a developer for Spyro, Year of the dragon, their copy and crack protection schemes were able to prevent a crack from being released for over 2 months after the game came out. Such protection did not inconvinience legitimate users AT ALL. http://www.gamasutra.com/features/20011017/dodd_01 .htm
Gameboy won because it had VASTLY superior battery life. You had to put 6 AAs in the game gear, and it went through them in about 2 hours. The gameboy used 4 AAs, but got much much more life out of them. It was simply more portable.
Violent Language in media DEFINATELY effects children. A child may not be likely to stab his friend after seing it in a videogame, but he is probably a lot more likely to yell "Die Bitch" after hearing it in Unreal Tournament.
This is true, but more colour depth is often needed in compositing work. It's not uncommon for a visual effects shot to be handled at 16 bits per channel, or twice the colour resolution of a 24 bit image. The reason is that it has a greater dynamic range. If you add two bright pixels together, the result will be white. But with more bits per channel, the pixels will be brighter than white, and still maintain values relative to other pixels, so that if you darken them later, no information is lost. Visually, 24 and 48 bit colour are indistinguishable.
NTSC throws away 3/4 of the colour information, and even HD throws away Half. From the article, it seems as if the chip is doing a lot of guessing and not "really" incresing the colour resolution. This sounds like a good way to go, since the Codec on the DVD won't have to deal with those extra colours; it's handled at display.
I doubt the majority of people either have a machine overseas, or know how to SSH to one. I also doubt they want to watch the games on their computer.
As much as you all may moan at the thought of no more adventure games, the fact is that many simply can't compete in the gaming industry these days. With all the 3D shooters and such, an average gamer will not give much thought to an adventure game. Add on to the fact that they have little or no replay value, I'm not suprised that most gamers turn to MMORPGs and FPSs. Games like Curse of Monkey island were excelent, but just couldn't compete. It's no fault of lucasarts. You have to sell games to make money, and adventure games did not sell enough to cover increasing costs.
Game reviews are not always subjective. A review could point out bugs in the game, describe the style of play, or explain the controls. Such things are facts and not subject to interpretation, and can very well influence somebody's decision to purchase.
You all strive to point out examples when P2P is beneficial. Don't you think this is troubling when legal use is the exception, not the norm? I have issues with P2P apps such as kazah because it's much more difficult to track users sharing illegally. At least with Bittorrent, there is a central server that can be held accountable and shut down, or websites that distribute torrents, such as supernova.org. I don't think it's unreasonalbe at all to ban P2P applications that follow the kazah model.