I TOLD YOU! Why wouldn't anyone listen? See what happens when the LHC opened a warp hole to Cybertron? Now they'll come back for vengeance, and they won't care if they're autobot or decepticon, for this dispicable act. They'll know that I stood against the LHC, and they'll ensure that I have a place in rounding up you for work in their salt mines. I for one welcome our robotic overlords.
Find something people will buy. Don't give them the best quality that you can initially. Intentionally make it defective by design. Sell them that stuff. Come back a year later, remove the defects, and people may buy it again!
I'm not so sure that it is good to convict someone of a crime, but it is pretty accurate. It is simple to do with a brain scan too.
1) Hook person up to a brain scanner.
2) Show the person random images of places they never seen until their brain doesn't care anymore.
3) Show the person an image of a place they've seen, and it will trigger thoughts.
It is helpful for interrogation. It is a bit spooky to use for crimes.
I know general principals in evolution. The only thing I have against the word evolution being thrown around so much is that people use it for different things. For example last year the news was reporting,"Over fished species are showing signs of hyper evolution." They said this because weird genes are expressing themselves. They implied that when a species gets low on population that they evolve faster. As an arm chair scientist, I rather see this as the inbred effect that when there is less DNA in the gene pool that genes are expressed strongly for several reasons. I wouldn't call it evolution as much as gene loss or genetic erosion. I just think that the word evolution is overused.
I also know creationism happened. The thing that strikes me is that non-Christian accounts of creationism would be taken in also. It said Muslim, but why stop there. Why not throw in other man made religions too? There is no end to the number of ways that the universe can be created when you use man made religions. I mean having all sorts of different theories on reality through string theory is bad enough. When you throw the scientific method out the window, you're not left with something that should be taught in a science course.
I discovered a game development gem of WOW
on
The Development of Braid
·
· Score: 1, Informative
When you are by yourself hunting in other MMOGS and you run across a rare item, it is fun. When you play WOW and have 39 other players around when you win the roll for a rare item, people congratulate you. It is a bigger reward to find your rare in front of a group of people.
It reminds me of Asheron's Call 1 with server wide messages when you did something big. Everyone on the server got to see your character's name. It made the person who got it more famous, and it makes people who saw it think to themselves,"Someday I may be able to have my own server wide message." I'm just now realizing the psychology of having a reward in front of other people makes the reward even better.
I don't feel the need to echo others. I'll just give points people haven't brought up. Warning:I'm going to get a bit abstract.
If you're 30+, you lived through it all. 2d games are great because there are only so many situations you can put someone through in 2d without tacking on a big storyline. 3d games opened up a whole new realm of possibilities, but opened up even more challenges. How do you control the camera? How do you move around? If you mess up some basic things making a 3d game, you can't build a fun game on top of it. It is more challenging, but it can be more rewarding too.
I mean games are getting better especially with hardware progressing so far, but there is a lot of garbage being made. I think there is 2 main reasons for garbage games. 1) Indie developers don't have the funds to make the basics 2) Corporations do not have the inspiration to try new things and get off tried and true formulas.
The control system on NES is cerebral in that it doesn't have a lot of bu which forced game designers to be tighter in their game play. The reason I dislike playing many 3d games so much is that game designers feel that because the joystick has 8 buttons and 6 axis of control that they have to use them all... This leads to sloppy games where one button is overpowered for example.
There is a lot of good games in the past. If you go back too much earlier than the NES or c64, the hardware restrictions are such that in all likely hood a better game has been made in its genre. Too bad video games don't have a 20 year copyright on them such that any video game from 20 years ago or before is public domain. If this was the case, computers could be sold with a library of video games installed on them, and then reviews could be made that explained what video games were the best. Also, if a video game from 20+ years ago is too good, modern publishers wouldn't be trying to remake it unless they knew they could do better.
Out of interest, how do you rationalise something other than God creating life?
I don't understand the question. Can you be more verbose?
The Bible doesn't say anything against people creating life. People create robots, and robots can create robots.
I think many people should be doing this because it is similar to the Star Trek theory that life could come out in Silicon or something we do not know it as. Of course, I think science should also try and database as many species as it can especially since many species are dying off before they're being cataloged. We should strive to know all the viable lifeforms possible even if they're extinct or not a species yet. I think this is one of the reasons why SciFi and Fantasy books and games are so fun, to see what it is like interacting with different life forms.
As for the impact this has on people's belief on God. Personally, I know God exists, and it wouldn't shake my faith even if people start printing out lifeforms from their computer. Maybe I'll find people trying to reason away God more annoying, but it isn't my place to judge.
And every Tom, Dick and Harry who creates webpages. Oh and Google is competing with Verizon and AT&T... Maybe because Google has so many competitors that the competitors are trying to indirectly litigate.
I'm not quite a Google fanboi, but I can't figure out how Google is stopping others from innovating.
Turbine and Blizzard are my two favorite game development companies now. As for a community contact, Ken Troop of Turbine is a eloquent speaker. I wish I knew what happened to him. I had his email. I want to hear more from Turbine and Blizzard. I wish they'd email me directly or hire me. I can program my own games, but I'm much more deadly as a designer so my time isn't being wasted on grunt coding. If you want to see my stuff, it is at roamingdragon.com
I honestly think a solo programmer still has potential to make a MMO in the current climate. The whole action market is untapped. If you know the right coding theories, you can get 50ms ping times between players. Action games only need like a 150ms ping times to be playable.
The big thing that I am bringing to the table is a 1000 players in the same fight broadband only algorithm. I have some major back server theory that reduces the load on the server by several orders of magnitude, but no one but your accountant cares about keeping the bandwith low on the main servers.
I just finished updating my old animation maker tonight. Next week I plan on knocking off some bullet lists of things I need to do in order for my game to be fun. My game is online playable, but it is missing blocking, most of the fighters, some animations, and some small tweaks. Realistically, I can't possibly have something demoable in under 3 months, but I am also not looking past a year to be finished with beta.
You're probably wondering why I am rambling, but it is because I'm a hardcore gamer. I pay attention to the big guys because to compete, you gotta do certain things about as good as they are. I almost was the first to have a graphical MMORPG on the market back before UO came out, and I quit my game when they got into it. It was dumb because I could have had a fun game out, but I laid down my gloves because I thought I'd get hurt in the ring. Nowadays, the only action MMO that I know of is PlanetSide. And as fun as PlanetSide is, it is repetitive and lets you level too fast.
I'm trying to get in with Blizzard or Turbine as a JR Game Dev who gets paid like 25k a year. All I want is enough money to buy food, rent and get to work. The trick is that I am a wealth of information about game design. I can criticize and analyze games at all stages of the production. I'm not looking for creative control, but just some input/output on the games. Too bad Turbine doesn't remember me from when I gave them many good ideas on the game developer forums. Too bad Blizzard doesn't want to take a chance with a guy that was big with War3/SC.
I'm looking forward to being a threat in SC2. I have two routes. I could just go for the top of the ladder again like War3/SC1. Or I could make a website dedicated to strategies like the old Warcraftstrategy.com site. I have two world class players as my 3v3 allies who also have tasted #1 1v1 ladder themselves. So in 3v3, we're pretty much impossible to defeat unless they're screwing around because they're bored. If I make a strategy site, it will hurt my game play as people will know my strats. I can't make it multiplayer strategy because it is unfair to my 3v3 partners. So I am thinking of making a 1v1 strategy site and making it good just to get the attention of Blizzard.
Anyway, why am I so excited? It is because I play video games until they bore me. And when they bore me, I either get a new game, or develop my own. I have a thirst for a 1,500 player in one room fighter, so I am making one. My real thirst is for a MMOG with a fighter as its core combat system. My goal is to make a game that you can spend your entire life playing and not get bored. The thing with MMOGS is that the bigger the game is, the more important your rares are to you personally because you're going to use them longer. Anyway, I rambled enough. I just have no one in the industry to talk to about game development so I guess I just ramble here.
Ninja Gaiden 1 for NES with the three bosses?
If so, you brought up point #1 of what I was going to post here.
Back in the NES days, part of the magic was getting your but kicked by a game. You either retried the stage a hundred times or you didn't progress. I think it was partially because game designers were still thinking in the coinop mentality, but that is beside the point. The point I am making is that some NES games were super hard like Ghosts and Goblins, or MegaMan 1 Dr Wiley stage.
Today's games are the complete opposite. Want to get to level 100 in WOW? Just keep killing stuff. There is no challenge, but you're guaranteed to see the end of the game if you put in your time.
This is one of the reasons I'm making my game. My theory is that the market is poised for a MMOG that combines elements of action with elements of RPG power gain. If you're good at action games, you can do content that is designed for higher levels. If you're not good at action games then you concentrate more on the RPG powergain to get you moving along. You lose the boredom of a grind because it is action levels, but if you get stuck on something, you just go level some and try the action level again later.
The coolest thing with online fighters is that they can hold 1000 players in a small area all fighting at once instead of like 64. The trick is that you only need to worry about people near you, so you can send packets increasingly at lower intervals the farther they are from you. I'm one of the few people that even knows this. My website is www.roamingdragon.com. I have all the hard parts done. I'll be doing beta on the web in like a year.
I think it'd be pretty cool if I had a solar powered system on my tomb where people could watch videos and hear my take on my life and times. Sure it'd take some money to upkeep, but I see the biggest problem in data decay. In 100+ years, will people be able to still watch?
I called in and asked,"Can you give me my password?"
Him "Ok give us your information."
Me: I gave him my information.
Him"You want your password now?"
Me:"Yes please."
Him,"Biteme."
Me:"What?"
Him,"Biteme is your password."
Me,"Oh... Thanks..."
I made a mental note,"Do not make passwords that will embarrass me if I have to call in the phone"
Unless the machine does physical slight of hand, that method would work pretty well. If the machine does physical slight of hand, officials can check it and PES(Diebold) would get in trouble. The only problem I see is if the machine "had a bug" and "counted votes differently" than the paper trail says. When this happened, as corsec67 says in another reply, we should just count all the paper trail.
I had #1 in ladder in Starcraft in like 99. Koreans were good, but they were predictable, always muta-ling. I had a winning ratio vs pretty much everyone. I made it to the semis in the $25k Blizzard World championships, but I lost to some bad luck, and my opponent using Battlenet spies to find out my strategies. The winner, XDs Grr, I had a winning ratio against him. I won like 65% vs him.
In Warcraft 3, my 3v3 record was 200-1. I was the first to 1500 wins, and Blizzard posted it on their website. etc etc etc.
What is the point of all this? Just that I have appreciation for game developers, and someday I hope to be world class in that too.
I played Atari from when I was 3 until I was 8(1984-C64+ 1985-NES). I can't see anyone having played more hours of it than I did. I don't know. For some reason, I wanted to be the best video game player in the world. A video game allows children an outlet to their problem solving and reflex desires. I saw Atari 2600 as something new to my generation, so I played it as hard as possible. I figured that I may not be able to compete at games that have been around longer than I have because people had the age advantage on me. But video games were fresh so I put all my effort in them to get better. I was #1 in Starcraft for a while, and #1 in Warcraft 3 for a while too.
But as cool as it sounds to be the best in video games in the world... It really is hard to rate a video game player. You have all different genre of games.
No one probably cares, but I have memories. One of the memories was 1983 when I thought Atari 2600 should just keep making games. I never thought to myself that the video games could get better though with more powerful computing. Just breathing in today's world is living the dream for a video game player. And once you played out all the video games, you have the potential to make games too.
We have so many plants out there that common people just call them weeds because it'd be too hard to learn names for everything. If you had a hand held device that told you what type of plant you're looking at, you could have names for everything. There is a lot of potential for things like this.
I TOLD YOU! Why wouldn't anyone listen? See what happens when the LHC opened a warp hole to Cybertron? Now they'll come back for vengeance, and they won't care if they're autobot or decepticon, for this dispicable act. They'll know that I stood against the LHC, and they'll ensure that I have a place in rounding up you for work in their salt mines. I for one welcome our robotic overlords.
Find something people will buy. Don't give them the best quality that you can initially. Intentionally make it defective by design. Sell them that stuff. Come back a year later, remove the defects, and people may buy it again!
I'm not so sure that it is good to convict someone of a crime, but it is pretty accurate. It is simple to do with a brain scan too.
1) Hook person up to a brain scanner.
2) Show the person random images of places they never seen until their brain doesn't care anymore.
3) Show the person an image of a place they've seen, and it will trigger thoughts.
It is helpful for interrogation. It is a bit spooky to use for crimes.
I know general principals in evolution. The only thing I have against the word evolution being thrown around so much is that people use it for different things. For example last year the news was reporting,"Over fished species are showing signs of hyper evolution." They said this because weird genes are expressing themselves. They implied that when a species gets low on population that they evolve faster. As an arm chair scientist, I rather see this as the inbred effect that when there is less DNA in the gene pool that genes are expressed strongly for several reasons. I wouldn't call it evolution as much as gene loss or genetic erosion. I just think that the word evolution is overused.
I also know creationism happened. The thing that strikes me is that non-Christian accounts of creationism would be taken in also. It said Muslim, but why stop there. Why not throw in other man made religions too? There is no end to the number of ways that the universe can be created when you use man made religions. I mean having all sorts of different theories on reality through string theory is bad enough. When you throw the scientific method out the window, you're not left with something that should be taught in a science course.
When you are by yourself hunting in other MMOGS and you run across a rare item, it is fun. When you play WOW and have 39 other players around when you win the roll for a rare item, people congratulate you. It is a bigger reward to find your rare in front of a group of people.
It reminds me of Asheron's Call 1 with server wide messages when you did something big. Everyone on the server got to see your character's name. It made the person who got it more famous, and it makes people who saw it think to themselves,"Someday I may be able to have my own server wide message." I'm just now realizing the psychology of having a reward in front of other people makes the reward even better.
Why don't you take me to Love me town.
I don't feel the need to echo others. I'll just give points people haven't brought up. Warning:I'm going to get a bit abstract.
If you're 30+, you lived through it all. 2d games are great because there are only so many situations you can put someone through in 2d without tacking on a big storyline. 3d games opened up a whole new realm of possibilities, but opened up even more challenges. How do you control the camera? How do you move around? If you mess up some basic things making a 3d game, you can't build a fun game on top of it. It is more challenging, but it can be more rewarding too.
I mean games are getting better especially with hardware progressing so far, but there is a lot of garbage being made. I think there is 2 main reasons for garbage games. 1) Indie developers don't have the funds to make the basics 2) Corporations do not have the inspiration to try new things and get off tried and true formulas.
The control system on NES is cerebral in that it doesn't have a lot of bu which forced game designers to be tighter in their game play. The reason I dislike playing many 3d games so much is that game designers feel that because the joystick has 8 buttons and 6 axis of control that they have to use them all... This leads to sloppy games where one button is overpowered for example.
There is a lot of good games in the past. If you go back too much earlier than the NES or c64, the hardware restrictions are such that in all likely hood a better game has been made in its genre. Too bad video games don't have a 20 year copyright on them such that any video game from 20 years ago or before is public domain. If this was the case, computers could be sold with a library of video games installed on them, and then reviews could be made that explained what video games were the best. Also, if a video game from 20+ years ago is too good, modern publishers wouldn't be trying to remake it unless they knew they could do better.
And it is cheaper still to have a drinking bird do your remote work.
Out of interest, how do you rationalise something other than God creating life?
I don't understand the question. Can you be more verbose?
The Bible doesn't say anything against people creating life. People create robots, and robots can create robots.
I think many people should be doing this because it is similar to the Star Trek theory that life could come out in Silicon or something we do not know it as. Of course, I think science should also try and database as many species as it can especially since many species are dying off before they're being cataloged. We should strive to know all the viable lifeforms possible even if they're extinct or not a species yet. I think this is one of the reasons why SciFi and Fantasy books and games are so fun, to see what it is like interacting with different life forms.
As for the impact this has on people's belief on God. Personally, I know God exists, and it wouldn't shake my faith even if people start printing out lifeforms from their computer. Maybe I'll find people trying to reason away God more annoying, but it isn't my place to judge.
And every Tom, Dick and Harry who creates webpages. Oh and Google is competing with Verizon and AT&T... Maybe because Google has so many competitors that the competitors are trying to indirectly litigate.
I'm not quite a Google fanboi, but I can't figure out how Google is stopping others from innovating.
We require more Vespene Gas.
And it is a big ass table.
Turbine and Blizzard are my two favorite game development companies now. As for a community contact, Ken Troop of Turbine is a eloquent speaker. I wish I knew what happened to him. I had his email. I want to hear more from Turbine and Blizzard. I wish they'd email me directly or hire me. I can program my own games, but I'm much more deadly as a designer so my time isn't being wasted on grunt coding. If you want to see my stuff, it is at roamingdragon.com
I honestly think a solo programmer still has potential to make a MMO in the current climate. The whole action market is untapped. If you know the right coding theories, you can get 50ms ping times between players. Action games only need like a 150ms ping times to be playable.
The big thing that I am bringing to the table is a 1000 players in the same fight broadband only algorithm. I have some major back server theory that reduces the load on the server by several orders of magnitude, but no one but your accountant cares about keeping the bandwith low on the main servers.
I just finished updating my old animation maker tonight. Next week I plan on knocking off some bullet lists of things I need to do in order for my game to be fun. My game is online playable, but it is missing blocking, most of the fighters, some animations, and some small tweaks. Realistically, I can't possibly have something demoable in under 3 months, but I am also not looking past a year to be finished with beta.
You're probably wondering why I am rambling, but it is because I'm a hardcore gamer. I pay attention to the big guys because to compete, you gotta do certain things about as good as they are. I almost was the first to have a graphical MMORPG on the market back before UO came out, and I quit my game when they got into it. It was dumb because I could have had a fun game out, but I laid down my gloves because I thought I'd get hurt in the ring. Nowadays, the only action MMO that I know of is PlanetSide. And as fun as PlanetSide is, it is repetitive and lets you level too fast.
I'm trying to get in with Blizzard or Turbine as a JR Game Dev who gets paid like 25k a year. All I want is enough money to buy food, rent and get to work. The trick is that I am a wealth of information about game design. I can criticize and analyze games at all stages of the production. I'm not looking for creative control, but just some input/output on the games. Too bad Turbine doesn't remember me from when I gave them many good ideas on the game developer forums. Too bad Blizzard doesn't want to take a chance with a guy that was big with War3/SC.
I'm looking forward to being a threat in SC2. I have two routes. I could just go for the top of the ladder again like War3/SC1. Or I could make a website dedicated to strategies like the old Warcraftstrategy.com site. I have two world class players as my 3v3 allies who also have tasted #1 1v1 ladder themselves. So in 3v3, we're pretty much impossible to defeat unless they're screwing around because they're bored. If I make a strategy site, it will hurt my game play as people will know my strats. I can't make it multiplayer strategy because it is unfair to my 3v3 partners. So I am thinking of making a 1v1 strategy site and making it good just to get the attention of Blizzard.
Anyway, why am I so excited? It is because I play video games until they bore me. And when they bore me, I either get a new game, or develop my own. I have a thirst for a 1,500 player in one room fighter, so I am making one. My real thirst is for a MMOG with a fighter as its core combat system. My goal is to make a game that you can spend your entire life playing and not get bored. The thing with MMOGS is that the bigger the game is, the more important your rares are to you personally because you're going to use them longer. Anyway, I rambled enough. I just have no one in the industry to talk to about game development so I guess I just ramble here.
Ninja Gaiden 1 for NES with the three bosses?
If so, you brought up point #1 of what I was going to post here.
Back in the NES days, part of the magic was getting your but kicked by a game. You either retried the stage a hundred times or you didn't progress. I think it was partially because game designers were still thinking in the coinop mentality, but that is beside the point. The point I am making is that some NES games were super hard like Ghosts and Goblins, or MegaMan 1 Dr Wiley stage.
Today's games are the complete opposite. Want to get to level 100 in WOW? Just keep killing stuff. There is no challenge, but you're guaranteed to see the end of the game if you put in your time.
This is one of the reasons I'm making my game. My theory is that the market is poised for a MMOG that combines elements of action with elements of RPG power gain. If you're good at action games, you can do content that is designed for higher levels. If you're not good at action games then you concentrate more on the RPG powergain to get you moving along. You lose the boredom of a grind because it is action levels, but if you get stuck on something, you just go level some and try the action level again later.
The coolest thing with online fighters is that they can hold 1000 players in a small area all fighting at once instead of like 64. The trick is that you only need to worry about people near you, so you can send packets increasingly at lower intervals the farther they are from you. I'm one of the few people that even knows this. My website is www.roamingdragon.com. I have all the hard parts done. I'll be doing beta on the web in like a year.
I think it'd be pretty cool if I had a solar powered system on my tomb where people could watch videos and hear my take on my life and times. Sure it'd take some money to upkeep, but I see the biggest problem in data decay. In 100+ years, will people be able to still watch?
I called in and asked,"Can you give me my password?"
Him "Ok give us your information."
Me: I gave him my information.
Him"You want your password now?"
Me:"Yes please."
Him,"Biteme."
Me:"What?"
Him,"Biteme is your password."
Me,"Oh... Thanks..."
I made a mental note,"Do not make passwords that will embarrass me if I have to call in the phone"
Unless the machine does physical slight of hand, that method would work pretty well. If the machine does physical slight of hand, officials can check it and PES(Diebold) would get in trouble. The only problem I see is if the machine "had a bug" and "counted votes differently" than the paper trail says. When this happened, as corsec67 says in another reply, we should just count all the paper trail.
How was I #1 in Starcraft?
I had #1 in ladder in Starcraft in like 99. Koreans were good, but they were predictable, always muta-ling. I had a winning ratio vs pretty much everyone. I made it to the semis in the $25k Blizzard World championships, but I lost to some bad luck, and my opponent using Battlenet spies to find out my strategies. The winner, XDs Grr, I had a winning ratio against him. I won like 65% vs him.
In Warcraft 3, my 3v3 record was 200-1. I was the first to 1500 wins, and Blizzard posted it on their website. etc etc etc.
What is the point of all this? Just that I have appreciation for game developers, and someday I hope to be world class in that too.
I played Atari from when I was 3 until I was 8(1984-C64+ 1985-NES). I can't see anyone having played more hours of it than I did. I don't know. For some reason, I wanted to be the best video game player in the world. A video game allows children an outlet to their problem solving and reflex desires. I saw Atari 2600 as something new to my generation, so I played it as hard as possible. I figured that I may not be able to compete at games that have been around longer than I have because people had the age advantage on me. But video games were fresh so I put all my effort in them to get better. I was #1 in Starcraft for a while, and #1 in Warcraft 3 for a while too.
But as cool as it sounds to be the best in video games in the world... It really is hard to rate a video game player. You have all different genre of games.
No one probably cares, but I have memories. One of the memories was 1983 when I thought Atari 2600 should just keep making games. I never thought to myself that the video games could get better though with more powerful computing. Just breathing in today's world is living the dream for a video game player. And once you played out all the video games, you have the potential to make games too.
The trash is people.
I was thinking,"Sell people new species of insect from the rainforest, and that could help preserve it."
Play poker for a living.
We have so many plants out there that common people just call them weeds because it'd be too hard to learn names for everything. If you had a hand held device that told you what type of plant you're looking at, you could have names for everything. There is a lot of potential for things like this.