If you want to go by stats only, no, it isn't impressive. However, take into account the actual quality that the GC was able to produce, is 10x-15x really required for a good gaming experience or is 2.5x capable? Why are people still playing old games via emulation, or buying compilations from the past? Some people don't need to be impressed by visuals anymore.
This doesn't sound like the Rare that we all know. As much as they wanted to get away from Nintendo, Microsoft's management methods are taking a toll on their quality output. In the past two years, look how many games they've released. When in their history have that many games ever been released? And look at the reviews for those games. Things are not as they once were.
That article is extremely short and not really informative. Obviously a serious study would involve more than one random encounter at each store. People have bad days, or there are new hires, and that could be in effect here.
I work at one of those stores, and we aren't obligated to recommend anything that we ourselves wouldn't buy. There's a fine line between getting sales and taking advantage of people. Biased opinions are always going to exist in game retail, you don't need to play dumb to figure that out.
Um, this is not a sequel to ICO, it just happens to look similar and is being made by the same development house, but it is not a continuation of the story at all.
this was done already with the Dreamcast and Pc versions of Quake3. The PC people just had to download the dreamcast map packs, but they could play each other online.
When something like this happens it becomes amazingly clear that an industry can die. This type of car shows how quickly a hybrid car could kill the the heavy dependence on gas, but the electric companies go crazy.
It's a fine line of balance, but it all comes down to politics and everyone knows it.
First off, that was barely an article and nothing at all for the masses to be made aware of.
His complaints are more with the inherent nature of realistic games, but Zelda still isn't at that point. It's pretty clear that despite a more realistic look, almost everything in the game is stylized to a degree.
Some people complain just to get attention, the least he could have done is have a decent arguement.
Nokia had a lot going against them in the market. Poor product reviews, terrible product design and a fairly high price tag are not going to sell systems.
This possible redesign should be a product overhaul. It's not as if they can turn a blind eye to customer response to the problems with the current product and expect to succeed.
Their competition has increased, and there are a total of four major handhelds fighting for market share, GBASP, DS, NGage, and the PSP which has yet to arrive but isn't far off. The new handhelds offer a lot, and if the NGage isn't something great Nokia can expect that their time in the handheld department has come to a close.
If this is how they want to change their business structure, that's fine. It does seem strange that a company that has acquired much profit from offline games would make this decision.
It just comes down to direction. Nintendo is trying something different, so it isn't too shocking that Square-Enix is as well. The most shocking thing that both are doing are turning away from proven forms of capital.
There simply needs to be a point when people will stop accepting what has been going on in this industry.
Just because it seems that crunch sessions are always some part of a development cycle does not mean that it should be accepted. If anything, the continuous nature of it should lead to methods of prevention, such as allowing for a longer development time.
This is one of the first things that they teach us as a graphic designer. You design for the consumer, not the client's obscene wishes. That's all fine and dandy that he doesn't want it any bigger, but your target demographic is going to have a shit.
If the engineers cannot stand up to push a design change due to the iron fist ruling at Sony, they are failing at their job. Being ignorant to outside input is just as troublesome.
The article was a nice read. It isn't that often that a developer tells you about their experience. While it wasn't that indepth, it covers enough topics to make it worth reading.
Their point about reviews was valid though. It seems that nothing is reviewed for what it is, but rather on everything that it isn't.
This exact tactic is employed in RE4 to great effect.
The authors description wasn't really a desire for interactive cut scenes, but rather just the ability to always play all the time without being pulled out of the experience by a cutscene.
This game has taken me away from my task of beating Metroid Prime 2. The challenge is great, and the amount of fun and accomplishment experienced while playing is so refreshing when compared to the previous games. The fast pace is perfect.
The game is hard too. I'm 6 hours into it and have died 10 times already.
I'm curious as to how the PS2 is going to handle this game.
I still think that the analog controller for the Sega Saturn was the most comfortable. It more or less is what you describe in the first two paragraphs.
Children have the urge to learn and to try new things, for no other reason then they don't worry about a bad outcome, because any outcome is thrilling to them.
Case in point is videogames. A child is definately going to pick up how a videogame works without any prior experience easier than a 30+ year old who has never touched them.
This is not to say that being cautious is terrible, but in this situation it is prohibitive to change.
The problem is that a majority of people who buy HDTVs are not viewing HD broadcasts, just stretched SD broadcasts.
If you want to go by stats only, no, it isn't impressive. However, take into account the actual quality that the GC was able to produce, is 10x-15x really required for a good gaming experience or is 2.5x capable? Why are people still playing old games via emulation, or buying compilations from the past? Some people don't need to be impressed by visuals anymore.
After all these years, they just couldn't take it anymore. They need the predator cloaking device.
This doesn't sound like the Rare that we all know. As much as they wanted to get away from Nintendo, Microsoft's management methods are taking a toll on their quality output. In the past two years, look how many games they've released. When in their history have that many games ever been released? And look at the reviews for those games. Things are not as they once were.
That article is extremely short and not really informative. Obviously a serious study would involve more than one random encounter at each store. People have bad days, or there are new hires, and that could be in effect here.
I work at one of those stores, and we aren't obligated to recommend anything that we ourselves wouldn't buy. There's a fine line between getting sales and taking advantage of people. Biased opinions are always going to exist in game retail, you don't need to play dumb to figure that out.
Um, this is not a sequel to ICO, it just happens to look similar and is being made by the same development house, but it is not a continuation of the story at all.
Just want to get that clear.
this was done already with the Dreamcast and Pc versions of Quake3. The PC people just had to download the dreamcast map packs, but they could play each other online.
Sega did this already with the Panzer Dragoon games. It's a weird hybrid language of Japanese and German, but it's definately not real.
Because we all need a $250 remote. The PSP is something that should never end up inbetween the couch cushions.
People sure are hacking this thing for all it's worth.
When something like this happens it becomes amazingly clear that an industry can die. This type of car shows how quickly a hybrid car could kill the the heavy dependence on gas, but the electric companies go crazy. It's a fine line of balance, but it all comes down to politics and everyone knows it.
First off, that was barely an article and nothing at all for the masses to be made aware of.
His complaints are more with the inherent nature of realistic games, but Zelda still isn't at that point. It's pretty clear that despite a more realistic look, almost everything in the game is stylized to a degree.
Some people complain just to get attention, the least he could have done is have a decent arguement.
Nokia had a lot going against them in the market. Poor product reviews, terrible product design and a fairly high price tag are not going to sell systems.
This possible redesign should be a product overhaul. It's not as if they can turn a blind eye to customer response to the problems with the current product and expect to succeed.
Their competition has increased, and there are a total of four major handhelds fighting for market share, GBASP, DS, NGage, and the PSP which has yet to arrive but isn't far off. The new handhelds offer a lot, and if the NGage isn't something great Nokia can expect that their time in the handheld department has come to a close.
There is video on cube.ign.com of the entire keynote, broken up into a few separate files, complete with the zelda trailer.
Honestly, this shouldn't have taken this long to come to fruitation.
Microsoft has chosen a feature that not only makes sense, but saves time, hd space, and hopefully hastle.
If this is how they want to change their business structure, that's fine. It does seem strange that a company that has acquired much profit from offline games would make this decision.
It just comes down to direction. Nintendo is trying something different, so it isn't too shocking that Square-Enix is as well. The most shocking thing that both are doing are turning away from proven forms of capital.
That article didn't really provide much information. Everything was related to this DOA tournament and can basically be broken down into this:
Most of the people involved will be Americans, latency issues, and costumes. The last question involves Tekken and is present just to flatter the him.
There simply needs to be a point when people will stop accepting what has been going on in this industry.
Just because it seems that crunch sessions are always some part of a development cycle does not mean that it should be accepted. If anything, the continuous nature of it should lead to methods of prevention, such as allowing for a longer development time.
This is one of the first things that they teach us as a graphic designer. You design for the consumer, not the client's obscene wishes. That's all fine and dandy that he doesn't want it any bigger, but your target demographic is going to have a shit.
If the engineers cannot stand up to push a design change due to the iron fist ruling at Sony, they are failing at their job. Being ignorant to outside input is just as troublesome.
The article was a nice read. It isn't that often that a developer tells you about their experience. While it wasn't that indepth, it covers enough topics to make it worth reading.
Their point about reviews was valid though. It seems that nothing is reviewed for what it is, but rather on everything that it isn't.
This exact tactic is employed in RE4 to great effect.
The authors description wasn't really a desire for interactive cut scenes, but rather just the ability to always play all the time without being pulled out of the experience by a cutscene.
This game has taken me away from my task of beating Metroid Prime 2. The challenge is great, and the amount of fun and accomplishment experienced while playing is so refreshing when compared to the previous games. The fast pace is perfect. The game is hard too. I'm 6 hours into it and have died 10 times already. I'm curious as to how the PS2 is going to handle this game.
never heard of it
those issues in Halo 2 are software related. Blame Microsoft's desire to bring it to market before working out the kinks.
I still think that the analog controller for the Sega Saturn was the most comfortable. It more or less is what you describe in the first two paragraphs.
Children have the urge to learn and to try new things, for no other reason then they don't worry about a bad outcome, because any outcome is thrilling to them.
Case in point is videogames. A child is definately going to pick up how a videogame works without any prior experience easier than a 30+ year old who has never touched them.
This is not to say that being cautious is terrible, but in this situation it is prohibitive to change.