I hope you realize that you just argued that the theory of evolution is wrong by describing the theory exactly. Using a textbook example as a counter example is really counterproductive for an argument.
>and yes Jar-Jar is there albeit briefly
Please tell me he is being torn apart by something that could have oozed out of an H.P. Lovecraft novel.
Atroo rolled into the room and saw something so horrifying it was frozen in shock. Jar-Jar's body was there, lying on the ground, looking as if its head had been sucked off!
The problem with a randomly generated map is that you can't have a really detailed map and it just becomes repetative eventually (see Diablo II, Sodier of Fortune II).
You mentioned Zelda. The game I'm designing would look like Zelda at first glance (post 64). In the Zelda games, you could get by without incresing your HCP's, but the fights became harder and you needed new and different weapons/skills to defeat new and different enemies. I am trying to keep to that, but make character skill matter ALOT in how you play.
The "inheritance" system I have is very different from the simple one you have imagined. Instead of just starting a new character at a high level, it should make it easy to get to the same level you were already at fast, but in a way you couldn't before.
About 4 months ago I thought up a design document for an MMO that had everything I would like to see, and every couple of weeks someone comes out with an article about something I've already addressed in full, with improvements.
An easy solution to permadeath is to not include respawns at all. Try using the D&D system, where another player must come and ressurrect you (simplied explination). The challenge is making this fun for both sides and profitable, so you don't have tons of people spamming the few people capable of rezzing with tells (I know how to address this), and you don't have people quit when they die because it takes too long to get a rez (try including about a quarter of the game as content specifically for dead people).
In terms of inheritance, you need to have a system where people *WANT* to permanently die in order to gain inheritance. How do you do this? I'll leave that for you to think of.
The objective of any permadeath feature in a game is to encourage a player not to die. The problem with most such systems are that they arn't fun when you do die, and that is exactly the opposite of what you want a game to be. You want your game to be a challenge to a player, make them think and learn to play with skill. You do NOT want them to feel like they wasted their time at ANY point. No feature should be a hardship on the player, and every feature designed to make the game more difficult should be there to make the player think about how to use it to their best advantage and have fun at the same time. Almost all previous permadeath systems fail at this.
He's not talking about Mechs. He's talking about heavily armored exoskeletons that are only about twice as big as a human with modern technology reactive armor and such. Such a suit would be great for front line urban assaults because they could potentially carry alot of firepower on a fast (30 mph) agile platform. They would look more like Space Marines from Warhammer 40k.
The military is already planning on using light exoskeletons like the ones in this article 2 equipment generations from now. Early models, like these, would be big and clunky, but still able to support a large weapon. Later generations wouldn't be as powerful, but could match a soldiers leg movements exactly, be silent, and last weeks with a very small power supply.
Our guild has a member who made epic mount money this way by level 38, selling some things huge profits. I think her record was 37500% profit on one item.
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If you have to disable all that, flash better not be on my computer.
I personally don't think that showing a single image of an add for the product that you are fast forwarding over is a problem. The advertisers payed of the spot, so they should get something. The problem is if these pop-ups are interfering with normal viewing of the show.
I think it would be interesting if they did something like this for free downloads of shows. 5-10 seconds for an image of the ads that would normally be where a commercial break is. You can pay to not have the ads.
Have you tried mp3tunes.com? You buy a song or and album and can then download that song/album anywhere you want to as many times as you want to, and they come as MP3.
No I am not affiliated with mp3tunes.com.
Speaking of GW, did they fix the brokenness that was that Healing Hands spell? In the open preview event my F/Mo soloed 100 undead mobs (casters, melee, dragons...) all at once to save a wipe, and I was able to run into a group of 8 players solo and kill at least 2 every time.
I hope you realize that you just argued that the theory of evolution is wrong by describing the theory exactly. Using a textbook example as a counter example is really counterproductive for an argument.
The guys at the RIAA will be the first up against the wall when the revolution comes.
Maybe he should endorse Microsoft.
So it will run Duke Nukem Forever then?
The problem with a randomly generated map is that you can't have a really detailed map and it just becomes repetative eventually (see Diablo II, Sodier of Fortune II).
You mentioned Zelda. The game I'm designing would look like Zelda at first glance (post 64). In the Zelda games, you could get by without incresing your HCP's, but the fights became harder and you needed new and different weapons/skills to defeat new and different enemies. I am trying to keep to that, but make character skill matter ALOT in how you play.
The "inheritance" system I have is very different from the simple one you have imagined. Instead of just starting a new character at a high level, it should make it easy to get to the same level you were already at fast, but in a way you couldn't before.
About 4 months ago I thought up a design document for an MMO that had everything I would like to see, and every couple of weeks someone comes out with an article about something I've already addressed in full, with improvements.
An easy solution to permadeath is to not include respawns at all. Try using the D&D system, where another player must come and ressurrect you (simplied explination). The challenge is making this fun for both sides and profitable, so you don't have tons of people spamming the few people capable of rezzing with tells (I know how to address this), and you don't have people quit when they die because it takes too long to get a rez (try including about a quarter of the game as content specifically for dead people).
In terms of inheritance, you need to have a system where people *WANT* to permanently die in order to gain inheritance. How do you do this? I'll leave that for you to think of.
The objective of any permadeath feature in a game is to encourage a player not to die. The problem with most such systems are that they arn't fun when you do die, and that is exactly the opposite of what you want a game to be. You want your game to be a challenge to a player, make them think and learn to play with skill. You do NOT want them to feel like they wasted their time at ANY point. No feature should be a hardship on the player, and every feature designed to make the game more difficult should be there to make the player think about how to use it to their best advantage and have fun at the same time. Almost all previous permadeath systems fail at this.
Thats why they will be using linux
I swear, I must be the only person on this planet who likes the Mario Brothers movie.
He's not talking about Mechs. He's talking about heavily armored exoskeletons that are only about twice as big as a human with modern technology reactive armor and such. Such a suit would be great for front line urban assaults because they could potentially carry alot of firepower on a fast (30 mph) agile platform. They would look more like Space Marines from Warhammer 40k.
The military is already planning on using light exoskeletons like the ones in this article 2 equipment generations from now. Early models, like these, would be big and clunky, but still able to support a large weapon. Later generations wouldn't be as powerful, but could match a soldiers leg movements exactly, be silent, and last weeks with a very small power supply.
Our guild has a member who made epic mount money this way by level 38, selling some things huge profits. I think her record was 37500% profit on one item.
You turn the local observatory into a giant breast.
And this isn't even the poll.
I personally don't think that showing a single image of an add for the product that you are fast forwarding over is a problem. The advertisers payed of the spot, so they should get something. The problem is if these pop-ups are interfering with normal viewing of the show.
I think it would be interesting if they did something like this for free downloads of shows. 5-10 seconds for an image of the ads that would normally be where a commercial break is. You can pay to not have the ads.
Don't blame me, I voted for King Steve
Have you tried mp3tunes.com? You buy a song or and album and can then download that song/album anywhere you want to as many times as you want to, and they come as MP3. No I am not affiliated with mp3tunes.com.
Speaking of GW, did they fix the brokenness that was that Healing Hands spell? In the open preview event my F/Mo soloed 100 undead mobs (casters, melee, dragons...) all at once to save a wipe, and I was able to run into a group of 8 players solo and kill at least 2 every time.
IIRC a civil war is supposed to start over this
I actually own the original game, but I have never beaten it due to the fact that it is pretty incompatable with newer systems.
Being a US Citizen, I kinda have problems understanding legal documents.
Man, I want his job.
What book is this?
This is one of the first times I've read a "joke" and found it completely offensive. I can laugh at most things, but this is not one of them.