I personally prefer the European lifestyle in large built-up cities.
And some of us don't. Choice is a wonderful thing, eh? Personally, I'm working my ass off to retire early so I can get the BLEEP out of the city. The noise, the smells, the crime, the riff raff (both kinds: those with no money and those with too much)... you can keep it.
All the other issues are fixable given the political will. Yeah, yeah... I know.
1. Hire a team of 1000 programmers, artists, marketers, executives, executive's kids, executive's semi-close relatives and executive's general layabout buddies. 2. Program some game that's been done, like, a billion times. 3. Drive your employees like naked slave children in the salt mines. 4. Profit
OK, that's four steps. So sue me. But you'll have to get in line behind Electronic Arts who will be suing me for revealing their secret corporate process.
You said it! I've got me one of those tough little Motorola phones built to military specs. So far it has survived falling down the stairs, a stampede of bison, stopping a bullet (twice) and phone calls from my mother in law. Well, OK, none of those things happened (and I'm not married), but you get my point.
I have freinds who always go on like "Oh, my phone has games".
That's because many of the problems here on Earth have *NO* solutions.
I know we all like to sit around and pretend that there's a solution for everything out there, somewhere, waiting to be found, but humanity is a seriously broken creature. We could have infinite food, power and resources, but people would still kill, rape, maim and hurt one another endlessly.
just as I've never considered following other Bible verses that suggest I keep slaves, sleep with my daughters, marry multiple wives, or stone people who lie.
Actually, the slaves, wives and stoning things do have a certain attraction.:)
For me the solution is to go ahead and make some parts of a game as hard as the developers like, but allow me to skip the section if I fail more than, say, 20 times. The only game I recall doing this is The Simpsons Hit & Run. Not a tough game, but there were a few tightly timed missions that were annoying, and I was glad to be able to skip them and come back when I was more experience with the control scheme,
This is why I like Oblivion
on
Just Let Me Play!
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· Score: 3, Interesting
You have to earn your expertise in various disciplines, but the enemies level with you, so you can attack any quest you like at the very start of the game. I closed my first Oblivion gate at level 3. I don't have to wander around and fight my way to level 99 to get into the really intyeresting areas. And the nonlinearity of everything outside the main quest is perfect for sitting dows and doing a quick quest when time permits. And you can save anywhere instead of having to play 20 minutes past where you intended to get to that frickin save point.
I've been playing way too much Oblivion, and I've already cast various Destruction spells on three people who annoyed me at work today. Well, I waved my hand and they looked at me funny when nothing happened, but you get my point... or you would if I had one. Anyway, I have to go turn my lunch into an invisibility potion so no one gives me anything to do this afternoon.
Maybe someone will build a SimCity style arcology.
And some of us don't. Choice is a wonderful thing, eh? Personally, I'm working my ass off to retire early so I can get the BLEEP out of the city. The noise, the smells, the crime, the riff raff (both kinds: those with no money and those with too much)... you can keep it.
All the other issues are fixable given the political will. Yeah, yeah... I know.
Lots and lots of Morbo laughing at puny human misery!
(rimshot)
Thank you!
I just don't get the whole BMW/MB thing. They still look like cars my grandfather would drive.
Welcome to the future, fifth Circle, second lava pit on the left. Just follow the ring tones.
Make it a 2007 Shelby Cobra GT500 and you might spark my interest. Oh, wait, I already make way more than enough to buy one myself. Never mind, Duhrl.
1. Hire a team of 1000 programmers, artists, marketers, executives, executive's kids, executive's semi-close relatives and executive's general layabout buddies.
2. Program some game that's been done, like, a billion times.
3. Drive your employees like naked slave children in the salt mines.
4. Profit
OK, that's four steps. So sue me. But you'll have to get in line behind Electronic Arts who will be suing me for revealing their secret corporate process.
Ha! I tease EA! They be my bitch.
No, no. You buy the douche bag *AND* the turd sandwich! :)
Well... that's sort of what it is, yes? :-\
Nothing wrong with scientific gameplay. :) In ES4:Oblivion, I manual save before opening any door with a red map pointer behind it.
Just buy them all. :)
I have freinds who always go on like "Oh, my phone has games".
"When do you play them," asks I.
"Oh, I never do," says they, "But it's cool."
:-\
Shut up and get back to the work pit!
As for labor conditions overseas- feh...
I know we all like to sit around and pretend that there's a solution for everything out there, somewhere, waiting to be found, but humanity is a seriously broken creature. We could have infinite food, power and resources, but people would still kill, rape, maim and hurt one another endlessly.
Thus continuing the fine tradition of Charles Darwin. So what's the problem?
The voters do a perfectly fine job of that by voting in the same idiots over and over.
Well... there's also issue about the current nonexistence of brain transplant technology.
Actually, the slaves, wives and stoning things do have a certain attraction. :)
For me the solution is to go ahead and make some parts of a game as hard as the developers like, but allow me to skip the section if I fail more than, say, 20 times. The only game I recall doing this is The Simpsons Hit & Run. Not a tough game, but there were a few tightly timed missions that were annoying, and I was glad to be able to skip them and come back when I was more experience with the control scheme,
You have to earn your expertise in various disciplines, but the enemies level with you, so you can attack any quest you like at the very start of the game. I closed my first Oblivion gate at level 3. I don't have to wander around and fight my way to level 99 to get into the really intyeresting areas. And the nonlinearity of everything outside the main quest is perfect for sitting dows and doing a quick quest when time permits. And you can save anywhere instead of having to play 20 minutes past where you intended to get to that frickin save point.
I've been playing way too much Oblivion, and I've already cast various Destruction spells on three people who annoyed me at work today. Well, I waved my hand and they looked at me funny when nothing happened, but you get my point... or you would if I had one. Anyway, I have to go turn my lunch into an invisibility potion so no one gives me anything to do this afternoon.
Shooting him in the face?
I'm not sure God is the one you should be thanking.