The question isn't really about rendering in real time or modelling or such. Its more about seeing it as it is supposed to look like, ogl or not.
There is a major problem here though... the max renderer is not the renderman renderer is not the maya renderer is not the lightwave renderer is not the game's render engine.
Basically, none of the render engines are really comparable as they all do different things differently and to different degrees of accuracy (such as how renderman doesn't do any of the nifty lighting affects found in brazil).
So my answer is this... have your engine programmer write a plugin to whatever renderer you do use so that rather than rendering from the program, it renders using the game engine. This sounds kinda obvious, but i'm not sure how difficult this may prove to be. But this will solve the problem of not being able to see how it is supposed to be in game (without having to export the blasted thing everytime you want to load it in the game).
Actually, if it was in the future, and came to the past, it would have lost more of the carbon isotope than the rest of the world. Since the carbon decays and that is what is measured, it would have decayed into the future, where it was sent to the past. So it would still be possible to carbon date it, if it had carbon in the first place, and if carbon dating could get it to that specific of a year.
But like someone else said, its probably date stamped.
"The dissing of CDs is just a ridiculous self-justification for stealing the music," Urie says. "I hate to see what's going to happen when DVD burning becomes as prevalent as burning CDs. How are people going to justify stealing a movie by saying it isn't any good after the movie's already a $100-million hit?"
Now wait just a second here. This is just fluff since how can you equate cash flow to how good a movie is?
http://www.rottentomatoes.com/movies/box_office. ph p
Look at the stats. Scooby Doo has grossed 100+ million and look at how "good" it is. You can't say that simply because you were able to make a lot of money that the movie is any good at all.
What is easier to sue, a well defined group with names and a good site that explains what they are doing; or a group that works over irc, never uses their real names, might not even have distributed their data over their own computers, and have a website that says nothing of their work (and just distributes it).
I mean, its a hell of a lot easier suing something somewhat established, which is what bnetd was. WarForge isn't exactly well established, they got a group, but who really knows who they really are? I can bet that blizzard doesn't know, and why find out when you can set an example with the established group?
This entire thing was enough to scare the shit out of the several other groups working on warcraft3 support (warforge isn't the only one). This is the main reason why warcraft3 bnetd modified servers are not in distribution (binary or source). Just the client side crack for the exe is given out. (This also is the reason for the insanely low amount of bnetd war3 servers)
Vivendi Rep: If the open source code is being used by someone other than the creator for a profit, then it is illegal under the DMCA.
Here, creator is the creator of the open source code. Last time i checked, non of blizzard's stuff was open source. Bnetd is open source, so it seems that he is referring to bnetd with this comment.
Uh, well, the answers to the questions from Vivendi are, well... silly
Vivendi Rep: If the open source code is being used by someone other than the creator for a profit, then it is illegal under the DMCA.
Uh, first of all, it hasn't yet been used for any kind of profit (see next answer), but doesn't this rather go against the whole open source thing? Isn't the point to have it spread around and fixed by many to get the best of the best making something? And isn't it supposed to be free in most cases anyway? So what is their argument? That the only people who can use bnetd for profit is... uh, the creators, who are, uh, bnetd? So based on his answer, blizzard can't even use this code for profit as they are not the creators, so what exactly is he trying to say?
Vivendi Rep: The basis upon this charge lies on the idea that BNetD will eventually begin using their software, that they did not create, in order to make a profit. Though they have not used it yet for a profit, Vivendi believes that they would have or will use it in the future for a profit.
And this speaks for itself. They are getting punished just because they stand a chance of making a profit off this product. Well, this is rather silly since bnet is free. The SECOND bnetd starts charging in any way, shape, or form, bnet will have a new bunch of regulars. Isn't it in blizzard's interest that bnetd starts charging? I mean, if they charge, the piraters need to either pay for the game and play free on bnet, or pay for bnetd. At this point, most would probably rather go legit and play on the official servers, rather than pay for using illegal software (that doesn't include a cool box and manual and whatnot). Which essentially means that bnetd will probably never be for profit (besides the fact that its open source and everyone has the code already anyway, so charging for it would be next to impossible given the speed of piracy nowadays).
Vivendi Rep: We feel the restrictions against the theft of intellectual property will be cleared up in this suit, and will lead to a more clear idea of what is and what isn't internet piracy for the general public. In general, Blizzard is being used as a "first time" suit for this kind of piracy, and we want the public to understand that what is going on with the BNetD project cannot be done without legal ramifications under the DMCA.
Is bnetd theft of intellectual property? They claimed that they used code from blizzard, which is near impossible unless they "hacked" them and stole code, which would be another thing all together. It'd be a bit easier to write from the ground up than steal the code and risk all sorts of other problems. And i'm sure they got quite a bit of documentation that this was a straight reverse engineering process (i know the guys responsible for the warcraft3beta code for bnetd did reverse engineering with port dumps and so on, since the daemon STILL doesn't work as well as bnet, and they had to play with much to even get it working with 1.21, and many things are still not supported, as well as "new" features i don't believe existed in bnet).
Vivendi Rep: Yes. The fact that it is not only pirated server software but also pirated game software will do nothing but hurt BNetD in the courts.
Contrary to popular belief, bnetd CAN be used with retail blizzard games. Just because it can be used for pirated games doesn't mean it is illegal. Like the emulator situation, the games/roms are illegal, the fact of getting the thing working isn't (thus legal demo roms). If bnetd ONLY worked for pirated games, then that'd be another situation.
Well the whole thing with this, was that they didn't think it would be that easy. Since there was an entire section of encrypted data sent from the server to the client.
All they did was make sure the client didn't look for it, and that the server didn't send it, and it continued into the login fine. They didn't think the game would even work without the encrypted data.
I was on the irc channel that was working their asses off developing the warcraft3beta work arounds for bnetd, and let me tell you, none of them are affiliated with bnetd.
In fact, they weren't using bnetd to begin with i believe... they went through several choices (including closed source fsgs) before going with opensource bnetd. BTW there was a possible nondoctored shot of fsgs working with warcraft3, before bnetd was fixed to work for it.
Anyway, from the bnetd sourceforge page, it seemed pretty obvious to everything that they were not going to officially support warcraft3 until it was retail anyway, though they were starting to work on it.
It was the channel i was on that did actually pull it off, and again, they were not related to bnetd... and since it was open source, well... no one stopped them. It was reverse engineered, no code was stolen. The coolest part was the original bypass of the password, which was done by using a crack into the exe, by passing the whole password check (client didn't send, server didn't ask, all was good, but no passwords in this case). It was actually quite amazing that it was done in such a short period of time, about a week and some bit after the original beta was released.
So what am i getting at? Well, bnetd didn't put in the war3b code that we all know and love now. And blizzard didn't complain till after the war3b code was working. So exactly why is it that after all this time, its still bnetd under fire? The code was open source for god-sakes... anyone could have played with it.
And i'm pretty damn sure sourceforge has enough documentation to rule out the usage of ripped code from blizzard.
As far as i'm concerned, this is a silly lawsuit, as you can't buy war3 at all at this point, and blizzard didn't care until war3.
Well, from the looks of it, it doesn't look very accurate.
Personally, when i used a joystick, i hold it very very low to the base, so my wrist rests on the table (such as in arcade games, and such). This allows for smaller movements, though restricts larger movements, but since its a joy stick, it doesn't have larger movements.
This stick, seems like you are pushing the mouse around with this stick... and with the button on top, it looks like your riding higher, losing the accuracy of riding lower on a normal mouse.
It also seems that you might need to use the whole arm or part of it to move, rather than just small movements from the wrist up.
Personally i use my Logitech Mouseman+ Wheel Ball Mouse, and i have no problems with my wrist, as i try to keep the entire arm (up to the elbows) as straight as i can.
Uh.. the original gram was defined with water i believe... they took some volume of water (i don't remember anymore..) and used that to define the gram. They being the originators of SI.
And wouldn't it be pretty hard to keep water? I mean, it evaporates... the hunk of metal they have now it extremely stable and we can measure mass relatively accurately.
But of course, now that time and length and all those can be measured using some scientific method rather than some physical method... might as well do it for mass sometime.
Them: Hello, you have reached the US Patent Office. Due to recent lawsuits, if you are using a touchtone phone, you will be charged 2 cents and if you are using pulse dialer, you will be charged 5 cents. You will see this on your phone bill. Anyhow, if you are interested in submitting a patent and wish to be advised please press 1...
Them: This service was brought to you by the number 1. The number 1 is currently owned by MicroSoft. Please pay 1 dollar US to continue.
Them: This card will be charged another 50 cents due to you using it in paying for the previous payment. Thank You. Please hold while an assistant comes to the line.
Them: Hello? Please keep this quick, I am paying for this call as well as you.
Me: Um, ok... I just wanted to patent something.
Them: Um, ok, what is it that you want to patent?
Me: Well, there are two things... the first is a new version of zero click shopping... actually I call it zero click hastle.
Them: Ok, that sounds new, whats the premise.
Me: Well, other people seem to think that one click shopping is easier for the newbie customer and much more convenient, but shopping is still a hastle. So i propose...
Them: I'm going on 2 dollars, hurry up why don't ya?
Me: Right, anyway... I propose zero click hastle. The customer logs into my internet website, and is immediately charged a random price and then automatically sent a random package of goods by extracting the address from their cookies and using a logic algorithm to determine the true address. If no true address is determined, we will automatically do a person find and bill whoever is on top of the list.
Them: That sounds evil. I don't think you can patent that.
Me: Um, can I patent my second thing first then?
Them: What is that?
Me: Well, can I patent God? And once patented, he will be god, and him, his, and himself, rather than God, and Him, His, and Himself. I will be Yeoua, rather than yeoua.
Them: I don't know if you can do that.
Me: Check your database, is that patented yet?
Them: Apparently, it is not patented.
Me: Ok, then send me the forms and I'll fill them out for the patent of god.
Them: Um, ok. I am up to 5 bucks now, so i'll let you patent him, if i argue with you any longer i won't be able to pay for the house.
Me: Ok, so now that i have god patented, i want to patent the zero click hassle thing too and get rich. god created the universe, so based on that i should be able to patent that, and all other patents should be nullified since i own all.
Them: Um, i guess so.
Me: Who said you could talk?
Them: Um...
god: I got a hit.
Me: Sweet. You were so pweened damn it... llama troll. I guess i/.'d your ass. Wait, i own god so i own your ass... um... but your ass is now grass... damn, tangent again...
Well, i'm just guessing at what it could be that you are saying, but i would believe that clankiness your describing is the aliasing... and a lot at that. Not that aliasing is a bad thing. It is a bad thing for 3d graphics artists like me (it looks bad), but for games, its not that bad since it takes more processor power (or now a days, more video card power) to antialias edges. I think i saw somewhere that the new voodoo cards and nvidia cards can and will be able to handle antialiasing the edges of meshes, but at the expense of fps... If you wanna see aliased edges in action, just turn on quake3a or unreal tourny and use the default settings, pump up the resolution and look closely at the edges of the map, and especially the part where the weapon meets the map. See those jagged edges? Thats the aliasing, and thats what i saw on those xbox pics. Didn't notice much on the raven pics though.
Ok, before i start with my solution, i would like to include the government's solution. The government used a cycle on a swivel type thing, so you can "walk" forward and turn, but that would be the vehicle.
My solution is based on a tv series the Mantis, which was quite cool where this handicapped guy made a suit that could induce his legs to move, but that isn't my plan. There was one episode where this evil scientist created a cyborg that was directly controled by his movements, and guess what? That was the vr part.
Because limb movement is easy to simulate (inverse kinematics can easily simulate this by checking the currect position of the farthest out part of the arm and the arm would move in relation based on some limits, an exoskeleton like thing can be made for the hand finger action), all you need to check is the outer limits of the arm and legs. What we need is the legs. The treadmill is the best solution, since the ball bearings are easy to slip on. But then the treadmill can't rotate. Well, make it rotate then. Add a motor under the treadmill that will rotate it based on the turning of the neck (since most people turn their necks BEFORE moving in that direction) or based on the turning of the waist (so you can turn your head and move in another direction). The treadmill with rotate to the point, and the feet continue to walk forward on the tread.
As for the arms, the solution the episode had were strings. Just as a marianet (spelling?), the strings are attached to the wrist, and based on the up down left right forward backward movements, the inverse kinematics renders the arm movement based on the limits and translates them to the cyborg. The fingers can be moved using an exoskeleton input design. The mechanism that is attached to the strings will also swivel with the treadmill to avoid tangle. Finally, the head mounted display will be attached to that mechanism in the ceiling, so it won't way as much, and then can also translate head movement based on current vr technology.
So you now have full body movement in the virtual game. You can then add more things, such as bending by putting elasticity intot he string thing or some give, so you can stretch the string to the floor, and the computer will see the arm move below a point and the legs will match this in the simulation.
If you think the kinematics can't be done with just a few points, check out some of the IK in the 3d packages (3dsmax), with only several points (each hand, legs are based on treadmill info) and some limits, you can have many movements.
It was called Generations, it had wolf, doom, q1, and q2 in q2... and they were going to convert not only the deathmatch, but also the single player maps... i still have the player models, but not the maps and stuff anymore...
What is next? We had the metal revolutions, the agriculture, the industry, the computer age, and the internet... what is next? And how will humans cope (i use cope since the next step could be a spiral into our doom).
I have several theories on the next step...
1. We will have super computers that can emulate the brain's thought processes (no ai yet, it can just do what we do, but it can't do it by itself)
2. Someone will achieve ai in the computer (the programs programming programs)
3. Other people find ways of hooking our brains to the computers and have brain and comp interface.
4. Stemming off 3, consciousness transfers into other beings (animals/computers)
5. The end will be from either one, either comp ai takes us over, or man will be dependent on the brain interface and a problem happens killing us and again, computer takes over.
Would kinda be neat though. The end product would be a silicon based lifeform (till the computer figures out what else it can use to build itself).
Man, i love tangents, speculations, and philosophy.
But won't every job be taken over? When the computer comes to the point of programming itself or others, what will humans be left with as jobs? Nothing. It will be like HG Wells' Time Machine, humans will be left to do nothing and in effect, we will either depend on the computer doing everything (since it can, hehe, once it can program, it will have programs running machines that make clothes and food, and all the other life processes we know and love). We will be the enoi, and the computers the others race in the book (jeez my memory sucks... hehe). Or, we may turn into the matrix, which is all fine and dandy as long as the computer lets us have the paradise they started with.. but that will be a tangent.
So once that happens... man will either be dependent on the comp and do nothing everyday, or comp will take man over...
Well, why exactly would people with enough computer skills who work in the industry and make twice as much as a politician (not all do, but those salaries are quite big, and not all politicians make a lot... president doesn't even break 1000000 bucks, but he gets tons of benefits... ) want to go into the government? He is already affecting the lives of millions if he is working for the right company, and hopefully in a positive light as well. So the computer engineer, is making more, affecting everyone in a positive way, gets his name on a product, what more can you want? Besides, who wants to be branded as a politician in this time and age?
Ok, now, here is some info on Pokemon that you may or may not know, but it does show the track record of Pokemon, both bad and good.
- Introduced in japan quite a while ago as a gameboy game developed by Nintendo. - Several different versions (with different monster placements and ratios in each) spawn from the initial release of two paks, though i am not sure of which color. - The name means Pocket Monsters - It soon became a tv show in Japan, with one particular episode causing seizures to children who sit too close to the tv. - Two movies were created, the second one will be released in the us in i believe november. - The red and blue versions are released in the us first, then the yellow (not yet released) and then silver and gold. In japan there was also a green one. - The tv show comes to the us... i believe minus the seizure causing episode. Music videos and cds of pokemon come out (may have been out in japan already, i don't know) - Stuffed animals come out, with lots of other toys and such, all making big money with everything else in the franchise (wish i thought of it) - Clones of pokemon come out, like digimon and the monster trainer game for the psx. This is for both tv cartoons (i know of 2 shows) and for video games. - The card game is introduced in japan and the us. I really doubt people are suing over this in japan, though they are even more obsessed with pokemon than we are (hey, they have video game vending machines over there)
Well, thats all i know, correct me if i'm wrong since i am human and so i do make mistakes (sadly).
Don't worry, i already have the password... hehe, it was stashed somewhere on my computer for at least one year or two years, and guess what? When i was cleaning it out to move files to my new computer, i found it, tried it, and it worked! The oddest thing... and to think, normal warez ftps are gone in a matter of days or weeks...
Um... i remember way back when, there was an ftp that mcafee had that had all the licensed products just there to download. Amazingly, its still there. I know it may be just for registered users, but i find it amazing that after so long and after so many warez sites have this ftp, user, and pass, that it is still there, with the same user and pass.
But if its still there, how do they make the money? Did everyone just forget about it or something?
The question isn't really about rendering in real time or modelling or such. Its more about seeing it as it is supposed to look like, ogl or not.
There is a major problem here though... the max renderer is not the renderman renderer is not the maya renderer is not the lightwave renderer is not the game's render engine.
Basically, none of the render engines are really comparable as they all do different things differently and to different degrees of accuracy (such as how renderman doesn't do any of the nifty lighting affects found in brazil).
So my answer is this... have your engine programmer write a plugin to whatever renderer you do use so that rather than rendering from the program, it renders using the game engine. This sounds kinda obvious, but i'm not sure how difficult this may prove to be. But this will solve the problem of not being able to see how it is supposed to be in game (without having to export the blasted thing everytime you want to load it in the game).
Actually, if it was in the future, and came to the past, it would have lost more of the carbon isotope than the rest of the world. Since the carbon decays and that is what is measured, it would have decayed into the future, where it was sent to the past. So it would still be possible to carbon date it, if it had carbon in the first place, and if carbon dating could get it to that specific of a year.
But like someone else said, its probably date stamped.
For a second there i thought it read "Lazy Musicians Spawn Robot Urkel"
Great, all we need is an automatic "Help! I've fallen and I can't get up!"
So wheres the cupholder?
"The dissing of CDs is just a ridiculous self-justification for stealing the music," Urie says. "I hate to see what's going to happen when DVD burning becomes as prevalent as burning CDs. How are people going to justify stealing a movie by saying it isn't any good after the movie's already a $100-million hit?"
. ph p
Now wait just a second here. This is just fluff since how can you equate cash flow to how good a movie is?
http://www.rottentomatoes.com/movies/box_office
Look at the stats. Scooby Doo has grossed 100+ million and look at how "good" it is. You can't say that simply because you were able to make a lot of money that the movie is any good at all.
What is easier to sue, a well defined group with names and a good site that explains what they are doing; or a group that works over irc, never uses their real names, might not even have distributed their data over their own computers, and have a website that says nothing of their work (and just distributes it).
I mean, its a hell of a lot easier suing something somewhat established, which is what bnetd was. WarForge isn't exactly well established, they got a group, but who really knows who they really are? I can bet that blizzard doesn't know, and why find out when you can set an example with the established group?
This entire thing was enough to scare the shit out of the several other groups working on warcraft3 support (warforge isn't the only one). This is the main reason why warcraft3 bnetd modified servers are not in distribution (binary or source). Just the client side crack for the exe is given out. (This also is the reason for the insanely low amount of bnetd war3 servers)
Vivendi Rep: If the open source code is being used by someone other than the creator for a profit, then it is illegal under the DMCA.
Here, creator is the creator of the open source code. Last time i checked, non of blizzard's stuff was open source. Bnetd is open source, so it seems that he is referring to bnetd with this comment.
Uh, well, the answers to the questions from Vivendi are, well... silly
Vivendi Rep: If the open source code is being used by someone other than the creator for a profit, then it is illegal under the DMCA.
Uh, first of all, it hasn't yet been used for any kind of profit (see next answer), but doesn't this rather go against the whole open source thing? Isn't the point to have it spread around and fixed by many to get the best of the best making something? And isn't it supposed to be free in most cases anyway? So what is their argument? That the only people who can use bnetd for profit is... uh, the creators, who are, uh, bnetd? So based on his answer, blizzard can't even use this code for profit as they are not the creators, so what exactly is he trying to say?
Vivendi Rep: The basis upon this charge lies on the idea that BNetD will eventually begin using their software, that they did not create, in order to make a profit. Though they have not used it yet for a profit, Vivendi believes that they would have or will use it in the future for a profit.
And this speaks for itself. They are getting punished just because they stand a chance of making a profit off this product. Well, this is rather silly since bnet is free. The SECOND bnetd starts charging in any way, shape, or form, bnet will have a new bunch of regulars. Isn't it in blizzard's interest that bnetd starts charging? I mean, if they charge, the piraters need to either pay for the game and play free on bnet, or pay for bnetd. At this point, most would probably rather go legit and play on the official servers, rather than pay for using illegal software (that doesn't include a cool box and manual and whatnot). Which essentially means that bnetd will probably never be for profit (besides the fact that its open source and everyone has the code already anyway, so charging for it would be next to impossible given the speed of piracy nowadays).
Vivendi Rep: We feel the restrictions against the theft of intellectual property will be cleared up in this suit, and will lead to a more clear idea of what is and what isn't internet piracy for the general public. In general, Blizzard is being used as a "first time" suit for this kind of piracy, and we want the public to understand that what is going on with the BNetD project cannot be done without legal ramifications under the DMCA.
Is bnetd theft of intellectual property? They claimed that they used code from blizzard, which is near impossible unless they "hacked" them and stole code, which would be another thing all together. It'd be a bit easier to write from the ground up than steal the code and risk all sorts of other problems. And i'm sure they got quite a bit of documentation that this was a straight reverse engineering process (i know the guys responsible for the warcraft3beta code for bnetd did reverse engineering with port dumps and so on, since the daemon STILL doesn't work as well as bnet, and they had to play with much to even get it working with 1.21, and many things are still not supported, as well as "new" features i don't believe existed in bnet).
Vivendi Rep: Yes. The fact that it is not only pirated server software but also pirated game software will do nothing but hurt BNetD in the courts.
Contrary to popular belief, bnetd CAN be used with retail blizzard games. Just because it can be used for pirated games doesn't mean it is illegal. Like the emulator situation, the games/roms are illegal, the fact of getting the thing working isn't (thus legal demo roms). If bnetd ONLY worked for pirated games, then that'd be another situation.
Silly...
But the question is, "When can I get my own titanium plated technodrome?"
Well the whole thing with this, was that they didn't think it would be that easy. Since there was an entire section of encrypted data sent from the server to the client.
All they did was make sure the client didn't look for it, and that the server didn't send it, and it continued into the login fine. They didn't think the game would even work without the encrypted data.
Ok, lets get some facts straight...
I was on the irc channel that was working their asses off developing the warcraft3beta work arounds for bnetd, and let me tell you, none of them are affiliated with bnetd.
In fact, they weren't using bnetd to begin with i believe... they went through several choices (including closed source fsgs) before going with opensource bnetd. BTW there was a possible nondoctored shot of fsgs working with warcraft3, before bnetd was fixed to work for it.
Anyway, from the bnetd sourceforge page, it seemed pretty obvious to everything that they were not going to officially support warcraft3 until it was retail anyway, though they were starting to work on it.
It was the channel i was on that did actually pull it off, and again, they were not related to bnetd... and since it was open source, well... no one stopped them. It was reverse engineered, no code was stolen. The coolest part was the original bypass of the password, which was done by using a crack into the exe, by passing the whole password check (client didn't send, server didn't ask, all was good, but no passwords in this case). It was actually quite amazing that it was done in such a short period of time, about a week and some bit after the original beta was released.
So what am i getting at? Well, bnetd didn't put in the war3b code that we all know and love now. And blizzard didn't complain till after the war3b code was working. So exactly why is it that after all this time, its still bnetd under fire? The code was open source for god-sakes... anyone could have played with it.
And i'm pretty damn sure sourceforge has enough documentation to rule out the usage of ripped code from blizzard.
As far as i'm concerned, this is a silly lawsuit, as you can't buy war3 at all at this point, and blizzard didn't care until war3.
Well, from the looks of it, it doesn't look very accurate.
Personally, when i used a joystick, i hold it very very low to the base, so my wrist rests on the table (such as in arcade games, and such). This allows for smaller movements, though restricts larger movements, but since its a joy stick, it doesn't have larger movements.
This stick, seems like you are pushing the mouse around with this stick... and with the button on top, it looks like your riding higher, losing the accuracy of riding lower on a normal mouse.
It also seems that you might need to use the whole arm or part of it to move, rather than just small movements from the wrist up.
Personally i use my Logitech Mouseman+ Wheel Ball Mouse, and i have no problems with my wrist, as i try to keep the entire arm (up to the elbows) as straight as i can.
Uh.. the original gram was defined with water i believe... they took some volume of water (i don't remember anymore..) and used that to define the gram. They being the originators of SI.
And wouldn't it be pretty hard to keep water? I mean, it evaporates... the hunk of metal they have now it extremely stable and we can measure mass relatively accurately.
But of course, now that time and length and all those can be measured using some scientific method rather than some physical method... might as well do it for mass sometime.
Them: Hello, you have reached the US Patent Office. Due to recent lawsuits, if you are using a touchtone phone, you will be charged 2 cents and if you are using pulse dialer, you will be charged 5 cents. You will see this on your phone bill. Anyhow, if you are interested in submitting a patent and wish to be advised please press 1...
Them: This service was brought to you by the number 1. The number 1 is currently owned by MicroSoft. Please pay 1 dollar US to continue.
Them: This card will be charged another 50 cents due to you using it in paying for the previous payment. Thank You. Please hold while an assistant comes to the line.
Them: Hello? Please keep this quick, I am paying for this call as well as you.
Me: Um, ok... I just wanted to patent something.
Them: Um, ok, what is it that you want to patent?
Me: Well, there are two things... the first is a new version of zero click shopping... actually I call it zero click hastle.
Them: Ok, that sounds new, whats the premise.
Me: Well, other people seem to think that one click shopping is easier for the newbie customer and much more convenient, but shopping is still a hastle. So i propose...
Them: I'm going on 2 dollars, hurry up why don't ya?
Me: Right, anyway... I propose zero click hastle. The customer logs into my internet website, and is immediately charged a random price and then automatically sent a random package of goods by extracting the address from their cookies and using a logic algorithm to determine the true address. If no true address is determined, we will automatically do a person find and bill whoever is on top of the list.
Them: That sounds evil. I don't think you can patent that.
Me: Um, can I patent my second thing first then?
Them: What is that?
Me: Well, can I patent God? And once patented, he will be god, and him, his, and himself, rather than God, and Him, His, and Himself. I will be Yeoua, rather than yeoua.
Them: I don't know if you can do that.
Me: Check your database, is that patented yet?
Them: Apparently, it is not patented.
Me: Ok, then send me the forms and I'll fill them out for the patent of god.
Them: Um, ok. I am up to 5 bucks now, so i'll let you patent him, if i argue with you any longer i won't be able to pay for the house.
Me: Ok, so now that i have god patented, i want to patent the zero click hassle thing too and get rich. god created the universe, so based on that i should be able to patent that, and all other patents should be nullified since i own all.
Them: Um, i guess so.
Me: Who said you could talk?
Them: Um...
god: I got a hit.
Me: Sweet. You were so pweened damn it... llama troll. I guess i
It could happen...
yeoua
Well, i'm just guessing at what it could be that you are saying, but i would believe that clankiness your describing is the aliasing... and a lot at that. Not that aliasing is a bad thing. It is a bad thing for 3d graphics artists like me (it looks bad), but for games, its not that bad since it takes more processor power (or now a days, more video card power) to antialias edges. I think i saw somewhere that the new voodoo cards and nvidia cards can and will be able to handle antialiasing the edges of meshes, but at the expense of fps... If you wanna see aliased edges in action, just turn on quake3a or unreal tourny and use the default settings, pump up the resolution and look closely at the edges of the map, and especially the part where the weapon meets the map. See those jagged edges? Thats the aliasing, and thats what i saw on those xbox pics. Didn't notice much on the raven pics though.
Ok, before i start with my solution, i would like to include the government's solution. The government used a cycle on a swivel type thing, so you can "walk" forward and turn, but that would be the vehicle.
My solution is based on a tv series the Mantis, which was quite cool where this handicapped guy made a suit that could induce his legs to move, but that isn't my plan. There was one episode where this evil scientist created a cyborg that was directly controled by his movements, and guess what? That was the vr part.
Because limb movement is easy to simulate (inverse kinematics can easily simulate this by checking the currect position of the farthest out part of the arm and the arm would move in relation based on some limits, an exoskeleton like thing can be made for the hand finger action), all you need to check is the outer limits of the arm and legs. What we need is the legs. The treadmill is the best solution, since the ball bearings are easy to slip on. But then the treadmill can't rotate. Well, make it rotate then. Add a motor under the treadmill that will rotate it based on the turning of the neck (since most people turn their necks BEFORE moving in that direction) or based on the turning of the waist (so you can turn your head and move in another direction). The treadmill with rotate to the point, and the feet continue to walk forward on the tread.
As for the arms, the solution the episode had were strings. Just as a marianet (spelling?), the strings are attached to the wrist, and based on the up down left right forward backward movements, the inverse kinematics renders the arm movement based on the limits and translates them to the cyborg. The fingers can be moved using an exoskeleton input design. The mechanism that is attached to the strings will also swivel with the treadmill to avoid tangle. Finally, the head mounted display will be attached to that mechanism in the ceiling, so it won't way as much, and then can also translate head movement based on current vr technology.
So you now have full body movement in the virtual game. You can then add more things, such as bending by putting elasticity intot he string thing or some give, so you can stretch the string to the floor, and the computer will see the arm move below a point and the legs will match this in the simulation.
If you think the kinematics can't be done with just a few points, check out some of the IK in the 3d packages (3dsmax), with only several points (each hand, legs are based on treadmill info) and some limits, you can have many movements.
yeoua
Too late, it got shot down due to legal reasons.
It was called Generations, it had wolf, doom, q1, and q2 in q2... and they were going to convert not only the deathmatch, but also the single player maps... i still have the player models, but not the maps and stuff anymore...
yeoua
What is next? We had the metal revolutions, the agriculture, the industry, the computer age, and the internet... what is next? And how will humans cope (i use cope since the next step could be a spiral into our doom).
I have several theories on the next step...
1. We will have super computers that can emulate the brain's thought processes (no ai yet, it can just do what we do, but it can't do it by itself)
2. Someone will achieve ai in the computer (the programs programming programs)
3. Other people find ways of hooking our brains to the computers and have brain and comp interface.
4. Stemming off 3, consciousness transfers into other beings (animals/computers)
5. The end will be from either one, either comp ai takes us over, or man will be dependent on the brain interface and a problem happens killing us and again, computer takes over.
Would kinda be neat though. The end product would be a silicon based lifeform (till the computer figures out what else it can use to build itself).
Man, i love tangents, speculations, and philosophy.
yeoua
But won't every job be taken over? When the computer comes to the point of programming itself or others, what will humans be left with as jobs? Nothing. It will be like HG Wells' Time Machine, humans will be left to do nothing and in effect, we will either depend on the computer doing everything (since it can, hehe, once it can program, it will have programs running machines that make clothes and food, and all the other life processes we know and love). We will be the enoi, and the computers the others race in the book (jeez my memory sucks... hehe). Or, we may turn into the matrix, which is all fine and dandy as long as the computer lets us have the paradise they started with.. but that will be a tangent.
So once that happens... man will either be dependent on the comp and do nothing everyday, or comp will take man over...
yeoua
Well, why exactly would people with enough computer skills who work in the industry and make twice as much as a politician (not all do, but those salaries are quite big, and not all politicians make a lot... president doesn't even break 1000000 bucks, but he gets tons of benefits... ) want to go into the government? He is already affecting the lives of millions if he is working for the right company, and hopefully in a positive light as well. So the computer engineer, is making more, affecting everyone in a positive way, gets his name on a product, what more can you want? Besides, who wants to be branded as a politician in this time and age?
yeoua
Ok, now, here is some info on Pokemon that you may or may not know, but it does show the track record of Pokemon, both bad and good.
- Introduced in japan quite a while ago as a gameboy game developed by Nintendo.
- Several different versions (with different monster placements and ratios in each) spawn from the initial release of two paks, though i am not sure of which color.
- The name means Pocket Monsters
- It soon became a tv show in Japan, with one particular episode causing seizures to children who sit too close to the tv.
- Two movies were created, the second one will be released in the us in i believe november.
- The red and blue versions are released in the us first, then the yellow (not yet released) and then silver and gold. In japan there was also a green one.
- The tv show comes to the us... i believe minus the seizure causing episode. Music videos and cds of pokemon come out (may have been out in japan already, i don't know)
- Stuffed animals come out, with lots of other toys and such, all making big money with everything else in the franchise (wish i thought of it)
- Clones of pokemon come out, like digimon and the monster trainer game for the psx. This is for both tv cartoons (i know of 2 shows) and for video games.
- The card game is introduced in japan and the us. I really doubt people are suing over this in japan, though they are even more obsessed with pokemon than we are (hey, they have video game vending machines over there)
Well, thats all i know, correct me if i'm wrong since i am human and so i do make mistakes (sadly).
yeoua
Don't worry, i already have the password... hehe, it was stashed somewhere on my computer for at least one year or two years, and guess what? When i was cleaning it out to move files to my new computer, i found it, tried it, and it worked! The oddest thing... and to think, normal warez ftps are gone in a matter of days or weeks...
Um... i remember way back when, there was an ftp that mcafee had that had all the licensed products just there to download. Amazingly, its still there. I know it may be just for registered users, but i find it amazing that after so long and after so many warez sites have this ftp, user, and pass, that it is still there, with the same user and pass.
But if its still there, how do they make the money? Did everyone just forget about it or something?