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How bnetd Developers Reverse Engineered Battle.net

battlebot writes: "O'Reilly's ONlamp.com is running an interview with the bnetd developers that goes into great detail about how exactly they reverse-engineered Battle.net. This is by the same guy who wrote the recent Salon article, though is far more technical. They talk a little bit about their legal troubles too, and even sheepishly admit that perhaps talking to a lawyer earlier in the process would have been a good idea. Has this project been successfully squashed?"

221 comments

  1. Re:It really sucks. by flewp · · Score: 1, Offtopic

    I already have copyrights on your above post. My lawyers will be in touch with you.
    HANDS OFF MY INTELLECTUAL PROPERTY@*(#(*!

    --
    WWJD.... for a Klondike bar?
  2. Not by a long shot by Anonymous Coward · · Score: 0

    Although bnetd is up to its neck in legal troubles. Others have taken on the development tasks of the project and completely rewritten the server.

    1. Re:Not by a long shot by Anonymous Coward · · Score: 0

      It's only a matter of time before Battle.net changes to become harder to copy. Then the coders will abandon bnetd faster than the Democratic Party is abandoning gun control to win southern votes.

  3. Re:It really sucks. by jnana · · Score: 2, Informative

    For your information, reverse engineering is not theft.

  4. Article says by flewp · · Score: 2, Funny

    BNETD supports all the major features of battle.net, such as chat, channels, user icons, and gameplay! Well I'd sure hope it does!

    --
    WWJD.... for a Klondike bar?
    1. Re:Article says by Anonymous Coward · · Score: 0

      Well, they do have to specify it, because people in the past had written Battle.net chat clients and such that would let you log into channels, and chat with people, but did not support any game play over there. That is probably why they specify it.

  5. The real question by Dynedain · · Score: 4, Funny

    The article says that they have made BNETD virtually indistinguishable from the real battlenet through reverse engineering. What I wanna know is, what function did they assign to the gem in the Diablo 2 client?

    --
    I'm out of my mind right now, but feel free to leave a message.....
    1. Re:The real question by Anonymous Coward · · Score: 1, Informative

      None, since the gem is completely client side and doesn't send any info to the server.

    2. Re:The real question by Malicious · · Score: 3, Funny

      I think, that Blizzard should have an anti-trust lawsuit brought against them, for packaging the Battle.net connection software, in with their software, thus cripiling their competitors, and creating an online multiplayer monopoly.

      --
      01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    3. Re:The real question by 56ker · · Score: 2

      Could someone explain the joke for me?

    4. Re:The real question by nsanders · · Score: 3, Informative

      There is a GEM on network screen of D2. No one has any clue (does any one?) as to WTF it does. You press it, it says activated (or something. been a while since I played). You can turn it on or off. The joke is funny because we wonder what BNETD assigned it to do since no one really knows.

    5. Re:The real question by F�an�ro · · Score: 1

      And if you press it often enough, it says something like "super gem activated" or "MOW MOW"

    6. Re:The real question by jo42 · · Score: 0, Troll
      The Real Question is, who the fork cares. Too many /dev/nul articles on bnetd and battle.net

      Linux Bad, FreeBSD Good.

    7. Re:The real question by susano_otter · · Score: 0, Offtopic

      And yet here you are, clearly warned by the title of the article, reading and responding to it. I hope whining about it has amused you as much as teasing you has amused me!

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    8. Re:The real question by shannara256 · · Score: 2
      From the battle.net FAQ:
      What is the function of the Gem in the Diablo II Battle.net Chat room?
      When it has been clicked once, it activates -- causing a blue glow to appear through the Gem. When it is clicked again, it deactivates and the glow disappears. Rarely a perfect gem activation will occur instead of the usual Gem activation.


      Basically, it does exactally what it does: you click it, it turns on, you click it again, it turns off. It has no effect on anything else, anywhere, in the game... it's just for fun. For a long while, no Blizzard employee was allowed to say anything about the gem, under pain of loss of their job. They said what it did around the time the expansion pack, Lord of Destruction, came out, IIRC. Just some fun trivia for you....
  6. Money talks... by brooks_talley · · Score: 3, Insightful

    Thing is, anyone with any kind of reasonable knowledge of law, patents, and copyright knows that the Blizzard lawsuit is, to be blunt, bullshit.

    Blizzard has no chance, or interest, in winning on the merits of their case. They know that open source developers have limited resources and are unlikely to mount a decent legal defense. So why not sue? It's not a legal decision so much as a strategic one: given the chance to squash potential future competitors for free, why not?

    It's a smart move on Blizzard's part. American IP laws favor corporations to such an incredibly laughable degree, it's amazing that Disney isn't suing everyone who uses a wheel (Steamboat Willie, 1928, and anyone who claims to have invented it before then had better have a notaraized motion picture).

    Bottom line: disgusting on the USPTO's part, dispicable on Blizzard's part, par for the course for the good old USA. Oh, wait, this is *good* for consumers. I must have missed that edict somehow.

    -b

    1. Re:Money talks... by 56ker · · Score: 2

      Ah but it's publicity and publicity = free advertising!

    2. Re:Money talks... by Anonymous Coward · · Score: 0

      Why is being able to hack battle.net a fundamental right of americans?
      And how is being able to do what you what with your own intellectual property "ridiculuous"?
      Sounds like you've been "re-educated" by this web site a little too much.

    3. Re:Money talks... by panthro · · Score: 1

      Jim wants to be elected into the government. Where does Jim get the money for his campaign? Chances are, from a large corporation. One that will have his ear a year from now when his job is to pass laws.

      All laws will continue to heavily favor corporations as long as we keep voting for the guy with pretty lawn signs. They or the party they are affiliated with may have laudable goals, but like you said, money talks.

      --
      If you're not part of the solution, you're part of the precipitate.
    4. Re:Money talks... by Anonymous Coward · · Score: 0

      Flamebait this may be but it sums up the obvious. To claim that piracy prevents a software company from making a buck is ludicrous, just look at what all those pirated versions of windoze and word did for MicroBucks.

      US law is simply being used by large companies to protect THEIR interests, the rest of the world and consumers don't count.

    5. Re:Money talks... by Disevidence · · Score: 1

      Your an idiot. Free Advertising != Sueing about 10,000 fans. Im sorry. But you haven't a friggin clue what this issue is about, and your making inane comments.

      --
      Think nothing is impossible? Try slamming a revolving door.
    6. Re:Money talks... by Anonymous Coward · · Score: 0

      56ker the ultra moron is back again

    7. Re:Money talks... by 56ker · · Score: 2

      It was meant to be humourous not inane.

    8. Re:Money talks... by Disevidence · · Score: 1

      Well you didn't succeed. Regardless. IT was a poor attempt at humour, if indeed it was. Im not the brightest bulb in town, but i can certainly recognise most sarcasm. Your's didn't make the grade. NEXT!

      --
      Think nothing is impossible? Try slamming a revolving door.
    9. Re:Money talks... by 56ker · · Score: 2

      It be easier to realise how I meant it if you could have heard how I would have said it - I'm really not bothered if a few people don't understand my sense of humour. I have had posts modded up to 5(Funny) before so prehaps today is just one of my off days. There is no "grade" for humour. It's like the saying "What's one man's meat is another man's poison"

    10. Re:Money talks... by Disevidence · · Score: 1, Offtopic

      I have had posts modded up to 5(Funny) before

      So have I. Point?

      The moderators are useless to say the least. Being modded up or down doesn't mean anything.

      --
      Think nothing is impossible? Try slamming a revolving door.
    11. Re:Money talks... by 56ker · · Score: 2

      "The moderators are useless to say the least." - ah you only say that because you haven't got the +1 bonus!

    12. Re:Money talks... by redhatbox · · Score: 0, Offtopic


      Damn, what a little bitch you are...

      Get a fucking sense of humour, dickhead.

      Karma? Fuck karma. I've got plenty to burn.

    13. Re:Money talks... by Anonymous Coward · · Score: 0

      56ker Fucker, I am a huge fan. I bow to your existence; I would only ask that you put more effort into destroying one of the most incipient, dangerous, and borish karma whores that Slashdot has ever seen: 56ker.

    14. Re:Money talks... by clarkcox3 · · Score: 1, Insightful

      They're not "hacking" battle.net. They're building a clone of it. bnetd is not Blizzard's intellectual property, and they should have no say in what happens to it. This is akin to building a custom car in your garage, and then getting sued by Ford because they think that you have somehow infringed on their intellectual property rights.

      --
      There are no tiger attacks in my area and it's all because this rock I'm holding keeps the tigers away.
  7. fyi by Anonymous Coward · · Score: 0

    http://developers.slashdot.org/comments.pl?sid=323 08&cid=3487555

    This guy managed to code an application that crashed bnetd servers. Apparently there is a feature in Battle.net that protects it from happening, but in bnetd it was unknown.

  8. Re:It really sucks. by Anonymous Coward · · Score: 0

    That's right. It only becomes theft when you use the reverse-engineered technology to create your own product.

    OOPS!

  9. Re:It really sucks. by 56ker · · Score: 2

    "Whoever came up with this intellectual property stuff anyway?"

    Lawyers - when they had one of their annual "How can we make even more money than we do now?" meetings. But seriously it dates back to the Copyright, Designs and Patents Act in the UK and for the latest developments in intellectual property there's WIPO.

  10. Re:It really sucks. by Anonymous Coward · · Score: 0

    But information wants to be free, that's what RMS told me! I should be able to steal anything I want, it's free, right?

  11. Re:It really sucks. by Anonymous Coward · · Score: 1, Insightful

    Unless it is specifically designated by congress, they don't own any "intellectual property". Just because some bastardized beauracratic bastion of unconstitutionality says they own it does not make it so. The constitution dictates the conditions one may obtain "intellectual property," those conditions have not been met so Blizzard owns nothing. If they try to shut bnet down then perhaps the bnet'rs should use one of their other rights, the one to bear arms, to defeat the tyrants that would seek to breach the contract that is the constitution. Live free or die.

  12. Re:It really sucks. by Anonymous Coward · · Score: 0

    Sure you can. What do you think the Internet was developed for? hehe, okay maybe not.

    _
    Windows users click here!.

  13. IANAL... by TheCage · · Score: 1

    They talk a little bit about their legal troubles too, and even sheepishly admit that perhaps talking to a lawyer earlier in the process would have been a good idea.

    Damn, I should have known going to slashdot for legal advice was a bad idea!

  14. Re:It really sucks. by Anonymous Coward · · Score: 0
    Welcome to the age when corporate interests dominate everything dealing with technology: if something doesn't directly make money under corporate sponsorship, it's forbidden. Really, I'm surprised that general purpose computers haven't been forbidden yet. Oh, no wait, TrustedPC has come to the rescue! Between that and the impending Microsoft Conflict OSS doesn't stand a chance.

    Pack it in. OSS is well on the way to being killed by regulation, and RMS will be remembered for creating an OS used by subversives. Hmm, how long until CS majors will be required to be licensed and have to use trusted compilers?

  15. Re:It really sucks. by spd_rcr · · Score: 1

    ya, lets not have any gamers trying to run a blizzard game at a lan party. it's not enough to pay $50-70 for the game, if you want to play with your friends, you have to go through their servers. now we should also keep in mind that even once the game is obsolete, there still won't be any way to run your own bnet, because blizzard is a corporation, which can live forever, and thus copyright their game technology/source/ideas indefinately +75 years.
    come'n what sort of company files a lawsuit against its fans ? next we'll see bands going after their fans for swapping rare tracks over the internet.

    --
    - tensions in our lives that are attacking our minds, unite themselves together to make our consciousness blind - op'ivy
  16. Reverse engineering? by Anonymous Coward · · Score: 0

    Sounds like a tough job.

  17. Re:It really sucks. by Anonymous Coward · · Score: 0

    So, by that logic, the BIOS would never have been reverse-engineered, and all desktop computers would thus still be IBMs. Did I mention that IBM was purposefully lagging behind the desktops because they *could* be more powerufl than their big mainframes?

    Now cut the stupid crap and learn something. Reverse engineering exists for a reason, and just because code is in a grey area (Which it is, think about it), doesn't mean that taking an iron fist, controlling approach is going to help. *Not* having one is what caused you to have that computer you helpfully trolled with. Not that you care, I suppose.

  18. Battlenet Clone HowTO by DarkHelmet · · Score: 3, Funny
    ...that goes into great detail about how exactly they reverse-engineered Battle.net.
    1. Install packet sniffer on local network.
    2. Read lots of 1's and 0's into a huge dump file
    3. Familiarize yourself with UDP.
    4. Tear out clump of hair as stress relief.
    5. Create nifty diagrams that show the battlenet server as a black box with the game that you and your buddy have made online as the two other pieces.
    6. Look at the responses that the black box sends back to each of the machines.
    7. Ponder on whether or not a monkey would be a good programmer since a tail in addition to two hands that can hit those hard-to-reach keys.
    8. Create a prototype program that relays game packets from two client boxes.
    9. Play lots of StarCraft through this box.
    10. Debug lots and lots.
    11. Decide against implimenting cheats on the server box against your other cohorts that are helping you develop this
    12. Create a chat room interface.
    13. Do final testing on the program.
    14. Program into the server daemon random insult messages that will be sent to all of your friend programmers while testing, making them abandon the project out of anger.
    15. Profit.
    That was easy enough!
    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:Battlenet Clone HowTO by FredGray · · Score: 1, Offtopic
      You forgot a few essential steps:

      14b. Steal underwear.
      14c. ???

      And only then...

      15. Profit

  19. Abuse of Open Source by DeionXxX · · Score: 1

    It seems this project was completely innocent at first (just some guys in a dorm trying to play StarCraft together without dealing with the basically beta version of Battle.net), but 1337 warez leechers saw it as a way to play their pirated copies of SC, Diablo, Warcraft BNET, etc.. online.

    I feel bad for these guys because they basically got used and now they're the ones in trouble. I'm sure they liked the 'fame' they got by creating and maintaining this software, and they kept pushing themselves to see how of programmers they really were.

    Ohh well, goes to show all of us OS people that while our intentions may be innocent, the user's of our software may not be noble. In the end (because of the DMCA) we are the ones that are going to be held liable, not the end users.

    Sux to be a [young] programmer right now...

    -- D3X

    1. Re:Abuse of Open Source by sirsnork · · Score: 2, Insightful

      Since it isn't mentioned in the article, the reason the BNETD team don't have CD-KEY checking is because they don't have the algorithim that is used by Blizzard... If they did then everyone could see the source code to make perfect Blizzard CD-Keys and anyone could play on Battle-Net without buying the game.

      It's not the fault of Blizzard or of the BNETD team that they don't have CD-Key checking. It a no win situation either way.

      --

      Normal people worry me!
    2. Re:Abuse of Open Source by Jabroni54 · · Score: 2, Interesting
      Yeah, but let's think about that for a second. BNETD is open source, they add in a CD check. I want to play my pirated game, hmmmm, edit *snip* recompile and hot damn, I'm ready to go, all the features, none of the pain. I am gathering that is what you mean by the no win situation.

      If I was Blizzard, why would I ever want to give up the CD-checking code? How would they invalidate CD Keys for the pirated/warez versions if now the server does local checking for validation of the CD keys? The logistics of even contemplating such an update would be a nightmare.

      The only thing I could even begin to see is a simple packet forwarding mechanism to send the CD Key to Blizzard's servers and then get a response. It will never happen since you still have the problem of BNETD being open source. *snip* No CD-Key check and voila, suck it down evil Blizzard corporate bastards for not letting me play my pirated game!

    3. Re:Abuse of Open Source by Anonymous Coward · · Score: 0

      And those folks who developed the dual-deck stereos that could dub tapes should have known it would be used for copyright infringement. Those fools who invented VCRs with record buttons.. Let's not mention the hard drive manufacturers whose products allow the storage of ALL SORTS of stolen data!

      Same old story.. It's been fought before, and won before. Nothing new to see here folks, move along.

    4. Re:Abuse of Open Source by Anonymous Coward · · Score: 0

      Though I admit that there is no reason why they'd want to, Blizzard could use a binary that bnetd could link to for cd-key validation.

      Anyone with the skill to reverse engineer the algorithm out of that binary is a threat to Blizzard anyway.

  20. Consulting an attorney earlier... by sterno · · Score: 5, Insightful

    If we assume for the moment that they had thought of consulting an attorney when they first embarked on this project, would it have made a difference? I mean, seeing as the DMCA didn't actually exist in '98, how could they have made some plan to defend themselves against prosecution under it. As for the straight up copyright issues, it's total hogwash, but at least they could have gotten the lawyerly advice of, "well they haven't got jack on you, but can you afford to fight it?"

    I was thinking about this earlier, and the really frustrating thing is how much of computer related tinkering seems to need to be run by a lawyer. I mean if you have a hobby like building kit cars, or constructing furniture, you have no need for attorneys. But if you want to get deeply involved in tinkering with software, etc, you suddenly need a law degree. Companies talk a lot about the damage that piracy has on the software economy, but I have to wonder how much more damage has been caused by the chilling effect on independent developers by this legal morass we call intellectual property.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Consulting an attorney earlier... by markb · · Score: 5, Informative
      If we assume for the moment that they had thought of consulting an attorney when they first embarked on this project, would it have made a difference?

      Well, I did seek some legal device back in 1998, when I receive a cease and desist letter from the Software Publishers Association. The letter (well email, actually) came less than 12 hours after I published bnetd 0.1.

      The lawyer was from the Student Legal Services office at my university, and didn't know much about IP law, but I did seek legal advice early on. :)

    2. Re:Consulting an attorney earlier... by Seth+Finkelstein · · Score: 4, Interesting
      If we assume for the moment that they had thought of consulting an attorney when they first embarked on this project, would it have made a difference? I mean, seeing as the DMCA didn't actually exist in '98, how could they have made some plan to defend themselves against prosecution under it.

      This is addressed in the last part of the article:
      (emphasis added)

      Crittenden: We probably should have talked to a lawyer years ago to get an opinion on whether what we were doing was legal or not. I'm not sure how much it would have helped in this case. But it might have gotten us into a conversation with Blizzard much earlier, and perhaps in a less confrontational way.

      Sig: What Happened To The Censorware Project (censorware.org)

    3. Re:Consulting an attorney earlier... by notsoanonymouscoward · · Score: 2

      Hey mark I thought I might find you here =) Its mike from acm. Congratulations on your rising star of notoriety. Are they making trouble for you? Or are you far back enough that they can't do anything?

      --
      I ate my sig.
    4. Re:Consulting an attorney earlier... by Anonymous Coward · · Score: 0

      Intellectual property is what makes software development possible you idiot

    5. Re:Consulting an attorney earlier... by cookd · · Score: 1

      You talk to a lawyer, you get an opportunity to find out what kind of things you need to do to keep yourself legal. Reverse engineering is legal if done in some ways, illegal if done in others. The lawyer can inform you as to what standards you have to maintain in order to keep your reverse engineering legal. Since different standards will apply in different situations, it isn't just a list that could be posted on a web site somewhere -- it is a list tailored to what you are trying to do.

      Where I work, a product "A" reused component "B" which we licensed from a vendor for product A. When we wanted to extend product A and widen its distribution, the original license didn't apply. In negotiations with the vendor, we decided that it would be more cost effective to create our own version of component B instead of license it.

      As a result, everyone on our team has a "clean" or "dirty" status (I'm dirty): everyone who has every used product A or component B is dirty. Only clean people can work on our internal version of the component. There are all kinds of restrictions about what we can and cannot do if we are clean/dirty. And some questions cannot be asked/answered. All of this had to be figured out by lawyers. To try otherwise is just asking for a lawsuit.

      --
      Time flies like an arrow. Fruit flies like a banana.
    6. Re:Consulting an attorney earlier... by 56ker · · Score: 2

      If they weren't making trouble about it would the item be a news story on /.?

    7. Re:Consulting an attorney earlier... by Zaak · · Score: 1

      Oh! So that's why Richard Stallman has never developed any software.

      Oh, wait...

    8. Re:Consulting an attorney earlier... by JetScootr · · Score: 1

      One of the tasks I often find myself doing is figuring out how someone else's code works. The internet isn't a superhighway - it's a superrailroad, with everyone's train cars attached to everyone else's. A flatbed one minute is a locomotive the next - it's all interconnected. BUT - under the DMCA you have to pretend it's not. I don't see how you can be a programmer without occassionally opening up someone else's objects to figure out how they did it, if for no other reason than your code must peacefully coexist with theirs. The only programmers who don't do this are the ones who do the MS/Oracle "cookie cutter" application development using exclusively the tools created by those companies. If the process doesn't stop, all programming will be limited to the few monopolistic companies that "own" all the code. Under the DMCA *ALL* programmers are criminals, sooner or later.

      --
      Pavlov wouldn't be so famous if he'd used a can opener instead of a bell.
    9. Re:Consulting an attorney earlier... by paganizer · · Score: 1

      Lets say they had contacted a decent, non-student-union type lawyer early on. Couldn't they have lobbied the court for a pre-emptive ruling against blizzrd? And, if they had, would they be kinda like, covered? ex post facto, grandfathered, etc? Not that anyone ever pays any attention to those concepts, but hey. Hmm. I wonder if I should go ahead and sue Cisco to get a pre-emptive ruling against them on my NACS system? I don't think it would have actually been the end of the story, but it would have put the burden of proof with Blizzrd.

      --
      Why, yes, I AM a Pagan Libertarian.
    10. Re:Consulting an attorney earlier... by markb · · Score: 1

      Hey Mike! Well, I'm not getting sued, yet. But who knows, it might happen.

    11. Re:Consulting an attorney earlier... by nodrama · · Score: 1

      "but I have to wonder how much more damage has been caused by the chilling effect on independent developers by this legal morass we call intellectual property"

      Good point.

      IP is meant to be all about fostering innovation.

      IP is not an automatic right in any way. No one has any automatic right to be paid for IP. As a society we may choose to protect the creator in order to fostering innovation, but that is all.

      So the $64 dollar question is, "Is IP doing a good job at fostering innovation?" If the answer is "No", than IP protection should not be granted.

      If people loose a lot of money, or "artists" go unrewarded, than "tough shit" as they say in the classics. IP is just plain and simple, not an automatic right.

      I suppose I trying to say the onus of proof is the opposite of what a lot of people perceive. I should be born without IP rights. Only if IP rights lead to innovation should they be granted.

    12. Re:Consulting an attorney earlier... by Dwonis · · Score: 1

      How?

    13. Re:Consulting an attorney earlier... by NDPTAL85 · · Score: 1

      Maybe the poster should have added "good" to his comment. As in IP makes good software development possible.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    14. Re:Consulting an attorney earlier... by NDPTAL85 · · Score: 1

      You don't need a lawyer to tinker with anything as long as you don't make your work available to the world at large. In short, keep it on your own computer.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
  21. blizzard's suing the wrong group by Frizzled · · Score: 5, Interesting

    warforge has been the team working on a warcraft 3 server (which caused all the problems with blizzard). they started with bnetd's code, but now the projects are basically separate.

    shame blizzard didn't do some research before turning the lawyers lose. even if they get an injunction against bnetd, they'll be shutting down the wrong group.

    _f

    1. Re:blizzard's suing the wrong group by Disevidence · · Score: 2, Insightful

      Yeah lets sue an IRC channel. That will work!

      Seriously, the only thing that they can do is ask for the closure of war3pub.net. Though there on very shaky public support for that if that website is only distributing the beta. If anyone anywhere starts distributing the War 3 full game when its out, Blizzard/Vivendi WILL hunt them out and sue the living death out of them. Of this i have no doubt.

      --
      Think nothing is impossible? Try slamming a revolving door.
    2. Re:blizzard's suing the wrong group by God+Virus · · Score: 1

      The first lawsuit can serve as precedent for the second, and so on, ad infinitum.

      What works once, can work again...

      (catch sig here)

  22. Re:It really sucks. by Anonymous Coward · · Score: 0

    The WIPO Troll's dead Jim.

  23. Re:It really sucks. by jnana · · Score: 1
    So I guess by your logic, if I 'reverse engineer' a book -- say by typing it out word by word, then create a book that contains the original book, I have stolen something. No, that is not theft; it is copying. The goods still exist, so they can't have been stolen. The OED defines theft as:
    The action of a thief; the felonious taking away of the personal goods of another; larceny; also, with a and pl., an instance of this.
    In my book example, the 'crime' would be 'copyright infringement', which is a very different thing than theft. Similarly, we are not talking about theft here. It may be a crime under the DMCA, but that's another issue: still not theft.
  24. Need v. Availability by cymraeg · · Score: 1

    The BNETD developers say that BNETD was made as an alternative to Battle.net's oftentimes slow and buggy service. It was also meant to enable friends to play Battle.net-enabled games with each other on a private network, without having to deal with abusive strangers on Battle.net.

    Sounds to me like a strange little occurence that happened back in the 18th century. Seems a bunch of colonists got tired of being taxed without representation, dealing with pricks, and in general wanting a place of their own to live their lives as they saw fit. I think it was called the American Revolution.

    Maybe England can sue the U.S. and ask for back taxes with interest collected in arrears...

    --
    you don't have to outrun the bear, just the slowest person in your group.
    1. Re:Need v. Availability by alen · · Score: 2

      Nobody forces anyone to buy or pirate a copy of any of blizzard's games. It's not like paying taxes.

    2. Re:Need v. Availability by Kraven9 · · Score: 1

      The comparison is to the community shaping its own environment. Engligh colonists becoming a sovereign nation which eschewed all the priveledges and benefits of England but which provided new opportunities and greater freedom...like being able to codify their rights. Compared to: Battlenet users who hate battlenet (which are many many) using nonstandard servers with very little centralized organization at the cost of non-legit records,items, what-have-you-that's-important-to-you-on-Bnet but allows for say...no korean channels :p The comparison wasnt software to taxes.

    3. Re:Need v. Availability by Anonymous Coward · · Score: 0

      If you think that the only reason to use bnetd is to play pirated Blizzard games, you need to get your head from up your arse.

  25. Re:It really sucks. by Anonymous Coward · · Score: 0

    You are really an idiot, aren't you? How the FUCK did you get a +1 bonus?

  26. But who exactly is WarForge? by yeoua · · Score: 2, Insightful

    What is easier to sue, a well defined group with names and a good site that explains what they are doing; or a group that works over irc, never uses their real names, might not even have distributed their data over their own computers, and have a website that says nothing of their work (and just distributes it).

    I mean, its a hell of a lot easier suing something somewhat established, which is what bnetd was. WarForge isn't exactly well established, they got a group, but who really knows who they really are? I can bet that blizzard doesn't know, and why find out when you can set an example with the established group?

    This entire thing was enough to scare the shit out of the several other groups working on warcraft3 support (warforge isn't the only one). This is the main reason why warcraft3 bnetd modified servers are not in distribution (binary or source). Just the client side crack for the exe is given out. (This also is the reason for the insanely low amount of bnetd war3 servers)

    1. Re:But who exactly is WarForge? by Anonymous Coward · · Score: 0

      If Blizzard wins against StarHack (sorry, this is their original and, IMHO, correct name) then they'll probably be able to prosecute any other crackers easily.

  27. Re:It really sucks. by Anonymous Coward · · Score: 0

    Hey dipshit, you could always run any Blizzard game at a LAN party with IPX, and now you can do it with UDP LAN play. In fact, you could do that and still pirate all the Blizzard games that you want! Think next time, please fucktard?

  28. Re:It really sucks. by quinto2000 · · Score: 1
    That wasn't funny at all. Jeez, 56ker, why can't people realize that you're just a troll? You shouldn't have that +1 bonus. Everyone knows it. You haven't made a single intelligent comment yet.

    Do you even know what WIPO is? The history of intellectual propery dates back much further than WIPO, which is a fairly recent international organization.

    --
    Ceci n'est pas un post
  29. Re:It really sucks. by 56ker · · Score: 1, Offtopic

    Not everyone finds my humour funny. As to the troll bit I think my karma of 47 proves I'm not. The WIPO is the World Intellectual Property Organization.

  30. Re:It really sucks. by 56ker · · Score: 2

    "You haven't made a single intelligent comment yet." - You mean you've read all 631 of my comments?

  31. Re:It really sucks. by Anonymous Coward · · Score: 0

    haha too bad my computer was never reverse engineered

  32. Arrgh! by josh+crawley · · Score: 1

    First off, this is not an issue with DMCA.

    The law suit has to do with "stealing code" and other non-DMCA type accusations.

    Even if it did, there's an old lawsuit that covers acceptable reverse engineering.

    Oh well.

  33. Its hard to choose. by Disevidence · · Score: 2, Insightful

    I fully support the bnetd ideal. That is, supplying a different server then the blizzard one. You would be a lot less likely to find n00bs so to speak there. However.... I get sick of paying for the thousands of warez users that download the iso or image, then burn to cd, then are able to play fully on bnetd.

    Unfortunately, blizzard's key remains the copy protection stopping that, and bnetd weren't able to support that at all. So it's back to the beginning.

    Maybe if blizz could implement a central cd key verification server ie Half-Life's WON servers, it would be more beneficial. But still, the whole situation sucks. Blizzard aren't that bad, its more likely vivendi or just a complete miscommunication hogwash.

    Though i have heard, that blizzard must prosecute now, or they aren't able to prosecute pirates/cd-key removal later on. This true?

    --
    Think nothing is impossible? Try slamming a revolving door.
    1. Re:Its hard to choose. by TheCage · · Score: 1

      Though i have heard, that blizzard must prosecute now, or they aren't able to prosecute pirates/cd-key removal later on. This true?

      Not exactely. They can always prosecute for copyright infringement, but they must prosecute if they believe their trademark (battle.net) is being infringed (which I believe they are also claiming).

    2. Re:Its hard to choose. by Disevidence · · Score: 1

      Hmmm, I wasn't aware of this. IANAL (obviously), but i could easily see bnetd as a trademark violation, considering its almost identical and it has an extra letter tacked on. Thanks for that.

      Mod parent up, i have no mod points.

      --
      Think nothing is impossible? Try slamming a revolving door.
    3. Re:Its hard to choose. by antistuff · · Score: 1

      You dont pay for warez users. The games will always cost as much as they think most people will pay for them. Capitalism works this way, they set the price at a place where they can make the most money. Stores have been using this for years as a reason why people shouldn't shoplift and why you should be mad at shoplifters, nice to see the softwar industry caught on to this silly lie. The only people who pay are the companies that make these products, and with software that is arguable because you can infinitly reproduce it at very little cost.

    4. Re:Its hard to choose. by Graspee_Leemoor · · Score: 2

      Just a note that Starcraft + Brood War only costs 10 pounds here in the uk, which is really really cheap for such a classic game. Not only that, but you get a dual cd that contains the pc and mac versions of the game.

      Even people on unemployment benefit can afford to play Starcraft, although 10 pounds will reprensent more to them than to the employed (1/5th of a week's money).

      graspee

    5. Re:Its hard to choose. by antistuff · · Score: 1

      And at the rate that I see people pirate starcraft (every friend i know has a copy and me and one other people are the only ones who have ever bought it) it should a lot more because in just my expierience alone I have seen them loose at least a few hundred that needs to be made up in sales. The logic just doesnt hold. 10 pounds is what people will pay for it so thats what it costs.

  34. Re:It really sucks. by cscx · · Score: 1

    Well, according to this article, reverse engineering IBM's BIOS had far to do with considering code 'a grey area.' Compaq had to pick virgin programmers that had no knowledge of IBM's code. I remember watching a documentary about this (can anyone remember the title) on, now that I mention it, PBS!

  35. Just how dangerous are hackers? by K5+Diary+Update · · Score: 0, Offtopic

    Hackers penetrate and ravage delicate private and publicly owned computer systems, infecting them with viruses and stealing sensitive materials for their own ends. These people, they're terrorists.

    -- Richard Gill, FBI Agent

    Help wanted, inquire within.
    Several positions and openings available.

    -- Sign on a Porta-Potty
  36. They'll never get another dollar from me. by NoMoreNicksLeft · · Score: 5, Interesting

    I have legimate copies of every game/expansion pack they've ever produced, on up to Diablo II. Full retail price, too, not bargain bin or second hand. They _were_ the one company that you could be sure I would buy a game from, maybe not the day it was released, but I'd get it eventually.

    As I remember it, this news hit the very day that I couldn't hold out any longer for D2. Strangely, I'd never heard of bnetd until then. Being able to play on a server I could control though, would only have encouraged me even more, to buy their games. I had only played Diablo I on Battlenet once or twice, and not been at all happy... nice idea, but too many assholes. To think that I could fix that problem without extending several dozen ipxtunnels, etc... that is kickass.

    They should have hired these guys, not sued them. That would have been a cheaper way to stall bnetd, they would have gotten more for their money, and they wouldn't have pissed people like me off.

    Fuck you, Blizzard.

    To everyone on the bnetd team, keep kicking ass, and the best of luck to you.

    1. Re:They'll never get another dollar from me. by Maul · · Score: 1

      I've been a loyal Blizzard customer as well. Until now. I agree 100% with all of your points. Blizzard won't see another cent from me, and I don't intend on even playing another Blizzard game. Not on a friend's computer, not on a pirated copy. Not at all.

      --

      "You spoony bard!" -Tellah

    2. Re:They'll never get another dollar from me. by WWWWolf · · Score: 1

      The funny thing is, I think that back before Vivendi came to the picture, they supported homegrown projects somewhat, and I think they even offered job for someone who did an outstanding job reverse-engineering WarCraft II file formats...

      You know, I agree with one editor and columnist in a local game mag: First, there are game companies that are driven by their artistic vision of good games; However, as soon as the monster known as Stock Market enters the picture, things tend to get worse - the investors want some Money to come out of the company...

      The quote from him that sums it up: "Any company that is involved in creative activity, but that summarizes its goal with the always popular slogan 'the only purpose of the company is to bring profit for the shareholders', is going down."

      Besides, I don't think I will be in much of rush to buy Warcraft III myself - I recently sold my heart to the Myth series =)

  37. Re:It really sucks. by Anonymous Coward · · Score: 0

    If someone with a userid as high as yours 0has made 600+ comments, I'd be inclined to agree with him.

  38. Yeah, bnetd is TOTALLY DEAD. by Wakko+Warner · · Score: 4, Funny
    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
    1. Re:Yeah, bnetd is TOTALLY DEAD. by Anonymous Coward · · Score: 0

      havent heard too much about freenet lately... sigh.

    2. Re:Yeah, bnetd is TOTALLY DEAD. by AftanGustur · · Score: 2

      Yes, BNETD is completely dead. The DMCA has prevailed .

      You forgot the bnetd CVS Pepository

      --
      echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
    3. Re:Yeah, bnetd is TOTALLY DEAD. by joeytsai · · Score: 1

      bnetd is also sitting on Debian's servers, here is bnetd's package, and here is the source package.

      --
      http://www.talknerdy.org
    4. Re:Yeah, bnetd is TOTALLY DEAD. by mcrbids · · Score: 1
      Hello?!?

      Open-source projects aren't "dead" when source is no longer available - they are DEAD when nobody is maintaining the codebase!

      Go to your local dollar store to see lots of "dead" shareware for $1, eh? Company is gone, software still works 'cause Win 3.x APIs exist in Win 9x/2K, software is DEAD but still works...

      Sheesh...

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    5. Re:Yeah, bnetd is TOTALLY DEAD. by Wakko+Warner · · Score: 1

      Open-source projects aren't "dead" when source is no longer available - they are DEAD when nobody is maintaining the codebase!

      Hello?!?

      You're wrong.

      There's nothing keeping anyone from grabbing this source code and modifying it. Therefore, there's no way for it to ever truly be dead.

      - A.P.

      --
      "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
  39. Wrong target by sher0209 · · Score: 3, Informative

    It's unfortunate that Blizzard is targeting BNETD. The problem that Blizzard is facing, is leaked copies of the Warcraft III beta being played all over the internet. Every beta tester got a unique CD-Key with their copy of the beta, to play on Battle.net you needed a unique key (i.e. one that was not being used).

    The people with pirated copies of the beta want to play too, and since there's no single player in the beta, they need a Battle.net server to connect to. Now, Blizzard isn't about to let 10,000 illegal copies on to their server so the people running stolen copies turned to BNET.D.

    At this time, through some strange coincidence, BNET.D attracted the attention of Blizzard. BNET.D said "Ok, game pirates suck, we won't develop Warcraft III compatiblity", got sued, and pulled their code. A handful of the contributers of BNET.D wanted to keep pursuing WC3 and formed Warforge.

    Granted, there is a point or two in favor of developing a BNET.D server for WC3:
    [] Warcraft III doesn't allow for LAN play
    [] I forgot the second one
    They've been keeping up with Blizzards efforts to disallow use on non-battle.net servers very well (a patch is usually out in less than two days).

    As for my opinion: People are going to find a way to play/use the latest and greatest software without paying for it. Period. The more attractive it is, the faster it will be cracked. Companies need to realize this and make software more available (public betas, lower prices, no prices (free)...) Even then, people will find ways to get products for free, but just like the music industry is starting to realize, people will take path of least resistance to the software they want.

    That's my $0.03
    --
    dan

    --
    -- dan.sherman
    1. Re:Wrong target by packeteer · · Score: 1

      how bout they give away beta's with the pre order.. im sure you could have a million people pre order it and BAM you could hire some quick temp programmers and fix it up with all that cash... cause with a pre order its straight money... nothing like a quick infusion of cash to get some slowware or vaporware moving right along (ahem nintendo)

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    2. Re:Wrong target by Edmund+Blackadder · · Score: 2

      There is a very strong point in developing a bnet server for wc3.

      Alternative starcraft servers were very useful for nonhackers.

      Many starcraft communities were formed on non battlenet servers, many based on skill or country, and were very succesful.

      The good players would choose to go to another server, where people had to apply for membership, because then they knew they could kick out the ones that use hacks or are just annoying.

      Since most of the best warcraft players used to be starcraft players they will want to do the same thing.

    3. Re:Wrong target by XMunkki · · Score: 1

      Companies need to realize this and make software more available (public betas, lower prices, no prices (free)...)

      I don't think the point is, for a company, to automatically give everything free/public/open. Business is business. Sure, they wanted to do a beta so they could be certain that the game works and is balanced when it's released. No, they never wanted the world to play the game. Yes, they have this right as it's their creation. Battle.net is free as it is.

    4. Re:Wrong target by Anonymous Coward · · Score: 0

      The order of events was almost, but not quite, completely different than you state. :-)

      The whole WarForge thing happened before the DMCA cease and desist notice. And before WarForge there was another group calling themselves "the bnetd project" (which they were not) running on clan519.net (? .org ?). The decision to not support the War3 beta was made about the same time, though support for the War3 beta would probably not have been released in a usable form in any case. I don't think a single bnetd project member worked is working on Warforge, Wargasm, or any of the other Warcraft 3 projects.

  40. underground programming. by Restil · · Score: 4, Insightful

    Its getting to the point where the open source movement will move further and further underground. All the benefits of the open source would still remain if the lead developers remained anonymous (except maybe for ego purposes). Nobody ever has, and probably won't challenge the majority of open source software, but why risk it anymore. Let the software companies and the movie industry waste a large sum of money trying to silence the small insignificant factions. If those factions ever do rise to power and the power bases lose their market as a result, then in time, most of this won't even matter.

    Take Microsoft and the northwest schools. It is not just ONE school district talking about mass migration here. If they do it, and pull it off, other districts will notice. They'll see that it actually CAN be done. They'll see that there really IS support available, and they'll see that it IS saving a lot of money, and they can safely tell the BSA to fuck off. They'll switch too. One at a time, one after another. Microsoft will lose them all. Now you have a whole bunch of high school students, ALL of them trained on linux or whatever open source suite appealed to the districts. They go off to college. You will now see the same movement there. And once that wave is done sweeping through, the corporate world is next. It really COULD start with one school district, and in 10 years, Microsoft will have completely lost their grip on the market, never to regain it.

    The point is, after a few years of this, everyone will be using open source software to some degree. People will EXPECT software to be free. And when Blizzard, or the movie industry or anyone comes along and sends out letters saying "you can't use that software" a whole lot of regular non-geek people will turn around and say "up yours!" to the respective finger pointer and tell them where they can shove it and take their money elsewhere.

    The music industry is already learning the hard way on this. They had their chance. They could have completely cornered the online market for years had they put in place a simple, inexpensive, non-intrusive music distribution system YEARS ago when they had the chance. But no, they were so concerned about rampant piracy and how it might affect their bottom line, they instead played stupid legal games to attempt to stifle the music trading. And for all the court cases, and all the laws that passed, trading has increased to massive proportions. They sue napster into the ground, 10 others pop up to take its place, only non-centralized and no way to easily shut them down. Who do you go after now? the programmers??

    Well, you can't if you don't know who they are.

    So undergound all this even potentially murky legal stuff. Wait a few years. All those who would threaten you will be overcome by the wave, and afterwards, they wouldn't dare.

    -Restil

    --
    Play with my webcams and lights here
    1. Re:underground programming. by Seth+Finkelstein · · Score: 5, Interesting
      All the benefits of the open source would still remain if the lead developers remained anonymous (except maybe for ego purposes)

      It is EXTREMELY stressful to be an anonymous developer for legal-risky work. Let me tell you, I know.

      As Jon Johansen said, in an old interview about DeCSS:
      (emphasis added)

      http://www.linuxworld.com/linuxworld/lw-2000-01/lw -01-dvd-interview.html

      Jon Johansen: I'm 16 now, I was 15 when it happened ... and the encryption code wasn't in fact written by me, but written by the German member. There seems to be a bit of confusion about that part.

      LinuxWorld: The other two people that you had worked with to make the player are remaining anonymous -- is that right?

      Jon Johansen: Yes, that is correct.

      ...

      LinuxWorld: Do you know why they want to remain anonymous?

      Jon Johansen: They are both a lot older than me, and they are employed. So I guess they just didn't want the publicity, and they were perhaps afraid of getting fired.

      Sig: What Happened To The Censorware Project (censorware.org)

    2. Re:underground programming. by Anonymous Coward · · Score: 0

      That isn't going to work. I don't know if you've noticed, but the US is increasingly fascist.

      For an example: When's the last time we've had a president who *hasn't* put us in a war/police action [war]? Was one able to tell any difference between the President's descriptions of Bin Laden, and Bin Laden's descriptions of the President? How about using God to push your war? Do we do that? How about forcing companies to form cartels to protect their interests against the government [which then also causes them to pursue their interests as a monopoly against their customers]?

      I have news, fascist governments sooner or later make use of Imperial Storm Troopers. Call them what you like -- secret police, KGB, SS, "them", the disappearance crews, it's the same. And when that happens, those who are underground *anything* are going to be hurting.

      In case you don't think that it already happens to some extent, consider the case of Donald P. Scott [1991/2, LA Times], Harry Lamplugh, the Africa Cult in Philadelphia...

      I don't advise going underground. Yeah, I'm a bit scared and behave that way. But when the government *wants* you to be scared, scared is smart.

      Sign me -- definitely anonymous coward.

  41. Re:It really sucks. by 56ker+Fucker · · Score: 0

    GOD I thought I was the only one.

    This kid (actually he is not as old as I am) is a poster child for the mod-system's failing points.

    I was feeling sorry for him, and didn't want to post his personal info (I setup a fake gaming site
    just for him, with fake entries in my guest book,
    and he came to spam his shitty site on my guest
    book ;)

    Bottom line, kid was hosed ;)

    Look at my journal for some "nuggets" I have gathered about him.
    I will post more if he continues his idoicy.

    --
    -- Spot idiocy, adopt a KarmaWhore.
  42. Lawyers=innovation expense by n4zgl · · Score: 1

    so, you want to embark on a business enterprise? Better include LawyerCosts in your budget, thats a given these days.

    Its kinda funny, I would love to see the impact of Internet laws implimentation on Legal firms bottom line.

  43. Re:It really sucks. by cyborch · · Score: 1

    You can play the game perfectly w/o a connection to battlenet. Go ahead and play with your friends at a lan party, choose LAN game in stead of Battlenet in the multiplayer menu in the game.

  44. Re:It really sucks. by 56ker+Fucker · · Score: 0

    > Not everyone finds my humour funny.

    *HINT*HINT*, that is telling you something.

    I remember seeing a bumper sticker that read "trust your gut feelings, people don't like you."

    I think it was speaking, directly, to you 56ker. For chrissake, do the obvious and pull the trigger on yourself.

    --
    -- Spot idiocy, adopt a KarmaWhore.
  45. Re:It really sucks. by Edmund+Blackadder · · Score: 2

    What if you want to play with your friend next door. and there is no lan.

  46. Yeah, but ... by Anonymous Coward · · Score: 0

    I like continuous claims that bnetd is better than Battle.net because bnetd said so, in 1997 no less. Don't see any uptime comparisions or user load comparisons or anything to qualify such statements, but every article seems to feature this same theme.

    Crittenden goes on to say that figuring out that a modified SHA-1 was used for the password scheme was obvious by looking at the packets, which is complete crap. Latter Combs adds "Thankfully, the hash size was the same as SHA1 and [we were] sent an example hashing function". Sounds like clean room reverse engineering to me ;)

  47. why imitate? by lowwave · · Score: 2, Interesting

    Bnetd's developers certainly do wonders with those reverse engineering hack. The only drawback I can see is their limited ambition.
    Why not implement an open protocol to offer a platform so that all the rest of the game developers can write networked games? It's certainly true that Blizzard has the advantage of popular games. But I doubt that those developers have enough resource to keep up with all the strange packets designed by Blizzard intentionally or unintentionally. I also doubt that other game companies will sit idly to let Blizzard grab all the share. Blizzard's lawsuit won't bear the results they expect. It is unthinkable that a gamer will sign up for a service just be able to play one or several games designed by Blizzard.

    Wish Bnetd's developers good luck.

  48. A solution that would satisfy everyone by Anonymous Coward · · Score: 0


    Why doesn't BNETD just implement piracy checking? Then blizzard wouldnt have a leg to stand on.

    1. Re:A solution that would satisfy everyone by GutBomb · · Score: 2

      they need to work WITH blizzard to do the piracy checking. Blizzard does not want to help them get piracy checking working. They want them gone.

    2. Re:A solution that would satisfy everyone by Disevidence · · Score: 2, Insightful

      To implement checking, they need blizzard's cd-key system. And a company giving their cd-key algorithm to an open-source project is laughable, to say the least.

      --
      Think nothing is impossible? Try slamming a revolving door.
    3. Re:A solution that would satisfy everyone by Anonymous Coward · · Score: 0

      You're right - it'd be an unusual move for Blizzard to give 'key verification' code to an open source project. bnetd understood that. They had discussions with Blizzard offering to 'proxy' the cd check across to the real BattleNet (ie: Client feeds key to bnetd server; bnetd server feeds key to battlenet; battlenet says "yes" or "no" and bnetd server accepts/rejects the key.)

      Then again, someone could just edit out the cd check part of bnetd anyway since it's open source... I dont know what would actually be a viable solution. Blizzard doesn't want to help warez users. bnetd doesn't either, but they're open source and the cd check routine could be edited out even if it was added with Blizzard's permission. Tough situation..

    4. Re:A solution that would satisfy everyone by basilisk128 · · Score: 1

      Couldn't they just release a non-open source version?

  49. Re:It really sucks. by Anonymous Coward · · Score: 0
    Not a good analogy. Say if your friendliked a book and you wanted to give them the same feelings so you tried writing a book yourself to get the same reaction.

    No one is suggesting that retyping a book wouldn't be theft.

  50. Re:It really sucks. by ChiPHeaD23 · · Score: 1

    Indeed... that's why appleheads still pay a premium for inferior products :-)

    *dons flame suit*

  51. Attacking the Hydra by _Sprocket_ · · Score: 3, Insightful


    shame blizzard didn't do some research before turning the lawyers lose. even if they get an injunction against bnetd, they'll be shutting down the wrong group.


    That was my first reaction too. But after giving it some additional thought, I have come up with a reason the Blizzard/Vivendi legal team might be acting with more insight than it appears to at first blush.

    There are several theories as to why Blizzard is taking action now. Possible movement of battle.net to a subscription service. Blizzard's announced future offering of World of Warcraft, certainly to be a subscription service. And the new release Warcraft III which is supported by the bnetd fork called Warforge. And there's the key. Warforge is a fork. A spinoff. Further development of a project that has been an annoyance to Blizzard since 1998.

    If Blizzard managed to kill Warforge, what is to stop another group from retracing those footsteps and modifying bnetd again? What about fans who decide they don't wish to continue paying a subscription to World of Warcraft and use bnetd as a basis for a new, freely available alternative? What if battle.net goes pay-to-play and private and public bnetd servers offer a much more attractive alternative?

    The fact is that bnetd makes a very sensible target to head off all these possible forks. And once the legal groundwork is laid in killing bnetd, it would be trivial to send out cease-and-desist letters to those whose work is based on bnetd.

    Sure. It will be almost impossible to wipe bnetd off the face of the net. But development is going to slow down considerably if bnetd source code is just as illegal as a warez copy of Warcraft III.
    1. Re:Attacking the Hydra by WWWWolf · · Score: 1

      I personally sincerely doubt the "non-massive-multiplayer" battle.net games are going to subscription model.

      <accent type="american>I'll buy that with a credit card!</accent>

      ...and we poor students from middle of nowhere and no credit card end up being screwed and will rather download a copy of bnetd through some "unofficial" channel, rather than trying to bother with the unbearable hassle of trying to pay.

      (Like I've said before, international banking is a pain in the neck =)

      Besides, think of it: The legal threats can't stop distribution of bnetd - even when they admittedly are trying pretty hard and use rather nasty means to achieve that goal. Blizzard probably knows this. So, the only way for them not to make a complete mess of it is to keep battle.net free - if they just make it a subscription service now that there's a free alternative out, only idiots will pay for it. (In a free service, yes, I think I can tolerate ocassional "Connection interrupted" in Diablo II - but I wouldn't pay for this =)

      Bla bla bla... here I am yapping something incoherent again - must quit before I start talking how Nethack 3.4.0's improved mouse support destroyed Diablo II in a fine retaliatory strike from the open source community =)

  52. Mod this up. by chrisvdp74656 · · Score: 1

    People need to see the flip side of the coin.

    Chris

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  53. Re:It really sucks. by baywulf · · Score: 4, Funny
    Compaq had to pick virgin programmers that had no knowledge of IBM's code.


    AI think it is safe to assume more programmers are virgin.
  54. What Blizzard should have done by Barto · · Score: 1

    Blizzard doesn't distribute a battle.net hub.

    BNETD does.

    Blizzard gets mad because BNETD doesn't check for warez copys.

    Shouldn't Blizzard then have distributed an official hub?

    Less users would then have been aware of warez friendly hubs. You can't stop the 10% who will do every thing they can to be warez puppies, but you can take steps to stop the 90%.

    Stopping the 90% this way though is morally bankrupt. Someone stepped in and created a product which adds value to your product. You want CONTROL OVER ALL, so instead of providing BNETD with help to implement copy protection, you sue them to take them down!

    Screwed.

    Barto

    1. Re:What Blizzard should have done by musicmaster · · Score: 1

      Content developpers are now coming in the position that inventors have had for a long time: to get maximum profit they need to keep working on it.

      Clones and competitors can be a source of innovation without being a real threat if you treat them right. Just look at Microsoft and Apple. In the games world you have ID Software that actually encourages hackers to work on some of its code by releasing old sources.

      Blizzard obviously dropped the ball:
      - they did not or were slow to copy innovations from BNETD
      - they didn't sell servers
      - they didn't work out a policy towards BNETD. Now they just want to destroy them and they seem too stupid to realize that they might actually profit if they were a bit more creative.

      Sure - there is the problem of the pirated copies that can play on BNETD and not on battle.net. But I doubt whether this is a real problem:
      - as we all know many software packages got popular because they tolerated a certain level of pirating.
      - Blizzard seemed able to live with piracy until BNETD was modified so that pirated copies of the beta of Warcraft III could be played. But to me the main problem here seems to be a lack of foresight at Blizzard.
      - Blizzard has planned an effective remedy with more content on the server. No hacker will match that.
      - BNETD is prepared to make include a check for the unique reistration number. I doubt that this will be very effective (it's opensource, so other people will remove it), but it may help a bit.
      - if Blizzard picked up the innovations from BNETD faster that would decrease its appeal.

    2. Re:What Blizzard should have done by Anonymous Coward · · Score: 0

      Maybe they don't want to distribute a hub. Don't we suspect that is the real issue here anyway?

  55. can't get very excited by tuxit2 · · Score: 1

    I can't get very excited about a free server for a proprietary game running on a proprietary OS. Why not go all the way and design a free server and a free game?

  56. Re:ST0P TEH StaLkEn Meee!@!@ by Anonymous Coward · · Score: 0

    Thanks for trolling, made me laugh!

  57. It's their game by Soulseek · · Score: 2, Insightful
    The thing is, I don't really feel Blizzard is wrong in not wanting other people to produce alternatives to its own servers. This isn't based on any understanding of the law (of which I have very little), but rather on what I feel is morally right. I feel Blizzard deserves to control how the game plays, offline or online. Incredible amounts of creativity, thinking, time, work and money went into making Diablo II (or any other Blizzard game), and I just don't see why anyone else should have the freedom to change how their games play. Bought Diablo II and became disappointed with the inflexibilty or slugishness of their servers? Fine, vow to never buy another Blizzard game again and set to create your own opensource game, client, protocol and server included.

    Don't try to take control from Blizzard by letting people use their client with your server. Blizzard sees it necessary for keeping their business to have that control exclusive to them, and you may not like it, or agree with it, but you need to respect it. Especially if you decide to play their games. This isn't an operating system we're talking about. Where an operating system is just a middleman, something to build upon, there is (usually) nothing more to a game than itself. You take it as it is, or not at all. Some game developers choose to give the user further liberties through game editors and programming interfaces, and that's great, but those liberties should be given, not taken by force.

    I'm sure this is going to be a very unpopular opinion with many of you, all I'm asking for is if you disagree with me, explain why instead of flaming, so that I can take your opinion seriously.

    Thanks, Nir

    --

    -- Classism is the new racism
    1. Re:It's their game by Pituritus+Ani · · Score: 1
      Blizzard sees it necessary for keeping their business to have that control exclusive to them, and you may not like it, or agree with it,

      I bought it. It's mine. I'll play it on any goddamned server I want. Of course, I won't be buying any more, so I guess that's really a moot point. Death to Blizzard!

      --

      Another proud carrier of the $rtbl flag

    2. Re:It's their game by Mobster75 · · Score: 1
      I feel Blizzard deserves to control how the game plays, offline or online. Incredible amounts of creativity, thinking, time, work and money went into making Diablo II (or any other Blizzard game), and I just don't see why anyone else should have the freedom to change how their games play.

      So according to this logic, if you buy a new car, then you should NOT modify or change any aspect of how the car rides or performs ever because its an insult to the teams of creative engineers who designed and fabricated it?

      How about a house? You buy a new house but heaven forbid you change the carpets, paint, wallpaper, tile or even consider putting up/taking down a wall or changing a bedroom into a study because it takes away from how the house was INTENDED to be used.

      Bah.

      I bought it. Its mine. I will do whatever I like with it even if its new and different from their intentions (as long as its within the law; i.e. no hacking bank accounts with it, etc.)

      And if I find a way to enhance for myself and maybe a few buds of mine, well so be it. Thats the fun of tinkering, the older great American pastime (before litigation became so damn popular in the 80's/90's).

    3. Re:It's their game by RovingSlug · · Score: 2
      You didn't buy it, you licensed it. The license applies restrictions to what you can do.

      Your car and house anaogies aren't entirely parallel, because their cornerstone isn't intellectual property.

      Consider a televised NFL game, where at the start the announcer describes your rights to the show: it's for private viewing only, and public display or redisplay of their content is strictly prohibited. Because they gathered, formatted, and ultimately presented the content, they get to control how it's used. And you didn't even pay for it, it just came into your house, like air, right? You can do anything you want with it, right? No you can't, and most people would agree with the premise of that.

      Blizzard is asserting that they are a content provider and can control how and when people use their content. Just like NFL football games. I think that's where Blizzard is coming from, anyway. And in that respect, I think they have a valid point. As a content provider, they have rights for controlling their content.

      But, where that NFL analogy fails, and where your analogies don't even touch (you should be noticing by now why arguing by analogy is always invalid) is the idea of interoperability and compatability. Does Blizzard have the right to limit interoperable software because it leads to possible infringement of their content rights?

      My understanding of how the law ideally works: when making a new law, you have to consider its implications in the limit -- all possible implications, not just the single case you intend. Imagine the movie Bedazzled where Brenden Frasier's character always has the best intentions, but his wishes always gets distorted by technicalities or omissions. That's law making, too.

      These legal issues always seem to boil down to opposing, basic rights. In this case, the right to control what I create versus the right to use what others create. One of them is going to give a little.

      I think Blizzard/Vivendi is like Brenden Frasier's character. If/when they wake up in the world they wish for, they may not like what they see. I think software interoperability has a lot of power to shape our society. And that making a ruling on it based on the profits of a game company may be a little short-sighted.

    4. Re:It's their game by antistuff · · Score: 0, Offtopic

      Don't feed the trolls.

    5. Re:It's their game by schon · · Score: 2

      You didn't buy it, you licensed it. The license applies restrictions to what you can do.

      Well, I can't speak for the original poster, but I bought mine.

      I have a bill of sale, an nowhere on there is there any mention of this "license" you're talking about.

      Now, the game displayed a "license" when I installed it, but seeing as that is attempting to add restrictions to a contract after the contract has been complete, it's irrelevant, and I ignored it, as is my right.

      Your car and house anaogies aren't entirely parallel, because their cornerstone isn't intellectual property

      They're not entirely parallel, but they are parallel enough. I paid money for something, it's mine. End of story.

    6. Re:It's their game by RovingSlug · · Score: 1
      "parallel enough". Hahaha. Okay, have a good time rebroadcasting an NFL game, because that broadcast came into your house for free. Air also comes into your house for free. That analogy seems parallel enough.

      Or maybe you didn't read past those first two lines. Good job. Because, I also went on to make assertions about Blizzard as a content provider that exists outside the "I paid for it" argument.

    7. Re:It's their game by Anonymous Coward · · Score: 0

      "First sale" doctrine would not apply to an NFL game being broadcast over the airwaves.

    8. Re:It's their game by Anonymous Coward · · Score: 0

      Look, I don't even care about the NFL point. It's secondary to the main idea:

      Blizzard is asserting their position as a content provider who has rights to limit "public performances". Now, 1) Do they have rights to limit the performances of their content? (probably yes) 2) If they do have those rights, do those rights take precendence over the right to create interoperable software? (hopefully no)

    9. Re:It's their game by Peter+Harris · · Score: 2

      OK your analogy sucks too. Re-broadcasting recorded material is a matter covered by copyright. It is analogous to distributing unauthorised copies of copyrighted software, not to using that software in a different way.

      Long story short - it is simply NOT illegal to use bnetd to play a game you have bought. It is not even unethical: for starters you are saving Blizzard money by not using up the bandwidth on their battle.net servers.

      Since the bnetd code has a significant use that is reasonable, fun and and legal, to complain about the development and distribution of that code is unreasonable, whiny and without any intellectual or ethical foundation.

      In other words, several people posting here should STFU.

      --

      -- What do you need?
      -- Gnus. Lots of Gnus.
    10. Re:It's their game by Anonymous Coward · · Score: 0

      God, I wish I never threw in that lame NFL analogy. It's not the point. Try reading the rest of the post.

      Ignore the fact that BnetD even exists for a moment. I didn't even mention BnetD, I'm only addressing the premise: Does Blizzard have the right to control how and when people use their content (not software)?

      And the tricky thing is that of course, what they sell (lease?) you is both content and software all jumbled up. So which takes precendence, control of content or interoperability of software?

      To even address the debate, you have to recognize that there exists these two distinct issues, and balance them for all parties involved.

      Can you rationally address those without arguing at points nobody raised?

    11. Re:It's their game by Peter+Harris · · Score: 1

      OK sorry if I ranted a bit there.

      I can address your points, and it's simple: The software and the other content are both covered by copyright, and the physical media by the first-sale doctrine.

      I would not dispute that Blizzard have a right to complain if their copyright were being violated or their content presented in such a way as to mis-represent them.

      Other than that, they don't have any reasonable grounds for objecting to how either their software or other content is used once it is obtained legally. After all, they got their money didn't they?

      So, should Blizzard have the right to control how people use their copyrighted material?

      No, because that amounts to control of people.

      I think I'll just get ranting again unless I stop now...

      --

      -- What do you need?
      -- Gnus. Lots of Gnus.
  58. Why can't Blizzard expose APIs? by Anonymous Coward · · Score: 0

    If Blizzard is so worried that the bnetd folks will need access to their CD-Key algorithms, simply create a new server that exposes the CD-Key checking routines through SOAP, etc. that the bnetd folks can then *blindly* pass the CD-Key to Blizzard, and upon a return value allow the user to play or not?

    Blizzard still keeps their IP, and bnetd can still live on,

    Of course, with it being open-source, there's nothing stopping someone from running a copy that bypasses those routines, but I would say that those that *do* bypass the game-checking routines should be more of a target to Blizzard than the current bnetd folks.

  59. Blizzard's shameful fan response by defile · · Score: 2

    From reading the article, it's clear that the developers and maintainers of the bnetd project are Blizzard supporters. They are doing for free what Blizzard had to pay programmers to develop, and from the looks of the article, their paid programmers did it somewhat suboptimally.

    Blizzard has a great resource at their disposal. The community that developed around their games has reached a point where they have started writing code to correct the flaws in Blizzard's system. How many companies can only dream of having such a devoted fanbase?

    Unfortunately, depressingly, Blizzard's response to this is not an enlightened response that embraces such a community for mutual gain, but one which aims to lobotomize it. There will be no winners from this course of action. bnetd will always exist (potentially with consequences for the original author) and Blizzard will only harm a community that for the most part supports them.

    Blizzard chooses to hide behind legislation to defend a business model that cannot naturally work , rather than innovate and develop one that benefits all, including themselves.

  60. Boycott them by Anonymous Coward · · Score: 0

    Blizzard is a company that wants to earn money, right? The only way to really hurt them is to boycott them. And I don't mean that you should copy it illegaly. That way Blizzard would also get no money but you would still support them just by playing and therefor promoting the game. And it doesn't work if everyone says here on slashdot: They'll get no money from me. Do what you say!!!! If they sell 10 copies less, they don't even recognize it. They must sell 50000 less, that will show them that it is wrong what they did to bnetd.

  61. Start throwing back... by moby · · Score: 1

    If Blizzard wants to make continued claims of "circumvention" and "piracy", then bnetd must also make accusations using "keywords" designed to upset the general population.

    So, therefore, Blizzard provides a service which is much more graphically violent than "DOOM", which we all know was resonsible for many teenager deaths around the country.

    They continue to push violence and killing upon the youth of America by releasing games which postively reward players [youth of America] for acts such as stealing, killing, misconception and deception of others.

  62. It's my computer. by Anonymous Coward · · Score: 0
    The thing is, I don't really feel that I am wrong in not wanting corporations to dictate how I run my computer. I feel that I deserve to control what software runs on my computer. Incredible amounts of creativity, thinking, time, and work went into earning the money I used to buy the parts from which I assembled my computer and the Blizzard games which I run on it, and I just don't see why any corporation should have the freedom to dictate how my computer runs. Sold me a game and became disappointed with how I run it? Fine, vow to never sell me a game again, and distribute games to your own strictly controlled market.

    Don't try to take control from me by dictating the usage of my computer. I see it necessary for keeping my liberty to have that control exclusive to me, and Blizzard may not like it, or agree with it, but they need to respect it. Especially if they decide to sell me games.

  63. Here here! by IamTheRealMike · · Score: 2
    I totally agree. It's so irritating, whenever this topic comes up on Slashdot, a load of AC's post big rants about how they own every Blizzard game ever, and now they are going to boycott the company because they don't like the thing with BNETD.

    Well, to them I say sock it. Soulseek has it right - it's their game, and I can totally understand them wanting to try and keep piracy down. Instead of bitching about it, write your own damn games.

  64. No, it's your game by EllisDees · · Score: 2

    You have paid for it, therefore you are free to do whatever you want with it within the bounds of copyright law. If you want to write a replacement for some service that they would like you to use, there is nothing, legally or morally, stopping you from doing so.

    Don't try to take control from Blizzard by letting people use their client with your server.

    The problem is that blizzard doesn't have control to begin with. Once that piece of software is bought and paid for, they have no control over what you do with it. If I want to alter that program in any way I like, I am free to do so as long as I'm not distributing copies.

    Blizzard sees it necessary for keeping their business to have that control exclusive to them, and you may not like it, or agree with it, but you need to respect it.

    No you don't. Just because some company wants something doesn't mean I have to do anything to make sure it happens.

    --
    -- Give me ambiguity or give me something else!
    1. Re:No, it's your game by Anonymous Coward · · Score: 0

      Technically it's not your game. What you paid for was a serial number granting you the privilage to play "their" game.

      This sounds messed up, but thats how it is.

    2. Re:No, it's your game by EllisDees · · Score: 2

      You have been misled. When you buy a piece of software, you are making the exact same transaction as you are when you buy a book. No book publisher would ever try to tell me that I can't write in the pages of their books. Nor would they be able to tell me that I cannot create any device that works with one of their books (say a book-reading device). As long as I'm not giving out copies of their work, they have no say at all about what I do with a book I've bought.

      --
      -- Give me ambiguity or give me something else!
    3. Re:No, it's your game by TheConfusedOne · · Score: 2

      Software and books are radically different as far as licensing goes. If software was "licensed" like books were then you could buy one copy of a piece of software and install it wherever you wanted.

      How about MS's OEM license terms? (Copy of Windows licensed to only the original piece of hardware that it came on.)

      Don't ever mistake a software license for what you get when you buy a book.

      --
      --- I wish I could hear the soundtrack to my life. That way I'd know when to duck.
    4. Re:No, it's your game by Anonymous Coward · · Score: 0

      Click-through and shrink wrap licenses have *not* been upheld in court, with the exception of UCITA states (I think Maryland is one of these -- someone correct me if I'm wrong).

      There's a world of difference between physically signing a license, and opening a package that says "By opening this, you agree to...". Wishful thinking and lawyerese do not make a legally binding agreement.

    5. Re:No, it's your game by EllisDees · · Score: 2

      Software and books are radically different as far as licensing goes.
      You too are falling for the same marketing as the previous poster. You buy a piece of software in *exactly* the same way as you buy a book. You aren't buying a license or anything else - you are buying one instance of that intellectual property, and can do with it whatever you like, within the bounds of copyright law.
      If software was "licensed" like books were then you could buy one copy of a piece of software and install it wherever you wanted.
      You can. You have the same rights with your software as you would making a copy of a book for your own use.
      How about MS's OEM license terms? (Copy of Windows licensed to only the original piece of hardware that it came on.)
      How about it? Unless I signed a contract stating that I wouldn't copy it to another PC, I have nothing to fear.
      Don't ever mistake a software license for what you get when you buy a book.
      And what is your opinion based upon?

      --
      -- Give me ambiguity or give me something else!
    6. Re:No, it's your game by TheConfusedOne · · Score: 2

      Ellis,

      No, you don't. Software is legally licensed differently. You're welcome to try to assert your "rights" but I won't give you a very good chance at it.

      This isn't an opinion. Software is a different creature. While not all the items that software makers like to think are legal in those EULA's are enforceable, a number of them are.

      Think about it. The EULA is what gives the SBA the right to "audit" companies. Microsoft can, and has, legally prosecuted people for piracy and for installing multiple copies of a piece of software in a company.

      --
      --- I wish I could hear the soundtrack to my life. That way I'd know when to duck.
    7. Re:No, it's your game by EllisDees · · Score: 2

      This article is just one example of how the judicial system views EULAs.

      Quoting the judge:

      "... the purchaser commonly obtains a single copy of the software, with documentation, for a single price, which the purchaser pays at the time of the transaction, and which constitutes the entire payment for the 'license.' The license runs for an indefinite term without provisions for renewal. In light of these indicia, many courts and commentators conclude that a "shrinkwrap license" transaction is a sale of goods rather than a license."

      Think about it. The EULA is what gives the SBA the right to "audit" companies.

      No, what gives them that right is a signed contract with those companies. If your company buys all of its software off the shelf, you don't have to allow anyone to audit your software. Unless they can produce a signed contract stating that they have that right, they *don't* have that right.

      The day the BSA comes sniffing around my business is the day they have the door slammed in their face.

      --
      -- Give me ambiguity or give me something else!
    8. Re:No, it's your game by EllisDees · · Score: 2

      Hmm. Link didn't go through.

      http://www.theregister.co.uk/content/4/23073.htm l

      --
      -- Give me ambiguity or give me something else!
    9. Re:No, it's your game by TheConfusedOne · · Score: 2

      The day the BSA comes sniffing around my business is the day they have the door slammed in their face.

      I wish you the best of luck. I'll agree that EULA's exist in a strange legal limbo at the moment (mainly the reason that they're trying to shove UCITA down our throats). However, there has yet to be a definitive case striking them down as illegal. Until that case comes along those licenses are enforceable. (Also, look at New York's lawsuit against "non-disparage" clauses in some EULA's and the "no benchmark" clauses as well.)

      --
      --- I wish I could hear the soundtrack to my life. That way I'd know when to duck.
  65. Re:It really sucks. by jnana · · Score: 1
    No one is suggesting that retyping a book wouldn't be theft.

    That is exactly what I was suggesting. Theft is when you steal something, which means that you have some good that was stolen -- i.e., taken not copied. My point is that I think it is a really sloppy use of language to say that copying is theft. Copying is copying; theft is theft.

    Why does it matter? Well, when we start being sloppy with words, we get sloppy with our thoughts, and are no longer able to think about an issue rationally.

    I would argue that you can't steal intellectual property, and you can't steal code (unless you copy and deprive somebody of the original code). I'm not saying it's not wrong, just that it's not theft and we should be more careful with our words.

  66. Blizzard ate my balls. by Anonymous Coward · · Score: 0

    Remember about a year or so ago, Blizzard filed suit over the next Vin Diesel movie "El Diablo" because they said that it infringed upon their "Diablo" trademark?

  67. why would you get legal advise early on? by kidlinux · · Score: 1

    Think about that. There you are, starting a little project so you and your buddies can play a game over your network. Things are looking good, the code is working, and suddenly you realise what a good idea it would be to expand the project to do what the commercial/proprietary software does.

    Why on earth would you even think about legal consultation? It's a small project, a hobby, and when you're working on stuff like that legal implications generally don't cross your mind. Why would they? For one thing, what these guys are doing is perfectly legal, everyone knows that. When this project started, I don't think there was even a thought that it might be slightly illegal.

    I remember when Napster first came out, and me and some buddies reverse engineered the protocol to make our own Linux client and server. Just for fun, something to do, y'know. It was interesting for me because I was learning how to reverse engineer a protocol. Something I had never done. Legal implications never once crossed our minds.

    It just comes down to Blizzard being a bunch of rotten eggs, afraid of a little competiton.
    Personally, I won't be buying a Blizzard product ever again.

    --
    -kidlinux.
  68. Encryption by pajor · · Score: 1

    All Blizzard has to do is make all its new games use REAL encryption and worse come to worse hard code the servers by IP or domain (yes with some work domains could be faked but most users will not do this). If they use some sort of real encryption, then their games will most likely not be usable without some sort of patching, and if bnetd released a patch of some kind to a blizzard game, I'm sure legally they could put a stop to it.

    What this is really about is Warcraft III beta, they didn't think people would use Bnetd to use pirated versions of it, and so now they are trying to kill bnetd until Warcraft III comes out. After that don't expect them to make that mistake with DIII or whatever their next game is. There will be encryption.

    Gnuyen

    --
    Gnuyen
  69. Source by Chris+Siegler · · Score: 2

    They removed the source from their home page, but you can still get it over at debian's site if you want to see what their talking about.

  70. Long distance service by cat_jesus · · Score: 1

    So this is like saying if I didn't like the long distance service that came with my phone, I shouldn't be able to switch to another provider? Or I should only use sony media with my sony products? Or maybe I should only be allowed to go to the car dealer to get parts for my car. I'm sorry but if I don't like the way a piece of software works and it is because of the crappy server it is pointing to, I see no moral problem with giving my money or attention to someone else who will supply what it is I want.

    The funny thing is that this is the essence capitalism and free market enterprise systems. Something the corporate barons tends to use as an excuse for their behavior.

    Cat

  71. Free space. by CFBMoo1 · · Score: 1

    It's amazing how much disk space I recovered after uninstalling diablo, starcraft and everything else including other companies titles affiliated with Blizzards parent company after reading about bnetd getting the boot from Blizzard. Battlenet sux and this would have been a very welcome alternative. Warcraft 3? Not on my hard drives.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  72. So tired of "They won't get my money" by zuzzabuzz · · Score: 0, Flamebait

    I hope that everyone who keeps saying they'll boycott blizzard and never buy/play their games again sticks to it.
    A lot of people seem to think they are entitled to free service. "battle.net is a right, not a privilege! I spent my $50, I should play free until the end of time!"
    I'm sure they all own legitimate copies...but all the contempt seems aimed at blizzard instead of the parasites that use bnetd to steal the games and play for free (not even a $50 investment!). Morality seems skewed here.
    I think we need to take a trip back to 80's, where every video game cost a quarter at the arcade. that's 200 games of starcraft, or whatever. if you've played more than that..cough up.

    --
    -buzz
  73. Re:It really sucks. by 56ker · · Score: 1, Offtopic

    1) How old do you think I am then?

  74. Re:The real question; What ARE YOU THINKING? by Anonymous Coward · · Score: 0

    What the heck are you talking about? It's awesome that you don't have to pay for battle.net, and seeing as how it is the only on-line service that supports Starcraft and Diablo, you should be happy it even exists!