TabMix Plus dev builds work on new Firefox and you can restore previous behaviour, or whatever behaviour you prefer. It's a bit unintuitive to setup at first but it's a very powerful extension, I can't live without it. I think most people will prefer the new defaults though, it's more easy to understand tabs with close button integrated than having this button far away.
My Asus notebook has anti-glare screen that performs very well even it the most intense sunlight and the view angles are good too. I don't know anything about mechanics of these displays but the only drawback I see are the colours which are not saturated enough.
Your irony is not very appropriate because I despise MMO games (well, I might play a bit of role-play oriented MUDs from time to time though:)
Story, depth and good mechanics are things that define this genre IMO. They should stick to Fallout, Baldur's Gate, Elder Scrolls, Ultima type of games. There's no place for MMORPG or jRPGs there (well, maybe one of the kind, but not both FF and CT, they are way too similar).
Final Fantasy or Chrono Trigger are RPGs? It's more like a book with press X to continue. I like those games but I would classify them as jRPGs (which means they are not RPGs at all). And Oblivion being on this list is just atrocious, not only it is step backwards from Morrowind in many aspects but it is also unplayable at this moment because of tons of bugs. I think we should wait a year or two until Bethseda patches Oblivion so that it doesn't make me start the game fifth time because I did something in wrong order (yeah, I really had game screw up 4 times already).
There is a bug in the moderation system though, at least it seemed so to me today. I could use single moderation point on the same page as many times as I wanted, it didn't work after going somewhere else and unfortunately it was my last mod point so I can't be sure if it wasn't me not being able to count. And I don't know how to report a bug:P
I'm surprised that people from mentioned discussion were having so much trouble with running Quake on 486. I had 486 DX4 100mhz (AMD, possibly overclocked, 133mhz? I don't remember) with 8MB of ram at the time and I could run the game with decent speed in 320x240. Then again it was a strange processor because after moving to Pentium 90 everything felt slower. I don't have any measurements since I was about 10 at the time and console was pure magic back then;)
(I am not an ichtiologist but my father is), mixing species of fish is rather easy (as mixing sperm and eggs of similar ones) and can happen by coincidence. I guess it's even easier with insects since they are more complicated creatures.
GGX is a fighting game, there's a lot of stuff going on really fast and you have to execute various moves with high precision. It really helps to have detailed and smooth animation since most of the timing in such games is based on frames. NeoGeo and Capcom got it right, Sammy seems to prefer characters looking like robots (and I'm not talking about Robo-Ky:))
Heh, Starcraft started exactly this way, there was Warcraft 2 engine and they intended to use it. There was even trailer of Starcraft on W2 expansion (Zerg were called Zurg back then:)), in the end they came up with new engine and I think it would be the same case with new Starcraft. By the time it would be finished W3 graphics would be really outdated.
Bugs, bugs, bugs, I can't get enough of them. On my fresh Dapper install a lot of stuff is just broken. The worst part about this is the fact that devs knew about this before the release and yet they decided to ignore this and fix it later even though they could release it on 30.6.2006 without breaking promises. For example, Azureus is completly broken , Krusader crashesall the time, smb/nfs/ssh over Nautilus is very unstable, video playback on many Intel integrated graphics is oversaturated... I could go on. Dapper was released too early. I wonder why did they release a RC version if they didn't care about fixing anything.
There's a good column on Ars Technica on this topic. In my opinion glossy displays suck, it's not a matter of preference, it's a matter of "Ooooh, shiney!". Shiny stuff might be OK on 17" MacBook Pros because you are more likely to have a well postioned computer desk for this computer (they are stationary computers after all, just easier to carry around). I hope that matte display will become at least an option for MacBooks, right now it's a big obstacle in buying them for anybody who actually has tried to use glossy displays.
It was about software, not hardware.
It was released recently, I don't think any further comments are required (I'm too busy playing).
Upstart is backwards compatibile with SysV init scripts. None of proposed modern implementations of init did that.
This plugin is already in Gimp and it's not enough. It just lets you export 4 layers that represent CMYK.
It's not very helpful when using tablets.
And they have problems, that's why they are still in beta.
TabMix Plus dev builds work on new Firefox and you can restore previous behaviour, or whatever behaviour you prefer. It's a bit unintuitive to setup at first but it's a very powerful extension, I can't live without it. I think most people will prefer the new defaults though, it's more easy to understand tabs with close button integrated than having this button far away.
My Asus notebook has anti-glare screen that performs very well even it the most intense sunlight and the view angles are good too. I don't know anything about mechanics of these displays but the only drawback I see are the colours which are not saturated enough.
Your irony is not very appropriate because I despise MMO games (well, I might play a bit of role-play oriented MUDs from time to time though :)
Story, depth and good mechanics are things that define this genre IMO. They should stick to Fallout, Baldur's Gate, Elder Scrolls, Ultima type of games. There's no place for MMORPG or jRPGs there (well, maybe one of the kind, but not both FF and CT, they are way too similar).
Final Fantasy or Chrono Trigger are RPGs? It's more like a book with press X to continue. I like those games but I would classify them as jRPGs (which means they are not RPGs at all). And Oblivion being on this list is just atrocious, not only it is step backwards from Morrowind in many aspects but it is also unplayable at this moment because of tons of bugs. I think we should wait a year or two until Bethseda patches Oblivion so that it doesn't make me start the game fifth time because I did something in wrong order (yeah, I really had game screw up 4 times already).
real time?
Daniel Robbins actually came back to Gentoo recently, he's maintainer for some vmware packages and few others ;)
There is a bug in the moderation system though, at least it seemed so to me today. I could use single moderation point on the same page as many times as I wanted, it didn't work after going somewhere else and unfortunately it was my last mod point so I can't be sure if it wasn't me not being able to count. And I don't know how to report a bug :P
Rot13 is way too easy :)
http://www.youtube.com/watch?v=IH2w2l1JTs4
Each screen shows a green piece of puzzle. Pretty boring and not worth 20$ IMO.
Oh god, that made my day. Funniest thing I've read this month, it's so true :D
I'm surprised that people from mentioned discussion were having so much trouble with running Quake on 486. I had 486 DX4 100mhz (AMD, possibly overclocked, 133mhz? I don't remember) with 8MB of ram at the time and I could run the game with decent speed in 320x240. Then again it was a strange processor because after moving to Pentium 90 everything felt slower. I don't have any measurements since I was about 10 at the time and console was pure magic back then ;)
I love Quake, John Carmack is a god.
(I am not an ichtiologist but my father is), mixing species of fish is rather easy (as mixing sperm and eggs of similar ones) and can happen by coincidence. I guess it's even easier with insects since they are more complicated creatures.
GGX is a fighting game, there's a lot of stuff going on really fast and you have to execute various moves with high precision. It really helps to have detailed and smooth animation since most of the timing in such games is based on frames. NeoGeo and Capcom got it right, Sammy seems to prefer characters looking like robots (and I'm not talking about Robo-Ky :))
Heh, Starcraft started exactly this way, there was Warcraft 2 engine and they intended to use it. There was even trailer of Starcraft on W2 expansion (Zerg were called Zurg back then :)), in the end they came up with new engine and I think it would be the same case with new Starcraft. By the time it would be finished W3 graphics would be really outdated.
Goodness, gracious!
Bugs, bugs, bugs, I can't get enough of them. On my fresh Dapper install a lot of stuff is just broken. The worst part about this is the fact that devs knew about this before the release and yet they decided to ignore this and fix it later even though they could release it on 30.6.2006 without breaking promises. For example, Azureus is completly broken , Krusader crashes all the time, smb/nfs/ssh over Nautilus is very unstable, video playback on many Intel integrated graphics is oversaturated... I could go on. Dapper was released too early. I wonder why did they release a RC version if they didn't care about fixing anything.
I'm not wondering if somebody will hack it to run on XP. I'm just certain that somebody will.
There's a good column on Ars Technica on this topic. In my opinion glossy displays suck, it's not a matter of preference, it's a matter of "Ooooh, shiney!". Shiny stuff might be OK on 17" MacBook Pros because you are more likely to have a well postioned computer desk for this computer (they are stationary computers after all, just easier to carry around). I hope that matte display will become at least an option for MacBooks, right now it's a big obstacle in buying them for anybody who actually has tried to use glossy displays.