yeah, like that's the issue. either you are as completely nihilistic as you present yourself, in which case you're a grade A moron, or you think your wounded wing routine is more convincing then it really is: making issue of the large and obvious thinking you've provided a nice cover to excuse yourself form the pit your own retarded words have dug you into
Nice argument. Try again. This time perhaps try acting like an adult.
Compassion is an emotion evolved through natural selection to facilitate the survival of the species. The same goes for all of our primitive moral instincts. They are nothing more than techniques that improve our fitness for natural selection. You can kick and scream all you like (and that's all you have done here) but in the end your position isn't logical. Logically when it comes to the actions of an individual there is nothing more than the power to make something happen and the will to make it happen.
I guarantee that any definition you try to provide for 'right' and 'wrong' - morality - will be unsupported by science and logic.
furthermore, what is the point on adding a western veneer to the concept of the rights of an individual? fuck this moral relativity, either EVERY human being has basic rights, or not
Rights are a fabrication created in the interest of making life more pleasant, not a universal truth.
you cross them and POOF, people have less value? is this what you believe?
Nothing has inherent value. Value must have context - valuable to whom? Many people feel that human life is precious, and for them human life has value. Many people don't, and for them human life does not. Some may feel that one group of people is more valuable than another - and for them that assertion is correct.
The universe doesn't care who lives and who dies. It doesn't care if people are miserable or happy. It doesn't carry any preference for one action an individual may take over another. Morals entirely come down to what individuals feel is right and wrong. There is no logical basis for moral absolutism.
You might want to ask for a dictionary for your birthday. These two statements are mutually exclusive.
The only freedom eliminated is your ability to restrict the freedom of those who you distribute your code to. The GPL is *more* free for preventing this.
There is exactly the same amount of proof that microsoft has violated the GPL as there is proof that 'linux' violates Microsoft's patents.
With the current (broken) state of patents when it comes to software, it's almost certain that Linux infringes on some. It would be nigh impossible to write a complex piece of software that doesn't infringe on one or more of the many software patents out there.
The ironic thing is that at the end of the day, the BSD license is more "free" than the GPL in that it allows you to do whatever you want with the code, including bundling it in with proprietary code and not releasing your enhancements.
It is less free because it allows you to strip that freedom from the end users of your code.
Your comment was modded down because it was rude, not because it said something bad about Wikipedia. There are plenty of ways to politely state your opinion. Use them. I would have modded your comment down had I modpoints (and I almost never visit Wikipedia).
Twilight Princess was great, but isn't it past time to deprecate text-only dialog.
Many people can read a good deal faster than a voice actor can speak. I would much rather click through a set of text dialogs at my own pace than wait for whoever I'm talking to to hurry up.
I missed this: "Of course it isn't and nobody would ever play it that way if their PC were capable of higher settings."
I can run Oblivion at much higher than minimum settings and yet I still choose to turn down everything save the draw distance to minimum. At best those extra visuals do nothing and at worst they distract you.
well then it already needed to be rewritten, because all it had was "security through obscurity".
That is the only protection there is against bots (cheats that simply provide input to the game in place of the player), be it aimbots in first person shooters or farming bots in MMORPGs. If your game rewards things that can be automated then there is absolutely no secure way of protecting your client from these types of cheats - the best you can do is make it as difficult as possible.
One solution for MMORPG developers is to simply stop rewarding repetitive tasks and instead force players to actually think. You should *want* to play through all the bits in the game - it should never be a chore. There is no solution for first person shooters - even if your game requires a great deal of thought aiming will still remain a component of the game.
I'm playing through Megaman 4 right now and the controls are perfect. Absolutely perfect. As far as difficulty goes, the game is a touch on the easy side (unlike MM1 & 2 which were pretty vicious).
The solution to that is to ban students who are caught bypassing the filters from making use of school computers for the next year or so. Students who violate that ban can then be suspended.
It is impossible to create game modifications on most consoles. Where it is possible it often requires a hardware modification. Look at the wealth of third party modifications available for games such as Operation Flashpoint (WGL!), Armed Assault, Oblivion, Morrowind, and HL2. You can't get that with the current console offerings (hopefully that will change). Also the KB/mouse combination is still far superior to the gamepad for first/third person shooters and RTS games.
The last mission of FreeSpace 2 had that effect on me (** spoilers ahead! **).
Your job is to escort two convoys. After the first convoy jumps out the second convoy jumps into the system and you are supposed to pull back and escort it. I restarted time and time again, each time getting killed by throwing myself and my wingmates at the attackers of the second convoy. Inevitably some of the convoy would be lost and I would eventually be swarmed to death. After redoing the mission 4-5 times I eventually discovered that there is nothing you can do to prevent the loss of the convoy. Even if by some miracle you managed to get rid of all the enemies attacking the convoy, the whole thing would be wiped out by the supernova that occurs shortly after.
The rest of the game was absolutely amazing though, so I can forgive the developers for that mission. The game even had cooperative multiplayer.
Compassion is an emotion evolved through natural selection to facilitate the survival of the species. The same goes for all of our primitive moral instincts. They are nothing more than techniques that improve our fitness for natural selection. You can kick and scream all you like (and that's all you have done here) but in the end your position isn't logical. Logically when it comes to the actions of an individual there is nothing more than the power to make something happen and the will to make it happen.
I guarantee that any definition you try to provide for 'right' and 'wrong' - morality - will be unsupported by science and logic.
Nothing has inherent value. Value must have context - valuable to whom? Many people feel that human life is precious, and for them human life has value. Many people don't, and for them human life does not. Some may feel that one group of people is more valuable than another - and for them that assertion is correct.
The universe doesn't care who lives and who dies. It doesn't care if people are miserable or happy. It doesn't carry any preference for one action an individual may take over another. Morals entirely come down to what individuals feel is right and wrong. There is no logical basis for moral absolutism.
I had never heard of this prior to your post. I'll have to look into it, it looks quite clever.
Your comment was modded down because it was rude, not because it said something bad about Wikipedia. There are plenty of ways to politely state your opinion. Use them. I would have modded your comment down had I modpoints (and I almost never visit Wikipedia).
I missed this: "Of course it isn't and nobody would ever play it that way if their PC were capable of higher settings." I can run Oblivion at much higher than minimum settings and yet I still choose to turn down everything save the draw distance to minimum. At best those extra visuals do nothing and at worst they distract you.
One solution for MMORPG developers is to simply stop rewarding repetitive tasks and instead force players to actually think. You should *want* to play through all the bits in the game - it should never be a chore. There is no solution for first person shooters - even if your game requires a great deal of thought aiming will still remain a component of the game.
I hadn't heard of this, thanks for the info.
The solution to that is to ban students who are caught bypassing the filters from making use of school computers for the next year or so. Students who violate that ban can then be suspended.
On the topic of reused sounds, there's a sound for a futuristic mechanical sliding door that I've heard in several movies (and two games).
You could always join an online PBEM game via The Diplomatic Pouch.
The last mission of FreeSpace 2 had that effect on me (** spoilers ahead! **).
Your job is to escort two convoys. After the first convoy jumps out the second convoy jumps into the system and you are supposed to pull back and escort it. I restarted time and time again, each time getting killed by throwing myself and my wingmates at the attackers of the second convoy. Inevitably some of the convoy would be lost and I would eventually be swarmed to death. After redoing the mission 4-5 times I eventually discovered that there is nothing you can do to prevent the loss of the convoy. Even if by some miracle you managed to get rid of all the enemies attacking the convoy, the whole thing would be wiped out by the supernova that occurs shortly after.
The rest of the game was absolutely amazing though, so I can forgive the developers for that mission. The game even had cooperative multiplayer.