Yes and no, you must also remember to add in the equation that people are inherently pack animals. While we may fight and bicker and kill there is also a part of our nature that wants to be part of the pack. While some individuals will act this way, on the whole it is packs or villages that act like this against others who are not part of there pack.
I don't think electrons stop spinning at 0K, just individual atoms stop vibrating. I could be wrong though. I think the idea is that at 0K a semiconductor looses no (little) energy because electrons can flow though the metal along a set path that no longer varies. Heat due to minute friction caused by impact or gaps between the atoms is no longer generated because the most efficient path no longer changes. Electrons can flow unhindered through the metal.
Well if all else fails some day we will hit the limit and then the only way to improve processors will be to make better architectures. The market may demand a change sooner than lather though. It may take the next generation of designers though.
Not all sci-fi has to be done on different planets. There are plenty of great stories or ideas that don't even involve faster than light travel that would be fantastically interesting to explore. In fact you can even incorporate other elements into sci-fi that are traditionally considered fantasy. I've always loved the idea of the old west (US) done sci-fi. There are plenty of great ways to make a game feel sci-fi but still carry elements of fantasy or even real life. Heck, guns could be outlawed or some social reason they aren't around. Just look at AO (Anarchy Online). That game was quite successful for some time. Heck I played it for years. Granted it wasn't completely sci-fi but it was still fun. I think there is an untapped opportunity for sci-fi in MMORPGs. Mark Jacobs is right to some degree; fantasy will most likely always be a better seller just because of its familiarity. Sci-fi does have its place though. While some people would criticize sci-fi games that were scientifically inaccurate that doesn't make them pointless or even unpopular. AO was never huge but it is still around. Neocron pushed the PvP aspect too much to appeal to me but others seem to have enjoyed it a lot. I think with some tweaking and more innovation Neocron could have been outstanding. In the end sci-fi has its place, it just needs to have the right feel and enough believability for those science critics sigh and roll their eyes but still play.
I've been thinking they should attach the tiles to a panel that latches into sockets that can be manually disengaged from inside. It seems to me that any new project should consider such a system. That why if a panel is damaged they can simply eject it and replace it. Have a stockpile (yea expensive) of the tiles most likely to be damaged on the space station. Then just pop one out and put the new one in. Just use a mechanical lath system to lock them in place or even an electric failsafe locking system. As I understand it you don't even need something in between the panels because air gets pushed into the gaps between the panels and acts as a buffer. Just have an internal crawl tube that gives you access to each release or a control panel. It'd add weight to the vehicle but could greatly improve safety. Heck, why not attack some sort of shield to the outside that would protect the tiles during launch? (Probably weight restrictions)
There have been sad moments in some games, thought I must agree. I've been trying to come up with some but I really can't remember any. I have come close in a few but in the end games are not designed that way. I think they could make you cry if they were built with that in mind. Games are most often made to be fun and entertaining, not sad. The most common are those with a strong story element. There may be an untapped market for such types of games. There were some sad quests and situations in Morrowind and Oblivion that didn't quite made me cry but did make me sad.
That was what I was thinking. Shield, or switch off, the RFID tag unless the passport is open. That would help people keep their identities some what secure but still have that verification when needed.
I was under the impression that management was what CAUSED the problem in the first place. If everyone left the Arabs alone instead of always poking there noses in there business it might never have been a problem. No I'm not talking about just today or even 10 years ago. Those people have had outsiders constantly badgering them in one way or another from the crusades to oil now days.* No wonder they are pissed off! The US took over where others left off so now they are the bad guys. It is probably too late to change anything or the direction things are heading now; but it would be good to at least look at some reasons why they hate so much.
The problem with punishment is the same for any type of crime. The question is how to balance punishment with basic values. We could probably drop crime to almost 0 if we choose to torture people for days to years depending on the crime. You'd have a fast turn around and plenty of people would NEVER do it again. Then again that is not considered humane, for good reason. Excruciating pain for any of the small infractions we all commit from time to time would suck, no matter who you are!
Punishment of corporations or the like is much in the same vane only more so.
Let's say the punishment for speeding was a broken thumb. I'm sure you wouldn't want a broken thumb every time you got caught speeding. Dissolving the corporation would be a lot like saying everyone in the car gets there thumb broken if the driver speeds. Sure it might work but you'd still have a whole lot of people with broken thumbs.
Education is going to be the most effective way to put a stop to spam and other addware. There must be a massive campaign to teach people what spam is and how to stop it. Videos that come up when you first load a new computer should be included to explain spam and how to prevent it. Work places need to spend time explaining to employees what to avoid. Schools of all grades need to teach people about safe internet use. If the campaign was big enough it'd help a great deal, maybe even stop it all together. The problem is that people ARE clicking adds, they ARE buying junk from spam adds! If they no longer clicked adds, deleted all spam with out looking at it, I'd bet it wouldn't pay any more. Laws won't do it, attacks against spammers doesn't work. Our best way to fight it is to stop people from making it profitable. Once the money goes the adds will go too.
I do agree that they want to gone too far with the spelling simplifications. Some change would be good though. We could eliminate at least two letters and make some words easer to spell. There is another factor that most people over look, Dyslexics. I have always had trouble spelling and reading. I've always wished English was spelled feneticly(sp). Even with a spell checker I often can't get the word right no matter how I try. It can often make me sound like a fool because I cannot spell the worlds I really want to use. I have to substitute words just to get it down.
What they need to do is use a flexible touch screen display that goes on your arm. Then put the bulk some where else, like on your belt. That way it doesn't take up so much room on your wrist. I don't know about everyone but my wrists are very skinny. Watches hardly fit, let alone some bulky computer. Just use blue tooth or IP over skin to connect the device with the display.
Could always use that IP over skin tech MS patented. Granted you'd have to hold the gun in your bare hand. Just have a small ring, bracelet or anklet that transmits continuously over the owner's skin. It would reduce the likelihood of being shot with your own gun. Using encryption and a fast enough frequency it wouldn't really affect the weapon at all. I don't think the point is to prevent spoofing so much as to keep gun owners from getting shot with their own weapons. With something like this you could still fire but know that if the bad guy gets your gun they can't shoot you so long as they don't have your transmitter. Just don't let them touch you while they have your gun.
Then again you could fix this too by having the device turn off if it looses contact with the gun. Set it up so that the device transmits once when contact with the gun is made then turns off when contact is lost. Then you'd have to physically reset the transmitter.
That or single player game company's need to consider the possibility of doing subscription based single player games. I would be if games like Oblivion or FPS games evolved over time people would be willing to pay a fee to get updates regularly. I don't see why it wouldn't be possible to make a single player game, then release updates on a regular schedule. You'd keep people interested if the environment evolved and changed as you played the game. I would guess that it would also be easer to implement than an MMORPG. You also have the added advantage that you know where the characters are going in the game. Each installment would just continue the story from where it left off. It'd be kind of like an interactive soap opera.
Most of the paper issue has to do with software and hardware. Things are still too expensive for someone to have a true virtual desktop, aka your desk IS the monitor. Once tech and software catches up desktops like this will probably take over. If it cost around 1k I think people and companies would be a lot more willing to try out something other than the standard monitor. It's all a matter of time. Software has to catch up with times as well. We need an easy way of moving documents from a pc to a cheep portable device and back again. At the moment we just don't have truly interactive useful approaches to things like this. Here is an example of a good idea.
Pull up a document on your desktop (your desk is the monitor.)
Grab a digital clip board and place it on the desk.
Drag the document to the board.
Go off and make changes as you like with your digital pen.
Come back and put the board back onto the desk.
Drag the document off the clip board and back onto your desk.
Simple almost always wins and if someone could make something like that affordable I bet every office would want it. Software must bridge the gap and make things as easy for people to use as pen and paper.
I'd like this to be true. More often than not the people who would work this out instead turn to make it law. I think this has a lot to do with the fact that people seem to think their values are the 'true' ones for everyone. A lot like the smoking laws all over the place now. A few people didn't like it, so they built an empire of smoking haters and got laws in place everywhere. It more than likely won't stop with Louisiana. They will continue their 'holy crusade' to eradicate the 'evil' in games.
I'd like to see them set a cap on the buy out price, something reasonable like 10 times vender price for green, 15 for blue, 20 for purple items. Prices are through the roof and they just seem to be getting worse. Between people buying gold, farming, and twinking everything has gotten so expensive it is almost imposable to start over on another server with out having to just farm your self.
Yes and no, you must also remember to add in the equation that people are inherently pack animals. While we may fight and bicker and kill there is also a part of our nature that wants to be part of the pack. While some individuals will act this way, on the whole it is packs or villages that act like this against others who are not part of there pack.
I don't think electrons stop spinning at 0K, just individual atoms stop vibrating. I could be wrong though. I think the idea is that at 0K a semiconductor looses no (little) energy because electrons can flow though the metal along a set path that no longer varies. Heat due to minute friction caused by impact or gaps between the atoms is no longer generated because the most efficient path no longer changes. Electrons can flow unhindered through the metal.
Well if all else fails some day we will hit the limit and then the only way to improve processors will be to make better architectures. The market may demand a change sooner than lather though. It may take the next generation of designers though.
LOL == Laugh Out Loud. At least that is what I've heard it is.
So don't read them if you don't like them. I happen to enjoy reading them. I'm sure plenty of others do too.
Not all sci-fi has to be done on different planets. There are plenty of great stories or ideas that don't even involve faster than light travel that would be fantastically interesting to explore. In fact you can even incorporate other elements into sci-fi that are traditionally considered fantasy. I've always loved the idea of the old west (US) done sci-fi. There are plenty of great ways to make a game feel sci-fi but still carry elements of fantasy or even real life. Heck, guns could be outlawed or some social reason they aren't around. Just look at AO (Anarchy Online). That game was quite successful for some time. Heck I played it for years. Granted it wasn't completely sci-fi but it was still fun. I think there is an untapped opportunity for sci-fi in MMORPGs. Mark Jacobs is right to some degree; fantasy will most likely always be a better seller just because of its familiarity. Sci-fi does have its place though. While some people would criticize sci-fi games that were scientifically inaccurate that doesn't make them pointless or even unpopular. AO was never huge but it is still around. Neocron pushed the PvP aspect too much to appeal to me but others seem to have enjoyed it a lot. I think with some tweaking and more innovation Neocron could have been outstanding. In the end sci-fi has its place, it just needs to have the right feel and enough believability for those science critics sigh and roll their eyes but still play.
I've been thinking they should attach the tiles to a panel that latches into sockets that can be manually disengaged from inside. It seems to me that any new project should consider such a system. That why if a panel is damaged they can simply eject it and replace it. Have a stockpile (yea expensive) of the tiles most likely to be damaged on the space station. Then just pop one out and put the new one in. Just use a mechanical lath system to lock them in place or even an electric failsafe locking system. As I understand it you don't even need something in between the panels because air gets pushed into the gaps between the panels and acts as a buffer. Just have an internal crawl tube that gives you access to each release or a control panel. It'd add weight to the vehicle but could greatly improve safety. Heck, why not attack some sort of shield to the outside that would protect the tiles during launch? (Probably weight restrictions)
Assuming Americans don't mind most of their land being developed. Then no, there is plenty of land. Who needs wilderness anyhow? (Yea; off topic.)
There have been sad moments in some games, thought I must agree. I've been trying to come up with some but I really can't remember any. I have come close in a few but in the end games are not designed that way. I think they could make you cry if they were built with that in mind. Games are most often made to be fun and entertaining, not sad. The most common are those with a strong story element. There may be an untapped market for such types of games. There were some sad quests and situations in Morrowind and Oblivion that didn't quite made me cry but did make me sad.
Agreed. http://en.wikipedia.org/wiki/Thermal_depolymerizat ion Check it out.
That was what I was thinking. Shield, or switch off, the RFID tag unless the passport is open. That would help people keep their identities some what secure but still have that verification when needed.
I was under the impression that management was what CAUSED the problem in the first place. If everyone left the Arabs alone instead of always poking there noses in there business it might never have been a problem. No I'm not talking about just today or even 10 years ago. Those people have had outsiders constantly badgering them in one way or another from the crusades to oil now days.* No wonder they are pissed off! The US took over where others left off so now they are the bad guys. It is probably too late to change anything or the direction things are heading now; but it would be good to at least look at some reasons why they hate so much.
The problem with punishment is the same for any type of crime. The question is how to balance punishment with basic values. We could probably drop crime to almost 0 if we choose to torture people for days to years depending on the crime. You'd have a fast turn around and plenty of people would NEVER do it again. Then again that is not considered humane, for good reason. Excruciating pain for any of the small infractions we all commit from time to time would suck, no matter who you are! Punishment of corporations or the like is much in the same vane only more so. Let's say the punishment for speeding was a broken thumb. I'm sure you wouldn't want a broken thumb every time you got caught speeding. Dissolving the corporation would be a lot like saying everyone in the car gets there thumb broken if the driver speeds. Sure it might work but you'd still have a whole lot of people with broken thumbs.
It might be the spell checker? Or maybe I'm just an idiot? Or maybe I didn't notice? I don't know.
Education is going to be the most effective way to put a stop to spam and other addware. There must be a massive campaign to teach people what spam is and how to stop it. Videos that come up when you first load a new computer should be included to explain spam and how to prevent it. Work places need to spend time explaining to employees what to avoid. Schools of all grades need to teach people about safe internet use. If the campaign was big enough it'd help a great deal, maybe even stop it all together. The problem is that people ARE clicking adds, they ARE buying junk from spam adds! If they no longer clicked adds, deleted all spam with out looking at it, I'd bet it wouldn't pay any more. Laws won't do it, attacks against spammers doesn't work. Our best way to fight it is to stop people from making it profitable. Once the money goes the adds will go too.
I do agree that they want to gone too far with the spelling simplifications. Some change would be good though. We could eliminate at least two letters and make some words easer to spell. There is another factor that most people over look, Dyslexics. I have always had trouble spelling and reading. I've always wished English was spelled feneticly(sp). Even with a spell checker I often can't get the word right no matter how I try. It can often make me sound like a fool because I cannot spell the worlds I really want to use. I have to substitute words just to get it down.
Yep! Isn't it grand!
What they need to do is use a flexible touch screen display that goes on your arm. Then put the bulk some where else, like on your belt. That way it doesn't take up so much room on your wrist. I don't know about everyone but my wrists are very skinny. Watches hardly fit, let alone some bulky computer. Just use blue tooth or IP over skin to connect the device with the display.
Could always use that IP over skin tech MS patented. Granted you'd have to hold the gun in your bare hand. Just have a small ring, bracelet or anklet that transmits continuously over the owner's skin. It would reduce the likelihood of being shot with your own gun. Using encryption and a fast enough frequency it wouldn't really affect the weapon at all. I don't think the point is to prevent spoofing so much as to keep gun owners from getting shot with their own weapons. With something like this you could still fire but know that if the bad guy gets your gun they can't shoot you so long as they don't have your transmitter. Just don't let them touch you while they have your gun. Then again you could fix this too by having the device turn off if it looses contact with the gun. Set it up so that the device transmits once when contact with the gun is made then turns off when contact is lost. Then you'd have to physically reset the transmitter.
That or single player game company's need to consider the possibility of doing subscription based single player games. I would be if games like Oblivion or FPS games evolved over time people would be willing to pay a fee to get updates regularly. I don't see why it wouldn't be possible to make a single player game, then release updates on a regular schedule. You'd keep people interested if the environment evolved and changed as you played the game. I would guess that it would also be easer to implement than an MMORPG. You also have the added advantage that you know where the characters are going in the game. Each installment would just continue the story from where it left off. It'd be kind of like an interactive soap opera.
That would be cool. I got lots more ideas. :)
Most of the paper issue has to do with software and hardware. Things are still too expensive for someone to have a true virtual desktop, aka your desk IS the monitor. Once tech and software catches up desktops like this will probably take over. If it cost around 1k I think people and companies would be a lot more willing to try out something other than the standard monitor. It's all a matter of time. Software has to catch up with times as well. We need an easy way of moving documents from a pc to a cheep portable device and back again. At the moment we just don't have truly interactive useful approaches to things like this. Here is an example of a good idea. Pull up a document on your desktop (your desk is the monitor.) Grab a digital clip board and place it on the desk. Drag the document to the board. Go off and make changes as you like with your digital pen. Come back and put the board back onto the desk. Drag the document off the clip board and back onto your desk. Simple almost always wins and if someone could make something like that affordable I bet every office would want it. Software must bridge the gap and make things as easy for people to use as pen and paper.
I'd like this to be true. More often than not the people who would work this out instead turn to make it law. I think this has a lot to do with the fact that people seem to think their values are the 'true' ones for everyone. A lot like the smoking laws all over the place now. A few people didn't like it, so they built an empire of smoking haters and got laws in place everywhere. It more than likely won't stop with Louisiana. They will continue their 'holy crusade' to eradicate the 'evil' in games.
Some people LIKE grinding.
I'd like to see them set a cap on the buy out price, something reasonable like 10 times vender price for green, 15 for blue, 20 for purple items. Prices are through the roof and they just seem to be getting worse. Between people buying gold, farming, and twinking everything has gotten so expensive it is almost imposable to start over on another server with out having to just farm your self.