>>I could just give them all to friends who wanted them, but let's face it, that's pushing the limits of fair use
Dude, that is not "pushing the limits", that is out-and-out breaking them. Fair-use does NOT give you the right to give copies to your friends. Period.
>>If you were to sue someone for infringement, you'd generally sue them for the monetary damages caused by their misuse of your work. If it's impossible for anyone to commercially exploit the work, there's no way there could be any damages. You therefore really have nothing to sue for, and no way to enforce.
Ouch. Clearly you never went to law school. I, on the other hand, have watch several TV shows where people went to Law School.
But, joking aside, I have worked in several companies that dealt with IP issues all day and your statement is not completely true.
Damages to your work isn't just about money, it's also about the loss of "good will" for your IP. Just because you don't make any money off of my CC license thingy, doesn't mean that you can't destroy it's value in ways beyond just $'s.
Seriously, how long would I last working for the EFF if I was giving public interviews saying that DRM was good and the Sony-rootkit was good. Huh? Come on!!!
They might be a little more savvy in how they got rid of me, but I would not last. How is this different?
But Cory Doctorow is a successful sf author that is worth millions even thou he gives his books away for free. I have no doubt that he's use his personal fortune to fight this, for the good of us all.
>>This has "dumbass" idea written all over it. Take the two years and recent a decent game
Right, and all you'll see are more games like the ones we have now. Eposodic games might allow for different ideas to be tried. They are cheaper and quicker to make, that means more time for exploration.
But if you're one of those people that just wants another Halo...
Because, for my job I need to run windows when I'm on the road (demos), but I love my Mac. This way I could take my Mac with me when I travel and not my PC laptop.
The problem with being able to verify your vote after leaving the booth is that it opens up a wide range of "buying votes" issues. Currently, if I pay you to vote for "bob", there is no way I can know for sure that you voted for "bob", I just have to take your word for it. Now, if there is a verifiable paper trail after you leave, all I have to do is show you that I did vote for "bob".
Plus, imaging a business or club or union that what's proof of their employees or members voting for "their" candidate. or imagine of overly abusive spouse that wants proof that their partner voted for the "right candidate". Sad to say, but by Grandparents were like this. My controlling grandfather told my grandmother who to vote for. I have no doubt that she did what she wanted once in that booth, but if there was a way for her to prove who she voted for...her one act of defiance would be lost.
One gets the feeling that you're the kind of person that comes in on the weekend, slaps out a patch for 100,000,000 machines sends it out with a note saying "works on my machine".
Maybe MS is testing the patch. They do have a large list of alpha testers in the real world that everything is tested through.
There have been IP laws for hundreds and hundreds of years. When you don't have a cheap way to duplicate anything, or a fast way for information (ideas) to travel, these laws are not as necessary.
As near as I know, the only reason to take a company public is for the owners of that company to make money by selling part or all of their stake in that company.
If is a good way for a company to raise money for growth. You might have a good solid business going, but if you had $10M in cash, you could grow the business by leaps and bounds. Going public is a way to raise that money.
It's because they put up all the money. Remember, publishers foot the bill for the game which can be $10M to $20M and they pay for marketing that can approach at number as well. That's a big risk, seems like they should be reward for that risk to some degree.
Someone needs to come up with a "NO CARRIER" joke for the broadband world. The dial-up joke is starting to become the "needle scratch" of it's generation.
Next Generation has a talk with Telltale, the maker of interactive stories such as Monkey Island and Grim Fandango.
Telltale didn't make Grim Fandango or Monkey Island. Thoese were made by LucasArts, and even then, they were designed by Tim Schafer and Ron Gilbert. The people at TaleTell just worked on them.
>>I could just give them all to friends who wanted them, but let's face it, that's pushing the limits of fair use
Dude, that is not "pushing the limits", that is out-and-out breaking them. Fair-use does NOT give you the right to give copies to your friends. Period.
>>I'm seeing a steady stream now of major software classes all being copied rather well
.mp3 files?
Copied! Copied! Is that all OpenSource is? Copying things other companies do? Why do I need this when iTunes is free and can play non-DRM
Come-on OS people...start leading and quit following.
>>If you were to sue someone for infringement, you'd generally sue them for the monetary damages caused by their misuse of your work. If it's impossible for anyone to commercially exploit the work, there's no way there could be any damages. You therefore really have nothing to sue for, and no way to enforce.
Ouch. Clearly you never went to law school. I, on the other hand, have watch several TV shows where people went to Law School.
But, joking aside, I have worked in several companies that dealt with IP issues all day and your statement is not completely true.
Damages to your work isn't just about money, it's also about the loss of "good will" for your IP. Just because you don't make any money off of my CC license thingy, doesn't mean that you can't destroy it's value in ways beyond just $'s.
Not to nit-pick, but they should invest in the furniture business first, then release the Linux OS.
Seriously, how long would I last working for the EFF if I was giving public interviews saying that DRM was good and the Sony-rootkit was good. Huh? Come on!!!
They might be a little more savvy in how they got rid of me, but I would not last. How is this different?
But Cory Doctorow is a successful sf author that is worth millions even thou he gives his books away for free. I have no doubt that he's use his personal fortune to fight this, for the good of us all.
No...seriously...he will.
>> Vivendi Universal Games, owner of companies such as Blizzard Entertainment and Valve Software
Valve isn't owned by Vivendi. How can you miss something that blatant. Gads! It's starting to feel more like digg around here every day.
>>This has "dumbass" idea written all over it. Take the two years and recent a decent game
Right, and all you'll see are more games like the ones we have now. Eposodic games might allow for different ideas to be tried. They are cheaper and quicker to make, that means more time for exploration.
But if you're one of those people that just wants another Halo...
>>I see this as a real source of potential problems.
What problems? If doing it electronically is good enough for voting, it's good enough for getting into the movies.
Because, for my job I need to run windows when I'm on the road (demos), but I love my Mac. This way I could take my Mac with me when I travel and not my PC laptop.
Duh.
The problem with being able to verify your vote after leaving the booth is that it opens up a wide range of "buying votes" issues. Currently, if I pay you to vote for "bob", there is no way I can know for sure that you voted for "bob", I just have to take your word for it. Now, if there is a verifiable paper trail after you leave, all I have to do is show you that I did vote for "bob".
Plus, imaging a business or club or union that what's proof of their employees or members voting for "their" candidate. or imagine of overly abusive spouse that wants proof that their partner voted for the "right candidate". Sad to say, but by Grandparents were like this. My controlling grandfather told my grandmother who to vote for. I have no doubt that she did what she wanted once in that booth, but if there was a way for her to prove who she voted for...her one act of defiance would be lost.
One gets the feeling that you're the kind of person that comes in on the weekend, slaps out a patch for 100,000,000 machines sends it out with a note saying "works on my machine".
Maybe MS is testing the patch. They do have a large list of alpha testers in the real world that everything is tested through.
Get a clue.
There have been IP laws for hundreds and hundreds of years. When you don't have a cheap way to duplicate anything, or a fast way for information (ideas) to travel, these laws are not as necessary.
That's an old Commodore PET computer trick. I did it at high school. Monitor freaked out, made lots of noise and I panicked and shut the machine off.
It was fine when I turned it back on, but I can imagine some damage being done if you let it go on for an hour or so.
That's because slashdotters are hypocrites.
Boooo...Microsoft is evil
Yeahhhh...I just bought a XBox!
You are either with us, or against us.
The fight for what is right is not one of convenience.
-- Someone famous
As near as I know, the only reason to take a company public is for the owners of that company to make money by selling part or all of their stake in that company.
If is a good way for a company to raise money for growth. You might have a good solid business going, but if you had $10M in cash, you could grow the business by leaps and bounds. Going public is a way to raise that money.
It's because they put up all the money. Remember, publishers foot the bill for the game which can be $10M to $20M and they pay for marketing that can approach at number as well. That's a big risk, seems like they should be reward for that risk to some degree.
t has already been reported that the anti-virus companys helped create the rootkit.
Can you please provide a link for this statement? I've seen accusations they they were complacent, but none that says they helped create it.
If you're going to make statements like that, please be better than the people we are fighting and provide evidence.
Thanks.
Oh no, here come the black helli.... NO CARRIER
Someone needs to come up with a "NO CARRIER" joke for the broadband world. The dial-up joke is starting to become the "needle scratch" of it's generation.
>>The comments were 50% juvenile drunken-louts-at-school level and the other 50% were people who didn't understand the question.
Exactly!!! And what is your impression of Digg comments?
No, it's you that know very little. Why are people buying iPods over brands? Features? No? Price? No? What then? Marketing!
Marketing is very effective and it would do you good to understand that, even if it's only to fight it's affects.
I told my congress critter to either
Problem is, your congressman has an email address that ends with @sony.com.
Come on, give Microsoft at least a few days of being a hero. Who knows when they will ever get the chance again.
I think you're smoking crack. Ron Gilbert and Tim Schafer never worked for TellTale.
Next Generation has a talk with Telltale, the maker of interactive stories such as Monkey Island and Grim Fandango.
Telltale didn't make Grim Fandango or Monkey Island. Thoese were made by LucasArts, and even then, they were designed by Tim Schafer and Ron Gilbert. The people at TaleTell just worked on them.