And that means a few changes to game design, like making your enemies scale somewhat so that they remain a challenge to a high "level" character while not being unbeatable for someone who hasn't spent 50 hours grinding in the side areas of the game (looking right at you, Final Fantasy series).
Final Fantasy 8 did this very well. Most people hated it (I am not one of them; it was for many years my favorite FF game, may still be).
FF 10 was fairly balanced as the game progressed (I think the boss at the top of the mountain was the only real fight I had trouble with, first play through, until the end bosses).
That was my major complaint. After the first sequence, there was a 2-minute montage of action. It didn't get across how good of a soldier/leader Cap was supposed to be. It was glossed over, similar to how unbelievable Thor's humility turnaround was. It kinda ruined it for me, but I have to remind myself how much else worked pretty well (such as what was mentioned in the review).
This is probably the best game to test this approach on.
Background: Resident Evil (RE) has had a Mercenaries mode in RE 3, 4 and 5. It is a mini-game where you have a timer counting down in each level. You kill enemies, rack up multipliers that fade quickly unless you continue your killing spree, and you can get time-extending power-ups. In short, each level is at most 10 minutes, usually no more than 5 minutes. There were unlockables in RE 3 that went back to the main game. In RE 4, you unlocked other characters (and levels?) and if you mastered it, you get the 'hand cannon' magnum that can kill anything with one shot.
Mercenaries is a highly repetitive Resident Evil mini-game. RE: Mercenaries 3D is that very same game play over and over again. What do you unlock? Additional characters? High scores? Pragmatically, there isn't much *worth* resetting the game for, except to unlock characters or costumes all over again. Plus it is on the 3DS, which means a lot of kids playing it; when I was a kid, I would have thought that getting the game already with all the unlockables was awesome.
While I am personally irritated that you cannot wipe the game's save, I do understand that this is the best type of game to try this BS behavior with, because there is very little to actually reset.
Ultimately, it's like not being able to reset that Mortal Kombat 3 arcade machine that someone already unlocked the hidden character, Smoke, on.
...to kill Osama bin Laden. I don't think many U.S. officials would have given a damn whose sovereign toes were being stepped on to quite literally get a shot at Osama.
Shortly after DVDs came out, they were in the range of $15-$20 per disc. They decreased steadily until right around the time Blu-Ray won the format war. Now DVDs can cost $30 and Blu-Rays up to $40, new. The market is showing that cheap media was a great seller, but more expensive media is a turn-off to consumers.
I wish I had mod points. To build on that, if I were to investigate everything that I have been taught (in my personal example, there are mathematics concepts which I disagree with, but have to accept rather than verify) I would die very quickly due to the fact that I would be utterly unproductive. And to stay productive but investigate these things would detract greatly from the ability to verify these things. Simply put, it is impossible to verify all these things, and as such, it has to be taken on faith. 'Tis the natural order of life, not to mention society.
"Continue" being the point of interest in there. My only HP laptop had its display panel die just after 2 years. My friend's HP laptop has component failure every 4-6 months, it seems.
Maybe too few children are learning basic economics from their parents or school systems.
This is so very true. My parents taught me about savings accounts and CDs and stocks, but I didn't hit economics until I was a senior in high school. They taught us about Coke vs. Pepsi as "acceptable alternatives" and supply and demand but there wasn't that much beyond that. In college, I had no requirements for economics in my general education. Now that I'm 26, I've learned basic economics, but I'm still trying to implement lifestyle changes to reflect that knowledge. I racked up debt that I never should have, because I was too ignorant for my own good. Seeing what my friends and colleagues have done (my generation as well as the one directly in front of me), and listening to what the generation behind me says, it is apparent that there is a basic failure in educating people on fundamental economic sense.
Or what-if-the-common-cold-killed-the-Ancients-and-we-all-have-the-survivor's-almost-immunity pre-season 6 or 9 (whenever they really explained what was supposed to have done it)
Three of your four no longer occur. It may just be me, but past offenses (an offense over, say, ten years old) do not condemn a modern body, whereas present actions do. This is akin to me making me partially responsible for slavery in the Unites States because I had ancestors here. Your second example unfortunately happens in every society everywhere, Christian or not. Also, Catholic is a subset of Christian.
Presently, a woman can be stoned for being raped in many Muslim countries. That's pretty fucking savage behavior.
Speaking of D&D, Baldur's Gate pulled this off really well. They did a damned fine job of allowing you to kill pretty much whatever you want, if you could suffer the consequences and it wouldn't ABSOLUTELY RUIN THE STORYLINE. I can only think of a fistful of people that this would apply to, usually those who would overpower you in a heartbeat anyway if you played through the story without cheating.
That said, you could go wander around and do whatever, or go back to the main quest and events would pull you through to the same conclusion because of your relative uniqueness in the world, good or evil. It wasn't so much AI as accounting for "what would happen if you killed this guy?"
I find your ideas interesting and would like to subscribe to your newsletter.
Shaka, when the walls fell.
And that means a few changes to game design, like making your enemies scale somewhat so that they remain a challenge to a high "level" character while not being unbeatable for someone who hasn't spent 50 hours grinding in the side areas of the game (looking right at you, Final Fantasy series).
That was my major complaint. After the first sequence, there was a 2-minute montage of action. It didn't get across how good of a soldier/leader Cap was supposed to be. It was glossed over, similar to how unbelievable Thor's humility turnaround was. It kinda ruined it for me, but I have to remind myself how much else worked pretty well (such as what was mentioned in the review).
Thank you, kind slashdotters
If it's a welfare grab for Google+ invites, I'll pleasantly accept one; bardez at gmail com
This is probably the best game to test this approach on.
Background: Resident Evil (RE) has had a Mercenaries mode in RE 3, 4 and 5. It is a mini-game where you have a timer counting down in each level. You kill enemies, rack up multipliers that fade quickly unless you continue your killing spree, and you can get time-extending power-ups. In short, each level is at most 10 minutes, usually no more than 5 minutes. There were unlockables in RE 3 that went back to the main game. In RE 4, you unlocked other characters (and levels?) and if you mastered it, you get the 'hand cannon' magnum that can kill anything with one shot.
Mercenaries is a highly repetitive Resident Evil mini-game. RE: Mercenaries 3D is that very same game play over and over again. What do you unlock? Additional characters? High scores? Pragmatically, there isn't much *worth* resetting the game for, except to unlock characters or costumes all over again. Plus it is on the 3DS, which means a lot of kids playing it; when I was a kid, I would have thought that getting the game already with all the unlockables was awesome.
While I am personally irritated that you cannot wipe the game's save, I do understand that this is the best type of game to try this BS behavior with, because there is very little to actually reset.
Ultimately, it's like not being able to reset that Mortal Kombat 3 arcade machine that someone already unlocked the hidden character, Smoke, on.
Mel Brooks must be proud.
...to kill Osama bin Laden. I don't think many U.S. officials would have given a damn whose sovereign toes were being stepped on to quite literally get a shot at Osama.
Shortly after DVDs came out, they were in the range of $15-$20 per disc. They decreased steadily until right around the time Blu-Ray won the format war. Now DVDs can cost $30 and Blu-Rays up to $40, new. The market is showing that cheap media was a great seller, but more expensive media is a turn-off to consumers.
I wish I had mod points. To build on that, if I were to investigate everything that I have been taught (in my personal example, there are mathematics concepts which I disagree with, but have to accept rather than verify) I would die very quickly due to the fact that I would be utterly unproductive. And to stay productive but investigate these things would detract greatly from the ability to verify these things. Simply put, it is impossible to verify all these things, and as such, it has to be taken on faith. 'Tis the natural order of life, not to mention society.
Look carefully. The superior technology is supposed to be on the left-hand side.
"Continue" being the point of interest in there. My only HP laptop had its display panel die just after 2 years. My friend's HP laptop has component failure every 4-6 months, it seems.
Maybe too few children are learning basic economics from their parents or school systems.
This is so very true. My parents taught me about savings accounts and CDs and stocks, but I didn't hit economics until I was a senior in high school. They taught us about Coke vs. Pepsi as "acceptable alternatives" and supply and demand but there wasn't that much beyond that. In college, I had no requirements for economics in my general education. Now that I'm 26, I've learned basic economics, but I'm still trying to implement lifestyle changes to reflect that knowledge. I racked up debt that I never should have, because I was too ignorant for my own good. Seeing what my friends and colleagues have done (my generation as well as the one directly in front of me), and listening to what the generation behind me says, it is apparent that there is a basic failure in educating people on fundamental economic sense.
There is also that the summary started to lead in the direction of bowing to Chrome at first. I was caught off guard for a while there.
How can you say that B5 had decent acting without losing personal integrity?
Then they can at least relinquish the name so someone else can take up the burden. Imagine if someone tried today to start a "Sci-Fi channel"
Or what-if-the-common-cold-killed-the-Ancients-and-we-all-have-the-survivor's-almost-immunity pre-season 6 or 9 (whenever they really explained what was supposed to have done it)
Is the department really in good taste? I'm ambivalent about it.
Three of your four no longer occur. It may just be me, but past offenses (an offense over, say, ten years old) do not condemn a modern body, whereas present actions do. This is akin to me making me partially responsible for slavery in the Unites States because I had ancestors here. Your second example unfortunately happens in every society everywhere, Christian or not. Also, Catholic is a subset of Christian.
Presently, a woman can be stoned for being raped in many Muslim countries. That's pretty fucking savage behavior.
Have you checked out community projects for BOTF2? This is the one I've followed for years.
I am an American citizen and I would vote for anyone who would sctually fight to end that nonsense.
Thank you, sir. I lol'd
Speaking of D&D, Baldur's Gate pulled this off really well. They did a damned fine job of allowing you to kill pretty much whatever you want, if you could suffer the consequences and it wouldn't ABSOLUTELY RUIN THE STORYLINE. I can only think of a fistful of people that this would apply to, usually those who would overpower you in a heartbeat anyway if you played through the story without cheating.
That said, you could go wander around and do whatever, or go back to the main quest and events would pull you through to the same conclusion because of your relative uniqueness in the world, good or evil. It wasn't so much AI as accounting for "what would happen if you killed this guy?"
I'm not sure that's a bad thing. I loved the show as a kid, but watching the DVDs I bought of it... it really was a terrible show.