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Capcom Announces Unreplayable Game

Hatta writes "Resident Evil: Mercenaries 3D for the Nintendo 3DS will be an experience that can be completed once per customer. Using a single, unwipable save slot Capcom ensures that a second hand customer gets a second rate experience. If you buy this game used, you will be stuck with the previous owner's progress, unable to start the game fresh."

535 comments

  1. First! by Xerotope · · Score: 5, Funny

    Everybody else must continue this comment.

    1. Re:First! by DemoLiter3 · · Score: 5, Insightful

      You wouldn't buy a used car...

    2. Re:First! by Anonymous Coward · · Score: 0

      Dammit, I wanted to start my own thread.... :(

    3. Re:First! by drinkypoo · · Score: 3, Insightful

      I read it as "unplayable" game the first time. Might as well be true. Capcom is dead to me anyway, I'm over arcade gaming and they don't do anything else competently.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:First! by Anonymous Coward · · Score: 0

      Damn you to hell Xerotope, looks like I'm stuck with your progress.

    5. Re:First! by teslar · · Score: 2

      I read it as "unplayable" game the first time. Might as well be true

      To be fair, it only says that the game cannot be reset. I suppose it is still possible that it can be played as many times as one wants, just that once you start, there's no going back till you finish. So what it means for the second-hand market is probably that it would suck if you buy a partially played game since there's no way for you to start from scratch until you completed it. But it's not unplayable as such. Also, I imagine the simple fix would be intentionally switching off the console while saving, corrupting the save file and giving the game no choice but starting afresh.

    6. Re:First! by Anonymous Coward · · Score: 0

      Capcom finally came up with an iron-clad reason not to buy a game from them. It's like a cookie or a hamburger- you can only eat it once and then it turns to shit! Hooray for their clever, forward-thinking advances in "game play".

    7. Re:First! by Anonymous Coward · · Score: 1

      My thoughts exactly.

      If Ford or Honda or BMW installed "thumb-print ROM Identification" devices into the ignition circuitry, so that only the original purchaser of the car could start it, never loan it to a friend or family member, and certainly never re-sell it... well who would buy that? It would be product suicide.

      posting AC as I've already moderated elsewhere in this thread.

    8. Re:First! by Anonymous Coward · · Score: 0

      Monster hunter

    9. Re:First! by glassware · · Score: 3, Informative

      A more nuanced description of the save game system is here:
      http://gamasutra.com/view/news/35476/Capcom_Used_Sales_Not_A_Factor_In_The_Mercenaries_Save_System.php

      Just keep in mind this isn't an RPG, where saved data prevents you from seeing the beginning. This is a shooter game where your high scores and unlocks are permanently saved to the card. I suppose it's sad that you can't restore everything back to its original locked state and get the pleasure of unlocking each item individually, but I doubt it's as bad as everyone fears.

    10. Re:First! by idontgno · · Score: 1

      To be fair, it only says that the game cannot be reset. I suppose it is still possible that it can be played as many times as one wants, just that once you start, there's no going back till you finish.

      To be accurate, it's possible that it can be played as many times as one wants, as long as you're willing to redo the last fight over and over and over... assuming there's no "GAME OVER" save point after winning, in which case you can relive the closing cinematic and credit roll over and over.

      It's been confirmed that Resident Evil: Mercenaries 3D for the Nintendo 3DS is a game that once finished, cannot be reset for complete replay. According to both the U.S. and U.K. game's instruction manual "saved data on this software cannot be reset."

      The way I'm reading that, there's no "NEW GAME" option on the front menu. There' no front menu at all, possibly. You start the game for the first time, you're thrust into the action from the beginning. You start the game the second time you're thrust into the action starting with your last checkpoint. You start the game after you've won, you're thrust into the credits. Game over.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    11. Re:First! by Anonymous Coward · · Score: 0

      Congrats on the first funny first post that I've seen in years.

    12. Re:First! by KDR_11k · · Score: 2

      It's a highscore-style game with progressive unlocks, every game starts from the same position but there's no way to undo the unlocks and give second hand owners a proper progression through the game's features. Whether that's a bad thing is debatable but imagine being the guy ending up with Gamestop's employee tested copy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:First! by peragrin · · Score: 1

      I replay shioters many times.

      This game you get ONE chance to play it correctly.

      I always play through once and then go back and play again on a harder setting. This prevents the game buyer from enjoying their paid for product more than once let alone selling it.

      --
      i thought once I was found, but it was only a dream.
    14. Re:First! by KDR_11k · · Score: 1

      All cart based games offer a save reset feature, there's just no reason not to do it. If they just couldn't be arsed to implement it why did they feel the need to specifically point it out in the manual?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:First! by eonlabs · · Score: 1

      Sounds to me like the game has absolutely no replay value... (turns back to Super Mario World)

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    16. Re:First! by Pentium100 · · Score: 0

      Why not?
      New cars cost much more than used ones, but are not that much better to justify the price.

      FIY: My car was made in 1982, my dad gave it to me (he now drives a car made in 1994, he got it used) and my dad bought it in 1996, well, used.

      For the price of a new car I can buy a used car and a lot of fuel, or just buy a better (more features, faster etc) car.

    17. Re:First! by ByOhTek · · Score: 2

      I wouldn't be so sure of that, it certainly doesn't read like that to me.

      Knowing modern DRM, that "simple fix" would likely destroy the game.

      If more companies do this, I suspect the result will be a large market for DS card readers, that you can use to wipe the save game. They'd also work well for rewriting cards too, I'm sure.

      Capcom better hope this "brilliant" idea doesn't catch on. Pirates will love it.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    18. Re:First! by Snassek · · Score: 1

      But then you can't drive on any roads that the car has already been driven on.

    19. Re:First! by redemtionboy · · Score: 2

      You can most certainly play the game again. It's not a one and done thing. The only thing the save file will affect is the unlockable content. Meaning if you're the person who enjoys the satisfaction of doing all the tricks to get that extra shotgun, or to unlock that bonus level, you'll need to buy a new copy. The old save file leaves you without much to do except replay the levels and beat the previous owner's high scores., but if you don't care, it shouldn't be that big of a deal to you. Granted I still think it's garbage and I will not be purchasing the game solely on principle alone, but for those that are on the fence, it's something to consider.

    20. Re:First! by AngryDeuce · · Score: 1

      Same here. Most decent games are played through multiple times in my household. Hell, I've played through Borderlands from start to finish at least 6 times by now...

      Just more evidence of a clueless game developer equating piracy and used games as lost sales. They're gonna be sadly mistaken when they look at their balance sheet. People buy used games because the game is not worth the retail price to them. Nothing, short of a more aggressive price structure that goes down over time, is going to change that. People are only ever going to pay what they feel a game is worth...and not a penny more.

      These companies act like they're a necessity, but they're sorely mistaken.

    21. Re:First! by NastyNate · · Score: 1

      The better car analogy would be:

      You wouldn't rent a car for you trip for the cost of buying a new car?

    22. Re:First! by Captain+Spam · · Score: 1

      It's been confirmed that Resident Evil: Mercenaries 3D for the Nintendo 3DS is a game that once finished, cannot be reset for complete replay. According to both the U.S. and U.K. game's instruction manual "saved data on this software cannot be reset."

      The way I'm reading that, there's no "NEW GAME" option on the front menu. There' no front menu at all, possibly. You start the game for the first time, you're thrust into the action from the beginning. You start the game the second time you're thrust into the action starting with your last checkpoint. You start the game after you've won, you're thrust into the credits. Game over.

      Then again, it could also mean that you CAN do most of the game again after beating it. That is, you get restarted in some manner of New Game+-like mode, where you're dumped near the beginning of the game (so, minus any tutorials or intro cutscenes) with any amount of junk you've collected through the first run of the game, maybe leaving it in a pathetically easy state. But you have no way of going back to an ultimately "fresh" game.

      Still not a good state of affairs, of course, but that way sounds at least a little bit less like you're paying $40-50 for a movie on a VHS tape you can't rewind.

      --
      Demanding constant attention will only lead to attention.
    23. Re:First! by Opportunist · · Score: 1

      Then you'd have to buy your own topic!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    24. Re:First! by Opportunist · · Score: 1

      Oh, great. So if you happen to have spent all the precious ammo for the superspecialawesomegun on some monster, thinking that it's the big evil, you then face the bigger evil and all you have left is your pea shooter.

      Happy gaming!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    25. Re:First! by Opportunist · · Score: 1

      There's one too much "re" in the way you typed "play".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    26. Re:First! by sharkey · · Score: 1

      ... that forced you to start on "Another Brick in the Wall Pt. 3" when listening to the CD player, with no way to go back to "In The Flesh?".

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    27. Re:First! by Opportunist · · Score: 0

      Meaning if you're the person who enjoys the satisfaction of doing all the tricks to get that extra shotgun, or to unlock that bonus level, you'll need to buy a different game.

      FTFY

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    28. Re:First! by Xenkar · · Score: 1

      I would buy it. Seriously I'd love to prevent my family from ever driving my car. Especially my younger sister who has it for weeks and brings it back crashed up. I could always just sell the car for parts if I ever feel like getting a new car.

      Car companies, please make this an option! I suggest exclusively using palm vein scanners instead of fingerprints. They are harder to steal since you don't leave them on everything you touch. I don't need remote car entry or ignition. Just put a palm vein reader on the driver's side door and the ignition.

    29. Re:First! by BuckaBooBob · · Score: 1

      But in the case of the game... you little sister comes and plays your game and finishes on you can you can't go back to replay it...

      --
      Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
    30. Re:First! by AlienIntelligence · · Score: 1

      You start the game for the first time, you're thrust into the action from the beginning. You start the game the second time you're thrust into the action starting with your last checkpoint. You start the game after you've won, you're thrust into the credits. Game over.

      I can tell you where the thrusting is being done.

      I wouldn't bend over if I were you.

      -AI

      --
      For me, it is far better to grasp the Universe as it really is than to persist in delusion
    31. Re:First! by Xenkar · · Score: 1

      The obvious solution is to put the palm vein scanner into the console so she couldn't do it.

    32. Re:First! by sabt-pestnu · · Score: 1

      > I suggest exclusively using palm vein scanners

      The movie Demolition Man the fault in biometric keys in three words:

      "Welcome, Warden Smithers."

    33. Re:First! by meerling · · Score: 1

      To try and avoid the lawsuits for selling a defective product. Of course, having this information in the manual instead of viewable on the outside of the packaging will nullify their attempted defense, but it will still slow things down on the legal front. (ianal, I just have an opinion, like everyone else on slashdot.)

    34. Re:First! by Grishnakh · · Score: 1

      Why don't you just not let your younger sister drive your car?

    35. Re:First! by The+Moof · · Score: 1

      The do Dead Rising pretty damn well. However, beyond that, you're pretty much right.

    36. Re:First! by ArsonSmith · · Score: 1

      good point. It's not like you buy a used car and it's exactly like it was when it was brand new. No, you get to continue it where the previous owner left off.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    37. Re:First! by Anonymous Coward · · Score: 0

      So its just like the N64 days; I never seen the original starting screen for Jet Force Gemini because my FUCKTARD roommate took my game out of the box for me and played all night unlocking a bunch of stuff.

    38. Re:First! by Darinbob · · Score: 1

      This won't just hurt second hand sales. This fascist approach will doom first hand sales. Game developers need to stop being so absurdly paranoid about second hand sales.

    39. Re:First! by mattack2 · · Score: 1

      Nothing, short of a more aggressive price structure that goes down over time, is going to change that.

      Sounds like you're way much more of a gamer than I am, but it sure seems like this is exactly what happens.. Games come out at some ridiculous (IMHO) $60 price or whatever.. Then most if not all end up going way down in price, usually to about $20. I'm only casually following PS3 prices as I don't yet have one (but have bought a few games on sale in anticipation), but those seemed to go down to $30 before, but now greatest hits and sales are going down to $20 and sometimes below (Amazon & Fry's/Best Buy ads are most of where I'm seeing this).

      I'm referring to new games, of course.

    40. Re:First! by sumdumass · · Score: 1

      It's been a while since I have invested any time or money into console games. My understanding is that most of the gaming consoles went from cartridge style loading mechanisms to CD and various DVD rom loaders.

      I know there are memory devices that can be connected to the games to save information on, but what exactly stops you from inserting the game into a new machine and starting from the beginning? I mean did they go back to cartridges or something or am I missing something here. It would seem to me that if it's DVD or CD rom based, then all the saved information would simply be on the consoles and not the disc media.

    41. Re:First! by Anonymous Coward · · Score: 0

      The summary clearly states that the game is for the 3DS which uses cartridges.

    42. Re:First! by sumdumass · · Score: 1

      thank you for the information.

      I had to look up what a 3ds was to find out how it was different then the consoles I am vaguely familiar with. That's how out of touch with gaming I guess I am.

    43. Re:First! by Anonymous Coward · · Score: 0

      Sure, it's not an RPG...now.

      I suggest you don't think, even for a second, that if this proves to be even remotely successful that Capcom (and other companies) won't follow suit with most other games.

    44. Re:First! by dgatwood · · Score: 1

      Not to mention making this game a complete non-starter in the console video game rental market.

      Doomed, indeed.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    45. Re:First! by Waccoon · · Score: 1

      I doubt it's as bad as everyone fears

      Thanks for the reassurance. I've seen a lot of bad things follow statements like this.

    46. Re:First! by eonlabs · · Score: 1

      Point Taken... pun intended.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    47. Re:First! by Anonymous Coward · · Score: 0

      This is for the 3DS, has that been cracked yet?

  2. The Bickering by Quantus347 · · Score: 5, Funny

    And I thought the childhood fights over the Zelda save slots were bad...

    --
    Common Sense isn't as Common as people think...
    1. Re:The Bickering by SeeSp0tRun · · Score: 1

      Having played and beaten (fully) Ocarina of Time 10+ times, I think I'd want to strangle a half baby half puppy, in front of some nuns, nude, reciting Mein Kampf.

      To tie this all into the topic, and on another, less disturbing note: is this a reverse Streisand effect?

      --
      Something witty.
    2. Re:The Bickering by Moryath · · Score: 2

      When I first read the title I thought it read "Capcom announces unplayable game", which would only have been news in that it would have been Crapcom admitting to the fact that they haven't made a good, solid, enjoyable game in over a decade.

      The idea that Crapcom would actively admit to sabotaging the gamer's play experience and make it so you couldn't restart the game from scratch? Unsurprising. I hear they've poached a couple of suits from EA and Ubisoft who have the same "fuck you" approach to customer service.

    3. Re:The Bickering by gstoddart · · Score: 1

      The idea that Crapcom would actively admit to sabotaging the gamer's play experience and make it so you couldn't restart the game from scratch? Unsurprising. I hear they've poached a couple of suits from EA and Ubisoft who have the same "fuck you" approach to customer service.

      Unless they're selling these games really cheaply, I don't know why they think anybody is going to buy a game that can't be re-played unless it costs only a few bucks in the first place.

      As you say, this is a big "fuck you" to the customer.

      --
      Lost at C:>. Found at C.
    4. Re:The Bickering by Anonymous Coward · · Score: 0

      And I thought the childhood fights over the Zelda save slots were bad...

      this.
      I can guarantee that I'll never buy a game that does this for any of my kids.

    5. Re:The Bickering by residieu · · Score: 1

      Well there probably are a lot of players out there who only want to play the game once anyway. They'll probably feel some of the pain that they can't resell the game (well, they can, but whoever they sell it to will end up being pissed and wishing they'd done some research), but I doubt it will stop them from getting this game.

    6. Re:The Bickering by Anonymous Coward · · Score: 0

      You're missing the game within the game market...in addition to the normal game customers who won't realize the problem until it's too late, there's also a group of hackers that hear an announcement like this and think: challenge accepted.

      I give it a week tops before someone figures out a hack to clear the saved game. At that point, all the frustrated gamers that either want to replay the game or have bought it second hand will perform the necessary Google search to discover the hack and go about their business as if there was nothing special about the game.

    7. Re:The Bickering by Moryath · · Score: 1, Insightful

      The problem for gamers is that there are now only a few categories of game:

      #1 - Game that plays for all of 3-4 hours. "Replay Value" added by insertion of almost-the-same-fucking-character clones so that completionists and OCD-types can "replay" the game over and over again despite its not being all that fun the first time.

      #2 - Game with 100+ hours of "gameplay", most of which is either extremely fucking boring level grind or extremely fucking boring traveling around on the "Hey Link, go get the 8 pieces of shit from the corner of the earth so you can get back to the story" quest. Examples: Final Fantaturd 13, Celda.

      #3 - Movie tie-in game. Properly handled with hazmat gloves.

      What you DON'T find any more are games that are replayable simply because they are fun. Games like the first Super Mario Bros, where the same game can be played over and over and over. Games where you don't care that you've played it a dozen times or more, because you're not character-grinding or killing time, you're genuinely enjoying the game you're playing.

    8. Re:The Bickering by xerxesVII · · Score: 2

      That's really clever how you executed a portmanteau of the words "Capcom" and "crap" in order to express your displeasure with the company and/or its products.

      --
      "We shall grapple with the ineffable, and see if we may not eff it after all." - Douglas Adams
    9. Re:The Bickering by iiiears · · Score: 1

      Development costs,distribution.advertising, are fixed. How are they going to compete?
      Is each gamer going to purchase the game at 1/5 the normal cost 6 times?

      Thanks for this AC
      "This was proposed for VHS tapes in the early days, IIRC. The idea was that you wouldn't be able to watch a film again until you went to a video store and paid to have it rewound for you.

      Apparently one of the execs was really angry about this idea.. because there was no way of controlling how many people were present at each viewing."

      Capcom DRM version 2.0 self destructs with pretty fireworks. Impress your friends.

      --
      15TW = 15,000 Nuclear Reactors. (Approx. one accident a month.)
    10. Re:The Bickering by Moryath · · Score: 1

      A portmanteau is a merging of multiple meanings into one word. In this case, yes, I am combining the meaning of the company name Capcom with the description of their products as distasteful, smelly fecal matter in order to describe in the shortest possible time my opinion of the company.

      Let us be fair: the slithy, mimsy, disgusting products produced by Crapcom today are ample evidence that the company is populated primarily by fucktards.

    11. Re:The Bickering by xerxesVII · · Score: 1

      I appreciate your taking the time to tell me the meaning of portmanteau. You really did not need to go to the trouble though, good sir.

      I would also like to salute your use of "fucktards". Such a deft shortening of "fucking retards" displays a high level of imagination and love for word play.

      --
      "We shall grapple with the ineffable, and see if we may not eff it after all." - Douglas Adams
    12. Re:The Bickering by Anonymous Coward · · Score: 0

      For Pete's sake, don't forget to hold in RESET when you push POWER.

    13. Re:The Bickering by Anonymous Coward · · Score: 0

      Celda

      Y'know, you didn't have to dredge the entire ocean collecting every single piece of heart in order to beat the game. Unless you sucked so bad that you couldn't beat that fatass Ganondork without them.

    14. Re:The Bickering by Anonymous Coward · · Score: 0

      This stunning exchange has been quite accurate and enlightening. Thank you both for brightening my day.

    15. Re:The Bickering by Moryath · · Score: 1

      Assuming you are being trollish about my word choice, I suggest you go autofellanicate yourself, you simple-minded bufforon.

    16. Re:The Bickering by Tharsman · · Score: 4, Informative

      One important thing missing from the summary:

      This is an arcade game were the save file only keeps high scores and unlocked content, similar to unlocking characters in a Street Fighter game.

      Although some may prefer to unlock everything themselves, I can also see many would love to buy a used and fully u locked copy of the game over a new one.

      This instance of the feature does not deserve any real doom crying.

    17. Re:The Bickering by bluefoxlucid · · Score: 1

      I gave up Ocarina of Time when I got my hands on Master Quest. I've beaten Sonic 3 & Knuckles all the way through hundreds of times.

    18. Re:The Bickering by KDR_11k · · Score: 1

      And hell, if the progression was meant to add longevity all they're doing is making used buyers sell it off faster so that the used copies stay in circulation and turn more interested buyers into disinterested former owners.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:The Bickering by jgagnon · · Score: 1

      Ditto. The really asinine thing about this is the inability to share it within your family, forget about resale. I have 5 kids and I'm sure as hell NOT going to buy 5 copies of every game.

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    20. Re:The Bickering by mwvdlee · · Score: 1

      grammar-nazicidist.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    21. Re:The Bickering by AmiMoJo · · Score: 1

      My guess is they want to pitch it like going to see a movie - you get it watch it once. Presumably then the game will be priced accordingly, say £5? Wait, £10 because it is in 3D.

      There is a reason people buy DVDs instead of renting them or going to the cinema. Once you own it you can watch it as many times as you like, or at least until the first "watch once" BluRay appears. In fact I remember a few years back someone invented a self-destructing DVD but it never took off, much like this self-destructing game probably won't.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    22. Re:The Bickering by Moryath · · Score: 1

      Development costs,distribution.advertising, are fixed. How are they going to compete?

      Maybe they should stop making crap games and make things people will actually want to play?

    23. Re:The Bickering by Tharsman · · Score: 1

      In some cases, perhaps.

      It's been ages, but as a child I recall the entire school hunting down codes to unlock characters and special modes as soon as possible. In some cases it was because we would rent the game and not want to waste time unlocking that stuff all weekend long, we wanted to play with the features, not waste time unlocking them. Another case is just people that don't find that stuff meaningful and similarly to the above group, just want to play with the stuff.

      One thing I tend to hate with unlock-able characters in fighting games is that I rarely play these games on my own (or online) and only pull them out when friends are over. I tend to feel literally forced to unlock everything that is locked playing a single player mode I don't enjoy. This game may be a 3DS game, technically being single player, but from what I hear the real fun seems to come in the form of WiFi coop, so the situation may apply.

      So this may be bad news for some people that want to buy a used copy, at the same time it may also be an encouragement for others.

    24. Re:The Bickering by Pentium100 · · Score: 1

      Yes, but you might want to replay the game a few years later, just like rewatching a movie.

    25. Re:The Bickering by Anonymous Coward · · Score: 0

      he's obviously talking about the triforce pieces

    26. Re:The Bickering by Anonymous Coward · · Score: 0

      Then he sucks even more than I thought, if it took him "100+ hours" and he wasn't trying to get every last optional item off the ocean floor.

      Though I will agree that travel between locations was unnecessarily long. Not "it took me 100+ hours without any sidetracking just to beat the damn game" long, but still long.

    27. Re:The Bickering by black+soap · · Score: 1

      Since they are effectively destroying resale and replay value for the game, is it discounted at retail to reflect that?

      My guess is no.

    28. Re:The Bickering by AlienIntelligence · · Score: 1

      The biggest problem... shlomo there at the pawn shop...
      isn't probably going to know about this "feature" and will
      happily accept these games until he gets the first pissed
      return customer.

      -AI

      --
      For me, it is far better to grasp the Universe as it really is than to persist in delusion
    29. Re:The Bickering by Onuma · · Score: 1

      I must've played FF4, FF7, and Oblivion at least half a dozen times each. I enjoyed the characters, the stories (though admittedly Oblivion's main storyline was extremely short) and the game play. I've put countless hours into the Diablo series as well as Titan Quest: Immortal Throne because they're fun and lend themselves to replays with new classes, friends, odd toon builds, etc.

      Excellent game play will bring replays in itself, but replays for the sake of repetition is horrible. Quality over quantity.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    30. Re:The Bickering by scot4875 · · Score: 1

      Crapcom admitting to the fact that they haven't made a good, solid, enjoyable game in over a decade

      What the fuck are you talking about? Capcom is one of few publishers that regularly turns out anything interesting that *isn't* just FPS Version+1.

      I haven't bought much of theirs this generation, but in the Gamecube/PS2/XBox generation, they turned out Resident Evil 4, the Resident Evil remake (which was of remarkable quality, given its remake status), the Viewtiful Joe series, and Killer 7. This generation they've released RE5, which wasn't anything groundbreaking but was still of fairly high quality and most certainly enjoyable, and a new Street Fighter that I haven't played but has received plenty of positive reviews.

      They haven't given us insidious DRM or abusive DLC, they haven't resorted to pumping out a new Version+1 game every year, they generally release fairly solid games. I don't know what you're bitching about. This is the first news of a Capcom fuckup that I've heard, and while it seems pretty stupid, I'm willing to give them the benefit of the doubt until they start making a habit of doing stupid things -- especially considering they're one of the last old-school publishers around.

      --Jeremy

      --
      Jesus was a liberal
    31. Re:The Bickering by RobertLTux · · Score: 1

      i think this was part of the DIVX spec and is one of several reasons that circuit city shorted a couple years back

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    32. Re:The Bickering by CTU · · Score: 0

      I would not buy a game like this for myself, or anybody else. I don't know what Capcom is thinking, but I bet that will be fixed when the rom is uploaded to the emulation sites. Sad, but the pirates get the better experience in the end.

    33. Re:The Bickering by Moryath · · Score: 1

      What the fuck are you talking about?

      What the fuck are you smoking?

      Capcom is one of few publishers that regularly turns out anything interesting that *isn't* just FPS Version+1.

      Bullshit.

      Gamecube/PS2/XBox generation, they turned out Resident Evil 4, the Resident Evil remake (which was of remarkable quality, given its remake status), the Viewtiful Joe series, and Killer 7

      I'd like to discuss something within the last 10 years thanks.

      This generation they've released RE5, which wasn't anything groundbreaking but was still of fairly high quality and most certainly enjoyable, and a new Street Fighter that I haven't played but has received plenty of positive reviews.

      RE5 aka Rails Shooter Umpteen Zillion... uh ok.
      Street Fighter IV... aka Street Fighter Tekkencrap.

      They haven't given us insidious DRM or abusive DLC

      Perhaps you missed the "experiment" with Bionic Commando 2 where every paying customer lost access to the game when PSN went down?
      Perhaps you missed the "We left half the characters off of Marvel vs Capcom 3 so we could sell them as DLC... oh nobody's buying... well guess all you people who did buy it and who did want the rest of the roster are fucked" plan.

      they haven't resorted to pumping out a new Version+1 game every year,

      Devil May Crap. 2,3,4,5,6....
      Street Fighter IV. Then Super Street Fighter IV. Then Super Street Fighter IV DLC. Now Super Street Fighter IV: Arcade Edition.
      Next will be SSF4: "Championship Edition." Just wait and see.

      Oh and don't forget what they did to Megaman. Battle Network, aka "Pokemon Edition", while they let the ZX series die on the vine.

      they generally release fairly solid games

      Again, what are you smoking?

      I don't know what you're bitching about. This is the first news of a Capcom fuckup that I've heard, and while it seems pretty stupid, I'm willing to give them the benefit of the doubt until they start making a habit of doing stupid things

      Then you haven't been paying attention.

    34. Re:The Bickering by Anonymous Coward · · Score: 0

      New copy: 15 characters $65
      Used copy: 23 characters $30

      Hmmm....let me think

    35. Re:The Bickering by Kelbear · · Score: 1

      The people who would reset the game are the kind of people who are aware that COD: MW games would not be nearly as popular if there were no awards, and all guns/perks/accessories unlocked from the get gun.

      Similarly, MMOs would lose subscriptions in droves if everyone had all loot and all levels as soon as they started their character.

      The reward progression makes a difference to these gamers. However meaningless it may be in abstract terms, it still strokes the pleasure center of the brain, which is one of the main reasons people play games.

    36. Re:The Bickering by Tharsman · · Score: 1

      Funny thing you mention MMOs, since you cant buy them used unless you are doing specifically to buy a character that is level capped and potentially the best gear possible.

    37. Re:The Bickering by Anonymous Coward · · Score: 0

      I'm going to make a fortune off of used cartridges on ebay. Thanks capcom, glad to see you guys don't mind the little guy taking a bit of your potential profit!

  3. Dumbest Idea Ever by Chickan · · Score: 1

    I'm sure this gimic will help sales.

    1. Re:Dumbest Idea Ever by techsoldaten · · Score: 3, Interesting

      In a way, it might. Cracking games is a long standing tradition and quite a bit of fun.

      Gave up on video games myself a long time ago, but I still remember the joy of circumventing copy protection. I bought a copy of Zork once, it came on a floppy that was copy protected. The secret to copying it was to cut a small hole in the top left side of the disk before putting it in. This allowed copying to happen.

      Mind you, I was never any good at Zork and got eaten continuously by Grues. I wanted a copy because I had a bad habit of throwing disks for games across the room when I lost. As far as I was concerned, I was buying the game, not the disk, and it was abominable that people were not allowing me to enjoy the game in the manner of my choosing (watching it fly when it beat me). Having a copy was about having a backup, and who were they to tell me no? /me fondly remembers the soft feel of floppies, the slight texture on the 5.5s, the way they used to soar...

      Copy II PC was the program I used to copy write protected floppies. I think Wizardry was the first one where I needed to use this. I assumed I was going to be just as bad as I was with Zork and made copies before I played the game. It took me a couple weeks to get down how to use Copy II PC - while I wanted to play the game, I did not want it to end prematurely in a fiasco.

      For whatever reason, one of the Wizardry games was protected against Copy II PC, and that made me leave it on the shelf until something better came along. I think it sat there for a year until I got a copy of PC Tools, which I used for making copies and also hex editing. It was with Pool of Radiance where I really learned to shine with that one, tanking around with a party of people with 18 for all their attributes and all sorts of weapons. I am not sure if you can call it playing the game once you have screwed with all the internals, I remember it did not take me long to get bored with the game itself but I was always fascinated by what I could do with the saved game files.

      Purhased a lot of games that I really hated just to screw with them. I had no interest in any of the flight simulator games that were popular back then, or the SSI simulators like Panzer Commander, or any of the Sierra games (that came along later), or things like Ancient Art of War. I would buy them to add them to a library, and would spend my time screwing with the disks and data files. I probably spent as much money on floppies as I did on actual games, if you can believe that.

      Fun times. If I was a kid again, I would probably buy a copy of this game just to hack it. Hoping there are others who share the same POV.

    2. Re:Dumbest Idea Ever by Anonymous Coward · · Score: 0

      Mind you, I was never any good at Zork and got eaten continuously by Grues. I wanted a copy because I had a bad habit of throwing disks for games across the room when I lost. As far as I was concerned, I was buying the game, not the disk, and it was abominable that people were not allowing me to enjoy the game in the manner of my choosing (watching it fly when it beat me). Having a copy was about having a backup, and who were they to tell me no? /me fondly remembers the soft feel of floppies, the slight texture on the 5.5s, the way they used to soar...

      Of course, you could have just kept a stack of blank disks by the computer and just throw one of them every time you got eaten - added bonus, it's more instant, you don't have to mess about ejecting it and you can go straight back to the game :)

    3. Re:Dumbest Idea Ever by Anonymous Coward · · Score: 0

      That's entirely illogical. By throwing the actual game disc, you're hurting the little technology gremlins and hurting the game itself. By throwing the empty discs you're doing no such thing and getting no revenge; that would just be silly!

    4. Re:Dumbest Idea Ever by Anonymous Coward · · Score: 0

      Well, not games - these days the vast majority have copy protection wrappers which raises the bar to a point where I can't be bothered - but I have installed shareware I didn't even want just for the fun of cracking it. 3 Ollydbg.

    5. Re:Dumbest Idea Ever by thesandtiger · · Score: 1

      Giant nerdess I am, some of my fondest memories of childhood tech revolve around hex editing games and seeing strange behavior as a result.

      Though, with Pool of Radiance (and I think all of the gold box games) you could set all of your abilities to 18 by just custom making your characters instead of rolling randomly. This was so that you could import your characters from the pen & paper game. The game also had dynamic difficulty (or claimed to) by saying that it would scale up the number and strength of enemies based on your stats.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    6. Re:Dumbest Idea Ever by Lumpy · · Score: 1

      Dont have to. the cracked cartridge for the 3DS is already out. buy the game leave it in the box, then download the bin file of the game and play it on the piracy cartridge.

      Works great, you can carry 60+ games on the micro SD card in the cart and you can erase all saves at any time by deleting the games write storage file.

      --
      Do not look at laser with remaining good eye.
    7. Re:Dumbest Idea Ever by residieu · · Score: 1

      It might. I've heard children complaining that one of them accidentally deleted someone else's saved games. I've never heard them complain that someone completed part of the game they wanted to do. (I, on the other hand find this extremely frustrating. No, I don't want someone to do the hard part the first time I fail at it. No, I'm not thankful that you got me all those achievements.

    8. Re:Dumbest Idea Ever by xerxesVII · · Score: 1

      I love that story.

      I think the best part is where your purhased a lot of games that you really hated just to screw with them. Boy, I can just imagine the looks on the publishers' faces when they realized that they sold software to someone who not only did not like their products, but was not even using them as intended.

      I raise my coffee to you, techsoldaten. You are a punker of the old school.

      --
      "We shall grapple with the ineffable, and see if we may not eff it after all." - Douglas Adams
    9. Re:Dumbest Idea Ever by Vanderhoth · · Score: 1

      Buying the game only encourages game companies to do this sort of thing in the future. I suggest either don't play it at all or just pirate it in the first place. Don't support shit DRMs by giving the company money for crap products. All you're doing is sending the message that they can do what they want. Next thing you know all games will be buy once play once because it was profitable for company X the first time.

    10. Re:Dumbest Idea Ever by overlordofmu · · Score: 1

      Now, I grew up down the street from a friend of my parents that was a huge BBS user and had thousands of floppy disks full of Apple II programs. About 200 floppies were games.

      I learned to love copying the best for my personal collection. There was the "Quick N' Dirty" disk copy that was fast and would copy 100% of normal floppies (data disks) and 90% of commercial games. Most games were cracked and were older games I would never find for sale in a magazine or at the local PC store (a mom-n-pop, this is Iowa we are talking about).

      Now, I also bought a ton of games as a kid. It was what I spent 95% of my money on. One of my favorite games was Wasteland (you fucking rock, Electronic Arts)! You couldn't copy the main disk, but you had to copy the B side of the main disk and all of the remainder of the disks as your progress was saved upon them (persistent world). You could grind for XP by replaying certain levels over and over, by playing the zone on a floppy until everything was dead and all the good gear was looted, then leaving the area for an area on another floppy. Then you would quit the game (after saving), make a fresh copy of the disk with the zone you had just looted, restart and, "voila", the area was full of Brotherhood knights again. By doing this 7 times (or was it 6 - I cannot remember the party count) you could give each of your party members a mason cannon, which was a must have energy weapon, but was technically unique.

      However, there were some games/disks that I just NEVER could get to copy. The boot disk of Wasteland is an example. I read somewhere about how the copy-protection was done, although I have no idea if it is accurate or not. The source stated that the floppy controller was spun at non-standard speeds for various tracks and was therefore only readable by the custom floppy controller on the disk itself, loaded after bootstrap. The spin rates for the the various tracks (known only to the software developers and those capable of reverse engineering it - not me at the time) led to a disk that could not be read by any of my disk copy utilities.

      I am with you about learning hexadecimal to edit save game files with a sector editor. I did that all the time. I remember figuring out the bounds of certain variables through trial and error. It was great to have buses in Road Warrior 2000 with 20 points more armor on each section of the vehicle than the maximum. However, if you went too high the armor would reset to 1.

      Fun times, indeed!

    11. Re:Dumbest Idea Ever by Nadaka · · Score: 1

      Ancient? "She" is probably in her early-mid 30s to have enjoyed a 1988 game as a kid.

      Most of us are in our 30s.

    12. Re:Dumbest Idea Ever by nprz · · Score: 1

      You could also duplicate items by giving them to another character, removing that character and saving it as a different file.
      Pools of Darkness had a bug in one room where the treasure would always respawn (and the experience wasn't bad). I used this to level & multiclass my humans (39/40) as well as be rich with gems.

      Even with all this cheating, beating the boss was tough for me (I suck at games).

    13. Re:Dumbest Idea Ever by Mordok-DestroyerOfWo · · Score: 1

      Don't remind me, I just hit that milestone a month ago. I'm told it's all downhill from here.

      --
      "Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
    14. Re:Dumbest Idea Ever by freakmn · · Score: 1

      I may be incorrect, but it sounds like "them" is meant to be the games, though it's pretty ambiguous. Seems to make more sense when you read it as: "I purchased a lot of games that I really hated just to screw with those games."

      --
      warning: This post is likely to contain gobs of dripping sarcasm. Consume at your own risk.
    15. Re:Dumbest Idea Ever by Opportunist · · Score: 1

      Whether it will or not depends on a single question: Will prospective buyers find out that they cannot resell it before or after they bought it?

      Let's assume the used game market is as big as they think. Their fallacy: If people can't buy it used, they have to buy it new. The reality: People who buy games used don't have (or don't want to spend) the money to buy them new.

      And here's what will actually hurt sales: People who buy games to resell them soon afterwards calculate the cost of a game by the amount they spend on the game minus what they get back from the sale. If the latter is zero, the game suddenly doubles in price for them. Which could easily make it too expensive to bother for them.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:Dumbest Idea Ever by HTH+NE1 · · Score: 1

      Copy II PC was the program I used to copy write protected floppies. I think Wizardry was the first one where I needed to use this.

      For whatever reason, one of the Wizardry games was protected against Copy II PC, and that made me leave it on the shelf until something better came along.

      Actually, Wizardry was an early example of what Capcom is doing. There were enemies in the game that, once you killed them, they stayed dead. The game disk would be modified to remove them from the game. And since it needed to modify the game disk to play the game, you couldn't write-protect your copy to prevent it from self-destructing, so it required a more sophisticated crack. I experienced it from the Apple II side (and with Copy II Plus).

      For this reason, original copies of the game are rarely complete. It took a re-release of the Wizardry collection for PC to be able to play them again as if for the first time.

      My copy developed a bad sector that corresponded to a particular room on the map. In order to fix it, I had to copy it to another disk and copy another, good sector on top of the problem one in order to get through that room. I decided to rename the enemies for that conflict to be Mutoids, basing them on the Vampire stats.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    17. Re:Dumbest Idea Ever by Jiro · · Score: 1

      This is not true. There are plenty of piracy cartridges for the DS. There's one for the DSi specifically--the lack of more being because there aren't all that many DSi-specific games either to find exploits in or to play. Unless someone just came out with one in the last day or so, there's nothing whatsoever that lets you pirate 3DS games.

    18. Re:Dumbest Idea Ever by Just+Some+Guy · · Score: 1

      Same here, except with Bard's Tale on an Amiga. I made a hex dump of it's save file (with the 1337 AmigaBASIC program I wrote), loaded the game, sold something, and saved the game. Then I made another hex dump and compared it to the first to see what changed. The decimal value of one of those chunks looked an awful lot like my cash balance, so I changed all those bytes to 0xFF and reloaded the save file with crossed fingers. Voila! Diamond plate armor and fire horns for everyone in my party, and I was slaying a roomful of 4 groups of 99 Ice Giants (IIRC) in like 3 turns. It was a quick way to get from level 5 to level 40 or so in a couple of hunting trips.

      --
      Dewey, what part of this looks like authorities should be involved?
    19. Re:Dumbest Idea Ever by fyonn · · Score: 1

      > Grow the fuck up kid

      he's talking about pirating zork... if he was 14 when he played it, he'll be about 45 by now.. I imagine he has by now...

    20. Re:Dumbest Idea Ever by sproketboy · · Score: 1

      If you liked pool of radiance you might like my project:

      http://goldchest.sourceforge.net/

    21. Re:Dumbest Idea Ever by Lumpy · · Score: 1

      http://www.acekard3.com/

      Did you even look?

      --
      Do not look at laser with remaining good eye.
  4. Will anybody buy this lemon? by theVarangian · · Score: 1

    Nuff said...

    1. Re:Will anybody buy this lemon? by AnotherBrian · · Score: 4, Insightful

      Of course they will. Capcom wouldn't be retarded enough to publicize this anti-feature or disclose it anywhere on the box.

    2. Re:Will anybody buy this lemon? by tomknight · · Score: 2

      Plenty of people will pirate it though. If they actually want to encourage pirating of games they're doing a pretty good job. I now rip DVDs to my PC so I can get rid of all the crap at the beginning, and surely that's only a couple of steps away from full-on pirating...

      --
      Oh arse
    3. Re:Will anybody buy this lemon? by Stormthirst · · Score: 1

      I also rip my DVDs, partly to get rid of the crap at the beginning (afterall, I paid for the DVD so why should I watch out of date adverts?), but also because I've moved from one region to another and my DVD player won't play discs from the new region. I could region 0 the player, but then I wouldn't also be able to watch the movies in the bedroom where I don't have DVD player.

    4. Re:Will anybody buy this lemon? by trum4n · · Score: 1

      I rip DVDs because their copy protection shit won't let it play it in my computer. They can sod off, i paid for it. This is why i pirate.

    5. Re:Will anybody buy this lemon? by delinear · · Score: 5, Insightful

      Dead right - if they make it inconvenient for legitimate customers to play the game without stripping DRM, they're basically encouraging their paying customers to go learn all the skills they need to pirate. From there surely it's a small step for a lot of people to just cut out the whole payment part of the process. That's especially the case if you live in a jurisdiction where DRM circumvention is illegal anyway - in that case you've already broken the law just to make it easier to play something you legally own, what's the disincentive of going that bit further?

    6. Re:Will anybody buy this lemon? by Anonymous Coward · · Score: 0

      I think I might short capcom. Business people will think this is a novel idea. Buy capcom up and then I short it so that on release there's pie in everyone's face.

    7. Re:Will anybody buy this lemon? by SilentStaid · · Score: 5, Informative

      The game has already been out for a month. It was not published clearly on the outside of the box, just in the manual (and who RTFM around here?).

      They're treating it as a success at capcom because Gamestop is paying 6$ for it used in the UK and in Japan.

      Source.

    8. Re:Will anybody buy this lemon? by Anonymous Coward · · Score: 0

      Same here. I return discs to the shop if I can't rip them or if they contain unskippable* "featurettes" and adverts. Shrek had over five minutes of Ben Cocking Stiller telling me what a fucking great movie Madagascar is - all the while I'm sitting there waiting to see the movie I paid for. That went back to the shop pretty sharpish.

      *Yeah, it's possible to fast forward or just completely skip the crap on most players, but Universal designed the disc to try to prevent this. It's a messed-up business model when the pirated version is easier and more pleasant to use, and it's not as if these "featurettes" need to be compulsory to view. It's not like compelling me to listen to Stiller for seven fucking minutes before I get to watch the movie I paid for is going to prevent me from copying the disc.

      DRM, retarded though it may be, I can understand. Deliberately fucking up the product by adding unskippable adverts and featurettes that must be watched every fucking time I watch this movie for the rest of my life, I cannot.

    9. Re:Will anybody buy this lemon? by RyuuzakiTetsuya · · Score: 1

      ...that of course, is assuming that 3DS flash carts even come out. Currently, flashcarts boot only DS and DSi images.

      --
      Non impediti ratione cogitationus.
    10. Re:Will anybody buy this lemon? by RyuuzakiTetsuya · · Score: 1

      ...never mind. That was quick.

      Acekard 2i supports 3DS, and so do a few others.

      --
      Non impediti ratione cogitationus.
    11. Re:Will anybody buy this lemon? by xerxesVII · · Score: 1

      I imagine that you have a "Calvin pissing on" decal on your rear window.

      --
      "We shall grapple with the ineffable, and see if we may not eff it after all." - Douglas Adams
    12. Re:Will anybody buy this lemon? by jojoba_oil · · Score: 1

      It's a messed-up business model when the pirated version is easier and more pleasant to use

      You follow this by saying you can understand DRM. You do realize that this story is even on /. because DRM is moving away from activation-limits and moving to play-limits, right?

      If DVDs were released without any forced-adverts, but were only allowed to be played once, would you still buy them?

    13. Re:Will anybody buy this lemon? by nauseum_dot · · Score: 1

      What?

      Seriously, how does a person make the leap from either making the economic decision of, "If I buy this game, I will have to play it through and it has no resale value nor can I restart where I left off. If I don't buy this game I will have the $50 in my pocket to buy another game without those features" to "Screw this, I am now going to spend $50 on the game and use $400 of my time to learn C, become proficient, start spending $700 of my time to reverse engineering how the memory works in the console, and finally use another $800 of my time to break the encryption systems, etc. that store the key codes for the game status, etc."?

      I don't think your scenario is reality for 99.999% of the game purchasing public, most people don't want to spend $1600 in their own time to become a hacker, just to break the encryption on a $50 game . I think the choice much simpler: Buy the game or don't buy the game based on the opportunity costs associated with not being able to resell or restart the game.

      --
      Crap! I just kissed my karma good-bye.
    14. Re:Will anybody buy this lemon? by JustSomeProgrammer · · Score: 1

      This is one of the first times that I'm actually on the side of pirates on the DRM debate. This is fucking ridiculous. You're telling me that I can't replay a resident evil game? One of the consistent things in the series is to see how fast you can beat it. I wouldn't buy a second one just for that. I don't sell my games, I don't pirate them, but you're telling me I'm paying for a $60 rental? Bullshit. That makes the game completely worthless in my opinion. I always replay good games.

    15. Re:Will anybody buy this lemon? by mwvdlee · · Score: 1

      1. Honest customer buys game.
      2. Honest customer discovers game is crippled.
      3. Hosest customer searches the internet and discovers the only solution is to download a cracked version.
      4. ???
      5. No more profit.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    16. Re:Will anybody buy this lemon? by Narishma · · Score: 1

      I don't think you can pirate 3DS games yet.

      --
      Mada mada dane.
    17. Re:Will anybody buy this lemon? by nprz · · Score: 1

      But honest customer already bought the game.
      Only no more profit if they equate Capcom with crippling DRM and refuse to buy more games. We'll see how good their memory is by the time the next game comes out.

    18. Re:Will anybody buy this lemon? by Nethemas+the+Great · · Score: 1

      All it takes is a little motivation. Kinda like this...

      --
      Two of my imaginary friends reproduced once ... with negative results.
    19. Re:Will anybody buy this lemon? by Anonymous Coward · · Score: 0

      I don't think you can pirate 3DS games yet.

      The key word is "yet".

    20. Re:Will anybody buy this lemon? by Opportunist · · Score: 1

      Oh c'mon, 4 is easy:

      4. Formerly honest customer notices it that omitting steps one and two have no bad effect for him.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    21. Re:Will anybody buy this lemon? by Anubis+IV · · Score: 1

      Yeah, people are ignorant enough that they'll always buy these things in some quantity. I'm just hoping it doesn't become a trend. The last thing I want to see is video rentals that can only be played once and never rewound, or worse still, Blu-rays that have to be repurchased after you're done viewing them.

    22. Re:Will anybody buy this lemon? by Jiro · · Score: 1

      No, it doesn't (unless there's a *very* recent update). It supports DS games on a 3DS.

    23. Re:Will anybody buy this lemon? by AlienIntelligence · · Score: 1

      5. No more profit.

      Sigh... really?

      What's happened to this place, that comment deserves at least a 3 or a 4.

      --
      For me, it is far better to grasp the Universe as it really is than to persist in delusion
    24. Re:Will anybody buy this lemon? by RyuuzakiTetsuya · · Score: 1

      Team Cyclops claims to have a card that plays 3DS ROMs.

      http://www.cyclo3ds.com/

      --
      Non impediti ratione cogitationus.
    25. Re:Will anybody buy this lemon? by Jiro · · Score: 1

      That's a scam site. The real CycloDS page is located at http://www.cyclopsds.com/ and they have no 3DS cart. In fact that scam site also has fake Acekard, fake EZFlash, and fake Supercard carts for sale, none of which show up on those companies' actual sites

    26. Re:Will anybody buy this lemon? by Anonymous Coward · · Score: 0

      What's your source for this? How do you know how the people at Capcom are treating this internally? And what's your source for $6? Gamestop doesn't operate out of Japan or the UK, so your imagination I suppose.

    27. Re:Will anybody buy this lemon? by SilentStaid · · Score: 1

      Good lord. You're an idiot, even by AC standards. I clearly have "Source." listed in the bottom of that post as a link.

      Though I will give you the Gamestop comment though. Please excuse me for treating the word as synonymous with "store that sells videogames."

    28. Re:Will anybody buy this lemon? by Pentium100 · · Score: 1

      The crack is probably already on ThePirateBay. If not, it will soon be there. You do not need to know C to use it.

      Once someone finds out about TPB (and similar sites), they will be more likely to pirate games in the future. They will start by downloading a crack for the game they bought and then will figure out that they do not need to buy the game to play it. In places where breaking DRM is illegal, the option of just pirating the game is no more illegal than downloading a cracked copy after buying the game, but it saves money.

    29. Re:Will anybody buy this lemon? by RyuuzakiTetsuya · · Score: 1

      This would be the motivation and not the chance to beat everyone else to the punch?

      --
      Non impediti ratione cogitationus.
  5. That indicates a really linear game design by drolli · · Score: 2

    Would the game design allow any substantial choices, then this method would not make sense for the first owner. On the other hand, in this way no first owner can actually experience by himself how limited the game may be in choices. Should actually reduce the production cost. But may make the experience more like watching a movie. So i hope the price is similar to going to cinema.

    1. Re:That indicates a really linear game design by rbrausse · · Score: 2, Insightful

      not only linear but recognized as rather boring by Capcom - they believe the feature "replayable" will not increase the sales.

    2. Re:That indicates a really linear game design by Anonymous Coward · · Score: 0

      I'm hoping that reviews of this game list the "re-playability factor" as "0" in their tallies at the end.

    3. Re:That indicates a really linear game design by HaZardman27 · · Score: 1

      I don't think there's actually a story associated with this game. I believe the game is just a collection of maps in which you complete combat-related challenges. Thus, not being able to reset your save wouldn't have much effect on a single user.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    4. Re:That indicates a really linear game design by jojoba_oil · · Score: 1
    5. Re:That indicates a really linear game design by Tharsman · · Score: 1

      Very wrong. The game is entirely based around replay ability, to the pint the game itself needs no saving, it's an arcade game. The save file just keeps high scores and feature unlocks.

    6. Re:That indicates a really linear game design by Anonymous Coward · · Score: 0

      I suspect some part of this is misinformation/ignorance.

      The game would obviously not be unplayable once you have reached the end of it. Nobody would be THAT asinine. Most likely it's like Resident Evil with unlockables, a New Game and a New Game+ or something.

      Hence the problem used-buyers would face would most likely be that when they start a new game they might be forced to call their character Johnnyboy or KEFKA and the uberweapons will already by unlocked.

    7. Re:That indicates a really linear game design by AmiMoJo · · Score: 1

      TFA is a bit light on details but I think what they probably mean is once you have unlocked something you can't lock it again by deleting the save game. You will probably be able to play through the game as many times as you like, but once an achievement is earned you can't get it again.

      So the second hand buyer can play the game, they just can't get rid of all the stuff the first person unlocked. For me that is kind of attractive because I don't have time to fully unlock everything so I usually just download a save game off the net anyway. Dara O'Brian called it "denial of content", as in I don't get to have the fun multiplayer modes because I didn't put enough hours into the single player game.

      I am just guessing here of course.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    8. Re:That indicates a really linear game design by Anonymous Coward · · Score: 0

      Or its an arcade style game where the save consists solely of high scores and unlocked content.

      (Hint: it's the arcade style option. OH NOES! My Street Fighter save can't be deleted, now I can't delete it to reunlock M.Bison!)

    9. Re:That indicates a really linear game design by FallinWithStyle · · Score: 1

      Amazingly, despite not being re-playable, IGN gave it a "Lasting Appeal" score of 7.5: http://ds.ign.com/articles/117/1179462p1.html

      --
      Does this smell like Chloroform to you?
  6. Oh hey by kjzk · · Score: 1

    I'll Jailbreak it.

  7. I appreciate the warning by reimero · · Score: 5, Insightful

    That kind of move is a deal-breaker for me. I don't buy games often, but when I do, this is precisely the sort of thing that puts a game on my "do not ever buy" list. And it puts Capcom firmly on my "do not buy" list.

    --

    ----------

    Something clever
    1. Re:I appreciate the warning by i+kan+reed · · Score: 1

      Yep, I agree, Capcom just managed the same for me. Like EA and ubisoft, they've demonstrated that they don't want a penny of mine for the rest of forever.

    2. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      Yep, I agree, Capcom just managed the same for me.

      And for me.

    3. Re:I appreciate the warning by ciderbrew · · Score: 1

      HERE!

    4. Re:I appreciate the warning by L4t3r4lu5 · · Score: 1

      I do buy games often, and enjoyed (most of) the Resident Evil series. Capcom have joined EA, Sony and Ubisoft on my list of companies to avoid at all costs. It's a small list, but that just makes it easy to remember.

      Confirmed lost sales due to shafting the customer: 1, and counting.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:I appreciate the warning by Gripp · · Score: 1

      ditto. wtf are they thinking? isn't it the goal of most gaming companies to make the extended play-ability a selling point? not make it so that after 10 hours or whatever the $60 you spent is gone...

      but yeah, either way i definitely wont be buying this game, or *anything* from capcom for that matter.

    6. Re:I appreciate the warning by nitehawk214 · · Score: 4, Funny

      I don't always buy games, but when I do, I buy from publishers that are not idiots.

      FTFY

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    7. Re:I appreciate the warning by Anonymous Coward · · Score: 5, Funny

      "I don't buy games often, but when I do..."

      For a second there I thought this was going to be a joke about "The Most Interesting Gamer In the World"...

      "He drove Desert Bus for a month -- to show that it could be done."
      "He collected every hat in Team Fortress 2 -- but never wore them."
      "He carried the gnome all the way through Half-Life Episode 2 -- without a single saved game."

      "He is... The Most Interesting Gamer In The World."

      "I don't buy games often, but when I do, I don't buy Capcom."
      "Stay frosty, my friends."

    8. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      I don't buy games often, but when I do, I prefer Dos Equis.

      That's what went through my mind first time I saw your quote.

    9. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      I've not bought or played an EA game since the Commodore 64. That's how shitty both EA and their games are.

      I stopped buying Sony when they wanted $380 for replacing an internal fuse in my VCR. I managed that myself for $0.15 and five minutes of my time. Mind, this was way before the public outrage over Sony. I guess I was just avant la lettre on that one.

    10. Re:I appreciate the warning by bleh-of-the-huns · · Score: 1

      I don't have any mod points.. otherwise I would mod this up.. this made me laugh a little this morning...

      --
      I came, I conquered, I coredumped
    11. Re:I appreciate the warning by RogueyWon · · Score: 1

      Actually, there's no end of reasons to put Capcom on your "do not buy" list. For example, they're the only publisher to insist on "always online" authentication for console games (eg. Bionic Commando Rearmed on the PS3). But to be honest, there's a much better reason than that.

      For the last few years, the games they've made have been almost universally shit.

      Time and time again, they take what should be a really fun concept and surgically strip anything that even remotely resembles "fun" from it. I mean, look at the Dead Rising games? How can you make a zombie apocalypse game so utterly frustrating and tedious? It's simple enough, it seems, if you insist on retarded save systems, endless fetch quests, stupid time-limits and boss fights whose difficulty is on a completely different level to the rest of the game (requiring multiple abortive playthroughs just to grind levels). Or look at the Lost Planet series - I had a little sympathy for the first one, which just got squashed a month or two after release by the (infinitely superior) Gears of War landing in the same genre. But the sequel is an absolute atrocity - another game that trudges through stupid difficulty spikes, bad level design and poorly implemented controls. Like too many Japanese games of the last few years (with a few notable exceptions), these feel like the developers actively hated their players - not just the top brass deciding on the DRM strategies, but the workers in the trenches making the games.

      Alternatively, look at the blatant whoring they do with the Street Fighter series. We've already got 3 versions of SF4 on current hardware and I wouldn't put money on them stopping here - and they don't give out those upgrades cheap. Plus, they wanted to lock down the PC version of SF4: Arcade Edition so most of the features were only usable while online (until public outcry stopped them).

      Resident Evil 4 was a good game - quite a few years old now, but still a good game. Resident Evil 5 was less good in every respect. And the racism controversy? I was thinking it was overhyped as I played through the game until I hit something like the third chapter - the ones where you fight the mud-hut dwelling zombies who throw spears at you. Yes, the game was racist.

      A couple of decades ago Capcom put out some real classics.1942, the original Bionic Commando, Ghosts and Goblins and Street Fighter 2 will always have a place in gaming history. But today's company does not come close to living up to that legacy.

      But yes, they've just given us yet another reason not to buy their games (and oh boy is it a good one). It's just hard to imagine that you'll be missing anything much by boycotting them.

    12. Re:I appreciate the warning by mistiry · · Score: 1

      I'll third that. Or fourth, or whatever. I rarely buy games, and games I want to play I can get from Gamefly. When I do buy a game, it's because I felt it was good enough to deserve my money, or I'd like to play it more than once. (ex: I purchased Fallout 3 so that I could follow the several different routes you can go on).

      Now Capcom thinks I don't own a game I purchased, or have the right to replay or resell a product I legally own? This brings back memories of a certain company removing a certain feature from a certain game console.

      And because of that debacle, Sony will get none of my money, ever. Now Capcom will not either.

    13. Re:I appreciate the warning by GameboyRMH · · Score: 1

      One more aboard the SS Capcom Boycott!

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    14. Re:I appreciate the warning by ijakings · · Score: 1

      Now im no EA Lover, but they have gotten alot better in recent years since their DRM fiasco's. Activision is where you should be placing your ire.

    15. Re:I appreciate the warning by GameboyRMH · · Score: 3, Funny

      Was I supposed to read that in Jeremy Clarkson's voice? Because I did.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    16. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      Agreed, I actually play games through more than once (Oh no, I'm sure the game company execs see this as me stealing profits from them). It would simply not be cost effective to buy multiple copies of, say, Mass Effect in order to play through as each of the different character classes. Whats next, once through movies? Oh wait the movie companies tried that and it FAILED to sell (http://en.wikipedia.org/wiki/Flexplay).

    17. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      I hope you don't have a PS3. With Sony cut out you effectively lose any playability on that system. Granted there are rare 1st and 3rd party games that are even that great on PS3. For me it was a cheaper 3D Blu-Ray player plus gaming machine.

      Ubisoft? I don't even remember the last decent game that they put out, was it even in this decade?

      EA? I agree EA = teh suck. But I truly believe this is more due to the behemoth size that EA has become. When it was just a normal studio back in the day they weren't so bad. When they and the likes of Activision started to buy out the competition ala Microsoft in order to squash the real innovators and churn out crap that is when I saw the industry starting to die; this was sometime back in the the early 2000 era. Both Activision and EA were development studios back in the day, through and through. Ever since they've become more the publishers with studios encompassed within they products they churn out end up being crap. It's the smaller - mid-size studios that churn out decent material and new ideas. Not Medal Of Honor 23 or some other re-hash of a AAA title from the late 90s.

    18. Re:I appreciate the warning by brainzach · · Score: 1

      I don't buy games often

      I don't think Capcom cares about your opinion if you don't buy games often.

    19. Re:I appreciate the warning by Vrtigo1 · · Score: 1

      Was I supposed to read that in Jeremy Clarkson's voice? Because I did.

      +1

    20. Re:I appreciate the warning by Cytotoxic · · Score: 1
    21. Re:I appreciate the warning by MonsterTrimble · · Score: 1

      most interesting man in the world voice

      I don't play video games often, but when I do, I prefer them not to be Capcom.

      /most interesting man in the world voice

      --
      I call it 'The Aristocrats'
    22. Re:I appreciate the warning by AmiMoJo · · Score: 1

      The day I stopped buying games was the day Grand Theft Auto IV was released for PC. The DRM was so shitty I decided not to bother. Couldn't even be arsed to pirate it, I just gave up on the franchise. Now I only bother with DRM-free indi games and emulators.

      I am quite glad that I did. GTA IV seems to have reached RPG levels of grinding. To get all the content you have to build up relationships with girlfriends, go to the gym, practice shooting... You can't even skip the dates because if you do it counts as the date being cut short. Previous games were good because you could just dip into them for a few missions here and there, even if success or failure was more often due to luck than skill.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    23. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      Actually so did I...

    24. Re:I appreciate the warning by NetNed · · Score: 1

      I don't always buy games, but when I do, I buy from publishers that are not idiots. Stay thirsty amigos

      FTFY

      FTFY back at you

    25. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      Stay gaming my friends.

    26. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      Jester! Is that you? :P

    27. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      The day I stopped buying games was the day Grand Theft Auto IV was released for PC. The DRM was so shitty I decided not to bother. Couldn't even be arsed to pirate it, I just gave up on the franchise. Now I only bother with DRM-free indi games and emulators.

      I am quite glad that I did. GTA IV seems to have reached RPG levels of grinding. To get all the content you have to build up relationships with girlfriends, go to the gym, practice shooting... You can't even skip the dates because if you do it counts as the date being cut short. Previous games were good because you could just dip into them for a few missions here and there, even if success or failure was more often due to luck than skill.

      I think you are mixing up GTA:San Andreas with GTA 4. San Andreas had all the gym/shooting stuff. In 4, they did away with that. The G/F thing was present in 4 but optional and all it got you was some bonuses if you got her to like you enough (such as the ability to call the police off instantly when you had 1 or 2 stars).

    28. Re:I appreciate the warning by ktappe · · Score: 2

      Actually, there's no end of reasons to put Capcom on your "do not buy" list.

      True. Just for the sake of completeness, add to your long list of reasons to avoid them, that they are the iPhone developer who tricked all the tots into spending $100's on Smurfberries. They have no shame whatsoever; nothing to them takes a backseat to immediate profit, not even long-term self-destruction via public shunning.

      --
      "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
    29. Re:I appreciate the warning by Thelasko · · Score: 2

      Was I supposed to read that in Jeremy Clarkson's voice? Because I did.

      No, if it were to be read in Jeremy Clarkson's voice it would go:

      "Some say he once drove the desert bus for a month-- to show that it could be done."

      Some say you have to watch both American, and British television to understand this joke...

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    30. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      RAMIREZ!

    31. Re:I appreciate the warning by c0p0n · · Score: 1

      Where's the part in which he compares driving the bus with urinating on a hippie?

      --

      Your head a splode
    32. Re:I appreciate the warning by AaronMK · · Score: 1

      EA has not gotten rid of their Online Pass system. Until that happens, I will not purchase from them. Activision does not penalize the used market, and that puts them above EA in my book.

    33. Re:I appreciate the warning by Anonymous Coward · · Score: 0

      "I don't buy games often, but when I do, I don't buy Capcom."
      "Stay frosty, my friends."

      stay frosty? bob is that you?

    34. Re:I appreciate the warning by RyuuzakiTetsuya · · Score: 1

      That was the most insightful comment...

      In the world,

      --
      Non impediti ratione cogitationus.
    35. Re:I appreciate the warning by dschmit1 · · Score: 1
      All we know...he's called the Stig!

      so, not the most interesting gamer, just some desperate driving instructor?

  8. First Sale by EricWright · · Score: 5, Insightful

    No, not the doctrine ... this policy just decreases the likelihood of garnering first sales. What a clever plan. If nobody buys the game in the first place, they've effectively wiped out the after-market.

    Brilliant!

    1. Re:First Sale by Kjella · · Score: 2

      First sales can always be managed through price. What it effectively means is that they get a cut from every sale, as well as getting more sales because people that grew tired of the game or outgrew it (give it to your kid brother in 5 years?) can't pass it on.

      If you were going to buy it for $60 and resell it to Gamestop for $20 who'd resell it for $30 then Capcom can simply start the new game price at $40 and get the first sale ($60-$20). Then they can drop it to $30 to get the second sale. They now get $70 in revenue instead of $60 and the profit from both sales. In no possible way is this bad for them.

      --
      Live today, because you never know what tomorrow brings
    2. Re:First Sale by Anonymous Coward · · Score: 0

      But the gamestop would take it off your hands for $10 and resell it for $15.

      The only way to out price the secondhand market is to sell for free, or so little that it becomes difficult to work with money in those quantities.

    3. Re:First Sale by gumbi+west · · Score: 2

      "In no possible way is this bad for them."

      There is the family where three people who want to play the game so it might be worth $20 each for a total of $60. They would only buy a copy then for $20. And the family where only one person wants to play the game and never resell it. They would be willing to pay the full $60. And the family with only one person who wants to play the game and then resell it (where your analysis is right).

      But they can't price it right for all possible situations.

    4. Re:First Sale by delinear · · Score: 1

      That's assuming Gamestop are happy at being cut out of the resale market, which is apparently incredibly lucrative for them. If you're reliant on the store pushing your products to customers, it's a bit of a risk to steal their profitable business right out from under them - I guess it's less of an issue with online stores, I wonder what the online/offline split is for the average game.

    5. Re:First Sale by complete+loony · · Score: 1

      They'd have to drop it to $5 if they want me to play it at all. I'm not in the habit of playing story based single player games twice. But what if I have to jump up from the game quickly during a cut scene and I miss something?

      No. Even for $5 I wouldn't consider it. Though I'm certain that pirates will find a way around it.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    6. Re:First Sale by nitehawk214 · · Score: 1

      Except all the people who would have paid the full $60 that will now not bother buying the game at all.

      Also, what happened to making games with enough quality to actually play a second time?

      I have bought several games from GOG that I had bought originally a decade ago. It was easier to fork over $10 instead of installing from the original media.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    7. Re:First Sale by twidarkling · · Score: 1

      Technically, it's on the 3DS, so the answer to your question is "You'd snap the system shut to put it in sleep mode, thus suspending the scene until you return." However, I understand your point and agree.

      --
      Canada: The US's more awesome sibling.
    8. Re:First Sale by Deus.1.01 · · Score: 1

      Indeed!

      Nobody will buy this travesty in the first place SO THERE IS NO POSSIBILITY OF THEM BEING RESOLD!

      --
      My -1 Troll is actually a +1 funny. And my -1 flame is actually a +1 insightfull.
    9. Re:First Sale by Anonymous Coward · · Score: 0

      For an unreplayable game, I would say even at a $20 price point that I wouldn't even consider buying it. Maybe if first sale was somewhere around $9.99 (or $7.49 pre-order) or some other price, I would consider such a thing.

    10. Re:First Sale by Kjella · · Score: 1

      Well, they always have to deal with the fact that different people want to but at different prices. But if they just slowly drop the price they're not losing anything.

      First the guy willing to pay $60 buys it @60.
      Then the reseller would buy it @40.
      Then the family buys 3 copies @20 - remember it's play once so one copy is no good if each want to play the whole game.

      Apart from some slight NPV issues (time is money) they still get every sale they could possibly make without losing any business to second-hand sales, family sharing, flea markets or whatever. It's not perfect pricing in which each customer is gouged to exactly what he is willing to pay, but it's strictly better than a market with second hand sales.

      --
      Live today, because you never know what tomorrow brings
    11. Re:First Sale by Anonymous Coward · · Score: 0

      And they excelled to wipe out the before-market, unless there was none to start with because none was sold. If that's their plan then, eat your own cake crapcom!

    12. Re:First Sale by omnichad · · Score: 1

      I would buy just about any game at $20 new, rather than used. I want an unopened package with crisp, clean packaging - and a scratch-free disc. But there are extremely few games I would pay $50 for.

    13. Re:First Sale by yarnosh · · Score: 1

      I want an unopened package with crisp, clean packaging

      That's a really strange thing to pay for unless you plan on keeping it as a collectors item or something. You're just going to tear open the package when you get home, What's bloody difference? As for scratch-free, it is easy enough to inspect the disc before you take it home. Again, what are you paying extra for? You're definitely an outlier here.

    14. Re:First Sale by Anonymous Coward · · Score: 0

      That's assuming that both customers are willing to pay the same (net) as they would for a replayable, resellable game (and that the second guy wasn't going to resell it).

    15. Re:First Sale by yarnosh · · Score: 2

      I don't know about you, but if I was standing in the store holding 3 copies of a game because I can't share one copy between all of us, I would put them down and walk out. That's really going to drive home just how ridiculous the situation is. Even if I was willing to pay $60 for the game and I knew that's how much 1 copy would cost of it was replayable, it is the principle of the matter. And I'm not one to normally politicize my consumption. I mean, I'll still buy stuff from Apple, Sony, or whatever other questionable companies you can think of as long as they're not killing babies in Africa or something. I'd have to really desperately want that fucking game to make me walk through the checkout with 3 new copies of it.

    16. Re:First Sale by yarnosh · · Score: 1

      True, but what is Gamestop going to do? Not carry the game and miss out on that first sale? That would be kind of dumb.

    17. Re:First Sale by bluefoxlucid · · Score: 1

      If you were going to buy it for $60 and resell it to Gamestop for $20 who'd resell it for $30 then Capcom can simply start the new game price at $40 and get the first sale ($60-$20).

      Uh, Gamestop takes games that are selling for $50 new, gives you $10 for them, and resells the used game for $45. This is why I stopped trading in games or buying used games. Also, I've noticed that games never seem to come down from their release-date price anymore....

    18. Re:First Sale by Golddess · · Score: 1

      That's a really strange thing to pay for unless you plan on keeping it as a collectors item or something.

      Can't speak for omnichad, but that's exactly the reason for me.

      Everyone has something that they think looks good lining the walls and/or shelves in their parents' basement, be it posters, figurines, game boxes, whatever.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    19. Re:First Sale by Anonymous Coward · · Score: 0

      "In no possible way is this bad for them."

      I personally know a handful of people who didn't buy CIV5 due to the DRM. I know lots of people who cancelled WoW accounts when they forced Battle.net on everyone. People are slowly catching on to how they're being screwed by DRM and they're letting the developers know how they feel by not purchasing the titles at all.
      Anyone can see how this can be bad for CapCom. Make 2 first sales at $60 with no DRM, or 1 first sale at $40 with DRM and hope to maybe get another $30 later?

      $120 > $40 or $70. Seems to me they lose out.

      Also, let's be honest, Nintendo3DS is almost strictly for kids. In a majority of cases, parents will be buying the games for them. Once a GameStop employee tells the parent "You can buy this very violent game for your kid, but you pretty much have to throw it away once he/she completes it." See how quickly they tell their brat "No. Find another game." I mean, it's in the best interest of the companies that re-sell video games to talk people out of buying this title and sell them on another, unless they feel like losing even more money in the future.
      I can't imagine that Resident Evil as a series has that much of a devoted fan-base left. It's the series that stopped needing sequels over 10 years ago. I can't envision midnight crowds at the local BestBuy to get this title to begin with, let alone with this DRM in it.

    20. Re:First Sale by raznorw · · Score: 2

      Except that the family of three that would have bought it at 60, won't buy 3 copies at $20, because by then, new games without new headaches will be out, they'll just skip the game entirely. And the reseller won't buy it for 40, because he only wants the latest and greatest, which is why he consistently resells his games long before the initial price has dropped.

    21. Re:First Sale by Anonymous Coward · · Score: 0

      Except that for the first-sale buyer, the complete unreplayability can be too high a cost. Especially since when you currently buy a game, you're paying for the fact that a) you can play it again if you want, or start over if you decide you want to redo it differently, and b) your sibling/parent/child/friend/whomever can ALSO play the game without impacting your ability to play. As far as I'm concerned, this game isn't worth paying the manufacturing cost on it. While other games have infinite replayability, let's say that the average game gets played 10 times on average by the first buyer. That makes a game that cannot be replayed worth 1/10th the cost of a fully replayable game. In your example, that puts the price point around $7 for the first sale, not $40. And while you might sell a bunch of copies to people who really want it, I bet that when they compare their actual sales to sales projections andthe sales of comparable games, they'll see that the numbers are WAY down (and probably would average closer to my figure if they divided the actual revenu by the projected # of sales)...

      I, for one, LIKE replaying games, especially if there are different paths I can take that might affect the game differently. I also like watching my friends play, if the game itself is entertaining enough. And while I rarely buy games these days since I have very little time to play, this game is firmly on my "Do Not Purchase" list. In fact, a game like this is just BEGGING to be pirated, since that's probably the only way to defeat the no-replay "feature"... Not that I would do that, since I don't care about the game anyway, but I'm sure that that there are plenty of other people who feel that way.

    22. Re:First Sale by Anonymous Coward · · Score: 0

      Except for all the gamers who want to play the game more than once. And also those who will not buy it out of principle, which unfortunately will probably be a very small number.

    23. Re:First Sale by Fwipp · · Score: 1

      It's not story based. It's an arcade style game. The only things that can't be reset are unlocks and high scores.

    24. Re:First Sale by PoopCat · · Score: 1

      Dunno where you're buying used games, but my local GameStop sold me four used games, all for under $22 each recently. Fairly new games that originally sold for $40-60, e.g. Assassassasin's Creed II about two months before Brotherhood came out: $21.95.

    25. Re:First Sale by gumbi+west · · Score: 1

      Yeah, basically they would buy it for $60 with marketing/hype and it being a new game, but once it is last year's game...

      If this were not true, the guys who would buy it for $60 can wait for it to be $20 to buy it any way (why not?).

    26. Re:First Sale by Anonymous Coward · · Score: 0

      Except I will purposedly never buy a Capcom game and they WILL be sued for this for creating an anti-competitive environment. Microsoft and Google have both been sued for less.

  9. Replay value by Nidi62 · · Score: 2

    And they said new games were losing all their replay value...

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
  10. Second-hand??? by pla · · Score: 5, Insightful

    What if, uh, the original owner wants to start fresh?

    Dear CapCom: DIAF.

    Thanks.

    1. Re:Second-hand??? by uncanny · · Score: 4, Insightful

      What do they care? they already have your money!

    2. Re:Second-hand??? by Anonymous Coward · · Score: 0

      Simple, just BUY the game AGAIN! Not only will they get all the cheapskates that buy second hand games, they will also get all the freeloaders that replay games!

    3. Re:Second-hand??? by Errol+backfiring · · Score: 1

      Indeed. This is discrimination. We who have no long-time memory also have rights!

      --
      Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
    4. Re:Second-hand??? by Anonymous Coward · · Score: 0

      No they don't. And with ideas like this, they will continue not to have my money.

    5. Re:Second-hand??? by rbrausse · · Score: 1

      how is the unerasable storage slot implemented? will a second copy of the game create a new one? I don't think so (but maybe/hopefully/whatever I'm wrong)

    6. Re:Second-hand??? by ais523 · · Score: 1

      It's a 3DS game, and those generally store the save data on the actual cartridge. So if you buy a second cartridge, it'll likely have its own save slot.

      --
      (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
    7. Re:Second-hand??? by Skinny+Rav · · Score: 1

      What do they care? they already have your money!

      Well, they don't and they will not have.

      Fortunately, as others pointed out, they announced this beforehand. Whoever buys this knows he's been warned.

    8. Re:Second-hand??? by MetalliQaZ · · Score: 1

      Resident Evil games have always been designed for replay. You can restart from the beginning, or replay any level, at any time. As you progress, you get to start the levels with all the equipment you've acquired. So, original owners will be able to start over any time they wish. The difference is that they won't be able to grind their way into the best weapons and outfits a second time.

      --
      "Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
    9. Re:Second-hand??? by rbrausse · · Score: 1

      thanks a lot, at least something I learned today

    10. Re:Second-hand??? by Anonymous Coward · · Score: 0

      No they don't!

    11. Re:Second-hand??? by werewolf1031 · · Score: 1

      Hey, Errol! Where the hell's that 50 bucks you owe me? You remember, I loaned it to you last month.

    12. Re:Second-hand??? by BForrester · · Score: 1

      Indeed.

      What were we talking about?

    13. Re:Second-hand??? by dzfoo · · Score: 1

      Not yet...

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    14. Re:Second-hand??? by Legion303 · · Score: 1

      "Whoever buys this knows he's been warned."

      Not if they didn't see the announcement. Maybe it's time for comprehensive warning labels on games. "Notice: this game will not give you any replay value" or "This game has been determined to cause birth defects in babies."

    15. Re:Second-hand??? by nitehawk214 · · Score: 1

      What do they care? they already have your money!

      Actually no they don't, and they wont be getting any of it either.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    16. Re:Second-hand??? by N0Man74 · · Score: 1

      What if, uh, the original owner wants to start fresh?

      That's part of what bugs me too. Some games (such as Resident Evil 4) were still fun to play through additional times. I replayed it to the end twice. Once with additional ulnocks, and once completely from scratch.

      Secondly, this doesn't just punish used games (and rentals). It also punishes households that buy a title with the intention of sharing it, whether it be siblings, roomates, or couples. Are they expected to buy two games now?

      Of course, it also makes it unappealing or borrowing and trading.

      BUt this isn't just a consumer-unfriendly choice. This really sounds like an incredibly bad business choice.

      1) They will likely lose sales from the "try before you buy" crowd (those that borrow, swap, rent, etc).
      2) They will likely lose sales from households that do share games.
      3) They will likely lose sales from people who boycott it based on their distaste for this tactic (see Spore as an example).
      4) They will likely lose sales from people who feel like piracy will offer them a better user experience than buying legitimately, who would have purchased if Capcom had been more reasonable.

    17. Re:Second-hand??? by Anonymous Coward · · Score: 0

      A lot of really crappy pseudo games on the iPhone already do this. I.e. Clones / skinned / themed variations of "DrugWars" /me glares at you Zynga

      (UnknownSoldier to lazy to login)

    18. Re:Second-hand??? by Sinthet · · Score: 1

      As for #4, I guarantee someone will dump the ROM ASAP. I'm sure the ROMhacking crowd will get a kick out of this one, and promptly crack it. And if not, hell, everyone will just use save-states. But I totally agree, this is like they're trying to make you pay for every play, like an arcade or something.

    19. Re:Second-hand??? by TheVelvetFlamebait · · Score: 1

      No they don't.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    20. Re:Second-hand??? by Anonymous Coward · · Score: 0

      Easy: We just have to get a new copy! ...yeah, no. I'll put my money into something I can enjoy more than once.

    21. Re:Second-hand??? by Anonymous Coward · · Score: 0

      Heh,,, Not MY money...

    22. Re:Second-hand??? by Anonymous Coward · · Score: 0

      Indeed. This is discrimination. We who have no long-time memory also have rights!

      Yeah, Ubuntu Unity sucks! That's what we are talking about, right?

    23. Re:Second-hand??? by stms · · Score: 1

      He can buy it new again obviously.

    24. Re:Second-hand??? by alexo · · Score: 1

      Whoever buys this knows he's been warned.

      Not if they didn't see the announcement.

      Start submitting reviews and comments to the main game-review sites.

    25. Re:Second-hand??? by PoopCat · · Score: 1

      It also punishes households that buy a title with the intention of sharing it, whether it be siblings, roomates, or couples. Are they expected to buy two games?

      FTFY, and yes.

    26. Re:Second-hand??? by gl4ss · · Score: 1

      people who are 3ds target segment don't read slashdot. typically nintendo handheld players don't choose their own games even, they're bought for them - this explains how 95% of the gameboy advance library is just pure grade zzzz crap.

      --
      world was created 5 seconds before this post as it is.
    27. Re:Second-hand??? by Anonymous Coward · · Score: 0

      They have your money, but now they want someone else's money. That other person may opt to buy a new game instead of getting your leftovers and unlocks from eBay or GemeStop. They are looking at lost revenue from use game market.

    28. Re:Second-hand??? by DiEx-15 · · Score: 1

      This will make the game pretty much a failure of epic proportions. If anything, it will be a shining example to all game companies on what NOT to do.

      Thanks Capcom for showing everybody with this failure-in-the-making that there are worse DRM schemes than what EA creates!

  11. No need to be alarmed... by Anonymous Coward · · Score: 0

    When this sells 75% below expectations because people aren't willing to pay full price for this kind of garbage, it will never be attempted again.

    1. Re:No need to be alarmed... by Anonymous Coward · · Score: 0

      They'll just blame piracy as usual.

    2. Re:No need to be alarmed... by Anonymous Coward · · Score: 0

      They will blame it on piracy...

    3. Re:No need to be alarmed... by Moryath · · Score: 3, Insightful

      You're too optimistic.

      Some fucked-up suit with his head up his ass came up with this scene. Some other brown-nosing sycophant said "brilliant" and told the programmers to make it happen.

      When it doesn't sell well, they'll blame it on the 3DS's poor install base, or "piracy", or a dozen other things rather than admit Crapcom's been fucking up for the past decade. I could give you a list of reasons Crapcom no longer gets my money unless I rented the game to try first, but I'm pretty sure I'd exceed the character limit on posts.

    4. Re:No need to be alarmed... by Issarlk · · Score: 1

      And they'll be right! Who would buy that game while a version with the "feature" removed is available on the pirate bay?

    5. Re:No need to be alarmed... by mr_gorkajuice · · Score: 1

      When this game sells to everyone who doesn't care about reselling, everyone who doesn't plan to share it, everyone who doesn't get political about politics, and every ignorant grandparent who's seeing the title on a wishlist from some kid who might think it's less than ideal, but still wants to play the game, it'll still be a success with a majority of the 3DS user base.

    6. Re:No need to be alarmed... by TheVelvetFlamebait · · Score: 1

      Wait, when did acknowledging the reason become a prerequisite for companies failing? Self-delusion is not a competitive edge!

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  12. Oh, by Anonymous Coward · · Score: 0

    so it's like Pokemon?

    1. Re:Oh, by tepples · · Score: 1

      True, Pokemon games have one save slot. But unless this has changed in Black Version and White Version, Pokemon games let the player wipe the save slot and start over.

    2. Re:Oh, by ais523 · · Score: 1

      There's no obvious way to wipe that single save slot, which may be what the grandparent is confused about. You do it by holding down a particular combination of buttons on the title screen, which is listed in the manual (I can't remember what it is offhand; at least one game uses select+up+B, but I can't remember if it's Pokémon or something else).

      --
      (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
    3. Re:Oh, by Anonymous Coward · · Score: 0

      Fail. You just start a new game, and save like normal. "NEW GAME" is on the main menu in BIG CAPITAL LETTERS.

    4. Re:Oh, by Anonymous Coward · · Score: 0

      You could also just start a new game and save over whatever's stored on the cart anyway, if you don't know the specific command.

    5. Re:Oh, by ais523 · · Score: 1

      And if you use it without wiping the save data first, you can't save the resulting game. Did you check your assertions before you made them?

      --
      (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
  13. Boycott it by Antony-Kyre · · Score: 5, Insightful

    Do not support these types of games.

    I don't care if this is device-specific or if it's the second time the original person plays it. Just say no.

    1. Re:Boycott it by medv4380 · · Score: 1

      That won't do a thing. It needs to be bigger and hit them harder. Don't buy ANY Capcom games not just the ones with bad DRM.

  14. Oh the irony by Anonymous Coward · · Score: 5, Insightful

    Second hand customers will get a second rate experience, yet pirates will get an even better experience than the original customer since they will be able to manage their saves from the flashcard.

    Good job, Capcom.

    1. Re:Oh the irony by Superken7 · · Score: 3, Insightful

      Plus, stuff like this is what motivates hackers to break security and remove unpopular restrictions, which in turn enables piracy.
      It suffices for one hacker to triumph so that anyone can be a pirate.

      Well played, Capcom.

    2. Re:Oh the irony by ciderbrew · · Score: 1

      Yes. I guess It wasn't until the PS3 took the alternate OS option that it became a real target for some.

    3. Re:Oh the irony by shentino · · Score: 1

      Pirates always get a better experience simply because they don't give a flying fuck about DRM, the law, copy protection, or anything else.

    4. Re:Oh the irony by fireflake · · Score: 0

      It's the same situation as for the DRM. The pirates and crackers get better game experience with no limitations like required Internet access (for a non-online game) or like this absurd idea of just one single play through. What are we paying customers paying for really? Punishments? I'd like to buy your game - please punch me in the face.

    5. Re:Oh the irony by Anonymous Coward · · Score: 0

      And why should we?

    6. Re:Oh the irony by Anonymous Coward · · Score: 0

      And they wonder why people go with the pirated version. Instead of attacking people who buy pirated versions, fix the issue of why people prefer the pirated version.

    7. Re:Oh the irony by dainbug · · Score: 1

      This is exactly right. GEES, this isn't rocket surgery game-makers! There are so many ways to include the after market. Why f-up every single time and punish your customers?

    8. Re:Oh the irony by marcosdumay · · Score: 1

      And now the question is... Why should one pay to have a worse experience? It used to be that we paid people to get something we wanted from them...

    9. Re:Oh the irony by TomHeal · · Score: 1

      To the publisher, the resale of the game is the same as a pirate copy - they get nothing.

    10. Re:Oh the irony by scubamage · · Score: 1

      Yup, another case where the pirates offer a better product than the original. And for a lower price.

    11. Re:Oh the irony by Anonymous Coward · · Score: 0

      A lot of console game makers worry more about reselling than pirates... Most people who would illegally aquire a copy of the game were not planning on buying it in the first place, so really not losing any money. Reselling does lose money, because the people buying the used game probably would have bought a new one if the used was not available.

    12. Re:Oh the irony by Anonymous Coward · · Score: 0

      GoodJob Capcom, you just provided a legimate reason for someone to put the game into a copier... to erase the savegame.

    13. Re:Oh the irony by Anonymous Coward · · Score: 0

      I could swear the motivation was that of wanting something for free. Much more romantic to think of pirates as freedom fighters on a holy crusade, I guess.

    14. Re:Oh the irony by Anonymous Coward · · Score: 0

      Much more close-minded to imagine all pirates have to be one or the other, I guess.

    15. Re:Oh the irony by Anonymous Coward · · Score: 0

      Second hand customers will get a second rate experience, yet pirates will get an even better experience than the original customer since they will be able to manage their saves from the flashcard.

      Good job, Capcom.

      Brilliant haha

    16. Re:Oh the irony by Kayot · · Score: 1

      We also avoid mandatory login/activation, integrity checks that cripple game play, having to setup an online account for an offline game, and we don't need the disc in the drive. Talk about convenient.

    17. Re:Oh the irony by keith_nt4 · · Score: 1

      So if it sells well then "DRM is a success!" but if the game doesn't sell well it's not because the game is bad or because it's crippled like this it's "because of rampant piracy". ...

      CAPCOM is a genius!

      --
      "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  15. No replay value at all? by Anonymous Coward · · Score: 1

    What if I bought it and *I* wanted to start over? I can't count the number of games I've played over and over again. If Super Mario Brothers (any of them) had this kind of feature it would have destroyed the game's playability in general. Hell, speaking of Capcom games... If Street Fighter 4 had this "feature" then you could only beat the game once with any character and that's it. WTF would be the point of buying the game at "Full Price" when some of a game's appeal for purchase is secondary+ play-through?

    1. Re:No replay value at all? by Anonymous Coward · · Score: 2

      Replaying an old game when you could be buying a new game is obviously equal to piracy. You should be ashamed of yourself.

    2. Re:No replay value at all? by cheekyjohnson · · Score: 1

      Replaying an old game when you could be buying a new game is obviously equal to piracy.

      Exactly. In both cases, they're potentially losing potential profit!

      --
      Filthy, filthy copyrapists!
    3. Re:No replay value at all? by fafaforza · · Score: 1

      You know what happened. Gaming has become a big industry. Like music, this attracted a lot more people. Not the dev types. The MBA types. They all have their mouths in the troth. So they're all now trying to figure out how they can feed all these mouths. So they come up with these silly gimmicks. They can't be happy with a gaming company being of certain size because it now has all these dependent PHBs, who really add no value, but want a Mercedes and a big house from their fancy title. No different than all the "managers" in music that all of a sudden price a single track at $275k.

  16. Design by Romberg · · Score: 1

    So, game design has evolved into listing what would make your game great, then doing the exact opposite. Score!

  17. I can't say this strongly enough. by Sparx139 · · Score: 4, Insightful

    Fuck. That. Shit.

    --
    Our culture doesn't get smarter, it just finds new ways of being retarded.
    1. Re:I can't say this strongly enough. by KnownIssues · · Score: 1

      You should try using bold type and adding exclamation points.

    2. Re:I can't say this strongly enough. by Anonymous Coward · · Score: 0

      Yeah... I loved Okamiden but if they keep up this garbage, that will be the last Capcom game I ever buy.

  18. sic! by golden+age+villain · · Score: 1

    I am sure they are going to sale a lot of them. Even as a first hand customer this will limit the interest of the game.

    1. Re:sic! by Custard+Horse · · Score: 1

      Fortunately Capcom games are basically a various on 3 or 4 themes. If you own a previous version just keep replaying that one for the same experience.

      "Wow, look at the difference between Streetfighter XXV and Streetfighter XXVI - Chun Lei now has brown heeled shoes rather than black heeled shoes. However I preferred SF XIV when she wore stripper heels..Those were the days!"

  19. Disposable game? by hnangelo · · Score: 1

    I wonder if it will cost as cheap as most disposable items.

    1. Re:Disposable game? by delinear · · Score: 1

      Somehow I doubt it. Look at the cinema comparison. Going to the cinema is like owning this game while buying a DVD/BDR is like owning a regular game - yet it still costs me double the DVD price to take myself and my GF to watch a movie at the cinema, even though it's less comfy than my living room, I have to put up with people walking in front of me to go to the toilet or playing with their phones and I can't fast forward the advertisements and I can only watch it once unless I pay again. In every way the home solution is better, but we don't see massive price slashes in cinemas.

  20. Book? by Anonymous Coward · · Score: 1

    Wasn't there an author who tried to auction a book you could only read once? It was some sort of artistic statement about real-life experience IIRC. I keep thinking it was William Gibson for some reason.

    1. Re:Book? by Lundse · · Score: 2
      --
      IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
    2. Re:Book? by WillAdams · · Score: 4, Informative

      That would be William Gibson's _Agrippa_ a memoir of his father:

      http://www.dissemination.dk/research/books/postcard-from-a-dead-future/

      It contained aquatint etchings which would degrade when exposed to light and a _floppy disk_ w/ the text which would encrypt itself as it was displayed (naturally this has since been broken).

      William

      --
      Sphinx of black quartz, judge my vow.
    3. Re:Book? by Anonymous Coward · · Score: 0

      That's actually pretty cool from a technological perspective. But a non-replayable DS game is just as simple as not including the reset functionality. No technically interesting at all.

  21. Good Luck With That by Anonymous Coward · · Score: 0

    It will be cracked.

  22. This reminds me of Seinfeld's "The Wallet" sketch by DMacedo · · Score: 1

    "I mean, the whole reason you watch a TV show is because it ends. If I want a long, boring story with no point to it, I have my life."

    So this means I won't be able to replay the game and try to do it better?

    So what if I want to sell it? Shouldn't I be able to?
    I mean, if I wanted some unsellable thing I am stuck with, cant "replay" or "re-do" a second time _maybe_ even better, I have my life!

  23. Not what's really happening by Anonymous Coward · · Score: 0

    You can start the game from any point you want, including the very start. You can select a chapter from any you have reached. The only thing you can't do is wipe your progress to default.

    Totally sensationalist.

  24. Look at it this way by Provocateur · · Score: 1

    The game storyline can only be a tragedy. Though you might end up saving the world (or an alien world), you must sacrifice yourself and it's the only endgame possible. Unless the game happens to be Kobayashi Maru, and your name is James Tiberius Kirk.

    It's like when I was younger and I tried playing DOOM without dying, all the way through, all my waking hours, in ultraviolent skill level.

    --
    WARNING: Smartphones have side effects--most of them undocumented.
  25. Beyond Baffled by Gryle · · Score: 1

    The only thing I can think of is that someone from the MPAA/RIAA is using Capcom as a test-bed for their new DRM scheme.

    --
    Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
    1. Re:Beyond Baffled by Anonymous Coward · · Score: 0

      That's because you're not thinking. So the RIAA/MPAA are evil but the video game industry is just an unwitting gimp being dragged along for the ride? Get real.
       
      I bet you're one of the people who thinks that Political Party X are evil but Political Party Y really have no choice but to be part of their plan? Take the blinders off. You're being sold on false promises and the price is litte more than some rhetoric the rest of us knew as a lie for decades.

  26. Coordinated campaign against used games by mseeger · · Score: 1

    Hi,

    there seems to be a campaign against used games in progress. In a press release yesterday, a game company called the sale of used games "legalized theft" and decried the moral of such actions.

    Another company accused sellers of used games that they would be leeching their intelectual property by keeping all sales profits (from the sale of used games) for themselves and giving none to the devs.

    I sit here and watch in wonder, how the gaming industrie is alienating it's main source of income. There must be a real clever strategy behind this...

    CU, Martin

    1. Re:Coordinated campaign against used games by Killjoy_NL · · Score: 1

      Can you link to those articles?
      I'd like to read them.

      --
      This is the sig that says NI (again)
    2. Re:Coordinated campaign against used games by Anonymous Coward · · Score: 0

      I am just selling my old used Audi, hmm, do I have to give some of the money to VW then...

    3. Re:Coordinated campaign against used games by Anonymous Coward · · Score: 0

      My 3yr old passes by game shop every day and he does not care if games have restrictions - he wants one. I'm certain much older people have the same mindset.

      Game industry can do it because cost of entry are so high they can call the shots now.

    4. Re:Coordinated campaign against used games by Dunbal · · Score: 1

      IANAL. The right of first sale for software (boxed version) has already been challenged and ruled on by the US supreme court. In the US it is not "legalized theft", it is in fact your right. Anyone who calls you a thief for doing something within your rights in the US is engaged in slander or libel, and you should take the appropriate legal action. Note that this doesn't apply to electronic versions, which were deliberately excluded from the ruling.

      --
      Seven puppies were harmed during the making of this post.
    5. Re:Coordinated campaign against used games by mseeger · · Score: 1

      I didn't say, that they were right. But they hope to talk loud and fast enough, to make the waters murky....

    6. Re:Coordinated campaign against used games by Anonymous Coward · · Score: 0

      Those anti stolen goods laws do come in handy though. A friend of mine recently recovered a stolen Nintendo 3DS that way when the thief pawned it.

    7. Re:Coordinated campaign against used games by Anonymous Coward · · Score: 0

      There is a huge difference between "treating people like criminals" and "treating them the same as pawn shop customers". While I think this is a little overboard, it has nothing to do with industry collusion, they're just trying to cut off an easy avenue for thieves to sell stolen items, in this case, video games. 10 games that can be sold for $10/each legitimately and legally are worth quite a bit more to a thief than the console with a serial number that can be tracked.

    8. Re:Coordinated campaign against used games by Killjoy_NL · · Score: 1

      Thanks buddy, since I am dutch I know a little bit of german from school :)

      --
      This is the sig that says NI (again)
    9. Re:Coordinated campaign against used games by mseeger · · Score: 1

      My condolences ;-)

    10. Re:Coordinated campaign against used games by nprz · · Score: 1

      Regarding the English link. Is that something that people have to do at a pawn shop? (all customer bio records go to the sheriff's station?)
      I wouldn't think that would be legal.

  27. Its not a bug... by softWare3ngineer · · Score: 1

    ...its a feature!!!

    1. Re:Its not a bug... by satuon · · Score: 1

      In various games I've often succumbed to the temptation to replay parts of the game until I've done it right but that made me feel the eventual success has been dilluted. Sometimes I've wished there was just such a 'feature' to help impose discipline on me so I don't replay every time I've make a mistake.

  28. Gamestop Employee's Save by Anonymous Coward · · Score: 0

    Gamestop has a policy of allowing their employees to borrow, play, and return games (which are then sold as new). I feel sorry for the poor sucker who pays full price only to get a cartridge that already had an employee's save game on it.

    1. Re:Gamestop Employee's Save by Lysander7 · · Score: 1

      You mean they play a returned game before selling it as used. It's illegal to open a game then sell it as new, due to copyright laws.

    2. Re:Gamestop Employee's Save by shentino · · Score: 1

      It's illegal to open a game and sell it as new because it's fraud.

      The first sale doctrine means copyright has nothing to do with it.

    3. Re:Gamestop Employee's Save by delinear · · Score: 1

      One of the reasons I rarely buy games from bricks and mortar stores now is that I always insist on a sealed copy. Over here in the UK I only know one retailer who sell games sealed over the counter as standard, everywhere else you have to be lucky to get one just as new stock is in and they've not yet opened them. It's not because I'm worried they've played it, but more that I don't trust them to throw the disks in those stupid little card sleeves without scratching them, and I know how hard it is to get a scratched game exchanged.

    4. Re:Gamestop Employee's Save by RazorSharp · · Score: 1

      I think it's funny how people freak out about that. They define new as never owned before, which makes sense. Everything you buy has a warranty on it and these guys put discs in sleeves all day (maybe it's just a UK thing, being hard to exchange -- here in the States there are no questions asked if you just want to exchange it for a working copy of the same item within the warranty period of 30 days). I think gamers that act like their discs are some ultra-fragile work of art are just ridiculous. If you're really worried about scratches buy a PS3 b/c Blu-rays can take some extremely heavy damage (to test this theory, I took a demo disc and rubbed it on the carpet, scratched it with a brillo pad, and rubbed it on the edge of a counter -- it only stopped working after I cut it with a knife).

      I've had my complaints about the brick and mortar game companies, especially Gamestop, but this isn't one of them. Allowing the employees to play the games allows them to give me first hand information about it rather than quoting some press release or video game mag. That's kind of the whole purpose behind going to a brick and mortar specialty store rather than just buying it off the internet or going to a giant like Wal-Mart or Target.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    5. Re:Gamestop Employee's Save by residieu · · Score: 1

      Gamestop takes the discs out the games (even the new ones) before they put them on the shelf (not sure if they do the same for DS cartridges). The discs are stored in a drawer behind the counter and placed back in the case when you buy it.

    6. Re:Gamestop Employee's Save by residieu · · Score: 1

      The other option is the games behind the locked cabinet. So I have to find the game I want, track down an employee to unlock the cabinet for me, then go wait in line to actually pay for the game.

    7. Re:Gamestop Employee's Save by Anonymous Coward · · Score: 0

      I'm pretty sure he meant exactly what he said.

  29. Once again pirates, will get a superior version. by Anonymous Coward · · Score: 0

    Pirates will eventually figure out a way to copy 3DS games (if they haven't already, it wouldn't surprise me). When that happens, they will release a version of this game that you can delete the save on. Once again, legit customers will suffer while pirates get a superior version.

  30. For Rent? by Anonymous Coward · · Score: 0

    I guess you wont be seeing this available for rent either... Very odd.

  31. They left their own best comment... by Kamiza+Ikioi · · Score: 4, Insightful

    "If you buy this game..."

    Nuff said.

    --
    I8-D
    1. Re:They left their own best comment... by Anonymous Coward · · Score: 0

      I couldn't agree more.
      People should realize that the only reason companies attempt this, is they believe the gaming community will tolerate this B.S. Hopefully no one will buy it, so Capcom can watch the value of the title drop to zero.

  32. Fortunately, "Resident Evil" titles suck by Legal.Troll · · Score: 0

    otherwise this might be extremely troubling.

    --
    "Outdated business models" is code for "I don't like paying for things, but want them anyway"
  33. Hold on a Minute by Anonymous Coward · · Score: 1

    Before everyone flies off the handle, they should know that this game is score attack based, meaning that you can continue to replay it as many times as you want, each time trying for a higher score. (http://en.wikipedia.org/wiki/Resident_Evil:_The_Mercenaries_3D)

    Not being able to delete the save just means that you can't clear the current high score. You also can't "relock" unlockables. So while still a terrible precedent and not something that should be condoned by gamers, it's not quite as bad as most people will automatically assume. And although Capcom has claimed this "feature" won't impact resale, there are already issues in Japan where game stores aren't paying as much for this game as others.

    In summary: crap decision, boycott and don't buy, not as bad as most will assume.

    1. Re:Hold on a Minute by Net_fiend · · Score: 1

      See...you're looking at this as a one off. That isn't the case. Capcom is using this as a test bed for future games/DRM choices. The industry as a whole would love nothing more than to kill Gamestop because they don't get a piece of the pie even though their greedy fingers already charge $60 for a game title (which nets the publisher well over what it cost to make the game initially). Not only that once a game is made they can re-use pieces of code in future games (reducing time to market); see COD games...if you look at the server configs that are allowed many of the old variables from the original COD series still exists. I mean Axis and Allies in MW? WTF?! If you find the right app you can even open up the main game files and dink around the code to see what they've re-used from past games. The crux of the issue is that if they succeed in stamping out GameStop it effectively means we as consumers should be disallowed from resell of our property. You're not profiting from the code in the game, your profiting from the hard merchandise (ie: physical item) that you want off your shelf. Outlawing game re-sales would effectively make selling games at garage sales illegal. Frankly this is idiotic and obscenely greedy.

      --
      "When the people fear the government, there is tyranny. When the government fears the people, there is liberty."
  34. What about multiple devices in the same house hold by Anonymous Coward · · Score: 0

    or in your car for that matter. Some house holds have more than one of the same console. Kid wants to finish up his game of what ever but you have to go. Throw him in the back seat with your integrated console and video screen and get going. This is almost as big of a fail from a company as the CCP debacle over this weekend where they are flying in game community members to Iceland to sooth the rage. Capcom won't get this opportunity people will just say scew it.

  35. One of two things will happen.. by cheros · · Score: 1

    Either someone hacks this thing and resets it, or it will not sell at all.

    IMHO not the brightest idea to have..

    --
    Insert .sig here. Send no money now. Owner may sue, contents will settle. Batteries not included.
    1. Re:One of two things will happen.. by lennier1 · · Score: 1

      Wouldn't be the first time the pirated copy has more to offer than the legit one.

    2. Re:One of two things will happen.. by delinear · · Score: 1

      That's pretty much the standard for all games. For portable games it's far more convenient to be able to put your entire collection on a flash drive (backed up in case it gets lost or stolen while you're out and about) and take it with you than to carry a bunch of little disks or cartidges - not to mention support for things like saving the exact state - not everyone has enough free time that they can play to the next arbitrary in game checkpoint. For non-portable games you get to ditch the DRM, or play from HDD without needing the disk. Even taking piracy wholly out of the picture it's still, in pretty much every case, better to have a cracked version of the games you own.

    3. Re:One of two things will happen.. by uncanny · · Score: 1

      How long until we start seeing headlines about how CapCom is having the police raid "hackers" houses because they were selling ways to circumvent this stupidity.

  36. This would be fair... by mseeger · · Score: 1

    This would be fair, if i get a refund of 50% if i only finished 50% of the game (and have the save game as proof).

    The current deal is: i (or someone else) can play the game again, but you get 100% of the money even if i don't finish the game.

    They want to cancel this deal, fine with me. But then i want my money back on games which don't hold up to my expectations and don't get played.

    CU, Martin

  37. Nice one! by Ihlosi · · Score: 1

    So ... they're marketing an intentional, crippling flaw in the product as a "feature"? Way to go. This beats marketing unintentional bugs as "hidden features" a thousand times over.

  38. Speculation about how this will work by prionic6 · · Score: 1

    I guess you will be able to replay the "campaign" in the game, but stuff like boni you earned or high scores will always stay with the game. Still bad enough, but probably not what most people here are assuming.

    1. Re:Speculation about how this will work by dzfoo · · Score: 1

      Psst! I'm sure you feel superior and all, but making up words like that actually comes across as ignorant and pretentious.

      http://dictionary.reference.com/browse/bonus

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    2. Re:Speculation about how this will work by prionic6 · · Score: 1

      Sorry for the mistake, in my first language "boni" would have been correct.

  39. Isn't their some sort of Fair Use law .... by realsilly · · Score: 1

    .... to prevent this sort of crap. That would be like letting someone buy a DVD of a movie and only get to watch it once. Or purchasing a book and only being able to read it once. Oh you want to go back and re-read a section because you put the book down for too long? NOOOO. You don't have permission. That part of the book is deleted....

    Why would any company shoot themselves in the foot like that? And what is full price? If a play once game is anything over $1 per play, Fuck it, it's not worth it.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
    1. Re:Isn't their some sort of Fair Use law .... by agentgonzo · · Score: 1

      .... to prevent this sort of crap. That would be like letting someone buy a DVD of a movie and only get to watch it once.

      The MPAA tried this crap before.

    2. Re:Isn't their some sort of Fair Use law .... by Anonymous Coward · · Score: 0

      Refilling Lexmark ink cartridges won't work unless you override the cartridge's ROM. In which case, you'd best lawyer up for a DMCA suit.

      Expect the same to happen here when people find a way to zero out these save games.

  40. Forget second hand by atomicbutterfly · · Score: 1

    Assuming this report is accurate (who knows what details have been left out, journalism these days), this even denies the original purchaser a second playthrough. What if you want to play it again on a harder difficulties, or with a different play style? Nope, you're screwed buddy.

    FFS. If companies are going to disrespect their customers like this, they shouldn't be surprised when the lack of respect goes both ways (i.e. pirating).

    1. Re:Forget second hand by shentino · · Score: 1

      Oh please, spare me your moral rhetoric.

      Pirates are going to pirate no matter what the circumstances. They don't give a shit about copyrights.

      They are nothing but cheapskates.

    2. Re:Forget second hand by Bucc5062 · · Score: 1

      I feel that game companies like Capcom are more interested in the ROI, not the quality of the product; so they try this idea out. A marketing suit convinced an executive board to see if the market would accept this idea. Bear in mind that /. folks are not the mainstay of gamers these days. The bulk are folks that buy games to babysit kids, or waste time. In that context this is brilliant. Disposable games that don't cost much to make, but pull in profit on first time sales. The masses have short memories and Marketing is capitalizing on that fact.

      true Gamers can boycott, stop buying Capcom games, bitch on /., but if this flies (and it will), more games will be made in the same model. Hackers, pirates will crack the DRM, but it wont matter to the masses that buy based on marketing hype (re DNF). The next step by Capcom is to spin off a "new" game company (under the umbrella of the old) and introduce the latest and best experience in game play. Only in the fine print will it say, play once, or to unlock more levels pay a fee. It wont cost much to make, it will be sugar coating around shit, but the public will buy it. We've been trained well.

      I got out of gaming when the cinematic effects were greater then the game. I love(d) Diablo in part for its simplicity and yet I could wander around and kill what I wanted. Wolfenstien, Early Doom, Laura Croft; these FPS were great fun because the focus was on the game, not the background. Since I don't buy games these days I don't give a crap what Capcom does, but it is an indicator of how companies view their customers, cash cows to be milked, not people to be entertained.

      --
      Life is a great ride, the vehicle doesn't matter
    3. Re:Forget second hand by ijakings · · Score: 1

      Please spare me yours.

      You are lumping together everyone who pirates into the same group, which is ridiculous, people pirate for many different reasons, pre-release leaks, trying it out first, cant afford it right now but may well purchase in the future etc.

      Im not trying to give you legitimate reasons for pirating, and im not trying to make out that it is legal or morally acceptable, but when you lump everyones reasons for doing it into one group, you are just as bad as the people who try and rationalise their decision to pirate.

      Ive pirated games, sometimes for DRM reasons, sometimes because I wanted to get a true look at what they are like (Demo's tend to pimp only the very best points of a game and are hardly representative) but I also buy a hell of alot of games. Im not trying to say that pirating games is acceptable, im just saying that you are overly generalising, and it makes your point laughable.

    4. Re:Forget second hand by Anonymous Coward · · Score: 0

      You hit the nail on the head. A lot of modern games made by the big names are simply rehashes. A tad better graphics, but essentially the same code, a new weapon here and there, another new weapon that you have to plunk $10-$20 for due to DLC. The game is made to be played once, maybe twice, then chucked, probably after 20-40 hours worth of entertainment. For $60 a pop, the entertainment value per hour of a lot of those modern titles is pathetically low.

      Especially compared to something like NWN1 with its oodles of player made content, where after playing the three campaigns, the game can rack up easily thousands of hours. Another one would be classic FPS games with the ability to make custom maps. Doom and Doom 2 come to mind.

      Because of this, it is no wonder why MMOs have made such an impact on the game market, because they have so much playability, compared to a game where you walk through once or twice and stick on the shelf.

      The problem is that this is essentially par for the console game ecosystem where people are used to taking what the big names give them and saying, "thank you, may I have another?". PC gamers tend to demand more from a title, while console gamers tend to be heavy in the pocketbook and light on IQ points.

    5. Re:Forget second hand by Anonymous Coward · · Score: 0

      Actually, I don't pirate games normally, but I would pirate the shit out of this one.

    6. Re:Forget second hand by Drgnkght · · Score: 1

      Oh please, spare me your moral rhetoric.

      Corporations are going to gouge their customers no matter what the circumstances. They don't give a shit about customers' rights.

      They are nothing but chislers.

      Hyperbole works both ways.

    7. Re:Forget second hand by mogness · · Score: 1

      Even so, overly-aggressive DRM only serves to justify piracy further, giving pirates a leg to stand on. There have been a good number of recent releases where the pirated version was actually better than the original release because the DRM was such a pain.

      --
      that's teh shizzle bizzle
  41. So what? by Lysander7 · · Score: 2

    Most games nowadays have such a terrible replay value, it might as well not have any at all anyways. Also, it's been mentioned numerous times what kills console game profits is buying used games, as opposed to pirating. Reason being that the video game stores make all the money off selling used games and the video game company doesn't see a dime off of it. As a consumer, why WOULDN'T you buy the used version of the game if you can save five bucks for the exact same thing, with a seven day return policy? Expect to see this and more approaches to this issue (such as an increase in DLC) by video game developers in the future.

    1. Re:So what? by Vintermann · · Score: 1

      > Also, it's been mentioned numerous times what kills console game profits is buying used games, as opposed to pirating.

      It's been mentioned, and debunked. The game industry assumes two things that are completely wrong:

      1. People who buy 50$ games today will still buy a 50$ game tomorrow - even if recouping 15$ by reselling it afterwards is impossible then.

      2. People who buy a 20$ used game today will buy the game at full price tomorrow if that's all that's available.

      Used game stores ensure fair pricing of games, and increases console game profitability by enabling price discrimination. Not to mention the visibility gains - but that may be a net negative if the game is overhyped and sucks.

      This is a foot bullet by Capcom. Game companies can go into the aftermarket business themselves if they can't stand seeing other making money this way. It's no more an injustice against Capcom than a used car dealership is an injustice against Toyota.

      --
      xkcd is not in the sudoers file. This incident will be reported.
  42. Desperate or just plain stupid? by metalmaster · · Score: 1
    Most, if not all, of the resident evil series plays out a single chain of events, so i dont think theres much replay value in it. That said, would I pick it up to blast some zombies out of boredom?......maybe so. I didnt RTFA, but if this game is toast after the credits roll thats a bunch of bullshit for something i've purchased and "own."

    Will other publishers follow in Capcom's footsteps to take a stand against the lucrative market of used video games?

    Game sales would take a dive if a bunch of publishers jumped onboard here; especially if games were to remain at current prices. Im not going to spend $60 for a game I play through once. Its hard enough to justify $12-15 per ticket when I go to the theatre. Hell, some games are more cinematics than play time. Im not gonna spend $60 for something to watch.

  43. Welcome to the twitter generation. by Elbereth · · Score: 0

    Thank you for your insightful comment. I feel smarter for having read it. Do you have any other nuanced, intellectual essays to share with us?

    1. Re:Welcome to the twitter generation. by MightyYar · · Score: 2

      And your comment was insightful? Did I become smarter after reading it?

      I may be adding to the noise, but at least I'm not berating someone else for doing the same.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    2. Re:Welcome to the twitter generation. by Anonymous Coward · · Score: 2, Insightful

      And your comment was insightful? Did I become smarter after reading it?

      I may be adding to the noise, but at least I'm not berating someone else for doing the same.

      Oh... the irony.

    3. Re:Welcome to the twitter generation. by Elbereth · · Score: 2

      Ah, but the role of the asshole in society is actually quite misunderstood and underappreciated. Without overly critical, judgemental assholes to shame and berate people for their odious behavior, where would we be? We'd live in a society full of care bears, where everyone's opinions were equally valid, every POV was respected, and, yes, stupid shit was said and time was wasted. Without the assholes of the world, berating people for their foolishness, we'd descend into a hellish dystopia, where AOL-ish cries of "me too!" and generic, emotional outbursts replace intelligent discourse. Truly, the asshole is one of society's greatest assets, for without him, we turn into bland, boring, and ultimately useless people, contributing nothing to society. Is he a destructive, hateful force for evil? Far from it! No, he is the crusader of all that is good and of high quality!

      Or maybe assholes just like being mean. Who knows.

    4. Re:Welcome to the twitter generation. by halivar · · Score: 1

      Oh... the irony.

      Verbal, dramatic, or situational?

    5. Re:Welcome to the twitter generation. by Anonymous Coward · · Score: 0

      Fuck. Your. Mother.

    6. Re:Welcome to the twitter generation. by Anonymous Coward · · Score: 0

      Fuck off retard?

    7. Re:Welcome to the twitter generation. by Anonymous Coward · · Score: 0

      Do you have any other nuanced, intellectual essays to share with us?

      Uhmmm... I think that WAS the essay version. Notice the THREE (semi) complete sentences denoted by punctuation?

      Man, you are|would be a TOUGH professor! :D

    8. Re:Welcome to the twitter generation. by gl4ss · · Score: 1

      it's actually the one comment the capcom guys should read. FTS FTW! I'm almost thinking that the capcom guys just didn't bother adding save wiping OR adding an additional save slot(they'd need to do a menu for that, hard shit). why not just sell game boards that have a built in self destruct? oh fuck wait this is capcom we're talking about..

      --
      world was created 5 seconds before this post as it is.
    9. Re:Welcome to the twitter generation. by SleazyRidr · · Score: 1

      First one, then the others: at the same time!

    10. Re:Welcome to the twitter generation. by PhxBlue · · Score: 1

      It was an xkcd reference, you insensitive clod!

      --
      !#@%*)anks for hanging up the phone, dear.
    11. Re:Welcome to the twitter generation. by Yer+Mom · · Score: 1

      Well, they already did for arcade boards...

      We've already got multiplayer games that become useless after the servers are turned off: I'm sure some companies, like Capcom and EA, are just itching to do the same for single player...

      --
      Never mind Spamassassin. When's Spammerassassin coming out?
  44. Nintendo why should i buy your hardware by sjwest · · Score: 1

    I dont own a modern games console, i have set one up and was not that impressed lets just say Sony and Microsoft are not options either. Anyhow the new wii looks interesting but stunts like this make me doubt my idea to buy a Nintendo console which i can live without.

    Yes its a different console but what can be done can also be done in another.

    1. Re:Nintendo why should i buy your hardware by Lysander7 · · Score: 1

      This was a decision by a multi-platform developer and has absolutely nothing to do with Nintendo.

    2. Re:Nintendo why should i buy your hardware by Anonymous Coward · · Score: 0

      Why are you blaming Nintendo for this, when they're not the ones who developed the game?

    3. Re:Nintendo why should i buy your hardware by tepples · · Score: 1

      Because Nintendo failed to allow the user to erase the game's save data through the appliance's system menu.

    4. Re:Nintendo why should i buy your hardware by Anonymous Coward · · Score: 0

      It's also not a Nintendo game. On the other hand, they could choose not to grant publishing rights because of this, which I would support... but that's quite a fight to take up with such a big publisher. On the other other hand, this is only possible because DS games save on the game media itself. This is not the case (or even possible) on the Wii U because the game media is read only. You have nowhere to store data that would survive to a new console or even a data wipe of the old one.

  45. Worth maybe $/EUR 10 by gweihir · · Score: 1

    If they sell it for more, they can keep it. This also means the game has zero replay value.

    These people are barking up the wrong tree. Copyright infringement and sale of second hand games are not the problems they are facing. The problems are lack of ideas, lack of storytelling, bad interfaces, focus on graphics instead of the game, too little game for too much money and plain, old-fashioned corporate greed.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Worth maybe $/EUR 10 by guruevi · · Score: 1

      For $10 you can buy plenty a indie game that is going to be endlessly more fun and probably on-par or exceeding the graphics of this Nintendo game. Look at the Humble Indie Bundle or The IndieGamesPack (http://www.indiegamespack.com/). For $10 you can get 6 games.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    2. Re:Worth maybe $/EUR 10 by gweihir · · Score: 1

      Indeed. I already have the first humble bundle.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  46. Better name for the game... by Vintermann · · Score: 1

    Nintendo: Evil Mercenaries 3D

    --
    xkcd is not in the sudoers file. This incident will be reported.
  47. Review it! by Anonymous Coward · · Score: 0

    Here's the link for the Amazon.com product page:
    http://www.amazon.com/Resident-Evil-Mercenaries-Nintendo-3DS/dp/B002I0GKA4/ref=sr_1_1?ie=UTF8&qid=1309264847&sr=8-1

    Here it is for Newegg:
    http://www.newegg.com/Product/Product.aspx?Item=N82E16878123046&cm_re=mercenaries-_-78-123-046-_-Product

    1 star review the hell out of this game anywhere you can and hopefully this information will make enough people change their minds about giving their money to Capcom.

  48. It could be worse... by Shrike+Valeo · · Score: 1

    They could pick a game with actual story/plot to do this to. They've clearly chosen a game where this isnt the case for a reason, maybe to test people's reactions. How many times to do you play a game that only has unlockable stuff purely to ulock them from scratch? I'm not defending the idea, but unlockable content doesn't have much replay value in itself, just the feeling of working/grinding towards a goal, you get the reward, and it'll never be as good the second time.

  49. In Other News by spqr0a1 · · Score: 1

    Capcom announces unsellable game.

  50. In other news... by JasoninKS · · Score: 1

    And in other news, Capcom announced they are filing for bankruptcy. Said a senior exec, "We don't know what happened! We had a brilliant business plan. Each game we sell can be played once and only once. We expected players to continually buy games, resellers to go out of business, and piracy to completely end. How could it go wrong?! But I come in this morning to find the doors padlocked!"

  51. Two games in one! by Anonymous Coward · · Score: 0

    The first game is the ordinary one provided by Capcom. The second game will be betting how many days it will take hackers to fix this annoying "feature".

  52. smurf berries mmm; smurfidy smurf Smurf!!! by Anonymous Coward · · Score: 0

    I'm pretty sure capcom is also the company that said it is 'lamentable' that parents visa's were charged when kids bought smurf berrys through a hole that I think capcom managed to exploit in the ios world, and their main response instead of offering some useful solution was to put online bigger boxes of smurf berries! Cold day in hell before I buy another capcom game as the last thing I want is to have other game manufacturers getting the idea that their ideas are good ideas!

  53. Unwipable eh ? by Anonymous Coward · · Score: 0

    Challenge Accepted !

  54. New = Opened to Gamestop by TimTucker · · Score: 1

    Gamestop's view is that New = Opened

    Yes, that's intentionally a "=" and not "==" -- Gamestop does indeed open most of their stock so they can put the empty cases out on the floor for display.

  55. Intentional? by manutter51 · · Score: 1

    A game that deliberately cripples itself for the sake of a few bucks, and the last two words in the title are "Evil Mercenaries"? Did they do that on purpose?

  56. Pirates have it made... by Aladrin · · Score: 1

    And here I thought we had seen every way in which they could make pirates have a better experience than customers.

    But no, they went and invented a new way.

    See, pirates use flash carts and have full access to wipe save data at any time... Or back it up, or alter it... But a normal customer usually has to rely on the game to provide any of those functions.

    They may have destroyed the aftermarket for this game, but I think they may be throwing the baby out with the bathwater.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  57. Emulators by Meneth · · Score: 1

    Yet another reason to prefer emulators: you can delete or move the SRAM save file, effectively resetting the game, OR giving you multiple save slots. Too bad there's no playable 3DS emulator out yet.

  58. subject by Legion303 · · Score: 1

    I predict people looking for a bargain will download the warez version when they can't find it in the used game section, though why anyone would want to play RE in the first place is beyond me. What a shitty series.

  59. No problem! by Anonymous Coward · · Score: 0

    Easy answer: don't buy it, pirate it. ...

  60. Makes me glad the last console by VAElynx · · Score: 1

    I played on was a chinese SNES clone.

  61. Seriously ? by Anonymous Coward · · Score: 0

    Are Capcom games worth being replayed anyway ? I doubt it.
    Yet another reason for me not to play console games.

  62. This is only a test by Anonymous Coward · · Score: 0

    The security on Nintendo games has never been exactly first rate so I imagine a hack to circumvent this 'feature' will be released within hours of this games release. I still won't buy this crap so its a lose-lose situation for Nintendo.

  63. Capcom: by Anonymous Coward · · Score: 0

    Ha! Take that pirates!

    1. Re:Capcom: by Anonymous Coward · · Score: 0

      Ha! Take that customers!

      Fixed.

  64. Maybe they will sell you new DLC by Shivetya · · Score: 1

    whose only feature is an additional save game slot?

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  65. GameStop should put an end to this by Anonymous Coward · · Score: 0

    GameStop and the other stores should end this by refusing to sell the game. GameStop's entire business is built around reselling. If they refuse to sell or buy the game, then CapCom will be forced to fix this bug.

  66. Bad article by Anonymous Coward · · Score: 0

    Guys, Capcom have said that it's an oversight. It's a score based time attack anyway. How about checking other news sources before crying a river.

  67. Odd logic by archen · · Score: 1

    Maybe it's just me, but one of the key things I consider when buying a game is the replay value. If it's not good enough to play again a year or two later, it's not worth buying.

  68. Fixed your post by matsuva · · Score: 1

    Capcom Announces Unbuyable Game

  69. just dont buy by matt007 · · Score: 1

    People,

    Just dont buy this title and they will stop with this shit.

    Truly yours.

  70. Second hand games aren;t a huge issue by 91degrees · · Score: 1

    This is publishers over-reacting to an imagined problem

    There's a very limited supply supply of used games. Not everyone sells their games. Those that do buy the used games may not bother to resell them. Even if they do, while the games are being played, they're off the market and unavailable.

    Most game sales are in the first week. If the publisher is competing with second hand game ales in that time they really need to make their games last longer.

  71. NO by Anonymous Coward · · Score: 0

    Don't buy this trash, and flame the SHIT out of these Capcom idiots on every forum you can get your hands on. This kind of stupidity needs to be prevented from taking hold.

  72. Newsflash..Capcom just wasted millions of dollars. by Ozlanthos · · Score: 1

    Developing what may eventually be their own demise. Just when you thought software companies couldn't be run any less intelligently, or that developments couldn't become more cost-prohibitive, they do something like this! I swear it's like an invitation! May as well hand someone a BFG-9000 and say "shoot me".

    -Oz

  73. Coming up next by UbuntuniX · · Score: 1

    Capcom announces bankruptcy.

  74. Make Good Games by Yellwsub · · Score: 1

    A simple solution for the video game industry's problem with people selling used games:

    Make games that are so good that people won't want to sell them.

    You wouldn't think this would be that hard. I mean, if people are copying the game and then selling the original, then it's a piracy issue, which: fine, whatever, they should try to discourage in a way that doesn't penalize non-pirates. But if people are just bored of the game and want to get rid of it, they sell it for (usually) less than they bought it for, passing on part of the cost to the next owner. The second owner sacrifices shininess and timeliness for lower price, and the world keeps spinning. This is the way used bookstores and used car dealerships and vintage clothing stores work. Why are video games so different?

    Even without a formal boycott, people can see that this game has had its resale value removed as a "feature". The fact that they won't pay as much for it used is the whole point, and I would be surprised if Nintendo sells enough more units to make up for the sales they lose to people who won't buy a game they can't resell in the first place.

  75. anyone think this might actually be a feature. by psiclops · · Score: 1

    remember that flash game a while back that someone made that could only be played once? there was definitely nothing profit driven about that being that it cost nothing to play.

    i dunno there's a lot about old school games that just cannot be done any more thanks to save games (well a lot more to do with short attention spans). I remember playing games on my master system/mega drive for hours on end to finish (or not in the case that i ran out of lives,. yeah dying in a game used to mean something) it was a good thing that I couldn't save them.

    nowadays, with most games, oops i made a mistake, i'll just load to five minutes ago. and adventure games. before the Internet meant that if you couldn't figure out what to do within 5 minutes you'd just look it up. sometimes taking away freedoms is a good thing. as long as you agree not to have those freedoms in this setting.

    that being said it is quite likely that their motivation behind this may be to curb second hand games. but well, i'll make my decision on weather i want to play it based on what it is.

    --
    i spent five minutes thinking and all i got was this crappy sig
    1. Re:anyone think this might actually be a feature. by Pentium100 · · Score: 1

      Well, you can always challenge yourself - play the game without saves, do not search how to complete the game, use only one gun etc. The fact that the internet or save games exist does not force you to use them. I, for example, hate when the game only allows me to save at checkpoints or save stations. It just means that I cannot turn off the game without losing progress, which means that if I really need to do something else for a while, I'll keep the game paused and use another PC, which is less convenient. And it's not like there is not enough hard drive space to save the game.

      I also like being able to look up on how to solve that puzzle or something in an adventure game if I can't do it by myself in 30 minutes and my head starts to hurt.

      When I play a game, I like a challenge, but ultimately I want to complete the game, not replay the same section 100 times or replay the game up to that section 100 times. I might want to replay the game after I complete it though.

  76. Lower Prices by pwileyii · · Score: 1

    People buy used games because of the cost of new ones. Since games have risen to $60, I have never paid full price for a game and I never will. Sales and with coupons are the only times that I will buy a new game, otherwise I purchase them used. Lower the cost of purchasing a new game and people will purchase more.

  77. It's hard to boycott Sony by tepples · · Score: 1

    Capcom have joined EA, Sony and Ubisoft on my list of companies to avoid at all costs.

    A boycott becomes far more difficult when the target is a conglomerate that provides products or services to in multiple industries, including industries producing or distributing goods other than luxury goods. To what extent are you willing to avoid grocery stores that play music by an artist on a Sony Music Entertainment label over their speaker system? Do you avoid the Beatles too? They're published by Sony/ATV Music Publishing, a joint venture of Sony and the Jackson family.

    1. Re:It's hard to boycott Sony by Anonymous Coward · · Score: 0

      True. I boycot an ISP/telecoms company, but unfortunately as the former state monopoly it's pretty difficult to find an ISP doesn't in some way use their infrastructure. The best I can do in cases like this would be to avoid the company in question whenever possible. Sony are definitely on my list, but if I end-up having to buy something with Sony components in it then so be it. The main thing is that there won't be any kit in my house with the Sony name on it, and the same goes for Capcom.

      This is a pretty low move on Capcom's part.

    2. Re:It's hard to boycott Sony by Torvac · · Score: 1

      dont avoid them, just dont buy their games and be a pirate. since i stopped paying for games and started to play pirated, drm-stripped copies im a lot happier. no more forced online registrations, background checks and overpriced shit without printed manuals. i choose pirates

  78. Bad Decision Capcom by gregor_jk · · Score: 1

    I love reading articles like this because this forces me to vote with my wallet. I wouldn't boycott Capcom comletely but I sure as heck won't ever buy a version of this game.

  79. BOYCOTT by Rooked_One · · Score: 1

    Boycott this game. Not much else needs to be said, unless you lack common sense... In which case, not much else needs to be said, but please hand me that frying pan so I can knock some common sense into you.

  80. Patent this! by Megane · · Score: 1

    They need to patent this idea immediately so that nobody else can use it without paying them money... if you know what I mean.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  81. Pirates, do your thing. by JustAnotherIdiot · · Score: 1

    Oh man, It's usually very, very rare I condone piracy, but to anyone that actually /wants/ to play this game? Pirate the hell out of it please.
    I love you capcom, but you need to be shown that we're not willing to pay a single cent for this BS.

    --
    What do I know, I'm just an idiot, right?
  82. Really? by the_fat_kid · · Score: 1

    well, Capcom proves that the second rate Linux Handheld on /. yesterday was NOT the worst idea ever.
    "play it once and throw it away" doesn't seem like a good tag line to me.
    I think I'll pass on this one.

    --
    -- Sig under construction...
  83. That's not news by DRMShill · · Score: 1

    Oh wait, I thought it said 'Capcom releases unplayable game'. Nevermind.

  84. To be the Devil's Advocate by Xacid · · Score: 1

    Given the nature of the market now and the rise in popularity of "microtransactions" is it unreasonable to think paying $5 for a new save file to be successful? What if the initial game was $25? What if the first save file allowed that single player to play back to prior save points without ruining progress? (such as used in Dirge of Cerberus).

    I don't think it's too out of the question IF they lower the price of the initial software and allow some fairly decent movement within that purchase. Compare this to buying WoW software - you still have a monthly fee to pay for access and millions are okay with that route.

    That doesn't mean that's the direction *I* want things to go in, but the model could actually work and could feasibly benefit both the gamer (lower prices) and the developer (more income due to the new volume of income from used sales). But only if they're smart about it and not downright abusive.

    1. Re:To be the Devil's Advocate by PhxBlue · · Score: 1

      Given the nature of the market now and the rise in popularity of "microtransactions" is it unreasonable to think paying $5 for a new save file to be successful?

      For the big publishers like Sony? Maybe not. But for people who buy the games, it would absolutely be unreasonable ... and yes, it would lead to people cracking that intentionally broken functionality to make the game work as it should.

      At the end of the day, companies that screw their customers over for every nickel and dime they can extract end up with no customers.

      --
      !#@%*)anks for hanging up the phone, dear.
  85. Not as bad as it seems by Anonymous Coward · · Score: 0

    It's a score attack game, so you can still play any mission but you keep the perks etc the previous dude gained.

  86. I think they meant "unplayable" by shellster_dude · · Score: 1

    Every game I've ever owned, I've played through multiple times. If the game wasn't good enough to play multiple times, it wasn't worth owning...do you see the inherit catch 22 in your plan, Capcom?

    To be fair to Capcom, in previous Resident Evil games, you could "replay" the game after finishing the game without resetting, all the monsters would be tougher, but you'd have access to new, hidden super weapons. So I am guessing this new game will function the same way. Thus, you can't go back and play a "virgin" game, but you'll still be able to replay it.

  87. Unreplayable? Almost there, then. by glwtta · · Score: 1

    So it's just one step away from "unplayable", which I assume is the ultimate goal?

    --
    sic transit gloria mundi
  88. What about corrupted saves? by GameboyRMH · · Score: 2, Interesting

    What if your battery dies in the middle of a save? It could happen by accident. Therefore I must assume one of two things:

    1. Once you finish the game it never saves again (seems most likely) also giving zero replay/after-play value.
    2. Like most cartridge games, if it detects a corrupted save, it deletes the save. Therefore you can work around this "feature" by switching the 3DS off in the middle of a save.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:What about corrupted saves? by mingot · · Score: 2, Informative

      I can't speak for all games, but I am very familiar with the save structure of one particular series, and each game in this series stores a backup of the save file and will always revert if one of them is corrupt. I would guess that this is not the only series where the developers take this approach.

    2. Re:What about corrupted saves? by Anonymous Coward · · Score: 0

      I can guarantee you that the series you speak of isn't Fable... what fun it is to lose your entire progress when the single slot auto-save corrupts. Never buying a game from Lionhead again.

    3. Re:What about corrupted saves? by GameboyRMH · · Score: 1

      GFWL encrypts its saves, if you try to back one up and restore it manually, it will say the file is corrupt. Thanks, Microsoft!

      Oh and I'm glad I pirated Tron: Legacy. Good game (better than the movie) but very short and GFWL is a PITA, even in offline mode.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:What about corrupted saves? by GameboyRMH · · Score: 1

      Of couse I meant the Tron: Legacy game, Tron: Evolution. I paid to watch the movie in the theater if it makes the morality police feel any better.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    5. Re:What about corrupted saves? by WNight · · Score: 1

      That's the problem with consoles. On a PC you'd just copy the savedir.

      Similarly, I can't imagine the poor schmucks playing Oblivion/Morrowind on the console. There are so many instances (5+) where you can break the main quest through a bug where you can trivially fix on the PC by restoring an item or NPC that would have forced you to replay the game on a console.

  89. Crackers call to arms by funkify · · Score: 1

    If ever anyone was unsure that the 3DS would be fully cracked for flash cartridges etc., the existence of this game should make it absolutely sure that will happen.

  90. Are we witnessing the another gaming dark ages? by Bloodwine77 · · Score: 1

    I vaguely recall the early 1980s and the bad shape that gaming was in. Nintendo arguably ushered in a new golden era of gaming that saved the industry.

    In the past few years I have been seeing the same games released year after year, micro-transactions leaking in to games, and now this unreplayable game.

    The gaming industry is heading in a bad direction again.

  91. No Rewinding by Anonymous Coward · · Score: 0

    This was proposed for VHS tapes in the early days, IIRC. The idea was that you wouldn't be able to watch a film again until you went to a video store and paid to have it rewound for you.

    Apparently one of the execs was really angry about this idea.. because there was no way of controlling how many people were present at each viewing.

  92. Capcom...Nailing your own coffin shut. by geekmux · · Score: 1

    Wow, Capcom. I've heard of nailing the coffin shut, but I've never seen anyone actually purchase their own hammer and nails.

  93. I'm sure it'll work out fine... by WD · · Score: 1

    I mean, look at how well it worked out for DIVX.

  94. No real damage for the new-game buyer... by Millennium · · Score: 1

    Few enough games have any real replay value nowadays -they're fun to play once, but not to play again- that one fixed save slot is perhaps a bit of honest advertisement as to this game's actual value.

    On the other hand, this transparent attempt at trying to kill the used game market -a market which deals in games for which Capcom has by definition already gotten all of the money it has any right to get- is underhanded and unethical.

    I can't very well say that I'll boycott this game, because I wasn't interested in it anyway, so this doesn't change my decision not to buy. It might, however, affect my decision to buy other Capcom games going forward. It is probably too late to reverse the decision for this game, but I have two words for Capcom if they want to keep my business: never again.

  95. Seriously? by shadowsoze · · Score: 1

    Since when did capcom start taking cues on how to treat their customer base from SOE and EA?

  96. Blame Piracy by GameboyRMH · · Score: 1

    Times have changed
    Our sales are getting worse
    They won't turn enough profit
    To get my wife a diamond purse

    Should we blame our DRM?
    Or blame society?
    Or should we blame our pricing at $60.93?

    No, blame Piracy, blame Piracy!
    With all their torrent tracker sites
    And cracking groups that wreck our lives

    Blame Piracy, blame Piracy!
    We need to form a full assault
    It's Piracy's fault!

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  97. or... by Charliemopps · · Score: 1

    OR... we could just pirate it and not have to deal with this garbage at all. For supposedly hating piracy so much they sure seem to be doing everything in their power to make sure we pirate their games.

  98. People hang on his every word... by NoSleepDemon · · Score: 1

    I don't buy games often, but when I do, I prefer Steam.

    1. Re:People hang on his every word... by Anonymous Coward · · Score: 0

      Either you're THAT hard up for cash such that you probably shouldn't be spending money on video games in the first place, or you're that much of a miser that you need to, in effect, min-max your video game purchasing decisions to optimize your money. Er, sorry, I mean your hard-earned money, forgot the important qualifier.

      So which is it? Or am I just that old in that I don't think of "must be able to flip this back to the used market in X months" is a vital, must-have feature for video games?

  99. Family PC/console? by HikingStick · · Score: 1

    So much for games on a family PC/console. With multiple kids in the house, each likes to have his own save file. Now, only one will be able to play. I really hope players will avoid titles like these, to send a financial message to the game-makers.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
  100. illegal? by Anonymous Coward · · Score: 0

    Could this be considered destruction of property?
    If you bought a car and FORD put sand in the engine to limit the life of the car, they would never get away with it.
    Is it any different with software? Capcom is artificially destroying the lifetime of the software.

  101. So by Anonymous Coward · · Score: 0

    Shouldn't it have a warning on it saying that you can use it ONLY once?
    I wonder how such a thing will stand up here in Europe under the sale of goods and supply of services laws.

  102. DIVX had a time limit and after that you had pay m by Joe_Dragon · · Score: 1

    DIVX had a time limit and after that you had pay more to view it again after the time was up.

  103. Seriously... by MrTeles · · Score: 1

    Are you f-cking kidding me?

  104. Wrong approach by scharkalvin · · Score: 1

    If the company wants to prevent second sales of used games they should lock the save feature to the console that the game is first installed on. I'm sure most current game consoles have a serial number that the software can access. This would allow the first purchaser to 'replay' the game as many times as he/she liked, but a second sale owner would be locked out. Ya, even that idea sucks, but it sucks less than not being able to start from zero say 6 months after you first completed the game and mostly forgot the experience.

  105. Hideo Kojima had a similar (but less evil) idea by LambdaWolf · · Score: 1

    Hideo Kojima (of Metal Gear Solid fame) had a similar idea early in his career and apparently has been trying to implement it ever since. His idea was for a game that would erase itself if the player died in-game, forcing him or her to go buy a new copy if they wanted to try to play it again. This was a purely artistic idea, though, meant to force the player to empathize with their character's simulated mortality, and as far as I can tell wasn't motivated by greed. Luckily, all his colleagues realized how crazy it was and never let him get it off the ground.

    Doing this to kill the secondhand market is just despicable, though. I hope this turns into a scandal for Capcom. We can all point out how DRM harms legitimate customers and secondhand business until we're blue in the face, but this is going to do it in such an obvious way (that's doesn't even have the pretense of anti-piracy!) that it should get people's attention.

    --
    "This algorithm runs in constant time. Come on, 2,147,483,648 is a constant..."
  106. wowza by Anonymous Coward · · Score: 0

    Wow kinda low, that even the first owner only gets a single chance to play the game!!! WHAT IF I MADE A MISTAKE I WASNT HAPPY WITH WHERE IS THE HUMANITY IN THIS WORLD GAMES WITH ONE PERM SAVE SLOT IS A CRIME!!!!!!!!!!!!!!!!!!!!!!

    its like i buy a movie and can only watch it once!!

    Is the price point on the game lower? if not then i am blackballing this game.

  107. The most genious marketing move ever... by McNihil · · Score: 1

    NOT! I thought I had seen the worst moves in the industry first hand but this one takes the cake... in a big big way.

  108. Secondary market by Anonymous Coward · · Score: 0

    I don't see why game makers hate resell games.

    Car manufacturers actually used the resale market to help push new cars.
    Good resale value props up the leasing market, which helps sell MORE new cars.

    It's good for consumers, it's good for manufacturers.

    Why don't game companies see this?

    For video games it's even better because the older games are much less desirable.

    1. Re:Secondary market by Khashishi · · Score: 1

      I call bullshit on that. I'm sure car manufacturers would far prefer that every old car were relegated to the scrapyard. The cash for clunkers program was basically a bailout for the car manufacturers.

  109. Prior art. Indie art. by Tei · · Score: 1

    Theres some flash games that did this.

    One of then was this humurous game:
    http://www.indiegames.com/2009/08/browser_game_pick_you_only_liv.html

    Other was this touching one:
    http://www.indiegames.com/2010/12/browser_game_pick_one_chance_a.html

    --

    -Woof woof woof!

  110. The worst part is by Anonymous Coward · · Score: 0

    that people will buy it either way, one would hope that this game does not sell at all giving Crapcom a clear message, but no. Just like apple products, no matter how closed and backwards they are, they will always have record sales

  111. Other news: Books that only page turn forward... by neurocutie · · Score: 1

    In other news, book publishers have agreed upon standards for books and ebooks that only permit one reading. Spokesperson Page Turner explains, 'We allow a limited number of backward page turns so you *can* reread the last page if you need to, but multiple full reads or readers is a form of piracy and must be stopped. Children are the worse offenders.'

  112. Just another reason why the DS/Cart model is dying by schwachs · · Score: 0

    Spending $29 for a game like this, and then not even having resale is just ridiculous. When you can get the high quality apps for iOS and Android at a fraction of the price, share it w/ your whole family, and create no more pieces of plastic for the landfills. Seriously, it's time to put this horse to pasture.

  113. Boy that sounds like something I would buy.. by whois · · Score: 1

    It's a good thing I don't reward people who do stupid stuff by giving them money though. Maybe I don't even care to be the first consumer of a game that has this shit-ass sales model?

  114. Come on, this is Capcom by elrous0 · · Score: 1

    Like all Japanese developers, they've been lagging behind for years. This is a studio that stubbornly holds onto every outdated control scheme and cliched convention on the market. Why should it surprise anyone that they would be leading the charge in actually taking a step BACKWARDS in game design? I'm just surprised that they don't still implement "What is the 6th word in the second paragraph of page 36 of the game manual?" copy-protection and 16-bit graphics.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Come on, this is Capcom by Anonymous Coward · · Score: 0

      "What is the 6th word in the second paragraph of page 36 of the game manual?" copy-protection and 16-bit graphics.

      "Drannor"

      Oh, sorry, SSI flashback.

    2. Re:Come on, this is Capcom by bluefoxlucid · · Score: 1

      Japanese developers like Nintendo?

    3. Re:Come on, this is Capcom by Nethemas+the+Great · · Score: 1

      Ah, the good old days... I remember them well. When a DRM hack consisted of little more than a printed sheet of paper.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    4. Re:Come on, this is Capcom by Opportunist · · Score: 1

      ...or turning a JZ into JNZ.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Come on, this is Capcom by AlienIntelligence · · Score: 1

      I'm just surprised that they don't still implement "What is the 6th word in the second paragraph of page 36 of the game manual?" copy-protection and 16-bit graphics.

      'memba the wheel from Star Con? Still have mine somewhere,
      well, I have to... wouldn't be able to play the game without it, lol.

      -AI

      --
      For me, it is far better to grasp the Universe as it really is than to persist in delusion
    6. Re:Come on, this is Capcom by elrous0 · · Score: 1

      And when was the last time anyone referred to a Nintendo game as "cutting edge"? "Goldeneye" maybe?

      Sure, the motion controls on the Wii were a cute gimmick. But how many Wii's were still in use after the initial "neato!" gloss wore off? Mine has been gathering dust in a closet for over two years now.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    7. Re:Come on, this is Capcom by bluefoxlucid · · Score: 1

      You say that on Slashdot, where people laud World of Goo while cursing Nintendo's annoying policies on getting games into the Wiiware store BECAUSE there could be more successful indie games if the Wii was a more accessible developer platform ...

  115. Is this to discourage used game sales? by mark-t · · Score: 1

    If this maneuver is intended to discourage used game sales, they will likely find their maneuver to be effective.

    What they might also find, however, is that word of mouth about the non-replayability is going to substantially diminish the number of people who buy the game in the first place... not because people necessarily want to resell the game, but because replayability is an important function of a game simply from the perspective of viewing it *AS* a game.

    Imagine if Parker Brothers came out with a version of Monopoly that couldn't be played on more than once.... who would actually buy it? (okay.... maybe that was a bad example, because there are people that collect monopoly boards like some people collect rare coins... but I'm sure you get the idea) The ability to start fresh and ignore previous mistakes is part of the whole idea of it being just a game... if you can't restart, it may as well be real life.

    Which is hardly escapism... the whole point of playing games at all.

  116. I misread it... by Anonymous Coward · · Score: 0

    I thought it said "Capcom Announces Unplayable Game"...

  117. This must be reversible by Anonymous Coward · · Score: 0

    Logically speaking, you cannot make an unerasable memory which supports saving over the same slot multiple times. I would not be at all surprised if a save game eraser utility came out a week after this game hits the shelves. I can see the readme.txt now: Step 1: Copy this .nds file to your flash card. Step 2: Boot your flash cart and start my uber l33t rom eraser utility. Step 4: Put in your Capcom game. Step 5: Play your game again. Pass Go, Do not pay Capcom $50.

  118. Like real life or something? by agendi · · Score: 1

    Just like real life, there are no do overs. Great way to take the game out of gaming Capcom. Capcom is now on my no-buy list and Nintendo just by silent consent.

    --
    I just can't be bothered.
  119. Uh... okay by MobileTatsu-NJG · · Score: 1

    I am extremely disappointed to read this. They want us to pay full price for what they've intentionally designed to be a rental?

    *sigh* ... and I'm a Nintendo fanboy, too.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  120. Been said by cadeon · · Score: 1

    One of the few reasons I'm willing to pay so much for a new game is the fact I can trade it someday.

    There's no way games with these kinds of restrictions are worth their asking price.

  121. The ideal game to try in on, though by Bardez · · Score: 1

    This is probably the best game to test this approach on.

    Background: Resident Evil (RE) has had a Mercenaries mode in RE 3, 4 and 5. It is a mini-game where you have a timer counting down in each level. You kill enemies, rack up multipliers that fade quickly unless you continue your killing spree, and you can get time-extending power-ups. In short, each level is at most 10 minutes, usually no more than 5 minutes. There were unlockables in RE 3 that went back to the main game. In RE 4, you unlocked other characters (and levels?) and if you mastered it, you get the 'hand cannon' magnum that can kill anything with one shot.

    Mercenaries is a highly repetitive Resident Evil mini-game. RE: Mercenaries 3D is that very same game play over and over again. What do you unlock? Additional characters? High scores? Pragmatically, there isn't much *worth* resetting the game for, except to unlock characters or costumes all over again. Plus it is on the 3DS, which means a lot of kids playing it; when I was a kid, I would have thought that getting the game already with all the unlockables was awesome.

    While I am personally irritated that you cannot wipe the game's save, I do understand that this is the best type of game to try this BS behavior with, because there is very little to actually reset.

    Ultimately, it's like not being able to reset that Mortal Kombat 3 arcade machine that someone already unlocked the hidden character, Smoke, on.

    --
    Perception is the thin dividing line between reality and fiction.
    1. Re:The ideal game to try in on, though by Opportunist · · Score: 1

      But playing on that arcade machine costs me a coin or two, not a bill or four.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  122. I don't get the huge fuss by Anonymous Coward · · Score: 0

    Capcom's move obviously devalues the game. If it's still so good that it overcomes that and sells well, kudos to Capcom. If it doesn't, they kinda screwed themselves. So long as they make the limitations of their product clear to consumers, I don't see what the principled fury is over.

  123. renting by bigdavex · · Score: 1

    This is more like putting in quarters than buying a game. I'm not sure there's anything morally wrong with the quarters model, as long as there's no trick about what the consumer gets. I'm not personally interested in leasing a game, but I don't know if RMS should ride in and save me from doing it, either.

    --
    -Dave
  124. What happens if you have to get a new ds? by Cullyn321 · · Score: 1

    Does that mean you can't start over?

  125. Capcom just trolling? by Anonymous Coward · · Score: 0

    Can not tell if trolling or just very very stupid.

  126. Cartridge games by Spiflicator · · Score: 1

    Not that I would buy a game that does this, but it seems like a better alternative would be to recognize the 1st device the game was played on, and store _that_ in the single, unwipable save slot, then compare it with that with the device being played on. At least give the original buyer (player) the ability to replay on their original device...

  127. Ridiculous... by AngryDeuce · · Score: 1

    Who the hell would pay real money for this crippleware bullshit?

    Oh well, the Resident Evil franchise has sucked since the Playstation 1-era anyway...although I may download this just to prove a point.

  128. Siblings... by ruiner13 · · Score: 1

    I don't get it at all. I have two kids. Both will want to play the game. So, I have to get two identical copies so they can each play? That's absurd. Hell, even games like Mario Kart DS allow two systems to play at the same time with only ONE cartridge! Seriously CAPCOM, what the hell are you thinking.

    --

    today is spelling optional day.

    1. Re:Siblings... by KDR_11k · · Score: 3, Informative

      What part of Resident Evil sounds like a game that children should play?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Siblings... by PoopCat · · Score: 1

      The Evil part, clearly.

    3. Re:Siblings... by Xaositecte · · Score: 1

      Kids need to be prepared for the inevitable zombie apocalypse.

    4. Re:Siblings... by ruiner13 · · Score: 1

      I never said I would even consider this game for my kids (nor even mentioned their ages...). I was commenting on the precedence this will set, even for games I would let them play.

      --

      today is spelling optional day.

    5. Re:Siblings... by thePuck77 · · Score: 1

      The term kids does not necessarily imply age. I am still my parent's kid, and I am 33. My dad doesn't say "I have two adults, Neal and Ryan", he says "I have two kids" or "two boys".

      --
      "We live as though the world were as it should be, to show it what it can be." - Joss Whedon via Angel
  129. A video game you can only play once?? by RMingin · · Score: 1

    Are we absolutely certain this is not an Onion article??

    --
    The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
    1. Re:A video game you can only play once?? by JAlexoi · · Score: 1

      It's called life and there are NO SAVES!

    2. Re:A video game you can only play once?? by Opportunist · · Score: 1

      And it stinks. But how much on par with the rest of the games that get released, it's just all eye candy but the gameplay sucks.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  130. Patent it! by Anonymous Coward · · Score: 0

    So others can't use this.

  131. And they're still wondering... by Hamsterdan · · Score: 1

    ...why people pirate instead.

    -DVD : Can't skip some menus, trailers, the FBI warning, some movies can go like this for 5-10 minutes.
    -Isn't it EA that forces people to buy a new key to be able to play a used game?
    -DRM on music. They would like us to pay for each device the music is listened to
    -Now this??? (but we're talking about the same company who sells Smurfberry buckets to kids for 60$ each, so not really surprising here.)

    Just an idea, what about *lowering* the price on games, movies, remove all the restrictions on music/movies/etc. They might sell more and make more money that way.

    --
    I've got better things to do tonight than die.
    1. Re:And they're still wondering... by Anonymous Coward · · Score: 0

      Well it's obvious that people are just looking for rationalizations to pirate things. The large majority of DVDs (all?) don't have 5-10 minutes before they can start properly. There is not DRM on any CD being sold today. I've never gotten a game with a key for saves.

      I'd love to see you get arrested for something. "Well I had no choice buy to steal the potato chips, there was a long checkout line and it would have been so inconvenient to wait." Or "I had to steal his car, you see it's not far that I have to pay registration fees if my buy my own."

  132. Will it be cheap? by JAlexoi · · Score: 1

    If it's $0.49 I would be OK with that, but you know these bastards will ask $30-$60 per copy! Not a good deal for a play once game...
    It does not have more entertainment value than a visit to your local cinema.

  133. So ... by Anonymous Coward · · Score: 0

    not only is the game just re-released material with no context, it will be unreplayable ...

    why would anyone buy it?

  134. all i can say is .... by vonshavingcream · · Score: 1

    it better cost $0.99. why would anyone what to play a game one time. ..that's just stupid.

  135. Sensationalism! by Anonymous Coward · · Score: 0

    The inaccurate and misleading summary and community reaction makes it abundantly clear that nobody has played mercenaries mode in an RE game and has no idea what they are talking about. But why bother finding out when OUR RIGHTS MIGHT BE ON THE LINE!

    1. Re:Sensationalism! by Opportunist · · Score: 1

      Oh please berate us but don't you dare to correct the mistakes!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  136. Once again the pirates win! by Scared+Rabbit · · Score: 1

    Good job Capcom, you know which people will be able to play the game as many times as they want? Software pirates. If they beat the game and want to give it another go they'll just delete the save game on their flash cart so it's like the game was never played.

    I guess I can cross Capcom off my list of companies that I'll buy games from.

  137. Unbelievable by Koloblicin · · Score: 1

    This will do far more damage to the gaming community than piracy.

  138. lmao by Anonymous Coward · · Score: 0

    Wonder what happens when the retailers start getting this game returned in droves for being "broken".

  139. Next... books... by AmigaMMC · · Score: 1

    If you buy a used book, you can only continue reading from where the previous owner stopped. Just pray they didn't like the book after page 3.

  140. Just a great reason not to buy the dumb game. by MYakus · · Score: 1

    If I have to buy a copy for me AND my kids to play a dumb game, we'll skip this one. My kids trade games and sell games back to raise money to buy more games. Limit the number of games that they can afford/plan and the consoles go out too.

  141. This is a great idea. by Anonymous Coward · · Score: 0

    If the game only costs $1 - $5 at release. The ability to not start over, to ever replay the game, to resell the game, to burrow the game, or to rent the game simply makes this a one time playable game that has almost no value even on its release date or on the date of purchase.

    The only way customers would end up buying this game is if they try to hide or not inform customers on purchase.

  142. Rental market? by Anonymous Coward · · Score: 0

    So... is there a special version for GameFly, etc? Or will the game just never be rented?
    Or is the summary completely wrong and just the rantings of someone who misunderstood a company statement?
    (I can't be bothered to rtfa but I doubt that would help much here anyway)

  143. Happened before by Jiro · · Score: 1

    Pokemon Ranger has the Manaphy mission. You can finish the mission and get a Manaphy to download to your main-series Pokemon game.

    The Manaphy is obtained as part of Ranger Net. Clearing the save and starting a new game doesn't clear Ranger Net. As a result, you can only do this once per cartridge, ever.

  144. What's the big deal? by Smigh · · Score: 1

    I don't see what's the big deal here. Why are so many people offended by this? Is it wrong to try this new model? I don't see why, unless the costumers aren't warned about it which isn't implied in the article.

    The model itself isn't good or bad, it may work with some kinds of games and some kinds of gamers for a lower price. I don't think it would succeed for most of the market though. There's no reason to rally against this practice as some comments seem to encourage, it's just a new kind of product out there, if you don't like it, don't buy it and buy something you like instead.

  145. It's those pesky pirates! No, wait, the resellers! by Opportunist · · Score: 1

    Found a new scapegoat? So soon already?

    Now, after a lot of cracking down on various filesharing webpages and a barrage of John Doe lawsuits against kids and grannies, dead people and letterbox companies, it seems they found out that "hmm.... sales ain't going up. Guess it wasn't them. What else is cutting into our sales?"

    Second hand sales! Of course! Ok, now we'll probably see the big battle against second hand sales with mandatory registration of your copy (hey, consoles do have a network feature, don't they?), the purchase of laws that are at the very least questionable in the way they cut into privacy and freedom and that make second hand sales illegal and whatever else we have seen in that war on filesharing.

    I wonder what the next scapegoat is going to be, or whether they realize that games with about 15 hours of gameplay ain't worth 50 bucks.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  146. Reminds me of a Steve Martin line... by jimmydigital · · Score: 1

    Hannah Stubbs: The books...
    Vincent 'Vinnie' Antonelli: You have something against books?
    Hannah Stubbs: I have nothing against books! I am curious about the books in your trunk.
    Vincent 'Vinnie' Antonelli: You see, I was thinking of writing my story, so I bought this one on how to do it.
    Hannah Stubbs: Why do you need 25 copies of it?
    Vincent 'Vinnie' Antonelli: In case I want to read it more than once...

    --
    Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. -HLM
  147. What does Nintendo have to say? by Uhhhh+oh+ya! · · Score: 1

    This plan may be good for Capcom sales but it most certainly degrades the value of a 3DS seeing as the 3DS is the only system they can do this on (only one that doesn't use disks). Nintendo already has a tough battle with the PSV they have to deal with. Now if a bunch of their game developers moved in this direction it would definitely hurt their sales.

    I think Nintendo needs to put their foot down here. I already am leaning towards a PSV, but if I got a hint that more of 3DS developers were moving this direction and that all of my games would be a single play through then buying a 3DS would be out of the question for me. I already look at a games worth in terms of replay value why would I buy and entire system with no replay value.

  148. meh by Combatso · · Score: 1

    I'll just wait for a the ROM... non wipeable? The hell you say

  149. Second hand sales "not a factor" by sabt-pestnu · · Score: 1

    FTFA: "Secondhand game sales were not a factor in this development decision, so we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer."

    Translated: We don't make money from second hand sales, so we don't give a fsck about them, and didn't develop with them in mind.

  150. Meanwhile...In the financial sector: by tantaliz3 · · Score: 1

    Capcom announces stock jumps off a cliff.

  151. Once again our culture suffers by Anonymous Coward · · Score: 0

    @ the hands of short-sighted greed. This has FAIL written on the cover label. Buy this game and you won't own it as property by definition as personal property is known. This has 'No Resale Value'. Should they even break close to even, shame on everyone who encouraged this fleecing by purchasing this game..

    Gone are the days of yard sales and thrift stores. Used pants that self-destruct. Toasters that lock you out and won't cook your second-hand toast. Another absolute indication that the corporate world has no humanity written into its business model. Oh, but how they need us to live for hundreds of years longer than us. Vampires come to mind. Correct me if I'm wrong..

  152. I've got another unreplayable game: by blair1q · · Score: 1

    Here's another unreplayable game for Capcom to try: Fuck off and die.

  153. yeah right.. by SuperDre · · Score: 1

    How not to sell a game.... This won't be a game I would buy ever as I play my games more than once, and how about families who bought the game..

  154. Not even for other members of the family? by Anonymous Coward · · Score: 0

    So little brother has to buy his own copy, huh. Or big sister? THAT will go well at Christmas.

  155. Ridiculous by Anonymous Coward · · Score: 0

    This is an absolute dick move on the part of Capcom. Because of this, and being a former Capcom customer, I will NEVER buy another Capcom game. Screw them and their DRM. --- (Makes a great protest slogan)

  156. This game better have a flawless saving method! by Lashat · · Score: 1

    I can't count the number games that I have played in my gaming career that *had* to be reset due to corrupted saved game files or the world state was horked.

    Or a failsafe backdoor that allows customer support to reset the world state. Otherwise they will have a support nightmare with the associated cost of refunds. Soon the customer support reset method will leak out into the wild and "ta-da" second hand sales will not be a problem.

    --
    For every benefit you receive a tax is levied. - Ralph Waldo Emerson
  157. Doesn't the save go with the console? by microbee · · Score: 1

    I am confused. Or is the save "in the cloud" associated with the disc ID?

  158. no such thing once pirates get it by Cito · · Score: 0

    There is a simple way to reset it, of course those with modded devices or rom dumpers for using the emulator have already discussed this and how to reset it for original play. this is only lip service lies to the ignorant. there is no way to truly do what they claim

  159. Is it at least shaped like a frisbee? by gubers33 · · Score: 1

    So that after you beat the game in a week, it will still serve a purpose.

    --
    Just because you are wrong and I called you out on it doesn't mean I am a Troll.
  160. Interesting concept... by Padalock · · Score: 1

    If this is supposed to be some sort of gimmick, its kind of a crappy one. the comments here show most people think this is stupid, though there will always be somebody curious (or stupid) enough to buy it. If, on the other hand, this is supposed to be some revolutionary game changer there is the tiny chance the game could be amazing. Perhaps the game wants you to take every decision knowing you can't choose different later. Or maybe the game isn't replayable because they've put so much into the game you can always move forward, and theres no need to go back. Admittedly, it'll most likely suck, but I'm curious enough that I'll keep an eye on it

  161. Full Retard by Anonymous Coward · · Score: 0

    Capcom just went full retard.

    Luckily it's on the 3ds which isn't fairing all that well anyway.

  162. Capcom jumps the shark tank. by lexsird · · Score: 1

    Capcom, here's some replay value for you. You don't get any of my fucking money. Replay that as often as you want.

    --
    Take the Red Pill.
  163. unwise move or the dawn of 'disposable' software by dndk82 · · Score: 1

    this seems like a desperate move to raise revenue for the company by stripping out gamers' benefit...

  164. Re:First!...but somehow still the last to know... by Eponymous+Hero · · Score: 0

    no, you misunderstood it completely. everyone is now dumber for having read your post. you can most certainly NOT play the game again without buying a new 3ds. the save file affects far more than just the unlockable content. keep up the wishful thinking, though.

    --
    insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  165. Parity by HomelessInLaJolla · · Score: 1

    The industry has been selling rights to parity bits since the first two light bulbs were connected in sequence. Copy protection throughout the 70s and 80s was based on it. Nothing has changed. Daisy chain.

    --
    the NPG electrode was replaced with carbon blac
  166. Cool Story by nog_lorp · · Score: 1

    I'll brb, manually wiping the save slot on my Mercenaries 3D game.

  167. Am I the only person who thinks this is cool? by w0mprat · · Score: 1

    I always thought it would be a great indie game project to create a game that could only be played once and would self-modify as you play and eventually wipe itself off your system. It would be a interesting piece of art intended to make people consider the consequences of a DRM'd world.

    However, this would be free or inexpensive. It would also ask for the users explicit consent and lay out exactly how it was going to prevent running a second time on your machine (so you could reverse the changes, but not without spending time and effort doing so).

    Self-eating software has already been invented unintentially though, usually this is at the operating system level.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  168. sounds like arcade game where you start over on de by Joe_Dragon · · Score: 1

    sounds like arcade game where you start over on death and have to pay per try.

  169. DT_54 by Anonymous Coward · · Score: 0

    can anyone say "out of the game market"? if they do something like their is no replay value at all. so i would expect what would normaly be a 50$ to 60$ game to be dropped to 10$ to 20$ game.

  170. Oh the problems with this story! by supersloshy · · Score: 1

    1) Capcom "announced" the game a long time ago. People found out that you could not delete the save file on their own.

    2) Why the heck would you ever want to start over, even if you were buying used? The game has NO single player campaign, NO major unlockables, and it's a game where you play missions over and over to get a high score, like an arcade game. The game design itself has absolutely no need whatsoever for the option to delete save files. In Zelda, of course I want to delete saves. In a fighting game with unlockable fighters, sure. In this, which is just playing missions over and over and over to get high scores? Of course not! The only possibly situation I can think of when this would be a good thing is if you hacked the game to give yourself perfect scores in all of the missions and wanted to get rid of those. Even if you buy the game used, you'll still have scores to beat that aren't yours; starting from fresh, in that case, would be boring.

    Geez, you people act like you've never played a game without this feature before. I've played quite a few over the years and, depending on the game design, I don't care at all.

    --
    "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
  171. R4 by Anonymous Coward · · Score: 0

    Simple fix, just delete the .sav file on the microSD card.

  172. Nina Pauley predicted this (Mimi and Eunice) by Anonymous Coward · · Score: 0

    http://ninapaley.com/mimiandeunice/wp-content/uploads/2010/10/ME_217_Cake.png

  173. So? by MemoryDragon · · Score: 1

    Capcom produces a game which it does not want to sell.

  174. simple solution by Anonymous Coward · · Score: 0

    I'll get the pi-rated version, it'll come with that restriction removed.

  175. Answer is in TFS ... by RockDoctor · · Score: 1

    If you buy this game used,

    The important word in that clause is not the last one, it's the first one.

    --
    Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"