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Coming Soon, Shorter Video Games

Hugh Pickens writes "Blake Snow writes that according to one expert, 90% of players who start a game will never see the end of it and it's not just dull games that go unfinished. Only 10% of avid gamers completed last year's critically acclaimed Red Dead Redemption, according to Raptr, which tracks more than 23 million gaming sessions. 'What I've been told as a blanket expectation is that 90% of players who start your game will never see the end of it unless they watch a clip on YouTube,' says Keith Fuller, a longtime production contractor for Activision. The bottom line is people have less time to play games than they did before, they have more options than ever, and they're more inclined to play quick-hit multiplayer modes, even at the expense of 100-hour epics. 'They're lucky to find the time to beat a 10-hour game once or twice a month,' says Fuller of the average-age gamer. 'They don't feel cheated about shorter games and will just play a longer game for as many hours as their schedule allows before moving on to another title.' Even avid gamers are already warming to the idea of shorter games. 'Make a game worth my time and money, and I'll be happy,' says Casey Willis. 'After all, 10 hours of awesome is better than 20 hours of boring.'"

637 comments

  1. WHAT!?!?!?! by d.the.duck · · Score: 5, Insightful

    So I can spend 50 -60$ on a 20 hour game? Yeah, that's EXACTLY what I'm after. Sounds like a good way to keep development costs low and reap in more profit. I call bullsh*t on this.

    --
    Where does the signature go?
    1. Re:WHAT!?!?!?! by Scutter · · Score: 2

      So I can spend 50 -60$ on a 20 hour game? Yeah, that's EXACTLY what I'm after. Sounds like a good way to keep development costs low and reap in more profit. I call bullsh*t on this.

      +1

      I don't mind a shorter game, but I better see a lower price tag as well.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    2. Re:WHAT!?!?!?! by QuasiSteve · · Score: 2

      +1

      The thing is, though.. I don't mind shorter games if they don't end up being a large plot crammed into that shorter story, or have a very flat story to begin with.

      I.e. I wouldn't want Half-Life 1 to be crammed into a game that's only 1/3rd the original length.

      To stick to Half-Life.. if they took its plot and story length as it ended up being, but split it up into 3 titles in a series.. the lab area, battling the military chaps, and the alien world.. that'd work quite well.

      Unfortunately, it seems more likely that these shorter games do end up being crammed versions, or that the shorter games are largely uninspiring.

      And then at the end of the day, the developers say "well, that was fun but still not very profitable... back to chucking birds/lining up gems/building turrets/feeding the cows/building a gorgeous game that will exist only by its multiplier grace but hey it'll save us the trouble of thinking up storylines as the players will be too busy fragging".

      cynical? me? nah.

    3. Re:WHAT!?!?!?! by poetmatt · · Score: 1

      This is somewhat accurate. Reality is that game prices are just ridiculous to begin with. Whether it's 100 hours long or 20 hours long, no game is worth $60. $30 is a reasonable "premium title" price.;

      Meanwhile, what is the reason for the 100 hours thing? At first, it was quality (SNES, PS era). Since then, it has become "we've made an elaborate timesink to make this shit take 10x as long as it should". I've only seen square be one of the few developers to let people complete their games quickly if they so choose or get as in depth with it as they want in recent games.

      The rest are "do this a billion times to proceed to the next level" or hamstringing a player to complete something. This doesn't equate to quality or solid gameplay, in fact it's a defining point of the exact opposite.

    4. Re:WHAT!?!?!?! by jhoegl · · Score: 1

      Should we be surprised?
      We have been paying more for less for a while now.
      You know that bar of soap you use in the morning? If you thought it looked smaller, it is.

    5. Re:WHAT!?!?!?! by greyline · · Score: 1

      Development costs are not the only expense. There is writing the script, voice actors, expert consultations, etc. that could potentially go into the total cost of a great game. So, if a game is short, but sweet, the "normal" $60 cost could, in theory, be totally justified.

    6. Re:WHAT!?!?!?! by camperdave · · Score: 1

      I know I've been out of the loop for a while, but video games end? I thought they just kept getting faster and faster until you have to play at superhuman speed. At that point the blocks reach the top, or the alien ship reaches the bottom or whatever, and if you're lucky you get to put in your three letter initials onto the top ten board and feed some more quarters into the machine.

      --
      When our name is on the back of your car, we're behind you all the way!
    7. Re:WHAT!?!?!?! by beelsebob · · Score: 4, Insightful

      Really? 100 hours of entertainment at $60 seems like a deal to me compared to say 2 hours for $10 at the movies. In fact, pretty much all other forms of entertainment typically cost something in the region of $5 an hour. By that measure, games are insanely cheap.

    8. Re:WHAT!?!?!?! by rsilvergun · · Score: 1

      Super Street Fighter II retailed for $70 in 1994. Adjusted for inflation that's about $101 today. Most top tier games are $60 right now. So all things considered we're making out Ok.

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    9. Re:WHAT!?!?!?! by fuzzyfuzzyfungus · · Score: 1

      While I certainly am uninspired by much of what has the temerity to bear a "$59.99" sticker, I don't understand how you can declare the category illegitimate as a whole:

      If there are games that are acceptably worth $30, surely a game that provided twice as many man-hours of enjoyment would be worth $60(being essentially equivalent to buying two $30 games that just happen to have some sort of narrative coherence)?

    10. Re:WHAT!?!?!?! by BakaHoushi · · Score: 1

      I'm with you on this. As an avid gamer, I'm used to getting more bang for my buck. A lot of my favorite games could easily go 100+ hours in a single playthrough. Granted, RPGs tend to be longer, in general, but even some of my favorite shooters, like No One Lives Forever, were quite long.

      This just goes along with how developers are trading in single player experiences to focus solely on multiplayer. I feel like a part of a dying breed.

      And as one of the 10% that actually DID beat Red Dead Redemption, I've got to say the other 90% missed out.

    11. Re:WHAT!?!?!?! by Moryath · · Score: 5, Insightful

      Like I said, the key is not the length of the game, the key is not doing the things that make the game fucking boring to gamers.

      If I put the game down for a weekend or a week or two due to Real Life, and then come back and there's no way to get back into the character and remember what was going on in the story, then I'm done with the game.

      If I play the game for 15 hours and hit a Celda-style "Hey Link, go waste 60 hours sailing around the goddamn ocean looking for the 8 pieces of the Crappy Macguffin before we'll let you back to the main story" setup, then fuck that, I'm done. Likewise for games like the Final Fantasy series, where I have to spend 30 hours or more running around the side-areas level grinding before taking on one of the bosses.

      I'm fine with a short game like Super Mario Bros that has almost infinite replayability and remains fun. Or the old-school arcade games that are the same way. I'm not fine with games that have inflated, worthless "X hours of gameplay" listed right there on the goddamn box, like being proud of forcing the players to go through 100 hours of level grind is something to be fucking proud of.

      If the game designers would stop giving a shit about how "long" the game was, and instead start making sure the game was fun from start to finish, then they'd be doing a hell of a lot better. It's not that multiplayer is the holy grail, it's not that people actually fucking enjoy level grinding (let's face it, most gamers don't play Call of Duty more than a month because by the time you play that long, you're SO done with the immature fucking hyperleveled kids who play all day long and shout "fag" into their headsets whenever they score a kill), it's that people want to have FUN when they play.

    12. Re:WHAT!?!?!?! by Andy+Dodd · · Score: 1

      I'm happy if in the process of halving the game length they halve the costs.

      Otherwise - it's a bullshit cost-cutting measure to me.

      --
      retrorocket.o not found, launch anyway?
    13. Re:WHAT!?!?!?! by jhoegl · · Score: 1

      Wait, so you are saying that a game back in 1994 which was less complex, less graphically impressive, but popular in the arcades would have cost more today?
      Interesting relational point of view. pppffttttt

    14. Re:WHAT!?!?!?! by C0vardeAn0nim0 · · Score: 1

      i don't have a problem with shorter games, as long as there's replayability.

      example: metal gear solid IV.

      there's even an achievement for fonishing it in 5 hours or less. the faster that i finished it was 10 hours, but i replayed it some 10 times before selling the PS3 to a friend.

      so bring the short games, but make them so there's enough variation to ensure that i'll want to play it over and over again.

      --
      What ? Me, worry ?
    15. Re:WHAT!?!?!?! by MBGMorden · · Score: 1

      Depends on if you feel like buy "entertainment" in bulk or not. My movie tickets run about $6 each rather than $10, but lets assume 10 for the sake of argument. If I go to the movies once per week (about as often as I'd choose to go - usually its more like once every 3 weeks) then my monthly cost for going to the movies is $40. If I played one game per month then my monthly gaming cost is still $60.

      It doesn't make much sense to compare strictly in "dollar for the hour" terms - it's more applicable to compare it in terms of total money spent.

      Comparing entertainment strictly only a dollar per hour basis makes about as much sense as comparing all foods via dollar per pound. Ramen noodes cost a lot less per pound than lobster. That doesn't mean that it's a wonderful value that we should take to the streets over comparing it's bargain prices compared to lobster (note - that's not to say that video games are ramen compared to movies being lobster - just that the $/hour metric makes as little since as the $/pound metric between those two items).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    16. Re:WHAT!?!?!?! by Twanfox · · Score: 4, Interesting

      If I put the game down for a weekend or a week or two due to Real Life, and then come back and there's no way to get back into the character and remember what was going on in the story, then I'm done with the game.

      This actually brings up an interesting thought for me. I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course). That might be a way to do a quick refresh of what was going on when you saved, perhaps what quests you were on or the point in the main story where you were at. So far I haven't seen any of that in games, and I know it would have helped me in quite a few instances to get back into the groove.

    17. Re:WHAT!?!?!?! by slaughts · · Score: 1

      I though they all ended when you reached the kill screen. What? There are no kill screens anymore?

    18. Re:WHAT!?!?!?! by Lumpy · · Score: 1

      Plenty of voice actors can be had for less than $10.00 an hour. and yes there are plenty at colleges that would even work for FREE To get their name in the credits of something.

      You dont have to have Bruce Willis and Dan Akyroyd to do your voice over work.

      --
      Do not look at laser with remaining good eye.
    19. Re:WHAT!?!?!?! by Applekid · · Score: 1

      So I can spend 50 -60$ on a 20 hour game? Yeah, that's EXACTLY what I'm after. Sounds like a good way to keep development costs low and reap in more profit. I call bullsh*t on this.

      +1

      I don't mind a shorter game, but I better see a lower price tag as well.

      That describes episodic gaming. The idea is a shorter game, a shorter development cycle (thanks to less content), and a smaller price (made possible by the shorter development cycle).

      A gaming model, in short, that's almost completely dead.

      --
      More Twoson than Cupertino
    20. Re:WHAT!?!?!?! by Tsingi · · Score: 1

      let's face it, most gamers don't play Call of Duty more than a month because by the time you play that long, you're SO done with the immature fucking hyperleveled kids who play all day long and shout "fag" into their headsets whenever they score a kill

      +2 Funny, and true.

    21. Re:WHAT!?!?!?! by Moryath · · Score: 2

      Borderlands doesn't do that, but it DOES have some pretty juicy flavor text for each mission, such that I can pick back up even on missions I've ignored in favor of other missions and get back into it with little to no trouble. I can take a month's break from Borderlands, come back into the game, and not have to wonder "now where the fuck was I and what the fuck was I doing?" With most RPG's, I can't do that. Even with games like Infamous or Prototype, doing that is difficult.

      The one thing I'd wish for with Borderlands would be a "replay cutscenes and audio clips" that I didn't have to hunt through with byzantine, bizarre names and no rhyme nor reason to where they are on the list. The replay-audio feature is nice, but finding the one I want to replay after I get interrupted by a phone call or the neighbor's retarded-ass dog barking at a squirrel, that's just hell.

    22. Re:WHAT!?!?!?! by jaymz666 · · Score: 1

      I'd love to know how you can find one game a month worth buying. Seems to me only every 3 or 4 months does a game come out that I would want to play.

    23. Re:WHAT!?!?!?! by lattyware · · Score: 1

      I can definitely remember hearing of a couple of games that did it. IIRC Alan Wake was one, which just did a story recap at each chapter, but there was another game which did it dynamically, showing you events it thought were important from your last playthrough, but I can't remember what it was, I remember hearing about it at the time though.

      --
      -- Lattyware (www.lattyware.co.uk)
    24. Re:WHAT!?!?!?! by Tiblanc · · Score: 1

      Dragon Age did this. When you load your game, there's a summary of where you were and roughly what you were trying to achieve by going in the middle of not so nice creatures that only want to take your head as trophy and spread your organs all over the place.

    25. Re:WHAT!?!?!?! by ultranova · · Score: 1

      100 hours of entertainment at $60 seems like a deal to me compared to say 2 hours for $10 at the movies.

      It's not 100 hours of entertainment, it's 2 hours of entertainment repeated for 50 times. And that's being generous; most games have perhaps 10 minutes of content, then it's just repeating the same thing over and over again.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    26. Re:WHAT!?!?!?! by stealth_finger · · Score: 1

      Depends on if you feel like buy "entertainment" in bulk or not. My movie tickets run about $6 each rather than $10, but lets assume 10 for the sake of argument. If I go to the movies once per week (about as often as I'd choose to go - usually its more like once every 3 weeks) then my monthly cost for going to the movies is $40. If I played one game per month then my monthly gaming cost is still $60.

      By that logic though, saying if each movie is 2 hours and cost your stated $40 then you're getting 8 hours for that. If your games are 10 hours for $60 and assuming you spend the same amount of time per week on both activities and you see the game to completion, you're going to be replacing every 1.25 months so they work out pretty much even.

      --
      Wanna buy a shirt?
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    27. Re:WHAT!?!?!?! by The+Moof · · Score: 1

      Development costs are not the only expense

      Every year they do a study on the cost of video game development. And year after year, the biggest expense is always the marketing budget. I think you could cut down on game development costs if you stopped wasting money on that. Stop doing things like creating life-size replica statues of your protagonist, sending over-the-top marketing packages to gaming publications (complete with real items from the game), creating a miniseries in the context of the game, and so on. The average consumer never even sees these things, and the gamer who eats this stuff up typically is already following the game.

      Want cheaper games? Cut the marketing department's budget.

    28. Re:WHAT!?!?!?! by Stormwatch · · Score: 1

      I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course).

      Sonic Adventure did that, I recall.

    29. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      I would take 3 hour Portal for $60 over 20 hours of Red Dead Redemption any day... (although I would have likely never played Portal if it were $60, but that's a different story)

    30. Re:WHAT!?!?!?! by poetmatt · · Score: 1, Interesting

      hours of enjoyment and actual cost of the video game are not equal, and that has been a problem. By that logic, a game with 4x as many "man-hours of enjoyment" should be $120. Or a game with "half the enjoyment" (a made up figure that makes no sense) should be worth half as much.Yet that would be obviously ridiculous. Plenty of people try to charge as much as possible for as little as possible.
      Do you realize what kind of fuzzy logic (nice username for that) you are suggesting?

      What about those "you can only play once through"? When you focus on merely number of hours, you're focusing on allowing yourself to be pigeonholed into an argument that doesn't focus on the reality of that the higher you price a video game the more likely people are not going to be willing to buy it. $40 games lead to 45 lead to etc etc. Now we're up to 60. What if those get to 70? Are you going to just say "well, that's inflation. Oh, and it's a good game!" Only if you are completely oblivious to essentially paying a grand in a single year just for a decent gaming collection.

      Or you can buy a PC, download all the games you want via torrent, and spend $0 plus be able to play the game the way it should be able to, assuming that the developers deliberately restricted some kind of feature that should have been available.

      Greed is the problem. $60 for a game isn't a value, it's an explotation of a consumer.

    31. Re:WHAT!?!?!?! by ifiwereasculptor · · Score: 1

      On the other hand, you just can't have Davide Dominici. http://www.youtube.com/watch?v=SWjFLt-7T4w (bonus laughter if you're familiar with Italian)

    32. Re:WHAT!?!?!?! by Stormwatch · · Score: 1

      How much of those 100 hours is the actual meat of the game, and how much is padding & grinding?

    33. Re:WHAT!?!?!?! by 0123456 · · Score: 1

      Plenty of voice actors can be had for less than $10.00 an hour. and yes there are plenty at colleges that would even work for FREE To get their name in the credits of something.

      And a lot of us just read the subtitles and skip the 'Hollywood voice acting' anyway. Unless the game has unskippable dialog, which seems to be a new trend in 'trying to make our games seem longer even though they're less fun as a result'.

      If I wanted to watch a movie I'd watch a movie, when I'm playing a game I want to actually play it, not sit waching boring cutscenes. Anything much beyond 'go here and shoot these things' is starting to get tedious.

    34. Re:WHAT!?!?!?! by Aeiri · · Score: 1

      And raped senseless by Vavle who has no idea what the term "episodic gaming' means.

    35. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      If I put the game down for a weekend or a week or two due to Real Life, and then come back and there's no way to get back into the character and remember what was going on in the story, then I'm done with the game.

      This actually brings up an interesting thought for me. I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course). That might be a way to do a quick refresh of what was going on when you saved, perhaps what quests you were on or the point in the main story where you were at. So far I haven't seen any of that in games, and I know it would have helped me in quite a few instances to get back into the groove.

      I rarely have mod points, and rarely care, but I'd love to raise this idea up to get it more attention. I love this idea.

      I've only 'finished' a couple of videogames, ever. There are others that I began, made significant headway, and then was interrupted by real life (God of War, Bioshock, in my case). By the time I could return to the game I'd forgotten enough of the game that I felt I should start over, but didn't want to have to re-do 2-3 hours of the game, just to get back where I was.

    36. Re:WHAT!?!?!?! by trum4n · · Score: 1

      Hence me playing Minecraft these days. I don't have time to play a 100 hour epic, so i play a CHEAP game, that doesn't have a timeline.

    37. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Well, Half-life is one of the rare games (I guess it have a higher completion rate) where there have actually been cared for the story. Even though it is quite linear and the characters 2 dimensional, there IS a story, and it is a story you would read (even though it would be pamflet sized) and the action and puzzles binds it nicely together.

      But these games are few and far between... Last games I completed for the sake of finding out what happened was Might and Magic 7 and that is a long time ago... And Knights of the Old Republic 2 - The Sith Lords... Back in the Amiga days there were a higher percentage, all the SSI games for example, really nice stories and good games, with horrible graphics even for the day...

    38. Re:WHAT!?!?!?! by morari · · Score: 1

      I seem to recall at least a few of the Pokemon games doing just that. It worked pretty well too, considering I'd leave the game sit for days or weeks at a time.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    39. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      In my experience: at most 1 hour meat, 99 hours un-skippable cut-scenes.

    40. Re:WHAT!?!?!?! by gorzek · · Score: 1

      True, but DA also shows "plot helpers" on the map, so just by dumb luck arbitrary exploration you'll find whatever you need to find, be it an item or an enemy or something else. It is kind of an "idiot proof" game, I've noticed.

    41. Re:WHAT!?!?!?! by subanark · · Score: 1

      World of Warcraft is entertainment in bulk, $15 per month + $50 per 18-24 months for an xpac has saved me tons on money. I used to buy a DS game every week (used) for $20-$30.

    42. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Why compare to a movie? There is all kinds of free entertainment. Also I only pay $5.25 to go to the movies where I live. I can fish at the local lake with the family for $15 all day.

    43. Re:WHAT!?!?!?! by brkello · · Score: 1

      I have seen multiple games do this. Final Fantasy 13 comes to mind...on the load screen tells you where you are...and then it has logs of what has happened so far.

      --
      Support a great indie game: http://www.abaddon360.com
    44. Re:WHAT!?!?!?! by ThirdPrize · · Score: 1

      I disagree. ;) I play the really long games episodically. What that means is, I play Mass Effect (for example) until I get tired of it (not bored, normally about a month or so), go and play some other game for a few weeks and then go back to Mass Effect refreshed. ME had great story, great characters, but boy, was it tedious at times. It really was just shoot and scavenge in a number of varied locations. I think GTA IV took about 3 or 4 sessions to finish like this. Simpsons and Lego Star Wars probably about 5 sessions.

      Now, the Simpsons game and GTA IV. I atually wanted to go back and get all the collectibles in the Simpsons game whereas the thought of finding and shooting all those pigeons left me cold.

      --
      I have excellent Karma and I am not afraid to Troll it.
    45. Re:WHAT!?!?!?! by guybrush3pwood · · Score: 1

      If I put the game down for a weekend or a week or two due to Real Life

      I like how you put the game on hold for real life, and not the other way around.

      --
      Perhaps I'm trolling, perhaps I'm not.
    46. Re:WHAT!?!?!?! by lymond01 · · Score: 1

      To stick to Half-Life.. if they took its plot and story length as it ended up being, but split it up into 3 titles in a series.. the lab area, battling the military chaps, and the alien world.. that'd work quite well.

      Yes, more like HL2 Episodes rather than a full game. Charge $20 for each episode rather than $60 for a longer game. I'd be much more willing to shell out $20 for 6 hours of entertainment than $60 for 15 hours.

      But you know, sometimes you don't finish because you've just had enough of the gameplay. It was fun, but you've moved on. I never finished Baldur's Gate, Half Life (the asteroid jumping wore me down), and Age of Wonders: Shadow Magic (which was an awesome game which was based on and enhanced Master of Magic -- I played the first scenario, essentially one map, and it took 3 hours to create my kingdom and overwhelm the bad guys...and I'd had my fill of the game. Totally fun and epic, but so epic that I was done with it).

      Oddly, Left4Dead 2 I'll turn on a couple times a week because of the adrenaline rush and social aspect of Versus mode.

    47. Re:WHAT!?!?!?! by beelsebob · · Score: 1

      Don't buy such shit games then.

    48. Re:WHAT!?!?!?! by sakdoctor · · Score: 1

      Micro-piglets stalk your dungeon. Beware!

      http://www.youtube.com/watch?v=KGHmr3D4Mnc

    49. Re:WHAT!?!?!?! by geminidomino · · Score: 1

      And back the SNES days, like he mentioned, you'd be right.

      Now, those "100 hours" include 30 hours of cut scenes (and some developers STILL haven't realized that you need a fucking SKIP button, whether it's 5 seconds or 50 minutes long), MMO-esque slogs ("You can't pass without a key. Kill the Dickwolves until you find one. They spawn at a rate of about 1 per minute and have a 1/256 drop rate") account for another 30, etc...

      While it may take 100 hours to complete these games, calling all 100 hours "entertainment" might be a tad generous.

    50. Re:WHAT!?!?!?! by JosKarith · · Score: 1

      Give me a big sandbox game like Oblivion anyday. A central quest that you can ignore for as long as you like and a huge world to explore with handles to bolt on other extra bits if you want to buy the DLC. That way everyone gets what they want.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    51. Re:WHAT!?!?!?! by leonbev · · Score: 1

      I'd think that Portal (another Valve game) is a good example of a short game that "works". Sure, it only took under 10 hours for most people to complete, but the everything in that game was well polished and enjoyable to play.

    52. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      I have to agree here with beelsebob. $60 is not to much to ask for for that much entertainment. Think of how much money is invested in making the money in the first place. Hiring one fulltime programmer along is expensive, let alone several. Then you have illustrators, 3D modelers, 3D texturing experts, cinematics, storyboarding, music composers and performs, voice actors, and the list goes on. It costs a fortune to create epic games.

      It's not like the old days where one programmer can push out a game in a few weeks.

    53. Re:WHAT!?!?!?! by ZeroExistenZ · · Score: 1

      So I can spend 50 -60$ on a 20 hour game? Yeah, that's EXACTLY what I'm after. Sounds like a good way to keep development costs low and reap in more profit. I call bullsh*t on this.

      I don't have much time to game anymore. I don't feel I want to make such a commitment to a game as I used to while being a student or a bachelor.

      I would pay 50$ for a good game, which grabs me and has great gameplay as well, where there is more attention to detail and gameplay as to stretching it to get a "story line", which is giving the game its 50-60$ price-tag...

      --
      I think we can keep recursing like this until someone returns 1
    54. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Buck Rogers, Matrix Cubed and Buck Rogers: Doomsday Laser had good graphics for their era!

    55. Re:WHAT!?!?!?! by gorzek · · Score: 1

      Not gonna happen. Video games are a hugely competitive industry. Like it or not, marketing works. Game publishers could definitely be smarter about how they spend their marketing money, but I wouldn't expect the budgets to go down much, if at all. The problem is, the publishers have to drown each other out with their marketing, so it's an ever-escalating arms race. I don't think it will stop unless and until the budgets are so out of control sales suffer horribly and they're forced to reevaluate how they do things. Unfortunately, businesses almost never change their strategies unless forced to by external circumstances.

    56. Re:WHAT!?!?!?! by badboy_tw2002 · · Score: 2

      Stop being dense. Games are an item that have gotten cheaper over the years in real dollars (along with computers and airline tickets) you were implying that some how you are now paying more for less, which is not the case.

    57. Re:WHAT!?!?!?! by Plekto · · Score: 1

      I've noticed, though, that there are a lot of articles that are made by the gaming "industry" that all are about basically trying to give the developers a way to churn out cheap crap at ever-inflated prices.

      There is one game that comes to mind that shows how wrong they all are. Deus Ex. Now, this is an old title, but the main aspect of it that makes it a good game worth finishing (and I can guarantee that it has a nearly 100% finish rate) is that it has a good plot. It's not rocket science to write good dialog and make a game that has a worthwhile plot and some good ethical and situational dilemmas. But it seems as if ZERO developers these days are willing to actually hire a damn writer to develop the characters and story. And, like the crap Hollywood is churning out as well, lately, it's all about the story.

      It's always "person in situation X has to fight their way to boss Y"(multiplayer only games aside, of course). They are just lazy asses who want to get people to be OK with cheap and by-the-numbers crap.

      Deus Ex stood out because of the immense amount of writing and background bits that made it feel like a real world. Everyone should get a copy from Steam or wherever they like (IIRC, it's all of $5 now, pretty much everyplace) and open your eyes to how to design a proper game. Yes, I know that Ion Storm blew it with the next two in the series, so while it's possible, few developers do it any more. Which is a shame. Because it's NOT that hard to add a hundred pages of filler and background to a story (ie - if you pick up a book, it should have a bit of text in it). The answering machine should have a few messages on it. Simple stuff like that.

      Knights of the Old Republic is also largely forgotten or unknown by many younger gamers. It gets everything right and finishing the game becomes something you want to see. Good plot, good characters, and probably the #1 modern example of how to make a proper game. It succeeds because the developers took time to make a game and flesh it out. BioWare gets it - and Mass Effect also is a solid title (though TBH, 1 was much better than 2, which felt more constructed and linear.

      Comparing Red Dead Redemption to any of these is almost painful. Tons of eye candy, but honestly, zero replay value, paper-thin plot, and zero wow factor. "Critically acclaimed"? I thought it was terrible. Two years from now, it'll be yet another title that rots in the used bin that nobody cares about or remembers. That Rockstar wants to punk out and go the 12 year old console gamer route is nobody's loss.

      Verdict: Doom 3 set in the Old West. I'd rather download almost anything from GoG than waste $40+ on rubbish like this.

    58. Re:WHAT!?!?!?! by f8l_0e · · Score: 1

      My kingdom for a mod point. +1 Insightful, if I had it.

    59. Re:WHAT!?!?!?! by shoehornjob · · Score: 1

      let's face it, most gamers don't play Call of Duty more than a month because by the time you play that long, you're SO done with the immature fucking hyperleveled kids who play all day long and shout "fag" into their headsets whenever they score a kill), it's that people want to have FUN when they play.

      The maturity level on that game is that of a 2 year old. I sincerely hope EA doesn't fuck up Battlefield 3 because I long for that kind of gameplay. When I played BF2 we had squads that actually worked together to take and hold an objective. Bring back the huge 64 player maps where you had active fronts in 3-4 places and you could spawn in with your squad. Bring back the tanks, APC's the fighter jets and attack helicopters. These guys really know how to create full scale war so lets hope they don't f$ck it up.

      --
      "We are just a war away from Amerikastan. When god vs god the undoing of man." Dave Mustaine
    60. Re:WHAT!?!?!?! by wiedzmin · · Score: 1

      Only game I ever finished (if you don't count Earthworm Jim back in the Sega days) is Portal. How long was that? :)

      --
      Bow before me, for I am root.
    61. Re:WHAT!?!?!?! by sacridias · · Score: 1

      My favorite games are epic. I think Red Dawn is a bad example. Perhaps they should look at Fallout and see how many people completed Fallout 3 and Fallout: Vegas, not to mention the expansions they released for it. The problem is Redemption is a GTA clone with a new face, basically it still has a lot of the things GTA had. While it was entertaining, it was not a true RPG.

      I think the biggest problem is they are trying to classify things based on a handful of games, I would love to see their research process and data. I would expect it to show different niches or be very limited.

      My personal view: There are several epic games I did not complete, including the last final fantasy, most GTA games (I completed red dawn), Darkness falls, alone in the dark, and a few others. Either they got to button pushy, to hard for casual play (Meaning I don't want to play them unless I am in the mood), or they were to preparative.

      Of all of those games the only one I will buy a sequel to is GTA (I have fun racing around town even if I get stuck on a quest and frustrated at times). If they shorten up the world I will be less inclined to buy it, it is not the quest that makes it fun, but the quest. In fact all GTA games, the best was the LA one because it was more than just about the questing, you had to take over territories, much funner than just storyline questing.

      Of the games I completed: Fallout, Redemption, Dragon Age (Too short), Mass Effect, Oblivion. I bought all of the sequels or would. Dragon Age II and Mass Effect II on the other hand changed the play so much, they took away what made the games fun, I will not buy the third installment. Mass Effect 2 was also too short, so I won't buy 3. BTW, I have completed Oblivion dozens of times, it is way to short and it is huge. In fact I would pay extra for some of these games if they kept the worlds large and packed.

    62. Re:WHAT!?!?!?! by TaliesinWI · · Score: 1

      To be fair a LOT of that was hardware cartridge costs because the game was so big. A good double digit percentage of classic game costs was the cart itself.

    63. Re:WHAT!?!?!?! by DreadPiratePizz · · Score: 1

      I am all for shorter games. Typically games today pad tinges and run out of ideas long before the 10 hour mark. Many people seem to assume that once you beat a game it's over, and so do developers. I play a lot of shmups, and these can easily be beaten in 30 minutes, yet I've played them for hundreds of hours because there's so much to do once you've finished it: practice for a 1cc, or go for a higher score, etc. The idea that games are throwaway experiences only to be played once is killing games more than shorter campaigns.

    64. Re:WHAT!?!?!?! by TaliesinWI · · Score: 1

      Yes, I know that Ion Storm blew it with the next two in the series, so while it's possible, few developers do it any more.

      Deus Ex: Human Revolution doesn't come out until the end of the month. Do you know something we don't? I've been hearing nothing but good things about it, especially from the PC gaming press.

    65. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Nah, you get a kill screen before that.

    66. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Try books. Depending on your reading rate a paperback is about $10 for at least 3 or 4 hours of entertainment.

    67. Re:WHAT!?!?!?! by archen · · Score: 1

      World of Warcraft is evidence that this article is BS actually. Gamers don't have the time they used to? What are they doing that's sucking up all this time? World of Warcraft is considered to be the most successful game by a wide margin and is by no means time efficient. Even "casual" play can suck up hours a week easily.

      Reality is that gamers "don't have time" for these games because they're not worth spending time compared to alternatives. If the games were THAT good, gamers would make time.

    68. Re:WHAT!?!?!?! by dealmaster00 · · Score: 1

      The $10 you pay for 2 hours at the movies is the premium for going out. You can also spend $1 on a Redbox film, or watch hours upon hours of streaming TV/Movies for $8/month using Netflix. These latter examples would be more appropriate cost comparisons to gaming.

    69. Re:WHAT!?!?!?! by Quiet_Desperation · · Score: 1

      A good open world game makes for a good toy. I'm considering starting another Fallout: New Vegas character that just kills every person he meets. I'll lose a lot of XP for failing every mission in the game, but I'm curious to see what happens if I get every faction in the world pissed at me.

      I'm thinking Endurance = 10. ;-)

    70. Re:WHAT!?!?!?! by Quiet_Desperation · · Score: 1

      That always amazes me when I hear bad voice acting in a video game or anime dub. I could go down to just my local community theater and find half a dozen better actors who'd love to do it for scale and to have something for the resume.

    71. Re:WHAT!?!?!?! by Osgeld · · Score: 1

      your forgetting that huge expensive rom, custom PCB and plastic case

      now they can print media onto optical disks which took away almost all manufacturing costs welcome to the futue

    72. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      I've seen it a couple times, the only one I remember is Xenosaga, unfortunately, that series is hard to follow even if you played it straight through.

    73. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Metroid: Other M does exactly this.

    74. Re:WHAT!?!?!?! by Tamran · · Score: 1

      So I can spend 50 -60$ on a 20 hour game? Yeah, that's EXACTLY what I'm after. Sounds like a good way to keep development costs low and reap in more profit. I call bullsh*t on this.

      I agree with you 100%. It should also be noted what's missing from the discussion. Why aren't these games keeping people playing for more than 10 hours. Look at some titles: Quake, Doom, Guitar Hero (GH2, not so much the later ones), Rock Band, WOW, etc. These games kept users engaged for long periods of time (MUCH longer than just 10 hours). The fact is, most games out nowadays are stale and the users know it and just don't want to invest the effort for more of the same boring grind.

      The real fact is, these big game houses just don't get what makes a good game anymore. They're metrics driven. This is a perfect example of that.

    75. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      The point of the article is that is what 90% of people are doing anyway. Why waste the effort?

    76. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Exactly - the average age of gamers is mid thirties we're told. Well if the rest of you mid thirties average gamers are anything like me, your gaming sessions are shorter and less frequent than they were ten years ago. What I want is tools in games that help me drop in and out infrequently - I like RPGs but a lot of them do the map/summarising what I've done/summarising what I needed to do next incredibly badly. I recently decided to finish the last ME2 DLC and jumped back into the game after an 8 month absence and even in such a simple game I spent five minutes wandering around thinking what the hell am I meant to be doing? I also recently went back and played some Oblivion ahead of Skyrim and I was even more lost. What was I doing, what have I done, what do these weapons or skills do, where am I going... answers to these questions will help me see the end of your game.

    77. Re:WHAT!?!?!?! by asdf7890 · · Score: 1

      Portal is the example IMO. I think it took me about five hours first time, but all that time was worth it. It was challenging enough to be interesting, different enough to start with and varied enough to be fun to the end, funny as a bonus, and very well paced. Repayable too, particularly with the commentary track feature second time around.

      I have a problem judging value for money though, as it didn't really have a price of its own - for me it was a part of HL2, EP1 and EP2 (I didn't have any of the HL2 series to start with, and wasn't really interested in TF2). I certainly feel I got my money's worth and more out of the Orange Box over all, but I have no idea what part of the cost was Portal.

      Having said that I'd have been happy to have paid 10UKP for it, probably more, and IIRC the whole box was £35 so that is a fair portion. I tend to judge value for money in games against other entertainment (mainly full price DVDs, £7 DVDs some months after release and £3 "classic" DVDs - each of which is ~2.5 hours if there are interesting extras plus a rewatch or few over time), and by this measure £10 for portal would be a bargain.

    78. Re:WHAT!?!?!?! by delinear · · Score: 1

      Some kind of in-game timeline would be a big help so I can not only see what I was doing but in what order I did it. I'd also like more help with in game functionality. If I've spent a week learning some combat system or how to craft item X or master spell Y, summarise that for me so when I take a few months off it can at least jog my (increasingly flaky) memory. Borderlands was good at recording everything but I seem to remember it did so in a big flat list, I'd have liked some organisation based on the order I was doing stuff so I could see at a glance that I was in the middle of following a particular line of quests the last time I played.

    79. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      If I recall correctly, the original Metal Gear Solid for PS1 did this. It didn't do an in-game synopsis, but had a small blurb about what you'd just done, and what you were on task to do.

    80. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      While Bioware doesn't have those intros, they do typically have a summary of what the recent events were and what you were tasked to do during loading screens.

    81. Re:WHAT!?!?!?! by dadelbunts · · Score: 1

      Alone in the dark did this. Most people hated that game but thats beyond the point. It was pretty neat before every game to see everything that lead up to that point in a dramatic movie fashion. Also gave me time to get high.

    82. Re:WHAT!?!?!?! by asdf7890 · · Score: 1

      They know what it means. They are just being as bad at getting episodes out of the door on time as they were getting earlier stuff out.

    83. Re:WHAT!?!?!?! by bonch · · Score: 1

      I don't mind a shorter game, but I better see a lower price tag as well.

      Videogames are the only prices in entertainment that haven't increased over the years to account for factors like inflation and development costs. SNES games were also $50-60 new. This is why you see so much DLC today as well as so many sequels--it's how companies recoup their development costs, because stingy gamers think they're paying too much when they're actually paying less than what was paid for new NES games.

    84. Re:WHAT!?!?!?! by ObsessiveMathsFreak · · Score: 2

      By that measure, games are insanely cheap.

      By that measure yeah. But since I can get 100+ cable channels for 30 a month, which works at about, say, 4x7x30=840 hours, or about 0.04 per hour, by THAT measure games are actually outrageously expensive.

      --
      May the Maths Be with you!
    85. Re:WHAT!?!?!?! by Khashishi · · Score: 1

      you could rent a movie from Redbox for like $1 plus change.

    86. Re:WHAT!?!?!?! by seekret · · Score: 1

      There's probably a union of voice actors in order to prevent the industry from using what is essentially free labor, thus resulting in the loss of jobs for however many thousands of people. Just because you can find someone willing to work for free or dirt cheap doesn't mean it's good for society.

    87. Re:WHAT!?!?!?! by asdf7890 · · Score: 1

      That makes it worse though. If you are buying high-spec requiring games then the outlay buying a high-spec PC to play them (unless you need the impressive parts for something else too: that CPU for video editing or number crunching, that GPU as a space-heater, and so forth) is getting amortised over a much smaller set of games and makes the whole thing feel more expensive.

    88. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      THAT is a great idea. I like it a lot.

      I'm one of those gamers that impulsively buys just about every goddamn Steam Mid-week madness for $5. The end result is that I have about forty games that all seem to be quality (enough) titles but I jump around between them like an ADD kid in a Pop Rocks factory. I would love a "previously on S.T.A.L.K.E.R" (or whatever)...

    89. Re:WHAT!?!?!?! by nschubach · · Score: 1

      I wouldn't say I missed out. I got sick of the cut scenes breaking the action, the cut scenes every time you skinned an animal, the stupid cougars that would jump you, then you had to wait for sloth boy to stand up while the thing jumped on you again. It was incredibly slow paced game, there was no point in robbing a train on your own... I think I got $5 from one. There was no point in playing evil (even though you had a karma bar that let you...) and I was able to break a major quest by taking out a hideout before the story line took me there.

      I was one of the 90% that didn't complete it, because it was a shitty game.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    90. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Pokémon Diamond and Pearl actually have such a feature, and you only ever see it if you've left your save file for a specific length of time that escapes memory at the moment. They did it journal-style, with lined paper and at the top of the page it has the date that you did something, then underneath it explains what you did, and it goes back I think it was five pages total, no matter how long ago each page happened.

    91. Re:WHAT!?!?!?! by not+already+in+use · · Score: 1

      You're talking to a bunch of people who likely pay $2 for a cup of coffee every morning but hem and haw over spending $.99 on a mobile app. People are retarded and unable to put things into perspective.

      --
      Similes are like metaphors
    92. Re:WHAT!?!?!?! by petermgreen · · Score: 1

      Some games are like that.
      Some games were supposed to be like that but thanks to implementation bugs either crash or reach a screen that is impossible to pass.
      Most modern games (and some older games) have a story which you play through. Eventually you reach a point where you finish that story (and usually the credits roll). There may be side things to do after you finish the story (side missions, playing through on a harder difficulty etc) but eventually you complete all of those (or at least all of those you can figure out how to complete and haven't accidently locked out through design glitches) too.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    93. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Games does not compete with movies. Few people go to the movies alone.
      Games with the kind of content that TFA discusses are of the variety that competes with books.
      Games that are played instead of going to the movies are usually casual games with ~3 hours of content. (Like Wii-games.)

    94. Re:WHAT!?!?!?! by d.the.duck · · Score: 1

      An achievement is something that should happen in a game, giving you satisfaction. Not a trophy that pops up and TELLS you that you have an achievement.

      --
      Where does the signature go?
    95. Re:WHAT!?!?!?! by ActionDesignStudios · · Score: 1

      Alone in the Dark for Xbox 360 does this. It has DVD-esque chapters and you can review what happened in the previous chapter before starting the next.

    96. Re:WHAT!?!?!?! by Lashat · · Score: 1

      Yeah, but Portal and Portal 2 kick ass!!

      --
      For every benefit you receive a tax is levied. - Ralph Waldo Emerson
    97. Re:WHAT!?!?!?! by TheRealGrogan · · Score: 1

      That's how I play Mass Effect and Mass Effect 2, I keep coming back to them. I'll go on a kick for a month or so, then leave it alone for a while. Lots of "chores" to do in those games and I could do without some of that, but those games are good dollar value.

      I play single player games, and seldom the multiplayer component (not at all these days) so when I buy a title for $50 to $60 and it's got a short campaign, I'm pissed. For example Medal of Honour had a beautiful campaign, great mountain scenery set in Afghanistan and the shooting was good. I was enjoying it... and I was looking forward to getting back to it on the second night. Little did I know, I was on the last legs of the campaign, and the game was over 20 minutes later. That was a rip off. I've gone back and replayed a few scenes, but I'm pretty much done with it.

    98. Re:WHAT!?!?!?! by Z00L00K · · Score: 1

      Even if the game is something that you can improve on during each iteration?

      A relatively short game that has new paths every time you run it, like Civilization, Card Games or Tetris can be good and worth their money too.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    99. Re:WHAT!?!?!?! by Soluzar · · Score: 1

      One of the older Pokemon games had exactly this. The newer ones have a text journal of the places you visited and the notable things you did, that helps too. Outside of Pokemon, I remember that Tales of Symphonia for the Nintendo GameCube had a section in the menu which featured text summaries of everything you had done in the game so far. More than enough to jog the memory. New pages were added constantly as you cleared story events and quests. I always did wonder why there wasn't more of that.

    100. Re:WHAT!?!?!?! by tecnico.hitos · · Score: 1

      If I'm not mistaken, Alan Wake does that, downright to mimicking the TV series intro format. A few games also display story summaries as text in the loading screens, but I agree that it is missing from most of them.

      --
      The good, the evil and the vacuum tubes.
    101. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      This actually brings up an interesting thought for me. I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course). That might be a way to do a quick refresh of what was going on when you saved, perhaps what quests you were on or the point in the main story where you were at. So far I haven't seen any of that in games, and I know it would have helped me in quite a few instances to get back into the groove.

      Starcraft2 actually does exactly that.

      Blizzard really does do polish very well

    102. Re:WHAT!?!?!?! by Ihmhi · · Score: 2

      Well, just so long as they're careful not to take too much inspiration from the television shows...

      Last Time, on Dragon Ball Z: Budokai 3...

      Goku: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!

      Vegeta: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!

    103. Re:WHAT!?!?!?! by Ihmhi · · Score: 1

      Yeah, well, NES games went as high as $80 at things like Toys R' Us back in the day.

      That's when I discovered the joy of used games.

      I'll miss you, Cartoon Land. I still have the copy of Ms. Pac Man I bought from you. I still have all the games I bought from you.

    104. Re:WHAT!?!?!?! by mattbee · · Score: 1

      A thousand times YES. Together with a short repeat of necessary training if your save was weeks earlier. I've abandoned plenty of games where I've made progress, got distracted, then forgotten how to play or what I'm doing when I next reload. The result is usually repeated deaths, repeatedly hitting dead ends etc. I know games reviewers have to blast through a mega release in a weekend, but I don't think it's unreasonable for a normal to take MONTHS to finish the same game. Of course some times your skills are so rusty you've got no choice but to start over and build them again. But it's a shame where it's just lack of information, or forgotten button combinations that make the difference between finishing an old game and abandoning it.

      --
      Matthew @ Bytemark Hosting
    105. Re:WHAT!?!?!?! by tripleevenfall · · Score: 1

      Game developers are pushing everyone to the online multiplayer model on purpose - it means they don't have to bother developing much of a campaign, spending on writing and voice talent, etc.

      1. Develop on the cheap, charge everyone $60. Herd them into online servers you don't even bother to host yourself.
      2. If they want to keep playing with everyone else, at some point they have to pay $20 more for the new map pack
      3. ???
      4. Profit

    106. Re:WHAT!?!?!?! by vux984 · · Score: 1

      What are you doing watching cable at 0.04 an hour?

      I can watch youtube for free. 24x7
      When I need a break I play free flash games.

      Spending even 1 cent on entertainment is inefficient.

      Hmm... or maybe looking at entertainment as a $ spent/hr user prospect is idiotic. Yeah... that might be it.

    107. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      This actually brings up an interesting thought for me. I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course). That might be a way to do a quick refresh of what was going on when you saved, perhaps what quests you were on or the point in the main story where you were at. So far I haven't seen any of that in games, and I know it would have helped me in quite a few instances to get back into the groove.

      Quest logs do this.

    108. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      So basically you don't like RPG's. Good to know, you might be shopping for the wrong games.

    109. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Pokemon FireRed/LeafGreen did this. It was a nice feature, and I'm disappointed that they didn't keep it for later games.

    110. Re:WHAT!?!?!?! by PixetaledPikachu · · Score: 1

      This actually brings up an interesting thought for me. I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course).

      The Nintendo DS' Pokemon's tittles actually do that if I'm not mistaken. If I put away the game for several days, upon loading the save game, it will show me the recap of some events in the past. Who I have beaten, what pokemon did I catch, things like that. The longer you put away the game, the longer the recap gets

    111. Re:WHAT!?!?!?! by JMJimmy · · Score: 1

      100% agree - total bullsh*t

      I have 313 games currently, a 43% completion ratio. I've completed 62 of them, mostly the short ones. The ones I've enjoyed the most are the long ones, even if I haven't quite finished them yet. The ones I completed quickly, I've all but forgotten what they are.

      More than just lowering development costs they want people to finish a game and go out and buy a new one. They don't want people playing the same game for months. I played Dragon Age for 6 weeks of 4+ hours a day and never bothered to finish. I'd get so far into the game and go, I wonder if... and started a new character. I'm going to finish it eventually but I jump back and forth between a lot of games. In the past couple weeks I've played exactly 25 games, I completed 2 of them. A crappy, short XBLA title and one I started 12 January 2010.

      Ratpr is great but it never tells the whole story.

    112. Re:WHAT!?!?!?! by Quiet_Desperation · · Score: 1

      I said "for scale". Sounds like the union wants to force untalented actors on me. They can kiss my ass. And if some actor sees value in doing it for less under the table or for free because they think it will open up doors or opportunity down the road, who are you to tell them otherwise?

    113. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Blur does. It not only tells you what you last did, but what is coming up.

      It is complete with voice over and says something like "Last time, in Blur".

      I love that feature.

    114. Re:WHAT!?!?!?! by EdIII · · Score: 1

      I feel the same way. I got through most of one of the Final Fantasy games, and being a completionist, was not going to be satisfied till I collected everything, maxed everything, and beat the nearly unbeatable bosses. I remember that from FF7. There was a boss, not part of the main story line, that was damn near impossible to beat, even when you were at your peak.

      A few months go by and I get real busy, and I have already forgotten most of what happened in the game. The important stuff, like this is where you find monster X that drops Item Y.

      At that point the game is almost unplayable. You would need to spend a whole day running around a getting reacquainted with the game.

      I echo the sentiment, "Fuck that shit". I guess I finished my FF% game.

      The older you get, the worse it gets. I have real responsibilities day to day and I have noticed that I play far fewer of these 100 hour epic games. I just don't have the damn time. I would need to take a vacation and play the game all day long. Not to mention, even on vacation (what are those like?) I would still get calls during the day from people that need my help because otherwise they can't fix it. Even on days where I am actually sick, I get called. I remember being delirious after a particularly bad food poisoning incident, and passing out for 4 hours in the middle of the day. I already called in sick, but there was *still* Hell to pay because I was not there. Even though everything was done for the day.

      I have some different interests now too. Getting older can also mean making more money, especially if you are a skilled professional. So do I sit at home for 100 hours and play FF%..... or go to Germany for Oktoberfest?

      Increasingly, I think even younger people are less apt to play these super long games because of social media, and other activities that offer a more immediate sense of gratification.

      Portal to me was perfect. It was a short game. I remember playing it for about 12 hours straight on a weekend. Great story line, fantastic ending, and short. I did not feel cheated about it at all, and it was a perfect blend.

      That being said, I do echo the sentiments of others here, because I did not buy the game. One of my relatives used his points on XBOX Live and it was downloaded. $50 bucks for that game? Not likely.

      So there is the other side of the coin. How do they make these shorter games that make sense, and also not charge $50? Maybe that is why the $4.99 games and less on smartphones, iPads, etc. are making a killing. They are fun, don't penalize you for coming back at a later date, and cheap.

      Seriously, what is there to remember about Angry Birds? You could stop for a month and come back and figure out in 15 seconds that you are supposed to throw the fucking bird and kill the pigs. Simple, but a riot the whole way through.

    115. Re:WHAT!?!?!?! by tepples · · Score: 1

      I can watch youtube for free. 24x7

      For one thing, a lot of the good stuff gets taken down by copyright owners. For another, how much would 24x7 YouTube cut into your monthly data transfer cap?

    116. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course).

      Well, actually, 'Alone in the Dark' did something like that. Can't say it was the best game, but that one feature might be worth emulating in future games.

    117. Re:WHAT!?!?!?! by LateArthurDent · · Score: 1

      Really? 100 hours of entertainment at $60 seems like a deal to me compared to say 2 hours for $10 at the movies. In fact, pretty much all other forms of entertainment typically cost something in the region of $5 an hour. By that measure, games are insanely cheap.

      You can typically buy a full season of a TV show for roughly $25. On average, a season is 22 episodes. Entertainment as a function of time varies, but for a 45-minute show, that's $1.14 per 45 minutes, beating the $5 an hour mark fairly well.

      The real problem is that money per hour of entertainment is not a good measure. I'm not willing to pay $10 to watch a 1.5 hours movie at the theater (which means I've quit going to the theater), but I'm willing to drop $50 for 55 seconds of freefall fun when I go skydiving (still having to rent gear, ack). What you're actually determines how much time you expect to get out of it and how much you're willing to pay, not the time alone. You wouldn't pay the same amount to watch a 5-minute short as you do to watch a 90 minute movie.

      I agree with the grandparent, and I don't pay $60 for games. I wait 1 or 2 years, then I get the game once they're $20.

    118. Re:WHAT!?!?!?! by Dogtanian · · Score: 1

      You know that bar of soap you use in the morning? If you thought it looked smaller, it is.

      Yeah, well I hate to break it to you, but that's what happens to soap when you use it- it gets smaller!

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    119. Re:WHAT!?!?!?! by JMJimmy · · Score: 1

      Oh I should note the exception to the statement "They don't want people playing the game game for months".

      Unless the have a rapid/expensive DLC release schedule. Like Age of Empires Online which is "free-to-play" but $140 worth of DLC released in the first 6 months alone.

    120. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Actually, Alan Wake (by Remedy Entertainment) has this feature. Done exactly like in TV-episodes, "previously on Alan Wake". Check it out!

    121. Re:WHAT!?!?!?! by MikeBabcock · · Score: 1

      Lots of games do that already (at least in text form).

      Final Fantasy XIII for example gives you a little paragraph summary of what's been happening up until this point in the game whenever you restore a save. Several others do it that I've noticed, although I can't locate the names in my mind at the moment. I seem to recall that Dragon's Age sort of does it, but mixed in with the tips screens during loads.

      PS despite the GP's comments, I lost my FFXIII save game and decided to start over from scratch and by skipping the cut scenes I managed to get to the final boss fight in one week of solid evening and weekend play. I can't say most people would do that, but the point is some games are only long the first time when you're learning the techniques and failing a lot.

      The God of War games are a lot faster the second or third time through.

      --
      - Michael T. Babcock (Yes, I blog)
    122. Re:WHAT!?!?!?! by Lemmy+Caution · · Score: 1

      I payed about $50 for Heavy Rain, and the same for Portal 2. I remember both games well, loved playing them, and glowingly recommend them to others. I played each for no more than 15 hours or so.

      I also payed $50 on Final Fantasy XII and XIII. I barely remember what they were about, stopped caring about 40 hours into them, and would have felt ripped off even if it took 400 hours to complete.

      I'll give you the Fallout games as ones which are long but worth it, but really: I don't buy my food by the pound, I don't need to buy my games by the hour.

      Most of the development costs are not in making a 15-20 hour game into a 40-60 hour game; they're in making nothing into a game at all.

    123. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      a paperback is about $10

      Try libraries.

    124. Re:WHAT!?!?!?! by Whiternoise · · Score: 1

      Didn't Hotel Dusk do something similar? The way the game played probably facilitated this, but I seem to remember getting occasional flashbacks to the previous bits of the story.

      Mostly I find that games like Oblivion/Morrowind/Fallout (notice the Bethesda pattern here?) with good journal systems work for me. That way I can glance at my active quests and see a quick history of what I was supposed to be doing. There is nothing more infuriating than picking up a game a month down the line and not having the foggiest as to where to go. This also solves the timeline issue mentioned a few posts down the thread. All your journal entries are sortable by time or quest so you can see what you did right from the very beginning.

      As for grinding, if you have to grind for hours, that's poor balancing. The best role playing games (looking at Golden Sun, Mother here) have it so that you can *just* beat the next boss if you're a bit smart and know how to play. Otherwise you need to fight a few more people, level up a bit and so on. If you have to do that for every single boss then it becomes a chore and makes the game boring. Obviously you don't want to go the opposite way and make the game so easy that no one has any trouble getting past the bosses. There are also lots of tricks developers can use like placing a few easy challenges after the boss to give you more confidence. Pokemon was a pretty good example of good grinding, or at least addictive grinding - up until you got to level 70 and it became so dull beating the same people again and again to scrape to LVL100.

    125. Re:WHAT!?!?!?! by Yamioni · · Score: 2

      To be fair, those people also expect that they won't be disappointed by that $2 cup of coffee. And if they are, they can pitch it. Out of sight out of mind. Sure, you can just delete that mobile app, but then it still sits in your purchase history taunting you. People don't like being made a fool or taken advantage of unless they can easily get it off their minds. Think what you will, but there is definitely an emotional cost (albeit small) to any purchase. I believe that makes all the difference to most people.

      --
      Cool post bro, highfive \o
    126. Re:WHAT!?!?!?! by d.the.duck · · Score: 1

      Clearly you can save money by cutting corners though. I've used the Dragon Age 2 example several times. 30 hour game, 30 minutes spent on making the environment. It's about the depth and breadth of the game. Dragon Quest 8 is a good example. Great graphics? No. Amazing storyline? No. Open world, good combat system, no boring cutscenes, and plenty to do pretty much as long as you want to. I put in 100+ hours on that game. Amazing. DA 2? Neat graphics, a decent storyline, BUT dumbed down gameplay, and REUSING THE SAME MAPS OVER AND OVER AGAIN. WEAK.

      --
      Where does the signature go?
    127. Re:WHAT!?!?!?! by Seumas · · Score: 1

      Twenty hours? What decade are you living in? Most games these days are closer to 6-12 hours for $60+. Sometimes they're even shorter. The excuse is consistently that people don't want long games, because they only have so much free time to play them. I call BS. It's not the time, it's the effort. They give up rather than finishing it. Time is meaningless. If you can play two hours a day , then a longer game just means it'll be more days before you're done. Hell, that's a great deal -- you're getting more entertainment for your life for the same price.

      It seems that people currently accept that a game should give you around an hour of entertainment per five to eight dollars. If they're now saying that games will be even shorter in the future, that means we'll probably be seeing $15/hr for gaming entertainment. Of course, this is weird, because on top of it, they then sell you MORE GAME in the form of DLC. So . . . go figure.

      This is just the gaming industry excusing shorter games (because they're spending fifty to one hundred million bucks to make a game) by choosing to build their plan around those lazy users who give up on a game long before it's over. It's like the book publishing industry saying "people don't have time to read all these long books with their long stupid pages with their big stupid words" and then stating that all future novels must be less than eighty pages, so everyone can finish reading them.

      Anyway, back to game length. Most games are a lot closer to six and twelve hours than dozens or hundreds of hours. The games that are twenty hours long are the open world GTA, Saints Row, and Skyrim style games. That's only a small subset of overall gaming titles -- which I would say on average are ten hours. And of course, about 20% of the average game is actually just a bunch of bullshit padding to increase game time claims on the box. Sorry, but collecting 800 flags or 600 "discs" or "orbs" in your game in all sorts of crevices and hidden spots is not "game".

    128. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      The Professor Layton games on the Nintendo DS do this. When you start the game it gives a short recap of what you were doing right before you last save point. It comes in very handy. Sometimes I can get distracted by the real world and not be able to get back to the game for a couple weeks. This allows me to remember what I was doing and start back up without having to spend half an hour just trying to remember what I did last and what i'm supposed to be doing now.

    129. Re:WHAT!?!?!?! by camperdave · · Score: 1

      Most modern games (and some older games) have a story which you play through. Eventually you reach a point where you finish that story (and usually the credits roll).

      Oh! Like when you uncover all the mines or clear the tableau of cards?

      --
      When our name is on the back of your car, we're behind you all the way!
    130. Re:WHAT!?!?!?! by Seumas · · Score: 1

      Two hours for $10 of entertainment (ie, $5/hr) is about the going rate in videogames, today.

    131. Re:WHAT!?!?!?! by DemonGenius · · Score: 1

      My last mod point would have went to you if you weren't already scored a 5 on this. Great idea! Which brings up a very obvious point in that current games don't innovate enough (or intelligently enough) to keep people interested for very long, and do nothing to resolve long standing issues in games (like grinding).

    132. Re:WHAT!?!?!?! by Ultra64 · · Score: 1

      "You dont have to have Bruce Willis and Dan Akyroyd to do your voice over work."

      This attitude is why voice acting in games always sounds like shit.

    133. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      You're comparing cable channels with entertainment? You lost me right there...

    134. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      That is actually a really good idea. I've been working on a story driven game for the past few years myself and maybe I'll see if I can implement something like that.

    135. Re:WHAT!?!?!?! by lgw · · Score: 1

      WoW was the most successful MMO for a time, but only has, what 12 million players? Farmville has 80 million players, and Angry Birds has 300 million downloads.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    136. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      This actually brings up an interesting thought for me. I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course).

      Alone in the Dark does that kind of "Previously on" every time you load your saved game. Google "previously on alone in the dark" and you will find some videos.

    137. Re:WHAT!?!?!?! by stillnotelf · · Score: 1

      This actually brings up an interesting thought for me. I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course).

      There have already been a lot of replies, but I didn't see this one: the most recent Layton game (Unwound Future) on the DS does this.

    138. Re:WHAT!?!?!?! by jhoegl · · Score: 1

      No, i wasnt Implying it, I was telling you that you are paying more for less. Its a fact, google it..

    139. Re:WHAT!?!?!?! by jp10558 · · Score: 1

      That's sort of necessary I think. One of the things that works for games as a puzzle but really screws up disbelief I found in Dragon Age (and I just started playing, so hey, I like the discount price for Ultimate Edition) is the maze like level design.

      I mean, in the magi tower in the beginning (if you play a mage anyway), who designs a building like that (unless maybe you're a college campus)? Pretty much every building I've ever been in has the up/down stairs in the same vertical space - you're not going up one level, going through a maze to go up another level. RPG games do this a lot though, it's like, ok first run through is cool - what a nice awesome building etc... but then you're like, geeze it's a pain to traverse this place from day to day.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    140. Re:WHAT!?!?!?! by MBGMorden · · Score: 1

      If you're measuring success by revenue though that changes dramatically. Angry Birds has 300 million downloads at $1 each? Warcraft to the tune of $15/month per subscriber beats that in 2 months time. Farmville is a "free" game that makes it's money via microtransactions. I'm not sure of the exact average money spent per player, but I'd be willing to bet that it's bringing in far less money that WoW.

      Realistically, I'd wager that if WoW were truly free to play (as opposed to the "free to level 20" thing they have which is really just a non-timed trial), or was only $1 as a one-time fee, I'm sure it would have a lot more players too.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    141. Re:WHAT!?!?!?! by gregrah · · Score: 1

      and I can guarantee that it has a nearly 100% finish rate

      What data do you have to back this up?

    142. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      You have a really good point, It really is not the lenght of a game that matters, care to count the number of hours people spend at WOW? I do love really long games (100+ hours), as long as the story keeps you hooked that long.

      They should just put save points everywhere, we can't no longer sit straight 10 hours in the battle arena to get the ultima weapon, but making a good game too short just because we can't play continuously leaves an unsatisfied feeling at the end (take Zone of the Enders)

    143. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Dang, hookers are really cheap where you live!

    144. Re:WHAT!?!?!?! by DavidTC · · Score: 1

      The problem arises when probably 50% of the work developing a game is spent on stuff that doesn't scale linearly with the length of the game.

      The game engine is a huge part of development, and it doesn't matter whether you have a huge sprawling universe, or three rooms, the engine is still the same. You have gravity, you have combat, you have whatever. Someone had to write it.

      So if the current games are $60, and are vast 100 hour adventures, and they decide, instead, to have a 33 hour game...well, they only spent $30 on that part to start with, so they only save $20, so now the game is a third the length...and two thirds the price.

      Sometimes this can be spared by reuse of the engine. That's how all the serial Telltale games work...they develop the engine at the start of the series, and then it's small modifications.

      And DLCs are somewhat a way to do this, also. (Which is why the prices on them are way too high. They often want to charge 1/3rd the price of the game for something that's 1/5th as long...and that's exactly backwards. DLCs should cost less, proportionally, because they have less upfront static costs of building the damn game.)

      And obviously game companies don't always start over on a new engine. But there's usually the perception that newer engines are better, or that all existing engines don't do what they need, or cost too much to license, or whatever.

      I sorta wish there were commercial game engines. Like, actual companies that did nothing but produce and debug those. And companies could purchase them off the shelf.

      Or even, hell, maybe end users could buy them. Either with the game, or separately, and then buy games that run on those engines for much cheaper.

      I'm not entirely sure how that would work, though, it always seems game companies want to modify third-party engines.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    145. Re:WHAT!?!?!?! by vux984 · · Score: 1

      Re:WHAT!?!?!?!

      You do realize i was being sarcastic right?

      For one thing, a lot of the good stuff gets taken down by copyright owners.

      Oh, now you want it it to be "good" ... i thought it was just important that it be cheap. (more sarcasm :) )

      For another, how much would 24x7 YouTube cut into your monthly data transfer cap?

      I pay for decent access so as long as it wasn't primarily high def it'd fit under. (of course since im not awake 24x7 I can probably knock 1/3rd off right there...)

    146. Re:WHAT!?!?!?! by DavidTC · · Score: 1

      I've paid full price only on a few games. Fallout New Vegas (Paid half price on the DLCs, though), and Civ 5, and I think that was it. I have to laugh at all these people who apparently pay full price for games. Just the other day, I bought Prototype for $10 on Steam. I don't even have any plans to play it, and I'm in the middle of several other games, but, hey, I like the look of it ages ago when it came out, and I'll get around to it eventually.

      But I agree, trying to figure out the proportional cost of entertainment is silly. However, if we're looking strictly at time, computer games (Especially year-old ones) are right up there with paperback books as some of the cheapest.

      Of course, there's a problem there: You have to buy an entire game at once.

      It would be like if to see a movie, you had to buy a ticket that let you watch every episodes of five seasons of a TV show. (For the purpose of this analogy, people watch TV shows in movie theaters.)

      That's about 75 hours. And you pay, oh, $60.

      That's actually a really good deal, money-wise.

      But what if that TV show is Star Trek Voyager? And you hate it?

      No matter how cheap a video game is, you're buying it, sight unseen, in bulk. It's a 75 hour game or whatever...and you're buying all 75 hours at once.

      If you get 75 hours of enjoyment from that, it's great. If you don't, well...

      --
      If corporations are people, aren't stockholders guilty of slavery?
    147. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Pokemon Diamond/Pearl had this type of thing. The game automatically kept a "journal" of what you had done. the problem was it was very poorly implemented and would journal things like "You traveled down Route 42 and caught a Squiglepuff!" and "Wanker evolved at level 37" when what I really wanted to know was "you were traveling from Slum-ville to Party Town to infiltrate New Team Rocket's headquarters to kick ass!"

    148. Re:WHAT!?!?!?! by Mike+Domanski · · Score: 1
      The original Metal Gear Solid had a feature like the one you describe. When resuming from a save, it gave you the option of reading a "Mission Log" consisting of a paragraph or two of text. Here's an example of one:

      After meeting up with Meryl, Snake gets the detonation code emergency override key from her. However, she only had one of the three keys To stop the nuclear attack, one must deactivate the detonation code or destroy Metal Gear itself. Snake and Meryl head for the underground maintenance base where Metal Gear is being stored.
      According to Meryl, there is no way other than going north from the Commander's room on the 1st floor basement in the nuclear warhead storage building.

    149. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      If I put the game down for a weekend or a week or two due to Real Life, and then come back and there's no way to get back into the character and remember what was going on in the story, then I'm done with the game.

      This stops me more than anything else. Maybe if games had a re-entry curve from extended periods of game absense. I put down a GTA game after some 40 hours of game play and came back after 2 or 3 months, the story wasn't so important (I just looked up the cliff notes online and found out that I needed to take over a porn studio and flyer the town for popularity to make some money and then convince a biker gang to help me f*** s**t up into the end game) I had a bigger problem working the controlls after months of Halo. I felt like I wasn't as good at fighting as I remembered (or thought I remembered). All of the missions felt impossibly hard. So after spending almost a week trying to get back into the gameplay, I finally gave up again because the controls had become so foreign.

    150. Re:WHAT!?!?!?! by DavidTC · · Score: 1

      I don't think you know what 'for scale' means. Scale is union wages.

      It's the minimum union payment level, and it's an entirely appropriate amount to pay someone without any professional acting experience. That is what 'scale' is for, for actors with no recognition that they can use to negotiate higher wages.

      Not to be confused with 'extras', who are not paid...but to be an extra, you must not have any individual lines, so obviously that makes no sense in a video game.

      That said, I have no idea if any of the actor's guilds have any specifics covering games anyway.

      Also, actors at a community theatre probably would not belong to the right union, which would be AFTRA or possibly SAG. They might belong to AEA, but that specifically doesn't cover creating recorded stuff...that's only live theatre, and other live acts. It's possible they belong to AFTRA, but in reality, almost no community theaters are union at all.

      However, there are plenty of out of work actors who do have such memberships, and would be more than willing to work scale, if such a scale actually exists for video games. A community theatre is probably not the place to find them, though.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    151. Re:WHAT!?!?!?! by badboy_tw2002 · · Score: 1

      http://www.gamespot.com/forums/topic/28503749/game-prices-20-years-ago

      First link Google gave me. SMB3 was $70 Christmas 1990. Most games (from my personal recollection) ranged in the $40-$70, even in the SNES era. So how is that adjusting for inflation I'm paying less now for video games, but getting "more for less". Unless you're specifically saying that games then were better, in which case we're onto a matter of opinion and not something worth debating.

    152. Re:WHAT!?!?!?! by wilgibson · · Score: 1

      Alan Wake did this between chapters (each was supposed to be an episode of a TV series). It made it really easy to set the game down for a few days and come back without problems, or forgetting what happened.

    153. Re:WHAT!?!?!?! by mattack2 · · Score: 1

      If I put the game down for a weekend or a week or two due to Real Life

      I hear that's a pretty good game, but I think everyone loses in the end.

    154. Re:WHAT!?!?!?! by mattack2 · · Score: 1

      While it's not exactly the same, I really appreciate games that have the "quests" info saved in your journal or however they give the info to you. (IIRC, the Ratchet & Clank games have that.) Basically, it reminds you what your current goal is, when you come back to it. For games that it's appropriate for, automapping is great too.

    155. Re:WHAT!?!?!?! by Haeleth · · Score: 1

      So ... what you're saying is that you want 80% of your games to be reruns or shoestring-budget shovelware, and the handful of original AAA titles to be subsidized by 20 minutes of advertising in every hour? Because that's why cable TV costs what it does.

      Me, I'll gladly pay $60 for even just 20 hours of original, advertising-free, high-budget content. Movies are the closest comparable thing, and they are almost invariably more expensive than games.

    156. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      then maybe you shouldn't play games.. you should watch movies instead. or read books.

    157. Re:WHAT!?!?!?! by seekret · · Score: 1

      I can't believe my brain did that, but yea, I didn't know what 'scale' meant so apparently I didn't even notice the word and think "what does he mean?".

    158. Re:WHAT!?!?!?! by Cederic · · Score: 1

      Yeah, but I read books 5-20 times each. They're excellent value for money.

      It's a rare game that I'll pick up and replay 2 years later..

    159. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      30 a month, which works at about, say, 4x7x30=840 hours

      4x7 = 28 hours per day? Huh?

      Or is that entertainment for 4 people, 7 hours per day?

    160. Re:WHAT!?!?!?! by nullforce · · Score: 1

      Alan Wake does this between chapters.

    161. Re:WHAT!?!?!?! by Firehed · · Score: 1

      Yeah, but by playing more games, the whole thing *is* more expensive.

      Unless of course you get back into the $/hr thing that someone was trying to avoid in the first place. I guess it depends on whether you prioritize your bank account balance over the efficacy of your spending.

      --
      How are sites slashdotted when nobody reads TFAs?
    162. Re:WHAT!?!?!?! by mattack2 · · Score: 1

      I realize you did say pretty much, but the building I'm in is either 3-4 floors (I've never been above the 2nd), and I don't even remember WHERE the stairs to go up higher are. The set of stairs near the front door just comes up to the 2nd floor, and there are elevators.

    163. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      So I can spend 50 -60$ on a 20 hour game? Yeah, that's EXACTLY what I'm after. Sounds like a good way to keep development costs low and reap in more profit. I call bullsh*t on this.

      +1

      I don't mind a shorter game, but I better see a lower price tag as well.

      If the game were longer would you also be willing to spend more?

    164. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Except that cable often sucks and has nothing be reruns thus in reality it turns out to be 1hr * 1 wk * 4 = 4hr/month for $30 or $7.5/hr

    165. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      Fuck that, real life is free (it cost you nothing to be born) and if someone makes it to their 70's or 80's then they're getting WAY better value. By THAT measure, cable is actually outrageously expensive.

    166. Re:WHAT!?!?!?! by jaminJay · · Score: 1

      Zelda did this. It's a little obnoxious with Navi popping up all the time when you're already going, but when you plug the 64 in for the first time in years and she says "hey, listen" and tells you who to talk to to progress the story to the next event, it's awesome!

      --
      Leela: "Is all the work done by children?" Alien: "No, not the whipping."
    167. Re:WHAT!?!?!?! by endymon · · Score: 1

      That would be the single greatest improvement to long games I have ever heard of.

    168. Re:WHAT!?!?!?! by That+Guy+From+Mrktng · · Score: 1

      Portal is a 5 hour game

    169. Re:WHAT!?!?!?! by Plekto · · Score: 1

      The previews make it look like a bunch of FPS eye candy not a lot of true sneaking, intrigue, or the like. Maybe I'll be amazed. But I doubt if it'll stand out that much.

    170. Re:WHAT!?!?!?! by Plekto · · Score: 1

      Of course nobody has hard data for it, but the storyline is so well done that you can't wait to see how it ends. And the ending isn't against some super-boss, either, so it's absolutely possible for normal gamers to get through it. There's also zero mid-game grinding or side-quests. I'd be surprised if anyone who started it didn't finish it. There's a reason it's achieved near cult status.

    171. Re:WHAT!?!?!?! by riT-k0MA · · Score: 1

      Check your inventory again. There are three screens you can cycle through, your inventory screen being one. It's been a few months so I can't remember exactly where it is, but I think you press pgup to get to your old audio clips.

    172. Re:WHAT!?!?!?! by jp10558 · · Score: 1

      One other thing on Dragon Age is the maze like outdoors areas also, or at least the early "wilds". For me, it's like a continual mystery how to get from here to there, I feel pretty lost much of the time. Contrasted to, say, White Knight (which was admittedly a mediocre game at best), where I never felt at all as lost.

      I don't know if it's because the mini map covers such a small area or the particular level design, but I do find it unusually hard to navigate for a game level.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    173. Re:WHAT!?!?!?! by djnforce9 · · Score: 1

      While you make a good point in that studios could abuse this notion, I wouldn't perceive it this way. I'd say pour the extra funding into making a shorter experience that is more satisfying. A lot games seem to have "padding" in order to increase playtime and this typically involves quite a bit of repetition. I'd rather have a shorter game with several unique experiences than a long one that is simply "more of the same" all the way through. Another option is to take the Zelda Majora's Mask route and make the main game shorter for those whom don't have much time and want to breeze through it and then include a whole pile of optional components for those that truly want a long drawn out experience for their money.

    174. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      IIRC, Alan Wake did a 'Previously on..' at the beginning of each 'level'.. It worked really well, imo and motivated me to play at that pace, with each gaming session lasting one 'episode'. It also had the benefit of giving me more time to do other things instead of just playing until I was bored/tired/shouted at by my wife.

    175. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      THIS time on Dragon Ball Z: Budokai 3...

      Goku: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!

      Vegeta: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!

      NEXT time on Dragon Ball Z: Budokai 3...

      Goku: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!

      Vegeta: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!! /sigh

    176. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      If I play the game for 15 hours and hit a Celda-style "Hey Link, go waste 60 hours sailing around the goddamn ocean looking for the 8 pieces of the Crappy Macguffin before we'll let you back to the main story" setup, then fuck that, I'm done.

      I hated the time-sink that was sailing as much as anyone, but if it took you that long to beat Wind Waker, and you weren't trying to dredge up every last piece of treasure from the ocean floor, then simply put, you sucked at Wind Waker. There is no other way to put it, you simply sucked at Wind Waker if it took you that long.

      Here's an idea. Instead of bitching about games that you suck at, maybe you should try not playing them?

    177. Re:WHAT!?!?!?! by Golddess · · Score: 1

      Since you are presumably watching 100+ channels all at the same time, you forgot to factor in the cost of the electricity required to power the 100+ extra TVs and cable boxes. :P

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    178. Re:WHAT!?!?!?! by DaVince21 · · Score: 1

      20 hours still sounds reasonable to me. Most SNES-era RPGs were that long (unless you decided to 100% them). Especially if it's a fun, well-made game with replay value, 20 hours is acceptable for 50 bucks.

      Now, going below that figure would be a problem.

      --
      I am not devoid of humor.
    179. Re:WHAT!?!?!?! by DaVince21 · · Score: 1

      Your comment reminds me of the "episodic gaming" that the increasingly popular Telltale Games makes. Apparently, it's already been proven to be a formula that works.

      --
      I am not devoid of humor.
    180. Re:WHAT!?!?!?! by JohnnyComeLately · · Score: 1

      I actually feel cheated if I can beat it in a single sit down, which might be doable if I had 10 hours. So, no, I don't prefer something beaten in 10 over 20. However, it needs to be entertaining. Saints Row 2 never got finished because the missions became mindless repeats, meanwhile I've finished GoW 1, 2 and every Halo (except Wars). I have Black Ops, which has never ENTERED single player campaign, but I've prestiged 5 times in multiplayer (yeah, slacking.. I only play 2-3 hours, 3 -4 times a week). I prefer pwning real people who are predictable, rather then AI players, who are just a slight bit more predictable. It's a lot more fun beating real people because you can take them out, adjust position, and then take them out a 2nd time when they dumbly run to exactly where you were... It's no fun agitating an AI and then teabagging 'em.

    181. Re:WHAT!?!?!?! by rocket+rancher · · Score: 1

      Even if the game is something that you can improve on during each iteration?

      A relatively short game that has new paths every time you run it, like Civilization, Card Games or Tetris can be good and worth their money too.

      That is the first time I've ever heard Civ characterized as 'relatively short.'

    182. Re:WHAT!?!?!?! by Z00L00K · · Score: 1

      It depends on how you play it, it can be short or long or taken in small parts.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    183. Re:WHAT!?!?!?! by Kelbear · · Score: 1

      http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

      The difference between "actual companies that did nothing but produce and debug those." and what the engine development team does at Epic is really just semantics.

      If the operational component does nothing but work on the engine and generate licensing revenues, it's pretty much the engine "middle-ware" company you're describing. They have staff that are exclusively dedicated to providing support to the licensees.who are developing on the Unreal engine.

    184. Re:WHAT!?!?!?! by riT-k0MA · · Score: 1

      I found out where to go: Go to inventory, navigate to the tab that looks like a tape and press spacebar twice.

    185. Re:WHAT!?!?!?! by jcl-xen0n · · Score: 1

      If I put the game down for a weekend or a week or two due to Real Life, and then come back and there's no way to get back into the character and remember what was going on in the story, then I'm done with the game.

      This actually brings up an interesting thought for me. I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course). That might be a way to do a quick refresh of what was going on when you saved, perhaps what quests you were on or the point in the main story where you were at. So far I haven't seen any of that in games, and I know it would have helped me in quite a few instances to get back into the groove.

      Lost Odyssey does something very similar - when you load a game it gives you a text run-down of recent events. Star Ocean TLH has a full text summary of everything that's happened so far available to read, which certainly comes in handy. Tales of Symphonia had a similar system. So they are out there, just need to see more of it. I guess part of it is the game devs assuming the player will just be playing their game from start to finish, without any distractions whatsoever in between - something that's just not very likely to happen.

    186. Re:WHAT!?!?!?! by Sam+Douglas · · Score: 1

      It was agonising watching a friend play through it in 3 hours... I got it at launch and played it twice (commentaries) in that time. Great game though, that and EP2 easily justified the price of The Orange Box.

    187. Re:WHAT!?!?!?! by biovoid · · Score: 1

      Alan Wake and Deadly Premonition do exactly that. And it worked. I sometimes go for a week between sessions and got straight back into both of these games thanks to this.

    188. Re:WHAT!?!?!?! by That+Guy+From+Mrktng · · Score: 1

      Yes! If some day I get to need employees, Portal would be a test. It's like it's designed to make dumb people rage and you just have to learn 3 simple commands so you don't have to be a gamer to try.

    189. Re:WHAT!?!?!?! by Anonymous Coward · · Score: 0

      I always found the Video Game vs Movie comparison a false comparison. One is an active medium, the other a passive. I always felt that Video Games better compare to Sports. Both active activities. So a $60 game can equal 10, 20, 50 hours of play.. A $60 tennis racket can equal 300 hours of play before a restringing. There are lots of sport out there. I am not even a sports fan, but I think the comparison is much more valid to comparing with movies.

  2. wat!? by Anonymous Coward · · Score: 0

    o_O *actually* games are too short..

    1. Re:wat!? by rwven · · Score: 2

      Yeah, the problem isn't that gamer's aren't finishing the games. The problem is that the games of the past few years are largely not good enough to warrant finishing.

      While this may be a very personal statement....Having lived through the Halflife/Halflife 2 era of games, it's very hard for me to find anything that's fun enough to finish playing.

      I can't count the number of games that I've started and been unable to finish because they're simply not fun or interesting enough. It seems like the only companies making truly fun games these days are Valve...and various indie developers (Trine was a fantastic game, for instance).

      The solution isn't to make shorter games. It's to make games that are inventive, risk taking, and not clones of tons of other games (I'm looking at you, COD & MOH).

    2. Re:wat!? by 0123456 · · Score: 1

      Having lived through the Halflife/Halflife 2 era of games, it's very hard for me to find anything that's fun enough to finish playing.

      Half-Life? With the stupid alien platform jumping levels?

      I finished it once using cheats so I don't have to do the tedious jumping crap, then whenever I replayed it I just quit when I got to that point.

    3. Re:wat!? by Canazza · · Score: 1

      yeah, opposing force did the alien levels alot better (IE, they were interludes between proper combat sections) and the ending levels weren't just boss after boss after boss. (lets see, HL1 had a Garg, Gonarch, a few Tentacles to avoid and then Nihlianth, Op force had... black ops assasins then the gene worm)

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    4. Re:wat!? by rwven · · Score: 1

      You left off the most important part of my comment: "While this may be a very personal statement...."

      Point being....people who have been into games long enough to have played games back in that era have played better games than (almost) anything coming out these days.

    5. Re:wat!? by DamienNightbane · · Score: 0

      I've never understood how people can actually give a shit about Half-Life. The only good thing to ever come out of it was Counterstrike. The story is stupid and there were plenty of other, better FPS games out there.

      As far as I'm concerned it's right up there with Halo as far as FPSs go. Overrated garbage hyped up for no reason that can't hold a candle to Duke 3D or Goldeneye.

    6. Re:wat!? by junkgoof · · Score: 1

      The jumping crap was annoying, but it did not take that long. I finished close to all the HL games (2, ep 1, ep 2, HL, blue shift, at the last chapter of opposing force) without cheats (on wuss level), without taking huge amounts of time, and I'm not even a good FPS player. Not every part of every game works (the bits where you have to move stuff and walk on it so as not to touch the ground tried my patience) but overall I'm glad I did not miss any bits or use cheats. I was happy to pay full price for portal 2 (I got portal late) even though I finished it in about 8 hours over less than a week. And that is considering I have not played the multiplayer yet. I will take quality over length. On the other hand I miss games like the original X-com (finishing that was time consuming) and master of orion (that I still play occasionally). One observation is that I now choose to lower the difficulty level and finish games where I used to leave it really high and often burn out. I'll have to go back and try dragon age on a lower level, or maybe just play better (but then I finished Baldur's Gate and many/most of the sequels, not sure why I did not stick with Dragon Age).

      --
      You got me into this! You were the ideologue! I'm only a poor assassin! - Twenty evocations, Bruce Sterling
  3. FRIST POAST by snarfies · · Score: 0, Redundant

    I'm potentially cool with a shorter game - If I get a lower price tag attached to it.

    1. Re:FRIST POAST by xMrFishx · · Score: 2

      Yeah like that will ever happen.

    2. Re:FRIST POAST by Certhas · · Score: 1

      I think 50$ for 10 hours is a fair price actually. Comparable to what you get at the movies.

    3. Re:FRIST POAST by Anonymous Coward · · Score: 1

      More likely you'll see quality improvements. Instead of having artists level designers, testers, etc spreading their effort out over a large amount of content you'll get those same people concentrating solely on a small set of content.

      The other thing you'll likely see is DLC based expansions to the short game.

    4. Re:FRIST POAST by Anonymous Coward · · Score: 0

      Which is also rediculous... $50 for a game is too much, $50 for a game that promises half as much (in terms of time) fun than a game 2 years ago is WAY too much.

    5. Re:FRIST POAST by Anonymous Coward · · Score: 0

      Lower cost for shorter games; not gonna happen. A 25-hour game will be the same price as a 75-hour game on the same platform. If the price does decrease, $40-50 for example, developers and publishers will continue to leverage $10 DLC for incremental/episodic content resulting in an $80-90 game that may run 30-40 hours not counting the multiplayer experience.

    6. Re:FRIST POAST by Anonymous Coward · · Score: 0

      Its completely insane.

      Also if there is to be justification for this, a game like Red Dead Redemption is NOT it.

      The game is only fun for maybe 10 hours.

      They need to look at a game like Dragon Age:Origins first, then get back to me.

    7. Re:FRIST POAST by Anonymous Coward · · Score: 0

      Cheapy theater around me is 3$ for a 2 hour movie... that's only $15 for 10 hours worth of movies

    8. Re:FRIST POAST by dyingtolive · · Score: 1

      That doesn't help your argument. Movies are overpriced.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    9. Re:FRIST POAST by Anonymous Coward · · Score: 0

      $50 for an 1/8th of Real Sticky Icky will entertain you for days. I mean, we're just blindly comparing things that cost $50 here, right?
      I'll take the dank, thanks!

    10. Re:FRIST POAST by somersault · · Score: 1

      I played Red Dead Redemption for weeks. I was planning on completing it, but my PS3 died and I haven't restarted. I'd only done about half of the plot and had spent a lot of time doing all the outposts, catching bandits, playing poker, doing the treasure hunts, finding ingredients, etc.. my brother on the other hand just blasted through the plot in 2 days or something.

      I'm still planning on going back and playing the game again, but just because I didn't finish it yet doesn't mean I don't want the full plot there to keep the game interesting when I feel I've had enough of exploring..

      --
      which is totally what she said
    11. Re:FRIST POAST by Anonymous Coward · · Score: 0

      I must have missed the first time around when it was just diculous.

    12. Re:FRIST POAST by Xzzy · · Score: 1

      You do get a lower price tag. 6 months after launch when you buy it for $5 in a Steam sale.

      (I haven't paid full price for a game in three years because of Steam, thanks Valve!)

    13. Re:FRIST POAST by h4rr4r · · Score: 1

      I think what you mean is the movies are a total ripoff and nothing should be priced that badly.

      I might pay $10 for 10 hours, but that would be about it.

    14. Re:FRIST POAST by arth1 · · Score: 1

      I think 50$ for 10 hours is a fair price actually. Comparable to what you get at the movies.

      Would you pay the same price at the theatre if the movie had the audio quality, video quality and plot of a video game?
      Chances are that people would leave during the performance and demand their money back.

    15. Re:FRIST POAST by stealth_finger · · Score: 1

      I'm potentially cool with a shorter game - If I get a lower price tag attached to it.

      Not necessarily a lower price tag, but as long as it's a high quality polished experience with no filler. I'm happy for them to spend the same amount of money on a shorter but better experience. Unlike TFU2 which was short and crap.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    16. Re:FRIST POAST by 0racle · · Score: 1

      Yep, Coming Soon - Me not buying any games new.

      --
      "I use a Mac because I'm just better than you are."
    17. Re:FRIST POAST by Anonymous Coward · · Score: 0

      I'll take a gram of hash oil instead, thanks!

    18. Re:FRIST POAST by Certhas · · Score: 2

      I guess you also get up in the middle of movies and demand your money back because you couldn't actually influence any of the action on screen, right?

    19. Re:FRIST POAST by Anonymous Coward · · Score: 0

      What do you care? You're just going to pirate both anyway.

    20. Re:FRIST POAST by PopeScott · · Score: 1

      More likely you'll see quality improvements. e.

      HAHAHAHAHAHAHAHAHA oh man you're killin me bwahahahhaha

    21. Re:FRIST POAST by arth1 · · Score: 1

      You do get a lower price tag. 6 months after launch when you buy it for $5 in a Steam sale.

      (I haven't paid full price for a game in three years because of Steam, thanks Valve!)

      That was zen, this is tao.
      Now, you have to wade through massive amounts of DLC to even find a game on Steam. It's rapidly becoming useless for purchasing because each DLC (for games you don't even own) gets a full spot listing as if it were a game.

    22. Re:FRIST POAST by Erikderzweite · · Score: 1

      How about Humble indie bundle?

    23. Re:FRIST POAST by MikeBabcock · · Score: 1

      It already does to some degree.

      Looking in the Playstation Store I see a lot of games priced under $25 that are simply shorter or less polished than their counterparts. The polish does cost a lot more effort and talent, and I can see why a well-polished game costs more. That said, after a while, prices come down anyway. I just purchased Burnout Paradise (the entire game with add-ons) for under $10 on the PSN.

      --
      - Michael T. Babcock (Yes, I blog)
    24. Re:FRIST POAST by DaVince21 · · Score: 1

      Better than a game that's twice as long, and even more times as boring.

      --
      I am not devoid of humor.
  4. Analog For Everything? by WrongSizeGlass · · Score: 2

    'After all, 10 hours of awesome is better than 20 hours of boring.'

    That could be said for every other form of entertainment (including sequels, threequels, etc), work, relationships ... you name it.

    Of course the real reason for this is paid DLC, but hey, we're just doing it for our customers.

    1. Re:Analog For Everything? by arth1 · · Score: 1

      Indeed. This is about wringing more money out of the customer, not about bringing them better games.

      Also, not having finished a game doesn't mean it was too long. It might mean that you want to be able to pick up the game every now and then, and continue playing, always seeing new content. I'm happy when I know I have lots left to do in a game, precisely because I am a casual gamer who doesn't want to spend the little time I have buying extra content instead of just continue playing.
      That a game is bigger than I will play through is why I'm willing to buy it!

    2. Re:Analog For Everything? by neostorm · · Score: 1

      I'm wondering if he'd take 20 hours of 'awesome' over 10? This is more of a side effect of non-compelling gameplay, not the length of the game itself. I've played a number of 50+ hour games that had me on the edge of my seat. They're rare, but it shows you can do it, if you do it correctly.

      Ultimately a 10 hour game shouldn't be a bad thing if you've got enough gameplay and 'fun' in to squeeze 20+ hours out of it ('Symphony of the Night' is my best example).

      At the same time, I've *not* finished a number of games, but still had a fun time playing them while I did. Developers and Publishers shouldn't be concerned if a player doesn't finish their game. They should be concerned whether or not they had fun while they played, and if they quite because of boredom (poor design) before the end.

    3. Re:Analog For Everything? by Hatta · · Score: 1

      And it's wrong in every case. Awesome never comes in short form. If you can't elaborate on your idea at length without losing its awesomeness, then it wasn't a very good idea to begin with.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Analog For Everything? by MikeBabcock · · Score: 1

      Much awesomeness has been reduced to engaging one or two line quotes in history.

      Being able to wax eloquent for hours does not make it necessary or even preferable to the succinct version.

      --
      - Michael T. Babcock (Yes, I blog)
  5. Price..... by Anonymous Coward · · Score: 0

    Just as long as these shorter games don't cost $40-$60 each and have a storyline worth playing, I'd be open to trying shorter games.

  6. Something seems really off here... by bistromath007 · · Score: 3, Interesting

    For some reason, I feel like Bioware should have something to say about this. If most of the people who played Mass Effect didn't finish it, I will shit a brick. The type of game and how it's presented matters a great deal more than length. Failing to finish a Rockstar game is no surprise whatsoever; they're not necessarily bad, but an open-world game almost always has that one goddamn mission that makes you really want to quit it. I think San Andreas was the only one I've ever finished myself, and I don't have anything to do with my time but play videogames.

    1. Re:Something seems really off here... by d.the.duck · · Score: 1

      I didn't finish Dragon Age II. Largley because they reused the same damn map OVER AND OVER AND OVER. I think they will welcome this.

      --
      Where does the signature go?
    2. Re:Something seems really off here... by Gideon+Wells · · Score: 1

      Since you mentioned RockStar, I don't think I ever finished a game of theirs. Repeat, repeat, repeat, same stuff. Shorter games? In the last year I've yet to finish Angry Birds. Started on iPod, got an iPhone, couldn't stand the graphics on iPad so I got the HD version.... each time start back to the very start.

      60 minutes, 60 hours, give me a good game and I'll play it up. Just don't charge the 60 hour game price for these 60 minute games if all you are doing is lopping off fluff content. Give me a 60 minute game that moves me to tears and causes me to rethink my life because it is just that epic, then it would be worth full price.

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    3. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      For some reason, I feel like Bioware should have something to say about this. If most of the people who played Mass Effect didn't finish it, I will shit a brick. The type of game and how it's presented matters a great deal more than length. Failing to finish a Rockstar game is no surprise whatsoever; they're not necessarily bad, but an open-world game almost always has that one goddamn mission that makes you really want to quit it. I think San Andreas was the only one I've ever finished myself, and I don't have anything to do with my time but play videogames.

      Yes, I admit to not RTFA, but I wonder if they are counting all the side missions and acheivements in Red Dead and Mass Effect, et al. I certainly finished both as well as practically every video game I've ever bought. Rented? Most of those too. I do have less time than I did, but when I have a window I want a deep, immersive, awesome and LONG game. I think of the big gaps between blockbuster titles/sequals like the huge wait between good TV series. I need a long game to give me a fix in the interrim and that's exactly what MAKES it worth $60.

    4. Re:Something seems really off here... by RenHoek · · Score: 4, Informative

      Mass Effect 2 had a lot of player statistics being collected:

      Recent statistics gathered by Mass Effect 2 snooping revealed that the Engineer is the class least played, whereas the Soldier seems to be the overall favorite. Roughly 50-percent of the people who started Mass Effect 2 actually finished the game, whereas apparently two PC gamers completed Mass Effect 2 twenty-eight times. 15-percent of the in-game dialogue was skipped as well.

      http://www.tomshardware.com/news/Mass-Effect-2-Casey-hudson-Console,11248.html

    5. Re:Something seems really off here... by Builder · · Score: 1

      Yep. I loved DA:Origins, but just couldn't finish II.

    6. Re:Something seems really off here... by Chaos+Incarnate · · Score: 1
      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    7. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      I can only hope that the 15% of dialog that was skipped didn't include Mordin, otherwise people might have missed this. And if you haven't heard Gilbert and Sullivan sung by the crazy hyperactive doctor, you can't really claim to have finished the game.

    8. Re:Something seems really off here... by itchythebear · · Score: 1

      Yeah, same goes for KOTOR. I played through that game many times, and that was a pretty long game if you did all the side missions.

      The reason why a lot of people never finish most newer games is because they are (mostly)all garbage. It's not about game length, it's about game quality.

      Less shit is still shit, we'll just be paying more money per unit of shit.

      --
      If what I just said sounded like a troll, it was probably just a failed attempt at humor.
    9. Re:Something seems really off here... by edremy · · Score: 2
      I didn't finish Mass Effect, despite having managed longer games (Morrowind, etc) in the past.

      Why? Well, I'm the middle aged guy with kids they mention. While I have spare time, it's often rather broken up. I might get two hours one evening, but then it will be a couple of days before I can get it again. ME is a tough game to play that way- you have a dozen quests running, various people to see, multiple characters with different motivations and abilities to partner with, and to play efficiently without running around randomly you have to remember all of it. If you take a couple days off, it takes a while just to get back to where you were.

      I can't remember the last time I played it. I know it was fun, but there's no way I could get back into it without practically starting over.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    10. Re:Something seems really off here... by d.the.duck · · Score: 1

      I think DA II would be winner of the award for "most gutted franchise game". Where they took the successes of DA, raped them, beat them, burned them down, then rebuilt 25% of it and called it a sequel.

      --
      Where does the signature go?
    11. Re:Something seems really off here... by 0123456 · · Score: 1

      Mass Effect 2 had a lot of player statistics being collected:

      Mass Effect 2 with its unskippable cutscenes, repetitive dialog and stupid quests is one of the worst games I've ever played. I managed to get to the first planet where I'm randomly killed by giant worms jumping out of the ground before I threw it in the trashcan.

      I'm surprised that even 50% bothered to finish it.

    12. Re:Something seems really off here... by lattyware · · Score: 1

      I believe BioWare keep the stats for this kind of thing, they had some crazy stat where someone had played ME2 50-odd times since it had been launched - and this was a bit back. That's serious replay value. I've played through about 3 times myself.

      --
      -- Lattyware (www.lattyware.co.uk)
    13. Re:Something seems really off here... by UnknowingFool · · Score: 1

      Game balance is a tricky thing and not all studios do it well. Problem is they all want $60. Way back in the say people were all fanatic about Myst. Sure it had great graphics for the time but finishing it was easy as you could bypass all the BS. The only trick was realizing you had three choices and not two. After that for me the game wasn't replayable. Fallout on the other hand took a while to finish but you could go back and replay it making different choices and a different style.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    14. Re:Something seems really off here... by lattyware · · Score: 1

      I wonder what classes as skipping. It could be fast readers, or people skipping text they have read on a previous playthrough.

      --
      -- Lattyware (www.lattyware.co.uk)
    15. Re:Something seems really off here... by 0123456 · · Score: 1

      Sorry, that was Mass Effect 1; though from what I saw Mass Effect 2 was the same game but with flashing icons showing you exactly which rail you were supposed to follow.

    16. Re:Something seems really off here... by dkf · · Score: 1

      Mass Effect 2 with its unskippable cutscenes, repetitive dialog and stupid quests is one of the worst games I've ever played.

      You don't buy (or pirate) many games do you? They come a lot worse. (The canonical example is Big Rigs, the game that is so awful that no amount of ironic "Bad is the New Good" can make it any better, but there are many other truly terrible or just plain dull games out there.)

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    17. Re:Something seems really off here... by stealth_finger · · Score: 1

      I finished it because I'm one of those 10% who like to finish all my games (or atleast see then end once) but I found the last 1/3 just dragged, it got boring and felt like a chore to play. I couldn't get to the end fast enough, enough so I changed it to easy to breeze through all the (dull) battle sequences as fast as possible. Which is strange beacuse it's basically a hybrid of Oblivion and KOTOR which are two games I couldn't get enough of.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    18. Re:Something seems really off here... by stealth_finger · · Score: 1

      Less shit is still shit, we'll just be paying more money per unit of shit.

      QFT!

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    19. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      ... apparently two PC gamers completed Mass Effect 2 twenty-eight times...

      http://www.youtube.com/watch?v=EynZ65x6Tmo

    20. Re:Something seems really off here... by 0123456 · · Score: 1

      You don't buy (or pirate) many games do you? They come a lot worse.

      I generally don't buy games unless other people say they're good or I played an earlier game in the same series and liked it. I honestly have no idea why so many people love the Mass Effect games because the three hour long unskippable cutscene at the start of the game was enough that I almost quit playing straight away.

      I should also probably add that I very rarely pay more than $5 for a game these days so I'm far more likely to bin something that I don't like than I was when I paid $50.

      OK, maybe that cutscene isn't three hours long but it sure feels that way.

    21. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      You're thinking of Mass Effect 1, not the sequel. ME2 had more completions than ME1 based on the available forum evidence, the gameplay length, and the fact that it's a well-received sequel to the original. People who hated the original would never even have bought the sequel.

      ME2 also "fixed" most of the oft-hated issues like the ones you describe, including other issues like the awful Mako, inventory clutter, copy/pasted worlds, etc. ME2 had some newly introduced downsides to it, like a more linear feel and a lesser storyline... but none of the downsides are really as irritating as the old ME1 problems.

      If you look at the community achievement lists inside Steam you'll find that most supported games are actually completed far less of the time than 50%. So IMO, 50% is actually an incredible feat by Bioware, an anomaly amidst games if you will. That's probably why Bioware publicly disclosed that info -- to you, 50% seems bad, but to other publishers it's intimidating.

    22. Re:Something seems really off here... by sparrowhead · · Score: 2

      It's not all about quality, but also whether the game appeals to your interests. Baldur's Gate and Planescape Torment were awesome games in terms of entertainment value, yet only a few people i know have actually finished them, because they had no interest in the story or real life events kept them from continuing and they never picked it up again.

      I wonder how the percentages are regarding to books. I doubt more than 15% of otherwise avid readers who started reading Ulysses by James Choice finished it, yet i don't see the call for shorter books.

      I think, TFA is yet another story of how beancounters and other people in the gaming business with no ties to it except for the money, are trying to change the world of gaming to their likings. I wish, they'd all get a seat on the B-Ark and took their consoles and "Jump-to-Conclusion-Mats" with them.

    23. Re:Something seems really off here... by ShakaUVM · · Score: 1

      >>I'm surprised that even 50% bothered to finish it.

      ME2 was a shitty-ass sequel to ME1. They could have just fixed the Mako and inventory issues and had a great sequel, instead they dumbed it down to the point that there were very few choices in character development and item selection. Here's your railroad, hope you enjoy the ride. But at least it was short. I beat it with 100% completion with around 28 hours of gameplay, on hard.

      Dragon Age 2 was also a horrible sequel. If the game hadn't been so claustrophobic (it forced you to stay in one city for the entire game), I'd say it would edge out ME2 as being a better sequel, but the cross-class combos made combats a joke (one-shot kill on an entire army?) and the obvious laziness of the designers means DA2 was worse.

      I finished both ME2 and DA2, though. I didn't finish RDR, even though I rescued John Marston's family and was in the epilogue missions. Why? It seemed like something horrible was going to happen to his family at the end, and I didn't want to see it.

    24. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      Got it in one. One of my other gripes is when the developers drop in insane jumps in the difficulty just for the sake of "challenge" in the mix (sort of the exact opposite of fluff, to compensate FOR the fluff...). Make it even. Or, if you can't, have the sudden insane jump in trying to defeat opponents actually make sense. I can live with the jump and don't ever bitch about it if it actually MAKES SENSE within the context of a story or game arc. Most of them don't...it's just an arbitrary thing they do to add "challenge" to keep the game "fun".

    25. Re:Something seems really off here... by pwizard2 · · Score: 1

      Failing to finish a Rockstar game is no surprise whatsoever; they're not necessarily bad, but an open-world game almost always has that one goddamn mission that makes you really want to quit it. I think San Andreas was the only one I've ever finished myself, and I don't have anything to do with my time but play videogames.

      I've only played San Andreas as a PC port, (I don't own any consoles) and it was horribly done. That "Learning to Fly" mission was the absolute worst thing I've ever played... The plane in that mission had the maneuverability of a brick so controlling it with a keyboard was damn near impossible. (none of the other planes in the game behaved like that and were usable enough after some practice/key remapping, but the learning to fly plane never got any better) I just about gave up on the game after that since it was impossible to progress without passing that mission (it really should have been optional, like the driving school in San Fierro)

      --
      "It is a denial of justice not to stretch out a helping hand to the fallen; that is the common right of humanity."
    26. Re:Something seems really off here... by Sir_Sri · · Score: 1

      Mass effect, Bioware titles and other RPG's in general are an interesting problem. Most of them have some sort of mini game that will make you more powerful, in ME it was driving all over planets for resources, in ME2 it was that stupid planet scanning thing. I'm not sure the main plot of an unfinished game isn't the problem. But if you dangle out these rewards (upgrades!) that aren't all that challenging to get, but to get them is so incredibly fucking boring that you don't want to do that, there's a psychological effect of feeling like you're not doing as much as you should to better your character, and you give up before finishing.

      If I were running through peoples internal dialogue it's something like "I'm going to do this fight with the best gear I can reasonably get. Ok what's that gear? Alright I'll go get it. 2 hours later... ugh I'm still stuck in the middle of nowhere doing some stupid thing", even if you don't actually *need* the items in question.

      Also, as much as I liked Mass effect, not everyone likes the same stuff so it doesn't really surprise me that people aren't finishing some of those games. You buy it, it doesn't work properly (drivers or other compatibility), you're not good at shooters, you don't like choice because you might 'choose wrong', or you discover that you made a wrong choice and don't want to replay half the game to fix it, and well, maybe you just don't like commander shepard.

    27. Re:Something seems really off here... by gorzek · · Score: 1

      Is it really that bad? I got DA (Ultimate Edition) recently and am enjoying it a lot. If the sequel is shit, I won't waste my money.

    28. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      Hope that brick passes easily - I didn't finish Mass Effect. It wasn't that the game wasn't engaging, but something else came up on my radar (don't recall what - Dead Space maybe?), and I wanted to play the other game more. Moved from that to something else, say, Bioshock 2, and then on to Civ 5, and then on and on... Incidentally I did finish both Dead Space and Bioshock 2, both of which were significantly shorter than Mass Effect. I would go back and play Mass Effect, but hardly remember anything about it and would have to start from the beginning. And it's not that I don't finish long RPGs, I completed Oblivion (but only made modest progress on Shivering Isles) and I finished Fallout 3 and all the DLCs (though I hardly made a dent in New Vegas). Come on Skyrim!

    29. Re:Something seems really off here... by arth1 · · Score: 1

      Is it really that bad? I got DA (Ultimate Edition) recently and am enjoying it a lot. If the sequel is shit, I won't waste my money.

      No, it's not shit. At least with shit, you get variation, and don't have to squeeze out the exact same polished turd fifty times.

    30. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      If ME2 is so terrible then I suppose it wouldn't be memorable at all.

      Oh wait, it seems that YouTube and most of the ME playerbase thinks you're wrong.

      http://www.youtube.com/watch?v=_u4xadANsPY
      http://www.youtube.com/watch?v=v2g96fC2xuc
      http://www.youtube.com/watch?v=zYD4gyT86J8
      http://www.youtube.com/watch?v=IZfB1N3GSYE
      http://www.youtube.com/watch?v=MKn5te5yrZU

      What was ME1's most memorable moment? "We have dismissed that claim."

      In terms of combat, ME1 doesn't even compare:

      http://www.youtube.com/watch?v=7u6j35e8bNM
      http://www.youtube.com/watch?v=kIOkdk90KyI
      http://www.youtube.com/watch?v=0nPJ-SJ-ULY
      http://www.youtube.com/watch?v=zDP_jb9u6nE

      I would argue that the same is true of the writing. It's hilarious that you criticized the character development when that's one of the things which was considerably improved in the sequel. Characters had actual depth to them. Choices in a character's progression had consequences and a greater felt impact.

      I'm not saying that ME2 was perfect. Far from it. Its story was utterly pointless. The soundtrack, while improved, generally lacked the same emotional strings. It didn't have the same grand sense of scale. It spent far too much time on recruitment. Ammo clips were... lame. It suffers at replayability. I could probably go on.

      ME1 is one of my favorite games but I really think that you didn't give ME2 the chance it deserved. Or maybe you just had a bad experience with your playstyle, and the realization that you've seen most of the game greatly discouraged you from playing it again. (<- that happened to me the first time. tip: go pure renegade w/ Hale's VO. It breathes life back into the game again.)

    31. Re:Something seems really off here... by shoehornjob · · Score: 1

      OMG San Andreas the plane mission killed me. I could not fly through the rings in the sky without eventually crashing and burning. The main distraction in GTA games is coming home from a hard days work and going homicidal on the general public, gunsgunsguns cheat code shoot the cops and blow their helicopter out of the sky. Yeah...that's not very condusive to completing missions and actually following the story. Oh yeah and doing base jumps. I love jumping right up to the point where you brush up against a building and lose control of your chute. Falling 100 feet to the highway and getting hit by a car when you land is a real b!tch. Grand Theft Auto games are great because there are plenty of other fun things to do when you are not following the story. I have no problem shelling out 60.00 for a game like that. The replay value is fantastic. I just started playing GTA4 again (no cheats this time) and I'm amazed how much fun I'm having. This game really was made for the cheats though. You can't effectively terrorize someone unless you have a flame thrower at your disposal.

      --
      "We are just a war away from Amerikastan. When god vs god the undoing of man." Dave Mustaine
    32. Re:Something seems really off here... by d.the.duck · · Score: 1

      It is a huge step backward. I don't think I'd buy DA3 without watching someone else play it for 10+ hours first.

      --
      Where does the signature go?
    33. Re:Something seems really off here... by Whorhay · · Score: 1

      Bought ME 1 on Steam about a year and a half ago. I put in a few hours and gave up on it. The controls were terrible and like others have said the inventory was almost as bad. Wish I could have my $5 back.

    34. Re:Something seems really off here... by ShakaUVM · · Score: 1

      >>Oh wait, it seems that YouTube and most of the ME playerbase thinks you're wrong.

      One million Frenchmen - excuse me, Fanbois - can't be wrong! Mind you, people think that FF7 (which was an RPG on rails so strong that the wheels would fall off your buggy if you went off-script) was the best Final Fantasy, too.

      >>Characters had actual depth to them.

      Meh, not really. Wrex was a lot more interesting than Grunt, for example.

      >>Choices in a character's progression had consequences

      Eh. I never felt like the choices I made really mattered very much. Especially since ME2 revealed that all the moral choices you made in ME1 had no more consequence than getting a different email from the person in ME2. ("The Rachni would like to thank you for your support!" Really? Do I get a free weapon or something? No? Go away.) DA1 had more meaningful choices, by comparison.

      >>ME1 is one of my favorite games but I really think that you didn't give ME2 the chance it deserved.

      I beat it, and started playing through it again on the highest difficulty before I became insufferably bored, mainly from having to run around scrounging for single sniper bullets.

    35. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      If by controls you mean the mouse, Bioware had mouse dampening and smoothing on by default. A horrible setup for experienced FPS players. Config hacking was necessary to disable them.

      As for the keyboard, yeah it was pretty bad. ME1 was a console port unlike the sequel, so it never received a proper control scheme.

    36. Re:Something seems really off here... by Man+Eating+Duck · · Score: 1

      Mass Effect 2 with its unskippable cutscenes, repetitive dialog and stupid quests is one of the worst games I've ever played.

      My initial reaction was annoyance at the unskippable cutscenes, especially after doing the first mission a few times. After googling it i found this thread in which the first post describes how to make cutscenes skippable, and the second describes how to make a fast forward mode which works on both in-game cutscenes and gameplay. This is actually really handy for those long treks when you're in Fed-Ex missions as well as for bypassing cutscenes you've seen. It's not cheating, as the enemies moves equally fast when you're fast-forwarding, although I guess you could do a slow-motion mode as well. That's not really necessary in this game :)

      With these hacks the game was enjoyable for me. It's a pity the developers are so hungry to extend the amount of play time that they feel like they must piss off a majority players in order to put "40+ hours" or whatever on the box. Even more annoying are those games with sparsely placed checkpoints, forcing you to re-play lots of content before you get to a tight spot.

      --
      Are you a grammar Nazi? I'm trying to improve my English; please correct my errors! :)
    37. Re:Something seems really off here... by xhrit · · Score: 1

      >Fallout on the other hand took a while to finish but you could go back and replay it making different choices and a different style.

      I finished the first fallout in enough time to take it back to the store and trade it in for something else. (yeah they used to let you do that.) The 2nd fallout could be finished in under an hour if you walk from the start zone to the hidden base, sneak in through the back door and steal power armor and a plasma cannon.

    38. Re:Something seems really off here... by DamienNightbane · · Score: 0

      I didn't finish ME either, due in part to my 360 dying, but mostly because the rover shit is stupid and poorly designed. Driving a shitty rover around so I can stop by the same checkpoints, get out and interact with an object, then get back in and do it again, then move on to do it all over on what is effectively the same map with different colored grass and rocks hundreds of times isn't fun.

    39. Re:Something seems really off here... by Harvey+Manfrenjenson · · Score: 1

      Yeah, I always felt the flight school in San Andreas was a classic example of a design flaw. It's much harder and much less fun than anything else in the game (landing the plane after the hoops was a bitch), and you can't unlock the last 25% of the game without completing it. There are other gameplay bottlenecks in the GTA series-- like the mandatory car race in Vice City-- but this was the worst.

      The great thing about GTA though was for *some* missions, you could ignore the directions and get to your objective in a creative and unexpected way. Too many gangsters coming out of that mansion in GTA3? Block all the exits with school buses. Trouble with the mission in San Andreas where you have to ride your motorbike alongside a train and shoot a guy on top of the train? Jump the bike on top of the train from an overpass, jump over to the guy's train car, and shoot him at close range. These are (admittedly) baby steps towards the development of a new type of game-- one where you are no longer following a "story", but instead are creating your own story out of the emergent properties of the game universe.

      I suppose EVE Online was another baby step, too, in that direction. I admire it for that reason. (Unfortunately I got bored with playing it when I figured out you can't actually *fly* the damn ships).

    40. Re:Something seems really off here... by JohnnyBGod · · Score: 1

      Erm... I played ME for like an hour and dropped it. Personally, I've found it really, really boring. Maybe the story's good, but the gameplay turned me off before getting to know it properly. As for GTAs, San Andreas is awesome, 3 and Vice City are good, and 4 has a beautifully made city and not much else.

    41. Re:Something seems really off here... by MikeBabcock · · Score: 1

      The second is not the first. Replay the first a few times. Its much more fun.

      --
      - Michael T. Babcock (Yes, I blog)
    42. Re:Something seems really off here... by MikeBabcock · · Score: 1

      I hope they didn't consider fast-forwarding through the dialog to be skipping; I read a lot faster than the characters talk and use subtitles to get through those sequences faster.

      I don't want them to remove the dialog because people "skip it" when in fact the text is just faster to go through.

      --
      - Michael T. Babcock (Yes, I blog)
    43. Re:Something seems really off here... by Seumas · · Score: 1

      I've played games. Lost track of them. Put them back in a year or two later and started all over again and finished them. I don't see what the huge deal is. I definitely don't want my gaming options to be limited by the lifestyles of people who really only have the capacity (either mentally or time-wise or other) to play short iPhone games.

    44. Re:Something seems really off here... by Yamioni · · Score: 1

      That "Learning to Fly" mission was the absolute worst thing I've ever played... The plane in that mission had the maneuverability of a brick so controlling it with a keyboard was damn near impossible.

      Don't feel too bad. That mission sucked dick with the controller it was designed for. It was actually the only mission in that entire game I had any trouble with at all. The rest was cake. Except for those stupid gang wars at the end that always seemed to break out when you were as far as possible from the zone under siege. It got to the point where I just said fuck it, sat down and took over every last territory in one fell swoop. Ended that poorly designed shit right there.

      --
      Cool post bro, highfive \o
    45. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      I beat it, and started playing through it again on the highest difficulty before I became insufferably bored ...

      ME2 isn't much fun to replay. If you play it in the same uninspired fashion. I dominated matches in Tribes and Q3A but it took me a while to realize how awful I was at ME2. In my first completion I steamrolled enemies on Insanity with a CqC infiltrator. It was one of the most tedious games I'd ever played.

      After learning how to properly play a vanguard (courtesy of YouTube) it felt like I'd discovered an entirely new game. As I said before though, it helps tremendously if you swap the paragon/renegade choices and the voiceovers. Male Shepard has no conveyed emotion at all.

      ... mainly from having to run around scrounging for single sniper bullets.

      If you're into sniping then that's probably why you didn't like the combat. Sniping is possibly the lamest, most dull strategy ever in ME2. Only the engineer or the adept might rival it for pure boredom points.

      Characters had actual depth to them.

      Meh, not really. Wrex was a lot more interesting than Grunt, for example.

      Not many players were enamored of Grunt. And everybody loved Wrex. But that's not depth. That's back-story.

      Mass Effect had mostly one-dimensional characters. In the sequel you are exposed to the multiple personalities of the main characters. You can dramatically influence their behavior. Catch them when they're at their most vulnerable state and you can manipulate them, ridicule them, or encourage them. With enough insistence and the right words you can sway their developed beliefs.

      The first game had an amazing story... and with it, characters who were tightly integrated into the story. It was about the universe and not so much about the protagonist. The player was placed in the middle of the story, an outsider with a glimpse at an exotic alien world. ME2 is about the hero. It offers a personal view into the lives and very thoughts of the player's companions. It allows you to mold the player's friends into people different from who they used to be.

      Eh. I never felt like the choices I made really mattered very much. Especially since ME2 revealed that all the moral choices you made in ME1 had no more consequence than getting a different email from the person in ME2. ("The Rachni would like to thank you for your support!" Really? Do I get a free weapon or something? No? Go away.)

      But you're talking about plot choices. Plot choices in ME1 had little influence on ME2. According to Bioware's original plans for the series, that's because ME2 is a stepping stone for ME3.

      I was mentioning character choices. Reaffirming Garrus's dislike of C-Sec, of law -- shaping him to be a renegade Spectre -- or persuading him otherwise, drastically altering his personality. Reassuring Mordin when he expresses doubts about the genophage, which could prompt him to destroy the data about the genophage cure -- or arguing with him about the ethics of the genophage weapon, which may convince him to assist the krogans in development of a cure. Other crew members have similar paths, too.

    46. Re:Something seems really off here... by shoehornjob · · Score: 1

      OH MAN!!! Jumping on top of the train in San Andreas. Damn,I missed that one. I like games that require you to think creatively and the GTA examples you provided perfectly illustrate that. If I'm playing single player I also like a good story too. Almost everything today is geared toward multiplayer and the story is not important. Does anyone remember the books that allowed you to change the story at a certain point? Video games should be more adaptive like that.

      --
      "We are just a war away from Amerikastan. When god vs god the undoing of man." Dave Mustaine
    47. Re:Something seems really off here... by pwizard2 · · Score: 1

      One more thing I forgot to mention earlier: The crash safety (e.g. how you can crash the plane during practice and get to start over without dying) of the Learning to Fly plane was buggy as hell. Sometimes it works properly, but other times the plane exploded when I missed the checkpoints and crashed into a mountain or something. That means that I lose all my weapons and have to drive all the way back out to the airfield. GTA games are notorious for being buggy.. if something goes wrong during a mission there's often no way to finish properly w/o reloading from a save. Many of Rockstar's concepts are good, it's just that they always botch it in the execution phase. I never bothered with GTA IV b/c I heard the PC version was all but unplayable. (extreme DRM and very poorly optimized)

      --
      "It is a denial of justice not to stretch out a helping hand to the fallen; that is the common right of humanity."
    48. Re:Something seems really off here... by Your.Master · · Score: 1

      Dragon Age 2 was easier for me to get through once I started thinking of it as a Board Game converted to a Video Game, rather than the sequel to "Dragon Age: Baldur's Gate Spinoff".

    49. Re:Something seems really off here... by gullevek · · Score: 1

      Yeah, I played around 16h or so and it just gets boring when the same bloody cave is used again and again and again. At least in ME 1 the modules were put together in a slight different way.

      Plus the whole story is ... not there. DA II feels so ... wired and you never get into the whole thing. It is not vomit bad, but far from DA: Origins (thought I never finished that one, because I couldn't beat the final Dragon).

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    50. Re:Something seems really off here... by gullevek · · Score: 1

      ok, wow, I played the whole game down to all side missions and what not else and never skipped any dialog but I totally missed this part. Awesome.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    51. Re:Something seems really off here... by Anonymous Coward · · Score: 0

      I'm curious whether or not changing the game design to market to these 'cant finish a game' types will actually appeal to anyone, including the 'cant finish a game' types.

      I'm obviously biased, being so stubborn that I am borderline obsessive about the things I do. Games I don't finish are the ones I never start or the ones that don't have a real ending. So perhaps I am overreacting to the fear that games will become more palatable to the masses at the expense of the oh so refined sensibilities of the elite like myself.

  7. Sandbox by Anonymous Coward · · Score: 0

    The best games are sandbox, where there is no end and you can keep playing. This way you get your money's worth no matter how long you can afford to play.

    The problem with other games is, if they're too long for you, you never see the end of them. But if they're too short, you actually feel cheated because that character you spend time leveling up suddenly becomes useless.
    Spending time on storytelling is also time taken away from content.

    1. Re:Sandbox by Moryath · · Score: 0

      Oh for fuck's sake.

      NO. NO NO NO NO HELL FUCKING NO AND NO.

      Sandbox games are the worst type of boring-ass grinding crap. They make Final Fantasy grinding look positively FUN by comparison.

      Sandbox translates into "great, you've finished the 4 fucking hours of crapass story we decided to make. Now go shoot some people, fuck some hookers, beat them up after, kill all the cops you can find, and generally make an ass of yourself in GTA 4 till we make GTA 5."

      NO. That is boring-ass lazy crap from designers who wouldn't know a real game if someone slapped them right in the face with it.

    2. Re:Sandbox by Lunaritian · · Score: 2

      Well, I've probably spent at least 100 hours on Minecraft and it is a sandbox game too. Not all sandboxes are like GTA.

      That being said, I've always enjoyed games which have no real ending - not necessarily sandboxes though. I've probably spent 100+ hours on Mario Kart and 60 hours on Civ5 in just one year. NetHack has probably taken over 200. None of these are sandboxes, but all are open-ended.

    3. Re:Sandbox by 0123456 · · Score: 2

      Sandbox translates into "great, you've finished the 4 fucking hours of crapass story we decided to make. Now go shoot some people, fuck some hookers, beat them up after, kill all the cops you can find, and generally make an ass of yourself in GTA 4 till we make GTA 5."

      But the sandbox is by far the best part of the GTA games. That's why they force you to go through the missions to unlock it, because otherwise you wouldn't bother with the boring-ass crap that they make you do in the missions, usually multiple times until you either find the trick or get lucky.

    4. Re:Sandbox by biek · · Score: 1

      Mod up. GP forgot how to do the "play" part of "playing games" I will agree with shitting on GTA as Saints Row is a far better series

    5. Re:Sandbox by Culture20 · · Score: 1

      Sandbox translates into "great, you've finished the 4 fucking hours of crapass story we decided to make. Now go shoot some people, fuck some hookers, beat them up after, kill all the cops you can find, and generally make an ass of yourself in GTA 4 till we make GTA 5."

      Or "great, you've finished the version of Spiderman2 that was better than the movie, now finally patrol NYC like Spiderman is supposed to until you're bored, then come back in a year to six months to beat up some muggers or rescue a kid's balloon."

    6. Re:Sandbox by scumdamn · · Score: 1

      Morrowind, Oblivion, Fallout 3 and Fallout: New Vegas are sandbox games. The side quests include a lot of very interesting content and are quite fun. They aren't necessary to beat the main quest but they add realism to the game world.

    7. Re:Sandbox by zeroshade · · Score: 1

      Spending time on storytelling is also time taken away from content

      Uhm....storytelling is part of the content....

  8. Percieved value. by Dj+Stingray · · Score: 1

    I had a long conversation with my brother about perceived value and video games compared with the value of a blockbuster movie. I am still concerned why games are still $60 where most Bluray movies are around half the price. Big blockbuster movies HAVE to cost more than the biggest game.

    How are game publishers getting away with the $60 price tag?

    1. Re:Percieved value. by Riceballsan · · Score: 1

      Well you do also have to keep in mind that on a good movie, they can cram it down peoples throats on new mediums repeatedly and continue profiting for decades, while games tend to make little to nothing 5 years after their initial launch. How many games from the PSX/N64 era have you seen legitimate copies being sold for? Admitted they have just recently started figuring out they can nickle and dime them with Wii downloads and the like. But in general video games have a window of time where they are wanted, and even the classics will never be worth more then a dollar in any other format. Meanwhile movies, can be re-released in every new format that comes out, and people will still pay full price for them every time they are released. You wouldn't be surprised to see someone buying the DVD/Blu ray of the wizard of oz, the first 3 star wars movies, The naked gun, Monty python etc... for $15-$30, but you would probably be surprised to see someone spend over $5 on, super Mario world, metroid etc... Despite the fact that both industries have a continual boost in special effects/graphics, movie fans will continue to see the full value in the old movies, gamers will rarely pay over $1 for a 5 year old game.

    2. Re:Percieved value. by tompaulco · · Score: 1

      Also, the number of people who see a blockbuster movie is a large multiple of the people who buy a blockbuster game. It may come as a surprise to some, but there is a world outside of slashdot, and a lot of those people don't play video games.

      --
      If you are not allowed to question your government then the government has answered your question.
    3. Re:Percieved value. by fuzzyfuzzyfungus · · Score: 1

      I suspect that movies have the advantage of multiple, fairly well price discriminated, release channels: Produce movie, reap opening weekend theatre sales, then reap new-release purchase/premium rental income, then slowly discounted purchase/regular rental/Pay-per-view, and finally sit back on the residual occasional rentals/purchases/licenses for broadcast by cable channels/airplanes/etc.

      Games pretty much have a short sales window in which they enjoy any serious retail push, and then they start to lose physical shelf space and make the rest in bargain bin/download sales.

      Also, while the money is often spent rather unwisely(precise motion-capture and high-precision rendering of generic-space-marine-protagonist's emotional spectrum, all the way from 'scowl' to 'rageful scowl', rather than "making it not suck") some of the AAA titles do end up costing pretty serious amounts of money...

    4. Re:Percieved value. by Loether · · Score: 1

      You are correct. Big movies cost more than big games by a factor of at least 2.

      God of War III cost $44 million BEFORE marketing costs. According to cnbc lots of games fall in that range for cost.

      Movies production costs easily reach over 100 million.

      --
      TODO create witty sig.
    5. Re:Percieved value. by Culture20 · · Score: 1

      Lower volume of sales, so they jacked up the price.

    6. Re:Percieved value. by nschubach · · Score: 1

      It may come as a surprise to some, but there is a world outside of slashdot, and a lot of those people don't play video games.

      Those poor... poor souls. How do they do it?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    7. Re:Percieved value. by petermgreen · · Score: 1

      Despite the fact that both industries have a continual boost in special effects/graphics

      Yes movies techologies have improved but game tech advances FAR quicker than movie tech (go play a current game and a current movie, then do the same for a game and movie from 1990)and it's no wonder that games date quickly I suspect that given time the game industry will stablise at a state where visual quality is only slowly improving and a 10 year old title still looks comparable to a current title. When that will happen I don't know but I would expect it to be soon.

      Also film was ALWAYS far higher quality than any techology available to the home customer. So they have had plenty of quality "in-reserve" (that is quality that customers could previously only see at the cinema not own) to release new higher quality versions. Whereas with games there is little to no quality "in reseve". Unless someone does a remake the quality in the original game is pretty much all you are going to get if you re-buy it.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    8. Re:Percieved value. by Seumas · · Score: 1

      Games cost tens of millions of dollars and often reach as much as a hundred million dollars. They make money by selling the game. Movies make money by being shown in theaters. And on television. And merchandizing. And being licensed to Netflix and other services. And being sold directly to viewers. And far more of the population watch any given movie than will ever play any given game.

  9. The length of time? by Moryath · · Score: 5, Insightful

    It's the quality of the game.

    Sure, you can "play" RDR. It has a halfway decent story. But it gets lost because of all the damn grinding, and getting lost, and generally farting around in the wilderness shooting birds and wolves. Or you take a weekend off and even with the mission hint system, you can't remember where the fuck you were in the storyline. It's even worse for all the goddamn JRPG's in the world. Or you have Celda Syndrome, where you play for a good 15 hours, and then spend 60 hours on "Hey Link, go sail a boat around the world looking for the 8 pieces of trash so you can make a goddamn macguffin and get back to the fucking story already."

    Borderlands does a lot better about it. I can put that down for a month, come back, read the mission descriptions that actually carry some fucking backstory, and get back into my character easier.

    Now, do we like shorter games if done well? Of course. Super Mario Bros. can be beaten in a few hours. The Megaman games, originals, had no save points but could be finished in a few hours. The key there is that they can be played over and over and over again, even after you've beaten them, and they are still goddamn fun to play. Just like how arcade games that generally only played for a few minutes - Joust, Galaga, Gyruss and more - were so fun and addictive that they could be played over and over and over again.

    But the key is not making the game shorter. The key is not doing the things that make people bored with the fucking game. Avoid grinding. Avoid needless "now you need to run back and forth around the map 50 times for quest X" garbage. And that means a few changes to game design, like making your enemies scale somewhat so that they remain a challenge to a high "level" character while not being unbeatable for someone who hasn't spent 50 hours grinding in the side areas of the game (looking right at you, Final Fantasy series).

    1. Re:The length of time? by bhcompy · · Score: 2

      The key is not doing the things that make people bored with the fucking game.

      Exactly. Make a good non-boring game and people will play it. I'd prefer good long games so I get my money's worth, but if they want to make them shorter and keep the price high I'll just use GameFly. Fuck 'em. That said, I still purchased games like Rez knowning that they're short, just because they're too good to pass up.

    2. Re:The length of time? by Aladrin · · Score: 1

      I almost wish I hadn't posted on this article so I could mod you up. This is exactly right. Don't include boring things. Just include the fun, and let the game be the length it wants to be.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:The length of time? by Bruce+McBruce · · Score: 1

      And immediately whatever game gets made like that gets a hugely negative rep for being too easy, and core gamers stay right away from it. We've been conditioned to grind in RPG's, and the distinct lack of trawling through a dungeon to make sure you're at the highest level you can tolerate to play to leaves us feeling as unsatisfied as our girlfriends on those weekend nights we're playing. Shooters, while they've never actually been my favourite, don't ever require a worthless grind but there remains a semblance of skill that leaves players satisfied. It's no wonder they dominate the market these days.

    4. Re:The length of time? by Moryath · · Score: 1

      We've been conditioned to grind in RPG's,

      I played all the way through Arx Fatalis. It was obviously an RPG. It had a pretty good story. It also had NO reason to fucking level grind, ever, and so I had no problem keeping going in it.

      You don't need "dungeon level grinding" to make a fun RPG. Sure, give the player occasional item drops. Let them level up the character, but level the associated monsters alongside to keep it a challenge. Fallout 3 and Fallout: New Vegas had the right idea that way - the higher level I got, the more nasty enemies I started seeing, such that I couldn't just run around the wilderness like an idiot at any level.

    5. Re:The length of time? by Anonymous Coward · · Score: 0

      Agreed completely. RDR was awesome conceptually, but after doing the same mission 20 times with different scenery I just gave up. Now give me an awesome game like the original Mass Effect, Dragon Age, Oblivion, or Fallout 3... hell... I think I have over 200 hours logged on all of them.

    6. Re:The length of time? by dOxxx · · Score: 1

      Imagine that I have mod-points and that I am showering you with them.

    7. Re:The length of time? by Anonymous Coward · · Score: 0

      It's an idiotic statement. These guys are probably the same that invented trophies for the games. People don't buy the games to finish them, to get another notch on their board, but to have fun.
      I finished Dragon Age in 30 hours, it was interesting, but I'll never play it again.

      Oblivion on the other hand, I finished it once to see how it ends, and have played it with at least half dozen different characters, each time taking a different path. I could have finished the game half a dozen times, but I preferred to have fun playing it instead.

      As for the price? Well discarding the DRM issues, when the game costs 50$ I expect to have fun, I don't give a rat's ass about finishing it. But when that doesn't happen, you pay that money and all you get is grinding and non-stop frustration, well, I'll pirate games just for the sake of it.

      Funny, no one mentioned Uncharted or any of it's versions. It had a great story, with great characters/voice actors. Really really good, I've finished it, my brother finished it, and a couple friends who had it, as well. And I'm not talking about hard-core gamers, just the usual garden variety.

      On a side note, the cost's won't go down, because level designers and story writers are a very small percentage of the game's final price.

    8. Re:The length of time? by Anonymous Coward · · Score: 0

      If you need to grind to beat FF games you're doing it wrong.

    9. Re:The length of time? by tompaulco · · Score: 2

      Grinding? In Red Dead Redemption? If you had mentioned Final Fantasy I would be right there with you, but I played Red Dead Redemption through to not just the end of the story line, but even to 100% and there was no grinding. There was acquiring different outfits, but the means of obtaining them was different plot lines, or different challenges for every single one, rather than "Kill this monster 150 times so you can get to the next level and get 2 more hit points". If there was one issue I had with Red Dead Redemption it was the ridiculous number of bears in Tall Trees. And they usually just charge up silently from behind and kill you.
      I'm playing Undead Nightmare now. It is also pretty good, but it has the one drawback that every game with zombies in it has: too many zombies.You can't even get off your horse to collect a freaking flower without getting attacked by zombies. On the other hand, I have discovered that if you ride an undead horse, the undead animals can't kill your horse and thus can't get to you.

      --
      If you are not allowed to question your government then the government has answered your question.
    10. Re:The length of time? by 0123456 · · Score: 1

      And that means a few changes to game design, like making your enemies scale somewhat so that they remain a challenge to a high "level" character while not being unbeatable for someone who hasn't spent 50 hours grinding in the side areas of the game (looking right at you, Final Fantasy series).

      Enemy scaling sucks. What's the point of levelling up if I'm just going to end up having to fight harder monsters as a result? Plus it leads to absurdities where you walk into a crappy little village and the bandits living there are using some of the best weapons and armor in the game.

    11. Re:The length of time? by Bruce+McBruce · · Score: 1

      Don't get me wrong. I absolutely loathe the dungeon crawl that serves no purpose other than to increase a number, and by extension several other numbers. Fallout 3 and New Vegas were, in my mind, reasonable executions of the RPG genre because the games weren't just a tedious serious of crawls through a few caves. I'm more looking at Final Fantasy and the majority of WRPGs we're seeing these days, and how they're critiqued. It's a travesty that game developers feel the need to pad out good games with the conceptual diarrhea that is grinding, to give their products a longer play time. But for whatever reasons, games that aren't filled with that shit get torn to shreds. As far as RDR goes, I finished it. I played a fair bit of the side-quests, and it's the only Rockstar game I've ever finished, period. It's also the only one I'll ever finish in the conceivable future. I had too much time on my hands, and I got the game for free. Those are the only two excuses I have.

    12. Re:The length of time? by hypergreatthing · · Score: 1

      RDR was boring as hell. You run around in a sandbox where 99% of it is just boring stupid stuff. 10% of the time you just fall from a big height while galloping around on your hose. There is almost no interaction between you and the environment, the mini games are retarded, and the only thing that even is fun is to play the main story line which in a huge sandbox environment seems retarded since the story line is as straight and boring (with no choices) as you can get in a game. While it's ok, it misses the point of a sandbox type game. Compared to GTA the fun factor is way down there and subsequently people get bored of it and stop playing it after they get over the fact that it's a western sandbox with almost nothing to do in it but the storyline.

    13. Re:The length of time? by Bardez · · Score: 1

      And that means a few changes to game design, like making your enemies scale somewhat so that they remain a challenge to a high "level" character while not being unbeatable for someone who hasn't spent 50 hours grinding in the side areas of the game (looking right at you, Final Fantasy series).

      • Final Fantasy 8 did this very well. Most people hated it (I am not one of them; it was for many years my favorite FF game, may still be).
      • FF 10 was fairly balanced as the game progressed (I think the boss at the top of the mountain was the only real fight I had trouble with, first play through, until the end bosses).
      --
      Perception is the thin dividing line between reality and fiction.
    14. Re:The length of time? by Moryath · · Score: 1

      The reason most people hated FF8 had nothing to do with the level scaling, and everything to do with other crappy gameplay/design choices.

    15. Re:The length of time? by Anonymous Coward · · Score: 0

      Cool story.

    16. Re:The length of time? by Anonymous Coward · · Score: 0

      I agree, less grinding/delivering/traveling/etc is *not* the same thing as being shorter.

      Personally, I like my long games with the massive over-world and numerous quest (eg: Oblivion granted I heavily modded it) but it has to be good for me to spend the amount of time the game asks for.

      Having said that, I think a lot of gamers, especially the casual ones, are a bit on the ADD side with how they jump around - not that there's anything wrong with having ADD. Oh, look, a shiny thing!

    17. Re:The length of time? by geminidomino · · Score: 1

      FF 10 was fairly balanced as the game progressed (I think the boss at the top of the mountain was the only real fight I had trouble with, first play through, until the end bosses).

      If you're talking about Seymour[0], then that's because he was a dirty little bitch, so don't feel bad. :)

      [0] Game is 10 years old. Spoiler flames to /dev/null

    18. Re:The length of time? by Svartalf · · Score: 1

      Heh... In real life, there's a plateau, yes, where you will be the head badass in the world on a given thing you're trying to do. Unfortunately, there's almost always someone/something that is waiting in the wings to hand you your ass on a platter- and you're tried constantly by everything when you hit that plateau in most cases.

      In the case of the ZeniMax Fallout franchise titles, they have increasing toughness monsters that start showing up more often as you get tougher. But, there's the piddly-assed monsters as well as some downright ball-busters in the mix that roam around from the very beginnings of the game . (Anyone ever trip across a Deathstalker as a lower than 10 level character without something like a rocket launcher, fat boy, autocannon, or other suitably HEAVY weapon? Heh... I HAVE- not hard in Vegas...just go to the mine 'too early' in the game... Something easily done from where you start out.)

      The escapism in that game is placing yourself into a somewhat realistic futuristic post-nuclear-holocaust dystopia and trying to take many levels in 'badass' as is possible, perhaps making yourself head honcho of the story in the end. I've not completed Vegas yet, but I've completed most of the differing endings in Fallout, including the one that gives you the path into the downloadable content- and then completed most of the DLC. Normally, I don't bother because of the damn grinding which makes me try to find the game on a decent discount and play it only when I've got a weekend or so to waste/kill on a game bender.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    19. Re:The length of time? by Anonymous Coward · · Score: 0

      Agreed! In fact, as soon as I started reading your post, the first game I thought of was Final Fantasy VII. It seems like you had to spend at least 60 hours of gameplay to even attempt to defeat Sepiroth (and most of that was A LOT of redundant running around and leveling up). Was the ending of FFVII worth 60 hours of gameplay? Maybe. I definitely had enough time invested that I was going to see the ending no matter what. But I was also a lot younger and had more time on my hands. I don't have the free time anymore to dedicate that much time in game, so if I had played FFVII now, I don't know if I would have finished it (my copy of FFX is still unfinished).

    20. Re:The length of time? by Moryath · · Score: 1

      The other thing I hate is forced "replay."

      Played the game once. Got the first ending. Now I have to play it through again in "Game+" mode to get the second ending. And the third ending. And the fourth ending. And the Super-Fucking-Secret-Real-Ending that you only get on 100% completion...

    21. Re:The length of time? by nschubach · · Score: 1

      Can you leave out the pointy 1's, 2's, 4's, and 7's please? The 5's are okay because there's only one pointy part and it's rather obtuse in angle, but those 4's... oh man.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    22. Re:The length of time? by benhattman · · Score: 1

      And that means a few changes to game design, like making your enemies scale somewhat so that they remain a challenge to a high "level" character while not being unbeatable for someone who hasn't spent 50 hours grinding in the side areas of the game (looking right at you, Final Fantasy series).

      I actually hate it when the enemies "scale". It doesn't make any sense. If I run off and level up, why should a goblin suddenly get 1000 times stronger?

      The main problem is with the leveling mechanism itself. Leveling up has too much of an impact in most games. In a typical game, a level 1 character can barely survive fighting a blob, but a level 30 character can stomp on the throat of death knights without breaking a sweat. Make leveling up less significant, and make the gamer develop skill at the game instead, and you won't have the kind of problem you're talking about.

    23. Re:The length of time? by Anonymous Coward · · Score: 0

      http://www.cracked.com/article_16196_the-7-commandments-all-video-games-should-obey_p2.html
      That was my bigesst issue with Twilight Pincess, it just took too long to get somewhere and there where quite a few quests that required you too crawl everywhere...

    24. Re:The length of time? by tecnico.hitos · · Score: 1

      What is boring for some people is fun for other people. Wandering around, exploring the game world, hunting and such is what made RDR interesting for so many people. It wasn't just a western game, it was a full blown wild west world. In it's particular case, I think there is a considerable amount of people that didn't buy it for the story, but for the sandbox world. So, it doesn't matter whether they finish the game, because it doesn't mean they didn't enjoy it.

      While I do believe there is a lot of unnecessary padding in games, not everything would be benefited by being cut shorter. Hell, there are even people that like grinding, so it's really something to be thought in a case by case basis.

      --
      The good, the evil and the vacuum tubes.
    25. Re:The length of time? by Jesus_666 · · Score: 1

      Borderlands does a lot better about it. I can put that down for a month, come back, read the mission descriptions that actually carry some fucking backstory, and get back into my character easier.

      Exactly. One of the things that are awesome about Borderlands is the fact that you can easily pick it up, play it for a dozen hours or two and then put it down for a few months again. Granted, Diablo clones tend to have that quality (and Borderlands does borrow form Diablo quite a bit) but it's still an important quality for a game to have. If you want replay value, that is.

      In fact, many of my favourite games are like that. Borderlands. Diablo 2 (naturally). Any of the first three X-Com games (just check up on your bases and soldiers and off you go). Minecraft.

      One thing to note is that these games are either light on the story or make it easy to quickly see where you are. You can't make an ultra-cinematic game and have it work like this, at least not without the player losing a good bit of immersion when they come back. But if your game can afford to put the relevant parts of the story at the player's fingertips, doing so will increase its replay value in the sense of someone finishing a previously abandoned game.


      Not that unfinished games can't still be awesome. I never finished Morrowind. That won't keep me from dumping dozens of hours into yet another character, though. And another one down the road. Sometimes a hundred hours of fun without closure can be better than twenty hours of fun with a nice ending.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    26. Re:The length of time? by DamienNightbane · · Score: 0

      Bears? You're worried about bears? Hell, while I've been typing this cougars have shown up out of nowhere and killed my horse. Twice.

    27. Re:The length of time? by Sedated2000 · · Score: 1

      I'm a bit surprised. My experience was entirely different. I loved exploring the land, and the missions were fun. I didn't like the choices they put in to the GTA games anyway, and in a game like RDR, you play it more like a western movie, where you learn about someone's life and the things that happen rather than playing "yourself" and what you want this guy to be like.

      I also found tons of things to do outside the missions. Hunting, exploring, trading items, collecting things to win outfits... For the people who do like the minigames (I know someone who turns RDR on for just the poker) there are a bunch. I liked riding the horse around just to see what there is to see. I'm also surprised at the people who say it was so long they never finished it. I wished there was a bunch more. Many people I know who didn't finish it, didn't actually stop playing. They just couldn't get past a certain part or never got around to getting back to the missions.

      I am not sure where this research or data came from. Everyone I know is still complaining their games are too short. There is also a huge surge in games like Terraria and Mineraft which have no endings.

    28. Re:The length of time? by 3dr · · Score: 1

      No grinding in RDR? Oh, the activities are slightly different, but here's a partial list of activities you must repeat over and over.

      Ride the (train | horse) a long time.
      Talk with a (paranoid hermit | old fart | grizzled miner).
      Round up some (cows | horses) that got loose.
      Save a (child | whore).
      Help a stranger.
      Kill a (wolf | cougar | bear), or several.
      Play a game of (sharpshooter | knife & fingers | poker).

      Your percentage of completed game also feels like the percentage of world you must traverse on every mission.

      I didn't mind buying RDR and playing the amount I did. I'm a sucker for large virtual worlds you can explore, and Rockstar delivers just that. But as a game it's a chore.

    29. Re:The length of time? by J-1000 · · Score: 1

      Whenever I hear combat described as "grinding" it merely tells me that the mechanics aren't any good. Don't forget, that so-called grinding is the *game* part of the game! You think talking to NPCs and traveling from point A to point B is the game? No! It's a side show which, over the last few decades, has unfortunately been given center stage. That's why I (and many others) gravitate toward arcade and puzzle-style games; you get rid of the fluff and appreciate the game purely for its mechanics. If the mechanics on a puzzle game suck everyone knows it, because there are no fancy cutscenes, storylines, and gimmick features to mask its crappiness. That's also why there's a lot of nostalgia for older games which lacked the technology to entertain us with anything other than the game itself.

    30. Re:The length of time? by Yamioni · · Score: 1

      I actually hate it when the enemies "scale". It doesn't make any sense. If I run off and level up, why should a goblin suddenly get 1000 times stronger

      I take it you've never played a game that actually got the scaling right. Come to think of it, I don't know that I have myself. But there is a right way to do it. That slime you can only barely beat at the beginning of the game shouldn't be able to be one hit at the end of the game, but neither should they take 10 minutes to kill either. You need a sliding scale that allows the bad-ass creepy crawlies to scale in tandem with you (or perhaps slightly faster, so you are forced to play better) mid-level beasties that scale slightly slower than you, and little shits that scale, but rather slowly. This keeps everything in the game reasonably deadly the whole game no matter how strong you get, but most of them you can slowly outpace with enough time invested. These subsets of enemies give a more dynamic feel to the scaling, which would feel more realistic than having a slime be just as hard to kill at the level cap as it was when you started.

      Of course all of this can be circumvented by properly balancing game mechanics so that you naturally fare better against weaker creatures. The handy thing about scaling enemies though is that their scaling coefficients can have a modifier applied them rather easily, giving you multiple difficulty levels. Though the same could be said of the static method, by simply modifying enemy HP, chance to be hit, attack & movement speed, etc. My point though is that scaling can be done correctly, but I find myself hard pressed to think of a game that has figured that out yet.

      --
      Cool post bro, highfive \o
    31. Re:The length of time? by Anonymous Coward · · Score: 0

      I played Red Dead Redemption all the way to the end and it was fucking terrible. I hate my life.

  10. 10 hours of awesome 20 hours of awesome by Bwerf · · Score: 1

    That is, to me, if I have two awesome games, and one is 10 hours and the other is 20 hours I will buy the shorter one. Just because it is more likely that I will get to see the whole story. If you want more content, flesh it out with optional stuff like sidemissions or different gamemodes.

    --
    If noone rtfa, then what's the slashdot effect?
  11. And the price? by RenHoek · · Score: 3, Insightful

    Shorter games? Fine.. but also drop the price then.

    Personally I like my games to be long. It's not uncommon for me to play a 6-8 hour single scenario of Sins of a Solar Empire or Supreme Commander: Forged Alliance.

    But if they are going to change it like they did with SupCom:FA to SupCom2 where they made it shorter but also just dumbed the game down, then I'm going to be mad. I've played through SupCom2 once, but I still play SupCom:FA.

    1. Re:And the price? by Anonymous Coward · · Score: 0

      "but also just dumbed the game down"

      That has been happening continuously since the 1980's. With only a FEW exceptions, every game made in the past 15 years is a dumbed down piece of sh**.

      All the fun left gaming in the mid 90's.

    2. Re:And the price? by Anonymous Coward · · Score: 0

      "I've played through SupCom2 once"

      and that's all they want you to do. Then you have to buy another game.

      Oh, and don't even think about trying to sell it as used either.

      The industry have to create 'bad' games, 'short' games, games with no replayability in order to sell new games. The last thing they want is you playing your old games multiple times instead.

      But as long as they still get AAA+++ scores in all the reviews, people will buy them, and the broken industry can continue to be broken.

  12. Attention of a gold fish by Anonymous Coward · · Score: 0

    I thought today's games had already been severely shorted down compared with their olde counterparts? Some games for the Commodore Amiga could take one 1,000 hours to beat. You were truly elite to finish a computer game back then.
    Now they want make games so sterile that they cost more per hour than visiting the latest block buster 3D movie? In part, structured gaming itself is dying in a social context where people are constantly multitasking and sociallising through damn cell phones and Friendface. If people are living lives where they can not dedicate any real time or thought into doing anything structured in their lives then they're not living at all.

    1. Re:Attention of a gold fish by Rob+the+Bold · · Score: 1

      In part, structured gaming itself is dying in a social context where people are constantly multitasking and sociallising through damn cell phones and Friendface. If people are living lives where they can not dedicate any real time or thought into doing anything structured in their lives then they're not living at all.

      What's funny about this -- as if I need to point it out -- is that it laments that all these modern distractions are taking time and attention away from playing long video games.

      . . . it occurs to me that this might have been very subtle sarcasm and I just "whooshed" myself.

      --
      I am not a crackpot.
  13. Coming Soon by Anonymous Coward · · Score: 0

    Shorter Sex!

    Studies reveal most men can't be bothered with this tiring and laborious process and would rather skip straight to the orgasm. As such there has been a sharp demand for drugs that actually induce premature ejaculation.

    To sum up the article, people are after getting so bone lazy they can't even be bothered playing a game anymore.

  14. Certainly not true for me. by fortfive · · Score: 1

    Games with stories and epic gameplay that are worth a damn are what I want to play. I can't imagine I'm so special as to be among a 10% minority.

    1. Re:Certainly not true for me. by Anonymous Coward · · Score: 0

      +1

      For me, Baldur's Gate II was by far the most enjoyable game I've ever played. It's lots of fun to play through it again in multiplayer mode with friends.

    2. Re:Certainly not true for me. by nschubach · · Score: 1

      I've completed many... many games, but RDR was not one I could handle getting past the first town you get to outside the ranch. I got bored of the main quest and went off on my own to see what I could do. Nothing it seems.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  15. Re:10 hours of awesome 20 hours of awesome by Bwerf · · Score: 1

    Great, that > sign fell of. The subject to the parent post should be "10 hours of awesome > 20 hours of awesome"

    --
    If noone rtfa, then what's the slashdot effect?
  16. Another example of short attention spans by Anonymous Coward · · Score: 0

    Since the advent of electronics and the pace of everyday life, the human attention span is dwindling down to nothing.

  17. I don't get it by koan · · Score: 2, Interesting

    Why do people enjoy playing against a computer? I play COD, Quake Live, Battlefield, and several others, never touched the single person mode, can't stand playing a computer, it isn't interesting.
    But playing people, much more fun (and aggravation) than any computer opponent, they learn and adapt, conversation is possible and the greatest blast of all, a pub game where your human team actually works together.

    It should all be multiplayer IMO, but apparently some people like playing machines.

    --
    "If any question why we died, Tell them because our fathers lied."
    1. Re:I don't get it by Kensai7 · · Score: 1

      Some SP scenarios are pretty elaborate, a human player wouldn't or couldn't play you any time you want, etc. There are so many reasons what you say doesn't apply to every game.

      --
      "Sum Ergo Cogito"
    2. Re:I don't get it by jo_ham · · Score: 5, Insightful

      Because:

      * a computer doesn't call you a "noob fag" over XBL if you're better than them.
      * you can play at your own pace without having to hang around waiting for other people
      * the story can be the driving force and you can concentrate on it, instead of trying to read quest or backstory while your 12 yo "co op partner" is tea bagging the quest giver's dog
      * no griefing

      A good bit of multiplayer can be great - LAN play on Quake 3 Arena was a blast, as is hosting a direct-IP Civ4 game for your buddies. You'll note that neither of these things involves an online multiplayer hub owned by the game company designed to get you to play with strangers.

    3. Re:I don't get it by Anonymous Coward · · Score: 0

      Partly you answered you own question when you mentioned aggravation. Otherwise - it depends on the style of game you like. Simulation games, citybuilder games, open-ended sandbox games - I don't think they gain a great deal from multiplayer. Or if they do, they would turn into more of an MMO game (I'm thinking space trading sims compared to EvE), which some folks don't want to or don't have time to play.

      YMMV of course.

    4. Re:I don't get it by Builder · · Score: 1

      Because anyone with a few hours to kill can play against a computer and have some fun. When you have a family and a job, you can't put the hours in and you get the crap beaten out of you by human opponents. Then the abuse comes flooding in either from your own team for dragging them down or from the opponents for not being as good as the kid who plays one or two games for hours at a time and has mastered them.

      Sensible people don't like paying large amounts of money to be verbally abused.

    5. Re:I don't get it by Anonymous Coward · · Score: 0

      But playing people, much more fun

      Because we get sick of assholes? Also, multiplayer makes little to no effort at immersion which some players enjoy.

    6. Re:I don't get it by Anonymous Coward · · Score: 1

      As shocking as this may be, there are actually games other than FPS deathmatches.

    7. Re:I don't get it by vawwyakr · · Score: 1

      This argument works for only certain limited game types. I find all the games you mentioned boring...run around shoot people yay....I like the games with a story to tell and a character to build. And no MMOs don't count in that regard at all. In order for multiplayer to work most games have to dumb down everything and simplify the game to its most basic level so it can be repeated over and over and over again in short order.

    8. Re:I don't get it by Spad · · Score: 1

      Story? Character development? Not being teabagged by a 12 year old while they hurl racial slurs at me?

      There are many reasons.

    9. Re:I don't get it by Anonymous Coward · · Score: 0

      I don't like the multiplayer experience. If all games become multiplayer games, I will grab my dice and head to a friends house and never touch the video game console again. I don't play video games to play with other people. I find the entire experience worse. When I sit down, I want to play through an experience. I'm not playing for the challenge or difficulty most of the time. I want to go run through the streets of Rome and relive the Renaissance. I want to go live through the world of Rapture and experience the works of Ayn Rand interactively. I don't want the pressure of playing with other people. I would already be pushing the mute button on everybody so I didn't have to hear them while I was playing Call of Duty. I don't like constantly being shot at by people who play the game 80 hours a week during my 1-2 hours of free time where I can play the game during the week. I don't like having to worry about lag which makes the game unplayable.

      Playing single player gets rid of those worries and offers me something that I can't get elsewhere. It's similar to why I would go to a movie, except that I get to control the character and pretend to be part of that world.

      On the other hand, co-op where both people can be on the same screen? I'm in. Loved that I could do that with Borderlands (I played through that entire game with my roommate).

    10. Re:I don't get it by dyingtolive · · Score: 1

      I wish I hadn't posted already so I could mod you up. This is one of the reasons why I reluctantly play online games. I've been playing Killing Floor a lot lately in an openly hosted server online and there's about a 80% chance that anyone who joins that isn't a member of the core group of people I play with just drags the overall effectiveness of the group down sharply. We typically get "forgets god mode is off" guy, "gladly accepts the money I throw at and then immediately disconnects" guy, and my personal favorite, "doesn't understand how choke points work and blames us for it" guy. It's infuriating, and I mean, I can get around it by just pretending the person isn't playing the game. I can always NOT try to bail out 'xxxDarkSepiroth6969xxx' when I see him connect and then be a jackass as described above, but if I do that, what's the point of playing an online game to begin with?

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    11. Re:I don't get it by Anonymous Coward · · Score: 0

      Large amount of money?

      I've never paid a penny to play online games beyond the initial product cost. I have played Counterstrike Source, the batlefields, the call of duties etc.

    12. Re:I don't get it by Infernal+Device · · Score: 1

      I actually like to learn *the game* before I do any multi-player, but usually by the time I'm done with single-player, I've figured out how bad the game really is in terms of mechanics and control. After that, it's just not worth the extra effort of putting up with other people.

      --
      "My God...it's full of trolls!"
    13. Re:I don't get it by tompaulco · · Score: 4, Insightful

      To each his own, I guess. I played some multiplayer back in my college days, but I find that it is no fun to play against people who have nothing better to do with their levels but level up so they can kill you as soon as you join the game. I wouldn't play multiplayer now if you paid me.

      --
      If you are not allowed to question your government then the government has answered your question.
    14. Re:I don't get it by Anonymous Coward · · Score: 0

      I both despise and feel really sorry for you. Multiplayer is fun, but there is so much more to video games than just killing people in a FPS. Games can involve solving puzzles, working through a story at your own pace, thinking about things and trying out new and varied game mechanics. If can't enjoy these things (I'm really sorry if you can't) why would you want to limit everyone else to your sad state?

      Civilization 5 has clearly been designed by and tailored for people who think like you(even though ironically the multiplayer is terrible). Just one example of why your kind of thinking is poisonous to gaming.

    15. Re:I don't get it by Anonymous Coward · · Score: 0

      When I come home from work, the absolute last thing I want to do is to interact with the sort of potty-mouthed brats that infest the FPS communities. I don't have time to create and maintain a social network of mature players; that's not my idea of recreation. Nor do I want to invest 30+ hours earning ranks on the same small selection of maps just to get access to the equipment and bonuses you need to be competitive. And honestly now, when was the last time you really had a meaningful conversation while playing a FPS?

    16. Re:I don't get it by Mr_Silver · · Score: 1

      But playing people, much more fun (and aggravation) than any computer opponent, they learn and adapt, conversation is possible and the greatest blast of all, a pub game where your human team actually works together.

      I'm obviously playing the wrong multiplayer games.

      Normally it starts, my entire team scatter in opposite directions (never to be seen again), I potter around for a bit before getting either shot by some sniper (who I never saw) or by someone coming up behind me (also, who I never saw).

      I then re-spawn surrounded by a couple of team members, who promptly scatter in opposite directions and so on and so on...

      I dug up CoD 2 recently and the computer AI actually makes me feel more like I'm in a team far more than any of the multi-player games ever have.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    17. Re:I don't get it by LateArthurDent · · Score: 4, Insightful

      Why do people enjoy playing against a computer? I play COD, Quake Live, Battlefield, and several others, never touched the single person mode, can't stand playing a computer, it isn't interesting.
      But playing people, much more fun (and aggravation) than any computer opponent, they learn and adapt, conversation is possible and the greatest blast of all, a pub game where your human team actually works together.

      It should all be multiplayer IMO, but apparently some people like playing machines.

      Different people have different tastes, I guess. I never touch the multiplayer mode with any game.

      Mostly what I'm looking for in a game is the story. The parts where I need to go around and do stuff is either interesting if it's well integrated with the story, or parts that I'd rather skip to get to the next cutscene if it's not. Not all of us play for the challenge, some of us approach the medium as a more interactive form of a movie.

    18. Re:I don't get it by DarKnyht · · Score: 5, Insightful

      Not to mention:

      * the aggravation of getting your hands on a game a month late only to find everyone else has memorized the maps and hacked their save files to break the multiplayer aspect.

      * having to constantly purchase the latest "shooter" or EA Sports title just to find someone to play multiplayer with (because everyone left or EA decided to shut the server down).

      * game requires $40 more spent to get all the DLC map packs so you can participate in said multiplayer experience.

      * multiplayer experience was bolted onto a game that should only be a single-player experience in an attempt to make money.

      Multiplayer can be fun with friends, but generally XBL has not been a fun online experience for me. Either the matches are so loopsided it is painful (and results in people dropping out making the problem worse), I am stuck listening to some teen or college student trying to relive his pre-teen pre-puberty singing career, or people think they should be free to say things that result in an ER trip if said in person.

      --
      Voting them all out of office, now that's change I can believe in.
    19. Re:I don't get it by Anonymous Coward · · Score: 0

      You're not exactly playing against the computer though, are you? Single player is about consuming an experience created by people and there is so much more offered than the off-line play with bots you appear to consider all single player games to be. I understand you have a preference for multi-player, but pretending the experiences are the same is a misrepresentation of what a good single player game offers.

      I'm a big fan of on-line gaming and spend most of my gaming time playing competitive FPS games, but I'd but give me left nut for another Baldurs Gate (a proper one, not Dragon age).

    20. Re:I don't get it by PitaBred · · Score: 1

      Playing games with strangers can be fun, too. It's just you can't really play co-op games with strangers very well. Teamwork requires people to be part of a team, and many times the random twits you find online are more into griefing than playing. Or just play Leroy Jenkins style.

    21. Re:I don't get it by Anonymous Coward · · Score: 0

      Exactly that - but most games suck when it comes to the story. Why can't the studios do what the old games do. Worse graphics, better longer story. Stop giving a shit about graphics for little kids and make a proper game finally.

    22. Re:I don't get it by brkello · · Score: 1

      Some people want to relax and play an interactive story. Not saying multiplayer isn't fun as well, but sometimes you don't want the stress or annoyances of dealing with real people.

      --
      Support a great indie game: http://www.abaddon360.com
    23. Re:I don't get it by koan · · Score: 1

      Must be a personal preference thing (other than those reasons you stated) and it reminds me of people that like puzzles, I can't stand puzzles because they consist of unraveling someone's mess.
      That seems to appeal to a certain type of person, and that type seems to like single player mode.

      --
      "If any question why we died, Tell them because our fathers lied."
    24. Re:I don't get it by Anonymous Coward · · Score: 0

      Exactly that - but most games suck when it comes to the story. Why can't the studios do what the old games do. Worse graphics, better longer story. Stop giving a shit about graphics for little kids and make a proper game finally.

      While I can appreciate a good story in a video game, I draw the line when the story starts taking very clear precedence over gameplay (and even graphics at times, style permitting). I mean, it's supposed to be a video game. If all I wanted was a story, I'd go watch a movie or read a book, save significant amounts of money doing so, and not have treadmills or roadblocks get in the way of the story. When I play a game, I'm there to play a game, not watch a $60 movie where my interaction with it solely consists of being forced to press a couple buttons once in a while to get to the next scene.

      So for me, "Worse graphics, better long story" is a BAD thing, unless it's backed with "gameplay that develops the story".

    25. Re:I don't get it by Mashiki · · Score: 1

      It's odd, when I was 10 to 15 years younger, I played MP games. Then again these games were Doom/2, Freespace/2, RoTT, Hexen, SoF, and so on. These days? I have no interest in MP content. RDR? No interest, I'm back to my favorite type of gameplay. Challenging SP stuff, RTS's, and so on.

      But you looking for the story? Yeah well, most games seem to have a problem conveying even that anymore. Look at DA2. Some people will say OOH GREAT STORY!!!!1!

      --
      Om, nomnomnom...
    26. Re:I don't get it by Builder · · Score: 1

      It's the initial cost that I'm talking about. I won't buy games that are multiplayer only or predominantly multiplayer with a silly little sub-8 hour single player campaign.

      I won't waste my money on games where, to enjoy the game the way it was meant to be played, I have to risk verbal abuse.

    27. Re:I don't get it by LateArthurDent · · Score: 1

      But you looking for the story? Yeah well, most games seem to have a problem conveying even that anymore. Look at DA2. Some people will say OOH GREAT STORY!!!!1!

      Yeah, I've cut down on gaming a whole lot since the fall of adventure games. I miss the days of Tex Murphy. Games like Under a Killing Moon, that's what I'm looking for.

      That said, in the absence of greatness, I'll take the Mass Effect, Arkham Asylum, and even Dragon Age games of today. No, they're not incredibly interesting stories, but at least it's something to keep me interested as I progress and the plot unfolds.

    28. Re:I don't get it by Anonymous Coward · · Score: 0

      well see now this is where our intelligence is going lol, single player games are more for people to get away, hang on, side note, why is everyone hating on the FF series lol, you may all be complaining about it, but apparently you went through the trouble to play them :p, back to you sir, multiplayer has no substance, sure, CoD is fun, but all you do is run around picking off faces, theres nothing to it but running the same paths on the same maps while everyone runs in the same ways, making it easy to set up a strategy to decemate the other team. Games like FF and Mass Effect give you a character that you want to know why their like that, and how they will overcome what ever it is they have to deal with, its like an interactive book, but from the games you listed, i doubt you read much lol

    29. Re:I don't get it by KatchooNJ · · Score: 1

      Well... not every game is an FPS game, for one. I tend to enjoy the stories in games (if they are done right). For instance, to include an FPS... I loved playing all of the Half-Life games solo. I can see what you mean, but what you mean doesn't apply to all games... or all types of games.

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    30. Re:I don't get it by zeroshade · · Score: 1

      It should all be multiplayer IMO, but apparently some people like playing machines.

      Some people like a good story.....

    31. Re:I don't get it by Anonymous Coward · · Score: 0

      Congratulations on making the person you replied to look like the greatest genius of our age. Now go back to GameFAQs, and take your AOL-speak with you.

    32. Re:I don't get it by JohnnyBGod · · Score: 1

      Easy solution: play a game without that leveling up nonsense. There's plenty of that out there.

    33. Re:I don't get it by MikeBabcock · · Score: 1

      Single player games aren't about playing "against" the computer to me, they're about a story.

      There's a plot, characters, purpose, and all sorts of good stuff totally lacking in multiplayer gameplay.

      Sure, online shooters can be fun, and I play enough of them, but I'd rather play through a good story like Uncharted or even God of War any day over a multiplayer-only frag-fest.

      --
      - Michael T. Babcock (Yes, I blog)
    34. Re:I don't get it by MikeBabcock · · Score: 1

      Everything you said there, agreed.

      The only reason I bought a couple games day-1 last year was to have access to the multiplayer while it was "hot". I knew I actually wanted to enjoy those games online and also knew I probably wouldn't be able to in six months or more when the price dropped.

      For most games however, I buy them based on the single player campaign and nothing else. If they have an online component, great, but if I want to spend time playing with others, I break out Scrabble or Settlers of Catan or something.

      Notes:
      - Gran Turismo 5 is better against real people who can drive than the computer. However, the real people who can drive are hard to find online and the "oops I slammed into you" people are too frequent.
      - Resistance 2 had a great online co-op experience, but unless you found a good group, you were dead.
      - MAG is actually worth playing despite not having a single player game. So was Warhawk.

      --
      - Michael T. Babcock (Yes, I blog)
    35. Re:I don't get it by MikeBabcock · · Score: 1

      Recent games I've enjoyed online do a good job of splitting people by skill and experience, including MAG (online-only shooter) and Killzone 2 and 3 multiplayer. in Killzone 3 when you start out you'll inevitably end up in a game with other noobs and none of you have weapon upgrades, sniper rifles, rockets, etc. By the time you earn those upgrades, you're in games with other people who also have them.

      its a great system.

      --
      - Michael T. Babcock (Yes, I blog)
    36. Re:I don't get it by Yamioni · · Score: 1

      At least I have chicken.

      --
      Cool post bro, highfive \o
    37. Re:I don't get it by SpanglerIsAGod · · Score: 1

      I personally despise FPS's, but the one I liked (DoD) was definitely best played against people I know in a LAN party style. Now that they all have voice I doubt I'll touch the things again. Nothing worse then listening to a bunch of whiners complaining about something or another.

      If your limited to just FPS you will probably never enjoy a single player game. I imagine the AIs would be ether way to easy or way to hard, and probably very repetitive after an hour of play or so.

      --
      War doesn't show who is right - just who is left.
    38. Re:I don't get it by Stuarticus · · Score: 1

      What I miss is being the same room, the old days of everyone at his PC, passing food around, being to look someone in the eye after you fragged them was much better than everyone at home alone trying to talk over the stupid uncomfortable headset...

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    39. Re:I don't get it by Anonymous Coward · · Score: 0

      Why do people enjoy playing against a computer? I play COD, Quake Live, Battlefield, and several others, never touched the single person mode, can't stand playing a computer, it isn't interesting.
      But playing people, much more fun (and aggravation) than any computer opponent, they learn and adapt, conversation is possible and the greatest blast of all, a pub game where your human team actually works together.

      It should all be multiplayer IMO, but apparently some people like playing machines.

      Because when I want to play against a human I play sports.

    40. Re:I don't get it by tompaulco · · Score: 1

      You're right. If I was ever to play a multiplayer game it would absolutely be a "network party". I suspect that there are others out there who feel the same way, and probably are the same sorts of people who would never "friend" somebody that they were not actually real world friends with.

      --
      If you are not allowed to question your government then the government has answered your question.
    41. Re:I don't get it by Anonymous Coward · · Score: 0

      Yeah, you should wait till they're 18 so it's legal. Or ... wait... you meant virtually? Never mind.

    42. Re:I don't get it by Anonymous Coward · · Score: 0

      Civ4 lan parties are awesome. That is all.

    43. Re:I don't get it by camazotz · · Score: 1

      You do realize that in a game like Mass Effect or RDR you're not going to find a few hundred people willing to play thespian to provide an interesting storyline and personalities, right? That the sort of experience these game offer is closer to reading a novel than running around playing cowboys and indians? Also, when one spends a long day at work talking to people all day, sometimes you just want to relax and enjoy yourself when you get home without engaging in the delightful mike chat of racist a-holes in CoD or Halo (both of which I enjoy as well, with the mike muted). I mean, seriously, when I get home and read a good book or watch a movie, I don't exactly like some idiot blathering on behind me....why do I want that in my games?

  18. Wow, really? by AngryDeuce · · Score: 4, Insightful

    I've already pretty much given up on console gaming in lieu of MMO's because I want more than 10 hours of content in a game, and now they're pushing to make games shorter??

    Jesus. Gaming sure is starting to suck...

    1. Re:Wow, really? by Rizimar · · Score: 1

      It isn't gaming that's sucking. It's the crappy game developers. People have made bad games for decades. The only difference between the game makers between then and now is that now, they're being louder about it.

      If the developers can't figure out how to keep their own games interesting and fun enough to be played for more than a couple of hours, maybe they should either try harder or stop completely. But instead, they seem to like blaming customers for not having enough time to play their boring games. They're also willing to include tracking code in their games just to measure how little people have actually played so they can announce to the world just how little their games are worth playing.

      Making a bad game shorter won't make it any more fun. It will just make the daunting task of playing it a little less painful.

    2. Re:Wow, really? by Anonymous Coward · · Score: 0

      And the flip side - I stopped playing a lot of games because they just became a big time suck. So I guess it can suck either way.

    3. Re:Wow, really? by Anonymous Coward · · Score: 0

      I can practically GUARANTEE that you are less than 37 years old.

    4. Re:Wow, really? by AngryDeuce · · Score: 1

      I can practically GUARANTEE that you are less than 37 years old.

      Eh? Why's that?

      Coincidentally, I am, but not by much...

    5. Re:Wow, really? by MikeBabcock · · Score: 1

      I can't imagine a more boring waste of gaming time than most MMOs. I've even sunk hours into some of them myself, but I'd rather play a good story-based game with a plot and polish and development.

      Its very very hard to achieve a good story in an MMO because you don't have players all at the same place and time in development.

      An exception to this was the (excellent) Neverwinter Nights which had DM-hosted timed online games ... where you joined all together at the beginning of a story and the session actually ended.

      --
      - Michael T. Babcock (Yes, I blog)
    6. Re:Wow, really? by Anonymous Coward · · Score: 0

      You've got it in one!

      Bought some of the big-name PS3 titles, and they sucked. The 'weapon on rails' effect with dumb controls and stupid linear maps utilizing out-dated graphics .. uggh. All the games have the same controls and gameplay mechanics .. in 1 you're shooting zombies, in the other .. aliens. There's nothing original or interesting in gaming anymore, and this line of 'let's make it awesomely shorter!' is just a mad race for the bottom where the big commercial boxed game studios have been heading for years.

  19. The problem is the learning curve by jawtheshark · · Score: 3, Informative

    When I was a kid, I had time to master a game because I could play hours and hours, and hours. These days, I'm lucky if I get an hour of gaming a week and on bus/plane trips when I'm on vacation. So, take my last vacation: I advanced nicely on GTA Liberty Stories on my PSP (Yes, yeah, I know... ). I come home, go back to normal life. Would I pick it up again, I'd be stuck. Most of the story has been forgotten, the level of skill required is definitely not "in me" anymore and the only option I have is to restart the game.

    Which is what I do... Ever seeing the "end" of GTA. Never gonna happen.

    Sometimes, I just hit a hard wall within the game. I have Assassins Creed "Bloodlines" on the PSP. I played and now I'm simply stuck at a boss. I played for hours and hours, trying to beat that damned witch, but I can't. Back in my youth, I'd probably just have persevered, but now, I just put it aside. Haven't touched the game in a year, probably ever won't again as I'll have to start again and probably get stuck at the same "wall".

    This, to me, is the nature of gaming at a certain age. Yes, I'd rather finish the games too, but I don't think making them shorter is going to help. A dynamic adaptation to the skill level of the player would be much better for players like me.

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    1. Re:The problem is the learning curve by CronoCloud · · Score: 2, Interesting

      Hey there Insightful.

      I don't mind shorter games, I actually WANT shorter games, in the 15-25 hour range Ghostbusters was short, but it was a "good short" The PS2 GTA's were long...but a bad long. I only just today got the Platinum Trophy in Fallout 3.

      In many games I hit that brick wall. I've never finished GTA3 or Vice City because of that. I hit a brick wall in Champions of Norrath Return to Arms early on, with that goddamned missle shooting mech boss...and I LOVED the first game because it wasn't too long, and I could replay it, Diablo style. I also never hit CLvl 50 in the PSone port of Diablo...the XP costs are INSANE and logarithmic!

      Or if I take a break, I come back and there's too much detail in the game to keep track of and I flounder, Final Fantaxy XII I'm lookin at you...next time get a quest log, same goes for the original Kingdom Hearts.

      The only people who complain about shorter games are "professional" gamers like game website staff and game magazine staff, and young people with tons of free time. I'm an adult, I don't have time for making my own maps on graph paper, or taking my own notes, I want quest logs and quest trackers, and all the things those people who game to exclusion of other things that complain about "short dumbed down games" hate

    2. Re:The problem is the learning curve by Anonymous Coward · · Score: 0

      You don't have time to game, is what you should have said.

      Instead of dumbing down the hobby for others, why not read a book or watch a movie if you're so pressed for free time? You'd be happier, and real gamers would be happier because devs could stop catering to idiots who think things should change to fit their I'm-so-busy-I-have-three-kids-blah-de-fucking-blah lifestyle.

    3. Re:The problem is the learning curve by Anonymous Coward · · Score: 0

      While I have come to like dumbed down games, their is a limit. When younger, I use to love exploring/finding what each key did, but that pretty muched died when I got (IIRC) one of the mech warrior games (PC). It had a keyboard printed on a sheet of cardboard that had a action for every key on it. That is well and truly overboard.

      But the dumbing down to concole level ticks me off more than ever currently. about 6 keys and half the time you are TOLD to mash the key to procced. That is just wrong, espically on for the PC. Only thing I want to mash at that time is the developer that OKed that design.

      Adminitly I have walked away from more games than I finished as I too either had RL things to deal with or the game just went stupid one too many times (ie: 10th time I needed to go back to the same point to get something different). World of warcraft's fishing (or any game with fishing in it) was one. I got about 5 min into the old Police Quest serie and gave up (having to walk around the car each time I left the station before I could drive it was a deal breaker, even for the kid I was at the time). Doom 1&2 I did not mind the "Go back and get the key", but when doom 3 finally came out, that same approach (and the crap 16 shades of black) just had me quiting about 5 hours in)..

      Use to LOVE games like CIV and Master of Orion, but the time needed to setup / get started / grind just put me off now days. I'm sure I've started well over 1000 games in those types of games over the years (ones that I have played for longer than a hour).

  20. The Problem Isn't How Long They Are by Greyfox · · Score: 5, Insightful
    The problem is that most of them suck, in some way. Either the control system sucks, which will make even the most engaging game unplayable for me. Or the gameplay is boring and unengaging. Or in some cases I can't get into (Or outright despise) the characters. I could have played Beyond Good and Evil for another 60 hours and hold it forward as a shining example of awesomeness that didn't last long enough. Magna Carta sticks in my head as one that might have been an awesome game but which had a cumbersome control system that I just didn't want to deal with after a couple of hours. The games with crappy gameplay or characters (or both) are too numerous to list or even remember.

    I'm betting the "good" games have a substantially higher finish rate than the "bad" ones. So perhaps instead of making games shorter, you should make them not suck instead.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:The Problem Isn't How Long They Are by gman003 · · Score: 1

      This. Precisely this. I have plenty of time to play long games, it's just that I have literally dozens of games I own but haven't played yet, and I have no problem with quitting a game because it isn't fun. Often, I don't even "decide" to stop playing, I just never get back to it and eventually delete it to make room for more games. I open up Steam, look at what I have to play, and decide I'll get more fun out of playing yet another hour of Battlefield 2 than I will playing a game I haven't finished.

      Even "good" games have problems. I stopped playing Dragon Age because 1) I was on a quest with no idea where to go next, and 2) it kept locking me out of the DLC I payed for. I quit Crysis because of the long, boring alien levels. I got bored with Minecraft because I'd built pretty much everything worth building. The Last Remnant - the story was going nowhere, and (since it's unplayable with mouse/keyboard) digging out the controller every time I wanted to play was a chore.

      Older games (that I haven't played before) are just as bad, so it's not at all a "modern games suck" scenario. I've pretty much quit the lauded Deus Ex on the first mission because the stealth isn't fun. Morrowind - movement is slow, combat might as well be turn-based for how boring it is. Thief - too much punishment for any mistake, which means the only way to play is EXTREMELY cautiously and slowly.

      The point of this article is that 5 hours of high-quality game is far better than 50 hours of boredom. That means, fundamentally, that you have to put just as much effort into the game, and spend just as much money on making it. Maybe even more - getting a game from "good enough" to "good" takes a lot of manpower.

  21. I agree by Aladrin · · Score: 1

    "After all, 10 hours of awesome is better than 20 hours of boring."

    Actually, I agree. I'd rather spend more money on less game-time if it meant a more awesome experience.

    Having said that, it's possible to offer both. My all-time favorite games (Oblivion, Fallout 3, FO New Vegas) each gave me 200+ quality hours. Even considering that that's multiple play-throughs, that's an insane amount of value. I think one of my Oblivion play-throughs was 150+ hours all by itself.

    Most games seem to try to stretch things out to reach those hours, and end up boring me into quitting a few hours in. I'd probably have enjoyed them if they'd shortened the game but kept all the real content.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:I agree by CronoCloud · · Score: 5, Insightful

      The great thing about Oblivion, FO3 and FONV are that the main quest line isn't too long....and all the other stuff is optional. so You can do what you like doing and play the game how you want to play it. They also have good quest logs, maps notes and whatnot, making them easy to get in and out of.

      My Oblivion save hit 200 hours before I ever visited Kvatch, and I STILL haven't completed the main quest.

    2. Re:I agree by KillaBeave · · Score: 1

      200hrs before Kvatch?!? Wow. I bow to you sir and your copious amount of free time :) I've probably got 40hr before Kvatch spread over like 6-7 characters. I tend to love starting over and trying a diff class & strategy. Generally never finish because I'll be bored of being a theif/archer/brawler/mage like 1/2 way through and start over again.

    3. Re:I agree by CronoCloud · · Score: 1

      200 hours spread over 2 and a half years. I got Oblivion in 2008. I've done most of the side quests though, including Knights, Shivering, and the Guild quest lines

    4. Re:I agree by Ltap · · Score: 1

      This. The underlying assumption with this is that gamers will drop everything to play the game to the finish, which is not how it works for most adult and young adult gamers (who are the primary players of RTSs, cRPGs, and other dying and abused genres). With games like Mass Effect, I can take weeks or months before finally completing them due to my drive to grab the best items, complete the quests, etc. DLCs, both official and fan-made tend to increase that time. It's less a case of feeling the burning urge to 'blitz' a game and more completing a quest here or there and taking time to play a bit more on the game. I am the same with turn-based games like Civilization, where games can have a few hundred hours of playtime but last (in the real world) for weeks or months if I can't get much time to play.

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    5. Re:I agree by MikeBabcock · · Score: 1

      I had a 150hr save in Oblivion without ever reaching the fourth stage of the main plot. I enjoyed exploring dungeons a bit too much I suppose.

      I did the same thing in Morrowind before it. One day, I actually decided I should finish the game and it didn't take long with the spell of invisibility+floating I'd learned to fly around with but all in all I found that exploring and meeting random sub-characters that the devs had actually bothered giving dialog to the most interesting part of those games.

      --
      - Michael T. Babcock (Yes, I blog)
  22. I passionately disagree by ArhcAngel · · Score: 1

    On the mobile front I agree wholeheartedly but for my at home recreation I completely disagree. The last couple of Modern Warfare single player campaigns frustrated the heck out of me they were so short. For me the games are an interactive novel of sorts. They need a good story to go with them or they are just run around point and shoot over and over. I really enjoyed Resistance, Fall of Man not because it was a great game but because I enjoyed the story of the game. That made it that much more disappointing when I played Resistance 2 only to find out they had ditched the character I had become and started from a completely different arc. That is also why I so enjoy the Mass Effect franchise and how every decision I make effects my game play even in the sequels. I have played through many times to see what my character can become (and who I can hook up with). I can't wait for ME3.

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  23. Just release it in episodes by MikeRT · · Score: 1

    Take Gears of War. All together, the three games are probably 24 hours of content. It's taken about 6 years to release all three.

    If they released them as 4 hour episodes for $30-$40, each with the full multiplayer experience, they could have probably done a release every year that most gamers would buy and play through without complaints.

    1. Re:Just release it in episodes by Anonymous Coward · · Score: 0

      4 hours for $40? I'd rather watch 2 movies for the same amount of time, thank you very much.

    2. Re:Just release it in episodes by brkello · · Score: 1

      Of single player...multiplayer would offer as much as you would put in to it.

      --
      Support a great indie game: http://www.abaddon360.com
  24. Shorter may be convenient...but by Anonymous Coward · · Score: 0

    I like short games and I like long games. I'll find time to beat the long games if they're compelling enough. Compelling is, of course, subjective but I think it's more important for developers to consider that games like "Red Dead Redemption" have mostly slow elements punctuated by action sequences or cinematic elements. "Final Fantasy", "World of Warcraft" and others make up time by level grinding or gold mining or other menial, time consuming tasks that most players are required to do but just doesn't have time to devote to staring at an animated character do the same animation for 3-5 days straight to advance the story. Maybe "long" game developers should have some accelerated play options, like gaining XP when the game is played after a week or two hiatus - game developers "rewarding" a returning player. After all, WE DO PRETTY MUCH FUND their existence.

  25. Length is pretty fuzzy... by fuzzyfuzzyfungus · · Score: 1

    In all but the most rigidly (mal)designed games, "length" has long been fairly fuzzy. Virtually every shooter, for instance, if it even bothers to have a single player campaign, won't be too terribly long(and if it is long, most of the 'length' might well consist of backtracking for keycards through recycled art assets slapped together by the we-just-don't-give-a-fuck intern); but it will have a multiplayer/bot mode of some sort or another that will keep people busy for as long as they want.

    RPGs are often rather similar: In Diablo II, say, you started running into enemies that were just the same damn sprites as an hour ago, tinted a different color and shooting 'energy blasts' instead of fireballs, and the game was quite upfront about the fact that the dungeons being crawled were programmatically stitched together out of a set of tiles. On the other hand, while "original" content started to run dry within hours, the game provided the option to play, play again on harder difficulty(possibly two rounds of harder difficulty), play in "hardcore" mode, etc, etc.

    RTSes usually have the same basic mechanics as FPSes: a fairly limited single-player campaign; but multiplayer/bot battles until you get bored of the whole thing.

    If games start artificially force-quit-after-the-cutscene ending on you, just so you'll buy the unlock code for "Chapter 2, the DLC that isn't actually downloaded because it was on the disk the whole time", that would be unacceptable. If, however, the point at which the art/story people start just phoning it in and adding additional 'length' by changing the tints and HP numbers for new enemies is being slightly tweaked, that'll be a trend that goes back as far as I can remember, and has always been a touch subjective in terms of where "new" ends and "recycled" begins.

    The poor bastards on the consoles, of course, are likely to get the worst of it; because many PC games have their novel lengths radically boosted by modders; whose works are often unavailable or DLC-ified on the console side...

  26. Red Dead Redemption as the example ? by Builder · · Score: 1

    I got bored out of my mind in this game. Ride here, shoot 5 things. Ride there, capture a rustler. Rider there, harvest 5 herbs. Over. And Over. And Over. Again!

    On the other hand, last year I finished Arkham Asylum, all 3 of the Assassin's Creed games, Dragon Age Origins, and Fallout 3.

    Red Dead might have been fun for others and given them the game play that they wanted. Those same people may have been bored by the games I _did_ finish. Different strokes for different folks.

    1. Re:Red Dead Redemption as the example ? by Anonymous Coward · · Score: 0

      I got bored out of my mind in this game. Ride here, shoot 5 things. Ride there, capture a rustler. Rider there, harvest 5 herbs. Over. And Over. And Over. Again!

      On the other hand, last year I finished Arkham Asylum, all 3 of the Assassin's Creed games, Dragon Age Origins, and Fallout 3.

      Red Dead might have been fun for others and given them the game play that they wanted. Those same people may have been bored by the games I _did_ finish. Different strokes for different folks.

      Also, Rdr's ending sucked. This thing called the internet allows people to complain about it to their friends, which they did. A flashquit occurred, if you will.

    2. Re:Red Dead Redemption as the example ? by bhcompy · · Score: 1

      RDR was boring as fuck. MGS4 was also very long, but not boring at all, but I'd be willing to bet it has a similar completion rate because it was difficult despite how awesome it was.

    3. Re:Red Dead Redemption as the example ? by internerdj · · Score: 1

      I don't know where my comment went. It isn't showing up in this thread or my list of comments. After my third run through the opening cinematic, I gave up. RDR doesn't have anytime saves and that just doesn't cut it for my gaming schedule to have to hunt for a save location especially if they aren't frequent enough for me to hit in 15 minutes of playtime.

    4. Re:Red Dead Redemption as the example ? by MikeBabcock · · Score: 1

      I played through MGS4 twice. Great game, worth every hour of play time.

      I'm still trying to get those completion medals for not being detected :)

      Oh yeah, someone please patch with trophy support so I can brag when I do?

      --
      - Michael T. Babcock (Yes, I blog)
    5. Re:Red Dead Redemption as the example ? by Stuarticus · · Score: 1

      You could save anywhere outside of town as I recall. It took about 30 seconds of riding away from a town in any direction to find a save point...

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  27. Heck, I wouldn't have finished Adventure . . . by DutchUncle · · Score: 1

    . . . without some help. There was always someplace hard enough (or tricky/gimmicky enough) that I couldn't get past it, and eventually I just plain gave up. Then I gave up on video gaming, period, and went back to RPGs and board games with people.

    1. Re:Heck, I wouldn't have finished Adventure . . . by Rob+the+Bold · · Score: 1

      . . . without some help. There was always someplace hard enough (or tricky/gimmicky enough) that I couldn't get past it, and eventually I just plain gave up. Then I gave up on video gaming, period, and went back to RPGs and board games with people.

      Easy to get lost in the twisty little passages, what with them being all alike.

      But you know, I don't think I've completed a long, story-based computer/console game . . . ever. I never actually played the original Adventure, but I started and never finished a number of Infocom text-only games. I'm sure I never finished any Sierra graphic-adventure-style games.

      Does Wolfenstein 3D count in this genre? I went through all the levels and eventually beat the "bosses", but it wasn't really plot-based. That must have been the pinnacle of my career. After that, grad school was over, and so were my gaming days.

      --
      I am not a crackpot.
    2. Re:Heck, I wouldn't have finished Adventure . . . by tompaulco · · Score: 1

      Me too. Could not finish Adventure. Obviously, whatever they imagine they are observing is not a recent phenomenon, or even necessarily a problem.

      --
      If you are not allowed to question your government then the government has answered your question.
  28. Mario had it right by Anonymous Coward · · Score: 0

    This is why I love the old school Mario bro's games. They were long if you played all the way through but there were hidden shortcuts to get to the end faster. These where great becuase you could hurry up and beat it to get the gradification but if you really liked the game you could play all the way through with tons of new challenging levels that did not require you to play the same boring levels over and over again. This way they could keep both people happy. I feel riped off if a game I like is to short.

  29. Dear Game Developers by drobety · · Score: 2

    Please, stop making the game character die over and over and over and over in the same few f*****g spots in order to make your game feels as if it LAST LONG. Wake-up! We are not in the 80's where dying over and over was a requirement in order to suck in the next quarter. Also, how difficult is it to add a few program lines like so:

    if ( num_deaths > 10 ) { transient_difficulty_level = RETARDED_NOOB_LEVEL_LOL; }

    GODAMMIT!!&*&&@

    1. Re:Dear Game Developers by White+Flame · · Score: 1

      See, I'd hate that, and I'm a "Wow, I'm really that old?" kind of guy with almost zero time left to play games. A big sense of enjoyment comes from overcoming challenges, and having the victory handed on a silver-plated platter of consolation offers no sense of accomplishment.

    2. Re:Dear Game Developers by drobety · · Score: 2

      Hey I sure like the sense of accomplishment too, but there come a point where a game, which is supposed to mean "fun time" is no longer fun, rather feels like a frustrating chore, like when you died for the n-tenth times in the same spot. In such case the amount of frustration is so large that no eventual success will be enough to shift the mood in "sense of accomplishment" territory. We all have different skills, and this should be taken into account. I was never able to finish the last level of Thrine, and had no mean to fine tune the difficulty at that point for my shortcomings. I think it was God of War 3, I don't remember for sure, but if you died a couple of times in the same spot, the game would offer the choice to lower the level of difficulty (I never lowered it actually but nice to be offered the choice). I think that's the way to go to ensure games' primary purpose (fun) is preserved.

    3. Re:Dear Game Developers by Yamioni · · Score: 1

      Agreed to a point. But there are points in many games where you consistently have trouble passing the obstacle in your path. Being presented with a box after your 5th death asking if you'd like to skip ahead 2 minutes would be a boon in some places.

      Of course some games attempt this and fail utterly. It was either God of War 1 or 2 that allowed you to turn on "easy" combat after a certain number of deaths. Except they didn't pay attention to how you died. I never once died in actual combat. Hell I enjoyed the hard combat, and was damned good at it. Instead I repeatedly died to the poorly designed jumping puzzles with instant death pits. Hello? If I keep falling in the same fucking pit over and over I don't need the enemies to be easier, I need to skip that fucking jump. DERP.

      --
      Cool post bro, highfive \o
    4. Re:Dear Game Developers by Stuarticus · · Score: 1

      if ( num_deaths > 10 ) { transient_difficulty_level = RETARDED_NOOB_LEVEL_LOL; }

      That's fine if it's an option, some people would rather not get past a section solely because the game let them, as they enjoy a challenge...

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  30. I see the point. by wiggles · · Score: 3, Interesting

    The list of games that I was forced to give the tl;dr treatment to and have never been finished:

    Final Fantasy 7
    Final Fantasy 8
    Bioshock
    Deus Ex
    Metroid: Prime
    Metroid: Prime 2

    Took me 15 years to finish Final Fantasy 1

    1. Re:I see the point. by CronoCloud · · Score: 1

      Final Fantasy X.......Never did the optional Superpowerful boss in the Calm Lands Arena...for one reason....Lightning Dodging.

      To stand a chance in some of the earlier Arena battles to get and grind the massive number of the items needed to make the Ultimate Weapons+1 needed to face that boss, you need Lulu's ultimate weapon...and to do that...you have to lightning dodge.

      So I decided I was going to do the main quest and ignore the damn "Ultimate Weapon Boss" in the Calm Lands

      I never finished VIII either...because of the damn drawing. I liked the card game though.

    2. Re:I see the point. by VGPowerlord · · Score: 1

      Metroid: Prime
      Metroid: Prime 2

      If you want to speed these two games up, avoid scanning things and skip most of the optional powerups.

      The Metroid Prime games are much longer than their 2D counterparts. This is in part because the game worlds are considerably larger than their 2D counterparts.

      At least you can load up an old game and the game will literally tell you what you need to do next. You can also check the Logbook and see which items are assigned to which buttons.

      Metroid Prime 2 also adopted the "central hub": design first introduced in the (2D) Metroid Fusion. While not as convenient as Fusion's, you can still reach every other area from Temple Grounds.

      Now, being a Metroid game, it sometimes does make you backtrack. This is a staple of the 2D Metroids, and the 3D ones are no different.

      For example, in Metroid Prime 2, just yesterday, I was in Torvus Bog, and didn't realize that I had to backtrack to Temple Grounds after getting the Boost Ball powerup before I could continue through the area below the Torvus Bog temple. Thankfully, the game eventually decided to remind me of this after a while.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:I see the point. by Anonymous Coward · · Score: 0

      The final fantasy games are incredibly long, But the stories are their definining points.
      Bioshock was awesome.
      Deus Ex I never finished,
      and Metroid I only ever did on snes.

      Most of us look to games as a form of entertainment, Its very easy to get hours and hours of gameplay out of multiplayer. No problem.
      The story has to be developed better than a movie plot in order for it to be that engaging, but they don't have to spew out that amazing plot in 2 hrs. I'd love to see this start happening, but they can't hold onto a plot for 2hrs in a movie, the bar would be even higher in a video game.

    4. Re:I see the point. by dubiousx99 · · Score: 1

      They have medicine to help you with your ADD you know.

    5. Re:I see the point. by JohnnyBGod · · Score: 1

      I've never got the problem people have with drawing, esp. because you don't have to do it that much. Now, don't get me wrong: there's plenty of boring grind in that game. Drawing is just not that big a part of it.

    6. Re:I see the point. by MikeBabcock · · Score: 1

      Deus Ex was amazing and worth completing. It had its slow points, like an old movie, but it was overall very good and I actually finished it.

      Bioshock bored me after about two hours however. Very repetitive and yet-another-fps for me. I felt like I was playing a graphically upgraded Half Life without the thought put into it.

      I completed FFX and FFXIII but only in the sense that I beat the bosses. I never got all the ultimate weapon upgrades in FFX and I'm still working on the missions list in FFXIII.

      --
      - Michael T. Babcock (Yes, I blog)
    7. Re:I see the point. by MikeBabcock · · Score: 1

      I thought lightning dodging was brilliant. I didn't do it beyond about 20x, but a friend of mine did. It was brilliant because you don't miss out on anything substantive by not doing it, but it rewards those few obsessive compulsive types who are willing to try it.

      --
      - Michael T. Babcock (Yes, I blog)
    8. Re:I see the point. by Yamioni · · Score: 1

      Remind me why you needed Lulu's ultimate weapon (I genuinely forget what it had on it.) Was it 1MP cost, or double cast, or both? I remember Yuna's ultimate weapon had both 1 MP cost and double cast which made every fight trivial once you teach her flare and then even more trivial once you teach her holy. Hell, Yuna could solo the final boss in about 10 turns with that setup. Maybe you could use that instead?

      More on topic though, I agree with you some of the shit in that game was a rediculous grind. The lightning dodging being a prime example, and beating the chocobo race with a time of 0:00'00 was rediculous as well. Though, I did complete the game probably 97%, including the optional summons and the secret cutsceen you got in the Cavern of the Stolen Fayth (where you find Yojimbo) if you went there after you reached the final area of the game. The game and story was great, but parts were just totally horrendous.

      --
      Cool post bro, highfive \o
    9. Re:I see the point. by Anonymous Coward · · Score: 0

      Dude, FF1, I've probably finished it 6 or 7 times in that time. Best RPG ever except for actual BX D&D which it borrows so much from.

    10. Re:I see the point. by Joe+Jay+Bee · · Score: 1

      People I hear saying that about BioShock either don't pay attention to the plot, the audio diaries, the setting etc or don't care.

      It isn't a game for people who want to run and shoot things. Hell, while it's good (very, very good - damn near my favourite game ever) I'd hardly call it fun. A lot of thought is put into it but it demands the player put a lot of thought in too.

    11. Re:I see the point. by Anonymous Coward · · Score: 0

      The Final Fantasy's I understand... but Bioshock? Deus Ex?????

      I count those two, and in particular Deus Ex, as some of the best games I've ever played. Those, along with Half-Life, Half-Life 2, Dead Space - are stories well worth experiencing to their ends. The story is the key for me. Keep me engrossed in a good tale and challenge my viewpoint with a good mix of action/puzzles and intrigue and you have me hooked.
      I agree with several other posters here. Shortening a game to "increase the excitement" is ridiculous. Think of a game as a novel. Are the greatest novels actually short stories? There are certainly some amazing short stories, but I would posit that a real artist is not limited by space, rather space offers opportunity for a greater story.

    12. Re:I see the point. by MikeBabcock · · Score: 1

      Actually I found it to be quite the opposite. The running around and shooting and killing of things was too required by Bioshock.

      Play Deus Ex sometime and you'll understand the difference. The story and backstory in Bioshock is there but the shooting and use of violence against you is easily 90% of the game. I wouldn't say its very different from FEAR in terms of violence vs. story data ... FEAR also has a lot of diary logs and extra reading materials and portions designed to make you think rather than react -- it was also fun.

      --
      - Michael T. Babcock (Yes, I blog)
  31. Hate the game, not the gamer by Millennium · · Score: 1

    The reason people aren't finishing contemporary long games is that they suck. Seriously: if a game can't hold most people's interest long enough to finish it, there is something wrong with the game.

    Part of the problem here is that game developers are focusing overly much on story at the expense of the gameplay. A good story can grab people at the beginning and end, and at climactic points in the middle, but no story can keep that up throughout the whole game. Between those points of interest, the gameplay has to be able to deliver, or the player will get bored: often so bored that even the promise of more story doesn't hold them. And in many contemporary "story-based" games, the gameplay simply doesn't deliver: either gratuitous complexity kills the fun, or generic mechanics wear out their welcome, or the game gets so linear that it doesn't even feel interactive anymore.

    That's why people aren't finishing contemporary, "story-focused" games: because they aren't good games. Story is nice, but it can't make a bad game good. Only improved gameplay can do that. The solution isn't to make shorter games, or even to ditch story; it's to make better games.

    1. Re:Hate the game, not the gamer by brkello · · Score: 1

      No, you do not know how this industry works. The people working on the story have nothing to do with the gameplay. They are almost always separate people/divisions working on these parts unless it is an extremely small game. Even for the game linked below (a 1 person owned company), my brother wrote the game...he had another guy write the music and another do the arts/graphics while I wrote the story. His working on the gameplay mechanics had absolutely no bearing on the story and vice versa. In a large studio, 100% these people are different.
       
      There are many different reasons people don't finish games. If they removed story from games as you suggest, many of those games wouldn't be finished by people who are motivated by story. I love the Slashdot attitude that it is easy to make good games...and if you suddenly paid less attention to graphics or story then gameplay would magically become better.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:Hate the game, not the gamer by Millennium · · Score: 1

      No, you do not know how this industry works. The people working on the story have nothing to do with the gameplay. They are almost always separate people/divisions working on these parts unless it is an extremely small game. Even for the game linked below (a 1 person owned company), my brother wrote the game...he had another guy write the music and another do the arts/graphics while I wrote the story. His working on the gameplay mechanics had absolutely no bearing on the story and vice versa. In a large studio, 100% these people are different.

      This is part of the problem. Many of the best story-focused games integrate the gameplay with the story: something that becomes much harder to do if you keep the teams too separate. A good director can mitigate the problem, but not completely.

      There are many different reasons people don't finish games. If they removed story from games as you suggest, many of those games wouldn't be finished by people who are motivated by story.

      If the linked article is any indication, they're not finishing these games anyway. That indicates that something is is wrong with the games, and it's wrong to such a degree that even many story-motivated folks get turned off. For it to be happening to so many games -pretty much the entire contemporary catalog- indicates an industrywide problem, likely something rooted in the philosophy of game creation itself.

      I offer one proposal. I back it up by the abundance of classic games, even long ones, which neither espoused this philosophy nor had this problem.

      I love the Slashdot attitude that it is easy to make good games...

      That's not the Slashdot attitude at all. It doesn't even make sense: if it were easy to make good games, more companies would be doing it, and we wouldn't have this problem in the first place. What's easy to do is wow a very specific demographic with whiz-bang graphics and bombastic story elements, and because that particular crowd is so easily amused, this sells a lot of copies. That's why game makers do it: it's the easiest possible way to make money in the business.

      That last bit -about bombastic story elements- isn't the same thing as telling a good story. Good storytelling is indeed difficult, but one extremely important element of good storytelling is picking the most suitable medium with which to tell it. For example, good movie plots seldom if ever make for good games, and vice versa. I pick that example specifically because game makers are hiring writers who ought to be making movies or TV series, or in some cases even writing novels, rather than people who are good at making game stories. The result, predictably, is movie-games, and these don't make for good games at all. The phenomenon we're seeing now is a glut of such games.

      ...and if you suddenly paid less attention to graphics or story then gameplay would magically become better.

      Only if the attention being wasted on overwrought graphics or ill-suited story went back to the gameplay, where it always belonged.

    3. Re:Hate the game, not the gamer by burris · · Score: 1

      isn't there supposed to be a product manager type "producer" person that makes sure the product as a whole is a cohesive unit that doesn't suck?

  32. Activision... by Capeman · · Score: 1

    ...started the practice of short games years ago, a 8-10 hour single player game, everything else multiplayer.

  33. Portal 2 by Anonymous Coward · · Score: 0

    Looks like over 60% have gotten the achievement that is given during the final scene for single player, and over 25% for the co-op. Although thats just data from people who played it with Steam fully running on PC (and maybe the PS3...I don't know if that tracks the PS3 version if the PSN/Steam accounts are linked).

  34. I guess this beats making the game interesting by grimmjeeper · · Score: 3, Insightful

    It's been my experience that I'm much more likely to finish a game that has a decent story behind it. I don't mind a little senseless grinding if there's a worthwhile payoff in the end. But so many games these days have only the pretense of a story. There's just enough to loosely tie action sequences together but nothing to really compel you to continue with the game. It's like watching a modern action film. Cardboard cutout characters moving around with big explosions and lots of flashy effects gets boring fast.

    I guess this is a "get off my lawn" rant but I think that flashy graphics have ruined games. Without fancy graphics, the game developers had no choice but to make the games interesting. The first time I saw a new console game system with 3D I was impressed by the graphics but the game the guy had was nothing more than just driving around the game world grinding away at some inane monotonous task that didn't seem to have any purpose.

    I don't know how many times I spent grinding through Diablo to the end. The graphics were decent for the time but it was the game play that brought me back over and over. I wouldn't have cared if it was done in ASCII art, it was a fun game to play. I haven't broken out a copy of Larn in over a decade but it was one of those games I wasted hours upon hours playing over and over again because it was a fun game.

    A couple years ago I was playing one of the GTA games on an XBox. I spent quite a bit of time playing it but realized that I just didn't care about the endless monotony. The story wasn't interesting. And as it turned out, it didn't matter what I actually did on the side, the game forced the story in one direction. And that just made the grind feel pointless. And after spending quite a bit of time on it, I found out I was less than half way through the story. So I stopped playing.

    I don't mind grind in a game if the grind has a real purpose. Grind for the sake of grind just isn't interesting. So I guess I'm glad game designers are taking it out and making the games shorter. But it won't compel me to buy and play the new games. They're still not interesting. And even though the cost to me is trivial, they're still not worth it.

    1. Re:I guess this beats making the game interesting by brkello · · Score: 1

      Hilarious. Go up a few posts and the guy above you is complaining that the reason games suck is because game companies focus too much on story. My point to him is the same to you. The people who do the graphics these day are separate from gameplay. There are certain people who will not play a game if it looks crappy. There are people who won't play a game if it doesn't have a good story. People don't want to play a game with boring game mechanics. You have to do everything well to keep the interest of the player. And even if you do all those things, people still won't finish. Because the game is too challenging, because it isn't challenging enough, or any other reason. There is nothing wrong with games. Different people want different things...that's why we have choice. Some people are just busy and don't finish games because they move on to the next one in a week because we are all ADD now thank to the Internet. Everything is fine.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:I guess this beats making the game interesting by grimmjeeper · · Score: 1

      I certainly can't disagree. Different people like different types of games. And I do have to concede that graphics aren't entirely meaningless to me. There's a reason why I don't play Larn these days. As good as it was at the time, I appreciate a game that has better visual appeal than ASCII characters on an 80x25 screen. Though switching from monchrome to CGA color was a huge step up for that game. While games like Diablo aren't fundamentally different (town on top level, dungeons full of monsters you kill to level up, lots of goodies to pick up along the way, big bad guy on the bottom level), there are just some things you can't do on a text screen that you can do if you have full 3D graphics.

      But your point is still valid. Things that make a game appealing to me aren't the same to others. I think it would be impossible to make one single game that appeals to everyone in the world. Sure, you can capture a significant audience by taking a game in a particular direction. But games that try to be everything to everyone end up being the worst games and no one wants to play them.

      I am glad to see that game manufacturers are figuring out they don't need to spend time developing parts of a game that most people will never see. Hopefully they will split the extra time between bug fixes and releasing sooner.

    3. Re:I guess this beats making the game interesting by sycorob · · Score: 1

      The thing is, if the article is correct, 90% of people think that games are not worth finishing. So game companies can either cater to the super-gamers who want super-long or super-hard games, or they can tune the games to the 90% of people that don't have the time or energy to battle through these super-games.

    4. Re:I guess this beats making the game interesting by JohnnyBGod · · Score: 1

      I guess this is a "get off my lawn" rant but I think that flashy graphics have ruined games. Without fancy graphics, the game developers had no choice but to make the games interesting. The first time I saw a new console game system with 3D I was impressed by the graphics but the game the guy had was nothing more than just driving around the game world grinding away at some inane monotonous task that didn't seem to have any purpose.

      You might want to go look at the NES game library some day. There's plenty of really, _really_ bad games there, too, so that _is_ a "get off my lawn" rant.

    5. Re:I guess this beats making the game interesting by MikeBabcock · · Score: 2

      My wife never finishes a drink.

      If she pours a glass of something, there's a half an inch at the bottom at least when she's "done".

      If she opens a can of coke, it always has half or a third left behind.

      It really doesn't matter what size the drink is, she always leaves some behind.

      With gaming, I wonder if the 80% who don't finish a game would even finish the one hour version of those same games. I suspect people who don't finish games simply weren't engaged enough to bother, or found a sudden difficulty increase at the end that was too hard.

      On that second point, I didn't complete GoW1 for ages because when I finally got to the Ares battle, I found the save-your-family battle too hard to complete the first time and couldn't be bothered. I'd beaten most of the game without dying but that sequence suddenly stuck it to me. I eventually went back to it and completed the game but I suspect similar reasoning for others as well.

      --
      - Michael T. Babcock (Yes, I blog)
    6. Re:I guess this beats making the game interesting by grimmjeeper · · Score: 1

      Back in the day, you couldn't make good graphics, but that doesn't mean you always made a good game. There's really bad games on any system. But with the proliferation of graphics power, there are far more games where all of the attention has been put on the graphics and not so much on making a good story or good game play.

  35. Always loved finishing games on hardest difficulty by Anonymous Coward · · Score: 0

    But sounds like it's going to be a lot easier and/or at least shorter soon. Doom, Quake, The Half-Life series, Rainbow 6, Deus Ex, Mass Effect, COD and MOH... etc etc..., sure their single player games were different from online or MMO games, but I enjoy the pluses and minuses of them all. Not sure if it's pure economics, or just the rise of the ADD generation, but I for one will mourn the passing of the epic single player games like a dear old friend. Figured once you finished them on the baddest azzed difficulty, you were ready to take on the online realm if available without fear of embarassing yourself, and that tactic worked extremely well for me. Suppose I could play the same game 20 times to get proficient with shorter games, or just run around like a motard blowing myself up till i got the hang of a new game, but to me that runs the surest risk of game ending boredom.

  36. 90% of everything is trash? by flibbidyfloo · · Score: 1

    "90% of players who start a game will never see the end of it" - because 90% of game content is garbage. Fortunately it's not evenly distributed, so some games are 100% garbage, and some have much less.

    Personally I prefer games like the Elder Scrolls series. There's a main plot line that, if you stick to it, you can "complete" in a fairly short time. But if you like the experience, there's a lot of side-quests you can do to extend your playtime by huge amounts. Then there's player created content for free. Then there's expansions. And the potential for DLC.

    I also love DLC, in theory. But I don't want to pay $60 for a game, then shell out another $10-20 for add-on missions. What I'd prefer is a shorter core game (10-20 hours) that I can pick up for $30, followed by 3 or 4 good sized (5-10 hours each) DLC packs for $10 apiece. That way if I didn't care for the game, I'm only out $30. But if I like it, I can get that full-fledged 50+ hour experience for the $50-60 I normally would have spent.

    1. Re:90% of everything is trash? by h4rr4r · · Score: 2

      New Vegas pissed me off. It uses a similar model, but the half the world map has been reserved for DLC. Then why the fuck is the game not cheaper?

      I am not buying any of the DLC, I will get the GOTY edition for $20.

    2. Re:90% of everything is trash? by 0123456 · · Score: 1

      I am not buying any of the DLC, I will get the GOTY edition for $20.

      I'll get the GOTY edition for $5 because I know I won't have time to finish it.

    3. Re:90% of everything is trash? by flibbidyfloo · · Score: 2

      Yeah GotY editions are good for that, if you weren't in a hurry to play it on release.

      As for why it wasn't cheaper, I don't know, but there are a lot of theories online to read about it. I suspect it's because of the whole "premium" versus "budget" stigma. If you price a game at $30 on release, most people will assume it's crap and won't buy it. I mean, we know what top-tier titles cost, right?

      But with the success of Steam's frequent sale pricing and the advent of DLC, I'm really hoping that gamers are more open minded about it now and that publishers see that as a way to undercut the competition without worrying about being labeled that way. I keep my fingers crossed, but I don't hold my breath :)

    4. Re:90% of everything is trash? by h4rr4r · · Score: 1

      I suspect it's because of the whole "premium" versus "budget" stigma.

      They are not selling iPads, this is just ripping off gamers.

      Yeah GotY editions are good for that, if you weren't in a hurry to play it on release.

      There are more games released that I could ever hope to play in my lifetime, why do I care if I get to one a year late?

    5. Re:90% of everything is trash? by brkello · · Score: 1

      There are plenty of people who won't finish Elder Scrolls. It has nothing to do with the game being crap...different people want different things in games. Sure, some games are crap. 90% are not though.

      --
      Support a great indie game: http://www.abaddon360.com
  37. GTA San Andreas, Six Years Later... by superdude72 · · Score: 1

    ...and after perhaps 100 attempts, I *finally* passed the Burn and Lap challenge, after which it didn't take me that long to finish Driving School, which unlocks the street races and Export / Import missions. This is after I've completed the storyline for the first time 4 years ago, and completed it again once after that.

    Is six years too long to be stopped by one stupid challenge from unlocking a significant portion of the game?

    YES!

    1. Re:GTA San Andreas, Six Years Later... by 0123456 · · Score: 1

      Is six years too long to be stopped by one stupid challenge from unlocking a significant portion of the game?

      YES!

      'Unlocking' is just a lame way for game developers to pretend a game has more content than it does because it forces you to repeat things you hate in order to unlock something that you actually want to do. I'm not at all surprised that very few people can be bothered to go through all the nonsense required to 'unlock' most of these games.

    2. Re:GTA San Andreas, Six Years Later... by Anonymous Coward · · Score: 0

      I remember being blown away by how many times my brother played through Resident Evil 4 just because you got a new gun or something each time (I didn't actually play it much, no zombies and all).

    3. Re:GTA San Andreas, Six Years Later... by CronoCloud · · Score: 1

      Gran Turismo...any Gran Turismo.....license tests. The recent games are even designed with steering wheels in mind...so if you don't have one...the tests will be even HARDER.

    4. Re:GTA San Andreas, Six Years Later... by Osgeld · · Score: 1

      yea fuck gran turismo, the first one was especially bad, one pixel off and fail

      the fuck all thing was once you managed to get past that (hours later and were so pissed off at the game you didnt care) the first thing I did was take some pussy FWD mazda around a minor curve at 30MPH, broke the rear tires loose and cut dough-nuts just by tapping the left button for a microsecond too hard.

      The later ones were much better about everything, but I never understood how that first one got to be popular, the dumbass licence, the physics where every car reacted like a hummer doing 140, and the general dull boring ass pace mixed in with mind boggling frustration cause you lost a race due to a nanosecond short turn and the fact it was just fucking SLOW.

  38. Replayability by JoeWalsh · · Score: 1

    Setting aside the issue of how many games are actually entertaining all the way through...

    If a game has high replayability (which essentially means well-implemented, well-thought-out randomization), a 10-hour game would be fine for $50.

    The problem is most video games play nearly the same every time through, in which case $50 for 10 hours of entertainment isn't as much of a bargain.

  39. Most of my games aren't completed by Jason+Levine · · Score: 1

    If I look at the titles I have for my Nintendo Wii, most of them are uncompleted. Even Kirby's Epic Yarn (which I finished) has challenges that I could complete... perhaps one day. The problem is, with everything else going on in my life (family, projects, freelance work, etc), I don't have hours upon hours to grind away at games. I prefer if I can pick up a game, play it during a free hour or two and then put it down.

    My son, for his 8th birthday, got Lego Harry Potter Years 1-4 for the DS. He had so much fun playing it that I decided to give it a go. It's not an overly challenging game. Dying just means you move back a bit and you appear to have unlimited lives. Still, it's fun and that's what I'm really looking for. Something fun to entertain me for a bit.

    There will always be a place for the takes-weeks-to-complete, consumes-your-entire-life kind of game, particularly for the hard core gamer, but there's a growing market for the can-finish-it-quickly-but-still-fun kind of game.

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  40. 10 hours for a game?? by Anonymous Coward · · Score: 0

    I hate to think of how many hours I've dropped into Elder Scrolls IV: Oblivion...Wait, no I don't, I just hate to think how long I'm going to have to wait for Skyrim. When's that coming out again??? *pant pant*

  41. I'm probably an odd case by space_jake · · Score: 1

    I'm a mission to finish every game I've ever purchased (and still own). I find myself often finishing games years after I purchase them. I often pick up games on the cheap on Steam and don't start seriously playing them for months but I do poke around with them a bit when I first purchase them. I've found the main reasons I don't finish games are boring games that are just bleh, technical difficulties, or just getting stuck on a part taking a break and coming back not remembering what the hell I was doing. I have on occasion found myself saying a game is too long but that is typically because it is boring to begin with. Really good games you don't want to end! If games are getting shorter I hope the prices are getting cheaper, ha fat chance.

  42. Multiplayer by Anonymous Coward · · Score: 0

    It depends on the game. Games like Portal and stuff are fun and built for the game itself and if they were short, people would be pissed. Games like COD and Halo are built for multiplayer so if their stories were shorter and focused more on online gaming and challenges as they do, there wouldn't be a big issue.

  43. Not the only options by scandalon · · Score: 0

    'After all, 10 hours of awesome is better than 20 hours of boring.'

    But aren't 20 hours of awesome even better? Those aren't the only two options. I stop playing games because they stop being innovative. Take Assassin's Creed for instance. I just got tired of hopping the same buildings and climbing the same towers and rescuing the same citizens etc... It was innovative for the first 10 hours but the next 10 were just all the same.

    --
    "Pain is scary."
  44. things that will make me stop playing a game by Xaoswolf · · Score: 1

    1. Too much time between save points during difficult parts, this includes hour long boss battles. If I die, I don't want to replay the same long stretch again and again... 2. Forced time wasting. I don't mind big maps or mazes, just don't send me from one end to the other on foot. Give me a quick movement option. Don't put in stupid long cut scenes or fill the game with cut scenes every 5 minutes. I want to actually play the game. 3.jumping puzzles in games that shouldn't have them. I don't want to have to jump to a small platform, backflip off the ledge, swing off the pole and the land on the one rock on the lake. Especially because your camera sucks and your jumping controls were limited to jumping onto a crate the entire game leading up to this point. 3.

    1. Re:things that will make me stop playing a game by Xaoswolf · · Score: 1

      There would have been more, but slashdot does not like it when I comment from my phone, which is actually point 4, your controls suck.

    2. Re:things that will make me stop playing a game by Anonymous Coward · · Score: 0

      I'd like to add a combined 1a) and 2a) Quick response events. If I wanted a timed multiple choice test I'd take an online quiz. These also seem to happen after a long repetative stretch, such that either I think it's an unskippable cutscene or zone out waiting.

  45. An example by White+Flame · · Score: 1

    I think Shadow of the Colossus is an applicable example here. Many people were somewhere between disappointed and pretty cheesed off that they had spent full price on the game when it came out and experienced how short it was. Of course, it's a great game even for something you can beat in a couple of hours, and as time went on people could buy it used or the Greatest Hits version for much cheaper, and the complaint about length got much quieter.

    1. Re:An example by MikeBabcock · · Score: 1

      Considering average playtime was estimated at 6-8 hours, its about the same as any other average story-driven adventure game. I never understood games with hours and hours of filler to extend the gameplay. God of War, Uncharted, Shadow of the Colossus, and many other games are under 10 hours of game play and well-received and engaging.

      --
      - Michael T. Babcock (Yes, I blog)
  46. Strategy guides and whiners are to blame. by y5 · · Score: 1

    Video games (RPGs in particular) were doomed exactly when strategy guides became a decent source of revenue. Instead of challenging a gamer's problem-solving skills, this forced developers to artificially lengthen games, by either requiring the player to grind for experience points, or to grind in order to raise his/her skill level. Personally, I prefer to work on my skills in a game, but each is still technically grinding.

    And sure, you could say "I don't buy strategy guides", but the damage has already been done. Games have changed.

    So for everyone saying "20 hours or less? Not good enough!" - Be careful what you wish for. I'm glad you have enough free time, and you are obsessive-compulsive enough to grind your way through those extra hours. I sure don't, and the idea that your whining is actually being heard by game developers is SO frustrating to me.

    1. Re:Strategy guides and whiners are to blame. by LateArthurDent · · Score: 1

      Video games (RPGs in particular) were doomed exactly when strategy guides became a decent source of revenue. Instead of challenging a gamer's problem-solving skills, this forced developers to artificially lengthen games, by either requiring the player to grind for experience points, or to grind in order to raise his/her skill level. Personally, I prefer to work on my skills in a game, but each is still technically grinding.

      You have a low enough UID that I wouldn't expect hearing something like that from you. When exactly in the past do you remember games being shorter than they are now? The medium started with arcade games that were never meant to end. You'd just be playing the same thing over and over again trying to get a high score. Once the medium went home, there was once again no ending to games like H.E.R.O. on the Atari 2600. Push forward to the 8-bit days, how long were RPG games like Zelda or Phantasy Star? Those games pretty much started the strategy guide era and they were already pretty long. Phantasy Star already required a fair amount of grinding. Platformers took "only" about 4 hours of play, sure, but they didn't let you save...you had to play it through from beginning to end in one go, which meant you'd actually spend upwards of 50-60 hours total in the game, playing the same early levels and dying until you got good enough at them. Once again, many people never finished the games, and that's the way it's supposed to be. Back in those days you could tell someone with pride, "I finished Ghouls 'n Goblins, including when they make you start over again with a harder difficulty." Your friends would look at you in awe, call bullshit, and make you do it again in front of them.

      Grinding in RPGs does suck, but it's a result of the genre. It's replicating the feel of tabletop RPGs where you need to make gain experience and make your characters stronger before you can beat the more challenging enemies.

    2. Re:Strategy guides and whiners are to blame. by y5 · · Score: 1

      I'm not sure what low UID's have to do with anything. I can be just as stupid as anyone here, I promise =)

      I think you're misunderstanding me. My argument isn't that games used to be shorter. It's that they weren't artificially longer like they are now, and I believe strategy guides, GameFAQs, etc. are to blame. There are very few "secrets" baked into a game anymore, and if some special item is hidden, there's little to no chance you'll find it without the aid of some guide.

      Contrast this with the 8-bit Zelda games, where it was entirely possibly to find everything in a game without the aid of any guide, simply because strategy guides were not mass-produced and pushed out at game launch like they are now.

      So when I see a /. article like this one, where it's possible they've realized the toll all this freely available information is having on gaming as a whole and are finally cutting the fat to deal with it, you can imagine my frustration at all the crying that games won't be so long, as if that's the only measure of a great game.

    3. Re:Strategy guides and whiners are to blame. by DragonWriter · · Score: 1

      Grinding in RPGs does suck, but it's a result of the genre. It's replicating the feel of tabletop RPGs where you need to make gain experience and make your characters stronger before you can beat the more challenging enemies.

      One might note that that's a feature that has progressively been less common in TRPGs, for much the same reasont that it sucks in CRPGs, even though TRPGs (with a good GM) have a much greater ability to mitigate the feel of boring-repetitive-grind when they do use that structure than CRPGs have.

    4. Re:Strategy guides and whiners are to blame. by LateArthurDent · · Score: 1

      I'm not sure what low UID's have to do with anything. I can be just as stupid as anyone here, I promise =)

      I wasn't implying stupidity on anyone's part, and I hope I didn't come across that way. I was using the UID as a method for determining age. Yours is lower than mine, and I remember those days, so I would expect you to be old the enough to remember them too. Didn't peg you for someone whose first console was a Playstation 2 :)

      I think you're misunderstanding me. My argument isn't that games used to be shorter. It's that they weren't artificially longer like they are now, and I believe strategy guides, GameFAQs, etc. are to blame. There are very few "secrets" baked into a game anymore, and if some special item is hidden, there's little to no chance you'll find it without the aid of some guide.

      Yeah, I did misunderstand you. I accept that argument. What I thought you were arguing is that games used to be short, then when people asked for longer games, they started making them artificially long in order to both give the gamers what they perceived they want as well as sell more strategy guides. You're arguing for half of that, games used to be long but interesting, but then they became short (in terms of content), but time-consuming. I think anyone who played the first Mass Effect and all the crappy side quests that were all EXACTLY THE SAME would have to agree with you. That's definitely not what I want when I say I want a longer game. I like the idea of side quests you don't need to complete, but they should be interesting quests. They did a little better in Mass Effect 2 regarding the side quests, but still not great.

      So when I see a /. article like this one, where it's possible they've realized the toll all this freely available information is having on gaming as a whole and are finally cutting the fat to deal with it, you can imagine my frustration at all the crying that games won't be so long, as if that's the only measure of a great game.

      You know, if they were going to sell me a $10 10-hour game, I'd be ok with that, but they're still going to charge $60. I want $60 worth of content. Sometimes we argue that we want "longer games" when what we mean to say is that we want "more content." We do that because more content necessarily leads to a longer game and that's a way to put a number to the amount of stuff in the game. As you've reminded us though, longer games don't necessarily equate to greater content.

    5. Re:Strategy guides and whiners are to blame. by LateArthurDent · · Score: 1

      Grinding in RPGs does suck, but it's a result of the genre. It's replicating the feel of tabletop RPGs where you need to make gain experience and make your characters stronger before you can beat the more challenging enemies.

      One might note that that's a feature that has progressively been less common in TRPGs, for much the same reasont that it sucks in CRPGs, even though TRPGs (with a good GM) have a much greater ability to mitigate the feel of boring-repetitive-grind when they do use that structure than CRPGs have.

      Agreed. The grinding sucks anywhere. One of the hallmarks of a good GM is that his story has enough content that you can buff up your character as needed to complete the campaign, all by doing interesting things along the way. That takes a lot of work, which is why it's hard to find good GMs :)

    6. Re:Strategy guides and whiners are to blame. by Anonymous Coward · · Score: 0

      Maybe but remember DOS games from the 90s? There weren't' any wiki sites to help you so you had to either pay for the strategy guide or spend all weekend checking every wall in a huge dungeon for invisible doors. Remember that? Walking sideways down a hall trying to "open" every wall looking for secret passages? For some reason in the 90s they loved to do diabolical shit like that. Hell, I'd rather grind for levels. On the other hand these "quest logs" in new games like Fallout 3 are basically a built in hint guide you can't turn off. I mean sure, you can try not to look at your compass and ignore the big blinking arrow saying "This way to finish quest!". There has to be a better balance between insane obscure puzzles and utterly simplistic walkthrough games.

  47. Umm no, its worse then that by bogie · · Score: 1

    According to the person in the article even a 10 hour game is fine with them as long as it's "awesome".

    Hey game devs, don't go reading into this thinking you can charge $50-$59 for a 10 hour game.

    30+ hour games are what I want for my dollar.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Umm no, its worse then that by gorzek · · Score: 1

      I would rather have 10 hours of quality over 30 hours of crap. Ideally, you would get 30 hours of quality.

      Either way, length itself is not the problem. I enjoy short games and I enjoy long ones. I just don't enjoy ones that are too boring, too difficult, or too repetitive.

    2. Re:Umm no, its worse then that by archen · · Score: 1

      Hey game devs, don't go reading into this thinking you can charge $50-$59 for a 10 hour game.

      I don't think you've invalidated what he said though. If a game is really good at 1/3 the length and at 1/3 the price then I'd be fine with that for an awesomeness per hour perspective. Personally I like games that are involved enough where there is a bit of a learning curve, but it doesn't appear that's very popular anymore (considering how simplistic games these days tend to be). Without the overhead of complexity, I don't think the length matters as long as the price balances out.

  48. I think it's similar to story-writing .... by King_TJ · · Score: 4, Insightful

    Not everyone is a good novelist. Some people are outstanding when they limit themselves to writing only short stories, but they'd get completely bogged down attempting a "War and Peace".

    The video game industry, by and large, has a problem because they've set expectations of how long a game "should be". Game writers should quit worrying about hitting any targets of a specific length of time to complete a game, and just concentrate on making everything in it as FUN as possible. When you run out of creative ideas, maybe it's time to end the game there and focus on cleaning up the details of what you already wrote!

    Replay value is another factor to consider. If a game can be completed quickly, that doesn't necessarily mean it lacks value for its price. If it's designed the right way, some people who finish it will still enjoy it enough to go back through it again (just like some people will re-read a really good book). It helps if the game allows completion with different classes of characters, and is flexible enough to make things play out in very different ways when it is played through with different characters. That's a potential advantage a book author doesn't have, with books being static.

    1. Re:I think it's similar to story-writing .... by Whorhay · · Score: 1

      Nitpick:

      The author of War and Peace got bogged down. I had to force myself to finish reading that book. The most impressive thing in the book was that he was able to keep so many characters, with so many different names each, straight because I sure as hell couldn't half the time.

    2. Re:I think it's similar to story-writing .... by desdinova+216 · · Score: 1

      an excellent example of this is the Civilization series. Not much "story" but massive, massive replay ability

  49. Hit the Nail on the Head by Anonymous Coward · · Score: 0

    When you have a job and a life and can only dedicate a few hours a week to games, length starts getting really important. Case in point, I had to spend months playing nothing but Dragon Age in order to get through the game, and was real sick of it by the end. Diversity is nice, and if I have a choice between getting through a dozen unique 4-10 hour games per year like Limbo or Shadows of the Damned, or 3 grind-fests like Dragon Age and The Elder Scrolls, I'll pick the former any time.

  50. movie does not = video game by poetmatt · · Score: 1

    you're comparing forms of entertainment. That is not the same at all.

    Buying a video game is not even remotely similar to buying a movie ticket. If you are equating the two, then you are not completely comprehending what I am talking about. This isn't a $$ figure to entertainment total. You can buy a movie for $20 (DVD) and watch it more than once. Or you can download it and watch it infinitely without restrictions Look! infinite value!

    reality: not really the same comparison. Your idea of $5/hour is also pure imagination, and nowhere do things ever settle on a regular amount within any trend of entertainment. A 3 hour movie that costs $9 for a ticket versus a 2 hour movie for $9 a ticket. Are you saying the 3 hour is magically more value? what if the movie sucks?

    You've opened a can of worms that is not related to the discussion.

  51. Game mods by Anonymous Coward · · Score: 0

    The answer to making games more interesting is for gamedesigners to allow mods. Games that allow modification of small changes to complete overhauls greatly extend the life of a game, and it's replay potential. For example, Dragon Age Origins, S.T.A.L.K.E.R. series, Fallout3, Falout New Vegas, and Oblivion have someof the best, and most extensive collection of mods available. They've made those games much more interesting to play, without boredom.

    If more games had the freedom to be modified, game length wouldn't be a big factor.

    1. Re:Game mods by 0123456 · · Score: 1

      But then how do they sell you DLC for $10 a time?

  52. It depends. by JustAnotherIdiot · · Score: 3, Interesting

    If you're going to stretch out a game for the sake of stretching it out, and it shows (which in most cases, it does), then no, people are never, ever going to finish.
    However, if you make a genuinely good game that JUST SO HAPPENS to stretch out 100 hours? People WILL finish it.

    The problem is the quality of gameplay, in most games, decreases the further you get.
    Either because the story lacks any real interest "KILL THE BAD GUYS BECAUSE I SAID SO GO" or the gameplay doesn't ever change in the slightest past "Kill enemy A B and C to progress to the next area."

    No one wants to play an amazing game for 10 hours, then the last 90 are utter shit that the game devs more or less recycled from the first 10.

    --
    What do I know, I'm just an idiot, right?
    1. Re:It depends. by Anonymous Coward · · Score: 0

      great comment! reminds me of the Water Temple in legend of zelda 64; if one sits back and thinks a little instead of rushing into it, it can be completed in a straightforward way; if one doesnt think at all, rushes into it, etc. they are fustrated for hours....

    2. Re:It depends. by Anonymous Coward · · Score: 0

      Yeah? Try telling that the the 11 million WoW subscribers.

  53. Games are already shortening by Anonymous Coward · · Score: 0

    Just look at Bioware games, they are shorter than older titles. If this trend continues, i will surely not buy any.

  54. Portal by mehrotra.akash · · Score: 1

    Isnt Portal the best example of such a method?

    1. Re:Portal by FrozenFOXX · · Score: 1

      Isnt Portal the best example of such a method?

      No, Vanquish. Personal preference, naturally. ;)

      --
      "Just a fox, a whisper."
  55. Match prices then by Anonymous Coward · · Score: 0

    I would be more inclined to BUY a short 10h or so RPG game if it costed at most 10€ And then only if it got rave reviews. I would never pay full price (50€) for a 10h game, however fantastic the story is... That simple. Then I would rather spend my money on MMO games (which I do) and play epic story lines together with friends online.

  56. I like this idea better by Anonymous Coward · · Score: 0

    I'm one of those who likes gaming but doesn't have the time to finish some of these epic games. I've restarted Oblivion three times and never gotten very far. I'd actually like to see more games done in installments, like the Half Life 2 episodes or Sam & Max. I did finish the original Half Life 2 but it took me about six months to finally complete it. There are many dozens of games that I would have liked to finished but never found the time. But the basis is that the episode model should be cheap enough (say, $10 per episode) that if I like it I'll keep coming back, or move on to something else.

    I'm also one of those who played 10% of RDR. And I didn't quit because I didn't have the time. Once you've hog-tied someone and left them on the tracks and got the Dasterdly trophy or whatever it's called, what is left to do?

  57. Does that include cut-scene videos? by Anonymous Coward · · Score: 0

    Last time I played Zelda there was more then 10 hours of cutscenes that you couldn't skip. Each one was a "Well, I can't play Zelda now because of crappy plot. Guess I'll go do something else".
    In short, I hope this forces game companies to respect their customer's time.

  58. No I like long games by Nanosphere · · Score: 2

    I have stacks of games that are years old I have not finished yet, some I have barely started, that doesn't mean I want them to be shorter in fact quite the opposite. I'm a collector, games are what I collect. I love long involved RPG titles, they are like a good novel or movie to me. I eventually make the time to get around finishing it but there are soo many good games out there and I have increasingly limited time, so it's no surprise how many of them I haven't finished yet. Also consider that games take skill to complete. I'm not the most skilled gamer but I'm willing to keep trying that one annoying encounter granted I may shelve the game for a few weeks or month before getting back to it. The reward in finally completing the encounter comes when I get to continue the story, it definitely causes me to be more engrossed when I have to actually work to progress the storyline What gets me about prices is how all new games are priced the same regardless of length or quality. A long AAA game costs more to make than the average movie so yes I expect to pay more in that case than a DVD or theater ticket. But not all games costs more to make than a movie. Why should someone pay the same price for a sequel to a shovelware game compared to a AAA title that actually took years to make?

  59. How about a game worth playing after a month? by Anonymous Coward · · Score: 0

    How about a game worth playing after a month?

  60. It's not just the price though by Moraelin · · Score: 5, Insightful

    It's not just the price, though. Sure, if the choices was between 10 hours of truly awesome vs 20 hours of boring, and they both cost the same, well, ok, I might actually splurge on something that's awesome for a change. I mean, honestly, out of some games maybe a quarter of the time was actually fun, and the other parts were filler that didn't really bring anything worth my money. If I paid the same, but got only the parts that were actually worth my money, in the end I'd get the same value for my money, if not better. In fact not only I'd pay extra to have that filler removed, but I _have_ occasionally actually paid extra to be able to skip it. E.g., by buying a GameShark or the like.

    But that's unfortunately just theory. Anyone want to bet that that won't happen?

    I've seen games get increasingly shorter for two decades now, but I'm just not seeing that awesome stuff emerging. I'm not seeing many people actually cut out the parts that make a game boring, and leaving the juicy meat intact.

    The metaphor that comes to mind is basically imagine buying a nice suit, except it has 20 pounds of lead sewn all over it, so the tailor can claim you're getting a whole 25 pounds of material for your money. It brings no extra enjoyment whatsoever, it serves no function that I'd actually want, and frankly it even detracts from my enjoyment of wearing it. Would I pay the same money to get just the suit without the lead padding? Hell yea. I'd even pay extra.

    But now imagine that after hearing about how the customers don't want heavy suits, and lighter is the new way and all, you go to the same tailor, and now for the same money you get a shirt and jeans, and only 10 pounds of lead sewn to the pants. You got something lighter, but you didn't get the same for your money.

    Now the next round of interviews goes by and you're reassured by everyone that THIS time they'll cut only the unwanted parts out, and you'll get only 5 pounds of suit for your money, but it will be just the awesome part. Except what you actually get this time is a T-shirt and some shorts, and 4 pounds of lead sewn to it.

    That's been what's happening to games. Each time we hear them talk about how people don't want huge padded games, and how gamers would be ok with half the game, but only the awesome parts. And some of us would indeed. I would have paid the full again for some games, if I got a version with all the good stuff and without all the boring padding.

    But then the next game does come along with only half the hours, but the percentage composition is largely the same as before. Now instead of an 80 hour game, out of which maybe 20 are interesting stuff, you get a 20 hours total game. Yippee, it will be just the 20 hours of fun, right? Wrong. Now you have maybe 5 hours of fun stuff and 15 hours of padding.

    I'm seeing the same rhetoric happening again and again, and it looks more and more like a cheap excuse for gullible morons.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It's not just the price though by brkello · · Score: 1

      What is fun is dependent on the person. Some find the gameplay awesome and hate the cutscenes. Others are the opposite. I don't think you will ever find a game that doesn't have what you consider filler since some will find that fun. Also, you can't have equal levels of awesome throughout a game. Some parts are going to be more awesome than others...so the least awesome parts would feel like filler to you.

      Not saying that filler doesn't exist...but really, your expectations are not realistic. Try making a game without what someone would consider filler...not possible.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:It's not just the price though by benhattman · · Score: 1

      I've seen games get increasingly shorter for two decades now, but I'm just not seeing that awesome stuff emerging. I'm not seeing many people actually cut out the parts that make a game boring, and leaving the juicy meat intact.

      No you haven't. Two decades would mean roughly 1991.

      The biggest game of 1991 was Street Fighter II. That could be beaten in single player mode in about an hour.

      Another highlight was Sonic The Hedgehog. I never had a Genesis, so I don't know how long Sonic took to complete, but it couldn't have been more than two hours.

      The first Civilization came out that year. I didn't play until Civ II, but unless Civilization was more epic, a single game would have taken ten hours or less from start to finish.

      Nintendo had a bumper year with Super Mario World and The Legend of Zelda a Link to the Past. If you warped, Mario could be beaten in under three hours, and perhaps 20 hours to 100% it. Though you could take forever on Zelda, if you played it more or less linearly you could complete the game at nearly 100% in about 15-20 hours.

      The epic game of the year would have been Final Fantasy IV (or in the States FFII). It's a shorter game than you probably remember. For someone familiar with the genre, it should take somewhere between 20 and 30 hours.

      Good games from two decades ago rarely exceeded 20 hours of game play and frequently had less than 5 hours of content. What you've witnessed is a decline in game length (and not as much as you seem to think) over the last decade. This, BTW was inevitable. Gamers insist on increasingly lifelike games. It takes more work to make an hour of gameplay today than it did in years past. And the total size of the market for serious games has not increased enough to make up for that complexity. At the same token, game prices themselves have remained essentially static despite inflation.

    3. Re:It's not just the price though by Joe+Mucchiello · · Score: 1

      A single game of Civilization may have taken 10 hours. But I don't know anyone who played Civilization from beginning to end just once.

    4. Re:It's not just the price though by Anonymous Coward · · Score: 0

      It's not just the price, though. Sure, if the choices was between 10 hours of truly awesome vs 20 hours of boring, and they both cost the same, well, ok, I might actually splurge on something that's awesome for a change. I mean, honestly, out of some games maybe a quarter of the time was actually fun, and the other parts were filler that didn't really bring anything worth my money. If I paid the same, but got only the parts that were actually worth my money, in the end I'd get the same value for my money, if not better. In fact not only I'd pay extra to have that filler removed, but I _have_ occasionally actually paid extra to be able to skip it. E.g., by buying a GameShark or the like.

      But that's unfortunately just theory. Anyone want to bet that that won't happen?

      I've seen games get increasingly shorter for two decades now, but I'm just not seeing that awesome stuff emerging. I'm not seeing many people actually cut out the parts that make a game boring, and leaving the juicy meat intact.

      The metaphor that comes to mind is basically imagine buying a nice suit, except it has 20 pounds of lead sewn all over it, so the tailor can claim you're getting a whole 25 pounds of material for your money. It brings no extra enjoyment whatsoever, it serves no function that I'd actually want, and frankly it even detracts from my enjoyment of wearing it. Would I pay the same money to get just the suit without the lead padding? Hell yea. I'd even pay extra.

      But now imagine that after hearing about how the customers don't want heavy suits, and lighter is the new way and all, you go to the same tailor, and now for the same money you get a shirt and jeans, and only 10 pounds of lead sewn to the pants. You got something lighter, but you didn't get the same for your money.

      Now the next round of interviews goes by and you're reassured by everyone that THIS time they'll cut only the unwanted parts out, and you'll get only 5 pounds of suit for your money, but it will be just the awesome part. Except what you actually get this time is a T-shirt and some shorts, and 4 pounds of lead sewn to it.

      That's been what's happening to games. Each time we hear them talk about how people don't want huge padded games, and how gamers would be ok with half the game, but only the awesome parts. And some of us would indeed. I would have paid the full again for some games, if I got a version with all the good stuff and without all the boring padding.

      But then the next game does come along with only half the hours, but the percentage composition is largely the same as before. Now instead of an 80 hour game, out of which maybe 20 are interesting stuff, you get a 20 hours total game. Yippee, it will be just the 20 hours of fun, right? Wrong. Now you have maybe 5 hours of fun stuff and 15 hours of padding.

      I'm seeing the same rhetoric happening again and again, and it looks more and more like a cheap excuse for gullible morons.

      Just look at Dragon Age 2. The first game (Origins) had tons of choices and playability, and you could go out and play exactly the character you wanted to play. Now, you get stuck with one character, male or female, with 3 canon class choices, and you go through the storyline where only one choice really makes a difference in the end, compared to Origins where you could slaughter the elves, save the werewolves, bring back the golems, ect. They made it shorter and a gridfest, and made it more "action packed". I played origins through 5 different times, I could barely go through Dragon Age 2 twice.

    5. Re:It's not just the price though by ProzacPatient · · Score: 1

      Well there is a bright side; you'd be well shielded from radiation in that suit.

    6. Re:It's not just the price though by desdinova+216 · · Score: 1

      Exactly, all of the Civilization titles have quite a bit of replayability trying different factions and/or different strategies.

    7. Re:It's not just the price though by Hatta · · Score: 1

      Good games from two decades ago rarely exceeded 20 hours of game play and frequently had less than 5 hours of content.

      Sure, if you only play console games. You could play Elite pretty much forever. Ultima IV could last 40-80 hours. In Pool of Radiance you could spend an hour on a single battle, and there were a lot more than 20 battles in that game! These are all games from the 80s btw.

      --
      Give me Classic Slashdot or give me death!
  61. SSDD by MaxBooger · · Score: 1

    Wow. I heard this same crap ten years ago or so. 'Video games are too long', 'Video games cost too much', 'If the game is shorter, it'll be super awesome'.

    Then, as now, it's all about charging more for less. Same Shit, Different Decade.

  62. Not shorter, better. by Anonymous Coward · · Score: 1

    I'm a casual gamer. I spend quite a bit of time on games per week.. but I've went for days without playing a single game as well.

    Now, the problem is not "People aren't finishing, therefore, we need to make it shorter". Rather, game developers need to make it better and like other people said, LESS FUCKING GRINDING! The few games I've finished recently have been:

    1. Portal 2 -- There is no grinding. Storyline is very easy to continue after a few days of not playing
    2. Fallout New Vegas -- There are so many side missions that it makes grinding not really feel like grinding, that and you're not running around in circles looking for enemies to level up. You are usually exploring things you haven't seen before. It's also sorta easy to continue the story line after a break
    3. God of War 3 -- There are random hard levels that some people quit out on, but there is no grinding. It has a solid story line

  63. Wrong Solution by Anonymous Coward · · Score: 0

    I tend to play games for the sake of the story, lately. I play RPGs, mostly. There are a handful I never finished, but it was never due to the length of the game, but rather the content of the game. I've beaten 60+ hour epics because most of the 60 hours were fun and interesting. I've abandoned 10-15 hour games due to lack of interest. And vice-versa. The length of a game has no bearing on whether I'll finish it, but it usually does affect how much fun I have playing it, and whether I feel my $60 was a justified expense. If they want to shorten games, that's fine, but they'll have to lower prices to compensate or I'll just find other sources of entertainment.

    Shortening games in hopes that more people will finish them is not the way to go. It's the easy way out, and it'll seem like a good idea at first, but it won't hold up in the long-term.

    The "people don't have time to play long games" argument doesn't seem quite right either. I work full-time, spend a few weekends a month out of town, spend most weekday evenings away from my house (and thus my games), and still had time to beat three semi-long games this summer that I hadn't yet gotten around to playing.

  64. Re:Because I suck by b4dc0d3r · · Score: 1

    I suck and get killed all the time, so I quit trying. Also, I'm more interested in discovering different ways to kill someone, and other neat facets of the game.

    That is very easy with computer AI, but with a person you have fairly consistent damge (at least for each class of opponent). No cool stuff like shooting a tower and have oil barrels fall on the bad guy in a flaming death from above epic world destruction moment. Unless it's me, paying attention to something else and not noticing the shot you just took. You can take me out that way most days, easily, and then you realize I'm just as bad, if not worse, than an AI opponent.

    When you play against people in deathmatch style things get kinda repetitive. Someone's shooting at you, try to duck, and then try to kill them. Ooh, different weapons, different respawn spots. Like playing the same sport with different equipment. This ball is more dense, this bat is better, differetn people today, but it's still baseball. You seem to like that, I don't. I'd like to play a round of golf, then learn how a bat behaves differently from a golf club, then figure out uses for a tennis racket. Experimentation on the world, not on people.

    Half-life 2 is my kind of game. Plenty of people to shoot at, but you have to be reasonable about where you waste your ammo. Good choices lead to conservation, bad choices leave you nothnig but a crowbar. Also, some exploring while there aren't too many bad guys can get you surprises. I like the exploration idea, as long as it's not me finding every crevice of the game because I need some magic thing I can't find.

    I got the Orange Box just for Portal, and started playing HL when Portal was over. BioShock is perfect, you can explore if you want or just follow the arrow and shoot everything. I think of each different enemy class as a different person, developing new tricks.

    Team playing could be fun, but it's usually team against other team. I would enjoy the hell out of a multiplayer game where every human worked together for the same goal against AI opponents or traps or whatever. But you wouldn't.

    I guess we're just different. Look, we should just stop seeing each other, okay?

  65. Less story, more grind, that would happen. by unity100 · · Score: 1

    In mid 90s 'gameplay hours' came as a 'value' from the marketing types to tout games over other games. 'our game gives you 30 hours playtime !! its better'.

    and natural result of this has been increasingly lengthening games with time consuming, but less fun stuff in order to pump up 'gameplay hours'.

    this result would have eventually happened.

    compare the crap produced in our time by corporate behemoths that seek to tie people in front of a computer for longer hours, and tout game time to the fun games which gave you right thing at the right dosage at the right time, from the period 1990-1995. these were the games. actually, these ARE the games, since most of today's franchises are their descendants (directly too) or running on their gameplay concepts still, with little changed.

    yes. i completely prefer Star Control 2 over mass effect 2. i would prefer it to mass effect 3, 4, or 324234 for that matter. the story was so captivating that numerous times i thought to myself, 'too bad, i played the game. if only i could forget it entirely and play it again' and then rescinded the thought, with the frightening prospect of losing the data of that spectacular epic story saved in my mind feeling as a great loss.

    so. we came to this point at last. the question is, will the game studios wise up and sell people actual FUN entertainment, or will they keep doing the crap that marketing types shit around.

  66. Weekly episodes by mrops · · Score: 1

    Speaking of TV-esque , it would be interesting if games come up with weekly episodes. Leave the game at a cliff hanger, to be continued next week. With all the PSN and xbox live, this should be possible. Each week you come in, download the next episode, play. They can even charge per episode. Alternately, adverts can be put into the game strategically to keep it free.

    (hope this counts as prior art when some bloke goes to patent it)

    1. Re:Weekly episodes by Moryath · · Score: 1

      They call this episodic gaming. You get one episode a month (or something like that). Sam&Max, Wallace and Gromit, Back to the Future, Monkey Island... Telltale Games does a lot of it.

      Most people wait for the full game and then buy the full damn game anyways.

    2. Re:Weekly episodes by Canazza · · Score: 1

      or pre-purchase the whole season for rock bottom price.
      With Telltale you're pretty much guaranteed to be entertained, if not challenged. BTTF was a cake walk but very well written and acted. Sam & Max does have a couple of bits that will make you reach for the Internet and was similarly well written (Although the ending to Season 3 did leave some fans very annoyed)

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    3. Re:Weekly episodes by empty_other · · Score: 1

      What if someone except Telltale actually did this.. And without making it an adventure game. One could easily have splitted Mass Effect 2 into neat weekly chunks (and thats how i played it anyhow). It would be like a weekly episode of Star Trek. :)

    4. Re:Weekly episodes by Beardydog · · Score: 1

      And sometimes Half-Life: Episode 3 happens.

  67. No! by Anonymous Coward · · Score: 0

    I actually finish all single player games I start, and they are never long enough.

  68. no by Gripp · · Score: 1

    no. this is simply wrong. even if i don't finish a game i enjoy it has nothing to do with it being too long. the vast majority of the time it is becuase real life interferes with my gaming activities for a long enough period of time that i forget the game controls and don't feel like starting over for the sake of re-learning (though, i recently did exactly that for oblivion).

    further, games are about the adventure of getting to the end, not the end itself. sure, having a good end is the cherry on top, but nothing more. actually, oblivion would be a perfect example: i logged about 130 hours on my first play through, a few years ago. at some point i got too busy and by the time i had gaming time again i forgot how to play and was enticed by a newer game. but, becuase oblivion was SO epic i'm willing to go back and play it again in anticipation of the new release - skyrim. so, super long game that i never finished leads to purchase of next release. go figure (?) and here i thought it was common sense.

    1. Re:no by Brad1138 · · Score: 1

      but, becuase oblivion was SO epic i'm willing to go back and play it again in anticipation of the new release - skyrim.

      That is funny, exact thing happening in my family. I finished the main quest with nearly 300 hours of game play about 3-4 years ago. After watching the Skyrim promo, we are all playing Oblivion again, we have it for the PS3, so we are all fighting over game time. Really is a great game.

      --
      If you could reason with religious people, there would be no religious people
  69. Movies by iONiUM · · Score: 1

    Why can't they do this with movies? So many of the recent films would be so much better if they didn't all aim for the 2 hour "normal" length. And since when did 2 hours become normal? I'm perfectly happy with 1 hour to 1:30.

    1. Re:Movies by MeesterCat · · Score: 1

      This could be (and probably is) me mis-remembering, but I'm sure most films clocked in at around the 90 minute mark* until Tarantino released Pulp Fiction. Then everybody had to copy and have 150 minute+ films.

      *Historical epics aside.

      --
      "I tell you, we are here on Earth to fart around, and don't let anybody tell you different." ~ Kurt Vonnegut Jnr.
  70. I'm sure it depends on the kind of game by Sycraft-fu · · Score: 3, Interesting

    I've played every Bioware game I've bought (which is their entire catalogue more or less) to completion. Most of them more than once. However I have other games I have not. I get tired of them and set them aside. Defense Grid is an example. Good game, not sorry I spent the money on it, however I was done with it before I finished all it had to offer. Some other games I have completed, but generally don't. Civ 4 is an example. I have played a couple games to the end, but I usually don't. I build up an empire, squash some people, get tired of that game and start a new one. More or less once I'm to the "it is a foregone conclusion" part I decide I'm done.

    I fail to see how any of this is at all a surprise. First off, for me to want to finish a game it has to stay interesting. If I get bored I'll quit. Games are for fun, not for work. Then there's the simple fact that the more engaging and important the story, the more I want to finish. If I care about what is happening, I want to see the end. If I don't, maybe I decide I"m done sooner.

    Plus Sandbox games are the ones people are least likely to finish because many don't give a shit about the missions at all. They buy the game to goof around in. I'm put a good deal of time in to Just Cause 2, and done very little of the story. I don't care about it, not only is it a lame story, but I got the game just to mess around. I run around and blow stuff up, that is what I got the game for. I may never finish the story because that isn't the reason to have it.

    1. Re:I'm sure it depends on the kind of game by DinDaddy · · Score: 1

      Plus Sandbox games are the ones people are least likely to finish because many don't give a shit about the missions at all. They buy the game to goof around in. I'm put a good deal of time in to Just Cause 2, and done very little of the story. I don't care about it, not only is it a lame story, but I got the game just to mess around. I run around and blow stuff up, that is what I got the game for. I may never finish the story because that isn't the reason to have it.

      Dead on. My son has done the exact same with that game.

    2. Re:I'm sure it depends on the kind of game by Anonymous Coward · · Score: 0

      How do you reconcile a lot of the game mechanics that compose the shit that if EVE Online?

  71. There are also just games that don't work MP by Sycraft-fu · · Score: 1

    Take Bioware's recent RPGs like the Mass Effect series, and tell me how you'd do that multi-player. I suppose you could make it co-op so a friend could control one of the squadmates, but it would be rather lame for them. They wouldn't get to talk to anyone, they'd be a passive observer in the story, they'd have to follow you around, and so on. The way the game works it is just single player. You could accurately call it an interactive novel of sorts.

    There's room in the world for both kinds of games. I love me some Bioware single player RPGs, but I also enjoy Battlefield Bad Company 2 online with random people. Neither one is the "right" way to do gaming, they are different experiences.

    1. Re:There are also just games that don't work MP by nschubach · · Score: 1

      I actually use to love doing this with Baldur's Gate and other games. My friend would do the quests and I would concentrate solely on combat with my characters. It wasn't boring at all. I had more fun playing the game and beating the different combat scenarios than reading the stories.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  72. Cry me a river by Anonymous Coward · · Score: 0

    If the gamer sucks so be it, or doesn't have enough time so be it. I'm not spending 59 bucks on a game thats over in 10 minutes. If mainstream publishers start to pull this shit, I'll stick with Humble Bundles and such.

    I haven't finished every game either, but thats the beauty of coming back to a title you already bought.

    Fucking pussies.

  73. Please stop using cost/hour to rate entertainment! by GodfatherofSoul · · Score: 1

    It's so subjective and it's always used with the most expensive benchmarks. I figure I watch at LEAST 100 hours of TV a week and I only spent $80 on my cable bill. Does anyone ever use the 80cents/hour metric? I've got about 700 hrs playing time on Battlefield 2. Does anyone ever use the 7cents/hour metric?

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  74. The report is true, but caveats apply by DragonTHC · · Score: 1

    Yes, most people never finish games. I'm in that group.

    Of the 350 or so games I've played, I've finished maybe 60. It's not about the game being awesome or not. It's only about time. I haven't finished a single rockstar game except vice city. I never finished a single elder scrolls game. It's only about finding the time to play. I don't have that much time.

    I won't pay $60 for a shorter game though.

    If "skyrim" were 12 hours I wouldn't buy it.

    --
    They're using their grammar skills there.
    1. Re:The report is true, but caveats apply by Daetrin · · Score: 1

      Of the 350 or so games I've played, I've finished maybe 60. It's not about the game being awesome or not. It's only about time.

      I won't pay $60 for a shorter game though.

      Huh? I think you need some qualifiers to that statement or something, since the majority of the games you've played you don't even really know how long they actually are. If you put N hours into a game before quitting does it actually matter that much if it would have taken you N+1 or N+100 hours to finish it? And unless we're talking very small values of N, wouldn't it be better if the game had taken exactly N or N-1 hours to finish?

      Whether there was one hour of game left that you didn't play or 100, you didn't play it, and assigning value to content you'll never play seems a little silly.

      Now if you're saying something like on average you put 20 hours into every game you purchase so you don't want to pay $60 for a game that's significantly shorter than 20 hours, that makes sense. But a blanket statement that you won't buy shorter games when most games are currently longer than you're willing to spend on them doesn't make much sense.

      --
      This Space Intentionally Left Blank
    2. Re:The report is true, but caveats apply by DragonTHC · · Score: 1

      whoa whoa whoa!

      take your maths and your logic and cram them up your pi hole ;)

      --
      They're using their grammar skills there.
  75. WTF? by Ractive · · Score: 1

    What about more hours of awesome? I went through the whole CoD MW2 in three or four days and really ended up wanting more, I don't care for multiplayer, I'm an analog and digital antisocial and I enjoy the months long Far Cry or Borderlands.
    Games are not movies, You want them liying in your hard drive waiting for you to go back go on with the story. This is just a marketing ploy and astroturfing to make people believe that people are ok with this, and I really don't think they aren't going to really cut the prices.

    1. Re:WTF? by DragonWriter · · Score: 1

      What about more hours of awesome?

      Doesn't make money as effectively.

      The buy-in cost of a game is a big factor in whether people will buy it, so companies want to keep the buy-in cost low, but have more purchases more frequently. The push to shorter games isn't about making consumers happier, its about getting more of them to purchase game content, and getting them to do it more frequently.

      I really don't think they aren't going to really cut the prices.

      They might cut the buy-in price, but not the price per (expected) average players hours-of-play per title.

  76. What about difficulty? by swordgeek · · Score: 4, Interesting

    Something that is skirted around in the discussion of grinding is the increasing difficulty of gameplay. This is one that bugs me - the Big Boss At The End Who Is Almost Impossible To Kill. It's a gaming tradition at least as old as Ultima, and it usually sucks. Yeah, it makes sense that you've beaten the minions, now you face the evil itself. Still, the skill requirements tend to increase linearly through the game up until that point, and then jump sky-high, making it insanely frustrating.

    Some are done well: Shodan in System Shock was tough but beatable and the story drove you to that point. On the other hand, while I absolutely loved System Shock 2, I never finished it. I gave up after several nights of trying to get 30 seconds farther in the final Body of the Many fight. It ended up just being stupid. I don't care if winning the game causes Shodan to come out of my computer as a corporeal love slave - I can't be bothered trying to master that degree of twitch reflex, especially when it's completely out of line with the rest of the game.

    Psychonauts? Finished it, despite the damned nets (and this on a PC with default key mappings!). I HAD to get the last chapter of the story!

    So game developers, please: Don't say to me, "Oh you're 98% of the way through the game. Time to start throwing anvils!"

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:What about difficulty? by Sir_Sri · · Score: 1

      Ya I'm not even sure if it's so much that content is too hard, or just content out of step with the rest of the game. It's also annoying when, towards the end of the game they try and pad in stuff to make the game bigger or feel open world, but just make it repetitive boring and decreasing in difficulty until suddenly you're at the boss who's actually hard.

      Overall it's a tough balancing act between tuning the experience of the game to different tastes and to keep it interesting and challenging but not too hard towards the end. Although I think it was really portal 1 that precipitated the modern trend of the 8 hour game, that was a game that didn't warrant 8 more hours, and portal 2 was a 6 or 7 hour game and could have done with 2 less, I spent more time on loading screens than I did levels for the first half of that game.

    2. Re:What about difficulty? by pavon · · Score: 1

      I'm with you. I usually stop a single player game after playing a single level more than a dozen times without beating it. Never finished SMB World, or Donkey Kong Country. I made it about half way through Metroid:Prime before going back to school, but was already getting tired of how many times I had to replay the bosses (but loved the rest of the game). I did eventually beat Psychonauts. I think it is the only platformer that I ever played to completion.

      I never made it more than a third of the way any through Worms single player, and usually only unlock about half the stuff in the single player portion of Nintendo's multiplayer games.

      Another pet peeve is making it appear as if you are doing worse than you are. For example in Pikimin, based on my rate of progress and the amount of time it said I had, there was no way I would complete it in time, so I kept restarting to try to eek out a little more efficiency each time. I finally got tired of it, only to find out years latter that I didn't need worry about all that.

      I wish more games had the ability to change difficulty level without restarting the game. Like, Quake 3 where beating a level on any difficulty unlocked the next, but it still kept track of which difficulty you used to beat each level.

    3. Re:What about difficulty? by Anonymous Coward · · Score: 0

      If you were of the age that you played system shock 2.
      And you did not finish ss2.

      You are not a gamer. Period. You were just fucking around killing time. A dilettante. And people like you are the lowest common denominator now being pandered to resulting in what we get now. Thanks for helping fuck up what could be awesome. Really.

      Even after all these years it is STILL the best example of a finished, polished, in depth game with real variety of gameplay, deep story and options. And done with gameing technology that is now 12+ years old.

      Kind of sad we'll never see anything that complete and well done ever again. Because of the short attention span aol generation who outnumber actual gamers.

    4. Re:What about difficulty? by SpanglerIsAGod · · Score: 1

      This is a little off topic, but it doesn't really make sense for the Boss to be at the end logically. If the enemy were truly trying to stop you why throw out all the pud guys to give you experience enough to kill the boss? I think it is a natural progression, but if evil truly wanted to win they'd throw down the hammer and hit you with the big guys all at once and be done with it.

      --
      War doesn't show who is right - just who is left.
    5. Re:What about difficulty? by Anonymous Coward · · Score: 0

      "Jade Empire" never seems to come up in these threads, but it has decent play, witty dialogue, a compelling plot, and the boss fights are just tough enough to be challenging, but don't require ridiculous level grinding beforehand. And you can play it through in less than 20 hours.

      I must've played it ten times by now. Good value.

    6. Re:What about difficulty? by GrumblyStuff · · Score: 1

      Be fair. The quality of the levels did go to shit once you left the Von Braun. Basically, they hit the deadline and just had to wrap it up in a jiffy. I generally lose interest around deck 6. /shrug.

    7. Re:What about difficulty? by swordgeek · · Score: 1

      Ignore the trolls.

      I have finished more games than I care to remember, starting with Adventure and Zork I. I finished Psychonauts with a keyboard, and System Shock with its insane first attempt a 3D control system. I just didn't see any point in throwing myself into that last room to be slaughtered over and over again, and so I'm not a gamer. Right!

      And yeah, the game definitely devolved in the last few levels.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  77. Some of the stuff in the Strat Guide by Anonymous Coward · · Score: 0

    Some of the stuff in the Strat Guide OUGHT to be available in the manual. E.g. approx HP of your enemies in Oblivion cf the shiny sword you have. Helps work out whether you're going to be cramming the slamming or your Uuber Fireball is just a Damp Squib.

    Dungeon Keeper Prima unofficial guide first half had things you REALLY had to know in order to work out whether you wanted to have a troll or train up your Warlock. The second half spoiled the game by giving you the maps.

  78. As an avid gamer by Anonymous Coward · · Score: 0

    for... more years then I'd like to count, and more then I can remember, I call bull#$%^ on this. Some games run on too much, past the point where their game engine is fun, and some have rediculous requirements, like doing the same thing 1000 times over. That said, there are a lot of great 100+ hour games, and I absolutely hate paying $50-70 to learn that there is only 10 hours or less of gameplay.

    Multiplayer doesn't count, either. If I want to play a Multiplayer game, I'll play a Multiplayer game. I'f I'm playing a single-player game, I expect an actual single-player game.

  79. Notice the connection to Activision by Anonymous Coward · · Score: 0

    Notice the connection to Activision, they trying to run gaming into the ground. Don't forget they're the ones who has forced the yearly creation and milked 11 Tony Hawk games, 8 COD games, and 24 Guitar Hero games. I just hope Blizzard breaks off and spins off a new studio like Infinity Ward did...

    Here are some gems from their CEO, Robert A. Kotick:

    "[they] don’t have the potential to be exploited every year across every platform, with clear sequel potential that can meet our objectives of, over time, becoming $100 million-plus franchises, that’s a strategy that has worked very well for us."

    "In the last cycle of videogames you spent $50 on a game, played it and took it back to the shop for credit. Today, we’ll (charge) $100 for a guitar. You might add a microphone or drums; you might buy two or three expansions packs, different types of music. Over the life of your ownership you’ll probably buy around 25 additional song packs in digital downloads. So, what used to be a $50 sale is a $500 sale today."

    "And Tony, you know if it was left to me, I would raise the prices even further."

    WSJ: If you could snap your fingers, and instantly make one change in your company, what would it be, and why?

    Mr. Kotick: I would have Call of Duty be an online subscription service tomorrow. When you think about what the audience's interests are and how you could really satisfy bigger audiences with more inspired, creative opportunities, I would love to see us have an online Call of Duty world. I think our players would just have so much of a more compelling experience.

    WSJ: Is that coming?

    Mr. Kotick: Hopefully.

    WSJ: Are the customers ready for it?

    Mr. Kotick: I think our audiences are clamoring for it. If you look at what they're playing on Xbox Live today, we've had 1.7 billion hours of multiplayer play on Live. I think we could do a lot more to really satisfy the interests of the customers. I think we could create so many things, and make the game even more fun to play. We haven't really had a chance to do that yet, so that would be my snap of the fingers.

    "It's definitely an aspiration that we see potential in, particularly as we look at different business models to monetise the online gameplay," he said, according to IGN. "There's good knowledge exchange happening between the Blizzard folks and our online guys.

    "We have great experience also on Call Of Duty with the success we had on Xbox Live and PlayStation Network. A lot of that knowledge is getting actually built into the Battle.Net platform and the design of that. I think it's been mutually beneficial, and you should expect us to test and ultimately launch additional online monetization models of some of some of our biggest franchises like Call Of Duty."

    "Our gamers are telling us there's lots of services and innovation they would like to see that they're not getting yet. From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that.”

    The new company map features one business unit focused squarely on the Call of Duty franchise, another overseeing Activision-owned brands such as Tony Hawk and Guitar Hero, and a third unit to handle licensed properties. Blizzard Entertainment rounds out the fourth unit but interestingly, Blizzard's Mike Morhaime now reports directly to newly appointed chief operating officer Thomas Tippl, who in turn reports to Activision CEO Bobby Kotick.

    "This is an important change as it will allow me, with Thomas, to become more deeply involved in areas of the business where I believe we can capture great potential and opportunity," Kotick said in the employee memo.

    Kotick noted that in the past he changed the employee incentive program so that it "really rewards profit and nothing else." He continued, "You have studio heads who five years ago didn't know the difference between a balance sheet and a bed sheet who are now arguing allocation

  80. DAMN KIDS... by Anonymous Coward · · Score: 0

    Going to movies every weekend, thinking that entertainment is worth $8/hour, and being impressed with a $60, 10-hour game 'cause it's "only" $6/hour on the average. When I was your age, we almost NEVER went to the movies, and when we did, it was the matinee showing, cause that's what we could afford. We bought our movies from the bargain bin at Walgreens for 50 cents and watched them 10 times, or we borrowed them from the public library. Or we'd READ. Books, you know? Dead trees bleached and pressed into sheets that were imprinted with a sort of hieroglyphics using a dark carbon-based dye, then stacked and bound together along one edge. Similar to those e-book things you have nowadays, except they had real pages that actually turned, not just a fancy animation. And the rest of the time we had to amuse ourselves with throwing pointy sticks and rocks at the girls. Or was it frogs and worms. I don't remember. Well, that and we also had our whiffle-ball bat and ball, croquet set, football, baseball and glove, swingset, tree house... AND WE LIKED IT.

    DAMN KIDS.

    And I'm not even 30 yet...

  81. Tracking us, what? by Khyber · · Score: 2, Insightful

    "Only 10% of avid gamers completed last year's critically acclaimed Red Dead Redemption, according to Raptr, which tracks more than 23 million gaming sessions."

    I would like to know how they were tracking us and why we weren't told about this.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      Achievements.

    2. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      Achievements, stupid.

    3. Re:Tracking us, what? by captainstormy · · Score: 1

      It wouldn't be that hard to generate those stats. For example Microsoft stores/backups your gamerscore/achievements and profile to their servers for xbox live. All they have to do is compare the number of gamer tags that have achievements for the game, but don't have the achievement for finishing the game. Aside from that, many games these days synch a whole lot of data to the companies who publish them. I know Bio Ware and EA both do that. As far as why you weren't told. The info is usually there, typically somewhere in the owners manual or some sort of EULA. Or sometimes your not, because there aren't any laws (at least in the US) requiring that you are.

    4. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      It`s called "achievements". did you *really* believe they served no purpose ot

    5. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      You sign up for raptr. Noone told you about it because you didn't sign up for it (and thus werent being tracked by it)

    6. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      Via Xbox and PSN achievements, obviously.

    7. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      Because you can look up anyone gamer tag that has ever signed into live or psn (and more recently steam) and look at their achievements, if you had completed the game it would show that achievement. You should have realized this is all public information the second you started using their online system, but I seriously doubt you read the TOS like everyone else.

    8. Re:Tracking us, what? by Blakey+Rat · · Score: 1

      Achievements, duh.

      There's always an achievement for "completed the game", and most games have incremental achievements as well "completed mission 1, completed mission 2, etc".

      Which leaves two possibilities:
      1) Either you're so unclever that it never occurred to you that achievements can be used for this purpose, or
      2) You're such an old fogey that you don't know how achievements work.
      In either case, why are you on this forum?

    9. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      The Raptr TOS is pretty clear:
      you grant Raptr and each of our affiliates permission to use, track, store, copy, distribute, broadcast, transmit, publicly display and perform, and reproduce your presence on the Service, your gameplay sessions, any achievements or trophies that you earn while playing

      Note that Raptr is an external (social networking) service, the tracking wasn't done by the game itself, but by an external service. The tracking was done via people who signed up to and installed Raptr. Like Xfire, the very point of Raptr is to let other people know what you're playing and when.
      'we' didn't need to be told, because 'we' aren't being tracked.

    10. Re:Tracking us, what? by cheekyjohnson · · Score: 1

      3) He has never heard of achievements to begin with.

      And I wouldn't say that someone isn't "clever" merely because they didn't think of one thing.

      --
      Filthy, filthy copyrapists!
    11. Re:Tracking us, what? by Fex303 · · Score: 1

      I would like to know how they were tracking us and why we weren't told about this.

      I'm gonna guess that it's buried somewhere in the EULA. So techincally, we were told about it. And they were almost certainly tracking it when people played on consoles which phone home for updates anyhow, and I believe can send a set of info about how they've been played in the process.

    12. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      Acheivement/Trophy data.

      You recive achievements for accomplishing milestones in the game, and developers have access to the number of people to accomplish each achievement.

    13. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      My guess is through achievements. Games like RDR and Mass Effect tend to have achievements for reaching certain milestones in the story.

    14. Re:Tracking us, what? by Anonymous Coward · · Score: 0

      "Only 10% of avid gamers completed last year's critically acclaimed Red Dead Redemption, according to Raptr, which tracks more than 23 million gaming sessions."

      I would like to know how they were tracking us and why we weren't told about this.

      My guess is via trophies/achievements and you probably were "told" via an EULA

  82. Disagree by Brad1138 · · Score: 3, Informative

    I have to disagree as well. My favorite game of all time, Oblivion, is partially that because it basically never ends. I had 300+ hours into a character that I lost when my PS3 died. I am now starting a new one (as is the rest of my family) after seeing the Skyrim promo. I am having just as much fun this time around.

    I also liked Fallout 3, but was disappointed when I finished the main quest and it ended at about 80-100 hours of game play. I have been thinking about starting it again and not finishing the main quest till everything else is done, but it doesn't have quite the draw Oblivion does. Anyway, the answer isn't necessarily shorter, it is less dull/dragging.

    --
    If you could reason with religious people, there would be no religious people
    1. Re:Disagree by Anonymous Coward · · Score: 0

      Xbox and PSN achievements, obviously. Duh.

  83. There is no end..... by babywhiz · · Score: 1

    Only more mounts/pets/gear sets/raids/cheezements.......by Malfurion, I hope I'm able to xfer those things over to the 'next Blizzard MMO'.

  84. asdf by Kashgarinn · · Score: 1

    Throwing my $0.02 in the bucket.

    I can count how many games I've finished. Super mario bros 1, & 2, Loom, Space quest 1, Monkey Island 1, & 2, Leisure suit Larry 1, 3, & 5, Day of the Tentacles, Civilization 1, 3, 4, & 5, MoO 1, Doom 1, & 2, Diablo 1, Braid, Plants vs Zombies, Starcraft 2.

    I can't count how many games I've started but never finished, but it's a list of most of the popular games released for ninetendo/pc since the 1980s.

    1. Re:asdf by DamienNightbane · · Score: 0

      You can never finish Civilization. Even if you win a game, your soul already belongs to Firaxis and you will keep playing for just one more turn...

      Just one more turn...

  85. Re:Please stop using cost/hour to rate entertainme by bromodrosis · · Score: 1

    15 hours a day of TV?!

  86. Sturgeon's Law by c0d3g33k · · Score: 1

    Nobody has mentioned Sturgeon's Law yet, so I just did. Once again, it holds true.

    1. Re:Sturgeon's Law by nedlohs · · Score: 1

      That 90% of gamers are crap?

  87. minecraft by islon · · Score: 1

    Of course. That's why minecraft and terraria are a great success.

    1. Re:minecraft by MikeBabcock · · Score: 1

      Dwarf Fortress.

      It ends every time you play it ... then you play again. :)

      Its the modern version of Tetris for me now. I know I can do better than last time.

      --
      - Michael T. Babcock (Yes, I blog)
  88. Games with no end. by MeesterCat · · Score: 1

    Now this is why I play games that don't necessarily have an ending - the Football Manager series being a prime example.

    I'm *still* playing the 2010 version of the game (which was released in Autumn 2009) and I dread to think how many hours I've racked up.

    --
    "I tell you, we are here on Earth to fart around, and don't let anybody tell you different." ~ Kurt Vonnegut Jnr.
  89. Not all parts are that debatable by Moraelin · · Score: 1

    I don't think all parts are that debatable.

    E.g., I've yet to meet many people who think that running back and forth for hours is AWESOME. Is there anyone out there who actually quit WoW when they gave horses earlier, because, dammit, without running on foot for half an hour the game ceased to be fun? Do you see many posts on single player game boards going, "God dammit, I thought I'd have to run 20 minutes from quest giver to the objects to fetch and 20 minutes back, like in all the good games, but this POS lets me get straight to the interesting parts and I want my money back"? :p

    E.g., while cut scenes can be a matter of personal taste, I don't think anyone but the criminally insane would find it a turn off to be able to optionally skip them, especially when the last save point was before a long cut scene.

    And for that matter, can those brain-dead quick-time events in cut-scenes die a horrible death already? The only thing worse than not being allowed to skip a boring cut scene, is being forced to stay there and watch it because it's an instant failure if I go take a piss during a fucking cut-scene. The only thing worse than that is a cut-scene I have to watch again and again and again until I press the right button sequence. Adding that kind of stupidity doesn't make cut-scenes more exciting and interesting, it makes the more annoying.

    E.g., even for cut scenes, I can think of a couple of types that are almost universally not wanted by anyone. Take for example the dumb tech-demo interruptions in FF-X, which seem to be there just to show some character posing, so they can sell their game engine. I'm ok with cut scenes that show complex story scenes or interactions between characters, but that game interrupted me several times during a short walk between a city and a beach just so some character can pose against the sky while delivering some line. What's wrong with actually walking AND talking if it's supposed to be banter on the road from here to there? I mean, it worked well for The Witcher 2, didn't it? Why did Tidus and the other morons in the party in FF-X HAVE to stop and pause for every other line? Are they so dysfunctional and unable to multitask that even operating their mouth and feet at the same time was too much?

    E.g., sure, minigames can break the monotony when they're short and awesome. But then you get games like the same FF-X where 90% of the time sunk in them was spent just running down some hall carrying some orb from here to there. I'm not particularly picking on that one game, but it was one of the first I know of which actually padded the padding. Invariably it wasn't even some great intellectual puzzle. If they just put the orbs and holes within 1 ft of each other, it would have taken seconds to solve every single such puzzle (short of being drunk, stoned AND having a seizure at the same time.) But no, something that was already padding, got padded with having to run down corridors carrying an orb from here to there. WTH?

    So, yes, some things are a matter of taste, and some things are subjective, and some things are a matter of comparison. But there are things that are reviled by everyone except maybe a small lunatic fringe. If even that.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not all parts are that debatable by sandytaru · · Score: 1

      FFX was the first time they attempted to scale a Final Fantasy world to vaguely resemble a whole world, and not just a series of interconnected areas on a miniature world map. The tedious running around of Tidus (even his name reflects that aspect of the game play) was an unfortunate side effect of that attempted implementation. They greatly expanded that with FFXI, XII, and now XIV, but people complained about it and the result was XIII, the most linear game since the PS1 era. There has to be a balance between "world that reflects the actual size and scale of a planet" and "world that has stuff conveniently placed without being too linear." I believe the games that have balanced this out the best have simply limited the worldview of the main character to a confined space. Look at Portal - everything pretty much takes place in one area, and the world outside is mostly unknown, but that just means you don't spend TOO much time running from City A to City B on an ostrich.

      --
      Occasionally living proof of the Ballmer peak.
    2. Re:Not all parts are that debatable by MikeBabcock · · Score: 1

      Go read the message boards for http://wurmonline.com/ ... there have been lots of complaints about things that were made too fast or easy. But its gamer base is a little odd too.

      I've met several people who prefer cut-scenes with quicktime events because they're more engaging. Many people don't like cut-scenes because they feel pulled out of the action during them. I typically disagree and love my well-crafted Drake's Fortune cut-scenes for example, but I understood perfectly when I played Devil May Cry 4 and a long scene was an incredibly long fight that I would've prefered to be involved in.

      I think the result is, the GP was right -- these are all debatable issues. Your assumptions are still not universal, and neither are mine.

      --
      - Michael T. Babcock (Yes, I blog)
  90. Never finishing (books and games) can be good by Luke+has+no+name · · Score: 1

    Sometimes, I like not to finish a book or story, because it lets the story live in my mind longer. Once it's done, it's like it's dead, and I only have fond memories.

    As one other poster mentioned, I call BS on this. Just another reason to make shorter games.

  91. Dear Joe McShill by Rogerborg · · Score: 1

    I want to cut back on content so that I can hire more hookers to crew my yacht. How would you feel about admitting to being lazy slob Joe? You'd feel just peachy keen, huh? You'd be happy putting your name to a ridiculous strawman about choosing between 10 hours of good content and 20 hours of sucky content, because apparently that's the only options available to $60 AAA titles? Well, thanks Joe, you just sign there while I sliiiiide this paper bag under the table.

    Really, games industry? This is the best that you can come up with? "We're giving you exactly what we wish you wanted!"

    Are you following this, Ford? Meet the 2012 Fusion: we listened(*), and it's now 100% free of A/C or heating across the range, at no extra cost!

    (*) To Mandy Frozenpants, Anchorage, and Bob Sweatyballs, Phoenix.

    --
    If you were blocking sigs, you wouldn't have to read this.
  92. 800 hours by Tei · · Score: 1

    Gave Newler has played 800 hours DOTA2.
    Some average WoW players have played the game for more than 365 *days*.
    I have played APB more than 400 hours, and Battlefield Bad Company 2 about 130 hours.
    I have about 80 hours in Fallout New Vegas, and maybe 40 hours in S.P.A.Z.

    How much hours have the people still playing Diablo 2 or Counter-Strike? only god knows.

    Gamers find time to enjoy his games. Games with terrible replayability get few hours. Games with high replayability (think Morrowind) or games with a fun multiplayer component are played 100+ hours.

    The article is full of shit.

    --

    -Woof woof woof!

    1. Re:800 hours by Krater76 · · Score: 1

      Some average WoW players have played the game for more than 365 *days*.

      That's still saying a lot now, 6+ years into the game. I knew somebody at year 3 who was at 365 days /played. At the time they were logged into the game for 1/3 of the entire time the servers were running. And they weren't a bot.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  93. No spoliers by Quiet_Desperation · · Score: 1

    The final kill in the RDR *is* pretty satisfying. :)

    Agree on the multiplayer thing, I'm an open world RPG fanatic myself, but Borderlands gave me a real taste for cooperative co-op. Looking forward to the new horde mode in GOW3.

  94. Does a longer movie make it better? by Anonymous Coward · · Score: 0

    Does a longer movie make it better?

    Like a movie, a game really isn't satisfying unless you finish it. If its too long or too difficult or too boring to finish then it really is a waste of money.

    The original Portal won me over on the idea that short and sweet is a better game experience (of course a short and sweet price would be better too)

  95. And "hunt the pixel" by SlippyToad · · Score: 1

    One of the most aggravating things a game designer can do is force the player into a hunt-the-pixel challenge, where landing on or jumping from exactly the most miniscule and impossible to find position is the only way to proceed in the game. Furthermore, putting the save point miles and miles and miles before that challenge . . . the Banjo Kazooie designers used to do this all the time, which is why I have never finished a BK game and would actually like to fly to England and punch the living shit out of their faces. I invested hours and hours into those games and then came to a point where the fun was just sucked right the fuck out of them. I AM the kind of person who finishes games. I rarely start a game that I do not finish. But if I can't finish it because of something stupid like that (grinding, or near-impossible tasks with long chains of also-perilous events in front of them that must be repeated over and over again), I start to hate the developers with the heat of a thousand supergiant suns.

    --
    One day I feel I'm ahead of the wheel / the next it's rolling over me / I can get back on / I can get back on
  96. ...and of course by JustNiz · · Score: 1

    So with the decrease in content of course we can expect a corresponding drop in the price of games then.
    No? Thought not.

  97. Re:Please stop using cost/hour to rate entertainme by GodfatherofSoul · · Score: 1

    Whoops, that should be 100 hours a MONTH!

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  98. pathetic? by uniquegeek · · Score: 4, Insightful

    In fact, the attrition (or bounce rate) of video games is pretty pathetic.

    This line is pathetic in of itself. Some games aren't that exciting; not finishing it because of that is hardly a "pathetic" situation. Other reasons for not finishing games? Family, friends, work, school, other hobbies and commitments... What would be pathetic is feeling you have to finish the game despite all that.

    Games are entertainment or a distraction. It's not a necessity to finish it in order to gain some enjoyment or benefit from it.

    If the expectation is that almost every game made should make you want to finish it to the end, then... wow... what a dumb expectation. Even in an "ideal" game world. //yes I've finish Red Dead Redemption, among a couple others...

    1. Re:pathetic? by Lemmy+Caution · · Score: 1

      One thing I've noticed, how people who aren't working yet apply the work ethic to their leisure activities. A lot of teen-nerd-rage against casual players fits that category.

  99. Yes and No by Kal+Zekdor · · Score: 1

    As an avid gamer who doesn't really get to play video games much any more, I can say that this idea appeals to me. However, only if the games are priced accordingly. If my options are $10 for a 10-hour good game, or $60 for a 60-hour good game, I'll probably go with the $10 one. However, if they're talking about $60 for a 10-hour game versus $60 for a 60-hour game, then I have two words for those developers: frak you.

  100. WRONG! by ChocNut · · Score: 0

    /Luthor It's the difficulty curve. Allow me to skip a boss if I want after 5 goes and the problem is solved. All other listed factors in the article are secondary.

  101. RDR? by Syberz · · Score: 1

    That's an open-world game, a very crappy example. I've never finished Morrowind yet I've pumped in about 40-50 hours of dicking around and doing side-quests... that don't mean I want shorter games, especially not for my 60$. Make shorter games and charge 20$? Yeah, that I can handle.

    --
    ~Syberz
  102. Better - Not shorter by Anonymous Coward · · Score: 0

    IMO: You buy a game and are bedazzled by the new graphics/story line.. But the glitter wears off soon and you realize that the game just isn't very FUN..

  103. Sad by Anonymous Coward · · Score: 0

    Pretty sad considering that Red Dead Redemption had one of the best endings of any game I've ever played.

  104. If people prefer shorter games why is dlc popular? by grapeape · · Score: 1

    Sure some people dont complete games, but I actually seek out long games. In the past 5--6 years my absolute favorite games are things like Oblivion, Fallout 3, etc. I have logged over 100 hours in Fallout 3 alone and I dont play that often, its just something I keep going back to. I realize that developers are looking for ways to reduce cost and increase revenue, but if they dont think there will be a "fallout" of their own they are delusional. I simply won't pay $60 for a short game even if its a "good" one...when those come out I wait until it hits bargain bins. Most gamers I know are the same way. They are already working on ways to kill off the used/rental market, now they want to offer less for the same price...I'm starting to think the game industry is trying to kill itself.

  105. Herpaderp by Anonymous Coward · · Score: 0

    Board member A "Hey I know, lets find a way to convince everyone that paying high dollar for less game time is cool!"

    Board Member B "Yah lets make a WoW Clone!"

    Board member C" No no that will never work. How about we come up with false interviews and false data to show that no one really wants to complete a 60 hour game anyways?"

    Board Member A B C : "YAH!"

  106. Broken record by Iniamyen · · Score: 1

    Most of my own sentiments have already been worded here in one form or another... But if anyone's still reading, it's about quality, not quantity. If I quit the game 2 hours in because it SUCKS, then the other 98 hours are kind of useless, aren't they? And as far as cost effectiveness goes, even the shortest games (20 hrs) are still cheaper than other forms of entertainment. So make it GOOD, and I'll actually buy it over playing the cracked version.

    1. Re:Broken record by Iniamyen · · Score: 1

      Oh, and 2 hours of cutscenes does not count as 2 hours of gaming. If I wanted to watch TV, I would watch TV.

  107. Game content quality by Anonymous Coward · · Score: 0

    So our quality has gone way down, we shall spin doctor it as "Players want shorter games".

    Publishers/Devs:

    Win for us as we can get even a better price point aka higher profits than ever before!

    We will make microtransaction games and they will thank us for it! Soon our plan of a never ending $$$ feed trough for gamers will be complete. They will either subscribe to our gaming cloud or they get nothing.

    Queue the Pink Floyd Money song. Also don't forget to kiss the ring of your lord and emperor Gordon Geko on your way out...

  108. Tracking Gaming Sessions by Anonymous Coward · · Score: 0

    How the hell are they tracking 23 Million gaming sessions of those companies that host the games are "keeping your data secret"???

  109. Wow! by Anonymous Coward · · Score: 1

    Yet again those with the attention span of an ant, and the intellect of a toaster find a new and inventive way to f*** me.

  110. Bullshit by Anonymous Coward · · Score: 0

    Avid gamers? No, the new crop of "gamers" with a casual interest in their hobby lack the focus to actually complete games. The Angry Birds generation.

  111. I'd be good with it by phorm · · Score: 1

    If I ended up with something that was at least 95% good gaming experience, as opposed to 40-50% game, 50-60% grind, and 10% unskippable-introduction-to-how-to-play type crap.

    One of me fond memories of some of the better RPG's was that there were lost of truly *optional* side-quests (that weren't DLC). The quests themselves added nice details to the story, but weren't necessary for completion (though they did make the bosses easier). They tended to involve a little grind but the story addition was nice.

    This is as opposed to Mass Effect's (and especially ME2) mineral scavenging (otherwise it's a good game, but could use more actual storyline content that's not DLC), Final Fantasy's (recent games) lame leveling and "not useful in game/plot but looks pretty" item gathering, etc.

    One of the last good games I played that seemed to capture this fairly well was "Lost Odyssey". Some of the more grindy parts weren't actually necessary unless you wanted to collect some powerful spells/items/weapons, but you could complete the game without those items well enough. I think that LO had some of the old FF devs on the team though. I don't suppose anyone else knows of games from that team, or of similar quality...

    1. Re:I'd be good with it by Kelbear · · Score: 1

      Every single battle was a grind.

      Great story, my favorite part of the games were the short stories they embedded to fill in background. But JRPG fights are mind-numbingly repetitive. If I've fought a group of 3 "______" enemies, I know I can beat that group again, I know how to do it, and in fact I've already done it. Why make me fight that exact same battle again? Every single repetition after that first fight is a grind.

      I had hoped a game with such a pedigree would have evolved more over the years. I enjoyed those FF games for what they were at the time. I've been terribly disappointed by how little JRPGs have changed since then. There are the odd exceptions to the rule which incorporated more dynamic gameplay or tactical depth, but by and large JRPGs keep retreating to the tired formula of line-up in front of each other and wait for your turn to attack even after those exceptions proved that there are ways to do it better!

      You know, I actually enjoyed FF8 even though it is popularly regarded as the ugly duckling of the FF games. The reason for that is because I bought it for the PC, applied a trainer unlocking infinite spell use for all spells from level 1, and then obtained the "no-random encounter" item within the first hour of the game. From that point on, it was all story, all meat, no grind.

    2. Re:I'd be good with it by phorm · · Score: 1

      Bosses (and I think regular enemies) also got harder if your characters were at higher levels. So facing off against a big cactuar would still be challenging if you were at level 50 vs level 30.

      I really did quite enjoy the battle system of FF12 though. Yes, it wasn't the same "choose command, wait for turn, choose command" style, but being able to predefine actions for classes of enemies also made repetitive encounters less annoying. Unfortunately the story never really made it anywhere compared to some other FF's (not as bad as FF13 though).

  112. 90% of players don't finish by Anonymous Coward · · Score: 0

    I don't know about anyone else here, but I am firmly committed to finishing minecraft!

  113. Hold the phone by drb226 · · Score: 1

    Where's the scientific study proving that "people have less time to play games than they did before"? Sure, that's true of people that have *grown up*, but guess what, there's a new generation that has tons of time to kill. It's always been true that few people play a long video game to completion.

  114. 200 of boring is better than DRM by sgt+scrub · · Score: 1

    First of all: and it's not just dull games that go unfinished. == "After all, 10 hours of awesome is better than 20 hours of boring." so redundant department of redundant redundancy aside...

    I'm looking forward to a game so big I can't finish. That is assuming there isn't so much DRM bullshit to wade through I decide not to buy the game. 200 hours of boring is better than 2 hours of installing the game, the root kits, and signing up for accounts on privacy destroying shit hole web sites.

    --
    Having to work for a living is the root of all evil.
  115. Standard knowledge in the industry. by johnwbyrd · · Score: 1

    The information in this post is common knowledge for everyone working in production in the game industry. It's considered standard nowadays for most AAA titles to schedule and design for ten hours of non-repetitive gameplay. I suspect this is only a surprise to people who don't work in the industry.

    People do not consider replayability when purchasing a game. People purchase games based on advertising, game reviews, word of mouth, and tie-ins to existing franchises. Game reviews typically only consider the first hour or so of gameplay.

    There's a lot of people on this thread demanding 40+ hours of gameplay per game. The truth is that VERY FEW gamers actually play their games in this style. This is one of those cases where, as a game developer, you have to ignore what people say, and watch what they actually do.

  116. Quality not time by thetoadwarrior · · Score: 1

    The quality of games are pretty fucking low at the moment. They will likely be released buggy and require patching, they'll be the 4th, 5th or 6th sequel in a series, it will rely heavily on violence to cover up the fact the acting and story sound like something written by a 5 year old and to top it off it will be $50 or $60. No wonder people don't finish games. You can't tell half of them apart. Of course you're going to get bored.

    Shortening the game and still charging $50-$60 is not going to go down well.

  117. Red Dead is a Very Bad Example by Anonymous Coward · · Score: 0

    When the article says that only 10% of people finished Red Dead Redemption I can only assume they mean 10% of players reached a completion score of 100%. It took me around 20 hours to beat Red Dead's main story line. I never complete a game to a 100% completion or unlock all of the trophies/achievements in a game, however I do finish main story lines of games, and whatever side quests I feel like doing. When I complete the main story line of a game I feel that I have beat it. GTA is another perfect example. I play the story lines out, but it will be a cold day in hell before I deliver 100 pizzas, taxi 100 people, catch 100 criminals, etc just to get the 100% completion score.

  118. Opportunity cost? by sjbe · · Score: 1

    But since I can get 100+ cable channels for 30 a month , which works at about, say, 4x7x30=840 hours

    You actually watch 840 hours of TV a month? If you watch even half of that you seriously are missing out on life. Learn what opportunity cost is, turn off the TV, go outside and play.

  119. I call BS... by kfsone · · Score: 1

    This smacks of really poor - or deliberately biased - data analysis.

    HOW the game ends doesn't matter, the problem is THAT it ends.

    Red Dead is one of the few games that I HAVE finished in many years purely because I didn't realize I was finishing it. But in doing so, I was able to see how most people probably wouldn't finish it because the trigger for it would most likely be ignored by story followers.

    --
    -- A change is as good as a reboot.
  120. ok 80% less content, then 80% less price! by Anonymous Coward · · Score: 0

    You think I'm paying full price for a ten hour game? Get real. I'm old enough to remember the super long old 90s DOS games like Ultima, Wizardry, etc. maybe 10 hours is ok for a shooter with a strong multiplayer aspect but for a single player RPG? I'll just play old abandonware and save myself some cash.

  121. Stupid by HalAtWork · · Score: 1

    This was the same bullshit that was brought up during the "rise" of episodic games. Look, some games need to be long, some need to be short, and others need to be in the middle. I don't want to play 6 hour RPGs and 80 hour FPS campaigns. Besides, games are already shorter, they make you pay for anything outside a straight-up campaign via DLC. And even then some charge you for epilogues and chapters that flesh out situations/characters but claim "Oh you didn't really need that to fully enjoy the game." This is just another money grab. Or maybe they want to make shorter games because they can't seem to finish the games they put out *cough*Fable3*cough*.

  122. Who cares what most people like? by Anonymous Coward · · Score: 0

    I have finished Baldur's Gate II 3 times. It takes nearly 200 hours per play. I finished Fallout 3 after a few months. It took me 2 years to do Fable 2, because I lost interest, forgot, and only came back later to finish it. I never finished Bioshock, but I will get around to it.

    I also play MMOs, which ostensibly don't have an ending. The games with an ending that I love, I have finished, but I would not necessarily equate finishing a game with whether or not I enjoyed it. I finished Mafia 2... meh.

    I don't buy the short games, because usually they are multiplayer focused and I am not as into that. Quite frankly, I have skipped games because they are too short. I waited for Alan Wake to be discounted for that very reason.

    Go ahead and make shorter games, but I am not paying $60 for 10 hours of story, unless that story is about how I found $40 after 10 hours.

  123. Bejeweld Blitz by Junior+J.+Junior+III · · Score: 1

    I am almost embarrassed to say it, but I've probably spent over 100 hours playing Bejeweled Blitz, a game which only lasts 1 minute per play.

    Completion rates for games have a few factors, looking only at the length of the game is not going to give you the whole story.

    1. Fun. Is the game enjoyable to play? If players stop playing before the end because the game sucks and they don't enjoy it, make the game more fun.
    2. Difficulty. If players can't beat the game unless they're super Olympic class gamers, what do you expect? Not completing these sorts of games is not necessarily bad, as long as it's enjoyable for gamers of any skill level. I can play Guitar Hero and enjoy it on Medium or Hard difficulty, but I don't think I'll ever be able to do well enough on Expert to get past the easiest songs. Providing a challenge for the most skilled players as well as the novice or casual gamers means you're reaching the widest possible market. Not a problem if people don't complete everything.
    3. Defining "Completion" How are you determining 100% completion? If you have to unlock every last achievement in the game in order to consider it 100% played, hardly anyone is going to bother playing a game like that. If you're counting on a long list of Achievements to provide incentive for replay, you're doing it wrong. Achievements are not a to-do list. They're a list of accomplishments. Most people don't come back to a game just so they can say they did every last little thing there is to do and unlocked every bit of content in the game; they come back because the game offers them compelling or fun experiences which they will enjoy.
    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  124. Nope by Baby+Duck · · Score: 1

    More like $10 for a 5 hour game. Try Bastion or Insanely Twisted Shadow Planet

    --

    "Love heals scars love left." -- Henry Rollins

  125. They already do that! by Anonymous Coward · · Score: 0

    This actually brings up an interesting thought for me. I wonder how well it would go over that, if you saved and walked away from a game, when you came back, it gave you one of those TV-esque 'Previously, on [game]...' intros (skip-able, of course).

    Actually, they already do that. The Final Fantasy XIII save game loader screen displays a short synopsis of the current plot event. I found that very, very helpful when I got back to the game after a week or two of other things to do.

  126. screw beating the games by Anonymous Coward · · Score: 0

    The best games make it nearly irrelevant whether you `win`in aconventional chronological sense, they just run and u enjoy playing with the system. Like skate by ea, or street fighter. The best games have killer implementation of a fun and interesting system... winning or going thru a storyline is secondary. Whoaorno.com

  127. "avid gamers are already warming to the idea"... by Anonymous Coward · · Score: 0

    "Even "avid gamers are already warming to the idea of shorter games""

    Yes, sure they are. Is that it? A pathetic personal post by some dickwad, and that supposedly means that "avid gamers are already warming to the idea of shorter games"?

    Yes, of course! ONE dickwad says he wants shorter games, so apparently we ALL do! LOL.

    What sort of moron puts up a link like that and pretends that it supports their position, when clearly it does not?

  128. finally by nEoN+nOoDlE · · Score: 1

    I've been saying this for awhile now. I only finish a handful of games a year and give up on many more. I actually finished RDR but feel it would have been a much better game if they took half of it out.

    I, personally, can't wait until the average game length is 10 hours. I play games for the story and every game seems to have the problem of dragging the story with pointless side quests just to get the game over 20 hours long. I'd gladly pay a little less for half the game if that means the stories are tighter and more fulfilling.

    I think if games are to get as mainstream as movies, they need to be shorter to take into account that adults only have so many hours of the day to watch/play your stuff. Playing a game these days is like reading an epic novel - you either need to plug away at it a few pages/minutes at a time for months, or you take a week off of life and grind though it like a full-time job. I'd like more options where I could finish a serious game (like RDR, not like Angry Birds) in the time it would take to watch a few movies.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  129. They can't finish it later? by cheekyjohnson · · Score: 1

    So they can't start it and play it when they have time (and eventually finish it)? If they're not doing that, then I'd say that they're just bored of it. If they have any time to finish the games at all, then they'd be able to do it eventually.

    --
    Filthy, filthy copyrapists!
  130. Manic Miner? by Anonymous Coward · · Score: 0

    How many people completed Manic Miner, Jet Set Willy, or a whole host of the other CLASSICS?

    Many of my very very favourite games I either never completed, or they didn't actually have an ending.

    They were classics for a reason, you could keep coming back to them time and time again, and they always presented a challenge, a fair challenge, but a real one.

    A game I can complete without trying, in the space of a few hours isn't a game at all. It's an interactive DVD.

  131. Re:Dialogue? by thegarbz · · Score: 1

    I skip dialogue all the time, but that has more to do with reading the subtitles even before the camera angle changes and the sound loads. I wonder how they collect these statistics. Is any attempt to move through dialogue faster counted as a skip even though I may have already read it?

    I also wonder if soldier seems to be the overall favourite because it's the default and a lot of people may just want to start playing the game rather than customizing their character. I am one of those people. Mass Effect has a fantastic story and I couldn't care less about the RPG elements.

  132. Make longer games with more awesome by Anonymous Coward · · Score: 0

    Personally i just think that people are being lazy when they don't finish the campaign (yes, i do realize the irony in calling people lazy for not finishing the campaign) i have finished the campaign on every game i have bought, especially the Read Dead Redemption campaign, that was very entertaining. However, i do agree with the 10 hours of awesome vs 20 hours of boring. In the case of shooter games i think they need to make the longer, the MW2 campaign only took 6 hours!

  133. Games are a Young Genre by Phoenix666 · · Score: 1

    of entertainment. That's right. We're at the dawn of the age when real artistry will express itself through games. Some titles have already shown the potential (Half Life, Enslaved, Shadow of the Colossus, etc). But as players and designers learn what works and what doesn't, they will improve.

    Next up is the obvious post-sale moddable game. The clunky control interface you don't like? They'll send a patch and update it. The boring part that feels like a waste of time? Axed.

    After that you'll have strong writing talent, refugees from the failing TV and film models, moving in to create vibrant story lines and complex characters.

    From there you'll see dimensions added as optional mods to teach you Chinese or mechanical engineering and once you've completed it you'll find out you've earned college credits.

    Perhaps you'll have some enterprising, daring designers rolling something like Tron out, with live-action and virtual components depending on where you are in the game.

    There are probably many other, better things that visionaries are dreaming up out there. We've only scratched the surface.

    --
    Do what you can, with what you have, where you are.
  134. Specifically... by Anonymous Coward · · Score: 0

    The 30+ crowd thought Heavenly Sword was more fun than Fallout 3. Not because the Fallout developers had done anything qualitatively worse, but because the 30+ crowd already has a full time job, and doesn't want to make a second one out of getting to the end of the story already.

  135. Are you kidding me?! by Anonymous Coward · · Score: 0

    I want LONGER games... CASUAAAAAAALS!

  136. Maybe the end isn't as enjoyable? by Anonymous Coward · · Score: 0

    Not that I'm denying that most attention spans + lifestyles just aren't suited to long, invested, time-intensive playthroughs of long games...

    -But-

    You always hear how devs on AAA titles end up in 'crunch-time' pulling insane work hours to meet a release schedule. How much of the end-game content gets built in that time, and suffers for it? There are plenty of games that, in the beginning, play great. But by the end you're running into NPCs without speech files. The boss battle is some rehashed Hit Switches In Order To Reveal Weakness puzzle. And when you beat it, you're treated to a 5 second CG of the castle/base/floating-island/whatever exploding, followed by a few frames of static text overlaid on some concept art they've been showing since they announced the game half a decade ago.

    So of course I'm going to stop playing. I've already sucked out all the juicy bits, why stick around to gnaw on the rind?

  137. Too Short Games by Sasha-Whitefur · · Score: 1

    Welcome, to Short Attention Span Theater.

  138. Chris by Anonymous Coward · · Score: 0

    Less hours in a game? No way then you might as well rip us gamers off! I think your charging enough for those damn games $59.99 is not cheap! Heck I remember when video games were $49.99! and if you go back to the NES days $39.88!.. If you want to make our money worth the time and effort stop making boring confusing games! Also there's way to many 1st person shooters! Trying adding more variety for us older gamers! I'll tell you this much the younger generation is killing off my generation with there stupid games on the market today Be it Pokemon, Bioshock, Call Of Duty Black Op's, Body Count, Halo franchise the list goes on! Enough already! I think its time for something better and new! But don't decrease the hours spent on a video game! Cheers

  139. all for it if.. by Anonymous Coward · · Score: 0

    I am all for shorter games so long as the games are cheaper or there was some kind of value added. I mean, portal was an amazing short game,but it also came in a bundle- more of that and I think that ppl wouldn't be as turned off to the purchase of them.

  140. Apples and oranges by fox171171 · · Score: 1

    'After all, 10 hours of awesome is better than 20 hours of boring.'

    And 20 hours of awesome is better than 10 hours of awesome... good grief, compare apples to apples please!

  141. Long live pinball! by Envy+Life · · Score: 1

    When I saw the title I was obviously mislead.. I was thinking of analog-sh games like pinball. To me it boils down to time available and replay value. I can spend 5 minutes on a pinball machine.. or play 10 games and walk away a short time later feeling fulfilled. To get a high score or reach the wizard modes of pinball machines takes time, dedication and mad skills and it's worth the many, many hours of effort to do so.

    The thing is this, this discussion seems to be all about how long a linear game takes to do a walk-through. I assert many of the best games are those where a player can be fulfilled messing with it for 20 minutes, but also entertain someone for 10's or 100's of hours. How many digital video games truly fit this mold?

  142. Maybe it says more about RDR than gamers? by camazotz · · Score: 1

    Interesting that they don't look at the data differently: this suggests to me, at least with RDR, that the game obviously had a lot of successful marketing, enough to get a much larger buy-in from gamers than just those who intended to play the game to completion. It also suggests that despite the critical acclaim for the game, it clearly wasn't as appealing to the vast majority of those who bought it. The data isn't saying, "most people don't want long games," but rather, "most people who bought this game did not find it worth their time to continue playing." Also, the data appears to assume that a very long game like RDR is somehow going to be played in short order. So if only 10% of the player base for RDR finished it in the first 18 months, I wonder how many more people finish it in 36 months? Hell, I've been playing Fallout 3 at least once or twice a month for the last few years now and I'm only just beginning to reach saturation point for that game....and I still have unexplored areas and two DLC packs I've haven't seen! Plus, I own RDR, I fully expect I will finish it by 2014 or so. But if Rockstar expects me to rip through that game in two weeks or so, I hate to inform them, but I have: A: a life that demands my time, and B: I like my wild west in small, measurable doses of 2-4 hours tops. So I figure I will get to it when I get to it, and that will hopefully be sooner than later now that Fallout 3 is (finally) reaching saturation point for me!