Google has what, 700,000 servers? I would imagine that along the way they would have found existing solutions inadequate. Now they are making a version of their tool available other developers.
This is why I'm glad I've stuck with my GBA SP. I was originally thinking of getting a PSP, but now the DS Lite looks attractive as it's getting closer to the same size as my GBA.
Console gaming historically has required proper QA, but I wonder if this will change as patches can be provided to console players just as they have been to PC players.
I think one problem is you see a lot of games built from scratch, at least in the smaller shops. EA produces so many games I bet they have several underlying engines to support different types of games, and they improve upon these engines over the years while each game takes a version and builds something closer to a mod than a full game. We are seeing this some with the use of the Unreal engine, but I think we would see more quality games (of existing genres) with cheaper development costs. Sure, there will always games that break from the existing mold, and more features can be added on. But it would reduce a lot of the cost and headache for a lot of games.
On-site control is an illusion, and while the camaraderie of a large office space is nice, it is also the least financially efficient way of getting production work done in an age of broadband.
Tell that to whats-his-name who never returns my e-mails!
Grad school aside, one thing that seems to come up in the tech industry is long or unusual working hours. Grad school will only make this worse.
We all hear about start-ups and how insane some of the work hours can be there. It's do or die there; if you aren't willing to put the hours in you really shouldn't be there. Even in larger companies, a crunch period can take you away from your loved ones. Some will expect that you work ridiculous hours on a regular basis (I sometimes don't see my roommate for a few weeks).
Yes, we're in a field were there is a lot of money to be made. But we need to know that that money isn't worth it unless we can still have a life and pay attention to the more important things in life.
Other than that, how is a thesis on divorce related to IT? This sounds more like a psychology or some other non-tech study.
It's great and all that we hear there are 50 full-time employees worth of waste, but out of how many employees total? I'll bet you can find as much waste in even some large, successful companies.
If I had a way of greatly improving the current Netflix system, I wouldn't bother with the prize; it'd start up a competitor. If it's that much better than Netflix, it'll be worth way more than $1 million.
A street criminal only needs to pull the trigger. Even a script kiddie requires more of a level of understanding to be able to download other people's scripts, find a target, and get them to run.
Now, a better analogy would be: "I don't want to get mugged. Therefore I will talk to this guy who used to be a mugger and ask him how I can avoid getting mugged." The better of a mugger he used to be, the better his advice will be.
If they focused on what they did best from a financial standpoint (operating systems, development & business software software) and ignored what they bundle for free (IE, MediaPlayer) or what is loosing them lots of money (Xbox; still hasn't turned a profit, though it might) they would be saving millions annually in R&D costs that they aren't getting much return for.
MS is an OS and Business software company. They aren't satisfied with that and keep trying to expand and compete where they are the underdog.
That isn't good for gamers, but there is no perfect solution.
Is it good for gamers if they need to buy 5 different systems to play the games they want? If the market can only support 3 major consoles and there is a 4th console struggling, the sooner they die off (if they are going to die off anyway), the less good games are written for them and are instead written for the consoles more gamers own.
With more gamers owning a console, good games won't be dragged down by a failing system, have a better chance to succeed, and prompt more good games to be made.
A former boss of mine used to program for the Saturn. He said they couldn't use triangles, they had to use 4-sided polygons which were 1) more process intensive and 2) not as flexible.
Can we make an amendment out of this even if the incumbents oppose it?
I know that sysadmins put up with a lot of crap normally, but this would bring it to a whole new level.
I'd imagine that there are a lot of pot heads who wish they could live there.
Does this mean that all I would need to do to spy on someone's pen drive is get within 10 meters and peek over UWB?
I assume there would be some encryption and passwords, but it's yet another security question to discuss.
Now their researchers will have a harder time finding instructions to build a nuclear-bomb!
Google has what, 700,000 servers? I would imagine that along the way they would have found existing solutions inadequate. Now they are making a version of their tool available other developers.
So this explains the smoke coming from my power supply!
This is why I'm glad I've stuck with my GBA SP. I was originally thinking of getting a PSP, but now the DS Lite looks attractive as it's getting closer to the same size as my GBA.
Console gaming historically has required proper QA, but I wonder if this will change as patches can be provided to console players just as they have been to PC players.
I think one problem is you see a lot of games built from scratch, at least in the smaller shops. EA produces so many games I bet they have several underlying engines to support different types of games, and they improve upon these engines over the years while each game takes a version and builds something closer to a mod than a full game. We are seeing this some with the use of the Unreal engine, but I think we would see more quality games (of existing genres) with cheaper development costs. Sure, there will always games that break from the existing mold, and more features can be added on. But it would reduce a lot of the cost and headache for a lot of games.
On-site control is an illusion, and while the camaraderie of a large office space is nice, it is also the least financially efficient way of getting production work done in an age of broadband.
Tell that to whats-his-name who never returns my e-mails!
Grad school aside, one thing that seems to come up in the tech industry is long or unusual working hours. Grad school will only make this worse.
We all hear about start-ups and how insane some of the work hours can be there. It's do or die there; if you aren't willing to put the hours in you really shouldn't be there. Even in larger companies, a crunch period can take you away from your loved ones. Some will expect that you work ridiculous hours on a regular basis (I sometimes don't see my roommate for a few weeks).
Yes, we're in a field were there is a lot of money to be made. But we need to know that that money isn't worth it unless we can still have a life and pay attention to the more important things in life.
Other than that, how is a thesis on divorce related to IT? This sounds more like a psychology or some other non-tech study.
I think you are thinking of "Companion"
Free Wifi at places like Panera.
That, and free refills.
to the guy who sweeps the floor on-set, is gone
Poor guy...
It's great and all that we hear there are 50 full-time employees worth of waste, but out of how many employees total? I'll bet you can find as much waste in even some large, successful companies.
If I had a way of greatly improving the current Netflix system, I wouldn't bother with the prize; it'd start up a competitor. If it's that much better than Netflix, it'll be worth way more than $1 million.
Also a good analogy.
The analogy is a bit off.
A street criminal only needs to pull the trigger. Even a script kiddie requires more of a level of understanding to be able to download other people's scripts, find a target, and get them to run.
Now, a better analogy would be: "I don't want to get mugged. Therefore I will talk to this guy who used to be a mugger and ask him how I can avoid getting mugged." The better of a mugger he used to be, the better his advice will be.
Of course the answer is 42. You know, it's The Answer to the Ultimate Question of Life, the Universe, and Everything.
Too bad the controller is ridiculously expensive though.
... you didn't forget to RTFM.
If they focused on what they did best from a financial standpoint (operating systems, development & business software software) and ignored what they bundle for free (IE, MediaPlayer) or what is loosing them lots of money (Xbox; still hasn't turned a profit, though it might) they would be saving millions annually in R&D costs that they aren't getting much return for.
MS is an OS and Business software company. They aren't satisfied with that and keep trying to expand and compete where they are the underdog.
That isn't good for gamers, but there is no perfect solution.
Is it good for gamers if they need to buy 5 different systems to play the games they want? If the market can only support 3 major consoles and there is a 4th console struggling, the sooner they die off (if they are going to die off anyway), the less good games are written for them and are instead written for the consoles more gamers own.
With more gamers owning a console, good games won't be dragged down by a failing system, have a better chance to succeed, and prompt more good games to be made.
A former boss of mine used to program for the Saturn. He said they couldn't use triangles, they had to use 4-sided polygons which were 1) more process intensive and 2) not as flexible.
BS.
Good consoles (both from technological stand point and a game stand point) survive. Bad ones die.
Sega genesis was good, but Sega Saturn was designed to be the best 2D console ever. It was, but it came out around the time of the N64.