Okay first of all, let's examine the FPSs that came out in '99:
Quake 3 Arena
Unreal Tournament
System Shock 2
Clearly, System Shock 2 is the best of its time. Wait, what about adjacent years?
Blood 2
Half-Life
Sin
Shogo: Mobile Armor Division
Thief: The Dark Project
Unreal
No One Lives Forever
Deus Ex
Oh crap, a huge list of games, most of which are better than Quake 3.
Now second, Quake 3 was a brilliant engine. However, there was very little game on top of such a beauty. Looking past the aesthetics, it was the same damn thing as Quake 2. We have a gauntlet, a machinegun, a shotgun, a grenade launcher, a rocket launcher, a railgun, and an uber weapon. And everybody used rocket launchers so it didn't really matter anyways. Tack on deathmatch and CTF and you have yourself a rehashed multiplayer FPS.
Unreal Tournament had a flurry of guns (I really don't want to list them all), but most importantly, it had unique features. Get tired of domination? There's CTF. Oh wait, CTF is really boring. We have assault. And boy, we have assault.
Don't get me wrong. Quake 3 was technically superior. Better? Debatable. I'm obviously siding with UT here (I love me assault). But Quake 3... innovative? What the hell?
The one thing I love about FreeBSD is the tight base integration. The problem with Linux is largely a separation of developers: GNU and Linux kernel. And whichever distribution you use tends to tack on another layer of complexity. FreeBSD doesn't have that. Well, the ports are very much a separate entity, but the base system is very clean.
I attempted to use Gentoo about a year ago, and there really is no comparison. The installation process was incredibly painless (the same cannot be said for Gentoo). The packaging system is also far more responsive (the actual programs I mean, the port update is a bit slower from what I remember).
In fact, Gentoo scared me away from Linux for a good while. I used Redhat (bleh!) and Slackware before then. It wasn't until two months ago that I picked up another distibution: Arch Linux. And I do love both current systems. But I'd have to go with FreeBSD if forced to choose. After all, Arch Linux took up 350 MB in a fresh (no extra packages) installation whereas FreeBSD is currently taking up 300 MB (excluding user files and ports tree).
10x 72 GB will only "outperform" a 720 GB drive when you use RAID 0. Of course, your drive failure rate is almost 10x as worse (or more depending on the card). Thus nobody in their right mind would use only RAID 0, especially when there's 10 drives.
A RAID 10 would be good, but it only nets half the storage amount. A RAID 100 is even faster, but that requires number of drives divisible by four, and it still cuts off the size by half. And if you get into the real RAID setups (most likely 5 or 5), it tends to be slower.
Show me someone with a RAID 0 and I'll show you someone with corrupted data.
Re:Anyone who hates the mouse automatically loses
on
Gmail vs Pine
·
· Score: 1
We also have drag and drop programming interfaces from Microsoft. But that's not the point.
With my little vi, I can manage huge amounts of text with a stroke of a few keys. While you're fiddling through menus looking for the find box, I can just hit/. (Uh... no pun intended... that was suppose to be a period.) Keyboard shortcuts remain for a reason: they're faster. Instead of highlighting (and unhighlighting and rehighlighting because Office likes to be sticky on words) and hitting delete, I can just hit cFe without ever leaving the keyboard.
Of course, I don't mean just in a vi sense. I'm sure Emacs also has some quality LCTRL-C-[TAB]-[ESC]-[Kitchen Sink] that'll do the same. Sure, the mouse is easier. But for the most part, the keyboard is faster.
Actually, a proper hanging would merely snap your neck, the exact same death sequence as beheading. Except quite a bit less messy. Even if you miss the snap, there were some societies that tried again rather than let you writhe in pain until you die.
Of course, most people mistake hanging with lynching. Whereas the former is a relatively humane death (quick snap of the neck), the latter is what most people consider as "hanging": suffocation from the rope.
Will they get more than an '80% POSIX complaint' OS out of this effort?
I did not know that specifications could file direct complaints against a company, even one as large as Microsoft.
Fallout and Sellout: Piece of Shit were developed in house by Interplay. Fallout 2 was developed by Black Isle, a division of Interplay created by many of the original developers of Fallout. Fallout Craptics was developed by Micro Forte and 14 Degrees East. BioWare has never touched the Fallout series.
Nintendo Visual Boy was also trying something new. It also sucked big time. About as much fun as sticking lasers in your eyeballs.
I like pants. If there's one thing that pisses me off, it's the total irrelevance of the first statement in relation to the second.
-
Quake 3 Arena
-
Unreal Tournament
-
System Shock 2
Clearly, System Shock 2 is the best of its time. Wait, what about adjacent years?-
Blood 2
-
Half-Life
-
Sin
-
Shogo: Mobile Armor Division
-
Thief: The Dark Project
-
Unreal
-
No One Lives Forever
-
Deus Ex
Oh crap, a huge list of games, most of which are better than Quake 3.Now second, Quake 3 was a brilliant engine. However, there was very little game on top of such a beauty. Looking past the aesthetics, it was the same damn thing as Quake 2. We have a gauntlet, a machinegun, a shotgun, a grenade launcher, a rocket launcher, a railgun, and an uber weapon. And everybody used rocket launchers so it didn't really matter anyways. Tack on deathmatch and CTF and you have yourself a rehashed multiplayer FPS.
Unreal Tournament had a flurry of guns (I really don't want to list them all), but most importantly, it had unique features. Get tired of domination? There's CTF. Oh wait, CTF is really boring. We have assault. And boy, we have assault.
Don't get me wrong. Quake 3 was technically superior. Better? Debatable. I'm obviously siding with UT here (I love me assault). But Quake 3... innovative? What the hell?
Now I gotta figure out how to make my 386/33 bootstrap 6.1-REL within the next decade.
The one thing I love about FreeBSD is the tight base integration. The problem with Linux is largely a separation of developers: GNU and Linux kernel. And whichever distribution you use tends to tack on another layer of complexity. FreeBSD doesn't have that. Well, the ports are very much a separate entity, but the base system is very clean.
I attempted to use Gentoo about a year ago, and there really is no comparison. The installation process was incredibly painless (the same cannot be said for Gentoo). The packaging system is also far more responsive (the actual programs I mean, the port update is a bit slower from what I remember).
In fact, Gentoo scared me away from Linux for a good while. I used Redhat (bleh!) and Slackware before then. It wasn't until two months ago that I picked up another distibution: Arch Linux. And I do love both current systems. But I'd have to go with FreeBSD if forced to choose. After all, Arch Linux took up 350 MB in a fresh (no extra packages) installation whereas FreeBSD is currently taking up 300 MB (excluding user files and ports tree).
10x 72 GB will only "outperform" a 720 GB drive when you use RAID 0. Of course, your drive failure rate is almost 10x as worse (or more depending on the card). Thus nobody in their right mind would use only RAID 0, especially when there's 10 drives.
A RAID 10 would be good, but it only nets half the storage amount. A RAID 100 is even faster, but that requires number of drives divisible by four, and it still cuts off the size by half. And if you get into the real RAID setups (most likely 5 or 5), it tends to be slower.
Show me someone with a RAID 0 and I'll show you someone with corrupted data.
Parents might start suing Nintendo?
Why is this moreon telling us what our views are without even understanding them in the first place?
I was going to say something useful here, but I guess your words are good enough.
Yes, because Gentoo is so small with its 700 MB footprint...
Gentoo has its advantages, but size is definitely not one of them. I just installed ArchLinux, which takes up a whole 200 MB.
Import one from Japan.
We also have drag and drop programming interfaces from Microsoft. But that's not the point.
/. (Uh... no pun intended... that was suppose to be a period.) Keyboard shortcuts remain for a reason: they're faster. Instead of highlighting (and unhighlighting and rehighlighting because Office likes to be sticky on words) and hitting delete, I can just hit cFe without ever leaving the keyboard.
With my little vi, I can manage huge amounts of text with a stroke of a few keys. While you're fiddling through menus looking for the find box, I can just hit
Of course, I don't mean just in a vi sense. I'm sure Emacs also has some quality LCTRL-C-[TAB]-[ESC]-[Kitchen Sink] that'll do the same. Sure, the mouse is easier. But for the most part, the keyboard is faster.
Actually, a proper hanging would merely snap your neck, the exact same death sequence as beheading. Except quite a bit less messy. Even if you miss the snap, there were some societies that tried again rather than let you writhe in pain until you die.
Of course, most people mistake hanging with lynching. Whereas the former is a relatively humane death (quick snap of the neck), the latter is what most people consider as "hanging": suffocation from the rope.
...It's an OpenBSD wannabe with more potential security holes?
cd /usr/ports/editors/openoffice.org-2.0
make install && clean
And I thought the PSP had too many features...
Will they get more than an '80% POSIX complaint' OS out of this effort? I did not know that specifications could file direct complaints against a company, even one as large as Microsoft.
Fallout and Sellout: Piece of Shit were developed in house by Interplay. Fallout 2 was developed by Black Isle, a division of Interplay created by many of the original developers of Fallout. Fallout Craptics was developed by Micro Forte and 14 Degrees East. BioWare has never touched the Fallout series.
For most of /., it's hard to overlap into something that doesn't exist.
Best Buy gives PC games an isle or two which is more than what they offer other indiviual systems.
I didn't know Best Buy owned islands and built stores around them.
That's because everybody is also play Starcraft.
Ten times zero is still zero...
Saturn doesn't make DeLoreans.
Why would use ColdFusion when you can use Python?
Because people are masochists?