Yes - and the ONLY reason I got one was so I could record HD locals (Lost, The Office, Heroes, etc). I'm situated JUST RIGHT that my roof-top OTA antenna almost, but not quite, entirely fails to pick these stations reliably.
Everything else goes on the HD DirecTivo. At least until they launch these other 100+ HD channels. save me then!
Nobody will buy this if they charge for it. There are competing solutions already out which are better than BootCamp (like Parallels)
"better" is relative. You can't run hardware accelerated OpenGL applications or DirectX games under Parallels, last I heard. This makes Parallels (and other VMs) rather useless for us cross-platform graphics application developers/gamers.
This [zdnet.com] seems to indicate that Photoshop runs significantly faster on the G4 compared to the Macbook Pro. (First Google search result for benchmarks macbook pro photoshop)
Yeah, the MacBook Pro is running a Mac version of PS under Rosetta EMULATION. The comparison was bogus - if you want real numbers, compare against a Windows version of PS running on a quad core Intel box.
Vista still has all the games and applications people use, most not available on any version of OS X.
As a cross-platform developer (hail Qt!), I recently got a MacBook Pro so I could run both OS X and Windows on the road, and I will admit, the Mac has remained booted into OS X the vast majority of time. This is admittedly do to mostly Universal Binary testing, but I could easily see that if I wanted to, I could run my day-do-day stuff purely on OS X. Except for its continued mouse-happy interface (come on, make ALL of those popup dialogs keyboard accessible!), when running on a fast machine OS X is very nice.
At the end of the day though, I can do MORE stuff on Windows, and Vista will be no exception.
Re:I've been using vi for so long...
on
The Birth of vi
·
· Score: 1
I wrote my first commercial SGI application with vi, because I had to teach myself how to use IRIX/UNIX and when I asked someone who know some unix what editor to use he said "vi". I still use it today for quick edits in a shell via cygwin on my Windows boxen, and on my Linux servers and my OS X systems.
But after that I wanted something a little bit more fancy, with syntax highlighting and stuff, and I came across Crisp (www.crisp.com). This was back in 93/94. It's scriptable, but I learned its default command set and was immediately far more efficient. I liked it so much I've been using it since. I had to buy it, and pay maintenance on it, but I feel it is well worth it. Never ran into anyone else who uses it though. Like you, I just "think" in Crisp, and I am much less efficient when I am forced to use Visual Studio's editor or the one in XCode.
When I go on a vacation (regardless of the time, from a long weekend to a two week trip to Europe) I disconnect completely. I work at home and am constantly in contact with my partners via email and cell, but when I leave for vacation I leave all that behind, and am entirely "unavailable". It is liberating. The only problem is wading through millions of SPAMs when I get back.
I was ordering 16 3' Ethernet patch cords. They were ALMOST shipped to me in 16 separate boxes. I only caught it when I noticed the SHIPPING was $140. For about $12 worth of patch cords. I called them to complain and they made it sound like it was somehow my fault. Fortunately it was fixed in time.
I'm not saying they don't. I'm saying they are ANNOYING when you have to deal with them, and as much as I'd like not to deal with them, the size of my market on Apple dictates that I do. And because I am forced to deal with them on a regular basis, through no fault of my own, it takes much more time to support Mac versions of my software.
I wonder what genetic defect causes people here to jump to conclusions so fast.
Apple keeps changing everything? Apple froze the API in 10.3. They are adding things, but the API in 10.3 will continue to function properly in all future versions. You can add new features, but your program will always work unchanged on all future versions of Mac OS X.
You must not develop commercial Mac software.
We've had to update software for changes from Classic to Carbon, from Carbon to native Mach-O, various flavors of OS X (there have been several ABI/API changes since the initial 10.0 release), and now Intel/Universal. Not only that, as a plug-in developer, we've had to scramble to maintain support for several hosts that have had to go through the same conversions, including compiler environment changes from CodeWarrior to XCode. To support my customers (some of which are running older hardware/OS combinations to keep using specialized hardware with no updated driver support), I have to maintain a half-dozen builds for some products.
Compare that to my Windows products, that continue to work and haven't needed to be updated in over 6 years.
The digital media and effects market (the space I work in) is still roughly a 50%/50% split between Mac/Windows, with a few percent thrown in for Linux (growing).
It's not good business sense to just throw away half your market because the Mac "only has 2 percent" of OS marketshare. For whatever reason, people still use Macs for digital media.
Yes, it's a total pain, and everything on the Mac takes me 3-5 times longer than on Windows, and Apple keeps changing everything every few months, but cross-platform toolkits like Qt at least make it bareable.
Have any of these academics ever shipped a product?
I would imagine that the "best" programmers in the world are all off producing commercial software at some company, or working on some high-profile open source project.
I don't have much ego about my programming abilities, but I HAVE shipped dozens of highly rated commercial applications. Those of us busy with "real work" usually don't have time to take part in these competitions. The title should probably be something like "best academic programmers with little real world experience."
I used to program drivers and image manipulation software for these on SGI workstations back in the 90s. The CGI scenes from the "Sea Quest" show from then was rendered from Lightwave 3D directly onto these kinds of devices, and we made software at the time that improved the conversion from RGB to YUV.
Anyway, these units were UNCOMPRESSED YUV. The ones we used couldn't even record/playback at the same time. Tivos patents deal with compressed recording/playback - there is a lot of additional innovation involved there.
I'm going to build a home office. Over 700 sq. feet, library, server room, storage, and plenty of windows. To me - that's worth about $100K in construction costs.
The problem is, I don't know if I'm going to deduct the building costs or make a yearly usage deduction, or neither. Currently, I use a 200sq ft. bedroom as my office, and I don't itemize its use in my taxes, just to avoid the old audit red-flag. But now that I'm building a separate addition to use exclusively as an office, I'd like reduce my tax burden somehow.
I know this is somewhat offtopic - but does anyone have any advice for my situation?
We use RLM, written by the same guys from the original FlexLM. It's cleaner and less expensive, and has internet activation features now.
http://www.reprisesoftware.com/
What I'm upset about, is that as a loyal Valve customer for years, I'm actually being treated worse than someone who has never owned the game before.
Kind of like a loyal Apple customer, who buys a new iPod every year, a new Mac every three years, and an OS upgrade very 18 months.
What bugs me is their "episodes" seem to take as long to make as full-blown games do, and one third the time to play them!
Let's see -
Classic -> Carbon
Carbon -> Mach-O
PPC -> Intel/Universal
Aren't we due for a new architecture/API soon?
It's hard enough keeping up with porting existing applications.
Bare breasts, AND they're green? SIGN ME UP!
Yes - and the ONLY reason I got one was so I could record HD locals (Lost, The Office, Heroes, etc). I'm situated JUST RIGHT that my roof-top OTA antenna almost, but not quite, entirely fails to pick these stations reliably.
Everything else goes on the HD DirecTivo. At least until they launch these other 100+ HD channels. save me then!
Now if I could just hook this thing up to my 5 LNB DirecTV....
Those if you with the non-Tivo DirecTV DVR will understand.
Unfortunately, due to a terrible miscalculation of scale, BOTH fleets are eaten by a small dog.
It doesn't matter when it's Arcturian, baby!
Nobody will buy this if they charge for it. There are competing solutions already out which are better than BootCamp (like Parallels)
"better" is relative. You can't run hardware accelerated OpenGL applications or DirectX games under Parallels, last I heard. This makes Parallels (and other VMs) rather useless for us cross-platform graphics application developers/gamers.
This [zdnet.com] seems to indicate that Photoshop runs significantly faster on the G4 compared to the Macbook Pro. (First Google search result for benchmarks macbook pro photoshop)
Yeah, the MacBook Pro is running a Mac version of PS under Rosetta EMULATION. The comparison was bogus - if you want real numbers, compare against a Windows version of PS running on a quad core Intel box.
Vista still has all the games and applications people use, most not available on any version of OS X.
As a cross-platform developer (hail Qt!), I recently got a MacBook Pro so I could run both OS X and Windows on the road, and I will admit, the Mac has remained booted into OS X the vast majority of time. This is admittedly do to mostly Universal Binary testing, but I could easily see that if I wanted to, I could run my day-do-day stuff purely on OS X. Except for its continued mouse-happy interface (come on, make ALL of those popup dialogs keyboard accessible!), when running on a fast machine OS X is very nice.
At the end of the day though, I can do MORE stuff on Windows, and Vista will be no exception.
I wrote my first commercial SGI application with vi, because I had to teach myself how to use IRIX/UNIX and when I asked someone who know some unix what editor to use he said "vi". I still use it today for quick edits in a shell via cygwin on my Windows boxen, and on my Linux servers and my OS X systems.
But after that I wanted something a little bit more fancy, with syntax highlighting and stuff, and I came across Crisp (www.crisp.com). This was back in 93/94. It's scriptable, but I learned its default command set and was immediately far more efficient. I liked it so much I've been using it since. I had to buy it, and pay maintenance on it, but I feel it is well worth it. Never ran into anyone else who uses it though. Like you, I just "think" in Crisp, and I am much less efficient when I am forced to use Visual Studio's editor or the one in XCode.
The construct that causes all of this trouble can be seen here (along with some Google wierdness in the construction of the image).
I looked this morning and there was barely any traffic! I think you're exaggerating.
When I go on a vacation (regardless of the time, from a long weekend to a two week trip to Europe) I disconnect completely. I work at home and am constantly in contact with my partners via email and cell, but when I leave for vacation I leave all that behind, and am entirely "unavailable". It is liberating. The only problem is wading through millions of SPAMs when I get back.
Funny - about the same amount of time since I saw one on any of my Windows boxen. YMMV.
I was ordering 16 3' Ethernet patch cords. They were ALMOST shipped to me in 16 separate boxes. I only caught it when I noticed the SHIPPING was $140. For about $12 worth of patch cords. I called them to complain and they made it sound like it was somehow my fault. Fortunately it was fixed in time.
there are still bugs to be worked out...
Presumably, the stickers prevent bugs from working their way out of the fruit. Obviously they should experiment with smaller, thinner stickers.
I'm not saying they don't. I'm saying they are ANNOYING when you have to deal with them, and as much as I'd like not to deal with them, the size of my market on Apple dictates that I do. And because I am forced to deal with them on a regular basis, through no fault of my own, it takes much more time to support Mac versions of my software.
I wonder what genetic defect causes people here to jump to conclusions so fast.
Apple keeps changing everything? Apple froze the API in 10.3. They are adding things, but the API in 10.3 will continue to function properly in all future versions. You can add new features, but your program will always work unchanged on all future versions of Mac OS X.
You must not develop commercial Mac software.
We've had to update software for changes from Classic to Carbon, from Carbon to native Mach-O, various flavors of OS X (there have been several ABI/API changes since the initial 10.0 release), and now Intel/Universal. Not only that, as a plug-in developer, we've had to scramble to maintain support for several hosts that have had to go through the same conversions, including compiler environment changes from CodeWarrior to XCode. To support my customers (some of which are running older hardware/OS combinations to keep using specialized hardware with no updated driver support), I have to maintain a half-dozen builds for some products.
Compare that to my Windows products, that continue to work and haven't needed to be updated in over 6 years.
The digital media and effects market (the space I work in) is still roughly a 50%/50% split between Mac/Windows, with a few percent thrown in for Linux (growing).
It's not good business sense to just throw away half your market because the Mac "only has 2 percent" of OS marketshare. For whatever reason, people still use Macs for digital media.
Yes, it's a total pain, and everything on the Mac takes me 3-5 times longer than on Windows, and Apple keeps changing everything every few months, but cross-platform toolkits like Qt at least make it bareable.
I find it interesting someone took this to be a troll.
Can someone honestly dispute that academics have more real-world experience than professional programmers, and that contests like this really "count"?
Or was the moderator just jealous that some people get paid to program?
Have any of these academics ever shipped a product?
I would imagine that the "best" programmers in the world are all off producing commercial software at some company, or working on some high-profile open source project.
I don't have much ego about my programming abilities, but I HAVE shipped dozens of highly rated commercial applications. Those of us busy with "real work" usually don't have time to take part in these competitions. The title should probably be something like "best academic programmers with little real world experience."
I used to program drivers and image manipulation software for these on SGI workstations back in the 90s. The CGI scenes from the "Sea Quest" show from then was rendered from Lightwave 3D directly onto these kinds of devices, and we made software at the time that improved the conversion from RGB to YUV.
Anyway, these units were UNCOMPRESSED YUV. The ones we used couldn't even record/playback at the same time. Tivos patents deal with compressed recording/playback - there is a lot of additional innovation involved there.
You can never put TOO much water in the reactor.
I'm going to build a home office. Over 700 sq. feet, library, server room, storage, and plenty of windows. To me - that's worth about $100K in construction costs.
The problem is, I don't know if I'm going to deduct the building costs or make a yearly usage deduction, or neither. Currently, I use a 200sq ft. bedroom as my office, and I don't itemize its use in my taxes, just to avoid the old audit red-flag. But now that I'm building a separate addition to use exclusively as an office, I'd like reduce my tax burden somehow.
I know this is somewhat offtopic - but does anyone have any advice for my situation?