Yes, a lot of it is Unity, but in general Ubuntu is drifting closer and closer to the Mac side of the house than previous versions, and quite a bit closer than any other linux distro I've used.
I don't see much resemblance to iOS, but a default install of Ubuntu 12 looks very Mac like. The minimize/maximize/close icons default to the left side of the window (and require jumping through hoops to move them back to the right), the unity launcher looks and behaves very much like the dock and the style of the icons and top menu bar appear very Macish. Also, like you mentioned, there are fewer and fewer customization options available from the UI which is very Apple-like.
Oh, and like OP said, the whole skeuomorphic thing.
Have you seen Ubuntu lately? It's basically OSX lite these days so it's not really any big surprise that they're borrowing a few more of Apple's designs.
I don't think it will or should change things as much as the article seems to imply. Different people learn differently, and for some, lecturing works. Personally, lecturing did practically nothing for me, I just need the time set aside and the goal to work toward because I'm not very good at setting those for myself. Nothing irked me more than comp sci professors who insisted on having computers turned off while lecturing.
For e-readers, while they may contribute, I just don't think there is enough of a difference in tech for them to cause that large of a shift in method. Also, for several (myself included), some things are just easier to do with a physical book.
It sounds like the spoilers were written into the stories that had them. Having the story spoiled as part of the story itself isn't quite the same as having someone walk up to you on the street and give away the ending. I still wouldn't want that practice to become mainstream because I happen to like not knowing what will happen. Once you've read through a story once, you can't really go back and have that same experience again.
Until the GPS reception on a smartphone is at least semi-reliable, I don't think there's anything to worry about. My blackberry can't always find a satellite in an open field on a clear day, much less in a car on a cloudy day while moving.
My little garmin on the other hand, has only lost reception once that I can remember in the year or two that I've had it. It even gets reception in the middle of nowhere underwater in the rain.
But by that logic, wouldn't it make more business sense to hire a couple of older programmers to maintain a system that works than a bunch of newbies to rewrite it?
Old programmers won't be around forever, newbies will.
Ironically, I was just reading this article, that describes Super Mario Galaxy's coaster mode which looks like it is geared toward playing the game cooperatively with younger children.
As the second player, you don't get a character on screen, you get a cursor that is used to capture gems, gather coins, help give Mario jump boosts and distract would-be foes. So younger gamers still get to control the primary character, feel like they're controlling a game and ensures that the game experience lasts longer than what would occur based on their current abilities.
I do the same thing, my ps3 has been on almost constantly since launch usually for weeks on end. I usually leave it that way so I can just pick up and play when I can without having to worry about save points.
That's also one of the main reasons I haven't bought a 360 yet...
Why would you need a strategy guide to finish Zelda in the first place? I was glad they made Twilight Princess a little harder, but the difficulty level is still a joke for a Zelda game. Anyone remember the real Zelda games? I wonder how many people never finished the first three even if they copped out and got the strategy guides?
In iTunes if you right-click and get info on the songs it has your name and your account name in the first section. The only tag-like stuff it looks like it changed is: the old files are a "Protected AAC audio file" and the new ones are "Purchased AAC audio file". Also the bit rate is 256 instead of 128. Those are the only differences I can see.
...a beta preview? What's next? This just in, Bungie had an idea, preview it next week...
As far as the actual content goes, I didn't notice anything huge. New levels, a new gun or two, and a few new vehicles(it really bugs me that the little 4-wheeler thing looks so much like a shrunk warthog too) but the graphics didn't really look all that much better.
I like that idea.
Change the dress code to... er... tropical island casual, move the offices to the roof and give us little umbrellas for our coffee cups.
I agree, the article did lack a little kick.
I've got a DS and a PSP, both are great systems. Both have had about equal play-time but I've got much more overall use out of my PSP because it does so much more. Here's my take on the PSP/DS comparison:
The things that stand out:
I think the PSP has a much nicer screen, is more comfortable to hold, easier to connect to the net and easier to keep track of the games.
On the other hand, the DS has better battery-life, the touch screen is cool and it seems to have more games(at least good ones).
The PSP can do some cool things with a PS3, like download PS1 games and even control the main screen(no gameplay though).
I've heard rumors that the DS is getting a media add on so you can play music and stuff, but I havn't really looked into it, I also don't know whether Nintendo plans on doing anything special with Wii/DS.
The little things:
If you want to change the brightness on a DS, you have to reset it and change it on the system menu. PSP has a button on the device.
Both have a "hold" mode. Tap the power button on a PSP, or close the lid on the DS. Both wake up without any noticable delay.
You don't need to buy any extra memory cards for the DS, the games save to themselves. This could be good or bad, if you rent/borrow/whatever a game you like and decide to buy it, you're stuck replaying it.
The PSP only has one analog stick...(sorry, this one really bugs me)
The DS doesn't have any analog sticks, but the touchscreen is used for one, albeit awkwardly, in several games.
Taking everything into consideration, if someone asked me which they should get I would probably recommend a DS even though I personally like the PSP better. It's cheaper and you'll probably find a game you like easier on it.
I've probably left things out, but that's my take on it. Hope it helps.
I thought the article bashed the PSP more than it supported it. The graphs are just the spec comparison, don't know why they didn't make a graph for the price comparison too.
Let them, but force everyone who is a affiliated with the RIAA to expose their personal information publicly. Make a website where anyone, at any time, can log on and see what any member of the RIAA is looking at online, what email they get and where they shop online. Maybe then they would see how utterly ridiculous this is and would think a little bit before they start reaching for every dollar hanging out of some kid's pocket.
Yes, a lot of it is Unity, but in general Ubuntu is drifting closer and closer to the Mac side of the house than previous versions, and quite a bit closer than any other linux distro I've used.
I don't see much resemblance to iOS, but a default install of Ubuntu 12 looks very Mac like. The minimize/maximize/close icons default to the left side of the window (and require jumping through hoops to move them back to the right), the unity launcher looks and behaves very much like the dock and the style of the icons and top menu bar appear very Macish. Also, like you mentioned, there are fewer and fewer customization options available from the UI which is very Apple-like. Oh, and like OP said, the whole skeuomorphic thing.
Have you seen Ubuntu lately? It's basically OSX lite these days so it's not really any big surprise that they're borrowing a few more of Apple's designs.
I don't think it will or should change things as much as the article seems to imply. Different people learn differently, and for some, lecturing works. Personally, lecturing did practically nothing for me, I just need the time set aside and the goal to work toward because I'm not very good at setting those for myself. Nothing irked me more than comp sci professors who insisted on having computers turned off while lecturing.
For e-readers, while they may contribute, I just don't think there is enough of a difference in tech for them to cause that large of a shift in method. Also, for several (myself included), some things are just easier to do with a physical book.
It sounds like the spoilers were written into the stories that had them. Having the story spoiled as part of the story itself isn't quite the same as having someone walk up to you on the street and give away the ending. I still wouldn't want that practice to become mainstream because I happen to like not knowing what will happen. Once you've read through a story once, you can't really go back and have that same experience again.
They could save themselves a lot of work and just get Dwarf Fortress...
Until the GPS reception on a smartphone is at least semi-reliable, I don't think there's anything to worry about. My blackberry can't always find a satellite in an open field on a clear day, much less in a car on a cloudy day while moving. My little garmin on the other hand, has only lost reception once that I can remember in the year or two that I've had it. It even gets reception in the middle of nowhere underwater in the rain.
Eclipse, SQL Developer, Notepad++, Aptana Studio and Visual Studio Express C++/C#.
But by that logic, wouldn't it make more business sense to hire a couple of older programmers to maintain a system that works than a bunch of newbies to rewrite it?
Old programmers won't be around forever, newbies will.
Ironically, I was just reading this article, that describes Super Mario Galaxy's coaster mode which looks like it is geared toward playing the game cooperatively with younger children.
As the second player, you don't get a character on screen, you get a cursor that is used to capture gems, gather coins, help give Mario jump boosts and distract would-be foes. So younger gamers still get to control the primary character, feel like they're controlling a game and ensures that the game experience lasts longer than what would occur based on their current abilities.- Have a Fable 2 Shopkeeper named after you! (1)
- Have a Fable 2 Farmer named after you! (1)
- Have an important Fable 2 Villager named after you! (1)
- Have a Fable 2 Monk named after you! (1)
- Have a Fable 2 Quest character named after you! (1)
- Signed underwear by Peter Molyneux! (1)
- The only known surviving Fable T-SHIRT signed by the Development Team in 2004 (1)
- Limited edition, official Fable 2 team T-SHIRT (1)
- Limited edition, official Fable 2 sweater / hoodie (1)
- Exclusive Fable 2 printed and framed artwork (1)
- Limited edition, framed Black & White 2 poster, signed by the Development Team and Peter Molyneux (1)
- Framed copy of Fable, presented in recognition of your contribution to the making of Fable (1)
I don't know what to say about this...I do the same thing, my ps3 has been on almost constantly since launch usually for weeks on end. I usually leave it that way so I can just pick up and play when I can without having to worry about save points. That's also one of the main reasons I haven't bought a 360 yet...
Why would you need a strategy guide to finish Zelda in the first place? I was glad they made Twilight Princess a little harder, but the difficulty level is still a joke for a Zelda game. Anyone remember the real Zelda games? I wonder how many people never finished the first three even if they copped out and got the strategy guides?
In iTunes if you right-click and get info on the songs it has your name and your account name in the first section. The only tag-like stuff it looks like it changed is: the old files are a "Protected AAC audio file" and the new ones are "Purchased AAC audio file". Also the bit rate is 256 instead of 128. Those are the only differences I can see.
...a beta preview? What's next? This just in, Bungie had an idea, preview it next week...
As far as the actual content goes, I didn't notice anything huge. New levels, a new gun or two, and a few new vehicles(it really bugs me that the little 4-wheeler thing looks so much like a shrunk warthog too) but the graphics didn't really look all that much better.
I like that idea. Change the dress code to... er... tropical island casual, move the offices to the roof and give us little umbrellas for our coffee cups.
Sounds like a great idea to me but I have one question. Can I have an @ for my player mesh?
Definately netHack, or at least a rogue-like of some sort. Granted, Morrowind(yes, Morrowind not Oblivion) would be a close second.
In my class a few years ago the teachers were trying to get us to make a video game level of our school, they're still working on it.
- The things that stand out:
- I think the PSP has a much nicer screen, is more comfortable to hold, easier to connect to the net and easier to keep track of the games.
- On the other hand, the DS has better battery-life, the touch screen is cool and it seems to have more games(at least good ones).
- The PSP can do some cool things with a PS3, like download PS1 games and even control the main screen(no gameplay though).
- I've heard rumors that the DS is getting a media add on so you can play music and stuff, but I havn't really looked into it, I also don't know whether Nintendo plans on doing anything special with Wii/DS.
- The little things:
- If you want to change the brightness on a DS, you have to reset it and change it on the system menu. PSP has a button on the device.
- Both have a "hold" mode. Tap the power button on a PSP, or close the lid on the DS. Both wake up without any noticable delay.
- You don't need to buy any extra memory cards for the DS, the games save to themselves. This could be good or bad, if you rent/borrow/whatever a game you like and decide to buy it, you're stuck replaying it.
- The PSP only has one analog stick...(sorry, this one really bugs me)
- The DS doesn't have any analog sticks, but the touchscreen is used for one, albeit awkwardly, in several games.
Taking everything into consideration, if someone asked me which they should get I would probably recommend a DS even though I personally like the PSP better. It's cheaper and you'll probably find a game you like easier on it. I've probably left things out, but that's my take on it. Hope it helps.I thought the article bashed the PSP more than it supported it. The graphs are just the spec comparison, don't know why they didn't make a graph for the price comparison too.
Let them, but force everyone who is a affiliated with the RIAA to expose their personal information publicly. Make a website where anyone, at any time, can log on and see what any member of the RIAA is looking at online, what email they get and where they shop online. Maybe then they would see how utterly ridiculous this is and would think a little bit before they start reaching for every dollar hanging out of some kid's pocket.
Know of any good programming resources that show how to take advantage of those extra resources?
That's funny, I read it as "Sure, I even encourage it, but we want to protect our IP so you'll have to figure out how for yourself."
People go to sites like digg and /. because they are looking for news, I wonder how many people go to myspace looking for news?
If they want any kind of voting system to actually work don't they need to fix their little "this profile no longer exists" problems?