Domain: 3drealms.com
Stories and comments across the archive that link to 3drealms.com.
Stories · 25
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Duke Nukem Forever Gameplay Footage Leaked
Tjeerd writes, "It seems that while 3D Realms is dead, some new footage has been leaked of Duke Nukem Forever." 3D Realms posted a brief good-bye to their website, and two of the developers have hosted screenshots and concept art from DNF on their personal blogs. Also, for those who haven't seen it yet, there's an entertaining list of things that have happened during DNF's development cycle. -
Duke Nukem For Never
PLSQL Guy writes "Duke Nukem Forever developer 3D Realms is shutting down, according to Shacknews. They cite 'a reliable source close to the company,' who said the developer is finished and employees have already been let go. It looks like all of the Duke Nukem Forever jokes are turning into reality; DNF might turn out to be the ultimate vaporware after all." 3D Realms' webmaster, Joe Siegler, confirmed the closing, saying that he didn't know about it even a day beforehand. Apogee and Deep Silver, who are working on a different set of Duke Nukem games (referred to as the Duke Nukem Trilogy) say they are not affected by the problems at 3D Realms. -
The Duke Is Finally Back, For Real
After the first announcement on 1997-04-27 and over eleven years of fresh start after fresh start, Duke Nukem Forever finally comes to your system. At least if your system is an Xbox 360. Jon Siegler, the webmaster of 3D Realms, confirms this on their site: "As has been reported around the net today, we can confirm that the game has indeed passed final certification with Microsoft on Friday the 15th of August (on our first try, no less). That means the game is done — it is now in the hands of Microsoft." Update: 08/19 10:47 GMT by T : Several readers have written with a correction: this announcement is actually about Duke Nukem 3D, rather than Duke Nukem Forever. -
Duke Nukem Forever Teaser Released
smithtuna33 writes "As of today there is a teaser up for Duke Nukem Forever at 3dRealms. It's up on Youtube as well, since the site is already slow. Not much actual game-play, but still ... might this game actually see the light of day after so much talk?" 1up, GameTrailers, and Voodoo Extreme have it too. -
Dvorak Trashes Modern Gaming Industry
oskard writes "John C. Dvorak recently posted a PCMag.com rant trashing the gaming industry, predicting a complete market-meltdown in the near future. Titled 'Doom 4: End of the Game Industry?', it was interesting to see how the 3D Realms Forums reacted to the article. He claims that 'games have hardly changed since the invention of the first-person shooter.' His kids have obviously showed him too much Halo 2, and not enough Half-Life 2." From the article: "The business is going to attempt to sustain growth and creativity by making game players buy newer and newer machines. Computer gaming has always been sustained by never-ending improvements in resolution and realism. But once we get to photorealism, what is going to sustain growth?" -
On E3's Missing Cavalcade Of Games
Thanks to the Gaming-Age forum regulars for discussing "notable games not actually shown at this week's E3 show", despite the insane flood of new titles, with particularly noticeable no-shows including Raven-developed PC FPS Quake IV, Sony's "oft-rumored [PlayStation 2?] sequel to ICO", Nico, as well as Microsoft/Level 5's "massively multiplayer Xbox RPG" title True Fantasy Live Online, in addition to Sony's PSX hardware, with the PS2/DVR combo now heavily rumored to have had its U.S. release canceled. Is there any other hardware/software you've been disappointed not to hear about, besides the obvious? -
3D Realms' Scott Miller Warns Warner
firstadopter.com writes "Scott Miller of 3D Realms, maker of Duke Nukem and non-maker of Duke Nukem Forever, is panning Warner Brothers' recent re-entry into the videogame industry. He cites the lack of focus of conglomerates and aversion to risk-taking on original brands as the heels of Warner's future downfall, suggesting of their new gaming division: 'Focused [game-only] publishers will always lead us in making the best games... It's just not as important for a [diversified into films/TV] company like Warner to really try hard in a area that, in the end, doesn't mean life or death to their company.'" -
Unreal Tournament 2004 Demo Released
JSDopefish writes "The demo for the PC game Unreal Tournament has been released, and Blue's News has a full list of mirrors [including BitTorrent links from GameTab and AIXGaming] for downloading the 209mb Win32 client. If you like classic Deathmatch, it's a great game - I still love one on one deathmatch. The site explains: 'The Unreal Tournament 2004 official demo includes five playable game modes, and offers fans their first taste of Unreal Tournament 2004's two new game modes: the introduction of the hyper-charged Onslaught mode and the return of the fan-favorite Assault mode, which last appeared in the original Unreal Tournament. The demo also features established gametypes like Deathmatch, Capture the Flag and Bombing Run'." -
On Auto-Dynamic Difficulty In Videogames
Thanks to Game Matters for its discussion of the problems with difficulty levels in videogames, as the weblog, authored by 3D Realms' Scott Miller, talks about why "games should only rarely allow players to set their own difficulty level." Miller argues: "One of the most common ways games sabotage their potential to appeal to larger numbers of players is by being too difficult... Practically everyone designing games nowadays is a hardcore player with elite skills. It's therefore easy for game designers to misjudge the difficulty of their own games." He describes 'auto-dynamic difficulty', related to Max Payne, as "...a few variables that rate the player's ability, and the player's rating (completely internal to the game) determines the damage that both the player's weapon delivers, and the enemies' weapons deliver against the player." Miller ends by pointing out: "If a player completes your game, they are much more likely to buzz about, spreading the word that it was a great game." -
Duke Nukem Forever Drifts To 2005?
Thanks to GameSpot for their story discussing remarks made during today's Take Two financial conference call regarding Duke Nukem Forever's release date. Take Two CEO Jeffrey Lapin indicated that he "...had a recent conversation with [Duke Nukem Forever's] developer, and they expect the game to be completed sometime at the end of '04 or the beginning of '05." Naturally, the epic history of the game is then discussed, and the author points out: "Though Take Two spent a reported $12 million for the rights to publish Duke Nukem Forever, the game's development is being completely self-funded by 3D Realms, which still owns the franchise. The developer has never officially announced a release date, keeping with 3D head George Broussard's famous mantra that the release date is 'when it's done'." -
Scott Miller On Making Max Payne A Success
Thanks to an anonymous reader for pointing to 3D Realms founder Scott Miller's weblog entry discussing the reasons why Max Payne "was purposely positioned for success right from the start" . Although Miller, the man overseeing the ever-delayed Duke Nukem Forever, has now sold his share of Max Payne's IP to Take Two/Rockstar, he discusses specifics, including the choice of name ("A perfect name will convey something about the product... have good word-play possibilities for press and news headlines... and have a good short-hand version"), the hook ("The attribute Max owns is 'bullet-time,' like Volvo owns the word 'safety' and McDonalds owns 'fast'") and controversy ("Max Payne had a little, though it didn't get as much press as we thought it might.") He also reveals 3D Realms is "currently working with another developer, with a very similar relationship that we had with Remedy, to create another hit series (or so we hope!)" - an announcement is due in 2004. -
Scott Miller On Making Max Payne A Success
Thanks to an anonymous reader for pointing to 3D Realms founder Scott Miller's weblog entry discussing the reasons why Max Payne "was purposely positioned for success right from the start" . Although Miller, the man overseeing the ever-delayed Duke Nukem Forever, has now sold his share of Max Payne's IP to Take Two/Rockstar, he discusses specifics, including the choice of name ("A perfect name will convey something about the product... have good word-play possibilities for press and news headlines... and have a good short-hand version"), the hook ("The attribute Max owns is 'bullet-time,' like Volvo owns the word 'safety' and McDonalds owns 'fast'") and controversy ("Max Payne had a little, though it didn't get as much press as we thought it might.") He also reveals 3D Realms is "currently working with another developer, with a very similar relationship that we had with Remedy, to create another hit series (or so we hope!)" - an announcement is due in 2004. -
Scott Miller On Making Max Payne A Success
Thanks to an anonymous reader for pointing to 3D Realms founder Scott Miller's weblog entry discussing the reasons why Max Payne "was purposely positioned for success right from the start" . Although Miller, the man overseeing the ever-delayed Duke Nukem Forever, has now sold his share of Max Payne's IP to Take Two/Rockstar, he discusses specifics, including the choice of name ("A perfect name will convey something about the product... have good word-play possibilities for press and news headlines... and have a good short-hand version"), the hook ("The attribute Max owns is 'bullet-time,' like Volvo owns the word 'safety' and McDonalds owns 'fast'") and controversy ("Max Payne had a little, though it didn't get as much press as we thought it might.") He also reveals 3D Realms is "currently working with another developer, with a very similar relationship that we had with Remedy, to create another hit series (or so we hope!)" - an announcement is due in 2004. -
Alien vs. Predator Movie Trailer Available
downix writes "Coming to a theatre next summer is one of the most often delayed movie titles known to sci-fi fans, Alien vs. Predator. The movie's official website is pretty bare, but a teaser trailer can be found on Apple's trailers page. I don't know how many hours I wasted playing the AvP game on the Atari Jaguar, but I do know that this is something that will have to be seen to be believed. This gives hope to everyone that even Duke Nukem Forever can arrive one day." -
Wrestler Maxx Payne Sues Game Publisher
Ryan Barrett writes "The Associated Press reports that retired WCW wrestler, actor, and voice actor Maxx Payne is suing a group of game developers and publishers over the game Max Payne. In Payne's words, "I left wrestling to come home to Utah and be with my family and I find myself in the biggest battle of my life - to save my identity." This raises an interesting question: in most cases like this, we Slashdotters are quick to speak out in Payne's defense. But when the big bad corporations are game developers, do we still take the little guy's side?" Is this suit exposing a genuine rip-off, or is it just a naming coincidence? -
Duke Nukem Forever FAQ Updated
Thanks to several readers for pointing to a significant update to the Duke Nukem Forever FAQ over at PlanetDuke, which isn't 'official', but is linked from the 3D Realms site. The FAQ collates handy information such as the current engine choice ("DNF will be using an extremely enhanced version of Epic Games' Unreal engine"), release date ("DNF will be released 'When It's Done.' What this means is that 3D Realms will not release the game until they are sure it is the best first person shooter ever"), and the labyrinthine publisher list for the game ("Take 2 Interactive Software is publishing DNF. Prior to this.. [it was] Gathering of Developers... Prior to that, their publisher was Infogrames (now known as Atari), who bought out GT Interactive.. [who] had bought the rights from FormGen.") -
Duke Nukem Versus Take Two?
TimeTrip writes "There's a new column at CNN which offers a great overview of the ongoing problems with the Duke Nukem franchise. The publisher (Take Two) has serious issues with the developer (3D Realms), and vice versa. There's also some good quotes in there, including: 'George Broussard, co-owner of 3D Realms, fired back later that day on the message boards of Shacknews, one of the larger gaming community and news sites, suggesting 'Take Two needs to STFU imo.'" -
The Fall Of Max Payne Announced
Thanks to an anonymous reader for pointing out Rockstar Games have announced Max Payne 2: The Fall Of Max Payne, the sequel to the third-person action title from Remedy Entertainment. The press release indicates the game will ship for PC this fall, but doesn't mention when the console versions will come out. This follows last year's announcement that 3D Realms/Apogee and Remedy had sold the intellectual property for Max Payne to Rockstar for around 35 million dollars in cash and shares, for those wondering which bottomless pit Duke Nukem Forever's development budget is coming from. -
Max Payne Live-Action Short Movie Completed
potaz writes "3D Realms is reporting that an officially-sanctioned Max Payne short movie has been completed. It's a student project called "Max Payne: Hero" and is available - complete - for download from maxpaynehero.com." While we're waiting for the next Max Payne game installment (and, indeed, the next game from his friend Duke), this seems like a neat way to wile away the time. -
Commander Keen: 13 Years Later
16977 writes "I just noticed that Id Software is now selling downloadable versions of its classic titles Commander Keen: Invasion of the Vorticons and Goodbye Galaxy. Although the game is over 10 years old by now, there is still a thriving community of Keen fans out there whose interest has not waned. We now have level editors for both Keen Vorticons and Goodbye Galaxy, unofficial Keen fan software, and of course the infamous Dopefish, which has by now made cameo appearances in well over a dozen computer games. However, we have yet to see Commander Keen: The Universe is Toast, the sequel to the previous Keen game that was planned but never made. With the original developers pursuing their own independent projects, it doesn't look like it will happen anytime soon. But in the meantime, die-hard Keen fans have been getting by, not unlike Farscape fans after their show was cancelled." -
Rise of the Triad Source Code Released
Woody writes "3DRealms gave us an early Christmas present this year: they've released the complete Rise of the Triad source code in memory of William Scarboro, one of the game programmers who died earlier this year. The source is being released under the GPL, so everyone should be happy. If you ever played ROTT, you might remember that under all of the silliness and gore there was an incredible deathmatch and capture-the-flag element. Discussions are currently starting in the 3DRealms forums. Thanks, 3DRealms!" -
Rise of the Triad Source Code Released
Woody writes "3DRealms gave us an early Christmas present this year: they've released the complete Rise of the Triad source code in memory of William Scarboro, one of the game programmers who died earlier this year. The source is being released under the GPL, so everyone should be happy. If you ever played ROTT, you might remember that under all of the silliness and gore there was an incredible deathmatch and capture-the-flag element. Discussions are currently starting in the 3DRealms forums. Thanks, 3DRealms!" -
Rise of the Triad Source Code Released
Woody writes "3DRealms gave us an early Christmas present this year: they've released the complete Rise of the Triad source code in memory of William Scarboro, one of the game programmers who died earlier this year. The source is being released under the GPL, so everyone should be happy. If you ever played ROTT, you might remember that under all of the silliness and gore there was an incredible deathmatch and capture-the-flag element. Discussions are currently starting in the 3DRealms forums. Thanks, 3DRealms!" -
Bitboys Silicon Sighted
ZaPhY42 writes: "The Bitboys look like they've actually produced some working silicon of their mythical XBA Xtreme Bandwidth Architecture-based graphics card which they were previewing at Assembly 2002. Photos of the card can be found here(1) and here(2). What next? Duke Nukem Forever gets released by 3DRealms? ;)" -
Apogee(r) Bans Negative Reviews?
An anonymous reader pointed out one of the greatest concerns about UCITA [?] :it allows software publishers to ban negative reviews of their products. Apogee(r) has now done this. It does give right to mention them or their trademarks on BBSs or chat rooms (gee thanks!) but not in any 'Negative Context', or in a way that is negative for Apogee. So by criticizing Apogee's license, am I defaming their trademark and violating this license agreement? Isn't there (oh I don't know) a bill of rights or something that just might have precedence over this? Here is the questionable document. I also must express my distaste that Apogee has a trademark on 'Pinball Wizards'(r) since I suspect Townshend's late 60s composition probably came before, oh I don't know PAC-MAN much less Commander Keen(r). Is that saying something negative about Apogee(r) again?