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Duke Nukem Forever Gameplay Footage Leaked

Tjeerd writes, "It seems that while 3D Realms is dead, some new footage has been leaked of Duke Nukem Forever." 3D Realms posted a brief good-bye to their website, and two of the developers have hosted screenshots and concept art from DNF on their personal blogs. Also, for those who haven't seen it yet, there's an entertaining list of things that have happened during DNF's development cycle.

189 comments

  1. A blank video? by Anonymous Coward · · Score: 0

    At least it compresses well.

  2. Could they please.. by SuperCharlie · · Score: 4, Insightful

    Sell the property to someone who will actually create something..

    1. Re:Could they please.. by Anonymous Coward · · Score: 0

      i thought 2k owns the rights to publish any duke games. if it was sold, development would have to be blessed by 2k games.

      but i could be wrong about all that

    2. Re:Could they please.. by Anonymous Coward · · Score: 5, Funny

      They should sell it to EA. That way they can release the game *every* year.

    3. Re:Could they please.. by Anonymous Coward · · Score: 0

      And make it really crappy, yea good plan.

    4. Re:Could they please.. by jsse · · Score: 5, Funny

      Sell the property to someone who will actually create something..

      I share your feeling when the footage features a naked strip dancer.

      Please oh please, don't just stop there....

    5. Re:Could they please.. by SuperCharlie · · Score: 4, Interesting

      Although they have focused on the dark and creepy, I bet ID could brainstorm their way into doing Duke justice. It just feels like one of the old-school developers should do this and put some closure on this mess for us old-timers.

    6. Re:Could they please.. by Anonymous Coward · · Score: 0

      This will give a new meaning to Duke Nukem Forever

    7. Re:Could they please.. by Shadow+of+Eternity · · Score: 1

      dark and creepy? Maybe dark but I don't really get creepy.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    8. Re:Could they please.. by atraintocry · · Score: 3, Interesting

      The first Quake was pretty creepy, I think. Much more atmospheric than Doom. In any case, I'm sure id would rather work on their own properties. In the long run it makes more business sense. Also, really the only thing novel about Duke is the humor. That goes for all of the Duke Nukem games. I think I'd be more interested in seeing a new Duke platformer for WiiWare than I would a new Duke FPS.

    9. Re:Could they please.. by binarylarry · · Score: 1

      Wrong, the name has been changed by the new owners. It's now:

      Duke Nukem Fornever

      --
      Mod me down, my New Earth Global Warmingist friends!
    10. Re:Could they please.. by DavidTC · · Score: 1

      I don't want to see naked people strip. That sounds painful.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    11. Re:Could they please.. by therufus · · Score: 1

      You mean like Robbie Williams did in this filmclip?

      --
      You moved your mouse. Please restart Windows for changes to take effect.
    12. Re:Could they please.. by Ilgaz · · Score: 0

      EA, the Disney of game companies can't release such a tough title. A real miracle would be dukenukem3d.sourceforge.net . It could change the shape of open source gaming forever.

      Imagine creating a foundation to acquire game engine and art from the company just to release it open source. It can even pay back profit with PS3/XBox360 etc. release sales.

    13. Re:Could they please.. by rhyder128k · · Score: 1

      Her boobies looked fake anyway.

      Stripping naked people? It would depend how wide the strips were. Oh, I see your reasoning, if the people were torn into 3" strips, perhaps Rockstar games could be persuaded to pick up the development. The problem is that they'd need to find a technology news site that would document every part of the release process in order to generate enough publicit... Oh right... Good idea.

      --
      Michael Reed, freelance tech writer.
    14. Re:Could they please.. by Lussarn · · Score: 1

      I think I'd be more interested in seeing a new Duke platformer for WiiWare than I would a new Duke FPS.

      That's exactly what 3DRealms upper management said in 2006.

    15. Re:Could they please.. by atraintocry · · Score: 1

      DNF: brought to you by the guys who spent a decade on Prey, except this time they don't have faith in the product.

    16. Re:Could they please.. by Sycraft-fu · · Score: 1

      In some ways the EA mentality can be good. While I'm not a fan of the "Just repacakge last year's stuff," they pull with sports games I do like to see new games based on existing properties I like released. Completely new, never before seen games are great too, but if a title was good I want more of it, with newer graphics and such.

      That is why I'm optimistic about Bioware getting bought by EA. While EA has the chronic problem of "Just release more of the same," Bioware has the opposite problem. They'll invent a really great game world, release a game that everyone loves and then go "Ok we're done, next project." A good example is Knights of the Old Republic. Wonderful game, one of the best Star Wars games of all time. People were clamoring for a sequel... And Bioware was bored of it and moved on. The Sequel was done by Obsidian instead.

      So funny as it sounds, 3DRealms probably could have benefited from working with a publisher like EA. Had that been the case, we'd probably have seen 4 more Duke games by this point. No, they'd not each be revolutionary, but then neither was the original Duke and they'd be out, which is loads better than the real DNF.

    17. Re:Could they please.. by sopssa · · Score: 1

      Yes 2k owns the publishing rights, but not the IP to Duke Nukem. It was said however that 2k games has offered 30million for the ip rights for whole Duke Nukem franchise, so have to see how it turns out.

    18. Re:Could they please.. by Anonymous Coward · · Score: 0

      Where is JC when you need him? I hope he responds to your /. reply.

    19. Re:Could they please.. by Anonymous Coward · · Score: 0

      Then we really would have Duke Nukem Forever!!

    20. Re:Could they please.. by Anonymous Coward · · Score: 0

      How many of you are also reminded of your sporting days when reading the Duke Nukem Forever abbreviation?

      Like my attempt at a marathon; DNF = Did Not Finish!

      Guess there is more truth hidden in the title as one could have ever have guessed! ;)

    21. Re:Could they please.. by luther2.1k · · Score: 1

      Which would also mean somehow open-sourcing the Unreal engine, which I'm sure Epic would be only too happy to do!

    22. Re:Could they please.. by Anonymous Coward · · Score: 3, Insightful

      Also, really the only thing novel about Duke is the humor

      Another thing that made duke nukem 3D so awesome, and that you seemed to have forgotten
      was its level of interactivity that even today is still not very commong eg:
      you could play pool, tip hookers, open closets, take a piss, watch camera's, ...
      it also had a few very unique weapons and items, that were never done before iirc in an fps game (freezer, schrinker, jet pack, scuba gear, holoduke, ...)
       
      another thing that made it also excel was that you could co-op multiplayer and that it shipped
      with a very nice engine and a complete leveleditor which had
      excellent documentation btw (kudos to ken silverman)

    23. Re:Could they please.. by Anonymous Coward · · Score: 0

      Yes, yes. It would change open source gaming in a way that releasing the Quake code never did. Or the Quake 2 code. Or the Quake 3 code.

      Why is it that the open source community is always clamoring for more more more free code that someone else paid for, and we're all still playing goddamned Tux Racer? Oh, now I remember! This time everybody wants not just the engine, but the assets. That way 4 guys can spend a weekend patching up a few holes and say "LOOK WHAT THE UNWASHED, CHEETO-STAINED, OPEN-SOURCE BRIGADE HATH WROUGHT!"

    24. Re:Could they please.. by Immerial · · Score: 1

      "Although they have focused on the dark and creepy, I bet ID could brainstorm their way into doing Duke justice. It just feels like one of the old-school developers should do this, just to mess with us old-timers."

      There, I fixed it for you :P

    25. Re:Could they please.. by Anonymous Coward · · Score: 0

      You mean... *gasp*... FOREVER?!?!

    26. Re:Could they please.. by Nesman64 · · Score: 1

      Her boobies looked fake anyway.

      Ah, so just like a real stripper.

      --
      coffee | nose > keyboard
    27. Re:Could they please.. by lymond01 · · Score: 2, Insightful

      Also, really the only thing novel about Duke is the humor.

      That may be (though some of the weapons looked pretty cool and climbing on the larger bosses was neat, though not original). But humor can go a loooong way to making a run-of-the-mill game worth playing. There was a mediocre game called "Blood" back in the 90s -- kind of dark, but during multiplayer your character would shout random things -- like when you use overuse the flamethrower on one target he'd shout something like, "Burn! Burn!" and give this made cackle for about 10 seconds.

      Portal was a fun puzzle game in itself, but it was the humor that made it win the awards.

    28. Re:Could they please.. by Anonymous Coward · · Score: 0

      yeah. if at all some old school company should wrap it up, I wouldnt trust Epic or Crytek or whatever other younger company to do it right.

      The idea of having some other company doing it, is scary though, but i guess we have to kiss DNF goodbye forever. Even though there are lots who want to play it, T2 might just decide to give up on it. Its been way too long without the release. I assume T2 will bury the project.

      Sad for all of us who waited for so long but we should better face reality. Been a joke for years and now the joke is on us

    29. Re:Could they please.. by ElKry · · Score: 1

      But Bioware is actually doing Mass Effect 2 (and has Mass Effect 3 in production), so they don't always move on. Maybe it was a trilogy since its conception, I don't know. But a lot of people would see that as "more of the same". And of course, the three expansion packs for "Neverwinter Nights" could be counted as "more of the same". And how about Baldur's Gate? One expansion, one sequel, and a expansion to the sequel. A lot of "more of the same" going on there. Hell, I loved MDK2, and that was Bioware doing a sequel for someone else! And as great as it was, it was "more of the same". (Don't get me wrong, I've love Bioware. But your post was highly inaccurate)

    30. Re:Could they please.. by Anonymous Coward · · Score: 0

      Sell the property to someone who will actually create something..

      I share your feeling when the footage features a naked strip dancer.

      Please oh please, don't just stop there....

      no matter what a stripper tells you, there is no sex in the champagne room.

    31. Re:Could they please.. by ucblockhead · · Score: 2, Insightful

      Not true. The other novel thing about Duke was the interactivity of the environment. I remember things like jumping up on the pool table, hearing a "clack-clack" and noticing that all the balls had moved. I remember discovering that I could shoot out the musak-spewing speakers in the supermarket.

      It also had novel weapons, like the shrink-ray, and items, like the "holo-duke" or the jet-pack. Plus, at a time when Doom gave you similar looking level after similar looking level, Duke 3d actually had levels that were different and original.

      There are a lot of good, novel things about the original Duke. It was the first FPS in which "fun" was given preference to "hottest graphics"

      --
      The cake is a pie
    32. Re:Could they please.. by badasscat · · Score: 1

      Yes 2k owns the publishing rights, but not the IP to Duke Nukem. It was said however that 2k games has offered 30million for the ip rights for whole Duke Nukem franchise, so have to see how it turns out.

      Ironically, 3DR shutting down may be just the impetus needed to actually get this game released.

      If 2K does manage to buy it, I would expect its release within the year. In what state, who knows, but it'll be out there.

    33. Re:Could they please.. by Anonymous Coward · · Score: 0

      id was founded in 1991. Epic was founded in 1991. Why is id "old school" but Epic is new like Crytek (1999)?

      And Take-Two doesn't own the IP for DN only publishing rights. If another company were to takeover development 3d Realms would have to contract or the sell the IP outright.

    34. Re:Could they please.. by ResidntGeek · · Score: 1

      Is that a joke? I slept about 1-2 hours a night (in high school, I could do that) for a week straight when I first discovered Quake. The single-player was on par with Deus Ex and Goldeneye, in my opinion.

      --
      ResidntGeek
    35. Re:Could they please.. by Garbad+Ropedink · · Score: 1

      BLOOD WASN'T MEDIOCRE!!

      --
      And that was the last Terry Fox run I ever participated in.
    36. Re:Could they please.. by atraintocry · · Score: 1

      I love the work that Ken Silverman did. I was a big Ken's Labyrinth fan and I enjoyed other games with the Build engine and have checked out all of his tech demos. It's a shame he got out of the games industry.

      And everything you mentioned was great. But I'm thinking of Duke 1 and 2 as well. The common theme between all of those games was the humor (and the stuff like giving money to the dancers is definitely part of that). Judging from all of the replies I received I guess people were more into Duke 3D.

  3. Cool, but, . . . by cashman73 · · Score: 5, Interesting

    It looked cool, but for all the years they put into the development, and redevelopment, and reredevelopment, I have to admit I was expecting more. I think it would be cool if they made the Duke Nukem series a big open source project -- let the community develop it. Either that, or give the intellectual property rights to a University with a good gaming development/design program, and let them use it to teach the various aspects of game design.

    1. Re:Cool, but, . . . by Anonymous Coward · · Score: 2, Insightful

      Whatever they could have released never would have lived up to the hype; maybe it's for the best.

    2. Re:Cool, but, . . . by Vectronic · · Score: 2, Funny

      Developers!
      Redevelopers!
      Reredevelopers!

    3. Re:Cool, but, . . . by Anonymous Coward · · Score: 0

      They can't open source it because it uses the Unreal 2 engine. They could release the assets, but it would probably be another 12 years before there was a playable game.

      Screw it, just bury it and never speak of it again. Duke Nukem is dead and it's no big loss judging from the videos.

    4. Re:Cool, but, . . . by downix · · Score: 1

      Doom 3, they switched (time #5?) three years ago.

      --
      Karma Whoring for Fun and Profit.
    5. Re:Cool, but, . . . by Chyeld · · Score: 2, Interesting

      Actually they claimed they hadn't moved to Doom. The it was Unreal -> inhouse -> rumored doom. What they did confirm is they changed physics engines...

      And if it actually was an inhouse engine, they might actually have something worth open sourcing even if they have to pull out huge chunks of licensed code.

    6. Re:Cool, but, . . . by Anonymous Coward · · Score: 1, Funny

      Duke Nukem Forever is dead, and it is a big loss judging from the videos. However, the new series of Duke Nukem games for DS and PSP looks promising.

    7. Re:Cool, but, . . . by rhyder128k · · Score: 1

      They should have made Prey into the Duke Nukem Game. They would have taken a small hit to their credibility, but at least they would have had a slightly above average game released a few years ago.

      --
      Michael Reed, freelance tech writer.
    8. Re:Cool, but, . . . by Anonymous Coward · · Score: 0

      They never switched to id Tech 4. The last news was that they were working on a modified Unreal Engine 2.

    9. Re:Cool, but, . . . by Tom · · Score: 2, Insightful

      And you think that would work, why?

      "Open Source" isn't a magic word. The failure rate of Open Source / Free Software projects is certainly on par with that of closed source projects. More importantly, a game needs a game designer. It needs vision and a driving force, and you can not get that by democratically agree-upon compromise solutions.

      Would Duke be as politically incorrect as he is if the project had been created in a multi-national fluid group? I doubt that.

      --
      Assorted stuff I do sometimes: Lemuria.org
    10. Re:Cool, but, . . . by ildon · · Score: 1

      It looked cool, but for all the years they put into the development, and redevelopment, and reredevelopment, I have to admit I was expecting more.

      Which is exactly why they gave up.

    11. Re:Cool, but, . . . by cstdenis · · Score: 1

      The OSS community already has it's own never ending project: HURD

      --
      1984 was not supposed to be an instruction manual.
  4. What would have been nicer by Anonymous Coward · · Score: 5, Funny

    is if the developers had, I dunno, got that work done on time.

    1. Re:What would have been nicer by fractoid · · Score: 5, Interesting
      You must be new to software. The developers did the work probably 20 times over, and the management structure was so messed up that 90% of said work got thrown away. The problems are twofold:
      1. Programmers and artists generally aren't "people persons" and as such are happy to focus on their passion and let someone else manage
      2. Management is like investment banking. It's very difficult to tell the difference between good management and bad management until the shit hits the fan, and by then it's too late.

      So what you end up with is either (as happens in successful software companies) someone forceful seizes control of the development process, and the success or failure of the team rests on their shoulders, or (as usually happens) no-one really takes charge, and everyone with vague job descriptions wastes all their time doing nothing (or doing meaningless busywork) while Rome burns.

      It's generally a good sign of a software company's health if it has a clearly defined process not just for actual software development, but for planning and milestone setting. Even with a clear process in place, and even with management staff committed to transparency, it still takes a long while at the start of the project to weed out the idiots who slipped into management roles, and replace them with competent people. Once the weeding-out process is close to completion, the actual development work can start in earnest.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:What would have been nicer by Anonymous Coward · · Score: 1, Interesting

      I don't have any inside knowledge, but I read over the history of DNF and watched a recent interview with Broussard. It seemed to me like he was in charge, he just got twisted up. From my perspective, the likely culprit was perfectionistic tendencies combined with the tremendous expectations. The switching of engines and certain other things that were plausible but would incur huge delays is a pretty big sign to me that it's the case.

      I've suffered from perfectionistic tendencies most of my life and it's very difficult to prevent it from being self-defeating when you're in charge. I've been working on an iPhone project full-time for six months now, and just had a two week delay changing over the most complex and important view from CoreGraphics to OpenGL. The reasoning is sound - I thought that since I'm only doing 2D graphics, using the CG stuff would be fine, but as I finished up main work in the app engine the lack of hardware acceleration for CG caused the app to become unusable. Still, I find myself in similar delaying situations often enough to where I'm sure at least some of them have more to do with unnecessary perfectionism than what the market wants. The worst thing is being absolutely desperate to finish and yet not being able to say "This is good enough for the initial release."

    3. Re:What would have been nicer by MoldySpore · · Score: 3, Interesting

      "On Time" is something 3D Realms didn't understand. I mean, they EMBRACED the fact that everyone called it vaporware and LOVED that nobody thought it was coming out. I hope it stings REALLY bad for them now that they aren't going to get to release it, cause I know after all the little things they've let slip out over the last couple years (trailers, screenshots, etc) that it pisses me off.

      I agree with making the project open source. That would be nice. But hopefully a big name dev will pick it up and finish it off (probably in like 6 months time since they won't be a bunch of bumbling idiots like 3D Realms was) and we can finally play the game. I don't even care if it is only "OK". After all this time, I'll be perfectly happy just to hear some Duke catch phrases while I frag some aliens. The industry needs it.

      --

      "I hope you know how very lucky you are to know me, because I am so incredibly incredible."

    4. Re:What would have been nicer by linzeal · · Score: 1

      It is very easy to tell good management from bad management in software development. Every half-way decent programmer slave-driver who can get 10,000 wage slaves to build the equivalent of the pyramids in software has a BS in CS or a tech field and 5+ years real world experience and than an MBA or something similar but more technical like a Systems Science degree. Every single straight business major sucks at managing anything besides a bank.

    5. Re:What would have been nicer by Kjella · · Score: 1

      I think lack of finding a clear release window and sticking to it is the problem. Given how FPS games has evolved immensly with new graphics hardware both in features and throughput, you have to set a date, get everything released and be done with it. Once you start missing that window it just cascades with "we need a new engine", "we need higher trinangle count models", "we need to use T&L", "we need to use programmable shaders", "we need to redo shadows" and the more you start to fix and delay the more it's coming apart at the seams. I witnessed the same with a game I liked - it was "almost readY" for release, then got some VC funding that ultimately ended up more like a rewrite and a poor one at that - they should have just shipped it as-is (I played a public beta before all this happened and it was quite fine) and spent the VC money on a real sequel. Oh well...

      --
      Live today, because you never know what tomorrow brings
    6. Re:What would have been nicer by Anarchduke · · Score: 1

      Have you seen the state of the banking industry? I would hesitate to claim that straight business majors don't suck at managing a bank.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    7. Re:What would have been nicer by badasscat · · Score: 1

      It's generally a good sign of a software company's health if it has a clearly defined process not just for actual software development, but for planning and milestone setting.

      You hit it squarely on the head.

      I used to read these statements from 3DR about the game being done "when it's done" with bemusement, because while many saw that as a commitment to quality, I just saw it as code for "we have no idea what we're doing, so don't hold your breath".

      DNF should be a lesson to everybody that milestones and deadlines exist for a reason. While they can seem arbitrary and occasionally unrealistic, without them you get into this pattern of meandering where nothing is ever as good as you think you can make it, so you constantly tweak and fix, then as you're doing that new technologies come out and pass your work by, meaning you need to basically start over and everything repeats again.

      Every game ever released has parts that the developers wished they could have spent more time on, or re-done in some way. No game is ever 100% perfect from the developer's perspective. But they get released anyway, and if the developer has done their job at all, everybody loves the game anyway and nobody notices the little things that the developer sees. (This is no different than any other creative medium, btw. Film, music, art... creators are never fully satisfied.)

      Without milestones, though, the developer is free to fixate on those little things that nobody else would ever notice or care about. That's why project management is one of the most important aspects of game production. And 3DR didn't seem to have any.

    8. Re:What would have been nicer by Pervaricator+General · · Score: 2, Insightful

      (This is no different than any other creative medium, btw. Film, music, art... creators are never fully satisfied.)

      Even when they should be. I'm looking at you George Lucas...

  5. "Leaked" by DanWS6 · · Score: 4, Funny

    Yeah, just like Windows 7 Betas/News were "leaked".

  6. What about... by Anonymous Coward · · Score: 0

    ...the Singularity?

  7. Surprised by alienunknown · · Score: 0

    The footage makes the game actually look like a lot of fun. The semi-completed parts shown look very similar to Fear 2.

    1. Re:Surprised by JackieBrown · · Score: 4, Insightful

      It was cool seeing the player jumping on the beast to rip off its horn.

    2. Re:Surprised by mzs · · Score: 1

      A little bit like SotC, I liked that too.

  8. I hope the game escapes the collapse. by fractoid · · Score: 4, Interesting

    I recently watched the games company I worked for come within inches of liquidation while our almost-ready-to-launch title sat on the shelf going nowhere. They seem to be back on their feet now, thankfully, but it was a very rough 6 months for them and they lost most of their staff (including myself).

    The thing that really got to me, a little at first and then more and more, was what would happen to the game that we'd all worked so hard on. The parent company had proven very inept at finding a publisher (two deals came to the final meeting before our directors walked away claiming the terms weren't good enough) and they owned the copyright on the code and assets. Most likely the game would just have ended up mothballed permanently.

    I'd like to see some provision whereby almost complete products owned by a freshly deceased company could be freed (open sourced, or just released unencumbered by any copyright). Surely the cultural loss of media like this is far greater than the cultural loss claimed by copyright proponents as due to lack of compensation.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    1. Re:I hope the game escapes the collapse. by zonky · · Score: 4, Insightful

      So.. if you're in a position of power over a company- i.e you owe them a lot of money, you can starve the company, force bankruptcy upon it, then get their source code? Hmm. Wonder what could possibly go wrong here?

    2. Re:I hope the game escapes the collapse. by fractoid · · Score: 2, Insightful

      If you're in a position of power over a company you can already extort things from them. ("You owe us six months rent, let us use your soundtrack or find a new office" works just fine under the current system.)

      The problem with using software as part of a company's hard assets, and trying to liquidate it to pay debts, is that part-built software is near useless without the people working on it. At the very least, it costs 3+ months of development time to get a new team up to speed on the codebase. I'd say it's probably more likely to actually be released if given to the dev team as 'you work on it in your own time, you can publish it'.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:I hope the game escapes the collapse. by Chyeld · · Score: 1

      There already is a provision for this, it's called liquidation. Except, instead of just being 'thrown' away (and yes I'm a supporter of open source and the public domain, but I'm also a supporter of the folk a company owes money to getting as much of that back as possible), assets are sold to the highest bidder.

    4. Re:I hope the game escapes the collapse. by atraintocry · · Score: 2, Insightful

      The problem is that the public at large did not fund the game. If there are investors involved, the assets, however worthless, belong to them and it is their within their right to get whatever they can from them. Maybe the code itself would be worthless but there might be good gameplay ideas, etc.

      Surely the cultural loss of media like this is far greater than the cultural loss claimed by copyright proponents as due to lack of compensation.

      Can't say I disagree. Capitalism is a double-edged sword.

    5. Re:I hope the game escapes the collapse. by fractoid · · Score: 1

      Can't say I disagree. Capitalism is a double-edged sword.

      Oh, definitely. I just recall that the original rationalisation for copyright was that if artists did not get compensated for their work, then they wouldn't be able to continue to produce art, and thus that we would all suffer culturally. Hence, by the original rationale, copyright shouldn't apply in this situation. :)

      Agreed that the investors should be compensated, my thought was just that game assets tend to be more of a white elephant than a real asset to the investors, whereas the dev team may still be able to make something of the codebase.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    6. Re:I hope the game escapes the collapse. by atraintocry · · Score: 3, Insightful

      Definitely. It's not like 60% finished software has 60% of the value of a finished product. There's a large amount of waste.

      It's similar in the music industry. One example (out of probably hundreds of thousands) is Paul Pena's New Train...cameos by established stars, and at least one song that was already a hit ("Jet Airliner" which Steve Miller butchered). And musically just a great album, something that any label would be proud to put out.

      But Albert Grossman's ego was such that it only came out in 2000, despite being recorded in 1973.

      My friend was working on something for THQ subsidiary that will most likely will never see the light of day. I get the impression that most game code has a similar fate.

      It's unfortunate when people in creative professions have to submit to people who don't value the work outside of what it will sell for. On the other hand, many a company has been mismanaged by a creative professional who undervalued the art of business and/or compromise and thought, "I'll just be my own boss, it's not that hard". Look at Apple Records in the 70s, or Image Comics in the 90s.

    7. Re:I hope the game escapes the collapse. by Ilgaz · · Score: 1

      I keep having this name in my mind... "John Carmack". Purchase the engine/assets and make money from them or just do it for "game programming is an art, games are pieces of art" attitude.

      Game has nothing to do with their titles either, it would introduce a new kind of customer/fan to ID software which feels like they really owe them.

      Of course, I don't know how realistic my hope is.

    8. Re:I hope the game escapes the collapse. by Anonymous Coward · · Score: 1, Informative

      Oh, definitely. I just recall that the original rationalisation for copyright was that if artists did not get compensated for their work, then they wouldn't be able to continue to produce art, and thus that we would all suffer culturally. Hence, by the original rationale, copyright shouldn't apply in this situation.

      A common, but flawed understanding. The rationale for copyright serves creating a system of statutory copyright. Part of that rationale was to relieve the transactional and legal burdens associated with the determination of ownership--copyright is specifically and intentionally not subject to a quantification of the value of individual works.

      It is a fallacious argument to suggest that "copyright" should or should not apply on a case-by-case basis based on the subjective valuation of a particular work. Copyright itself is the answer to the cultural problem. The value or lack thereof of any particular work has never been part of that calculus.

      Passing judgment on what is individually worth protecting out of the class of creative and scientific works is largely why a broad statutory scheme was created in the first place.

    9. Re:I hope the game escapes the collapse. by SpecBear · · Score: 1

      It's open source. You'd starve the company, force it into bankruptcy, and then everybody would get their source code.

    10. Re:I hope the game escapes the collapse. by Trojan35 · · Score: 1

      Usually, someone buys the rights to those products, even if it's only $5. If no one is willing to pay a dollar for it, is it really of any value anyways?

  9. This may be overly optimistic, but... by suricatta · · Score: 4, Interesting

    First, when they shut down, we saw the screenshots. Now, we're seeing the gameplay footage.

    I'm quitely (well not so quietly now that I'm talking about it) suspecting that we may next see the leaked marketing materials, then the playable demo, then behold! The laid off staff members actually finished the game! Here it is in all its glory!

    Given the fact that this game has been one of the most famous vapourware titles for over a decade, could this simply be a marketing stunt leading up to it's release?

    1. Re:This may be overly optimistic, but... by bwalling · · Score: 0, Flamebait

      This is all a hype building hoax. The game has gone gold and this is a stunt that works due to the ridiculous amount of time this game has been in development.

    2. Re:This may be overly optimistic, but... by Anonymous Coward · · Score: 1, Insightful

      I'd like to think so but I really doubt it, since it seems to have been claimed at a senior level that it's for real.

      All this gameplay vid shows is that they got the basic engine and some levels down. Creating all the levels / assets for an entire game is a lot of work and we have no indication that they achieved that.

    3. Re:This may be overly optimistic, but... by Anonymous Coward · · Score: 5, Insightful

      It's not a publicity stunt. Their site was down the entire day after the news broke, presumably from all the traffic. If it was really a super secret publicity stunt, they would have been able to plan ahead to have enough capacity on their server/network to handle all the extra traffic from the "stunt."

      There's a much simpler explanation for the leaks. All the laid off employees are now looking for new jobs. Since Duke Nukem Forever on the resume is worthless, they are now showing off their work for the game. "Hey, I worked on Duke Nukem Forever. Yes, I actually did work. Here are some samples from my time working on the game."

    4. Re:This may be overly optimistic, but... by Caboosian · · Score: 1

      Given the fact that this game has been one of the most famous vapourware titles for over a decade, could this simply be a marketing stunt leading up to it's release?

      Why don't you ask the now-former 3D Realms employees?

    5. Re:This may be overly optimistic, but... by mlts · · Score: 1

      Depends who has the IP rights. The IP could vanish forever into thin air like a lot of the Origin IP after it got bought out by EA. I'm hoping that someone who owns the rights can put out not just DNF, but sequels to it, because Duke Nukem is a very distinct game character, and a nice fun change from the usual 3D shooters out there.

    6. Re:This may be overly optimistic, but... by Anonymous Coward · · Score: 0

      they would have been able to plan ahead to have enough capacity on their server/network to handle all the extra traffic
      Why? Im sure your explanation is the right one. However you are making an assumption. Recently another publisher made the mistake of not having enough server for all the copies for their game. They had enough server for the copies that were sold but not the ones which were copied. Why would this company be any different?

      If you wanted to renew buzz about a 'dead' game how would you do it? This would be awesome way to do it.

      I for one will not be too surprised when someone 'suddenly' buys out the game and 'finishes' it. *cough* apogee *cough*

    7. Re:This may be overly optimistic, but... by Anonymous Coward · · Score: 1, Interesting

      If they really went this far to shut things down just to promote the game and then release it, well, I'd buy TWO copies of DNF. That marketing stunt would be over the top and most original for sure.

    8. Re:This may be overly optimistic, but... by atraintocry · · Score: 1

      3D Realms is Apogee.

    9. Re:This may be overly optimistic, but... by Kamokazi · · Score: 3, Interesting

      Well, their Web Admin said on the forums specifically that it is not a "marketing thing". I don't think he could lie about that...but he could mislead away from the truth. 3DRealms no longer existing does not mean the entire DNF team has not been rehired and is still continuing to work on the game :-) So ultimately it may be a marketing thing in a way, but not directly. And the timing is just too good. They mentioned this year they are hitting milestones and cutting content for a release....the first hints of a release date in at least 5 years. Not to mention, it happens almost exactly a month before E3. And now concept art, screens, and gameplay footage is 'leaked', and just enough of it to be consistent with the amount of material that other games release leading up to a game launch. Not only that, what better way to drum up hype about a game? Announce the company is closing and hit news headlines everywhere. And then we're probably just over-optimistic fools. But I don't think this is the end in either case...the game is an asset that is probably up for sale, and it has a great following, for better or for worse. Someone will release the damn thing.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    10. Re:This may be overly optimistic, but... by Drinking+Bleach · · Score: 1

      3D Realms is Apogee Software, Inc., but is not Apogee Software, LLC (the one making the Duke Nukem Trilogy); they licensed the name and logo from 3DR/Apogee Inc, but they are not the same company.

    11. Re:This may be overly optimistic, but... by atraintocry · · Score: 1

      Ah, I see. So the Trilogy is not a 3DR project.

      You know what? Based on the "trailer" they showed at E3, I think those guys have the stones and the sense of humor to make a Duke game. And if not, they are still going to entertain us in the process. I guess I'm looking forward to DNT now :)

    12. Re:This may be overly optimistic, but... by CAIMLAS · · Score: 1

      Their site was down the entire day after the news broke, presumably from all the traffic. If it was really a super secret publicity stunt, they would have been able to plan ahead to have enough capacity on their server/network to handle all the extra traffic from the "stunt."

      That's part of the stunt. It leads to speculation, guessing, and ultimately anticipation. When people are curious, they're more likely to talk about it with others: what's going on? Did you hear? What do you think?

      That's good (free) marketing. Why put in extra effort for not only a diminished return ("Their site's up, what's the big deal?"), but an actual negative return (because they'd make more advertising impressions by not spending the money in the first place).

      I could very well be wrong, but this feels like a game pre-release to me, not a game release. As I said earlier today, and the other day when the news first broke (on /. both times), this does not feel like the bitch-and-moan, ala fuckedcompany.com, you'd expect. Everyone's blogs and all the info is upbeat. That has "joke's on you" written all over it.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    13. Re:This may be overly optimistic, but... by CAIMLAS · · Score: 1

      They've been working on the game for, what, 13+ years? That's a freaking bold, ballsy move. Just like not releasing anything of significance for the past 4 years on development progress. So is this, if indeed it's an advertising stunt.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    14. Re:This may be overly optimistic, but... by ResidntGeek · · Score: 1

      "what better way to drum up hype about a game?"

      I got one - releasing Duke Nukem Forever! There is no bigger hype than releasing the greatest vaporware of all time. Hell, the internet has created hype about it NOT being released - how much more if it were?

      --
      ResidntGeek
  10. Sadness smothers by DirtyCanuck · · Score: 1

    I've been waiting for this game since I was 12. Release the source, or hawk off the game to another developer. The game could own GTA in both sales and pushing the envolope as to the limits of content (sexual, graphic) in games, resulting in, more sales.

    I wasn't the only one hitting space bar throwing dollar bills at strippers back in the day. I'd literally pay 100+ dollars for a finished copy of this.

    I bought every add on and got Redneck Rampage and That Samurai game (cannot remember the name) solely because of the similarities in both game play and content.

    *Tears*

    1. Re:Sadness smothers by DirtyCanuck · · Score: 1

      Shadow Warrior ;)

      Also, if anybody has heard of The Red Star for the original Xbox. A absolutely wicked game that was released (pirated) after the company went under. After showing everybody I know the game we still consider one of the best co-op games for the original Xbox.

    2. Re:Sadness smothers by KneelBeforeZod · · Score: 1

      I think Blood and Blood II were also on the same game engine. That game was awesome. Countless hours played on multiplayer.

    3. Re:Sadness smothers by Anonymous Coward · · Score: 0

      Blood II used its own in house developped engine called lithtech iirc, same engine as shogo which i liked

      it's also from the same house that created avp 2, fear and fear 2

    4. Re:Sadness smothers by DirtyCanuck · · Score: 1

      AVP 2 was amazing. Nothing beat Bloods lighting of people on fire. I remember chilling on the IRC channel the night that Shogo was released as a demo.

    5. Re:Sadness smothers by mrdoogee · · Score: 1

      I thought I was the only person who bought Redneck Rampage. I loved that game.

    6. Re:Sadness smothers by DirtyCanuck · · Score: 1

      In April 2009 Blizzard bought the rights to the franchise, according to wikipedia.

      Blood, Redneck Rampage, Shadow Warrior, and DN3D all used the build engine.

  11. I'm disappointed by ShooterNeo · · Score: 0

    From what I saw of the gameplay video, I did not see anything more advanced than anything in Half Life 2. The complex movement animations of those brute enemies? Already done that in several games, including HL2. The boss battle? Similar to Resident Evil 4, except it looked easier (RE4 had harder quick time events)

    One would expect that after this many years in development, the game designers might have been able to put in some exceptionally complex technology that allowed things not seen in previous games.

    1. Re:I'm disappointed by spire3661 · · Score: 1

      Quick time events suck. I doubt I will be picking up God of War III because their over-use of it.

      --
      Good-bye
    2. Re:I'm disappointed by fbjon · · Score: 2, Insightful

      There was exceptional technology, didn't you see the boobies?

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    3. Re:I'm disappointed by Dyinobal · · Score: 1

      It doesn't have to do entirely new stuff. We play duke nukem for duke and the setting. Not innovative game play gimmicks. Could always play dead space if you wanted that.

    4. Re:I'm disappointed by stoicfaux · · Score: 5, Informative

      One would expect that after this many years in development, the game designers might have been able to put in some exceptionally complex technology that allowed things not seen in previous games.

      No, no, no. The original Duke Nukem 3D came out with Quake. Duke 3D was sprite based whereas Quake was a full 3D game in Technicolor Brown(tm). Duke 3d was *fun* to play, whereas Quake was meh. Duke 3D had fun weapons (pipe bombs, shrink rays), potty humor, strippers, etc., whereas Quake just had advanced graphics and mediocre game play.

      Technology isn't as important as having fun factor, and Duke 3D had fun factor in spades, especially when you include the Duke 3D expansion packs.

    5. Re:I'm disappointed by ShooterNeo · · Score: 4, Insightful

      Well, from what we could see in the video, the gameplay was the same game we've been playing for years and years.

      Run up to baddies and shoot them at close range with the shotgun. Dodge the big boss's attacks while shooting at the boss with the biggest gun you have. Yawn.

    6. Re:I'm disappointed by RyuuzakiTetsuya · · Score: 4, Insightful

      Quake was fun.

      Unlike Duke Nukem, i could play Quake over TCP/IP on Windows 95 with out mucking about with compatibility mode with WinQuake.

      --
      Non impediti ratione cogitationus.
    7. Re:I'm disappointed by Ilgaz · · Score: 1

      Do you know what most of Apple Intel newcomers (those switches from PPC to Intel) did when they first had Boot Camp? Install Half Life 2 and play for hours. It was them for years asked MS to provide some kind of functionality to Virtual PC 7 (very expensive piece of software which focuses on office) so they can run Half Life 2.

      Do you think they were for the amazing technology (!) in Half Life 2 or they were looking for something they can actually enjoy playing on their boxes which can run Doom 3/Quake 4 perfectly and natively?

      I gave up FPS genre after first Quake 3 and never came back. That is allthough I paid significant money for it as it was Linux version by Loki Games. This kind of fun and really targeted for adults game could make me buy it instantly or even finally switch to Intel from my Quad G5.

    8. Re:I'm disappointed by James+Skarzinskas · · Score: 1

      Good grief; a post calling Quake's game play "mediocre" hasn't been modded into oblivion? Is there not a single self-respecting nerd with mod points to be found?

    9. Re:I'm disappointed by master_p · · Score: 3, Insightful

      It's not the gameplay that is important in these games, it's the atmosphere, the wow factor. In all single-player FPS, the gameplay is nothing more than shoot-the-bad-guys, but some games do it in a fun way, some are dull...

    10. Re:I'm disappointed by Anonymous Coward · · Score: 0

      You could jump to same conclusions when watching videos of Duke Nukem 3D. Gameplay is not something you can see while watching videos.

    11. Re:I'm disappointed by Reservoir+Penguin · · Score: 2, Insightful

      I spent countless hours playing duke on Kali with klos tcp/ip drivers for dos. The multilayer was much more fun than quakes. Holoduke, tripwires, dropping some pipe-bombs then luring people into an elevator and BOOM!

      --
      US-UK-Israel: The real Axis of Evil
    12. Re:I'm disappointed by ShooterNeo · · Score: 1

      Except that games like Bioshock or Crysis, among many others, bring in various twists to spice up the gameplay.

    13. Re:I'm disappointed by TheRaven64 · · Score: 3, Funny

      Not to mention the flying. Setting a pipe bomb trap, flying up somewhere out of sight, and then detonating it when someone came through was great fun. Another good trick was to set a laser trip mine at one end of a long corridor. When someone came around it, they would see the laser and make sure not to trip it, and feel smug right up until the point you sidestepped into the laser beam at the other end of the corridor and blew them up.

      Some of the guns were great. I remember playing an 8-player deathmatch in the arena level where somehow everyone had shrinkrays. At any given time, about half of the people would be tiny, and the other half would be trying to stamp on them.

      --
      I am TheRaven on Soylent News
    14. Re:I'm disappointed by Anonymous Coward · · Score: 0

      Wrong. FPS games can have innovative and interesting gameplay - Tribes is a prime example. But most companies are too busy courting the frat boy demographic by rehashing the same, simple gameplay mechanics.

      After all, that's what the market is buying, so why change?

    15. Re:I'm disappointed by wandazulu · · Score: 1

      ...Duke 3D had fun factor in spades, especially when you include the Duke 3D expansion packs.

      To this day, every time I walk into a supermarket I think about how much fun that level was, shooting out the milk section while chasing someone who then ran straight into my trip mine.

      Good times...good times...

    16. Re:I'm disappointed by Anonymous Coward · · Score: 0

      As long as I can script baddies to shit on the floor when I shoot them, I'm happy.

    17. Re:I'm disappointed by DarthVain · · Score: 1

      You are so right brother!

      Nothing was more fun than watching my collage buddy down the hall shoot the crap out of my Holoduke, I could actually hear his curse from my room, just before feeding him rockets from concealment.

      Of course his favorite thing was to shrink me, and then step on me... It always bugged me than when I jetpacked away all tiny, he could run UNDER me and squish me.

      Anyway great memories of that game for sure!

    18. Re:I'm disappointed by mzs · · Score: 1

      DN3D came out a bit before Quake. I could not play Quake comfortably on my machine of the time. It was a 486 running at 33 MHz with a 1MB ISA SVGA card and 8-bit stereo SBPro. Duke ran fine though and I remember playing it on a lan in our dorms. It was very fun and funny. Years later I got a new K6 motherboard and borrowed a PCI gfx card. I was very excited to finally get to play Quake. I borrowed the card on Friday and returned it on Sunday. Quake just felt so lonely and there was absolutely no humor, it was not a fun game. Also the online was buggy, laggy, and people were just plain jerks. This was when I was on a 10 mb subnet.

      But Duke was not all about the superior game play, it actually did have tech that was neat and first or nearly first at the time. It was able to run at above 320x200. It had levels where things could be above and below you. It had levels where you could damage walls to open new paths in the levels.

      Also one thing I do not see mentioned very often about the game design aspect was the whole 3rd wall thing. There were all sorts of little nuggets sprinkled around related to that. I'd find them and think that was neat.

    19. Re:I'm disappointed by Dunkirk · · Score: 1

      Well, from what we could see in the video, the gameplay was the same game we've been playing for years and years.

      Yeah. It was fun then, and it can be fun some more.

      I don't understand the industry. Having the latest graphics engine ranks about 5 on my list of things that make a game fun. Me? I'd be OVERJOYED to be playing, say, the fifth SWKOTOR story on the EXACT SAME GRAPHICS ENGINE. I understand that you need to keep up to some degree, but it just gets old.

      I was really excited when Valve seemed to be on track to deliver lots of game content while staying with the same engine. And they have, basically. TF2 is still based on Source, and that's what they're focusing on. I wish they'd do more with the HL2 franchise, but the concept is the same and I applaud that. I own TF2, but I hardly ever play it.

      --
      Acts 17:28, "For in Him we live, and move, and have our being."
    20. Re:I'm disappointed by Anonymous Coward · · Score: 0

      It was mediocre. It wasn't until Quakeworld that it became good. And after Team Fortress, great.

  12. DNF by antiaktiv · · Score: 3, Insightful

    I still haven't seen anyone joke about how in sports DNF is short for did not finish. Can we get on that?

    1. Re:DNF by Anonymous Coward · · Score: 0

      I'll try.

      Let's see, Duke Nukem Forever. DNF. Sports DNF=Did not finish. I'm stumped. I'm sure there's a joke there somewhere, but it's going to take one clever motherfucker to find it.

      No whoosh, I know what ya did there.

    2. Re:DNF by atraintocry · · Score: 4, Funny

      I can't see why that would be funny, unless Duke Nukem Forever was some sort of shining example of an unfinished project.

    3. Re:DNF by KFK+-+Wildcat · · Score: 5, Funny

      I've heard it said that pigs would fly before development stops on DNF. And... swine flu.

    4. Re:DNF by moosesocks · · Score: 1

      Sports? What are those?

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    5. Re:DNF by Anonymous Coward · · Score: 0

      Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!

      But seriously, get your own jokes.

  13. Boobs, one liners, and big guns by hansamurai · · Score: 1

    Looks like the Duke to me, too bad about all the circumstances involved. Seems like it would have been decent at least.

  14. Here's a better list by complete+loony · · Score: 1, Funny
    --
    09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
  15. Leakage by jack2000 · · Score: 1

    Something else is leaking here...

  16. some quotes by Anonymous Coward · · Score: 0

    From Cubeblue:
    "That scene with the big alien in the football field? That's the first level, it's Duke playing an arcade version of Duke 3D inside his huge Duke mansion. [...] So you start the game playing with this moderate level of tech and play for a few minutes and it's cool, then you zoom out of the arcade screen entirely and you're Duke and everything looks a little shinier and nicer, now you're in the actual game world and it's even more impressive. It's a really cool effect."

    From Mark Skelton:
    "I took the job because if any company on the planet needed help finishing a game, 3d realms did, and we ALMOST pulled it off. In 2 years of being there, we were able to take this convoluted mess and make it into a badass game."

    Source: http://www.duke4.net/news.php (this too)

    1. Re:some quotes by Anonymous Coward · · Score: 0

      WTF? They started over again last year? Jesus Christ!

      And I have a hard time believing the game is close to being done. That first link says they had a hard finish date of 11/2009 but I'm to believe they almost finished 8 months early? Was the first 10.5 years practice? And the fact Take-Two wouldn't give them 5 mil to finish if it was that close. I think they started over, funds started to get low and they threw some shit together and tried to pull a fast one on everyone else. Take-two wouldn't fund it, Valve, id, Epic, MS. Nobody, apparently, would fund an almost finished DNF. Bullshit. They wouldn't fund it because the game ain't done.

  17. I'm waiting for the torrent to hit... by Grog6 · · Score: 1

    If it's dead, I feel someone will accidentally 'leak' it to the web. Creative types won't deal with BS like their brainchild being tossed due to "ownership".

    The fact that is hasn't hit a server somewhere makes me think marketing hype...

    When's the next release of a major competitor?

    --
    Truth isn't Truth - Guliani
  18. context of the movie by Anonymous Coward · · Score: 0

    "On May 9th, 2009 an unofficial Duke Nukem Forever gameplay video was leaked by a user of the Duke4.net forums. According to the user, the video was to serve as a demo reel for animator Bryan Brewer (who had been working on the game with 3D Realms), and Brewer had been waiting for approval from George Broussard, former co-owner of 3D Realms, at the time of the leak."

    (source)

  19. DNF release? by alexandre · · Score: 1

    So are they going to either sell it or make it FOSS?

    1. Re:DNF release? by jannone · · Score: 1

      There are some answers from the blog posts around the net. Take-Two had already offered them 30 million for the whole Duke IP; they had no other option and still refused this proposal, putting the company on life support. That probably means they won't open source it (since their precious IP is so important). OTOH, they originally wanted 5 million to be able to finish the game this year and launch in 2010, so I'm guessing any publisher that hands them this approximate amount of money could ressurect the project and still be able to make it for 2010. Hopefully. :(

    2. Re:DNF release? by modecx · · Score: 1

      If all else fails, they aught to just stick the whole source and art base on a poorly server somewhere. Somebody will get their paws on it, and torrent it to the whole world.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
  20. So you still haven't figured it out... by hedwards · · Score: 1

    We're playing it right now, didn't you notice the one up at the strip club? I think if you search the fountain at the mall you'll find a shot gun...

  21. I don't know what to do. by TinBromide · · Score: 3, Interesting

    I feel as though a dozen voices have cried out and were silenced. In the back of my mind, I knew that things were OK because DNF was in development. Somewhere, some programmer or mapper was toiling away on a game that would never be released, hoping that his piece would make it into an E3 video, or better, be leaked!

    In all seriousness, I really hope they leak the game as it stood in 2001. There is very little about that IP that would be of value to a potential debtor. The new gameplay looks like it would stand up to modern games if given a 6-8 months finishing rush cycle under good management. Granted button events are lame, but everything else looks like it'd be a fun romp. Maybe it wouldn't be top 5 titles of the year, but I'd pay 50 bucks for it. That being said, the video didn't have enough time to demonstrate what made duke 3d great, the personality of the game. I mean in multiplayer, you could drop a pipe bomb, if somebody collected it, you could detonate it on their body, no matter where they were! I mean you just don't get dynamics like that nowadays. That kind of mechanic doesn't show up well in 2 minute demo vids.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
  22. TOLD YOU! by Anonymous Coward · · Score: 0

    I said this several days ago when news of DNF's 'passing' was around that this is a huge advertising ploy to get sensational coverage of their game so it sells well (after all, it's unlikely to recoup much money from repeat purchases, as is the case with most games that have extensive dev cycles, like MMOs).

    What are the chances that they'd do this if the game were killed? In my opinion, slim to nil - at least, they'd not do it without trying to get people to prod the studios to reopen development. This game is massive, in terms of man hours involved - we're talking about a good percentage of a person's career, here.

    If you had 10+ years of your work thrown in the trash bin by your manager, I highly suspect you'd make a fuss. These guys are not only taking it lying down, they're taking it with a chuckle and grin.

    DNF was not officially canceled. We'll be seeing it soon enough, I think.

  23. Looks like a complete lack of management by voss · · Score: 1

    If you ever wonder why old-school bosses are needed in this world. You know the guys in the shirt and tie that expect people to show up to work on time and produce results, this is why.

    It didnt even have to be a computer pro, just a competent manager their dad's age to say.

    "Boys and girls you have some nice looking stuff here, now lets put it all together and make a videogame"

    It sounds like you have a lot of talented people working without a sense of guidance or direction.

  24. DNWC by Sir_Dill · · Score: 1, Flamebait
    Seriously, am I the only one who could care less about the DN franchise?

    Not trying to be a troll here, but seriously. The games themselves seemed more like leisure suit larry meets first person shooter.

    the games didn't push the envelope or really add much to the genre yet it seems like there are a ton of people that are like "OMG Duke Nukem!"

    Perhaps I am missing something but I really don't care if DNF ever sees the light of day.

    At this rate I just want them to pull the plug and let it die. As others have stated there's no real engine work here so nothing lost there. At this point it seems like they would just lose the artwork and whatever plotline they have.

    Just my .02 as I can't figure out what the draw is and why so many people care.

    1. Re:DNWC by Anonymous Coward · · Score: 5, Insightful

      The games themselves seemed more like leisure suit larry meets first person shooter.

      See, you didn't miss the point. And this is what I sorely miss from first person shooters. Duke 3D, Shadow Warrior, Redneck Rampage, Postal - all games that didn't bother trying to take themselves seriously. They were just flat out fun, with a wicked sense of humor. None of them tried to innovate, they just knew what it was they wanted to do, and do it well (and really, isn't that the whole point?).

      Nowadays it seems like all these devs are out trying to earn a damn Peabody, and you know what? It's getting OLD. I would trade every Call of Duty, Halo, Killzone, Farcry, Gears of War, et cetera, for just one more Duke.

      Story be damned - it's always the most forgettable part in gaming, regardless of how well it was written. Bring the fun back.

    2. Re:DNWC by gringer · · Score: 1

      Seriously, am I the only one who could care less about the DN franchise?

      I could care less about the franchise. It looks like you couldn't.

      I still have memories of fun network games against friends on the football level.

      --
      Ask me about repetitive DNA
    3. Re:DNWC by Anonymous Coward · · Score: 0

      It's "COULDN'T care less", damnit!

    4. Re:DNWC by Draek · · Score: 1

      Seriously, am I the only one who could care less about the DN franchise?

      I'd say the opposite, pretty much *everyone* here could care less about the DN franchise. For instance, they could care so little about it they didn't even click on the story.

      the games didn't push the envelope or really add much to the genre yet it seems like there are a ton of people that are like "OMG Duke Nukem!"

      I can't remember who said it, it certainly wasn't in a discussion about games, but it applies well enough to The Duke: "there's a time to push the envelope, and there's a time to sit back and polish what you already have". And Duke Nukem 3D is the single most polished 2.5D FPS there is, and believe me I played a lot back in the day.

      Just my .02 as I can't figure out what the draw is and why so many people care.

      Play Duke 3D, then you'll understand. If you can get past the "OMG ugly!" reaction, of course, most kids these days can't.

      --
      No problem is insoluble in all conceivable circumstances.
    5. Re:DNWC by VMaN · · Score: 2, Informative

      If you COULD care less implies some level of caring.

      Here's a handy guide to the caring continuum, for quick reference when you are in doubt:
      http://incompetech.com/gallimaufry/care_less.html

      To sum up

      "Could care less" = Might care a LOT
      "Couldn't care less" = Do not care at all

    6. Re:DNWC by dtmancom · · Score: 1

      "the games didn't push the envelope or really add much to the genre yet it seems like there are a ton of people that are like "OMG Duke Nukem!" " You never played Duke Nukem 3D, did you. DN3D absolutely pushed the envelope for interactivity in games. At least on the PC... I never bothered with the ports. Anyone remember the pool table?

    7. Re:DNWC by TheRaven64 · · Score: 2, Interesting

      Serious Sam came close to Duke3D. I just discovered it works nicely in CrossOver games (although, for some bizarre reason, only in Direct3D mode, not OpenGL - somehow emulating Direct3D on top of OpenGL works better than emulating OpenGL on top of OpenGL...). I played the whole game from start to finish - which I did once when I first bought it - although it's a lot shorter than I seem to recall Duke being. The same sort of one-liners and humour as Duke, but also wide open levels where massive numbers of enemies rush at you (also one level I only completed because a bull accidentally threw me up onto a wall where I could hide and fire all of my ammunition into a mass of monsters). Even the plotline - such as there is - is quite similar between the two games.

      It's almost a shame that they didn't just buy Croteam and brand Serious Sam as DNF.

      --
      I am TheRaven on Soylent News
    8. Re:DNWC by xtracto · · Score: 2, Funny

      Story be damned - it's always the most forgettable part in gaming, regardless of how well it was written. Bring the fun back

      Wasn't Carmack the one who said (about FPS) that:

      Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.

      Very true!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    9. Re:DNWC by Anonymous Coward · · Score: 0

      Well, Serious Sam makes fun of Duke Nukem. In Serious Sam : The Second Encounter there is a phonebooth right at the beginning of the game where Sam calls Las Vegas and asks for "Blondie", saying he's been waiting "forever" for him.

      In Serious Sam II, in the Swamp level, you find some hidden gear (sword, hat and coat) that are all labeled as belonging to the "Duke". If you follow the trail they lead to a skeleton with blonde hair hanging from a tree with a rocket stuck in its ass. Sam says something about "Dude, you've been hanging around here forever."

      Originally when the first Serious Sam game was released, it did feel somewhat like a Duke Nukem ripoff. Now when I look at the games, Serious Sam is definitely the better of the two series.

    10. Re:DNWC by mrdoogee · · Score: 1

      Since its not a single player FPS, it doesn't really apply, but Team Fortress 2 is just that kind of fun. I was seriously looking forward to some great multiplayer on Duke, but the single player mode was not interesting to me in the least.

  25. It's not gameplay footage if it's not a game by mark-t · · Score: 1

    My understanding was that all the "footage" that was ever made for DNF was all fake, scripted video, not a view of a playable demo that they were playing with in-house.

  26. Bring on the post-mortem by Forkenhoppen · · Score: 1

    I'm really hoping that someone will write a post-mortem of the project for Game Developer magazine. It sounds like what happened here was a classic case of "the design document is in my head."

    I once worked on a game project that lacked direction; I'm curious to hear just how much the experience here mirrored my own. (From the post linked in the story, it sounds suspiciously similar. If you don't have someone at your company whose mandate includes calling bull$#!% on projects that aren't going anywhere, and has the power to affect change, the end result is obvious.)

    1. Re:Bring on the post-mortem by Weedhopper · · Score: 4, Insightful

      Post mortem?

      What is there to know? This isn't brain surgery.

      Cause of death:
      Lack of Adult Supervision.

    2. Re:Bring on the post-mortem by Jae686 · · Score: 1

      That happened with daikatana, but they still got their game out (and yes, I brought it for 5 Euros...). no, dont laught ok ?

  27. Anyone remember original Prey? by Anonymous Coward · · Score: 0

    Something's telling me Duke IP will probably go the same route that Prey did - be given to a competent developer.

  28. I hope the trade secret escapes ideology. by Anonymous Coward · · Score: 0

    "Oh, definitely. I just recall that the original rationalisation for copyright was that if artists did not get compensated for their work, then they wouldn't be able to continue to produce art, and thus that we would all suffer culturally."

    Well there's just one small flaw with that argument. This was never released so at best it falls under trade secret, not copyright. Two I don't think it was argued as a justification that we would suffer culturally. It was simply argued that it should be in the public domain. After that point success of any kind was no more guaranteed than it was while under copyright.

  29. The Duke could never be.... by Eskarel · · Score: 5, Insightful

    Duke Nukem belongs in another era, an era when parents didn't know what their kids were playing and the media ignored games.

    The reason they can't get 5 mil to finish it is because it won't sell very well. It'll end up with an AO rating(because violence aside boobies are bad in the USA) and the vast majority of resellers won't touch if with a fifty foot pole. Countries that don't have an AO rating(like Australia where I live damned South Australian AG) won't even be able to legally sell it.

    The game is about 10 years too late, and/or about 5-10 years too early. They'd have to cull everything that made it duke nukem and then you'd just end up with yet another outdated fps. I mean really what's the point. It'll be lucky if it makes 5 million dollars, let alone enough to actually have whatever stake in the product 3DR was offering to potential investors(probably a few percent) to provide reasonable ROI. The 30 million they were offered for the whole thing lock stock and barrel is the best offer they're ever going to get and they'll be out of business and DNF will be in the bin where, realistically, it belongs.

    Hopefully someone will do a post-mortem on the bloated corpse and the industry can learn some important lessons and it can at least provide some sort of positive legacy.

    1. Re:The Duke could never be.... by ergo98 · · Score: 1

      The reason they can't get 5 mil to finish it is because it won't sell very well. It'll end up with an AO rating(because violence aside boobies are bad in the USA) and the vast majority of resellers won't touch if with a fifty foot pole.

      Resellers are increasingly irrelevant. This is the type of game that would be sold via a service like Steam, and it would do absolutely gangbusters. For all of the noise about retailers like Walmart, I doubt they account for that big of sales outside of "some dumb game to buy for the nephew" type purchases.

      And the target for DNF isn't and hasn't been young kids. There are huge ranks of people like me who would pony up a premium price in a second -- we're far less likely to pirate or to waste our time on that because we actually have a reasonable income and a limited amount of time -- because Duke Nukem 3D was one of the most enjoyable gaming experiences we've ever had. Reading some of the other posts about Duke 3D...damn is it good to reminisce about.

      For all of the games I played growing up, none came close to sticking with me like the Duke did.

      You talk about them not getting funding, but they basically got funding for what...12 friggin' years? A whole giant team with little or nothing to show for it got bankrolled for that long, so obviously someone thought it was a good plan... ...to a point.

      Their funding got cut off presumably because the investors obviously had heard the last excuse, and in a time of cutbacks they just couldn't justify it anymore (and it is ASTOUNDING that they've tolerated it for this long.)

      DNF would have made shitloads of cash, but that's if it would ever have been released (and this video here is neat, but it isn't even close to the demo stage.)

    2. Re:The Duke could never be.... by Eskarel · · Score: 1

      It's not just about walmart though, it's about the fact that America will tolerate almost any level of violence, but almost zero sex. After the huge dramas this game would have caused even Steam probably wouldn't have carried it.

      There's a fairly large portion of the western public who can't think of any kind of gaming without envisioning a 12 year old kid. Adult gaming is a huge market, adults should be able to buy whatever they want to buy, in reality however this isn't how things go. Almost no retailers will touch an AO title and as I said a few countries(mine specifically) don't have an AO rating and so can't legally sell anything that would warrant one.

      Yes you've always got steam, if they'll carry it, but even Valve doesn't release their games steam only because that cuts out a huge portion of your market right away, which makes it all the harder to generate revenue.

      Duke has been in development for more than a decade any it's fairly unlikely that any new investors are going to be getting any significant portion of the pie for their 5 million dollars(whoever stumped up the money for the last 12 years will be taking the lion's share). This means they have to count on a team who has been an abysmal failure for more than a decade, creating a product which will probably only be able to be sold through a very small number of distributors, and therefor, unless it takes off in a really huge way, to only a very small segment of the market, creating a game which will generate enough revenue that whatever portion they've been offered will be worth sufficiently more than 5 million dollars that they've got a reasonable ROI.

      If you're realistic that's a hell of a lot of risk, especially in this economy. A company might find value in getting the whole Duke IP since as you've said, that name is still worth something, however a project that's been funded for this long with no returns is probably unlikely to break even under the best of circumstances, let alone with anything like puritanical hatred of exposed flesh holding it back.

  30. simply this by twidarkling · · Score: 4, Insightful

    Nostalgia. That's about it.

    Duke Nukem was an awesome game in its time. One of the classic franchises. People had it fresh in their mind when it was first announced, and were willing to wait. Then, when it was "wait a little more," they'd been patient, so what was a few more months or so? And eventually, the nostalgia merged with the time invested waiting, and imagining, and people don't want to feel like they missed an awesome game and wasted all that time. I'll admit, that's about what it amounts to for me, too.

    --
    Canada: The US's more awesome sibling.
  31. It can't be long now! by Arancaytar · · Score: 1

    I bet it'll be released any day now! Where can I pre-order?

    1. Re:It can't be long now! by Jae686 · · Score: 1

      I wonder if gamestop will return the pre-order's....

  32. release it already by Tom · · Score: 1

    Whatever state it's in, I hope they release it anyways. Just so us who've actually been waiting the whole time (ok, "were around when DNF was first announced and didn't entirely forget about it over the years" is probably closer) can get closure.

    It looks playable, if that's actual gameplay footage. And if I have to load each level via console, and half the guns aren't working properly, and whatever else is missing - I'd still want to play it, at least once.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:release it already by Jae686 · · Score: 1

      I admit that I really want to play it, even if its a leak......

  33. But why would you want to? by Sycraft-fu · · Score: 3, Interesting

    The whole point of agreeing to publish (meaning pay for) a game is that you want to make money on it. A development stupid has an idea that you think will make money, so you agree to fund said idea and bring it to market. In return, you get to make money on all the sales.

    So sure, depending on the contract, you could refuse to give them more money, stop the project, and take what assets have been developed. But then what? Now you've paid for something that isn't useful to you. You have a nice unfinished game and nobody working on it. Wonderful. That is stupid business 101 right there.

    It also isn't as though you can just take a finished product and run. There is going to be a contract between you and the developers. Now maybe the contract is straight pay for work. Like "We agree to pay you X amount to make this product." Ok well then the developers don't care what you do, they've been paid. You sell it or don't sell it as you like, they aren't getting more money from you for this game no matter what. Maybe it is a royalty situation "10% of all sales," or the like. Ok well you still have to pay that. So if you grab the finished product, well the contract is still in force, you still have to pay them the royalties, so again they don't really care. You "cut and run," so to speak, they make their money all the same.

    What it comes down to is that all the assets that go in to a game are only worth anything when they are all put together in to a working game that can be sold. So there is nothing for a publisher to gain from trying to cut and run in the middle of development. It is in their interests to see the game completed so they have a product they can put on the shelves.

    1. Re:But why would you want to? by Anonymous Coward · · Score: 0

      That is stupid business 101 right there.

      Throwing good money after bad is "stupid business 101". Cutting your losses and walking away is sometimes necessary.

  34. I feel the same way by Sycraft-fu · · Score: 1

    Duke was an entertaining game, but nothing special. It wasn't one of those games that pushed video games forward or anything, nor was it an extremely unique kind of game. It was just another first person shooter, and of those we have thousands.

    Thus I never cared about DNF once it became clear that it was something that wasn't coming out. No, it wasn't going to be revolutionary, it never was and no matter how long they spent wasn't going to change that. It had a chance at being an amusing shooter, but the good news is that there are a whole lot of those so the fact that it never made it out isn't a big deal.

    Only games I care about losing are ones that were somehow special, either something that promised to move gaming forward, or simply games the likes of which you don't see much of. X-com would be a good example. I really liked the special strategy blend it offered. It is something that you really don't find in other games. Thus, it is sad that it was discontinued. Duke though, just another shooter. Nothing wrong with that, I like shooters, but I also have no lack of them at all.

  35. Open Source feasible? by yogibaer · · Score: 1

    There have been a lot of posts demanding the release of the DN(F) code into the open source community, but I wonder if that is even feasilbe. Legal and commercial issues aside it I guess they will have amassed hundreds of thousands (or even millions of lines) of code that is in different states and versions and has been re-written for a a decade. Not to mention story board, skripts 3D-Models, Level Layouts etc. I guess it would take 20 dedicated and qualified people the better part of a year to make an assessment of what is usable and what still hast to be developed to finish the game. I do not think I have ever heard of a refactoring project like that undertaken by an open source community.

  36. Oops :) by blahplusplus · · Score: 1

    OOPS lol

    I meant to say Quake single player was generally stale, while Duke nukem and quake were good :)

    1. Re:Oops :) by blahplusplus · · Score: 1

      shit duke nukem and doom, I am so clueless this morning rofl

  37. Last link is hilarious! by jonaskoelker · · Score: 1

    From the last link in the summary, "things that have happened during DNF's development cycle":

    > World War II and the Manhattan project took less time than DNF.

    "Nukem 'till they glow, then shoot 'em in the dark!"

    > 661 million people have been born.

    "Don't worry babes; there's enough Duke to go around."

    > George W. Bush was elected and re-elected.

    "You're an inspiration for birth control."

    > Harry Potter, Lord of the Rings, Marvel movies, Star Wars prequels.

    "[after discovering Luke Skywalker's corpse hanging upside down] Now this is a force to be reckoned with!"

    > A ton of other great games: Every Zelda game between Ocarina of Time and Twilight Princess; Starcraft, Diablo 2, Warcraft 3, WoW; Final Fantasy VII through XII; all things Counterstrike; all games using the Unreal engine (including every Unreal game, of course); every MMORPG (except Meridian 59)... everything under the sun, except DNF.

    "This really pisses me off!"

  38. I can just see it by Moraelin · · Score: 5, Funny

    I can just see what ID could do with it.

    "Duke Nukem 4": Duke is out to kick ass and chew bubblegum, but he's not just out of bubblegum, he also can't use his boot and a flashlight at the same time. The refreshing twist that will inject new life into the series.

    And the exciting expansion pack: "Duke Nukem 4 Dark Edition". He's not just out of bubblegum, he's also out of batteries for that flashlight.

    "Duke Nukem 5: Attack Of The Nazi Demon Babes from Mars" ID hopes to also attract fans of their Wolfenstein and Doom/Quake franchises with this twist. Plus, nobody around the office had any ideas that don't involve nazis or demons. Plus, at least it will still have the demons left in for the German or French markets, after the nazi symbols and references have to be removed. (See, Return To Castle Wolfenstein.)

    Or it could get sold to Bethesda, who'll add such exciting new twists as item damage (Duke's boots will need repairs after every 5 asses kicked), armours that don't actually stop much damage, etc. And a construction kit which the users can use to add such original, meaningful, in-character stuff as jedi lightsabers, black recolours of everything (hey, it's an easy to use filter in either Photoshop or Gimp), silenced portable fully-automatic nuclear howitzers, and the ever popular DD-cup naked female bodies.

    As a welcome twist for nostalgic fans of their past games, the creative genius behind Morrowind's story is brought back. In Duke too, the story will again be along the lines of, "go and save the world, if you can be arsed to. No hurry. If you can't be bothered, someone else will. See if we care. It's not like the evil will happen in less than a few thousand years anyway. If it does at all, that is."

    Gamers sick of being told where to go and how urgent their mission is, will undoubtedly welcome the change. Self-confessed casual gamer John Smith is quoted as saying, "Finally a game which doesn't put me under pressure. I couldn't take it any more, being told how I'm the only one who can save the world, or how urgent it is. It can make a guy incredibly stressed, you know? It made me want to curl up in a corner and cry, like when I can't find a card to move in Windows Solitaire. I was waking up at night in cold sweat, thinking that maybe the Ultimate Evil is finally succeeding while I sleep. It's a stressful life, knowing you're the big hero. Knowing that I'm a completely unimportant nobody and that nothing bad is going to happen anyway, now that's a welcome change of pace."

    --
    A polar bear is a cartesian bear after a coordinate transform.
  39. It's beautiful by impaledsunset · · Score: 1

    Seriously. Look at that video. It's the most beautiful vapourware I've ever seen. The leaked footage has the atmosphere that made Duke Nukem 3D so great, and I can see only improvements there. I haven't played games for about a while now, but this looks like a game I would have killed to play.

    They might have failed spectacularly, and deserve being laughed for that over-than-a-decade vapourware inanity, but this shows that they had something. And should be applauded for the quality what they were attempting.

    Really, this must get in the hands of someone who is capable of completing it. Killing what I just saw doesn't serve it justice, really. It deserves to see the light of day. They should make it FOSS... Or at least sell it to someone who has shown that can complete the game.

    1. Re:It's beautiful by sentientbeing · · Score: 1

      Just let it go dude. The Dukes gone. The Dukes gone and hes never coming back.

      Duke Nukem Forever Young

      --

      ------
      beware he who would deny you access to information, for in his mind he dreams himself your master
  40. They're waiting for the Perl 6 game engine by Anonymous Coward · · Score: 0

    Obviously they are waiting for the Perl 6 based game engine, and as we all know, that will be ready... err, when it's ready. Sad that DNF couldn't wait any longer.

  41. Is that it? by Drakkenmensch · · Score: 1

    Seriously. After all this time in development, do they really think that players want to spend that much time having Duke look at the floor? No really, when the level boss knocks you back in a heated battle, the last thing a player wants is to stare at the floor for several seconds while more missiles may or may not be coming his way. How would we even know until we exploded?!?

  42. The Refused by Anonymous Coward · · Score: 0

    A post on Duke4 suggests they pitched it to both id and Valve

    Obviously they both refused

  43. 2 things you geeks will never see: by Anonymous Coward · · Score: 0

    1) A finished version of DNF
    2) A vagina other than the one you came out of.

    P.S. - Obama sucks. The White House press corps doesn't even try to hide the fact that they're in the tank for him. So much for non-biased reporting and journalistic ethics, right?

  44. Contract ? by Anonymous Coward · · Score: 0

    Lame asses. Evolution Strip Club, LA South. I'll be waiting for your call.

    The Duke

  45. I'm underwhelmed... by wandazulu · · Score: 1

    I watched the video, I saw the screenshots, and I can't believe it's come down to this exact feeling I have looking at all of it:

    Eh.

    Duke was *special*. It was a FPS in the era of Doom and Quake that gave humor and a personality to the genre. Who here played Doom, then played Doom2, and didn't think "Wow! More of the same!" Quake was especially disappointing insofar as, yes, it was 3-D and all, but it too lacked that certain "something" that kept me playing DN well into the 21st century.

    But all of that is gone now. The video and screenshots showed a generic FPS that could have been any game.

    Ultimately my feelings directed to the dev team are: "Really? Seriously? Forget the time spent, were you really proud of this?"

  46. This isn't "gameplay footage" by bonch · · Score: 1

    Dear Slashdot,

    This isn't "gameplay footage." It's an animator's demo reel. Look at the comments from people who are saying they're disappointed, as if this was supposed to be a clip of the actual game. They are all misinformed.

  47. Apple / Canonical should buy by FunkyELF · · Score: 1

    Some company with a lot of money should buy the rights to it and have it ship on Windows last.
    Either OSX, Linux, Windows, or Linux, OSX, Windows.

    1. Re:Apple / Canonical should buy by Anonymous Coward · · Score: 0

      That will show them!

      The problem is that even if it was Windows only, the game most likely would tank at the stores. Nastolgia aside, from the videos and screen shots there is nothing to write home about. The game is toxic, everyone's expectations are high, and are bound to be crushed.

      What is worse is that the system requirements for this game are going to be higher than an average OSX user has.

      And under Linux good luck convincing for people to switch when the drivers are rubbish unless you own an NVidia board. Even than you have the Eve-Problem, where games written in a hurry for Linux run worse than under Wine. Unless they plan a third re-write, than maybe by 2015 we just might see it.

      My guess is that another publisher/developer will buy it up, or 2K will have one of their own developers build it, scrap the whole project, and start from scratch. This is what happened to Fallout 3. After years of working on a top down game, Bethesda came along and released a game that is a market success and doesn't just pander solely to the fan-base.

  48. I saw a man on the street, holding a sign by RexDevious · · Score: 1

    It read, "The End Is Near - Repent!".

    But he was laughing at another man, holding a sign.

    It read, "Duke Nukem Forever Is Near - Upgrade!".

    That's when I started to suspect I'd never see this game finished.

    But ya know... I learned something today: Never accept behaviour in yourself, that you would have fired someone else for years ago. Like refusing to set and meet development milestones.

  49. Maya/Max renders? by Anonymous Coward · · Score: 0

    To me most of that looked like renders of the animations in Maya/Max. Very little gameplay and what there was, was on "testing" levels.

    Glad they've managed to make something in 10 years...

  50. The greatest weapon... by Doctor+O · · Score: 1

    The greatest weapons you didn't mention were tripbombs and pipe bombs. That made multiplayer BIG FUN. Put a handful of pipebombs in front of a door, then deposit a tripbomb so that the laser would point to the door. The next player to open that door sure was in for a surprise. I haven't seen anything like that in modern multiplayer FPS.

    --
    Who is General Failure and why is he reading my hard disk?
  51. I CAN"T TAKE IT ANYMORE. There is no "but" in ther by Anonymous Coward · · Score: 0

    There is no "but" in the King's famous line. It zounds like theez:

    "It's ime to kick ass and chew bubble-gum...an' I'm all out 'uh' gum."

    Is it that fscking.msdos hard to HEAR it from the original? Sure, the chat hotkeys wrote different than what is said, but it takes a student to determine these differences, not Talking Professor teaches Script-Reading and not Professor DOS-teaches-Spreadshitts.

    "Shake it baby! You wan'a dance? ?Come on!"

    He didn't say "Viggle thy boosum, Mayest I take thine hand in hither melody, und make leave to your chambers through our loyal coach?" that all of you pedants ellude to. Duke Nukem is voiced by a southern Negro, with northern pennance and precision impeded by the patient and thorough mind of World's Strongest Man JOUKA AHOLA!

    Now listen, don't read unlike the Negro that was Duke Nukem's voice because he himself couldn't read. Get back to work, you slacker!