Duke Nukem For Never
PLSQL Guy writes "Duke Nukem Forever developer 3D Realms is shutting down, according to Shacknews. They cite 'a reliable source close to the company,' who said the developer is finished and employees have already been let go. It looks like all of the Duke Nukem Forever jokes are turning into reality; DNF might turn out to be the ultimate vaporware after all."
3D Realms' webmaster, Joe Siegler, confirmed the closing, saying that he didn't know about it even a day beforehand. Apogee and Deep Silver, who are working on a different set of Duke Nukem games (referred to as the Duke Nukem Trilogy) say they are not affected by the problems at 3D Realms.
There've been calls to open-source the game. Take-Two still owns the publishing rights on the title, and apparently never had an agreement to support development with funds--DNF was essentially privately funded.
DNF is now the gold-standard for vapor-ware. How much money did they spend, I wonder, producing nothing?
"I Don't Have Enough Faith to be an Atheist"
Sounds like they are all outta gum
It is a sad day for slashdot...
I've been kind of expecting/hoping for this for some time. Ever since the economy got so bad, I figured we might come to this. I'm actually amazed this didn't have before. You can't go that long with such incompetent management of a project and expect to be allowed to keep going, especially when you can't even be bothered to produce an actual time estimate for completion anymore except "When it's done".
I'm shocked, shocked I tell you!
Will they be shutting down the coming next 10 years?
SCNR...it is bad for the devs at 3d, but still...it opens a whole new series of jokes.
scheuri
Well, long live the DNF April Fools Jokes.
Since Take-Two has the publishing rights they're going to keep the DNF assets and current playable game and never release it or they're going to hand it over to another team that won't put forth the Duke style that one would expect. I really wish they would at least release a beta demo of the playable assets.
Eat sleep die
Happy Birthday Mom...
Afterall, Duke's forever!
Well, whether or not this is true...Duke Nukem will forever have a place in my heart
*ducks*
They're still hiring new developers.
http://www.3drealms.com/gethired.html
It ain't dead until it's dead.
The King is dead, long live the King...
---In a time of Chimpanzees I was a Monkey.
I wish we all would have hurd that a long time ago, as to not get our hopes up.
Old answer: "When it's done."
New answer: "No, we are done."
"Die endgueltige Teilung Deutschlands - das ist unser Auftrag." - Chlodwig Poth
This is like the vatican coming out and saying "Shows over people, no second coming. Sorry, pack it up and go home."
What ridiculous mythical everpresent promise are we going to look forward to now?
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
Damn... 13 years of development down the drain.
With this news, the constant lack of updates regarding the status of DNF throughout the years, and the fact that there are no known killer technologies associated with it (such as Half Life 2's facial editing and Doom 3's lighting) to provide marketing buzz for it, makes me wonder if the developers intentionally dragged their feet. Easier to get a paycheck and do nothing for longer than to do something, finish it, and risk getting let go. Bah, I'm cynical.
...I would kill to have an ex-employee give a tell all interview about what the hell was going on for the last ten years or so. If any game media people are out there, I will gladly click through thirty pages of crappy advertising to read this one.
Rampant egos? Ineptness? Fraud? There has to be some juicy tidbits that will come put of the tale...
HA! I just wasted some of your bandwidth with a frivolous sig!
I guess the Hurd has a chance to beat Duke Nukem Forever to 1.0, after all! Who woulda thunk it?
Hey, Axel rose managed to release Chinese democracy. There is still hope for Duke Nukem Forever.
I always thought Guns 'n' Roses was DNF's main competition in the Vaporware Wars Of 1994-2009. :)
I honestly never thought Axl would ship his album first for the win, but, here we are.
Guinness World Records reports that the long-standing record for constant masturbation previously held by Gooey, a chimpanzee at the Buffalo Zoo, in what was thought to be an unbreakable grip, was "overcome in one magnificent stroke" by the DNF team at 3D Realms.
The sheer magnificence of the accomplishment has moved a Guinness spokesman to suggest that DNF has actually outgrown the term "vapourware", and become something else entirely. He suggests a new definition, "spankerware", be coined to cummemorate this astounding, 12-year feat of dong-flogging. "If this were an anniversary, the appropriate gift would be linen...and lots of it", the spokesman said.
I've calculated my velocity with such exquisite precision that I have no idea where I am.
I'm here to kick ass and fund development!
And I'm all out of funds.
...that Wired names their annual vaporware awards in honor of Duke.
~Philly
Hello, I am Fox News. I want to hire you to write some more funny news titles for me. When would you like to start?
The Sticky Issue - My TF2 Blog
I think now would be as good a time as any to repost the Duke Nukem Forever List for those who haven't already read it, or remember it fondly and looking for a encore laugh.
Just as the DNF team would occasionally tease us over the years with trailers, the list has been updated to include humanity's latest accomplishments (and failures.)
Interestingly, a conversation regarding the late great duke came up at work just today...
Loved Duke 3D back in the day, but I was 15 when I last played it and 16 when Duke Nukem Forever was announced. My computer back then was a Pentium 166 with 16 megs of RAM and a 3dfx Voodoo Banshee card. And now, I'm 28, typing this on a multi-gigaherz, multi-core, multi-gigabyte, multi-monitor setup. My, how times have changed.
For a couple years I eagerly awaited DN4, but after that, enough is enough. I gave up the ghost, earned a college degree, started a career, and next thing I know, I'm almost 30. I literally have not thought once about DN4 in years until I saw this headline.
What a shocker. Not.
Does 3DRealms still deserve headline space? They haven't done anything innovative in years. Their management is curt, snarky, and drunk with hubris. If anyone dares to post something anti-3DR on their forums, the thread gets locked, Siegler and/or Broussard gets the last word, and the user gets banned. But that's cool. It's their forums, they can do whatever they want, and apparently they only allow sycophants.
"When it's done," they say. "The game will revolutionize interactivity," they say. "We don't need any money, we're 100% self-funded, and can afford it indefinitely because we are rock star developers and can sell ice to eskimos," they say. Oops.
How many engine changes did DN4 go through? How much work was wasted in redesigning all the levels over and over again? And most importantly, how much money could DN4 have made if they simply instilled a little more discipline than "when it's done" into their culture? Management has to be stunningly demented to squander such a valuable franchise, and instead be content with trickling out old Duke Nukem ports and re-makes. If I were a developer at 3DR, I would be seriously pissed at having busted my ass all these years without ever seeing a dime of royalty that could've been seven figures, and instead am now laid off and have to look for another job in this craptacular economy.
Memo to 3DRealms: thanks for the good times back in the day, but good riddance to your arrogance, your lack of respect towards the industry, and your vaporware promises. You will not be missed.
This is the strangest read I've had in a while:
http://gamingisstupid.com/2009/05/06/the-chair-story-revival/
I was told to think about my next words very carefully before giving my final answer. Honestly, I felt this was a test to see how well I would hold up to pressure later when we had to "hold the lie" (the similarity to "hold the line" isn't on accident), so I held firm and said I really wanted to, but needed to have it reviewed...
oh fuck...
Faster than I can even remember (literally... I don't remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he's so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit out of it until the legs are broken off. He casually picks up one of the legs that had split into a shit your pants style point and starts tossing it up and down. Scott and Mark Rein alternate on and off saying that I apparently wasn't aware how *real* business is done and that if I didn't want to find out why those two companies had maintained such a strong position in the industry dating back to the shareware days (when it seems people didn't ask nearly as many questions about why developers appeared, made a game, and then disappeared without a trace)... I had better reconsider my answer.
I do remember the next part very very well though... I will never forget it and I have to admit that I have dreams about it pretty frequently.
Cliffy and Mike pulled me up and shoved my face about 6 inches from the point of the chair leg. I was drenched in sweat (the trailers didn't have decent AC so it was already hot as hell in there)... and if they had let go of me I would not have been able to stand on my own.
George looked me in the eyes and asked me one more time what I was going to do... so at that point I did what anyone would do...
I mean, this guy actually did work at 3DRealms and this is his blog, but seriously, CliffyB and Marc Rein threatening developers with broken chairs? Tim Sweeny tackling people and holding them down for gang beatings?
I loved Duke Nukem 3D, I played it until 2003 or so (when the last DN3D league was closed). I still have it on my HDD and play against the sob-bot every now and then. I even helped working on the High-Resolution-Pack for some time and I wrote the win32 launcher for the sob-bot...
:-(
I was patiently waiting for DNF since 1997 and I never lost hope that some day it would be done
to me, this is as if a relative had died
The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
I came across the DNF forums a while back and was surprised to see how active it is, continuous posting everyday, constantly breathing in the hype and now it's all gone and they are in denial. oh dear
Seems like it would be fitting.
Why now? Why not 10 years ago? Did they run out of money?
http://www.escapistmagazine.com/news/view/91526-3D-Realms-Shutting-Down
Deep Silver and Apogee Software have issued the following statement: "Deep Silver and Apogee Software are not affected by the situation at 3D Realms. Development on the Duke Nukem Trilogy is continuing as planned."
You were dedicating neurons to this? You need to get out more.
No sig today...
Reminds me of track meets when DNF was written for your place if you Did Not Finish.
to write code and chew bubble gum; and I'm all out of gum...
"Deep Silver and Apogee Software are not affected by the situation at 3D Realms. Development on the Duke Nukem Trilogy is continuing as planned."
There's a plan to this project?
What would have been way better is a follow on to Shadow Warrior. SW was so damn funny with John Galt as the voice. I really, really wanted to see a modern SW game with more epic SW dialogue. Oh well.
"You want to wash wang? or you want to watch Wang wash wang?"
this is actually the part that's concerning me most; Apogee/3D Realms actually has a good backlot of games which were sold on the website directly (3drealms.com seems to be suffering a Slashdot effect atm). I have only a few, but it would be great if the others were still available. They did make a few of the older and unsellable games available as freeware, but other than that, the entire catalog was available for sale, so I'm mostly wondering what's going to happen to these.
OK-- I guess the second-hand market is always going to be there, but having the ability to always get fresh, original copies was nice.
a reliable source close to the company
Bot Assisted Blogging
Wouldn't it be hilarious if the turned round in a month and said "Fooled you here it is!!!".
-1 disagree is not a modifier for a reason. -1 troll, flamebait, redundant, overrated are NOT acceptable substitutes.
It was a joke, dude.
Exactly as the name says, it will be in development forever. It's the customer expectations based on this misunderstanding, that was misguided.
On a more serious note though, maybe now it's the time for the company to do the right thing and open source / free domain the game for everybody to finish. Even if in the form of a Quake3 mod, or based on its engine.
They'll botch up this too, if asked about when they are shutting down they'll say 'When it does'
After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
I'm still waiting for my copy of Commander Keen 2012 to come out....
Any updates?
ae
If they sell the rights, storyline and artwork in one big packages, someone competent can implement the actual game in a year or so.
Stop the brainwash
For Never.
I mean, this guy actually did work at 3DRealms and this is his blog, but seriously, CliffyB and Marc Rein threatening developers with broken chairs? Tim Sweeny tackling people and holding them down for gang beatings?
Obviously you've never worked at a game development company... Programmers there aren't worth much.
At least this guy got away with all his limbs and no oil burns. And they didn't use the spiders...
May contain traces of nut.
Made from the freshest electrons.
Damn :-(
:'(
This just makes me sad, not really for DNF, but because Duke Nukem (1) was one of the first games i played, and Duke Nukem 3D was actually a game i loved a lot.
RIP 3D Realms
Any sufficiently advanced incompetence is indistinguishable from malice - Grey's Law
Gotta love the site that lists all the things that have happened in the time DNF was "supposed" to be being made.
For instance, it took less time to implement and complete the entire Moon landing program.
The Beatles were formed, released every song, and split up in less time than it's been since DNF's initial announcement.
Wars came and went quicker.
The *entire* GTA series of games was released since the announcement.
58 Mario games were made since the announcement.
It always was a farce, always will be a farce. Even if the source was released tomorrow, complete and playable in every detail, DNF would *still* be the biggest development farce in gaming. It should have had its tail cut long ago, rather than constant "reinvention". All we can hope is that the developers and producers involved learn a lesson and start getting things out of the door in their new jobs. It sounds like it was technically good at most points but reinventing the wheel and constant, inept, managerial interruptions turned it into a circus (so, what else is new?).
Surely anyone with a brain would have left 3DRealms *long* ago anyway, if this is how it was working?
Obviously you've never worked at a game development company... Programmers there aren't worth much.
At least this guy got away with all his limbs and no oil burns. And they didn't use the spiders...
Obviously you've worked at the wrong game development company. I know quite a few successful European studios where programmers are well treated. I can't believe no US companies is worth working for, see for instance Insomniac Games.
God, root, what is difference ?
What, I thought DNF was "Digital Noise Filter". Which is what you need when reading rumors about the impending release of DNF :)
Wikipedia says it's
"Did not finish" in racing parlance
(Non-native English speakers might not be familiar with this particular acronym expansion.)
Now I have time to play with myself! .
hopefully when I die, Duke Nukem Forever will be waiting for me on God's Commodore 64.
But everyone knows God uses Linux, which doesn't run on the C64.
Google numbers for "God uses $OS":
I found these numbers on the Internet, so they must be true!
I worked at a UK games company where the CEO smashed the crap out of a devs car with a baseball bat because it made the front of the office look messy.
The Trademark DUKE NUKEM is still in force for
"computer game software for entertainment purposes"
filled in August 9, 1993 by the OLD apogee software!
The sequel which some had said would hit the market "when pigs fly" was rumored to have been only days away with many reports of Swine havening flew... wait...what? it's Swine FLU? oh well... Never mind.
I Need someone to rebuild a Digitech Digital Delay pedal for me....for me...for me...for me.
Did not finish...
'Nuff said
I take it the developers have plenty of gum.
http://en.wiktionary.org/wiki/DNF
I hope your coworker left and sued the CEO. Nobody deserves that shit.
1. Take-Two which has lots of money(tm) owns 3DRealms. Take-two did give lots of money to 3DRealms until the contract which made it that 3DRealms will make the game by themselfs and Take-Two will only publish that game after that. And they are not allowed to say anything about situation in 3DRealms. Why is that so?
2. DNF is at least 95% done atm. Why would they be showing stuff off if it wouldn't be? Besides Bloussard in his blog mentioned that the check list of undone/buggy stuff for DNF has/had only 24 objectives left. When bug smashing started it had literally thousands of objectives.
http://twitter.com/georgeb3dr/status/1513503306
3. 3DRealms has survived this long without much help from anyone. Why now so suddenly would they be closing? Website closed? I think they are more likely to update it entirely. After all they have had it same at least 10 years.
4. News like "3drealms closed" is just the news we all probably have been waiting for these long years... Think about it. What would be the best way to shout out that Duke Nukem Forever has gone to gold? Of course it would be to give press release of 3DRealms shutting down!!!
I'd say that this is just a marketing trick and odd but kind of funny way to shout out that DNF has gone to gold!
-Seeing the problem is ½ of solution-
funniest /. comment I've seen in a while.
In a 'sad but true' kind of way.
I will always remember 3DRealms for Terminal Velocity. I remember at the time just how impressive it looked in 1994 for what little it was.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
I've always said that te DNF gig has got to be the greatest job in the world.....Surf the web, eat cheetos and get paid for 10 years.
What a scam! Genius!
The development seemed like a joke to the key players. If you saw the pictures of their offices, they were basically arcades/play pins. The developers openly admitted they spent more time playing games ('research') then developing, and were proud of it. Take two years ago offered a huge bonus if they finished the game sooner, which they turned down. I have a sinking suspicion they were the spoiled rich kids of development, and it ruined them. They made a ton load with the first 3d duke, and were in control of that money, and spent the last 10 years burning it. Like the rich kids, it's 10 years later, the moneys run out, and they have no job history or skills to go on because life's been one big party.
Shhhh! Once Steve Balmer get's word that another company's been threatening people with chairs, he'll read that guy's blog and think the bit about holding developers down for gang beatings is not such a bad idea...
I thought it was "Do Not Fold" - which is normally stamped on packages containing CDs or other fragile media, and indeed, it seems that DNF are folding :)
"Did not Finish" makes much more sense though.
It pays to be obvious, especially if you have a reputation for being subtle.
Wouldn't it be nice if companies would release the source code for their software after 15 years to public domain? I'd love for some of the old titles to get reworked and released for free... Heck I'd give my time to work on some of those projects...
It's a crime that games that only ran on platforms like the Atari, Commodore and my first 386sx 16Mhz clone are being lost to time... Yes I know about emulators but they are "illegal" you know...
I'm all for corporations making money, heck I once was incorporated as an LLC but it really bothers me to know that a lot of good stuff is being lost for no real reason. I would think at the very least it would make for a wonderful college course. That is, taking the old game code and learning how to make it work on a modern 8 core 4Ghz computer. I think we would end up with better programmer's if they could see how things once had to be done in ASM and the like and how you had to make sure to save every bit you could back then but how they still could create stable workable programs...
ae
DNF can now stand for Did Not Finish.
They've gone on for ages without actually producing anything. What did they expect? I feel bad for the little guys buy for the guys like George, fuck 'em, and I hope other companies have the sense not to hire the fatso.
They're all out of Funds,
and so lost without them,
they can't even make
a freeware Duke Nukem...
(With apologies to the 80's)
My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
I'll riff your theme.
Wouldn't it be great if SOMEONE turned around and released it. The PHB types would be crushed. "We TRIED to kill it! We trashed the company! We laid off everyone. We closed the company. Now we're trying to collect our Short Sells. Where the HELL did the gamecome from???"
My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
And yet so many in the games dev underclass put up with it.
>> "Did not finish" in racing parlance
>
> (Non-native English speakers might not be familiar with this particular acronym expansion.)
It's internationally used atleast in sailing along with the DNS, DNC etc...
1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
Don't worry, most native English-speakers are probably not familiar with it either.
I can't tell if this is satire or real: http://gamingisstupid.com/2009/05/06/the-chair-story-revival/ "Scott quickly got to the point. Max Payne was going to do gangbusters⦠and 3DR had some other stuff up their sleeves that would be generating so much revenue for 3DR that they could continue on indefinitely⦠or at least another 5-10 years⦠without making a dime on internal development. Scott being the marketing buff he is (and Mark Rein being pretty much the same for Epic), they got this idea for how to generate the biggest story in the history of gaming. DNF being a monster hit is fine, but it wouldnâ(TM)t make âoeforeverâ history. As you can tell from the name and what Iâ(TM)m about to describe, Scott and George apparently had this idea from the very start but werenâ(TM)t sure they were going to act on it, but there wasnâ(TM)t any harm in using a name that would play into it. So in order to make âoeForeverâ history there was only one way to do that, and that is to turn it into something completely unprecedented in the industry. Turn it into the sort of thing that will be talked about 100 years from now." "The plan was actually pretty simple⦠create the longest developed game in history that eventually is one of the greatest games ever made. You have the time to work on it properly (no shit), so given the intelligence and talent of all the people involved, it was a pretty good bet. All 3DR had to do was make money on other stuff. All Epic had to do was open up a wide channel between the two companies. 3DR would serve as a research house for future Epic engine updates, but also give 3DR everything they did as well. The boots on the ground just had to keep the drum beating and keep the image of business as usual going."
We knew you were right,
To say that it was too long
Average game turnaround in the industry appears to be between 1 and 4 years depending on the complexity and scope of a project. Yet 3DRealms can't even produce a first person shooter after 13. A lousy first person shooter. Perhaps its unfair to blame the entire company, I think its fairer to point fingers at the leadership, especially George Broussard for prevaricating and vacillating for so long that all the money dried up. I wouldn't be surprised if all sorts of fun revelations appear in the next few days, possibly even threats of legal action. There is no way any above board and competently run company could fuck things up this badly for so long.
I'm waiting in anticipation that they will announce that they will resume the development of the game.
I'll send them a big batch of gums, perhaps that will make them change their minds!
It's so wildly absurd, it sounds very much like something the pathological liars I've known would invent.
...and I'm all out of money.
You see? You see? Your stupid minds! Stupid! Stupid!
ORANGE POWDER APOCALYPSE
That's gotta hurt!
Even that devil-worshipping basketcase in Iran, Marmaduke Armageddonjob, recognizes a winning slogan!
Sell the title to id Software.
If anything, they have the best chance to deliver.
I would probably be similar to microsoft releasing a linux distro but the game would probably be good.
WTF?!?!?! Is this even possible, the game is virtually finished! Several posts were made to George Broussard's twitter blog that indicated that the game was basically finished. The most recent being: "71 more tasks to do and we started with probably 800-900."
This has got to be a really bad (late) April fools joke.
Pass the Cheetos, you unwashed tub of duck shit.
The irony is that they got a DNF in their English classes.
He'll live in infamy now as the poster boy for software companies living on hype instead of delivered products. This is how cautionary tales are made, folks!
I read "This is a story I wrote on..." to mean it was fiction. Do you honestly believe that if these people really behaved as described, that Charlie would post the entire story with his and everyone else's names intact?
DNF is comon to athletics also
If this were really happening, what would you think?
They should release the old Duke Nukem Forever side scroller game that was only a beta and was to come out after duck nukem 3d.
I have to admit, that's the most hilarious insult I've heard all month. Bravo sir.
But even if the company is 'dead' that doesn't mean the game is 'dead'. Another company will just buy the game and continue on it, especially as it was said that the game was nearly done..
I remember sitting and being blown away by the first media from Project Offset. It consisted of like 3 dude's in a garage and was miles beyond anything out at the time. Then all kinds of money got thrown in and here I sit quite a few years later with nothing.
My guess is it is the next DNF. I hope not, but DNF has taught me the valuable lesson to just give up now and hope for the best at some point.
DNF -> Open source please.
http://teasphere.wordpress.com - A little spot of tea
I once almost beat the shit out of a CEO I worked with for far less than that. Had someone smashed up my car, I would have broken their legs and said that they tried to attack me with the baseball bat.
I take it that developer was pretty spineless if he didn't do anything about it.
No really, DNF can't die because it is way too important to the vaporware industry!
It'll be intersting to see who points fingers at whom.
on another note, this is sad. Would have liked to have seen what took 12 years to not finish.
2. DNF is at least 95% done atm. Why would they be showing stuff off if it wouldn't be? Besides Bloussard in his blog mentioned that the check list of undone/buggy stuff for DNF has/had only 24 objectives left. When bug smashing started it had literally thousands of objectives. http://twitter.com/georgeb3dr/status/1513503306
After 15 years and nothing to show but a teaser video and endless hype you actually believe that?.
For gods sake, it's a tweet from someone who would have a reason to lie.
Fact your ass.
If this were really happening, what would you think?
Do Not Fart, the hot Texas sweaty gamer funk is already bad enough in their cramped office cubicles.
I mean, this guy actually did work at 3DRealms and this is his blog, but seriously, CliffyB and Marc Rein threatening developers with broken chairs? Tim Sweeny tackling people and holding them down for gang beatings?
Pshaw! Thats nothing compared to what EA does to their employees.
Do you think its easy to code with broken thumbs?
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
I used to play the shareware version of the original duke nukem (you know... the 2D one), always drooled over the really fucking cool lookin' next 3 episodes which weren't on my computer.Ahhh... the memories.
But surely the duke nukem forever thing was a joke from the start right? There never was intent to finish it (hence the forever bit).
like phosphorescent desert buttons singing one familiar song
Nothing left to do now but DNENDING
Sehr geehrter Toilettenbenutzer!
Rockstar is part of take-two. If any development house could handle this project, not destroy the theme and put out a polished, good game it would be rockstar...
I seriously think I might cry. I've waited so long for this game :(
"Did not finish" in racing parlance
AHHH, so thats why my girlfriend kept saying DNF after... ahem.
Nevermind.
Duke Nukem Forever? More like Duke Nukem...whatever! The should have maybe closed their doors long ago instead of wasting print and webzine space about a sequel that would never see the light of day.
When Linux works with the hardware Windows does *out of the box* without having to edit text files, then it's ready for the desktop. Until then, it's just a time soak for the average user.
Bearing in mind that the average user spends 60 seconds looking at any one website, what makes you think they'll spend any longer looknig up the appropriate grep switches to find out which firmware they need for their wireless network card before switching back to Windows?
Finally had enough. Come see us over at https://soylentnews.org/
Please?
wake up and hold your nose
"Did not finish" in racing parlance
(Non-native English speakers might not be familiar with this particular acronym expansion.)
DNF for Did Not Finish is a standard acronym for most auto racing results including F1. F1 mostly takes in countries where English is not the native language. Familiarity would be more closely related to your proximity to race cars than native English speakers ;)
(Non-native English speakers might not be familiar with this particular acronym expansion.)
Pshaw. Anyone who's ever played a car racing game will be familiar with the terms DNQ and DNF, and anyone who's NEVER played a car racing game doesn't deserve to call themselves a geek. :)
Duke Nukem - never say never
That's what is being worked on now in the 21st century.
Comment removed based on user account deletion
It's not PC gaming, but Gerrold's been promising the next book in the series since '93...
Has to be fake or that guy is one of the nerdiest, weakest goons in the fucking world.
Who could possibly be physically afraid of guys like that?
Yeah, assuming that working for a company infamous for being more destructively litigious than Apple, doesn't hurt your morale. I guess if you've got no conscience, the place might be nice to work at.
"Did not Finish" makes much more sense though.
IN BED!
HAHAHA I thought the same and was shocked when I actually held a copy of Chinese Democracy in my hands for the first time.
DNS? Did not sink?
DNC? Did not capsize?
Norris/Palin 2012
Fact: We deserve leaders who can kick your ass and field dress your carcass.
Honestly, it probably did grow "larger than life" over the years, with so many people fondly remembering it (but not having really considered how far the 3D shooter genre has come since then either).
I'd agree that it was "no Quake", but it wasn't supposed to be. Part of what made the game really good, IMHO, was the humor and lightheartedness to it - while still keeping the player focused on having "serious" missions and goals.
A lot of action arcade games are "silly" or "cute", and that has an audience and a purpose. Others try to be as serious and realistic as possible, and that's got merit too. But it's relatively rare you get a game like Duke Nukem, where the character's random comments and gestures keep you laughing, while creating a fondness for the character himself. Yet at the same time, the game still appeals to the typical male's "violent side". You still get to blow things up and kill all sorts of aliens, and especially on multi-player mode, you had real strategies to employ. (I think it was the first of its type to make use of explosives you could drop and trigger remotely afterwards.)
At the end of the day though, how much do we "fondly remember" the main character in Quake, or even the space marine in Doom, compared to "The Duke"?
As has been said, average users don't install operating systems. Geeks install operating systems. Average users use what comes on the machine, or take it to a geek.
Therefore, ease of installation is way down on the list of what makes operating systems successful for the average user, right under plumber endorsements and right above percentage of vowels in the docs. And you don't see OSes written in native Hawaiian taking over the world, do you?
"When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
Anyone with more than a single digit IQ should have recognized long ago DNF for what it really was : a great marketing gimmick. As such, DNF is probably the best (in term of cost/effectiveness) marketing campaign (for a brand, not for a game) ever.
True.
The main guy in quake was YOU though. i guess I never got into duke back when it was popular so I don't have the rosy glow of hindsight there. Quake I loved because of the online community, the explosion of online play and the amazing mods (like TF). I think I must have spent many weeks of real time in that game, and I remember some of the names of the other people and clans very fondly.
Each to their own, but it never did impress me.
What's left?
Nethack 3.5?
Next time they might want to consider putting two developers on the project.
Wanted: witty unique signature. Must be willing to relocate.
You can get a QEMU image for Hurd. Or a live cd. Or install Debian with the Hurd kernal.
Hardly vapor.
http://www.debian.org/ports/hurd/hurd-install
Diazonaphthoquinone?
"It was no Quake, and that's for certain. I never did get the Duke Hype, it was outdated as soon as it was released."
Quake needed a Pentium to be playable when it came out whereas Duke ran great on a 486 DX4-100. It had a new engine (Build) that was pretty much the best ray-tracing engine of the time, better than ID's engines. It had a great map editor, it had good level design and novel features (jetpack). It was just right for 486-owning Doom fans to play.
I really do hope that they release, if not the source code and etc., at least some sort of compiled program of what they did have working, so that we can play with it and see what it might have been like. They can call it a tech demo. It seems like a small thing to do for a community that has waited so long to see some results.
Contact the government now! Call Obama! It's obviously clear that 3DRealms needs a bailout! I will not have waited 12-13 years for nothing!
You don't get graded on obscure abbreviations in English classes.
Do not fund... a game that has been in development for over a decade.
Seriously, I can't wait for the book/interview explaining how this lasted so long. How did it keep getting strung along? Zero accountability over at 3d realms? Unwillingness to the point of insanity, to admit you've wasted a lot of money and time and should be fired?
At a minimum, I'd expect the programmers and graphic designers to quit. Doesn't "Worked 10 years on a game that was clearly never going to be released" look kind of bad on your resume?
SCO goes chapter 11, and immediately after 3DR is gone. Was SCO funding 3DR, or was it the other way around?
Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
I mean, this guy actually did work at 3DRealms and this is his blog, but seriously, CliffyB and Marc Rein threatening developers with broken chairs? Tim Sweeny tackling people and holding them down for gang beatings?
Pshaw! Thats nothing compared to what EA does to their employees.
Do you think its easy to code with broken thumbs?
Yes just use capslock.
Duke's tombstone
... I would still rather see my tax dollars spent on bailing out this failure instead of General Motors, et al. :-)
YAA (Yet Another Acronym):
DNF = Duke Nuked Forever
... so sad :(
Always bet on Duke... ;)
-Seeing the problem is ½ of solution-
Doesn't "Worked 10 years on a game that was clearly never going to be released" look kind of bad on your resume?
No. But "refused to work on a game/quit because it didn't seem to be going anywhere" kind of does. To some employers, at least.
Sooo, when will we be able to type:
.. and have google print out something meaningful? (1 DNF = 4391 days)
Once in a DNF
Do you think its easy to code with broken thumbs?
Yes just use capslock.
No! No! Left hand goes here (asdf) right hand goes there (jkl;), got it?
Damn cross-wrist typists hitting shift with their thumbs.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
3D Realms had balls of steel to come this far...
Considering the number of times I've had to go searching for Windows drivers, your standard suggests that Windows is not ready for the desktop either.
This poo is cold.
I've got balls of steel.
I've got balls of steel.
I've got balls of...
Is THAT what it meant? And I thought they were already shipping the game! Damn.
In my experience, native English speakers (e.g. me) might not be familiar with this particular acronym expression.
I gotta admit, I never really saw what the big fuss was over Duke Nukem. I didn't like the first two platformers, they were shitty knockoffs of Keen, developed in-house so they wouldn't have to pay dividends to iD. Then came Cosmo, Bio Menace, Monster Bash... all cheap platformers that played like stuttery 256-color remakes of 10-year old CGA games.
Rise of the Triad was probably their greatest success, again because it ran on someone else's engine, someone competent (Carmack). It was cheesy and outdated, but the camp style and chaotic multiplayer action more than made up for its flaws. That game is still played to this day, because it's such a riot. The same cannot be said of DN3D.
Duke 3D looked and felt awkward at the time, even compared to its older cousin Doom. It was just a shit game with artificially-implanted "cool" in the form of strippers and sound bites. The animation was stuttery, the scripts were glitchy, and multiplayer was a painfully disorienting exercise, what with all the lag...
It certainly didn't help that they milked the franchine with countless rehashes: Duke Atomic, Duke Megaton, Duke this Duke that... all the same crap engine, on every damned platform.
Another shop that danced with failure was Epic Megagames, with their ill-fated One Must Fall franchise. At least they had the sense not to put all their eggs in one basket, so when OMF2 fizzled, they recovered with Unreal and Unreal Tournament. 3DR had no such backup plan, after a while it seemed like they were dragging DNF along as a joke, how could anyone possibly be still working on that tired old project, with no money and no publishing partners ? Where would the money come from ? What made them think everyone would run out to buy it ? Even fifteen years ago, it was obvious that the gaming industry was cutthroat, and a single mistake was enough to ruin the company. It has happened thousands of times, why would 3D Realms not be bound to the rules of reality ?
I, for one, was never looking forward to DNF. I am grateful that someone finally contracted Prey out to people who could actually develop and release it, and it was pretty damned decent when it finally did get released, but 3D Realms itself was always a 3rd-rate shop in my mind.
-Billco, Fnarg.com
I remember reading an issue of a gaming mag back in 1998 and seeing some early screenshots of a DNF build based on the Quake II engine back then. Then in 1999, their first video trailer for the E3. Back then, it looked like they had a ton of material already made, like the game was almost ready for a release. I started hanging out around their forums for a bit, and at the start, things were nice and friendly over there.
However, as the years passed, people began asking more and more questions about the game, and when it was going to be released. The forum moderator, Joe Siegler, started locking more and more threads, and banning more and more users. Overall, they've been very secretive about the development process. Now I suppose people will say that's because they didn't have much to say, since they weren't doing much of anything...
BUT, recently (a few months ago), I saw a video somewhere (don't remember), where someone went to the 3DR offices, and actually played some kind of pre-beta build of the game. The guy said the game looked quite polished and almost complete, and that it was fun, that the fans wouldn't be disappointed. So really, it makes you wonder, what the hell happened?
Visibly, they have something playable *now*... And it amazes me they weren't able to complete this game in something like 13-14 years (it's been rumored development started as early as 1995-1996). Even if they only had one guy to make the maps and one modeler, in 13 years, they could have made a s*** ton of material. Not to mention they licensed the Unreal engine... It's not like they had to create one from scratch.
As others have suggested, it really looks like lots of their work was wasted continuously starting over. Everytime they "switched engine", all the assets were probaby remade. That, and it seems like the management had unclear requirements and misplaced perfectionism. This actually isn't the first project they screw up. The game, Prey, was originally being developped by them, but they gave up on it, apparently when it was close to being completed... Another company later recreated the game, not 3D Realms.
This is just sad too because, chances are, this game will never be open sourced. The publishers will keep the rights, and more likely than not, it will just sit on some backup media somewhere, never being used. It's possible the rights could be sold to some other company, I suppose, to try and milk the franchise some more, but I believe we can now officially say that DNF is dead.
If its not some kind of bizarre humor piece, I am amazed the guy didn't report it at the time. Even now it almost sounds like racketeering. I wonder what the statute of limitation is on things like this.
Tim Sweeny isn't a 3DRealms employee. Sweeny wasn't an Apogee guy, he is the founder of Epic Megagames, currently known as Epic games. He's the lead programmer of the Unreal Engine, including the current Unreal Engine 3 (though he was something more of a technical director for that). He's never had anything to do with 3DRealms other than that they licensed Unreal Engine 1 and 2 for DNF.
Just waiting. In my parents basement for the past 12 years.
What in the hell am I supposed to do now?
If I were God, wouldn't I protect my churches from acts of me?
"I ain't afraid of no quakes!"
You know, if I were faced (literally) with the prospect of being seriously injured with a jagged piece of wood, in an atmosphere where I could indeed be overpowered (and had just been), I don't think it's unreasonable to be fearful. "Are they joking or are they psychotic?" would be my thought process, and in a situation like that, I think it's prudent not to call their bluff.
DNC? Did not capsize?
Or if you are a grammar nazi it is Did Not Capitalize
Taxation is legalized theft, no more, no less.
Ahem, actually, there might be a fine line between 'respecting employees and being cool' and 'taking eleven year to finish a program'.
Sorry, no, it's a line the size of a road.
It's easy to miss a line the size of a road when you're standing forever away.
OK, now please put your penis back in your pants. The year of the Linux desktop is when 10% or more computers on the internet are using Linux. This will never happen. It doesn't matter if it's on the desktop of some random geek on Slashdot.
I had a strange feeling this was going to happen. that's why i didn't get my hopes up. Barrie Web Hosting: http://www.wiredtogether.ca/
Sell it to Bethsada. I want to play Fallout 4: Land of the Babes.
I had guessed that "DNS" was "Did not sail", but after some Googling, found out it means "Did not start"--the boat came to the start area but did not actually start the race. "DNC" is "Did not come"--the boat never showed up at all.
After some discussion with friends, I have laid out this possible scenario:
1. Take-Two, already owning the Duke IP, acquires 3D Realms' project assets for cheap at 3DR's bankruptcy hearing.
2. In conjunction with Rockstar top management, T2 assembles a ninth (remember, there are already eight others) Rockstar studio partially out of former 3DR staff (creatives, not management, and certainly not Broussard). It is named Rockstar Texas.
3. Rockstar Texas goes on a strict 18-month development cycle to actually finish DNF. Former 3DR employees who do not adapt to the vastly new way of working are ruthlessly downsized.
4. Sometime in 2011, DNF is actually released. With the mystique gone along with 3D Realms, it's not quite the same, but it turns out to be a solid FPS with some great immersion and an enjoyably snarky sense of humor.
Oh, and...
5. Profit
Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
DNF Did Not Finish (racing) .NET Framework (Microsoft)
DNF Digital National Framework (UK)
DNF Did Not Find
DNF Do Not Forget
DNF
DNF Does Not Follow (mathematical proofs)
DNF Do Not Forward
DNF Deschutes National Forest (Oregon)
DNF Do Not Freeze (USAP)
DNF Does Not Function
DNF Domain Name Forum
DNF Do Not Fax
DNF Data Not Found
DNF Do Not Fix (software bug)
DNF Defense Nuclear Facilities
DNF Deep Neck Flexor
DNF Disjunctive/Disjoint Normal Form
DNF Down 'n Floundering (racing)
DNF Second Disjunctive Normal Form
DNF Duke Nukem Fornever
"I Don't Have Enough Faith to be an Atheist"
I first learned about the entire concept of blogging when I stumbled across George Broussard's .plan page. There was barely a www as we know it back then.
Spent a lot of time on the 3DR forum on fidonet too, where I got to know Joe Siegler a little.
This is the saddest game news since Oddworld Inhabitants closed down. :(
Poor Duke.
On some circles (sailing, car racing, ...) it's common to use the english acronim DNF.
We also use latin's Curriculum Vitae or french Resumà :P
You missed a few apostrophes. Let me help you with that:
Shhhh! Once Steve Balmer get's word that another company's been threatening people with chair's, he'll read that guy's blog and think the bit about holding developer's down for gang beating's is not such a bad idea...
....it's not Duke...but the lil' chinese guy.
"WHO WANTS SOME WANG?"
There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
I think you guys are to hard on them, they had fun, its the journey that counts. I wished the had released it 5 years ago, but hay, who am I to judge. Somethings just are not meant to be.
Its been good reading about it, hope they keep the spirit up and continue to do whats important.
I'm going to (hopefully) guess this is an advertising ploy to sell the game when it's actually, finally, released.
Situation 1: "Duke Nuk'em Forever will be on shelves July 4th" -> "Meh, about damn time. Never thought it'd get here, but who gives a fuck now?"
Situation 2: "DNF has been canceled." -> "What the...? DNF at Gamespot? I thought it was canceled! Cool, I wonder if this is a fluke!" *grabs three copies, 1 to play, 3 for ebay*
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
(original)
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
"Sued the CEO?" That's IT? Not "blew his fucking head off as a warning to the others?" Pah, whatev...
Hook, line, sinker and copy of Angling Times.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
"If its not some kind of bizarre humor piece,"
In a situation like that, the legally prudent thing to do is agree and sign their contract. Afterwards, take pictures of the chairs, witness accounts, contact the police, everything you need to do. The fact is that legally, a contract signed under physical threat of violence is not valid. You can't legally consent to something when your life is being threatened. Otherwise common muggers could hold a gun to you, ask you to sign over a living will, and drain your entire life savings. Don't you think our society has progressed a little beyond that point?
Also, those are some serious charges and if he did call the police, with the number of witnesses in the room, I suspect those executives would be behind bars for a long, long time.
I know if this happened to me, the first call I would make after I got out of that meeting would be to 911. This story doesn't really add up. Business executives usually have too much to lose to make physical assaults and threats like that. It would be far better to try and put pressure on him financially by just threatening his job if he doesn't fall in line.
"When the president does it, that means it's not illegal." - Richard M. Nixon
3D Realms a.k.a. Apogee Software, one of the greatest computer game companies to ever exist.
They brought us so much. All of the Duke Nukem games, Commander Keen, Blake Stone, Wolfenstein 3D, Max Payne, Raptor: call of the Shadows, and so on.
My because of my fun childhood, I will remember this company forever. So be it.
http://i40.tinypic.com/xduk2b.jpg
HHAHAHAHAHAAA What did I just told you guys! I always bet on Duke!
-Seeing the problem is ½ of solution-
finally hearing about this game for over 10 years, I always thought it would never come out. When I seen the screen shots It made me want to hurl anyways. I'm glad this happened, I wouldn't want to play something that crappy and especially if it took them 10 years to create such craptastic material.
Crappy Screenshots + Excessive development time = company that is going to fail.
Another game I noticed that is following in the same trend is Project Offset.
...threatening developers with broken chairs?
Sounds like an ordinary day at Microsoft?
It's called "Serious Sam".
Just let it go, these guys have been playing catch-up with state of the art for 12 years - and lost.
Knighted by Sylvia Saint in a California shower room...
Bought by MS and put down so Bill wouldn't see another blockbuster to DOom for him to include a video in Vista Entertainment Edition of himself dubbing-over a Duke Nukem Forever scene in a post-Columbine jacket.
You're the one that had two of your multiple personalities corner that pathological liar in your mind and had him subdued with a Jacket, and then took turns giving him a rimjob 'till you both looked like Rosie O'Donnel with a George Michael moustache and beard.
"Officer, there he was spying at me from that treehouse while I was pooping on my lawn."
Got to go...
I distinctly remember that Baldur's Gate (1) took 10 years to develop. Sad to say, ol' Dukie is coming in 2nd place just as he did in Death Rally (udder bullsh1t, btw). Baldur's Gate accomplished a lot more for the 3rd-perspective Roll-playing genera than Duke Nukem's multi-cultural voice Dubbing ever did for 1st-perspective Sh1tters.
Allow me to reefer you to a Duke Nukem soundboard and this Negro (Ace Ventura Pet Detective appearance) to prove my point.
Just looking at Duke Nukem fan-art makes me think Dukie was an albino Negro of some sort. You can blame all the mis-direction, harassment, and outright jewry then evinced 13 years of non-productivity in Duke Nukem Forever all to George "ponytailfuckedintomycornhole" Broussard
420HH88WP311
steve jobs I hear still works there, and the Atomic Edition had some turtle-neck inspiring Tom "launch scientology missiles" Cruise adaptation in the 4th Episode where Duke Nukem breaks in and out of the installation. Yea, Steve Jobs would eat that shit after some LSD candy-button paper.