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Rise of the Triad Source Code Released

Woody writes "3DRealms gave us an early Christmas present this year: they've released the complete Rise of the Triad source code in memory of William Scarboro, one of the game programmers who died earlier this year. The source is being released under the GPL, so everyone should be happy. If you ever played ROTT, you might remember that under all of the silliness and gore there was an incredible deathmatch and capture-the-flag element. Discussions are currently starting in the 3DRealms forums. Thanks, 3DRealms!"

246 comments

  1. Awesome! by RealBeanDip · · Score: 2, Interesting

    ROTT is a damn good game. Awful nice of 'em to let this loose.

    --

    You know you're a geek if you've ever replied to a tagline.

    1. Re:Awesome! by Em+Emalb · · Score: 1

      Man, it is a damned good game.

      I remember many a frag fest in the barracks back in the day. Walking home a mile with 4 pcs and monitors is hell, but well worth it when you get the satisfaction of screaming obscenities at your roommate and friends. This game introduced me to talking trash when it comes to gaming.

      I love ROTT. Better than Doom IMO.

      Yeah, I'd walk a mile for a frag.

      --
      Sent from your iPad.
    2. Re:Awesome! by Anonymous Coward · · Score: 0

      Unfortunately they didn't release it under a real open source license like BSD. I can't take this and base my own game off of it without releasing source code. Basically this is a worthless release. I guess I'll have to continue with my plans to license the Q3A engine instead of looking at ROTT as a possible alternative engine.

    3. Re:Awesome! by shaitand · · Score: 2

      awww I know it's so rough, not being able to take someone elses sweat and tears and make money off it without giving some other beginner a chance to do the same.

    4. Re:Awesome! by ball-lightning · · Score: 1

      Unfortunately they didn't release it under a real open source license like BSD. I can't take this and base my own game off of it without releasing source code. Basically this is a worthless release. I guess I'll have to continue with my plans to license the Q3A engine instead of looking at ROTT as a possible alternative engine.


      Wouldn't you rather use the Q3A engine ANYWAY? Don't get me wrong, ROTT was a GREAT game, but its engine is WAY too old to create a new game (when you could be using the Q3A engine, anyway)

    5. Re:Awesome! by Anonymous Coward · · Score: 0

      You are so right! I really miss the days at the beginning of the curve of multiplayer networking and 3D graphics (1993 - 1995). It was kick ass fun! I really can't believe I got through college intact. ;)

      The '93 games were Ultima Underworld, then System Shock. I remmember the summer of '94 was just Doom\Doom 1.66\Doom Mods(Alien Doom...man, their all over the place! wAhhhhhH!!!!!! Boom!)\Heretic\Rotts. Then later it was Doom II, Duke Nukem, Hexen, Quake with a little MechWarrior. Then it was Quake mods! Oh my god life was fun!

    6. Re:Awesome! by Anonymous Coward · · Score: 0

      Dude! You've been trolled!

    7. Re:Awesome! by xingix · · Score: 1

      Please excuse my stupidity, but where do you get the Q3A engine? Don't laugh, but is this the Quake 3 engine? What does A stand for and where can I download this! Gracias.

      --

      Confucious says: Man who runs behind car gets exhausted.

      // jeku.com

    8. Re:Awesome! by Adrodieu · · Score: 2, Informative

      Q3A = Quake III Arena

      --
      "I may disagree with what you have to say, but I shall defend, to the death, your right to say it" - Voltaire
  2. This really... by rirugrat · · Score: 1, Funny

    ROTTs!!!

    Chris

    1. Re:This really... by tigertigr · · Score: 0, Offtopic

      Let it Rott was my favourite Rutles album.

  3. Drunken Missles by Dr+Caleb · · Score: 4, Funny
    and those tramp-o-leens are great fun when you have a good caffine buzz going.

    Seeing your opponent turn to a charred skeleton then to ash was quite amusing as well.

    I'll have to dig that out again...

    --
    "History doesn't repeat itself, but it does rhyme." Mark Twain
    1. Re:Drunken Missles by alyandon · · Score: 2

      Drunken missiles were almost as fun as the GOD (and DOG) mode powerups... :)

      I can't even begin to count the number of hours I played this game.

    2. Re:Drunken Missles by Dr+Caleb · · Score: 2
      Those were cool! Everything got surreal, and nothing could touch you! So excellent! I never got to play that game multiplayer much though. No one I knew had it.

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
    3. Re:Drunken Missles by naChoZ · · Score: 1
      Yeah, I always hoped drunken missiles would make it to other games. They were GREAT!

      I used to like to screw with them by playing the baseball diamond level in "chase the triad" mode (or whatever it was called). It was kinda fun to get out in the big open field and see how many times you could get a huge flock of missiles to go round and round chasing that triangle.

      You have to admit, this game did have some sort of unique appeal to it. For some reason, my non-gaming friends used to love to play this game.

      --
      "I can be self-referential if I want to," said Tom, swiftly.
    4. Re:Drunken Missles by Anonymous Coward · · Score: 0

      *yawn* Call me when Duke Nukem 3D is released under a BSD license baby. The.Best.Game.Of.All.Time.

  4. anyone remember? by GoatPigSheep · · Score: 3, Informative

    Ludicrous gibs!

    every so often when you kill someone there would be 3x the gibs.. I wish more games had this!

    On christmas day, the game gets xmas music and an xmas theme...

    there are other easter eggs too.

    --
    GoatPigSheep, the 3 most important food groups
    1. Re:anyone remember? by Jace+of+Fuse! · · Score: 5, Funny

      My basic problems with some of the Extra-Gibs hacks for some games is that some of the games had identifiable body parts amoung the gibs.

      for instance, I was always very disturbed by Carmageddon 1 when I would run someone over and 10 eyeballs would end up scattered in the street.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:anyone remember? by StandardDeviant · · Score: 5, Funny

      I'd be disturbed to see someone with 10 eyeballs while driving down the street, and would probably decide to run them over. Becuase they're either, as my long video game and B-movie experience has taught me: a) a zombie b) an alien c) a mutant OR d) all of the above, and as such must be destroyed at all costs.

    3. Re:anyone remember? by Anonvmous+Coward · · Score: 2

      "for instance, I was always very disturbed by Carmageddon 1 when I would run someone over and 10 eyeballs would end up scattered in the street."

      Who the hell did you hit? That guy from Last Action Hero??

    4. Re:anyone remember? by pVoid · · Score: 2
      My favorite easter egg was in the old game "Return to Dark Castle"...

      It had the christmas tree around the holiday season too...

      Fantastic game... back in the day when there were actually good games on the mac.

    5. Re:anyone remember? by Anonymous Coward · · Score: 0

      You could even record wavs and make your own Combat Taunts. That game was so far ahead of it's day.

    6. Re:anyone remember? by Rellik66 · · Score: 1

      Reminds of the cheat code to enable excessive ludicrous gibs:

      after enabling the cheatcodes with dipstick, type in \EKG

      you now have really messy ludicrous gibs with every missie kill!

      --

      Too many zeros, not enough ones

    7. Re:anyone remember? by friedmud · · Score: 2

      If you want realistic gibs go check out the Demo of Blood Rayne for PC (it just came out today).

      THE BEST GIBS I HAVE EVER SEEN. Indeed it is the goriest game I have ever played - and one of the most satisfying "run & gun" games I have played in a long time.

      Go check it out - you won't be dissapointed.

      Derek

    8. Re:anyone remember? by Anonymous Coward · · Score: 0

      As years of twilight zone and other assorted sci-fi stories have taught me, that creature would then have to turn out to be an intergalactic ambassador on a mission of peacefull exploration ... who's relatives will subsequently whipe us out for your actions.

      You evil evil man.

    9. Re:anyone remember? by Rip!ey · · Score: 1

      On christmas day, the game gets xmas music and an xmas theme...there are other easter eggs too.

      This reminds me of Quake Team Fortress. On a certain day of the year, all the non-player entities, like grenades, ammo packs, sentries, etc, become gift-wrapped birthday present boxes. I think it was the mods 'birthday'.

    10. Re:anyone remember? by ActiveSX · · Score: 2

      EKG: Engine Killing Gibs :)

  5. Re:yes by Anonymous Coward · · Score: 2, Funny
    This combines my two favorite things, RPGs and Lord of the Rings. I'm there

    I bet you're a real hit with the ladies.

  6. Flamewall! by Anonymous Coward · · Score: 1

    And who can forget the super cheap tactic of sitting in a corner with the flamewall and just continually firing.

  7. Being Jon Edwards by unterderbrucke · · Score: 3, Insightful

    "3DRealms gave us an early Christmas present this year: they've released the complete Rise of the Triad source code in memory of William Scarboro, one of the game programmers who died earlier this year."

    Somehow, I have a feeling William Scarboro would be happier with a $1 donation for the source code to his family than a free giveaway of one of his greatest works.

    1. Re:Being Jon Edwards by delta407 · · Score: 5, Insightful
      Somehow, I have a feeling William Scarboro would be happier with a $1 donation for the source code to his family than a free giveaway of one of his greatest works.
      Somehow, I have a feeling that William Scarboro's family would be happier with people remembering one of his greatest works than taking donations.
    2. Re:Being Jon Edwards by Anonymous Coward · · Score: 0

      are you a complete idiot?
      or do you just like sounding that way?

    3. Re:Being Jon Edwards by Anonymous Coward · · Score: 0

      Err, for many people, there is more to the world than simply money.

      Unfortunatly, many people don't understand that anymore. You seem to be one of those people...

    4. Re:Being Jon Edwards by bethenco · · Score: 3, Interesting
      Somehow, I have a feeling William Scarboro would be happier with a $1 donation for the source code to his family than a free giveaway of one of his greatest works.
      You really think so? That doesn't make any sense to me. I've been programming for fun almost all my life and for money for a while now. I would like nothing more than to see source code I've written but was unable to release released under the GPL.

      It sounds like you seem to think that releasing source code is somehow a loss for the person who wrote it. Pretty much all the programmers I know would be delighted to see their code (written for an employer) released.
    5. Re:Being Jon Edwards by Cyno · · Score: 2

      Excellent idea. How do we donate?

    6. Re:Being Jon Edwards by Dysan2k · · Score: 1

      Agreed. Especially for "Bragging rights" as the case may be. Code is like art, and the artists like to be able to show off their stuff!

      --
      -What have you contributed lately?
    7. Re:Being Jon Edwards by dvdeug · · Score: 2

      Somehow, I have a feeling William Scarboro would be happier with a $1 donation for the source code to his family than a free giveaway of one of his greatest works.

      Is this because you knew him personally, and think that is what he would want? Is his family in poor straits? Or are you second-guessing people who worked with him without having any actual knowledge of the situation?

    8. Re:Being Jon Edwards by unterderbrucke · · Score: 0, Troll

      see subject
      if you don't know who Jon Edwards is, a simple google search (cache) will show you.

    9. Re:Being Jon Edwards by Chasuk · · Score: 2

      ...sounds like you seem to think that releasing source code is somehow a loss for the person who wrote it.

      That is what it sounds like, but I think he meant that such a donation doesn't help the bereft, at least not monetarily. William Scarboro is dead; he is beyond benefiting. If he were alive, I expect that the continued financial health of his family would be more important to him than his posthumous contributions under the GPL, however praiseworthy that may be.

  8. Dog Mode by Remik · · Score: 2

    Does anyone remember the code to activate Dog Mode?

    I only vaguely remember running around in ROTT with a dog sniffer in front of me instead of a gun. I believe it would facilitate getting under/to areas you couldn't access otherwise, as well.

    1. Re:Dog Mode by satterth · · Score: 5, Informative
      When entering these cheats enter "dipstick" before any cheat code. Note these cheats are case sensitive.

      Cheat code Description
      DIPSTICK Enable/disable cheat code
      REEN Re-enter level
      GOOBERS Restart current level
      GOTO Start anouther level
      GOARCH Leave current level
      GOGATES Go to DOS
      MAESTRO Change the game jukebox
      TOOSAD God Mode
      WOOF Dog mode?
      BADTRIP Acid mode
      BOING Less Gravity
      FLYBOY Flying mode
      PANIC Everything normat
      SPEED Autorun on/off
      \DIE Suicide
      \OOF Hurt yourself
      DIMOFF Turn Light dimming off
      DIMON Turn Light dimming on
      GOTA386 Turn ceiling and floor textures off
      GOTA486 Turn ceiling and floor textures on
      SHINEOFF Lights off
      SHINEON Lifhts on
      LONDON Fog enabled
      NODNOL Fog no more
      BURNME Asbestos suit
      SIXTOYS Gives you health bullet-proof armor
      SHOOTME Bullet-proof vest
      HUNTPAC Bullet-proof armor,keys, heatseeker and a split missle
      SLACKER All the keys
      LUNGDUNG A gas mask
      BOOZE A drunk missle
      JOHNWOO Douoble handguns
      FIREBOMB A fire bomb
      HOTTIMES Heat Seeking missle
      PLUGME A machine gun
      SPLIT Split missles
      SEEYA Full God Mode
      KESOFDEATH Energy Spere
      BONES A flame wall
      HOMERUN The Excalibat
      CUJO Full dog mode

      --
      Being called a dork on Slashdot must be like being called the retard in special ed.
    2. Re:Dog Mode by zorg50 · · Score: 0

      And are you also forgetting CHOJIN, which gives you god mode, all weapons, and unlimited ammo? It's been years since I've played it, so I might be wrong...

  9. Forum text MIRROR/ excerpt by xintegerx · · Score: 5, Insightful

    And you thought it would never happen...

    Today we're doing something I bet most everyone out there thought we'd never do. No, it's not Duke Nukem Forever, but something some folks on the net have been asking us to do for ages. Today we're releasing the source code to Rise of the Triad! The source is being released under the GPL license, and we still retain copyright on the game (plus we still sell Rise of the Triad), but folks have been asking for something like this for a long time, and here it is.

    We are dedicating the release of the Rise of the Triad Source code to our late friend and Rise of the Triad programmer William Scarboro, who died tragically back in early August of 2002. I'm sure if he were still with us, William would be happy to see this out there, and see what folks might do with the code.

    In the archive are some thoughts about Rise of the Triad by Tom Hall (the game's producer), and Scott Miller (Apogee/3DR CEO/Founder). You can check out the readme here before downloading the entire archive. In addition to this file, we have several other ROTT related downlods available - check out our ROTT page for the full list.

    The folks reading this who aren't programmers probably won't have any interest in this, but those who are programmers might want to check it out. You can download the file (which is roughly 4Mb zipped) here:

    ftp://ftp.3drealms.com/source/rottsource.zip

    Enjoy! Merry Christmas and Happy Holidays to everyone. See ya next year!

    1. Re:Forum text MIRROR/ excerpt by cicatrix1 · · Score: 2

      No, it's not Duke Nukem Forever, but something some folks on the net have been asking us to do for ages.

      ... But isn't that... haven't they been working on... aren't they... nevermind. It's too easy.

      --

      I know more than you drink.
    2. Re:Forum text MIRROR/ excerpt by Tim+Browse · · Score: 2

      I happened to notice while playing Rallisport the other day that the racing term "Did Not Finish" is commonly shown as DNF, which is also the abbreviation for Duke Nukem Forever.

      Spooky. :-)

      Tim

  10. Early Christmas present by datastew · · Score: 1

    Looks like we've given them a severe slashdotting in return.

    Any mirrors out there?

    1. Re:Early Christmas present by Anonvmous+Coward · · Score: 2

      "Looks like we've given them a severe slashdotting in return. Any mirrors out there?"

      Sure! Here you go.

    2. Re:Early Christmas present by DarkKnightRadick · · Score: 1

      You can find a copy of the source at: http://dream-worlds.homelinux.org/downloads/rottso urce.zip

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    3. Re:Early Christmas present by DarkKnightRadick · · Score: 1

      mirror

      The url minus the typo.

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
  11. Only executable source by Anonymous Coward · · Score: 0

    Is it just me, or is this only the source code to the executable that's been released? Not any of the actual game content. This means you'll still need to own a copy of the game in order to play it, even if people hack the source so it'll run on other platforms.

    Considering Id has already released the source to Quake, which is ahead of RotT in terms of technology, I'm not sure what this release really gains us - except the possibility of ports to other platforms for RotT owners to enjoy.

    Overall - not very exciting. Now if they'd made the game data freely available too - THAT would be exciting. A cool game in all linux distros... :)

    1. Re:Only executable source by Anonymous Coward · · Score: 0

      Is it just me, or is this only the source code to the executable that's been released? Not any of the actual game content. This means you'll still need to own a copy of the game in order to play it

      This is exactly what id did with doom, etc. There is (or was, anyway) a shareware version of rise of the triad that you should be able to use the data from if you don't want to pay for it.

      I'm not sure what this release really gains us - except the possibility of ports to other platforms for RotT owners to enjoy

      I think that's exactly the point. That's all that has really come of the Wolfenstein/Doom/Quake source releases also.

    2. Re:Only executable source by dolson · · Score: 1

      There's a cool game called Cube, and if it gets better, THAT would be a neat game to see included in distros.

    3. Re:Only executable source by Anonymous Coward · · Score: 0

      Cool... thanks for the tip. The Cube website is Here - for anyone interested! Check it out.

  12. Re:Wonderful. by saddino · · Score: 1

    We don't need another Columbine.

    You were actually asking some pretty interesting questions up to this garb^H^H^H^Hpoint.

    Please list the percentage of Doom/RotD/etc gamers who are also murderers. Feel free to round to zero. Great correlation there.

  13. Re:Not quite by Anonymous Coward · · Score: 0

    I realize this is a troll but what would you do with the code if it was BSD licensed?

  14. Good times.... by Kibo · · Score: 1

    And stick to the walls then slide down. Oh yeah. Great game. That game practically demands a sequel.

    Shrooms, the only real god mode, ahh the flame wall, gibs, homing missles, johnwoo as a cheat, more trench coats than london fog could shake a stick at, and the excalibat. Nothing was sweeter than excalibating a dark staff shot back on the guy who thought he got the drop on you. Yeah, and hearing the "No F-ing way!" float back to you down the halls of the dorm, that was the sprinkles on that cupcake.

    --
    --Jimmy has fancy plans; and pants to match.
    1. Re:Good times.... by helix400 · · Score: 2
      Oh ya, I remember shrooms.

      ROTT, for some odd reason, gave me terrible motion sickness. Many times playing ROTT, I remember thinking "Feeling queasy...but...must...continue game". Then I'd go into shroom mode. I really hated that... =)

      But seriously, did anybody else find that ROTT gave them more motion sickness than any other 3D game?

    2. Re:Good times.... by Kibo · · Score: 2

      I don't really get motion sickness. Although initially the shrooms made me queasy. But the secret shroom level in ROTT. Holy mother...I needed some dramamine for that one.

      If I stand close to the TV and lean forward a bit while playing Time Splitters 2, I get just a touch of a queasy tingle. Too much free time you say?

      --
      --Jimmy has fancy plans; and pants to match.
    3. Re:Good times.... by StillAnonymous · · Score: 2, Interesting

      Yeah, I got it too, although I noticed it with Duke3D as well. I guess it was any game with the build engine that made me motion sick. But not as badly as Dark Forces did. I couldn't play that game for more than 20 minutes without feeling sick to my stomach.

      Anyone know what causes this with some games for some people? Is the frame rate too high/low or something?

    4. Re:Good times.... by Anonymous Coward · · Score: 1, Informative

      Could be something about unnatural perspective changes. Build engine games constrained the angle of up/down looking to approximately 45 degrees in either direction. The reason was that things were not completely 3d (clever sprite tricks and such) and looking too far at a weird angle would make things flatten out too much. This was not obvious at constrained angles, but I guess some people are sensitive to that sort of thing.

      Disclaimer: this is speculation.

    5. Re:Good times.... by ActiveSX · · Score: 2

      ROTT used a descendant of the Wolf3D engine, not Build. That's why all the walls were at 90 degree angles.

  15. Lon Matero says... by xintegerx · · Score: 1

    Full source release under the GPL? Yes! This is unprecedented for Apogee! I suppose this is the second xmas gift we've been waiting for since last year? I think I'll be opening a new section on my website now for this source code, and maybe host modifications.

    Probably the first order of business here is to strip out the old audio library and other unneeded/Watcom-only portions, then try to port this thing over so it will compile in Visual Studio. Also looks like there are a few assembly files that need to be eliminated or converted to C, but not too many.

    Lets get moving!

    - Lon Matero
    http://www.apogeegames.com

  16. 7650 port anyone? by nikitin2k · · Score: 1

    Ooooh! Let's hope someone ports this to the Nokia 7650, just like they wildpalm did with Doom. Can't wait to frag people on the bus to work!

    1. Re:7650 port anyone? by Anonymous Coward · · Score: 1

      Not much chance, the source they released requires a certain version of Watcom to compile and still requires the CD release for the various resources such as art and sound.

  17. Re:Wonderful. by Anonymous Coward · · Score: 1, Funny

    WTF is fucking wrong with you? I played this game since I was fucking 9, and look how fucking good I came out! Violent tendencies my ass, that counselor didn't know what the fuck he was talking about. Say one more bad thing about this game and I'll beat the shit out of you!

  18. Re:Wonderful. by Gyorg_Lavode · · Score: 2

    Your trolling right?

    --
    I do security
  19. What are you on? by SoVi3t · · Score: 1

    I hate flamebait such as this. Video games do not cause children to kill. Perhaps you need to read a book or something, rather than worry about games featuring guys who hop around on trampolines, flinging napalm at each other, while dodging whirling blades of death.

    --
    Defender of Microsoft and Communism!!!
  20. New "source code release discussion" SECTION ADDED by xintegerx · · Score: 1

    The newstopic references the original thread where 3drealms announced the source code release.

    They have now made a new section just for Source Code Release Discussion:


  21. Re:Wonderful. by cicatrix1 · · Score: 2

    I wish I had "+1 way to kick his ass" in my moderator's bag.

    --

    I know more than you drink.
  22. Re:It was already released a long time ago... by Anonymous Coward · · Score: 0

    ROTT was an excellent network game *when it didn't crash*

    technically it was in between quake and doom in terms of its engine. (walls showed damage and maps could have multiple overlapping levels but 2-d sprites were still used for many things; this made it plenty playable on a 486-33)

    It supported up to 11 players in multiplayer mode and made for some awesome deathmatch! but unfortunately its network code was for IPX lans and buggy as hell, getting an 11 player game started without someone locking up and crashing the whole thing took many many retries and finger crossing.

    we had a lot of fun with this in the labs at college when doom and descent got boring or didn't support enough players.

  23. Re:Wonderful. by Anonymous Coward · · Score: 0

    Paranoid? Nah, he/she is just a typical sheep.

    Try using your mind people! Never forget: If you don't use it -- you lose it.

  24. Re:Not a very good honor by Anonvmous+Coward · · Score: 5, Funny

    "So a man dies, and the secrets of his work get released to the world.

    How does this benefit him again?"


    Out of curiosity, do you understand the idea behind grave stones?

  25. I wonder how easy it is to port to Linux... by antdude · · Score: 2, Redundant

    With the source code, I wonder how easy to make a Linux port of this game.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:I wonder how easy it is to port to Linux... by Anonymous Coward · · Score: 0

      I hope extremely easy. Who wants to get started? :)

    2. Re:I wonder how easy it is to port to Linux... by Anonymous Coward · · Score: 1

      Linux-mentioning karma whore

    3. Re:I wonder how easy it is to port to Linux... by Anonvmous+Coward · · Score: 5, Funny

      "With the source code, I wonder how easy to make a Linux port of this game."

      It'd be trivial to port, but it'd be a horrible experience to play. Linux's ideas about how interfaces work don't translate well in the game world. Imagine typing 'strlft' to strafe left!

    4. Re:I wonder how easy it is to port to Linux... by Anonymous Coward · · Score: 1

      My thoughts exactly =)

    5. Re:I wonder how easy it is to port to Linux... by jolan · · Score: 1

      Very easy if you know what you're doing.

      Hopefully will do it in SDL so it's cross platform capable.

      Some SDL projects based on source code releases by commercial companies:

      Doom/Doom2 - http://prboom.sourceforge.net/

      Heretic - http://heretic.linuxgames.com/

      Marathon 2/Infinity - http://www.uni-mainz.de/~bauec002/A1Main.html

  26. Re:Not a very good honor by Anonymous Coward · · Score: 0

    So a man dies, and the secrets of his work get released to the world.

    So, anyone wanna take pot shots at MS Windows programmers?

  27. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  28. Not as Impressive as Doom by Nova+Express · · Score: 2

    The only improvement over Doom was a real Z dimension, but it didn't make a whole lot of use of it. We played ROT at my workplace during breaktime for a few weeks, but got bored and went back to Doom. And the monsters weren't as interesting. And then, of course, we got ahold of Doom 2.

    Actually, I haven't thought of ROT in about seven years.

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

    1. Re:Not as Impressive as Doom by G-funk · · Score: 2

      Real Z dimension? Improvement on doom? Have you played rott? It's just wolfenstein with textured floors and height paramaeters for walls. There are floating-sprites you can walk under and on, but iirc no real "rooms above rooms" stuff..

      --
      Send lawyers, guns, and money!
    2. Re:Not as Impressive as Doom by Anonymous Coward · · Score: 0

      People like you really piss me off. You probably haven't even played ROTT. Or made your own Combat Taunts. Or made your own maps. Rise of the Triad was a great game for it's day and it was a lot more fun to play than Doom. Yer the kind of person who when Quake 2 source code was released said, well it ain't no Half-Life.

  29. Re:FREE software by dolson · · Score: 0, Offtopic

    omg lolololol roflrofl

  30. Woof woof? by Kibo · · Score: 1

    You had to activate cheatmode first. But I think a \ preceded each code, and should it matter, the codes were actually listed at the end of the executable in plain text if you had a hex editor.

    --
    --Jimmy has fancy plans; and pants to match.
  31. Re:Not quite by Anonymous Coward · · Score: 0

    Bullshit.

    You can take the source, modify it, and sell it.

    3DRealms is giving the source code away, and they want to keep it that way. 99% of people are cool with this license. The only ones who call it restrictive are the people who want to take the open code, change it, and sell it without disclosing the changes. Those people can fuck off.

  32. Google Cache... by dagg · · Score: 1, Informative

    The site won't load for me. Here's the Google Cache Google Cache. Note that the cache doesn't say anything about the source code being released under the GPL (the cache is probably not up-to-date).

    --
    Sex - Find It
    1. Re:Google Cache... by PinkX · · Score: 1

      Here's the Google Cache Google Cache [google.com].

      So google has a cached copy of its own cache? Damn that must take a whole lot of RAID disks, imagine a beowulf cluster of those!

    2. Re:Google Cache... by Kizzle · · Score: 2

      cough cough Karma Whore cough cough

  33. Re:Not a very good honor by Anonymous Coward · · Score: 0

    I really don't think he gives a fuck, so why should we protect his work when it can be used to better mankind?

    You're one of those people abusing patents right now aren't you? :P

  34. Re:Wonderful. by Anonymous Coward · · Score: 0

    Won't someone PLEASE think of the children?!?!?!?!?

  35. Re:Wonderful. by tx_mgm · · Score: 1

    We don't need another Columbine.

    sarcasm warning
    you're absolutely right! as soon as i heard the speculation during the tradedy that these poor kids were playing doom before their rampage, I took my entire video game collection and burned it in my backyard. i mean, its so obvious that those children were the victims of id software's hidden message to kill everyone you dont like! now im 100 percent free of those evil urges brought on by violent video games. no evil thoughts are getting into this head! take that, big software! and if anyone disagrees with me or calls me a freak, ill shoot them in their fucking face!

    --
    Gentlemen...BEHOLD!
    -Dr. Weird
  36. Re:Wonderful. by NanoGator · · Score: 2

    "Do you think it's really a good idea to release such a violent game for free? Totally unregulated? At least if you're selling a game, you can check IDs and make sure the buyer is over 18..."

    Perhaps you should focus on being a better parent than trying to turn your PC or TV into a babysitter.

    --
    "Derp de derp."
  37. Re:yes by Anonymous Coward · · Score: 0

    Well said sir!!!

    (+1, Obnoxious yet accurate humour)

  38. Re:Wonderful. by Anonymous Coward · · Score: 0

    You're using your +1 Bonus for idiotic posts like that, right?

    Post responsibly.

  39. Let me clarify by unterderbrucke · · Score: 1

    1. The husband is usually the big breadwinner in the family (trying not being sexist)
    2. This guy had a family
    3. He dies
    4. ???
    5. GIVE HIS LIFE'S WORK AWAY?
    NO

    4. ???
    5. Help out his family!

    1. Re:Let me clarify by Jason+Scott · · Score: 3, Insightful

      Uh, the game was owned by 3DRealms, not William Scarboro. Beyond that, they still own the game and sell it, they're just GPLing the source. You have a problem with that?

      Remember that fast food place you worked at when you were a kid? They tore it down. Should they have destroyed your "life's work"?

    2. Re:Let me clarify by DrunkenPenguin · · Score: 1

      Uh, the game was owned by 3DRealms, not William Scarboro. You have a problem with that?

      Well I do have a problem when a game (ANY GAME!) is being advertised on Slashdot and one of the developers has died.

      What exactly is 3D Realms? Who can I contact regarding this matter? Would someone please give me an e-mail address of that person?
      GPLing the source might sound oh - so noble, but somehow I feel disgusted about this matter. I sure hell ain't the only one.
      ----

    3. Re:Let me clarify by Anonymous Coward · · Score: 0

      Jason Scott. You better beg that ain't your _REAL_ name! You know buddy, there are some dudes who wanna teach you a lesson.

    4. Re:Let me clarify by Jason+Scott · · Score: 2

      I think you're among the only ones. Certainly one of those precious few minorities that Slashdot seems to encourage every once in a while.

      Let's go over the facts, in case they escape you:

      1. In the era of DOOM (First), Castle Wolfenstein 3D, Soundblaster cards being a novelty and 9600/14.4k modems being the standard, Apogee (working on a possible Castle Wolfenstein 3D II, but later changing the name and the approach) creates, via 4+ programmers and many others, a game called Rise of the Triad. (1994)

      2. The game is sold, like any other game. It is somewhat overshadowed by ID's creations, and becomes an also-ran in the now-beginning First Person Shooter genre. Those of us who like the game a lot (and I'm one of them) think it's a fun time and enjoy it.

      3. Years pass. Quake comes out and freaks everyone out at how cool it is. This causes a real gold rush of FPS, with literately dozens of titles making an appearance.

      4. MORE years pass. Apogee is eventually bought out by 3D Realms, makers of (among other things) Duke Nukem, which is another "Doom Clone".

      5. MORE years pass. Rise of The Triad (ROTT) to its friends is now 8 years old, a lifetime in an industry that doesn't normally support games past 6 months. The game has been sold on 3D Realms' site for years and years now (I bought a copy that way, and you can too) has garnered whatever it is likely to garner for the product, and is in danger of not even running on newer Windows OSs that are coming out. (I haven't tried it in XP).

      6. So 3D Realms kindly offers to release the software's source code, while retaining rights (maybe they'll make a new version, who knows) and continuing to sell it for downloads.

      Where is the injustice here? Are you saying that if a developer dies, the game shouldn't be sold? Maybe you also think a band's music shouldn't be sold if a member dies? Tough luck for the Beatles, Norvana, and a billion other bands.

      Your thinking is faulty; but you fit right in here.

    5. Re:Let me clarify by Jason+Scott · · Score: 3, Insightful

      Jason fuckface, you have a problem if I confront you with a 9mm pistol??? I would like to shoot one bullet through your brains. Perhaps I will do it. Watch out fucker!

      Cool! Only here could I have my life threatened by an anonymous person for disagreeing about the impact of the release of source code upon a deceased programmer's legacy.

      Hey! I could become the Alan Berg of Slashdot! I might get a "Your Rights Online" story for that!

    6. Re:Let me clarify by Dave2+Wickham · · Score: 1
      4. MORE years pass. Apogee is eventually bought out by 3D Realms, makers of (among other things) Duke Nukem, which is another "Doom Clone".

      Uhh... 3D Realms is merely a division of Apogee...
      At the bottom of 3drealms.com:
      This site Copyright © 1987-2002 Apogee Software, Ltd.
      All trademarks, logos and images are the property of their respective companies.
  40. Re:Not a very good honor by Jason+Scott · · Score: 4, Informative

    Credits for Rise of the Triad:

    Programming
    Mark Dochtermann, Jim Dose, Nolan Martin, William Scarboro

    Graphics / 3D Programming
    Stephen A. Hornback, Chuck Jones, Tim Neveu, Susan Singer, James Storey

    Level / Scenario Design
    Tom Hall, Joseph Selinske, Joe Siegler, Marianna Vayntrub

    Music
    Lee Jackson, Robert Prince

    Documentation
    Robert M. Atkins

    Executive Producer
    George Broussard, Scott Miller

    Director
    Tom Hall

    Playtesting
    Mike Bartelt, Steven Blackburn, Neil Bonner, Glenn Brensinger, Douglas Brewer, David Butler, Daniel Creeron, Scott Darling, Jason Ewasiuk, Craig Hamilton, Ken Heckbert, Terry Herrin, Greg Hively, John Howard, Douglas Howell, Dennis Kurek, Hank Leukart, Jim Lietzan, Ken Mayer, Wayne Millard, Penny Plant, Brian Prinner, Jeff Rausch, Kelly Rogers, Neil Rubenking, Todd Rubin, Steven Salter, Chris White

    Special Thanks To
    John Carmack, Gregor Punchatz, Ken Silverman, Pau Suet Ying

    The release of the source code is dedicated to William Scarboro's memory, but it's not like the man singly-developed the game, and some group of people have pulled the source out of his frozen hands and given them for free, leaving his widow and children starving in a corner.

    Rise of the Triad is over 8 years old, in an excellent game (still) but was the effort of many people, from a company that still sells it but wanted to let other people check out how it was done. Carmack does the same thing, god bless him.

    So sit down.

  41. Re:Not a very good honor by tx_mgm · · Score: 1

    i agree with you 100 percent...but i think its funny to equate rise of the triad's source code and the betterment of mankind everywhere...heh

    --
    Gentlemen...BEHOLD!
    -Dr. Weird
  42. Toasty! by SpaceRook · · Score: 1

    ROTT was a good game. It had significant multiplayer abilities for it's time. Also, the game was one of the first to allow "hallways over hallways". In wasn't as 3D as Quake, but IIRC, it came out BEFORE Quake. It was more technically advanced that Doom.

  43. Re:Wonderful. by Cyno · · Score: 2

    Well then, the answer is obvious. Get rid of all the violent games and no one will ever kill eachother again. Hell we won't even need police because all the violence in this world comes directly from volent video games. You sir are a genius. Why didn't you say this after Columbine? Think of all the lives you could have saved.

  44. Moron by Anonymous Coward · · Score: 0

    So just imagine his family getting like 20 donations of $1 because you decided to have this lame-ass idea and post it on Slashdot.

    This is so weak I can't even accurately translate my feeling of disgust.

  45. Re:Wonderful. by cafelatte · · Score: 1

    hehe, my 2 nieces aged 5 and 7 play unreal tournament and quake 3 regularly and it doesn't affect their behaviour at all except it makes them not bored. you are just being exessively paranoid. violence in video games that affect children is a complete myth.

  46. second-guessing by Xtifr · · Score: 3, Insightful

    Somehow, I have a feeling William Scarboro would be happier with a $1 donation...

    Nice of you to second-guess the people who knew him! I won't venture to speak for Mr. Scarboro, since I didn't know him, but all I know is that as a programmer myself, I've already made arrangements for my family -- it's called insurance. I would be FAR more happy to see one of my old projects released to the public by the company that owns the code.

  47. Re:Wonderful. by Anonvmous+Coward · · Score: 3, Insightful

    "Do you think it's really a good idea to release such a violent game for free? Totally unregulated? At least if you're selling a game, you can check IDs and make sure the buyer is over 18..."

    Society hasn't exactly gone to hell over the release of games like DOOM.

    "I'm a little worried about what kind of psychological damage something like this could do to a little kid that stumbles upon this. We don't need another Columbine."

    Ah, you're a well behaved media controlled zombie. DOOM wasn't the reason that happened. If anything, DOOM gave those kids an outlet to vent their frustrations. I suggest you read their journals, they had some serious mental stability issues. DOOM didn't cause them to respond that way. They were attracted to DOOM because they had some rather morbid ideas about the futility of life on earth. It's kind of like saying baseball caps cause baldness. Nobody ever assumes that baseball caps are worn BEACUSE of baldness.

  48. Re:Not a very good honor by Anonymous Coward · · Score: 0

    Well as they say: Every little bit helps.

    If even a single function can be borrowed or learned from then it was well worth it! :)

  49. Source Code Mirror by Anonymous Coward · · Score: 2, Informative

    rottsource.zip (3.85MB)

    1. Re:Source Code Mirror by EverStoned · · Score: 1

      Thanks, the others have been well and truly slashdotted.

  50. Sweet! by SanLouBlues · · Score: 1

    This was the greatest game as a kid! The multiplayer was customizable, so you could take out or leave in the cheap weapons. The gameplay was unbelievably responsive compared to Doom 2. It was totally immersive.

    And the dum-dum rocket launcher was great fun if you could get it first :). I feel like a kid in a candy store again!

  51. Re:Wonderful. by IamNotWitchboy · · Score: 1

    If you cared a little bit about the topic, you would have read the post on the 3drealms forums and you would have noticed that they are releasing THE SOURCE CODE OF THE GAME under the GPL, not the game. They still keep copyright of the game and they still SELL IT. So if you thought that with this you'd get to play ROTT for free, you will be dissapointed.

    --
    The best cure for insomnia is realizing that it is already time to get up. EsteEncanto.com - Blog on technology, urban
  52. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  53. Re:Wonderful. by Kibo · · Score: 3, Funny

    Five and seven? I would SO own them.

    --
    --Jimmy has fancy plans; and pants to match.
  54. Re:IN COMMUNIST CANADA.... by Anonymous Coward · · Score: 0
  55. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  56. Re:yes by Anonymous Coward · · Score: 0

    If by "the ladies" you mean your mom and her tupperware club, well, yes.

    Everybody's a hit with them.

  57. Re:yes by Anonymous Coward · · Score: 0

    Oh yeah. They can hardly believe it when I whip out my 1D100.

    - tp

  58. Re:Wonderful. by Anonymous Coward · · Score: 0

    Laugh now... wait until every TV screen and computer monitor in the world turns black, slowly blinking the letters IDDQD in a slow, hypnotic rhythm. You have been trained as a killing machine.

  59. Poor guy by AnonymousCowheard · · Score: 1


    I read the README of the GPL ROTT and it turns out he died in August of 2002 from severe Asthma attack. I know many kids with severe Asthma and it is one heart-breaking disorder; overly-sensitive lungs to polluted air, and there is no reason to blame the lungs...it's the air quality that some people's lungs respond to. My lungs work fine in bad air, but that isn't to distract from people with Asthma. If it makes his spirit happier, he volunteered the shareware version and that's one of the many games I helped the kids at the Boys'n'Girls club play on their 486 DX4's.

    On second thought, not to be disrespectful, and keeping up our good cheer...Maybe if the rest of 3DRealms died, we would get the *remnants* of the Duke Nukem Forever sourcecode released.

    --

    But I'm sure you already Gnu that.
  60. you're an idiot by Anonymous Coward · · Score: 0

    that was Trent LOTT. we're talking about a fucking game here, you fuck-tard. my only hope here is that you were joking and not actually that stupid.. i'm losing more and more faith in human evolution because of people like you...

    1. Re:you're an idiot by Anonymous Coward · · Score: 0

      If you'll notice, none of the words have 'l' in them. Subtle, not stupid. A reference to racism perhaps? Stop and smell your fingers every now and again....

    2. Re:you're an idiot by teamhasnoi · · Score: 2

      Wow! You're right. Thank you.

    3. Re:you're an idiot by Shawn+Baumgartner · · Score: 1

      Considering that you somehow missed his sarcastistically proliferous use of the letter "r" in place of "l" throughout the posting, I'd say that we have already discovered the failure in the progress of evolution in this thread. Given your incredible capacity for missing the obvious, I'll give you a hint: it lies between this post and the post that you commented on.

      OK, I'll make it easily enough understood so that you'll have at least a 50% chance of getting it: IT IS YOU, DUMBASS

  61. What language is it written in? by pilot1 · · Score: 0

    I'm downloading the source code, and thanks to all you guys it's going at the amazingly fast pace of 2 k/bs a second, i'm on a T1 line too.. Anyway, what programming language is it written in, and what do you think I should use to compile it? I'm semi-new to C++ and C, I have compilers for them but I mainly program in Perl and Python. Hopefully directions are included in the package.. when it finally gets done.

    1. Re:What language is it written in? by say · · Score: 2, Informative

      It's written in some mix of C and assembler. To compile it, you'll need Watcom C v10.0b (not later versions) and TASM.

      --
      Roses are #FF0000, violets are #0000FF, all my base are belong to you
    2. Re:What language is it written in? by Minna+Kirai · · Score: 5, Informative

      I hope you're not just trying to play the game for free. You can already download a demo version with 20% of the levels and 90% of the weapons. The source code won't get you the rest, you'd still have to find the datafiles to enable them (such as from the full version of the game).

      Getting this to work will probably be harder than you're expecting. Looking at the history of commerical FPS released as GPL (Wolf3d, DooM, Quake, Quake2), there'll be a lot of work needed to just make something compile, and then more work to get the colors, framerates, and file-locations right. The companies consider it a favor that they're releasing code at all- spending extra time writing updated directions isn't likely to be on their agenda.

      Your surest bet, honestly, is to wait for someone else to solve those problems. In a situation like this, an expert can find the answer faster than you'd find the question.
      Come back in 3 weeks and check around for a distribution set to compile on your favorite OS. For instance, initial release of DooM source code would only compile on DOS with a commercial (Watcom?) compiler, and absolutely would not play sound. But today you can download ZDoom or PrBoom to run on any desktop PC (via SDL, for instance)

    3. Re:What language is it written in? by Kashif+Shaikh · · Score: 3, Interesting

      I'm actually interested in porting this too Gameboy Advance. From my early inspection with gbadv, it has planar video memory layout, similar to the PCs vga planer memory modes(mode2? can't remember now...)

    4. Re:What language is it written in? by SignoffTheSourcerer · · Score: 1

      Planar modes are horrible for 3d-stuff; doing single pixel writes in planar mode is a real pain. I don't know the gba so I don't know if it has chunkypixel modes like std. VGA mode 10 (320x200 256 as used in all of these old games), but if it does, use that. .

      --
      Ordo Militum Unix.
  62. Remember Christmas ROTT? by Mastos · · Score: 2, Informative

    I believe it was right after their product release (or was it the demo?)...if you played it right before christmas, the splash screen would be decorated all xmas-y and xmas music would play in background.

    or was that duke3d...

    1. Re:Remember Christmas ROTT? by Large+Green+Mallard · · Score: 2

      It was ROTT. The splash screens while each level loaded had a more christmasy theme if you played it around christmas time. My dad's PC back in the day used to have ROTT on it, and I only saw him around christmas time, so when I played ROTT, most of the time the people had little red santa hats on and stuff :)

      Which reminds me, I'm off there tomorrow.. time to start packing :)

    2. Re:Remember Christmas ROTT? by Rellik66 · · Score: 1
      according to here, there are specific dates that do specific things(there are other cool things about ROTT listed there too.)

      If you play ROTT when your system clock indicates that it's one of five different holidays, the "group picture" of the five main characters is changed slightly. In addition, on Christmas, the music for the first level is changed to a familiar Christmas tune. The holidays and effects are as follows:

      Easter (date varies) - Lorelei Ni wears Easter Bunny ears.

      Cinco de Mayo (May 5th) - Ian wears a sombrero.

      Independence Day (July 4th) - Doug holds an American flag.

      Halloween (October 31st) - Thi wears a witch's hat.

      Christmas (December 24th) - Taradino wears a Santa Claus hat, on December 25th, new music plays in the first level the first level.

      Also, there's a way to get all five "holiday hats" in Rise of the Triad to show up on the screen at the same time. If you finish the game the right way, and destroy all the larvae in the last level, watch ALL the credits (takes several minutes). You'll get to a screen that says "The HUNT is victorious. The End." Do nothing. Let it sit there for about a minute or two, and you'll get another "The End" screen where all five "holiday hats" are shown at once.

      --

      Too many zeros, not enough ones

  63. Re:IN COMMUNIST CANADA.... by Anonymous Coward · · Score: 0

    I dunno, that's kinda freaky.

    Like this one. Something about that look on her face, like she's saying "Hi, I'm Janie, and I'll be taking your hot wang long and hard tonite. Would you like to hear about our analingus specials?"

    Too cheery in a professional kind of way.

    Also note the expression on the dude's face. Sort of quizzical. I think he's getting ready to ask if it's in yet.

  64. Yes, the idea that such violent filth. . . by kfg · · Score: 5, Funny

    should be distributed *unregulated* is indeed disturbing. Particularly in America. Congress should act immediately by passing laws forbiding the publication of certain works, particularly those which might incite violence.

    I mean, really, what would Adams and Jefferson think of such unregulated published works?

    KFG

    1. Re:Yes, the idea that such violent filth. . . by IIRCAFAIKIANAL · · Score: 2
      should be distributed *unregulated* is indeed disturbing. Particularly in America. Congress should act immediately by passing laws forbiding the publication of certain works, particularly those which might incite violence.

      I mean, really, what would Adams and Jefferson think of such unregulated published works?


      Yes, ban the bible! BAN IT! We musn't expose our weak willed populace to such material as it has been known to incite violence!

      Huh? Video games? Oh. Nevermind.
      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  65. Mirrored by Anonymous Coward · · Score: 0
  66. Re:Wonderful. by tx_mgm · · Score: 1

    ya know, if they made a movie that started something like that, id sure as hell be entertained.....

    --
    Gentlemen...BEHOLD!
    -Dr. Weird
  67. Re:yes by Anonymous Coward · · Score: 0

    He's a troll. Take a look at his posting history. He's a fuckwit who hangs around on Kuro5hin making equally pseudointellectual comments, never really getting anything said, but always thinking himself better than his surroundings.

  68. Sourcecode information by AnonymousCowheard · · Score: 5, Informative

    I noticed some people are speculating on the sourcecode and I want to inform you that the GPL'd ROTT is far from being buildable.

    It was built specifically and only tested upon Watcom C Compiler 10, with x86 assembler modules developed in Borland Turbo Assembler.

    As I stated in www.linuxgames.com's forum, this GPL'd ROTT is verry dependant on those two commercial compilers and the x86 platform; don't waste your time unless you want another dejavu fist-person-shooter. For those of you skilled enough, you will discover ROTT is an enhancment of Wolfenstein3D and you should just turn back now because the enhancments are quick and dirty to get the job done on x86's.

    The only people capable of saving ROTT are at http://www.icculus.org.

    Glad to help, flame away!

    --

    But I'm sure you already Gnu that.
    1. Re:Sourcecode information by RyuuzakiTetsuya · · Score: 2

      yes, but with the source we can understand how the rendering engine works, gameplay mechanics, and other such details, and just rewrite everything else from scratch.

      --
      Non impediti ratione cogitationus.
    2. Re:Sourcecode information by antientropic · · Score: 2, Informative

      For what it's worth, the Watcom C Compiler has been open-sourced as well. Whether the license is really open source seems debatable, but at least you can get the complete sources and binaries of the compiler.

    3. Re:Sourcecode information by Anonymous Coward · · Score: 0

      Perhaps a new game engine should be developed that is modular towards being able to interface to all games that are using a first-person shooter. And a server created to allow many different game engines to join eachother's games.

  69. A tribute by NineNine · · Score: 1

    In remembrance of the programmer and the game, I'll smoke an extra pack of Camels today.

    1. Re:A tribute by AnonymousCowheard · · Score: 1

      That's the spirit!

      Remember, if you stop smoking, then the doctors have won!

      No, I'm really kidding. My grandmas smoked 1 pack of Salem a day and man o' man she inspired me to 1)always was the drapes once a month, clean all the chairs once a month, and 3)brushing my teeth was a losing battle and should pull them all out in favor of steel-denchers ASAP (i'm kidding, I brush my teeth).

      --

      But I'm sure you already Gnu that.
  70. Paradigm altering games by dmorin · · Score: 2

    ROTT was the first game I experienced where a bad guy could go down but only be wounded, and get back up again. I remember that as a real universe-changing experience. Shoot shoot shoot, bad guy goes down, walk forward into room....oh shit! Guy gets up! WHAT THE FUCK!? Truly a panic-inducing moment.

  71. I have been waiting for this for a long time by Kiwi · · Score: 2
    After the doom source code was released (1997) and the Heretic source code released (1998), I was hoping that ROTT was going to get released quickly. Well, it finally happened! This should cause a spike in interest (and sales) of the game, as people using alternative OSes will finally be able to play it.

    I would like to thank 3D realms for doing this. Whether you liked the game or not, it is good to see more code being preserved in the GPL pool.

    - Sam

    --

    The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

    1. Re:I have been waiting for this for a long time by Anonymous Coward · · Score: 0

      Moron. It was a shit game in 1996. Sonic the Hedgehog meets Doom - a fucking awful legacy. I bet his family wish his name wasn't on it.

      If the height of your gaming experience on your "alternative" OS is ROTT I suggest you kill yourself now.

  72. Re: I can't berieve peopre are happy about ROTT! by Anonymous Coward · · Score: 0

    Congrads fuckwad. You are now a nice enemy of someone out there, who is going to modd your ass down every chance he gets!.

  73. Pass the crackpipe. It combines your face my ass by Anonymous Coward · · Score: 0

    you have trolled me and I'm pulling you into the ocean. 100lb test spiderwire and that Penn rod and real isn't tough enough to real me in. You coming in with me!

  74. No it isn't. It was a sequel to Wolf3D by AnonymousCowheard · · Score: 2, Interesting


    It was originally an ID software approved sequel...Wolfenstein: Rise of the Triad. The ROTT project was beyond 50% complete when ID Software called them later and decided to cancel. ROTT was originally planned to be a game based after the death of hitler; so yes, all that fun gameplay they decided to morph it into was originally supposed to be part of a fight against the Nazi army. That sounds kind of scarry to think about it...who knows, maybe Barney the Dinosaur was part of somthing more sinister...and we all know there was somthing extremly wrong with Pee Wee Herman's show.

    --

    But I'm sure you already Gnu that.
  75. Re:Wonderful. by Anonymous Coward · · Score: 0

    No, no -- baseball caps don't cause baldness; baseball caps cause jocks. If only they had worn baseball caps, they would have been "in," which would have countered the effects of DOOM.

  76. So will this set a precedent? by Anonymous Coward · · Score: 0

    Programmer dies, source code is released? Is this the new practice in the gaming world?

    If so, John Carmack had better watch his back for hit men from now on!

  77. IN SOVIET RUSSIA... by Anonymous Coward · · Score: 0

    Triad of the Rise!

  78. Are you kidding? by Anonymous Coward · · Score: 0

    Linux is all over the idea of using cryptic single-key commands based on their location on the keyboard to perform functions having nothing to do with their alphabetic equivalents. Using q-w-e to move in FPSes is the conceptual descendant of using h-j-k-l to move in vi.

    In a real Windows FPS, on the other hand, you'd have to drag with the mouse to aim at things, then click on the toolbar buttons when you wanted to move, fire, jump...

    1. Re:Are you kidding? by Anonvmous+Coward · · Score: 2

      "In a real Windows FPS, on the other hand, you'd have to drag with the mouse to aim at things, then click on the toolbar buttons when you wanted to move, fire, jump..."

      No no no, you're thinking of Mac. Windows gives you a bunch of pulldowns, and all you can do is hit Okay, Apply, or Cancel.

    2. Re:Are you kidding? by Trusty+Penfold · · Score: 0, Troll

      of using h-j-k-l to move in vi.

      Ah ... so that's how you do it ... you learn something every day.

      2 questions,

      i: what do you do if you happen to want to use the letters h, j, k or l in the file you're editing?

      ii: How do you exit vi?

    3. Re:Are you kidding? by Anonymous Coward · · Score: 0

      Vi has a command line

      to access it, hit Esc, :, q, !
      ( type :q! [enter]) after [Esc]

      : gives you a general vi command line. q! is the command. to type hit i (insert mode) (not on the command line). to save do a :w. to save+quit to a :wq. To exit insert mode, hit [esc]. Then RTFM:)

    4. Re:Are you kidding? by Anonymous Coward · · Score: 0

      vi has two modes: insert mode and command mode. It is in command mode that you use HJKL to scroll. It is in insert mode that you insert characters, such as H, J, K and L, into your file.

      From command mode, you can get into insert mode by pressing I.

      From insert mode, you can get into command mode by hitting Esc.

      A decent, modern vi clone will let you use arrow keys to scroll too, even in insert mode. For instance, vim does this.

      To quit vi, you type :q while in command mode. If you've changed your file and you don't want to save it, :q! is a safer bet. If you want to save and quit, it's :wq or :x.

      Simply writing a file is :w, and opening/re-opening a file is :e [filename], just for your information.

      I know it sounds strange, but really, once you learn vi and get used to it, you'll think that all other editors suck. When I was first using *nix, I longed for a so-called "intuitive" text editor in the style of Windows Notepad, or, less offensively, GNOME's gnp program. Now, I can hardly stand to work with anything that isn't vi.

    5. Re:Are you kidding? by grub · · Score: 2


      ii: How do you exit vi?

      vi? Bloody fancy-pants Nancy-Boy. Real men cat > filename and do it right the first time.

      harumph..[/curmudgeon]

      --
      Trolling is a art,
    6. Re:Are you kidding? by Anonymous Coward · · Score: 0

      Or, failing that, tuck their tails between their legs (innocent victims of the wandering typo) and fire up vi after all. If you're feeling particularly froggy, fire up ed in line edit mode.

      To exit vi, press the escape key a couple of times to make certain you are in beep mode (command mode) the :q to exit if no changes made, :wq to write changes on the way out :q! to discard changes made since the last :w

  79. oh the humanity by nastro · · Score: 1

    This game came (shareware) with the duke3d retail bundle. To all those who have played this game, I've got two words for you.

    Drunk Missles.

    Try running from those, Nazi.

  80. WARNING: GOATSE.CX LINK! by Anonymous Coward · · Score: 0

    Mod down.

  81. Command console in FPS games by yerricde · · Score: 2

    Linux's ideas about how interfaces work don't translate well in the game world.

    Just so that some reader doesn't take this joke the wrong way, I should note that Quake III Arena works on Linux. It's possible to use SDL to configure the keyboard into a keydown/keyup mode to provide the input expected in an arcade style game.

    Imagine typing 'strlft' to strafe left!

    Actually, Quake 1 did have such commands; you used them with the bind command in the console or in the init file. For instance, it was common to add +mlook to Q1's init file to keep mlook turned on permanently without having to hold down a mouse button.

    What was the first FPS game to have a command console? The popular Doom source ports have one now; if ROTT didn't have one, it probably will after a couple months when the ROTT source ports begin to flood into VA Software's web sites.

    --
    Will I retire or break 10K?
  82. Nightmare in Doom by yerricde · · Score: 1

    ROTT was the first game I experienced where a bad guy could go down but only be wounded, and get back up again.

    Didn't you play nightmare mode on the other FPS games out there?

    --
    Will I retire or break 10K?
  83. Re:yes by Anonvmous+Coward · · Score: 2

    "maybe it's just me, but i don't see how this has anything to do with Lord of the Rings... or even RPGs for that matter, it's a first-person shooter like Doom.. ??????????????"

    Actually, I was under a similar impression when I read 'Rise of the Triad', a game I never played. I did a little digging around and realized that that RoTT is not the game I was thinking of.

    Didn't 3D Realms do an RPG game at some point?

  84. Re:I can't berieve peopre are happy about ROTT! by Anonymous Coward · · Score: 0

    Bwahahaha... very nice.

  85. Re: I can't berieve peopre are happy about ROTT! by Anonymous Coward · · Score: 0

    Bahahaha, this is great. :-)

    Come on, moderators, this may be irreverent, but it's damn funny.

  86. Re:Wonderful. by Anonymous Coward · · Score: 2, Interesting

    yeah your fucking right as we can fucking see that you are fucking pretty fucking much a fucking good fucking guy. why no fucking person can fucking see any fucking thing otherwise.

    I am so fucking impressed at your fucking command if the fucking english fucking language that you can fucking speak like a fucking president of some fucking corperation.... are you a fucking priest or a fucking genius? because your fucking language skills are fucking amazing!

    Fucking idiot...

  87. RoTT and motion sickness by quistas · · Score: 2

    Totally. I played Duke Nukem, Doom, but ROTT gave me splitting headaches and less enjoyable motion sickness problems.

    It's weird that some games seem not to bother me while others do. I played all the way through Medal of Honor: Allied Assault without any problem, for instance, but Operation: Flashpoint makes me weird out.

    1. Re:RoTT and motion sickness by JabberWokky · · Score: 2
      Okay, here's odd for ya - I can't play Duke Nukeem, Quake, Halflife or any of the other 3d shooters due to terrible motion sickness. The only one I could play? ROTT.

      One of my all time favorite games ever - nothing like whipping across the game equivelent of two miles in under two seconds while hitting trampolines, barreling a quarter mile into the air, swivelling around and filling the field with drunk missles that heatseek to your fellow players. Fun stuff.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  88. Contract killer by Anonymous Coward · · Score: 0

    Dear Jason Scott, do you have any idea how much it costs to hire a contract killer from Russia?

    Say if I wanted a person called "Jason Scott" dead, how much would it cost to hire the contract killer?

    1. Re:Contract killer by bobtheprophet · · Score: 1

      A $1 donation will suffice.

      --
      Don't give me none of this "nature theme" business.
  89. In fact, NO improvement over Doom... by SpoonMeiser · · Score: 1

    uhh... ROTT didn't have a real Z dimension

    Look at those levels again, there is one constant floor (didn't even change texture IIRC), and one constant height for all the walls (again, same texture on all of them IIRC). The only difference was they put all those floating platforms in to make walkways. They weren't even proper 3d objects. No, I'd say the technology in ROTT has much more incommon with Wolfenstein 3D than it does with Doom, even down to the fact that all the walls are at right angles and at fixed intervals.

    Although ROTT did have much more impressive gib-age then Doom, which made it fun to play for a little while. Other than that, it was the weapons and quality of the sprites that made ROTT, technically, it isn't superior to Doom in anyway (that I can think of).

    --

    --
    Hollywood representatives have publicly stated that skipping commercials is "stealing."

  90. Source URL by Anonymous Coward · · Score: 0

    The source can be found at:

    ftp://ftp.3drealms.com/source/rottsource.zip

  91. Re:Wonderful. by Anonymous Coward · · Score: 0

    Better parent? A better parent objects to these things being released and creating new NRA killers by the truckload. That's what happened with Doom.

  92. ROTT vs Doom/Wolf/etc by AsmordeanX · · Score: 1

    I have always prefered ROTT to id's FPS games. I like the humour that was present in ROTT.

    Dog mode was hilarious, what about accidently eating shrooms? Or using cheats to find that secret level that would send even the most stable person into seizures?

    I have never been able to kill the boss without cheats. Is it even possible?

  93. Re:I can't berieve that modded a trorr! by Anonymous Coward · · Score: 0

    That was WAY funny. Peopre need to get a sense of humor around here.

  94. AALib by agenthh · · Score: 1

    So.... since the source is released, how long before someone releases an ASCII art version of it with aalib?

  95. IN SOVIET RUSSIA... by Anonymous Coward · · Score: 0

    contract killers hire YOU!

  96. YIPPIE !!! by ogre2112 · · Score: 1

    Rott ruled !

    Ahh 1994 was such a good year for gaming =)

    THANKS 3dRealms!

    /me goes to hack code

  97. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  98. Re:No it isn't. It was a sequel to Wolf3D by Anonymous Coward · · Score: 0

    Well considering that all the sets for pee wee's playhouse were created by Rob Zombie... it all fits into place now...

  99. As it happens, The Bible is. . . by kfg · · Score: 1

    in fact the most banned book in the world. All Quiet on the Western Front ( more literally translated as Nothing Happening on the Western Front)is the most banned book in the USA. It seems it has too much sex and not enough killing in it. How's that for irony?

    KFG

    1. Re:As it happens, The Bible is. . . by Anonymous Coward · · Score: 0

      Please tell me you're kidding. It's an anti-war book, for what reasons could it be banned? Scary...

  100. MOD PARENT DOWN: WARNING: NOT GOATSE.CX LINK! by dagg · · Score: 2
    Dude. I went there looking for the goatse.cx link, and all i found was the google cache of the page mentioned in the summary. MOD THE PARENT DOWN. The parent said it was a goatse.cx link and it isn't :(.

    Shame on you, moderators.

    --
    Sex - Find It
  101. 10 years for ROTT code, 4 for DNF binaries? by packnet · · Score: 1

    I think the whole Duke Nukem Whenever project is actually a front, and George Broussard and company are developing code for Carnivore, Magic Lantern, and other applications that have kept Janet Reno and John Ashcroft happy over the last four years. With the Patriot act and Homeland security, they are way to busy to make any games.

    I wish I had a job where I never had to show results, and only had to produce 10 year-old code to make people happy.

    Hail to the king, baby!

  102. My god! by Anonymous Coward · · Score: 0

    Nobody's posted this!

    \EKG - LUDICROUS GIBS EVERY FREAKIN' TIME.

    Yes, more blood than a 486 can handle. It slowed my computer down to a crawl.

  103. Re: I can't berieve peopre are happy about ROTT! by teamhasnoi · · Score: 2
    Eh. I've been pegged for a year. Why would someone go to the trouble of modding that down, unless they don't get it? In which case they should go on to something more 'their speed'. It ain't a "Soviet Russia" post fer chisssssakes.

    What's karma? I get a +5 every day because I'm good enough, I'm smart enough and damnit all, people like my posts. A negative mod is like charging Bill G. an extra dollar for popcorn at the movies. Makes you feel better, but he will still go home and screw lots of inhuman robot beasts while a petrified Natalie Portman is forced to watch.

    K?

  104. Motion Sickness by Vendetta · · Score: 1

    I have played a lot of FPS games in my life, and this is the only one that ever made me sick. To this day, I don't understand why just this one game.

  105. Re:A Critique of This Game by Stewey's+Uncle · · Score: 0

    Wow Stewey- the sigs get dummber and dumber.

  106. Yes! by Anonymous Coward · · Score: 0

    This is a good thing, and another way to bring people to 3drealms' site without mentioning the words, "nuke dukem" or "duke nukem" or "forever" or "wid" or "when it's dead"

    But you know what you're really going to look at when you visit their site. Oh, sure, you'll download the source code to ROTT alright, but you'll also be peering at Duke Nukem, and wondering, when it will really be done.

    Hail to the chicken wing!

  107. Info on the ROTT Engine... by rebel_cdn · · Score: 0

    from http://www.classicgaming.com/rott/hell/

    The ROTT engine initially started out as the Wolf3D engine. The Wolf3D engine was a REAL mode engine rather than a PROTECTED mode engine like Doom. My first task was to rewrite the engine so that it was a PROTECTED mode engine. Once this was done, ROTT could take advantage of linear memory and access to high memory without using EMS or XMS (remember those?) Wolf3D also generated all the code necessary in memory to scale a 64 high textured line from 1 pixel to the maximum scaled size which was about 300-400. This took up a bit of memory, and while it was an amazing innovation for 286's (it allowed WOLF3D to be as fast as it was) it didn't make a lot of sense for the 486. I took that stuff out and then had to convert the renderer from 286 assembly to protected mode assembly. John Carmack gave me a little piece of code which turned out to be the assembly inner loop for Doom. ROTT, it turns out uses the same scaling routines as found in Doom (who would have thought). Apogee also signed a deal with id that would allow us to put floor and ceiling code in ROTT. Once this was done the game really took on a whole new look.

    The conversion from REAL mode to PROTECTED mode required a complete rewrite of almost every subsystem in Wolf3D which in the end made the ROTT engine VERY different from the Wolf3D engine. One of the subsystems which had to be re-written was the sound system. That is where Jim Dose came in. He wrote an amazing sound system outside of Apogee/3D Realms that would later be used in all of Apogee's products. Once he was near completion he was brought on to the ROTT team and helped finish up the game (he created RANDROTT among other things).

    After the initial hard stuff was completed the ROTT engine turned more and more into a bastard child as features were added like room over room and transparency which were clearly never intended for an engine like ROTT's. The finished product is by no means an engineering marvel but had a certain charm to it.

    Here are some of the things that are in the ROTT engine:

    Multi level orthogonally based levels.
    Room over room (sort of).
    Transparency.
    Textured Floors and Ceilings.
    Dynamic Lighting.
    FLIC support (although we never had any in the game).
    CINEMATIC engine (also never used. The ending sequence is scripted but doesn't utilize the cool shit developed before hand).
    11 player network support.
    Masked Walls (Textures with holes in them).
    Moving Walls.
    Stairs (sort of).

  108. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  109. Video Games = Violence by Anonymous Coward · · Score: 0

    Ok; what about all the violence in the MILLIONS of years before video games? Look up some histroy before you speak people. Most of the bloodest conflicts and violence took place LONG before video games. If anything, video games give people a blace to VENT all of their stored up anger.

  110. Re:No it isn't. It was a sequel to Wolf3D by Anonymous Coward · · Score: 0

    lol I can't stop laughing!

    PeeWee's favorited chair, the mailman, the refrigerator...saying "the magical word" and

    ahhhhhhhhh!

    Rob Zombie... lol

  111. incredible by rigelstar · · Score: 1

    I know this has been said already but I feel that this was one of the greatest games ever produced. I remember me and my girlfriend(now wife) "interacting" while playing multiplayer ROTT. Wow ROTT poped my gf's internet cherry! or so I hope! That damn Duke Nukem guy better have left her alone!

    1. Re:incredible by ActiveSX · · Score: 2

      Poped your girlfriend's Internet cherry? A disturbing thought, to say the least.

  112. Cheat codes by Wolfrider · · Score: 1

    dipstick
    chojin (Hit Insert to switch weapons)
    \ekg

    --Those are the goods. Frag in pieces.

    --
    .
    == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  113. Re:Wonderful. by Anonymous Coward · · Score: 0

    "I'm a little worried about what kind of psychological damage something like this could do to a little kid that stumbles upon this. We don't need another Columbine."

    Kid browses the web

    Kid manages to stumble accross and download a 4meg source archive.

    Kid manages to extract, install a 10 year old compiler and get the code compiled.

    Kid plays game becomes killer.

    ok, right

  114. Re:Wonderful. by Saratoga+C++ · · Score: 1

    Admit it--you're just too lazy to supervise your own children. Take responsibility! If your children are playing such a game, and you don't want them to, TAKE IF OFF THE COMPUTER! It's easier than just complaining to the world about how you still haven't become an adult yet. Until the age of 18, parents have ultimate rule over children whether they like it or not. Stop letting other people raise your kids.

    BTW I've NEVER just 'stumbled' upon 3D Realms' website. And video games did NOT cause Columbine. If you paid any attention to the news then, you would have discovered those two kids were teased by other kids who had no discipline. (No offense to those who died or were involved, rest their souls.) People cause people to kill each other, not games. You obviously are not a gamer, or else you would know you can't shoot like a sniper or blow up walls like in Hitman 2 or > in real life. Teach them well when they're real young, don't shield them, or they won't know what they're NOT supposed to do or what the consequences will be.

    If you do that, you wouldn't have this violent game 'problem'. I'm proof of that: I've seen Faces of Death 1-3 between the ages of 8 and 12, and never ONCE have I killed, injured, or in other way harmed another living soul. And I only saw them about 15 min a day since they both had two jobs. I'm sure you've got 15 min to spare.

    And stop complaining about kids! You're giving my parents a bad image!

  115. Re:Wonderful. by Anonymous Coward · · Score: 0

    The parent post should be "+5 funny", and yours should be "-1 didn't get it"

  116. Re:Wonderful. by Anonymous Coward · · Score: 0

    Jon Katz? Is that you?!?

  117. Visual Studio? by Anonymous Coward · · Score: 1, Insightful

    Naw, how about replacing the audio library and other libraries with their equivalents in SDL?

    If anyone's going to port it, how about porting it in a cross-platfrom kinda way.

  118. Shrunk viewing window by Sacarino · · Score: 2

    Wasn't it ROTT that would display "You need to get a 486 :)" when you minimized the viewing area to increase game speed on your krad 386DX DR-DOS box?

    I remember running ROTT on a pentium several years later... it was still fun on a multi-player level, just much much faster, heh. Those tramp-o-leens saved my ass many many times, all while managing to piss off whomever was chasing me.

    --
    -- El Sacarino tiene gusto de la chocha
  119. No, I am NOT kidding. by kfg · · Score: 1

    And as I said, it's banned because of it's sexual content.At least that's the overt reason. All you have to do is pick up any American newspaper and read the front page to find out we're not too keen on antiwar sentiment, at least as a nation, either. It's not "patriotic."

    We dearly love to wave the flag and "send in the Marines."

    KFG

  120. GBA mode 4 by yerricde · · Score: 1

    I don't know the gba so I don't know if it has chunkypixel modes like std. VGA mode 10 (320x200 256 as used in all of these old games), but if it does, use that.

    You mean mode 0x13. The GBA has something like that, called "Mode 4", but you can only do 16- or 32-bit writes. If you try to write 8 bits, it'll be written to the pixel you chose and the horizontally adjacent pixel in the same 16 bits. For instance, a write to (153, 49) will write the same thing to (152, 49) and vice versa. You have to 1. do read-modify-write, 2. draw through a buffer in fast RAM (difficult because fast RAM is 32 KB, and your code will take up about 8 KB of that), or 3. do as Doom for GBA did and just accept that byte writes will give you 120x160 effective pixels instead of 240x160 pixels.

    --
    Will I retire or break 10K?
    1. Re:GBA mode 4 by Anonymous Coward · · Score: 0

      cool. out of curiosity, where do you get those tech specs? thx

  121. Re:yes by Anonymous Coward · · Score: 0

    You might be confusing it with Realms of the Haunting, a 3D first-person RPG by Gremlin. Another superb game.

  122. Go to hell by Anonymous Coward · · Score: 0

    Stop trashing ROTT. Take your empty negativity somewhere else.

  123. Re:Not quite by Anonymous Coward · · Score: 0

    Print it out and roll around on it while wanking and shouting "DOWN WITH THE GPL AND STALLMAN!!"... I expect. That's what BSD-heads do, you know -- the license specifically allows it.

  124. just another one by colinleroy · · Score: 1

    Well, that's just another FPS released, quite not the kind of games that are lacking for opensource OSes... That's still nice from 3DRealms to do it, but i'm personnaly more impatient to see wipeoutXL GPL'ed.

    --
    blah
  125. Re:Wonderful. by defile · · Score: 2

    A point made in Michael Moore's Bowling for Columbine (by Marilyn Manson no less) is that while everyone pointed the finger of blame at video games, rock music, violent movies, etc. Not a single person noted that on the exact same day the Columbine massacre happened, the President was busy bombing the shit out of a foreign country.

  126. I think I speak for us all when I say... by DarklordJonnyDigital · · Score: 1

    When are we going to see the Linux port?

  127. Get started programming on the GBA by yerricde · · Score: 1

    out of curiosity, where do you get those tech specs?

    If you want to get started programming the Game Boy Advance, start at gbadev.org. Write a few demos to become familiar with the hardware. Then you can attack porting ROTT. You may have to run the game in GOTA386 mode (flat-shaded floors and ceilings) if you have trouble optimizing the horizontal tmapper to get the game to run at a solid 20 fps.

    --
    Will I retire or break 10K?
  128. Re:Wonderful. by Trogre · · Score: 2

    I assume you're not familiar with the concept of operant conditioning.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  129. 'Tis the Season for RoTT by NeoMoose · · Score: 1

    If you play RoTT in these last days up to Christmas the laoding screens show your character in a Santa hat and it plays Xmas jingles. Just a fun fact.

  130. Re:Wonderful. by Anonvmous+Coward · · Score: 2

    "I assume you're not familiar with the concept of operant conditioning."

    Hardly relevant. If it were as simple as that the world would be a much different place in recent years.

  131. Re:IN COMMUNIST CANADA.... by Anonymous Coward · · Score: 0

    dude that is some NASTY shit, all ugly and old. sick. who'd wanna fuck their grandmother? sick sick sick sick.

  132. rott source by Anonymous Coward · · Score: 0

    The "rott source" is the shareware rott source even not the source for the full rott.
    *surprise*

    1. Re:rott source by Anonymous Coward · · Score: 0

      that's false, man.

      maybe you should have a peek at develop.h

  133. Last Post! by alpg · · Score: 1

    We dedicate this book to our fellow citizens who, for love of truth, take from
    their own wants by taxes and gifts, and now and then send forth one of
    themselves as dedicated servant, to forward the search into the mysteries and
    marvelous simplicities of this strange and beautiful Universe, Our home.
    -- "Gravitation", Misner, Thorne, and Wheeler

    - this post brought to you by the Automated Last Post Generator...

  134. Last Post! by alpg · · Score: 1

    The society which scorns excellence in plumbing as a humble activity and
    tolerates shoddiness in philosophy because it is an exalted activity will
    have neither good plumbing nor good philosophy... neither its pipes nor
    its theories will hold water.

    - this post brought to you by the Automated Last Post Generator...