Domain: bioware.com
Stories and comments across the archive that link to bioware.com.
Stories · 98
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BioWare Announces Open-Source Orbit Project
An anonymous reader writes BioWare, part of EA Games, have announced Orbit, their first open-source project. Orbit is a Java based framework for building distributed online services including a virtual actors system (based on Microsoft's Orleans project) and a lightweight inversion of control container. The announcement says, in part, Beginning today, we will be making Orbit open source on GitHub under a BSD license. We have been leveraging open source technology internally for quite some time, and we think the time is now right for us to give back and engage with the community in a more meaningful way. The last-generation of Orbit powered some of the key technology behind the Dragon Age Keep and Dragon Age: Inquisition. Our plans for the next-generation framework are even more ambitious. -
BioWare Announces Open-Source Orbit Project
An anonymous reader writes BioWare, part of EA Games, have announced Orbit, their first open-source project. Orbit is a Java based framework for building distributed online services including a virtual actors system (based on Microsoft's Orleans project) and a lightweight inversion of control container. The announcement says, in part, Beginning today, we will be making Orbit open source on GitHub under a BSD license. We have been leveraging open source technology internally for quite some time, and we think the time is now right for us to give back and engage with the community in a more meaningful way. The last-generation of Orbit powered some of the key technology behind the Dragon Age Keep and Dragon Age: Inquisition. Our plans for the next-generation framework are even more ambitious. -
BioWare Founders Announce Retirement
hypnosec writes "BioWare founders Ray Muzyka and Greg Zeschuk announced their retirement from the gaming company as well as the video game industry. In two separate blog posts, the founders announced their decision and their future plans. Muzyka writes, 'After nearly two decades in videogames, I've decided to move on to pursue an entirely different set of challenges.' Zeschuk writes, 'I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation.'" -
BioWare Founders Announce Retirement
hypnosec writes "BioWare founders Ray Muzyka and Greg Zeschuk announced their retirement from the gaming company as well as the video game industry. In two separate blog posts, the founders announced their decision and their future plans. Muzyka writes, 'After nearly two decades in videogames, I've decided to move on to pursue an entirely different set of challenges.' Zeschuk writes, 'I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation.'" -
BioWare Announces Free DLC To Add More To the Mass Effect 3 Endings
An anonymous reader writes "The battle between angry fans and BioWare has been raging since the game's release over several issues, with the biggest being the disappointing ending. BioWare have stuck to their guns and stated that they won't make a new ending, but will release free DLC to add clarity to the existing ones." -
Mass Effect 3 To Include Co-op Multiplayer
BioWare has announced that Mass Effect 3, planned for March of next year, will be the first game in the series to include co-operative multiplayer. In a post on their forums, they provided details about the new mode of play: "Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory ... In multiplayer, players will create custom characters to fight on different and unique fronts in the war. This will include the ability to play as favorites like Turians, Krogans, Asari and more each with their own unique set of abilities." They also took pains to point out that while the co-op missions could affect the outcome of the main story, multiplayer is entirely optional. -
Gamer Banned From Dragon Age II Over Forum Post
RogueyWon writes "Kotaku is reporting that a Dragon Age II gamer banned from BioWare's forums for an allegedly inflammatory post has been locked out of the (singleplayer only) game for the duration of the ban. This is a consequence of EA's backend systems, which link forum accounts to the accounts that players use to access their games. This would appear to be a worrying new development; while trolling forums has led to bans from massively multiplayer games in the past (arguably with some justification), the extension of the principle to singleplayer games, where an abusive player cannot affect the enjoyment of others, must surely be a step too far." -
Dragon Age II Released
Today marks the US launch of Dragon Age II, the sequel to BioWare's popular 2009 RPG Dragon Age: Origins. Like its predecessor and other BioWare RPGs, Dragon Age II is non-linear and has extensive dialog, though this time the story focuses on a particular character, Hawke, whose race and identity you can't change. A demo of the game is available, and early opinions noted both the impressive art direction and less punishing difficulty settings. BioWare has also released an optional ~1GB texture pack for the PC version that bumps up the level of detail for owners of high end computers. They explained some of the technological changes they made in a couple of blog posts. It's available for Windows, OS X, the PS3, and the Xbox 360. -
Dragon Age II Released
Today marks the US launch of Dragon Age II, the sequel to BioWare's popular 2009 RPG Dragon Age: Origins. Like its predecessor and other BioWare RPGs, Dragon Age II is non-linear and has extensive dialog, though this time the story focuses on a particular character, Hawke, whose race and identity you can't change. A demo of the game is available, and early opinions noted both the impressive art direction and less punishing difficulty settings. BioWare has also released an optional ~1GB texture pack for the PC version that bumps up the level of detail for owners of high end computers. They explained some of the technological changes they made in a couple of blog posts. It's available for Windows, OS X, the PS3, and the Xbox 360. -
Dragon Age II Released
Today marks the US launch of Dragon Age II, the sequel to BioWare's popular 2009 RPG Dragon Age: Origins. Like its predecessor and other BioWare RPGs, Dragon Age II is non-linear and has extensive dialog, though this time the story focuses on a particular character, Hawke, whose race and identity you can't change. A demo of the game is available, and early opinions noted both the impressive art direction and less punishing difficulty settings. BioWare has also released an optional ~1GB texture pack for the PC version that bumps up the level of detail for owners of high end computers. They explained some of the technological changes they made in a couple of blog posts. It's available for Windows, OS X, the PS3, and the Xbox 360. -
Dragon Age 2 Announced
Today BioWare announced a sequel to Dragon Age: Origins, titled Dragon Age 2. They've opened an official site for the game, which shares some vague details and concept art, and promises a trailer in mid-August. The story will apparently span an entire decade and involve a new hero, but it will be located in the same world as the original game. The site says there will be "dynamic new combat mechanics," though the same three basic classes will be available. More information should be forthcoming in this month's issue of Game Informer. -
Dragon Age: Origins Expansion Coming In March
ishanjain tipped news that BioWare has announced an expansion for Dragon Age: Origins, called Awakening, that is due out on March 16th. Awakening "is supposed to run about 15 hours and will allow for players to import and edit characters they've broken in from the core game," and it will take place "in the in the role of a Grey Warden Commander who's been tasked with rebuilding the order of Grey Wardens and finding out how the darkspawn survived following the death of the Archdemon dragon." A trailer is available at the official site, as well as some information on a new bit of DLC that will be out shortly, entitled Return to Ostagar. (It was originally due for release on January 5th, but was delayed.) -
Dragon Age: Origins Expansion Coming In March
ishanjain tipped news that BioWare has announced an expansion for Dragon Age: Origins, called Awakening, that is due out on March 16th. Awakening "is supposed to run about 15 hours and will allow for players to import and edit characters they've broken in from the core game," and it will take place "in the in the role of a Grey Warden Commander who's been tasked with rebuilding the order of Grey Wardens and finding out how the darkspawn survived following the death of the Archdemon dragon." A trailer is available at the official site, as well as some information on a new bit of DLC that will be out shortly, entitled Return to Ostagar. (It was originally due for release on January 5th, but was delayed.) -
Spore, Mass Effect DRM Phone Home For Single-Player Gaming
Tridus writes "The PC version of Mass Effect is going to require Internet access to play (despite being a single-player game), as its DRM system requires that it phone home every 10 days. Sadly, Spore will use the same system. This will do nothing to stop piracy of course, but it will do a heck of a good job of stopping EA's new arch-enemy: people playing their single player games offline." Is this better or worse than requiring a CD in the drive to play? Update: 05/07 17:17 GMT by T : According to a message from Technical Producer Derek French (may require a scroll-down) on the Bioware forums, there is indeed an internet connection required, but only for activation, not for all future play. Update: 05/08 04:10 GMT by T : Mea culpa. As reader David Houk points out, the 10-day window is in fact correct as initially described, so don't count on playing this on any machine without at least some Internet connectivity. -
Spore, Mass Effect DRM Phone Home For Single-Player Gaming
Tridus writes "The PC version of Mass Effect is going to require Internet access to play (despite being a single-player game), as its DRM system requires that it phone home every 10 days. Sadly, Spore will use the same system. This will do nothing to stop piracy of course, but it will do a heck of a good job of stopping EA's new arch-enemy: people playing their single player games offline." Is this better or worse than requiring a CD in the drive to play? Update: 05/07 17:17 GMT by T : According to a message from Technical Producer Derek French (may require a scroll-down) on the Bioware forums, there is indeed an internet connection required, but only for activation, not for all future play. Update: 05/08 04:10 GMT by T : Mea culpa. As reader David Houk points out, the 10-day window is in fact correct as initially described, so don't count on playing this on any machine without at least some Internet connectivity. -
BioWare Holds World Design Contest
grayblob writes "BioWare is holding a World Design Contest to find talented level designers to work in Austin on their first MMORPG. To enter you must create a module with a 20-40 minute playtime in the NWN1 toolset. The module should include 'a cut scene, intricate puzzles and interesting NPC behavior.' The contest ends July 20 and like the writing contest doesn't guarantee employment for the winners." -
More Bioware For Linux?
GNious writes "Bioware has a thread about porting the upcoming game Dragon Age to Apple Mac OS X and/or Linux. Debate include such topics as porting houses, physics engines and the value of the market, with an enormous amount of requests for such games as Neverwinter Nights 2. With the potential for selling upwards of 1000 copies (counting individual requests) of a game at possibly $50 each, is the decision to exclude a platform and the associated revenue the correct one, or are the petitioners the ones that have gotten it wrong to think that their ca 1-5% marketshare matters?" I think the unfortunante reality is that in today's gaming market, you find that fewer people are willing to take a chance on the sales for these smaller markets -- too hard to predict revenue, and too hard to (some would say) to do the porting. -
More Bioware For Linux?
GNious writes "Bioware has a thread about porting the upcoming game Dragon Age to Apple Mac OS X and/or Linux. Debate include such topics as porting houses, physics engines and the value of the market, with an enormous amount of requests for such games as Neverwinter Nights 2. With the potential for selling upwards of 1000 copies (counting individual requests) of a game at possibly $50 each, is the decision to exclude a platform and the associated revenue the correct one, or are the petitioners the ones that have gotten it wrong to think that their ca 1-5% marketshare matters?" I think the unfortunante reality is that in today's gaming market, you find that fewer people are willing to take a chance on the sales for these smaller markets -- too hard to predict revenue, and too hard to (some would say) to do the porting. -
Bioware Announces New Neverwinter Module
Despite assurances that we'd seen the last of new NWN modules, Joystiq is reporting that Darkness over Daggerford is now available for download, thanks to the folks at Ossian Studios. From the article: "Ossian Studios is comprised of BioWare veterans and RPG enthusiasts, and while they had originally planned Darkness over Daggerford as a premium module release, this lengthy single-player campaign is now available as a free download at the Neverwinter Nights Vault. Check out BioWare's interview with Ossian co-founder Alan Miranda, and let us know what you think of Daggerford." -
BioWare Hiring Writers by Contest
AsiNisiMasa writes "GamaSutra reports: BioWare Announces Writing Contest For Industry Jobs. For all of you with some modding experience with the hopes of breaking into the gaming industry, here is your chance. For you less confident modders, there is still hope. From BioWare's official contest page: 'When hiring writers, BioWare looks only at your writing; not the areas, not the special scripting, and not the combat. We evaluate only the characters, the dialogue, the plot, the non-linear structure, and the flow and pace of the story.'" -
360 Launch Lineup And New Games
More information continues to become available from the X05 event. Spitfire15 writes "id Software has announced a new Wolfenstein game coming onto the Xbox 360. During Peter Moore's section of X05's keynote speech he introduced id Software's Todd Hollenshead to the stage. As soon as he got on he unexpectedly announced that id Software and Raven Software were already underway with the next installment of the Wolfenstein series." Additionally, Bioware groupie writes "Today Bioware announced a new science fiction action-rpg that is already in development, Mass Effect. It will only be released for the Xbox 360 with no PC port planned and it's promising photo-realistic graphics, squad based gameplay, and continuous character development." Both titles won't make the launch window. The launch titles themselves are still up in the air, a little more than a month before the console launches. Gamespot reports: "In an effort to clear up the confusion, GameSpot asked David Reid, director of platform marketing for the Xbox, what the exact 360 launch lineup is. He said that 'there will be 15 to 20 Xbox 360 titles available on launch day' with around another half-dozen making it to market by the end of the year." -
Neverwinter Walks The Plank
Seen via Gamespot, news of a new Neverwinter Online Module at the Bioware Community Store. Entitled Pirates of the Sword Coast, the new module offers up "[a] tale of pirates, parrots, and peril! As a sailor aboard the Midnight Rose merchant ship, you've stopped in Neverwinter to gather supplies before a long trip south. A most peculiar course of events follows, slowly unraveling a plot of whale-sized proportions. Embark on a swashbuckling journey on the high seas. Polly want adventure?" -
Bioware to Open Online Store for Digital Content
GimpyMcJackass writes "Bioware will be opening a new store for digital content starting November 10. Currently slated for sale will be a few modules for Neverwinter Nights, at fairly reasonable prices ($5 - $8 USD). Nice addition to the business model. Gamespot also has an interview with the usual Bioware suspects about it." -
Bioware to Open Online Store for Digital Content
GimpyMcJackass writes "Bioware will be opening a new store for digital content starting November 10. Currently slated for sale will be a few modules for Neverwinter Nights, at fairly reasonable prices ($5 - $8 USD). Nice addition to the business model. Gamespot also has an interview with the usual Bioware suspects about it." -
Neverwinter Nights 2 Officially Announced
An anonymous reader writes "Looks like Atari has just announced Neverwinter Nights 2, to be developed by Obsidian Entertainment, the same ex-Black Isle folks who are making Star Wars: Knights Of The Old Republic 2 in conjunction with BioWare. However, it's 'scheduled for release in 2006', so we've got a while to wait." A post on the Obsidian forums has a single piece of concept art, and it's confirmed that "[Original developers] BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process." -
Neverwinter Nights 2 Officially Announced
An anonymous reader writes "Looks like Atari has just announced Neverwinter Nights 2, to be developed by Obsidian Entertainment, the same ex-Black Isle folks who are making Star Wars: Knights Of The Old Republic 2 in conjunction with BioWare. However, it's 'scheduled for release in 2006', so we've got a while to wait." A post on the Obsidian forums has a single piece of concept art, and it's confirmed that "[Original developers] BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process." -
E3 - BioWare Shows Off Dragon Age Details
Thanks to GameSpy for the brief details and screenshots on BioWare's new RPG, Dragon Age, noting of the 2005-due PC title: "What makes the combat system unique is that the game can be played in the over-the-shoulder mode of Knights of the Old Republic or in the tactical overhead mode of Baldur's Gate... The game also utilizes the 'combat pause,' which allows players to plan strategy while the action is frozen." BioWare's Greg Zeschuk is quoted as suggesting the game "melds the fun of party interaction from Baldur's Gate, the community and multiplayer aspect of Neverwinter Nights and the tactical combat of Knights of the Old Republic." Elsewhere, there are new screenshots of Jade Empire, BioWare's Microsoft-published Xbox RPG, and IGN Xbox's preview of Star Wars: KOTOR 2, Obsidian-developed but BioWare engine-using. -
BioWare To Show Dragon Age, The Witcher At E3
Thanks to 1UP for its article discussing BioWare's brief announcement of two new titles it'll be showcasing at E3 next week. Specifically: "The developer's own new project is Dragon Age, a new PC RPG set in an original fantasy world" - almost no other details are forthcoming for now. The piece also reveals another product to be shown at BioWare's E3 booth: "Polish developer CDProjekt will show The Witcher, a new action-RPG for the PC. It's powered by BioWare's Aurora engine, the 3D technology behind Neverwinter Nights." This title had some early previews, complete with several screenshots, back in 2003, although it's expected to have changed significantly since then. -
EGM/CGW Show Knights of the Old Republic 2 Details
An anonymous reader writes "The Star Wars: Knights of the Old Republic official forums are buzzing with new details on the Obsidian Entertainment-developed Knights of the Old Republic 2: The Sith Lords for Xbox/PC, as discussed in this month's new EGM and CGW magazines [not yet available online, sadly]. Apparently, 'you will not play the same character', although 'you pilot the Ebon Hawk.. [and] start out as a Jedi' - the game 'picks up 5 years after the end of the first KOTOR', and returning roles are also confirmed for 'R2-D2-esque droid T3-M4' and 'another bot that bears a suspicious resemblance to the original's irascible 'meatbag'-loathing HK-47'." -
Trying Your Hand at Level Design?
Utawoutau asks: "As a student nearing graduation with high interest yet no game industry experience I have been taking a serious look at the position of Level Designer. In order to apply for such a position of course, I would need an impressive portfolio. I am aware that a number of games, Neverwinter Nights for example, come packaged with level development tools and that a number of other games have tools (official or not) that are readily available on the Internet. I am interested in hearing opinions from others that have experimented with the level design tools for a number of games as to what they found the easiest, the most fun, the most in depth, and the most impressive to work with. In particular, I am interested in a game whose tools strike a good balance between all four of the above criteria." -
BioWare Founders On 2003, Future Prospects
Thanks to C+VG for their interview with BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, discussing "their thoughts on the videogames of the past year [and] potential future developments" for their own company. They lament that "one of the most unfortunate things happening in the industry today is the demise of the small independent developer", and note they're "working on three new games, all set in BioWare-created intellectual properties, right now" (lending credence to the previous rumor that the BioWare-affiliated Obsidian Entertainment may be creating the sequel to Star Wars: Knights Of The Old Republic, which sports an external IP.) The internal BioWare projects include the already-announced Xbox action-RPG Jade Empire, as well as "a PC RPG inspired by our own past work on both the Baldur's Gate series and Neverwinter Nights." -
NVIDIA Releases New Linux Drivers
mlmitton writes "NVIDIA just released new Linux drivers (1.0-5328). But the early reports by users are less than encouraging. People are weighing in with mostly bad news about how well these new drivers work. Some people are finding that Neverwinter Nights doesn't work and they're reverting to the old drivers (4496). I spent a few long hours recently trying to get the old drivers to work with Fedora Core 1 so I'm going to hold off on these new ones." -
NWN - Hordes of the Underdark in Stores
morcego writes "BioWare has done it again. Another expansion pack for Neverwinter Nights has been released. This time, it's Hordes of the Underdark, in case you haven't been following. Reviews are already available, including it being rated 4.5/5 on GamesDomain. Atari (the publisher) also have a press release about it." -
NWN - Hordes of the Underdark in Stores
morcego writes "BioWare has done it again. Another expansion pack for Neverwinter Nights has been released. This time, it's Hordes of the Underdark, in case you haven't been following. Reviews are already available, including it being rated 4.5/5 on GamesDomain. Atari (the publisher) also have a press release about it." -
NWN - Hordes of the Underdark in Stores
morcego writes "BioWare has done it again. Another expansion pack for Neverwinter Nights has been released. This time, it's Hordes of the Underdark, in case you haven't been following. Reviews are already available, including it being rated 4.5/5 on GamesDomain. Atari (the publisher) also have a press release about it." -
Hordes of the Underdark Goes Gold
MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays. -
Hordes of the Underdark Goes Gold
MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays. -
Hordes of the Underdark Goes Gold
MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays. -
Hordes of the Underdark Goes Gold
MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays. -
Non-Combat Character Development In RPGs?
Thanks to Tleaves.com for their article discussing RPGs that tinker with the basic hack n' slash formula to "try to provide incentives for non-combat development." The author comments on combat-heavy RPGs: "Sometimes my best friend sees me playing Angband and asks me what I'm doing. 'Knitting,' I say, and this is pretty accurate - it's repetitive, mindless, and somehow comforting." But he suggests that, while levelling up via combat is great fun, "...there is room (and indeed desire among players) for higher aspirations as well", referencing Ultima IV ("most of the interesting parts of the game were actually unlocked by ethical development") and The Witch's Wake module for Neverwinter Nights ("Experience is meted out specifically for reaching various narrative goals. Combat yields no experience whatsoever.") -
Non-Combat Character Development In RPGs?
Thanks to Tleaves.com for their article discussing RPGs that tinker with the basic hack n' slash formula to "try to provide incentives for non-combat development." The author comments on combat-heavy RPGs: "Sometimes my best friend sees me playing Angband and asks me what I'm doing. 'Knitting,' I say, and this is pretty accurate - it's repetitive, mindless, and somehow comforting." But he suggests that, while levelling up via combat is great fun, "...there is room (and indeed desire among players) for higher aspirations as well", referencing Ultima IV ("most of the interesting parts of the game were actually unlocked by ethical development") and The Witch's Wake module for Neverwinter Nights ("Experience is meted out specifically for reaching various narrative goals. Combat yields no experience whatsoever.") -
Star Wars KOTOR - PC Version, Sequel Rumors
Thanks to IGN PC for their hands-on preview of the PC version of Star Wars: Knights Of The Old Republic, which is currently due to ship on the 18th November. Apart from increased game resolution (up to 1600x1200) and texture detail, "about thirty new items will be added to the game, including two new lightsaber types", and "the space station around Yavin (from the first film) is a new locale" for this conversion of BioWare's immensely popular Xbox RPG. GameSpot also has a brief preview of the PC version, and elsewhere, IGN Xbox has an interesting, but very unconfirmed rumor that a sequel to KOTOR "...is not being developed internally at BioWare, but in Orange County at Obsidian Entertainment", the Black Isle-rich company who recently announced a co-development deal with the KOTOR creators. -
Does Videogame Length Vary By Territory?
asphyxiation_query writes "I've been looking at the relative length of videogames (in terms of overall gameplay, how long the game stretches out from start to completion) based on region. Can Slashdot Games readers discern any obvious regional patterns or variations in this information? For example, are games from Korea typically longer than Japanese? How do European and North American titles stack up in this respect?" Or is content similarly long if part of the same genre, regardless of country of origin? -
BioWare's Jade Empire For Xbox Unveiled
Thanks to an anonymous reader for pointing out BioWare's official Jade Empire site is now open, with news and screenshots about this Xbox-exclusive "epic action roleplaying game" from the creators of Baldur's Gate and Star Wars:KOTOR. There are also early screenshots for this Microsoft-published, Q4 2004-due title, "based on mythical China", in which the player "becomes a legend in... [a] world of martial arts and magic." There's also an interview with the BioWare founders and Jade Empire producer over at GameSpy which, though marketing-speak heavy, gives away some of the similarities to the popular KOTOR (for example, "If players want to pause to reflect on their strategic choices during a tough battle and choose that perfect style, they can do this at any time", though Jade Empire has real-time combat.) -
BioWare's Jade Empire For Xbox Unveiled
Thanks to an anonymous reader for pointing out BioWare's official Jade Empire site is now open, with news and screenshots about this Xbox-exclusive "epic action roleplaying game" from the creators of Baldur's Gate and Star Wars:KOTOR. There are also early screenshots for this Microsoft-published, Q4 2004-due title, "based on mythical China", in which the player "becomes a legend in... [a] world of martial arts and magic." There's also an interview with the BioWare founders and Jade Empire producer over at GameSpy which, though marketing-speak heavy, gives away some of the similarities to the popular KOTOR (for example, "If players want to pause to reflect on their strategic choices during a tough battle and choose that perfect style, they can do this at any time", though Jade Empire has real-time combat.) -
BioWare's Jade Empire For Xbox Unveiled
Thanks to an anonymous reader for pointing out BioWare's official Jade Empire site is now open, with news and screenshots about this Xbox-exclusive "epic action roleplaying game" from the creators of Baldur's Gate and Star Wars:KOTOR. There are also early screenshots for this Microsoft-published, Q4 2004-due title, "based on mythical China", in which the player "becomes a legend in... [a] world of martial arts and magic." There's also an interview with the BioWare founders and Jade Empire producer over at GameSpy which, though marketing-speak heavy, gives away some of the similarities to the popular KOTOR (for example, "If players want to pause to reflect on their strategic choices during a tough battle and choose that perfect style, they can do this at any time", though Jade Empire has real-time combat.) -
BioWare's Jade Empire For Xbox Unveiled
Thanks to an anonymous reader for pointing out BioWare's official Jade Empire site is now open, with news and screenshots about this Xbox-exclusive "epic action roleplaying game" from the creators of Baldur's Gate and Star Wars:KOTOR. There are also early screenshots for this Microsoft-published, Q4 2004-due title, "based on mythical China", in which the player "becomes a legend in... [a] world of martial arts and magic." There's also an interview with the BioWare founders and Jade Empire producer over at GameSpy which, though marketing-speak heavy, gives away some of the similarities to the popular KOTOR (for example, "If players want to pause to reflect on their strategic choices during a tough battle and choose that perfect style, they can do this at any time", though Jade Empire has real-time combat.) -
Neverwinter Nights Mac Client Gone Gold
Mandelbrot-5 writes "From the official NWN page: 'That's right - the Mac version of Neverwinter Nights has been sent off to duplication! Watch for it on store shelves in the coming weeks!' It could be in stores as early as August 2nd." I never thought the day would come that I'd care about Mac games, but here it is. I've still yet to play through Shadows of Undrentide, but I reckon I'll pick it up once it's also released. -
Neverwinter Nights Mac Client Gone Gold
Mandelbrot-5 writes "From the official NWN page: 'That's right - the Mac version of Neverwinter Nights has been sent off to duplication! Watch for it on store shelves in the coming weeks!' It could be in stores as early as August 2nd." I never thought the day would come that I'd care about Mac games, but here it is. I've still yet to play through Shadows of Undrentide, but I reckon I'll pick it up once it's also released. -
Star Wars - KOTOR Rated, Raved
Thanks to IGN Xbox for their full review of Star Wars: Knights Of The Old Republic, the ravenously-awaited Xbox RPG from BioWare, which has gone gold and ships on the 16th July (Wednesday) in the U.S. The review gives the game 9.5 out of 10, and concludes that KOTOR is "..an outstanding game because it covers every single angle in terms of audience expectations. It's got enough Star Wars to satisfy the fans and enough pure fun to draw in people who normally wouldn't get into role-playing games. You'll see this on several Game of the Year nomination lists." There's also a mini-review at Unlimitedlives.com which is similarly effusive, if a little brief.