Slashdot Mirror


NWN - Hordes of the Underdark in Stores

morcego writes "BioWare has done it again. Another expansion pack for Neverwinter Nights has been released. This time, it's Hordes of the Underdark, in case you haven't been following. Reviews are already available, including it being rated 4.5/5 on GamesDomain. Atari (the publisher) also have a press release about it."

224 comments

  1. Playing it now! by katpurz · · Score: 5, Interesting

    More camera control...finally Small level compared to previous expansion or original module, but still fun... Mostly a developers/builders set of tiles/creatures.. One of the funnest games (NWN) I've played in years...

    1. Re:Playing it now! by krbvroc1 · · Score: 1

      But does it support Ogg!

    2. Re:Playing it now! by The_Dougster · · Score: 1
      But does it support Ogg!

      Yes it does. I have a 11th level Barbarian / 3rd level Rogue named "Ogg" who is fully supported by the new expansion pack. And if you want to find out why I named him Ogg just find him online and tell him that he's one ugly mother.
      --
      Clickety Click ...
    3. Re:Playing it now! by glenrm · · Score: 1

      The camera hak has been available for some time online it let me tell you setting the camera into 3rd person Laura Croft mode on my female ranger in leather is a sight to behold, err, it is also makes the game more like real you can't see it all only what your character could see through there eyes very cool.

  2. Note to Linux users! by Cyph · · Score: 5, Informative

    The expansion CD does not have a native Linux installer yet, and the binaries necessary to play this game on Linux haven't been released yet. Their ETA is "early next week", when they release the 1.60 patch for Windows users to get the games in sync. So if you're going to rush out and buy this expansion, don't expect to be able to play it immediately, as it will not work just yet.

    1. Re:Note to Linux users! by Gojira+Shipi-Taro · · Score: 1

      Thank YOU! I've recently re-discovered NWN once I discovered it would (and does) run wonderfully on my Gentoo box. I'll wait until the Linux binaries are available before I buy the expansion, just so Atari's market-research weasels get the "point".

      The NwN team, of course, has been fantastic in their Linux support. I'm not thrilled that the editor isn't available on Linux, but it's more the fault of lying tool publishers than it is theirs...

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    2. Re:Note to Linux users! by Rufus211 · · Score: 1, Insightful
      The NwN team, of course, has been fantastic in their Linux support.
      Really? I seem to remember them saying how they couldn't release it for months because they had to rewrite the audio engine, only to have it pointed out for them that the audio engine was already ported and there for the taking. I also seem to remember waiting months for it to come out at all. I must say that the version they have out now isn't bad, and it's nice that they're releasing windows and linux patches pretty much in sync, but they couldn't have done a *lot* better job to start with.
    3. Re:Note to Linux users! by Anonymous Coward · · Score: 0

      Unless you have a flaky, sub-56K connection you should find NWN to be playable on a 56K modem.

    4. Re:Note to Linux users! by dbIII · · Score: 1
      The NwN team, of course, has been fantastic in their Linux support.

      Really? I seem to remember them saying how they couldn't release it for months

      Not timely, but fantastic just the same. Despite people like me going out and buying the base game and first expansion at the same time to run under linux, they won't get to see a lot of dollars for the linux version. Everyone is used to patching after they buy a game now anyway, so just treat it as a forthcoming patch. A lot of copies of this game won't even be opened for three weeks, so a week or two doesn't matter - what matters is that it is being done.
    5. Re:Note to Linux users! by afidel · · Score: 3, Insightful

      Well they had that spat with RAD where RAD had claimed that they would have Bink support ready for Linux and then wanted to charge Bioware a SIX figure sum for the pleasure. Then they had Borland release a version of Kylix so anemic that the toolset couldn't be ported. Then they had WotC make them jump through all sorts of hoops to get clearance for the 'new' platform. Trust me it would have been MUCH easier for Bioware to just give up and drop Linux support since it brought in so little additional revenue and cost them tons of time for lawyers, management, and developers. Not only that but they got HUGE negative vibe and communications from a vocal minority of the Linux user base. Overall I think they showed some real tenacity in eventually getting the port out.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    6. Re:Note to Linux users! by Anonymous Coward · · Score: 0

      Well they got this Linux User to Part with his well earned cash - Thats one.

    7. Re:Note to Linux users! by Jeff_at_RAD · · Score: 5, Informative

      What spat with RAD? This is completely untrue.

      I love the Bioware guys - they are one of the best developers we get to work with.

      They have never evaluated Bink for Linux and we have never quoted them a price, so there hasn't been anything to disagree about, even if we wanted to.

      And in any case, one Bink license fee (which is way less than six figures), is nothing compared to the amount of money Bioware spends to create the Linux version of their game in the first place (it's pretty cool that they spend all this time and money actually, since the Linux gamer user base is so tiny - even compared to Mac).

      They just put this expansion pack together very very quickly (for all three platforms at once even!), so they didn't have time to integrate any major new stuff yet.

      ->Jeff
      RAD Game Tools

    8. Re:Note to Linux users! by Anonymous Coward · · Score: 0

      Linux game user base tinier than the Mac? I'm not so certain about that, especially when there seem to be more recent, big-name games available for Linux than the Mac seems to be seeing. Still, the Linux game business is seeing a great stream of lesser-known titles at this time. Maybe there are just different gaming audiences.

      The Linux gaming market is *newer*, if anything. If a game is done right in the first place, using cross-platform tools, porting a game between the three platforms should not be all that expensive. Perhaps developers have been wary because companies like RAD are not making their tools readily available (aside from recent BINK releases)... Obiously, RAD must consider the Linux market to be a worthwhile market for some reason, since theyve slowly started to offer some degree of support for the OS.

      Bioware's problem is that they had to nearly rewrite a game engine from scratch to get the job done, and they didn't (seem) to have enough dedicated Linux programmers that really seemed to know enough about Linux to get the job done efficiently and timely (in my opinion). If LGP can hire freelance programmers to port existing Windows titles, efficiently, at a reasonable price, then there is no reason why Bioware will be spending six-figures to do the *same* job with *their own* game, royalty free.

      Speaking of LGP - word is that they seem to nearly be turning a profit at this time... It's amazing how a start-up company can do so much more within a year or two, with very limited funds. LGP took Majesty and used tools like SDL, OpenAL and OGG Vorbis... There is no reason why Bioware couldn't have done the same, instead of offering petty excuses after endless delays. I remember them talking about having problems getting mouse compatibility to function across all Linux distributions. Puh-lease... That is the most ridiculous thing I've ever heard about coding a game.

      Wheather BINK had anything to do with it or not, Bioware just considered the Linux and Mac versions of the game a low priority. The Linux community is making the tools and libraries available to make cross-platform games. And while many of them are not quite up to par with say - Miles SS, in terms of how seamlessly it mixes audio and such, the gap is closing.

      I see the Linux game market growing differently than most might expect. It might not be worthwhile to put the newest, flashiest games on Linux right now. But there are a lot of excellent, lesser-known games on the way. Costs to do the ports are minimal. If small publishers can negotiate fair license costs, then they should *eventually* be able to turn a profit, if they make wise business decisions.

      Meanwhile, while everyone else is "spending six figures" on porting expensive games to Linux, I'll look forward to smaller games, like the excellent "Divine Divinity" and "Gorky 17" ports from EPIC Interactive... Some time next year, we should also see LGP's port of the awesome "Disciples 2: Dark Prophecy". "Ballistics" is a fun and addicting game, even if it lacks depth.

      The Linux gaming user-base is there. They just aren't always playing the same games that Windows gamers are playing.

  3. Too busy! by Anonymous Coward · · Score: 0

    I can't play that, I'm too busy play Knights of the Old Republic (also by Bioware) for the PC.

    1. Re:Too busy! by ctrl-alt-elite · · Score: 3, Funny

      I hear that. Both games are chomping at the bit to make me fail my finals...

    2. Re:Too busy! by Kethinov · · Score: 1

      I'm too busy enjoying playing Ultima Online and not paying for it because I play on unofficial servers. ;)

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    3. Re:Too busy! by Anonymous Coward · · Score: 0

      Do you get another shot if you fail? If so it's definitely worth doing. Once you finish school people expect you to get a job and work your ass off and life basically just sucks. :(

  4. Re:first post by Clay+Pigeon+-TPF-VS- · · Score: 0

    Truthfully, I never liked NWN. Its multiplayer doesn't support enough people. MMORPGs are the future of RPG type games.

    --
    Viral software licensing is not freedom, it is in fact GNU/Socialism.
  5. Well... by Anonymous Coward · · Score: 5, Funny

    I for one welcome our new Hordes of Underlords

    1. Re:Well... by Anonymous Coward · · Score: 0

      Wow, an almost original punning of ye olde slashdot cliche!

    2. Re:Well... by Anonymous Coward · · Score: 0

      I thought it was Hordes in their Underpants. Oh well.

    3. Re:Well... by Anonymous Coward · · Score: 0

      Underlords overlords?

  6. Mac? by Nermal6693 · · Score: 5, Informative

    There's no official Mac version of SoU, but it's possible to install the latest update for original NWN, then copy the SoU data files into it. I wonder whether this will also work for Underdark?

    1. Re:Mac? by Gojira+Shipi-Taro · · Score: 1, Informative

      AFAIK, that's the official install procedure for Mac. I run Gentoo on my gaming box (apart from when I'm forced to run XP... and no, zealots, I won't refrain from playing a game I want just because it's not available on Linux) but I have an iBook as my work-issued laptop and I'll have to try there to see what happens.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    2. Re:Mac? by swdunlop · · Score: 1

      SoU worked because the actual logic involved in supporting the new prestige classes and game mechanics was actually included in the latest patch.

      The new classes and mechanics for HoU will be in the forthcoming 1.60 patch; I haven't seen any information yet about whether 1.60 will be available for mac os. It's anyone's guess..

    3. Re:Mac? by Nermal6693 · · Score: 1

      Hopefully it will be, it shouldn't be too difficult to make a Mac version, because the majority of the coding's already done for 1.32, and stuff like classes and mechanics are most likely platform-independent - just a set of rules, rather than OS-specific code.

    4. Re:Mac? by Anonymous Coward · · Score: 0

      It will work, and thats what were going to have to do and why we have to wait. Obviously trying to run underdark with a binary that pre-dates it (v1.32) is not going to go over well. Early next week, when the next version of NWN comes out (v1.60) we will be able to use the expansion pack. v1.59 is only available for Windows therefore there is no update to update too until v1.60 is released.

  7. Great by Anonymous Coward · · Score: 5, Insightful

    Personally, I thought NWN was a great game, and Hordes of the Underdark looks like a worthy expansion. I'll certainly be getting it - I loved the original, and it is one of the only recent games to provide a native Linux version (I run Gentoo, so it's either Winex or native Linux for me) I'm happy and proud to support Bioware provided they keep producing Linux versions of their games. I know they were a little late with NWN, but at least they were true to their word, and if we show them there is a demand for Linux games they will surely take notice and improve their linux support even further.

    1. Re:Great by Anonymous Coward · · Score: 0

      Yeah, the other ten Gentoo users should also go out and buy the game. That way, Bioware will not be able to ignore the demand for Linux versions of their game and will surely port more of them in the future! :)

    2. Re:Great by sdibb · · Score: 1
      I spent a little time getting this working under Gentoo last night. The only thing that worked for me was downloading the 1.2g nwresources, untarring that, and starting with that. Download the other stuff then do USE="nowin" emerge nwn (after you put all the files in /usr/portage/distfiles).

      Or, you could just follow the instructions on nwn.bioware.com which are very detailed.

      Just be sure to have DRI turned on in your XF86Config or it will go mega-slow

      Good luck.

  8. How to bash Microsoft? by Anonymous Coward · · Score: 1, Funny

    I can't find a way to bash Microsoft in this article.

    Please advise.

    1. Re:How to bash Microsoft? by The_Dougster · · Score: 1
      I can't find a way to bash Microsoft in this article.

      Please advise.

      Well the Windows client tends to crash a lot because little MSN Messenger spam popups keep dropping you back to the desktop. Also, people with the windows version seem to have to do a hard reboot when the game crashes. OTOH, in my experience the linux client is very robust and has only crashed once or twice in my memory, and all it did was drop out to X11 to be quickly restarted with no reboot required. Also, in multiplayer, I seem to consistenly beat people through doors and zone transitions as the system loads up new maps very quickly. And finally, I get to make a lot of smug ha ha, you crashed eh -- my Linux client doesnt do that. comments while playing online.
      --
      Clickety Click ...
    2. Re:How to bash Microsoft? by jostallin · · Score: 1

      When I read "Hordes of the Underdark in Stores" I thought it was about 'Switchers' invading the Apple Stores on Black Friday.

    3. Re:How to bash Microsoft? by t0ny · · Score: 1

      Are you just joking? Because I run Win2k, and can count the number of lockups Ive ever had with it on one hand (we are talking lockups where I couldnt do anything but hit reset). The worst that happens is crashing to desktop or having to ctrl-alt-delete, kill the task, then reboot, which doesnt happen much either.

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

  9. I know this is offtopic but, by Tibor+the+Hun · · Score: 5, Insightful

    where does bioware get their quality from? their KOTOR is just amazing. (although i can't compare it to any other RPG, since it's the first one i've ever played)
    it just goes to show that quality can still be found in new games, as opposed to crap we find in sw:galaxies, enter the matrix, or deus ex 2.
    my hat's off to bioware...

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:I know this is offtopic but, by stendec · · Score: 2, Funny
      where does bioware get their quality from?

      It's bought in bulk from quality-and-excellence-discounters.com. Quality shipments starting from a low, low price of only $19.95 / quadratic cm! (quality is, as you know, a four dimensional entity)

    2. Re:I know this is offtopic but, by Daemongar · · Score: 5, Informative

      Their quality is from, I think, the timing of their first game. The first quality game from Bioware was BG1 - which had the good fortune of being released when there was backlash against poor quality/rushed cRPG's (Daggerfall, Descent to Undermountain, etc.) The attention to quality/immersiveness set them apart from other standard cRPG fare and gave them a market edge.

      The company, Bioware, was actually comprized of doctors in Canada who really enjoyed gaming. I know this because I used to be a regular poster to comp.sys.ibm.pc.games.rpg and when Bioware was in it's infancy Dr. Ray Mazurka (one of the founders) used to post all the time with updates to BG and whatnot. Fun guy ;)

      He doesn't post there much now, but Bioware has already established itself. BTW: I just started NWN a week ago and love the damn thing...

    3. Re:I know this is offtopic but, by Anonymous Coward · · Score: 0

      You take that back... Daggerfall rocked!!!

    4. Re:I know this is offtopic but, by Drakin · · Score: 1

      Intelllegent hireing practices.

      I beleive they've hired some of the people who did the highest quality work from the NWN community, plus they've got some amaising people on staff as it is.

    5. Re:I know this is offtopic but, by Anonymous Coward · · Score: 0

      Also being in Edmonton with the University of Alberta to hire from isn't a bad thing ;)

    6. Re:I know this is offtopic but, by kaisyain · · Score: 0

      The first quality game from Bioware was BG1

      Um, no. The first quality game from Bioware was Fallout.

    7. Re:I know this is offtopic but, by JMMurphy · · Score: 1

      Um, no. The first quality game from Bioware was Fallout.

      Bioware had nothing to do with Fallout.

    8. Re:I know this is offtopic but, by afidel · · Score: 1

      It comes from taking a LOT of risk. The development cycle for most Bioware titles is probably around 2X longer than the rest of the industry. That makes development costs that much higher, but with the quality that they are known for it usually pays off with them having titles that are top sellers for long periods of time. They also do a VERY good job at patch support unlike some other companies. In a lot of ways they remind me of Blizzard North.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    9. Re:I know this is offtopic but, by Anonymous Coward · · Score: 0

      Fallout was (and still is) made by Black Isle Studios, not Bioware, Mr. Smartypants.

    10. Re:I know this is offtopic but, by Squozen · · Score: 1

      Bioware had nothing to do with Fallout. Perhaps you're confusing them with their publisher, Black Isle?

    11. Re:I know this is offtopic but, by Anonymous Coward · · Score: 0

      I hope this expansion they ship the cd-key in the box. They conveniently forgot to add the "last minute red slip" to my box so I had to search the internet for a stolen key. Tech support was 9-5 M-F.

      Why are you comparing a MMORPG with a small rpg? They don't even compare even on a minor scale in terms of complexity. When NWN can push 3000 people in a server you might have the right to complain about quality.

    12. Re:I know this is offtopic but, by Anonymous Coward · · Score: 0

      It rocked, yes. It also crashed. A lot.

    13. Re:I know this is offtopic but, by Anonymous Coward · · Score: 0

      Not only that, but Fallout wasn't really a very original game. It was more like a modernization of Wasteland (EA, ~1984 or 5). The storyline was almost exactly the same... water purifier, all that jazz.

      Fallout 2 had more original content, and had way more humor (how many other games out there *blatantly* make fun of Scientology?). It just happened to be pretty buggy pre-patch, otherwise it would've done better I think.

    14. Re:I know this is offtopic but, by gilmet · · Score: 1

      Please tell me more about the crap you find in swg.

      --

      Every time you read this, I am going against my principles.
  10. yes! by machine+of+god · · Score: 1, Interesting

    I absolutely love this game. I think it's the whole D&D type genre that does it for me (I've never actually played with a pencil and paper though). The thing that does kind of get me down is the camera angles. I much prefer the way morrowind was done. The graphics in NWN have better resolution, but morrowind was just stunning. It's too bad they can't mix the two.

    What I really wish is that someone would make an ungodly beautiful game that's made with multiprocessor machines.

    *drools*

    1. Re:yes! by smeat · · Score: 5, Informative

      There is a camera hack for NWN, but it has not been updated to the latest versions.


      Nwvault camera hack page.


      smeat!

      --
      "Let's not bicker about who killed who." Monty Python
    2. Re:yes! by Maul · · Score: 3, Informative

      IIRC, there is finally full control over the camera AND fog distance in HOTU and the upcoming patch for non-HOTU installs.

      --

      "You spoony bard!" -Tellah

    3. Re:yes! by John+Courtland · · Score: 1

      Made with multiprocessor machines, or made for? Doom 3 will have SMP support, and my Dual Opteron will eat it up like a fat man at a candy convention :). I want more SMP capable games too. I know it's a lot of extra design, but for a game like NWN, it'd be worth it. Also, I want more games that utilize my dual monitor setup. I didn't buy 2 LCD's for no reason. For example, NWN could do it where one screen is your Char sheet, inventory and message window, and the other is your play window. If anyone at Bioware is listening, do this, and you will be revered as my gods...

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    4. Re:yes! by shione · · Score: 1

      Nice! But I play NWN on Windows so I had to get the W32 version of that hack.

      http://nwvault.ign.com/Files/hakpacks/data/10285 60 389795.shtml

    5. Re:yes! by Anonymous Coward · · Score: 0

      Actually, I've updated the camhak to work with the latest version. I've sent the changes to the author quite a while back, but he hasn't uploaded it yet, and I have not heard from him since.

      I've posted details of the changes in the NWN Linux forum under the user name QuirkyCort. It contains sufficient details for you to update the camhak program yourself if you need to use it.

      Ofcourse, camhak may not even be relevent anymore now that HotU is released.

      Cort

    6. Re:yes! by CFBMoo1 · · Score: 1

      Quick Fix almost like camera hack.

      1> Open the nwnplayer.ini file.
      2> Under [Control Options] add the entry: Unlockcamera=1

      That should unlock the camera from default settings and allow better freedom of movement. The program was nifty but when I used it before SoU it did some EXE modifications and I had to keep a clean copy in order to patch for updates. This I always thought was a simpler and easy solution when they came out with it.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    7. Re:yes! by The_Dougster · · Score: 1
      Doom 3 will have SMP support, and my Dual Opteron will eat it up like a fat man at a candy convention :). I want more SMP capable games too.
      NwN is not so framerate sensitive as most FPS games and things like Doom3. If you get 20fps its totally playable and your not likely to notice any ill effects. And of course you can benefit from SMP. The nwmain process will just live on one of the cpu's and use up 99% cpu cycles for that processor, leaving you lots of cycles to run system processes, a web browser on your other monitor, etc. Really the game depends more on your OpenGL board than your CPU speed anyways.
      I didn't buy 2 LCD's for no reason. For example, NWN could do it where one screen is your Char sheet, inventory and message window, and the other is your play window. If anyone at Bioware is listening, do this, and you will be revered as my gods...
      I think you will find that when you are slugging it out in the middle of a pack of giants or running for your life from a dragon, or casting fireballs as fast as you possibly can that you really don't have time to be fooling around with your inventory or looking at your character sheet :-)
      --
      Clickety Click ...
    8. Re:yes! by Anonymous Coward · · Score: 0

      You can also just use the ` key to get the command prompt and type

      unlockcamera 1

      or type "##unlockcamera 1" into the talk bar

    9. Re:yes! by geekoid · · Score: 1

      Yes, but do they allow for First Person perspective?

      There was a hack that allowed it, and the game went from great to OMG.

      But then they released a 'patch' that broke it.

      Also, I had to deal with there support people, and got treated like a thief, so I won't be buying Hordes, regardless on its quality.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:yes! by DarthTaco · · Score: 1

      I think you will find that when you are slugging it out in the middle of a pack of giants or running for your life from a dragon, or casting fireballs as fast as you possibly can that you really don't have time to be fooling around with your inventory or looking at your character sheet

      NwN gives you the option to pause the game to select attacks and whatnot right? It's been a while since I played NwN (got distracted halfway through by bf1942), but it's in KOTOR, and very useful.

  11. Good news by Steve+'Rim'+Jobs · · Score: 2, Insightful

    Personally, I thought NWN was a great game, and Hordes of the Underdark looks like a worthy expansion. I'll certainly be getting it - I loved the original, and it is one of the only recent games to provide a native Linux version (I run Gentoo, so it's either Winex or native Linux for me) I'm happy and proud to support Bioware provided they keep producing Linux versions of their games. I know they were a little late with NWN, but at least they were true to their word, and if we show them there is a demand for Linux games they will surely take notice and improve their linux support even further!

  12. Anyone disappointed at NWN by Brian_Ellenberger · · Score: 3, Interesting

    Was anyone else disappointed at NWN? I haven't played any of the expansions, but I found the original game lacking in many ways to BG and Torment. You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.

    Secondly, the henchmen were utterly lacking. Part of the fun of the Infinite Engine games were the companions. I loved the companion interactions and definitely made the store much more enjoyable and meaningful. It wasn't just that you beat some badguy, but you had a journey. NWN henchmen seemed like a hack. Something bolted on as to not make it Diablo

    Third, the tile engine was way too obvious. In many ways the Infinity Engines looked better. How many random identical looking caves can someone go through?

    Lastly, the fights sucked. Mostly slashing weak monsters and an occasional boss. Of course, with only two companions there is only so much you can do.

    I do think Bioware redeemed themselves with Knights of the Old Republic. While still a bit contrived, they have improved in their story telling and the combat and companion systems are greatly improved.

    Brian Ellenberger
    1. Re:Anyone disappointed at NWN by toddhunter · · Score: 1

      I was disappointed by the original too. The potential was definately there, but it all ended up feeling shallow. Certainly compared to a game like Baldur's Gate 2 there was nowhere near the feeling of involvement.
      The first expansion was better though. You could see them really start to pull out some better rpg tricks like real choices in how to deal with situations. Thats why a lot of people are keen for this next expansion, assuming that the improvement has continued to what the first game could (should?) have been.

    2. Re:Anyone disappointed at NWN by oolon · · Score: 1

      I too was disappointed with NWN, I loved BG/2. But with NWN you could not build yourself a party of characters to play the game with. One henchman was not enough. keeping there crappie magic item so it can be upgraded sucked. I want atleast 4 characters in a balanced party.

      James

    3. Re:Anyone disappointed at NWN by Trejkaz · · Score: 1

      The first tip is to play with more companions.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    4. Re:Anyone disappointed at NWN by Kris_J · · Score: 1
      I barrelled through the original game, but completely stalled on the first expansion. Since I have been subsequently introduced to Dungeon Siege I can see a lot of places where D&D rules triumphed over gameplay.

      Also, playing multiplayer is so damn slow it's pointless. One person gains a level and everyone gets lunch while he or she levels up.

    5. Re:Anyone disappointed at NWN by ShakaUVM · · Score: 2, Informative

      I (a big BG player back in the day) was stoked when I read about NWN. The day it came out, I pressured my roommate to buy the game at the same time, so we could run through the game together.

      Then, two days later, we were both repeating:
      "Never again."
      "Never again."

      It will be a cold day in hell before Bioware gets another hundred dollars out of us for a sequel to a product so inferior in every possible way.

      I think the brightest memory I have of playing NWN was running around getting chased by my cohort, who had decided he wanted to kill me. "Run!" "Run, Bill, he's crazy!" ... sign, nothing better than being killed by a crazy cohort. And if I'd raise him, he'd immediately start trying to backstab me again. And I couldn't get a new cohort.

      So I made a new character, this time the half-orc fighter, which in retrospect, was a bad mistake, since a couple hours later when this cohort decided to kill me as well, he did a lot more damage than the crappy thief.

      And NWN had glowing reviews in the press, too. Underdark 4.5 stars my ass.

      Never again. You hear me Bioware!

    6. Re:Anyone disappointed at NWN by danbeck · · Score: 1

      I was very dissapointed myself. I really can't fathom why so many people would slather and fall all over this game. The single player sucked holy ass, to put it scientifically, and the mulitplayer left a lot to be desired before it was patched and patched. And what kind of game developer-grade crack do you smoke to think putting random barrels full of lewtz along the street for any urchin to come take for their own is a legitimate game design?

      It's just not the revolution that everyone hyped it would be. And for God's sake, why the hell does it take two expansions to fix the camera angle? About 95% of the community ranted and bitched and moaned and begged and offered human sacrifices just to get the bastards still left at the sinking ship that was Bioware at the time to fix the camera angle. I know because I was one of those sheep being led around by the crack dev team at Bioware.

      Thank god for KOTR, Bioware was shaping up to be one hell of a crap game company. Black Isle has even degenerated into a group of nar-do-wells. Lionheart was an abysmal failure and they don't even care to continue doing what they at least can pull off well: D&D licensed games.

      I get frothy at the mouth just thinking about it.

    7. Re:Anyone disappointed at NWN by understyled · · Score: 0

      NWN was most definitely lacking in some undescribable quality that made me give up on it not even halfway through the game. Fallout 1/2, Baldur's Gate 1/2, Planescape: Torment? all classics. If they had been books, i'd have read them in one sitting.

      NWN? i was about as attached to the characters in that one as i was to the "NPCs" of diablo.

      --
      Sig (appended to the end of comments you post, 120 chars)
    8. Re:Anyone disappointed at NWN by darxyde · · Score: 1, Interesting

      It just seemed like a typical D&D game (read: FedEx Sim) to me. Suped up, of course with a snazzy 3D engine and the all powerful 3rd Edition Rules. Fundamentally it wasn't any different from *any* other Forgotten Realms game released on PC (or on the tabletop for that matter). I got more enjoyment out of the goldbox sets of the 90's like Pools of Radiance, Savage Frontier and (Dragonlance) Dark Queen of Krynn. The linear nature of the story lines and the primary target audience (13 year olds ;) doesn't really make me say 'wow i'm excited about this game' anymore...

      Times have changed. D&D has not.

      Baldurs Gate was an epic story and and exceptional game, with weeks worth of gameplay. Tactically, the battles were far superior to NWN and really gave you a sense of ownership of the characters; Even though 83% of the party were just NPC's.
      It kept me hooked for months, through all the expansion packs, and the supreme smugness I felt when my character chose godhood and was reviled by the universe is something I have never felt in any other D&D game.
      NWN seemed more aimed to multiplay than the dismal SP (single player) experience (which I still haven't bothered completing). Rather than doing a poor job on the SP game in the first iteration, more time should have been spent on adding feature sets to the scripting language and world development tools. Get people hooked on the interface, get them modding like crazy, then show them how it's done properly and wow them with the expansions.

      Just some thoughts, but yeah, i agree... NWN sucked arse.

      --
      Hey relax fella, you need a rest, guy.
    9. Re:Anyone disappointed at NWN by WWWWolf · · Score: 1

      I found the original campaign pretty tame as well, and it wasn't the uttermost experience I had expected. However, the later releases, especially the community-made mods and the persistent worlds, have been far more memorable. And I think Bioware got its act together after NWN had been released - Witch's Wake 1 was excellent if short, and Shadows of Undrentide was the campaign that had been missing from the original release. Can't wait for the HotU Linux binaries to see how it compares =)

      Henchment weren't really lacking in my opinion. I have been in favor of character-centered rather than party-centered games myself. This isn't to say that NWN's original henchman plan was perfect - the AI had problems and the inventory control in SoU was definitely more than welcome. As for interaction, it was pretty lacking in OC, but Deekin's epic made SoU a drop more interesting =) But anyway I really can't care less for herding my party. I don't want to play a RTS With Six Units.

      Tiles are a bit obvious and the landscapes clearly aren't the best imaginable, that is agreed. I'm not complaining much, though, as long as the areas themselves are interesting. Even tiles can be used effectively if you try enough.

      As for combat... er, "The pointy end goes into the other man". That's all I can say about combat in general. Maybe I'm just thick, I value combat places more than combat itself. After some time, I can't remember the tactics I used, but I can remember that it was in thunderstorm with pouring rain, preceded by cliched but nevertheless epic dialogue =)

    10. Re:Anyone disappointed at NWN by Jugalator · · Score: 2, Interesting

      You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.

      Agree. The BG1/2 (+ Throne of Bhaal) were beautifully told and had an excellent story to tell as well.

      NWN henchmen seemed like a hack. Something bolted on as to not make it Diablo

      Agree that NWN henchmen, even in HotU, isn't as interactive as before. They still feel a bit too much like AI drones you can talk to and give orders to. There *is* one option to say "I want to talk with you" (doh!), so there was some effort spent in making them more human, but I don't feel it's enough. It still feels too much like "oh, we can't just let these be like bots following you around, we need something more... lets give them a choice to speak with them".

      Third, the tile engine was way too obvious. In many ways the Infinity Engines looked better. How many random identical looking caves can someone go through?

      Agree, but I'm afraid that's necessary to not have players need to *draw* entire, huge, 4096x4096 images for their campaigns. This was actually how the Infinity Engine games worked, but it would make campaign building a bit too annoying for NWN. Of course, that makes comparing a BG2 map to an NWN map like comparing an oil painting to a construction with Lego blocks. I guess it's a trade off they made in order to make campaign creation quicker.

      Lastly, the fights sucked. Mostly slashing weak monsters and an occasional boss. Of course, with only two companions there is only so much you can do.

      I agree that the whole thing about leaving behind the party system is the most fatal flaw in NWN. :-( I simply can not understand why it was done. Of course BioWare could restrict multiplayer games to one controlled character, but think about single player gameplay! Not only this, but there are extreme restrictions to the amount of summons too. Why!? The D&D rules were *balanced* for these facts (party and summons). Just removing all this will either a) put severe limits on what campaigns you can do, b) force changes to the rules, or c) make it necessary to give players uber items in order to survive. I think this was apparent especially in the official campaign in NWN.

      --
      Beware: In C++, your friends can see your privates!
    11. Re:Anyone disappointed at NWN by SQLz · · Score: 1

      I loved the companion interactions and definitely made the store much more enjoyable and meaningful. I hated their incessant whining. Nothing is worse the NPCs in the party stopping you every 5 minutes to tell you their personal diatribe. That crap is in KoToR as well. Your walking along and it says "Bob looks upset, you should talk to him." Bob should know we are on an important mission from THE JEDI COUNCIL!!! He should deal with his problems on his own and not bother me with them. Your telling me they don't have shrinks in the Star Wars Universe. It would be cool if you could pump up your party members with Xanex or Riddlin or something so they shut the hell up.

    12. Re:Anyone disappointed at NWN by arth1 · · Score: 3, Interesting
      Was anyone else disappointed at NWN? I haven't played any of the expansions, but I found the original game lacking in many ways to BG and Torment. You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.

      I agree. One thing that's sorely missing is to be immersed in dialogs. Sure, there's dialogs, of sorts, but it's a "click all choices in turn" interface, and not something where every choice limits what choices you get later on.
      Something that drew you even more into BG (and to smaller extent, BGII) was the audible speech that often occurred. All the way from the first "Hi, I'm Imoen!" and "Go for the eyes, Boo! Go for the eyes!" to how people in your party would randomly talk to each other -- bantering, trading insults, or even flirting.
      It all lent credibility to the NPCs and the overall athmosphere. BGII didn't do as well as the original, but was still WAY better than NWN.

      Third, the tile engine was way too obvious. In many ways the Infinity Engines looked better. How many random identical looking caves can someone go through?

      It also suffers from the Quake frame rate improvisation syndrome -- darkness. By turning everything darker, you have to render less, and can make the game halfway playable with a mere $500 CPU and $300 graphics card upgrade. Then skew the midtones in the final result towards blindingly white and yellow, to give the impression that it's not really that dark.
      Well, it is. This is one game that doesn't look a bit better in 32-bit than 16-bit colour, due to the lack of tones and high and harsh contrast.

      Temple of Elemental Evil is something in-between, where the developers at least have TRIED getting some of the athmosphere from Baldur's Gate in, while still allowing much of the 3D and advanced features of Neverwinter Nights. Unfortunately, it's just as buggy as their other D&D flop -- Pools of Radiance. Even patched. To the point that it crashes instantly every time I try to have my party cast more than two spells at a time.

      It's back to nethack and moria for me, unless I give BGII SoA a second try. It was quite frankly boring compared to the original BG, but compared to the latest offerings, at least it has *some* depth to it.

      Regards,
      --
      *Art
    13. Re:Anyone disappointed at NWN by The_Dougster · · Score: 2, Insightful

      Was anyone else disappointed at NWN? I haven't played any of the expansions, but I found the original game lacking in many ways to BG and Torment. You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.
      Well, I never even finished playing the initial scenario beyond chapter 3. I bought the SoU expansion and never played its campaign. I'm gonna buy HotU this weekend and to be honest with you, I don't even intend to play it's campaign either anytime soon. Multiplayer is where its at. Remember that Dungeons and Dragons was originally a social role-playing game? Neverwinter Nights actually re-creates this when you play online. Get your butt online on some PW server like the Nordock one that guy mentioned in the post above and you'll see what I'm talking about. You can't beat a party of 4-5 real humans on your team for total and complete chaos and D&D goodness. Add a DM who is invisibly making it rain monsters on you and you will be having the time of your life.
      --
      Clickety Click ...
    14. Re:Anyone disappointed at NWN by forgetmenot · · Score: 1

      Seriously, you and all the posters who replied to you and complain about this same thing are completely missing the point. NWN is not a traditional single-player cRPG. Comparing it to Baldur's Gate is like comparing elephants to orangutans. They're simply not the same thing. Do you bi8ch about your tax software because you can't use it to write a letter to grandma? NO! Complaining that NWN isn't as good as BG is almost the same thing.

      Right from the outset BioWare made it well known to anyone who cared to listen that NWN was about bringing PnP D&D to the computer. Hence the total hackibility of the game. I remember a talk they gave at the University of Alberta back when BG1 was still on the shelves: NWN was going to the game that brought traditional D&D to the computer: Nothing more nothing less.

      The campaigns that are included are there just to get you up and going - the real juice is playing online, on a server with a "Dungeon Master" guiding your adventure. If you like the single player experience better, then there are other games, though you really don't need to look further than NWN Vault for some great single player modules.

      But NWN has never hyped has the ultimate single player game and wasn't intended to be anything like Baldur's Gate. Everything about NWN is designed with the module creator and DM's in minde: For example, the terrain graphics aren't nearly as pretty as BG2, but that's because the average DM isn't going to be a graphics artists, hence the simpler tile based system. Somebody complained about the dialogs not being as in depth as BG2: again - simpler system so that the real creators (you and I) aren't intimidated from using the toolset (although the dialogs CAN be very involved if you put your mind to it)

      The idiot who replied to you saying he will never play another BioWare game because NWN wasn't the single player experience he wanted is really a bonehead indeed. BioWare is one the few (only?) software companies out there that seems to genuinely care about the quality of their games. And how many game companies do you know make the investment they did into supporting Linux. The only reason they didn't do it sooner was because of the hastles from their licensers. You want to boycott somebody, boycott Bethesda: Now THERE is a company that could learn a thing or to about quality.

    15. Re:Anyone disappointed at NWN by Haeleth · · Score: 1

      Hang on a second - half your post is complaining that the graphics aren't very good, then you announce that you're going back to Nethack?!

    16. Re:Anyone disappointed at NWN by Anonymous Coward · · Score: 0

      You want to boycott somebody, boycott Bethesda: Now THERE is a company that could learn a thing or two about quality.

      Ooh, can we have another NWN vs. Morrowind flamewar? Please?

    17. Re:Anyone disappointed at NWN by DaveCBio · · Score: 1

      Black Isle didn't write the story in BG or BG2, we did.

    18. Re:Anyone disappointed at NWN by arth1 · · Score: 1
      Hang on a second - half your post is complaining that the graphics aren't very good, then you announce that you're going back to Nethack?!

      Yup. For the same reason that a good book has much better graphics than the movie -- powered by your imagination, instead of ILM and nVidia.

      Regards,
      --
      *Art
    19. Re:Anyone disappointed at NWN by Trejkaz · · Score: 1

      Quake frame rate improvisation syndrome -- darkness.

      I don't know how much you've played Quake, but the series actually got BRIGHTER in each version. Perhaps with the exception of Quake II until they fixed the bugs with the NVIDIA cards.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  13. Re:first post by Anonymous Coward · · Score: 2, Insightful

    Not necessarily. MMORPGs, at least for me, and a lot of people I know, only hold interest for a couple of hours, after which meaningless hack n' slash becomes incredibly dull and you simply socialize with everyone...Which can easily be done in a chat room. Plus, every MMORPG is essentially the same as every other. There is little to no story to set them apart from others.

    To each his own, but Non-MMORPG roleplaying games will always have their large market, as storytelling is what many people look for in a good game, not hack n' slash.

  14. Other Horde Reviews by syr · · Score: 3, Insightful
    Although the number of reviews for Underdark is still quite small the initial reactions of critics seem to be positive. Underdark really lets you experience some Drow action and it seems as if its a great match with the NWN engine.

    The last expansion pack for NWN was a bit of a let-down (it averaged a 79%) but this pack seems to have much better chances.

    Does anyone have any statistics on how the intitial release and first expansion pack fared at retail? I am looking forward to a full-blown sequel, but the publisher seems here more willing to issue a "Gold Edition" than to invest in a new full game.

    1. Re:Other Horde Reviews by Slider451 · · Score: 1

      I am looking forward to a full-blown sequel, but the publisher seems here [gametab.com] more willing to issue a "Gold Edition" than to invest in a new full game.

      They've been working on their Secret PC RPG Project for over a year.

      --
      Nostalgia isn't what it used to be.
  15. I want to try these games, which one 1st? by Mustang+Matt · · Score: 1

    I've read bits and pieces and I'd actually like to try this series out.

    Where do I start is the original game called Never Winter Nights?

    Do the expansions go in order or are they each seperate games?

    Thanks

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    1. Re:I want to try these games, which one 1st? by dubiousdave · · Score: 1

      Buy the Gold edition. It includes the original Neverwinter Nights and the first expansion, Shadows of Undrentide, for around $30 at Best Buy, probably less elsewhere.

      --
      Thank you. Drive through.
    2. Re:I want to try these games, which one 1st? by Anonymous Coward · · Score: 0

      Yes, the first one is called Neverwinter Nights (NWN). I completed it & enjoyed it despite being hamstrung with a P3 550 & a Millenium G400 Max. You can buy NWN & the first expansion in the same box for less than I paid for NWN. Have fun it's a great game.

      I could come out with a few niggles (no real party & minimal control over the Henchmen/women) but in the end it's designed to be played Multi-player on line as much as it is designed to be a single player experience so the party stuff I missed is solved by banding together with your friends - just like the good old days with D&D :)

    3. Re:I want to try these games, which one 1st? by VertigoAce · · Score: 1

      As far as the campaigns that ship with each one: Neverwinter Nights and Shadows of Undrentide are both completely separate. In each one you should start with a new character. One of the features of Hordes of the Underdark is that you can have much higher level characters, so you take your character from either of the first two campaigns and play it from there. I'm still on the first expansion, so I don't know the story of the new campaign, but from the manual it seems like it has some characters from NWN.

      If you've tried NWN out and are sure you'd enjoy playing it for a while, you'd be better off buying NWN, SoU, and HotU and installing them all before seriously starting any of the campaigns. Each one adds all kinds of new material (spells, classes, feats) that can be used in any module.

      The patch to play HotU on Linux and online against people who don't have HotU will be available early next week (according to the devs). Except for this slight delay, I've been very impressed with HotU. They added numerous features that people had requested in the forums along with a few surprises. Few expansions have the depth that this one seems to.

    4. Re:I want to try these games, which one 1st? by theghost · · Score: 1

      The original NWN story was panned widely, but the toolset is awesome. I think the game suffered from too many Baldur's Gate comparisons. If you take it on its own terms it's pretty good. Let me reiterate though: the toolset, which lets you create your own modules, is awesome!

      The first expansion, Shadows of Udrentide got much better story reviews and added a few good things to the toolset. Its story is not a sequel to the original storyline.

      The second expansion, Hordes of the Underdark is still too fresh to have any really reliable consensus of reviews, but early indications are good. It IS a sequel to the storyline from SoU, NOT of the original. The toolset additions for this release look great!

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  16. Re:No need to wait, here's the torrent by Anonymous Coward · · Score: 0

    And don't forget, unless you want to play online, you can easily download all the original NWN files necessasary to play NWN on Linux directly from the Bioware site, plus a stand-alone linux server. If only someone could crack the Linux version (or make a cd-verifying server that I could point the ip of nwn.bioware.com to verify my pirated key), it would be a truly merry christmas!

    And I'm currently downloading at 22k. Cmon guys!

  17. I'm willing to lay my karma on the line by Steve+'Rim'+Jobs · · Score: 0, Troll

    .. for 20 bucks, hell yeah. That's almost enough to buy the NWN expansion!

    1. Re:I'm willing to lay my karma on the line by grub · · Score: 1

      Of all people, why the hell you...
      Well, a deal's a deal: A WINNN-AAAHHHHHHH

      --
      Trolling is a art,
    2. Re:I'm willing to lay my karma on the line by Txiasaeia · · Score: 1

      Why? Out of pure curiousity, why are you doing this? What's the gimmick?

      --
      Condemnant quod non intellegunt.
    3. Re:I'm willing to lay my karma on the line by grub · · Score: 1

      No gimmick.

      I'm just happen to be having a great evening and though I'd do something weird. Hell, it is only $20 bucks (or ~$829872CA to me).

      --
      Trolling is a art,
    4. Re:I'm willing to lay my karma on the line by Anonymous Coward · · Score: 0

      That's a lot of Snow Pesos.

    5. Re:I'm willing to lay my karma on the line by Txiasaeia · · Score: 1

      Kay, that's cool. Just curious :)

      --
      Condemnant quod non intellegunt.
  18. Does anyone else find these games a bit linear? by God+Hates+Liberals · · Score: 5, Interesting

    I really enjoyed Neverwinter's game engine, and found it expounded upon all others, but storyline still hasn't evolved beyond 'pick the response which you think will lead to another exchange between this character'

    They throw Alignment in there, and then give you 'good' and 'evil' roles to play, which consist basically of:

    Good? Offer to do everything for free, see most of the game.

    Evil? Push for a bit of profit in every encounter, get shut out about a third of the time. Miss that much of the game.

    You'll find me buying the expansion pack where player's choices are the axial decision in gameplay, not the plot-designer's.

    1. Re:Does anyone else find these games a bit linear? by dubiousdave · · Score: 4, Informative
      Look through some of the user-written modules in the Hall of Fame or in the Top-Rated section of the Vault. Some of them are written specifically for evil characters. Some give you options that are more interesting than the good/evil options you described. In some you get experience for accomplishing goals, rather than for killing monsters. In some you have completely customized systems of magic. It really depends on the creativity of the module designers. The engine is amazingly flexible.

      If you want an experience more like pen and paper D&D, play multiplayer with a Dungeon Master. The DM has a great deal of control over what happens in the game, and can directly control NPCs to help eliminate the bad Turing Test feel of some dialog scripts.

      --
      Thank you. Drive through.
    2. Re:Does anyone else find these games a bit linear? by Enucite · · Score: 1

      If you're only playing the campaigns that come with the game you're missing out on 99% of the fun.

      It's like complaining that you don't like the Half-Life because the single-player game is too linear. ;)

    3. Re:Does anyone else find these games a bit linear? by Anonymous Coward · · Score: 0

      Isn't that totally unamerican to suggest profit is evil?
      I think Bioware is filed by the administration as supporters of terrorism already.

    4. Re:Does anyone else find these games a bit linear? by DragoonAK · · Score: 1

      At least in the first expansion (Shadows of Unrentide?) they've added in a law/order axis to behavior. Steal someone else's possessions, and you become more chaotic. Hold your word against pressure, and become lawful. It's still linear, but it's a start.

    5. Re:Does anyone else find these games a bit linear? by Anonymous Coward · · Score: 0

      The engine is amazingly flexible.

      The dirty side of this fact is that the "scripting" engine is C. I don't mean C-like, or familiar to C-users. It is C. That's pretty fucking lame, if, like most people, you don't know C. (I bought NWN the day it came out because I wanted to create modules, and ran away screaming when I realized that it was needlessly complicated. I came back, but I still hate using C.)

    6. Re:Does anyone else find these games a bit linear? by dubiousdave · · Score: 1

      You kids theses days! Back in my day, we used C and we liked it. We coded uphill both ways in the driving snow. We did all this because the alternatives were *gasp* FORTRAN and Assembly. Imagine building modules with FORTRAN.

      --
      Thank you. Drive through.
    7. Re:Does anyone else find these games a bit linear? by vryhpyammoadded · · Score: 1

      As for the prepackage adventures, yes, way to linear and easy to predict. I'd rather read a book it's cheaper. The NWN engine itself has tons of potential and is very flexible. I can't wait to see what people out on the web will make with it.

      --
      27b-6
    8. Re:Does anyone else find these games a bit linear? by God+Hates+Liberals · · Score: 1

      Thank you for your comments, gentlemen. I will certainly explore them.

    9. Re:Does anyone else find these games a bit linear? by Dr+Tall · · Score: 1

      I never found a way to increase my lawfulness in SoU. Did you?

    10. Re:Does anyone else find these games a bit linear? by DragoonAK · · Score: 1

      Yes. At the beginning, when you have to clear the kobolds out of the kitchen, you can threaten them into surrendering. The people there then want to kill them, and if you make them let the kobolds go, it goes up. Might be others, but that's the one I remember.

  19. www.nordock.net by XorNand · · Score: 4, Informative

    NWN by itself is an average game. What extends it as one of the most amazing games of all time is it's unprecedented "hackability". Nordock.net is an excellent example. It started as a small module written for the friends of the creater, Marc. It's since grown into a three server, persistant world with a user base of several thousand. There are typically 10-20 people in-game at any given time. This makes the game much more friendly, IMHO, than commerical MMORGs; there are much less powergamers and more role-playing. Plus they have about a dozen DMs, most of which are really cool and regulary run spontanious quests.

    If you want to give it a shot, here are the server addresses:

    nordock1.nordock.net:5121
    nordock1.nordock.net:5122
    nordock1.nordock.net:5124

    They all share the same character vault, so you can play on any of them.

    --
    Entrepreneur : (noun), French for "unemployed"
    1. Re:www.nordock.net by Anonymous Coward · · Score: 0

      do you realize where you are posting this ???

  20. It should be by Ann+Coulter · · Score: 1

    up on SuprNova.org by tomorrow.

    1. Re:It should be by Anonymous Coward · · Score: 0

      Tomorrow? Try yesterday.

    2. Re:It should be by forgotmypassword · · Score: 1

      Have a fun time playing on a remote server without a unique registration code.

    3. Re:It should be by bumby · · Score: 1

      There are always some stupid people on direct connect who share their entire game-dirs. So a little search for nwncdkey.ini (or whatever the exp.packs key is called) would fix that problem.

      Not very nice though, so I wouldn't recommend it.
      It's a good game, and they have spent a lot of work to get a linux-version of it too. So just buy it :)

      --
      Hey! That's my sig you're smoking there!
  21. Play it online by arevos · · Score: 1

    Play it online, or grab one of the numerous campaign modules availiable for NWN designed by players. The campaign that Bioware included in NWN struck me as more a showcase piece than the actual game. There are some very very good games out there. Just think of NWN as the engine to run them on :)

  22. Yawn by oolon · · Score: 0, Offtopic

    An expaintion to NWN personally am playing X2 the threat http://www.x2-game.com/ its got a near elite like experience to it.

    James

    1. Re:Yawn by Cordath · · Score: 0, Offtopic

      Good lord. I think I got stupider just reading that.

      (Yes, I know stupider is not a word you bloody grammar nazi's.)

    2. Re:Yawn by Happy+Monkey · · Score: 1

      'Nazi' should be capitalized, and you don't use an apostrophe to make nazi plural.

      --
      __
      Do ya feel happy-go-lucky, punk?
  23. quadratic? like a parabola? by Anonymous Coward · · Score: 1, Insightful

    wouldn't that actually be something like tesseractic?

  24. Just testing a theory by Anonymous Coward · · Score: 0

    I agree, I too am a Gentoo user. I used to dual-boot simply to have some gaming goodness but with each quality Linux release from companies such as Bioware, I found myself booting less and less into that other OS, until it was just (a large amount) of used space on my hard drive.

    We can only hope that the great and the good people of Bioware keep up this policy to inspire more people to come on board the good ship OSS. And of course the more people that follow the good path, the more companies will support Linux. I mean after all, the developers want to develop for Linux, they are just like us.

  25. Why still no DVD? by inteller · · Score: 2, Interesting

    I have Baldur's gate on DVD......what a fucking relief to never have to change the CDs! How come they haven't done that since then? If they packed all the expansions onto one DVD I'd buy it....till then I'll pass.

    1. Re:Why still no DVD? by m1chael · · Score: 0, Interesting

      because i dont have a dvd drive. im sorry, im the only one who doesnt have one so they thought "put it on cd so everyone can play it". but i dont play it either, im very very sorry.

      --
      I know you are psychotic, but please make an effort.
    2. Re:Why still no DVD? by afidel · · Score: 1

      Because after install you only need the play cd? Or if you have an expansion installed you need the newest expansion disk in the drive. Either way there isn't a lot of disk swapping like there was with the BG games.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:Why still no DVD? by WWWWolf · · Score: 1

      CDs? What CDs? There's three CDs in NWN, and two expansions, each one CD.

      And only one is used as a "play" disk! Never ever needed to change a CD in NWN! The game runs mostly off HD, even if you do a non-full install.

      And further, with full install, only Windows version insists on checking the CD for copy protection purposes (bet they'll spay that too one day), Linux version runs completely off HD.

    4. Re:Why still no DVD? by Techen · · Score: 1

      What type of media a game is recorded on is a product of the publisher. Black Isle had a history of making DVD versions of bioware games, however they had a fallout.

      I for one would love it if Atari made a DVD version of NWN.

    5. Re:Why still no DVD? by PakProtector · · Score: 1

      If you took a moment to actually find out anything about the game, maybe from interacting with anouther human being, or quite possibly just reading at higher than a kindergarden level, you would know that there is no CD swapping involved.

      Just install the base game and use the play CD.

      Want to install an expansion?

      Install it and then use the original play CD.

      Was that really that hard?

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    6. Re:Why still no DVD? by Quobobo · · Score: 1

      What type of media a game is recorded on is a product of the publisher. Black Isle had a history of making DVD versions of bioware games, however they had a fallout.

      Was that intentional?

  26. Re:first post by Cordath · · Score: 5, Insightful

    That is a debatable point since the ammount of actual role playing going on in MMORPG's like Everquest is actually quite minimal. In truth, the whole MMORPG paradigm is just not suited to telling an involving story. It is especially unsuited to telling a story where the player gets to play someone particularily interesting as opposed to yet another "adventurer" out to whack a few snakes and move on to higher levels and bigger snakes.

    MMORPG's are certainly highly addictive, but so far, have not really progressed much beyond being a skinner's box wraped up in some fantasy and garnished with ample opportunity for socialization. (not entirely a bad thing) Single player RPG's, on the other hand, are a lot like interactive novels. Games like NWN that provide robust development tools to end-users are essentially interactive novels which encourage fan-fiction.

    MMORPG's and games like NWN both have their distinctive niches and, while they may be based around the same sort of fantasy universes, are completely different animals which are both unlikely to go extinct anytime soon.

  27. bioware + linux by sdibb · · Score: 4, Insightful
    I gotta say kudos to Bioware for actually going out on a limb and making an official Linux version of their game. That just rocks.

    Not only that, but I believe the company has totally raised the bar for computer game standards. An auto-updater is included, support for Mac and Linux, standalone servers, tons of downloads on their server (they even host a fan-made movie), etc, etc.

    I hope they come out with more mods, or at the very least keep improving on a really fun game.

    1. Re:bioware + linux by Anonymous Coward · · Score: 0

      try out Witch's Wake sometime. it's really good.

  28. Issues. by Anonymous Coward · · Score: 0

    Might have something to do with the link not starting the download.

  29. Front Page by Anonymous Coward · · Score: 1, Insightful

    Anyone have any idea why NWN stories always hit the front page? Isn't that what the games section is for?
    I mean the odd one or two I could understand, but every bit of news about the game turns up here... pretty much the only game with this honour

    1. Re:Front Page by Anonymous Coward · · Score: 0

      Well, seeing as how it's pretty much the only game you can play on lunix...

    2. Re:Front Page by Anonymous Coward · · Score: 0

      Yeah! and j00 can play it on linux too!

    3. Re:Front Page by theghost · · Score: 1

      It's a combo. It has a linux version and it's based on the uber-geeky D&D. Those two things make it quintessential News for Nerds by /.'s definition.

      Plus it's a pretty cool thing. RPG plus toolset that allows you to create your own stories plus DM client that lets you play god in real-time for a group of other players.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    4. Re:Front Page by The_Dougster · · Score: 1
      Anyone have any idea why NWN stories always hit the front page? Isn't that what the games section is for?
      I mean the odd one or two I could understand, but every bit of news about the game turns up here... pretty much the only game with this honour
      Because Slashdot is News for Nerds - Stuff that Matters. If you don't think that this is front page news then you are obviously a geek rather than a nerd, and us nerds don't like you geeks making stupid posts dis'ing our holy grail: Dungeons and Dragons . Maybe you should go to some other "News for Geeks" site like The Register instead.
      --
      Clickety Click ...
  30. Re:first post by Anonymous Coward · · Score: 0

    I just clicked the Im feeling lucky button and your site came up.

  31. Re:first post by Anonymous Coward · · Score: 0

    That's funny, I pushed your grandmother's button and she went down. Crazy world, eh?

  32. Great Game! by Namaseit · · Score: 1

    I just got the game yesterday and i must say. Bioware pulled me back in. I wasn't as thrilled with Shadows of Undertide as I was the first. But Hordes of the Underdark is...well...bitchin.

    And yes it works in linux just in case anyone is wondering.

    --
    75% of all statistics are made up!
  33. Module creation by MilenCent · · Score: 4, Informative

    I wasn't too thrilled with the "official campaign," (but I'm something of a game snob), but the module creation ability *really* mades this game. I even made a Roguelike module for the thing (though it required a lot of working around of Roguelike-unfriendly design assumptions, and I haven't had time to work on it much lately).

    Also, I hear that the Hordes of the Underdark finally lets your characters advance to epic (over 20) levels. *That* is cool.

  34. Is it just me .... by ProfMoriarty · · Score: 3, Funny
    or does BioWare need to lay off of the insults ...

    I mean really ... we already know that anyone who plays it gets a "monitor tan" ... but to call them "Underdark" is just too much

    ... and the hordes will leave once they pass through the checkouts ...

    --
    Karma? Karma? I don't need no stinkin' karma.
  35. Broken 3E Ruleset by Anonymous Coward · · Score: 0

    My biggest complaint about NWN is not the henchmen or the graphics, but the fact that they blatantly broke the D&D 3E ruleset and subsequently made a sub-par CRPG engine with an above average toolset.

    This game was supposed to be an ONLINE version of tabletop Dungeons and Dragons. Clearly some sacrifices were made to appease various camps but in the end they released something that's a bastardization between tabletop and Baldur's Gate that seems to capture all the wrong elements. They want the interface to stem from a single character like in a tabletop session so they threw out the party system. They then wanted a single player experience so they decided to add AI henchmen which became AI henchman. To compensate they unbalanced the rules, items, and monsters so a single character was powerful enough to get through the campaign.

    The bad news is that single player games will use these same defaults and be similarly unbalanced. Multiplayer games, on the other hand, need to be tweaked and rebalanced excessively to recreate the tabletop experience.

    Bioware has made it known on Gamasutra (see postmortem) and in Edge Magazine (briefly) that the developement of NWN was less than ideal. The mods are good, but technically the engine is disappointing when compared to other CRPG's, graphical adventures, and to real tabletop gaming. It really shows and I can only hope they get it right next time.

    As it stands I sold my original NWN and might only get it again as a trilogy pack in the $10 bargain bin.

    Oh yeah, and people looking for a good toolset for making Japanese style RPG's might take a look at RPG Maker 2003 by Enterbrain for Win9x/2k/NT/XP. It uses a 2D tileset engine and your friends can play your games without a copy of the editor. The editor reminds me of StarCraft's and NWN's. There is a thriving underground community dedicated to it around the world.

  36. Atari by BitwizeGHC · · Score: 1

    Atari is really Atari the way SCO is really SCO.

    And don't think you're fooling anyone by using the old-skewl font, neither.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  37. Kharma Whore Troll - Read His Journal by Anonymous Coward · · Score: 0
  38. Kharma Whore Troll - Read His Journal by Anonymous Coward · · Score: 0
  39. Crowds of the OverLight by Zarf · · Score: 1

    In related news, the "Crowds of the OverLight" expansion pack was met with less enthusiasm. This expansion pack features a world composed of mini-vans and soccer-moms that nearly everyone can infact see... not just madmen. Gamers state that "Crowds of the OverLight" just isn't as "cool."

    --
    [signature]
  40. First Bug by draxredd · · Score: 0

    when you level-down with a dragon disciple, your character keeps the stat bonuses. and your character is still legal, too. uber-uberness on the way \o/

    --
    --- Back to the trees, back to the trees !
  41. Gold Edition lacks bound manuals ;-( by tarkin · · Score: 1

    The Gold Edition is a cracking buy monywise, but anyone who hasn't played any D&D RPG games should buy the original because it includes the extensive ring-bound manual.

    Gold only supplies PDF's, and unless you have another PC to read them on while playing they're useless...

    --
    blaah !
    1. Re:Gold Edition lacks bound manuals ;-( by shione · · Score: 1

      Don't forget there's also the Collectors Edition.
      I was lucky enough to find it at EB earlier this year. (Stuff like this rarely hits the shores in Aust). It really is a collasal collection of goodies put together in one package.

      Contents (lifted from bioware webpage):

      #The Art of Neverwinter Nights - The first ever collection of Neverwinter Nights art features 120 pages of exclusive artwork straight from the creative geniuses at BioWare. The book comes loaded with concept art, 'never before seen' sketches and images with a foreword by Ray Muzyka and Greg Zeschuk. (Art Book Credits)
      # Official Neverwinter Nights Soundtrack - Featuring the soundtrack from Neverwinter Nights in its entirety as composed by Jeremy Soule. Seventy-two minutes of compelling, heart wrenching and primal music.
      # Official Sword Coast Map/Mouse Pad - The exclusive Neverwinter Nights Collector's Edition mouse pad features a detailed overview of the Sword Coast - a large geographical area in the Forgotten Realms where the game itself takes place.
      # Collector's Edition DVD Case - The entire three-CD game is presented in a new exclusive DVD collector's case.
      # In addition, the Neverwinter Nights Collector's Edition will also contain an exclusive 34x22 poster of Lady Aribeth - Paladin of Tyr, as well as a long-sleeve, Neverwinter Nights T-shirt.

      Not listed is the manual which IS included in the Collectors edition too. Granted it's not ring bound but it is on paper. :)

      More info on the product here:
      http://nwn.bioware.com/about/collectors.htm l

    2. Re:Gold Edition lacks bound manuals ;-( by DragoonAK · · Score: 1

      Huh? I got the gold edition (sitting next to just Neverwinter Nights for the same price - who shelved that?), and it came with a 220 page ring bound manual, a map and the game discs with a spot left over in the case for Hordes. Considering the CD keys are on the inside of my manual, you got ripped off.

  42. True to their word by CavemanKiwi · · Score: 1

    Where is the BeOS version huh?

  43. Bloody hordes of the underdark in the stores. by tomknight · · Score: 1
    They're always in front of me in the queue, and they always take ages to get their purses out and insist that they "have the right change, just hang on there..."

    Tom

    --
    Oh arse
  44. I have commented on NWN earlier... by Jugalator · · Score: 3, Interesting

    ... and that was some negative remarks that quickly became considered as flames by NWN zealots. :-)

    So I'd just like to say that HotU seems to be great! In the end, after these two (?) years, BioWare has produced a VERY feature rich system for creating campaigns. I haven't played it for long, but already noticed lots of new major features in the Toolset:

    - Skies depending on tileset
    - Robes realistically flowing as the character wearing them walks around
    - Beholders, mindflayers, dracoliches, even OOZE :-D (with a beautiful model with skeleton parts floating inside its body)
    - Weapon and armor crafting, potion brewing, oh my...
    - Support for epic levels, with epic feats and all
    - Lots of new prestige classes
    - Attachable demon/angel/dragon/butterfly/bird wings to characters, attachable tails of several variations as well. Making cool celestial, demonic and draconic humanoids just became so much easier.

    --
    Beware: In C++, your friends can see your privates!
  45. Blah Blah Blah by captainkibble · · Score: 2, Insightful

    For those who didn't think the bundled game was brilliant (which to be honest it wasn't) try the Shadowlords and Dreamcatcher campaigns. The author has created a very long continuing story that is vastly superior to any of Biowares releases (other than hordes which I don't have yet). They are also free.

    I won't post a link to the the authors homepage as I don't want the guy /.ed out of existance. You can find the modules on the nwvault.com.

    --
    Warning! This post may contain a pun!
  46. Re:first post by Jugalator · · Score: 1

    Also, you can't have it both ways either. If BioWare had given us a MMORPG, we would *still* be without a decent RPG development system to make campaigns for playing with friends. I think NWN fills an important niche, and there would be a risk that NWN would just drown in all MMORPG's out there if BioWare had chosen to go that path.

    --
    Beware: In C++, your friends can see your privates!
  47. Camera can be unlocked already! by WWWWolf · · Score: 3, Informative
    The camera can be unlocked already in all modern versions, they just made it unlocked by default in HotU.

    To unlock, go to console (tilde) and type "unlockcamera 1", or go to the talk bar and say "##unlockcamera 1".

    To make it permanent, edit nwnplayer.ini - add "UnlockCamera=1" to [Control Options] section

    1. Re:Camera can be unlocked already! by derickh · · Score: 1

      Even better, after that type ##setfogdistance 1000 or (tilde) setfogdistance 1000 It really opens up the game with a low camera angle!!!

  48. Sweet! But... by Andrea_from_Arg · · Score: 1

    ... too bad they don't make this one in Argentina... they only made NWN :( And to import it I have to pay 50% more of the price of the product... in dollars... oh well. Thank God for the torrents, even if I can't play online

    --
    :: Andrea ::
    Anime Wallpapers
  49. Eyaaargh... by shadowcabbit · · Score: 1

    Too damn many good games lately! I still haven't finished the main campaign, I haven't even touched Shadows of Undrentide, and that's only part of the problem... FFXI is sucking me in, Sword of Mana is good eatin' (especially if you played the original), and a friend desperately wants me to play through WC3 so he can whomp me... At least whatever I don't finish now will pull me through the next big slump.

    --
    "Why Subscribe?" Good question...
  50. European Gold Edition lacks bound manuals!! by tarkin · · Score: 1

    It seems us Europeans are presumed smart enough to already know every spell in NWN+SOU. The US release includes manuals, EU release doesn't.

    Releveant Bioware Forum Threads:

    here andhere

    --
    blaah !
  51. Official Campaign not multiplayer by The_great_orgazmo · · Score: 4, Informative

    Beware though, unlike the other two releases, the official Hordes Campaign cannot be played in multiplayer mode, so as far as i'm concerned the coolest part of these type of games, Roleplaying, isnt possible in this release (not in the official campaign anyway) If you check the bioware forums you'll notice alot of pissed off people posting.

    1. Re:Official Campaign not multiplayer by Cyph · · Score: 1

      You sure that's it? What I've seen on the forums regarding the multiplayer was a message saying that NWN+HotU/NWN+SoU+HotU can't be played with NWN and NWN+SoU users until the 1.60 patch is out. Maybe I misread, though.

    2. Re:Official Campaign not multiplayer by Anonymous Coward · · Score: 0

      The OC is _not_ multiplayer. All party members other than the primary will get stuck after the first scene.

      That said, there are some potential workarounds:
      http://www.a-s-i.com/~glamm/Hordes/
      is a user-created module that may work.

      http://nwn.bioware.com/forums/viewtopic.html?top ic =286528&forum=77
      for another possible method.

      Neither of these is supported, and it is unknown if these workarounds will let you get through the whole campaign.

      Aside: This sucks. The original game and first expansion worked fine for multiplayer. There are a lot of people out there who dropped $60 for two copies and then found out it wouldn't work. Bioware's attitude seems to be "So? You don't count. We took a poll. You're whining. And we've already got your money since you can't return opened software."

      Luckily, I found out before opening the boxes. Back to EB they go, tonight.

  52. Re:NWN.. I just dont get it.. by chrispl · · Score: 1

    Have not played HoU yet but I remember reading that the single player campaign now has three party members.

    Of course the REAL way to play NWN is online with a party of 4-6

    --
    What post? The one you're carrying inside your rusty innards!
  53. Re:No need to wait, here's the torrent by rkhalloran · · Score: 2, Informative

    People, the Bioware folks have worked hard to give us a strong, true-to-the-rules AD&D on our PCs, Linux support for a tier-one game, given us free toolkits, game servers, and modules for expansion; for Ghu's sake, open your damn wallets for once.

    I'm all for file-sharing, but these guys deserve some support...

  54. Hordes of the underdark? by SirTwitchALot · · Score: 2, Funny

    I know I'm going to get modded down for saying this, but it has to be said:

    Hordes of the underdark in stores sounds to me like the rush of gamers crawling out of their caves and into walmart to buy this new game.

    --
    Go away, or I will replace you with a very small shell script.
  55. Re:No need to wait, here's the torrent by Trigun · · Score: 1

    I agree! And you don't have to buy everything, they are offering up the entire linux downloads off their site for the original game. If you feel cheap, ask for the expansion for Christmas, and download the original.

    At least Bioware will get some money.

  56. Re:On second thought by Anonymous Coward · · Score: 0


    If that's what you want, so be it.
    Cheers!

    grubby

  57. Re:No need to wait, here's the torrent by WarmBoota · · Score: 2, Insightful

    Funny thing is, I borrowed the CDs from a friend and installed it on my Gentoo box. When I saw how great the game was and that they had done a great job porting it to Linux, I immediately went out and purchased my own copy. This game is worth it because it's so much more than other games that offer no replay value.

    --
    90% of everything is crap. Also, crap is relative.
  58. Changing Rules by yoshi_mon · · Score: 1

    I'd like to make a point about NWN and it's expansions from the builders/server admins point of view.

    When I made my mod I wanted to make a fun balanced place for those who had NWN to play. I think I did a pretty good job of that and many a player has had fun slaying dragons and such so I think I succeded in that regard. However...

    Then they released SoU. Not only did they make it very hard for the people who had NWN mods to edit any of the scripts that were now included in SoU unless you made your server SoU only, but even if you kept your module in NWN mode both NWN and SoU players could join and play. Needless to say the SoU players had a great advantage as they had more spells, feats, and classes to use. The balance in my mod was totally disrupted and even though I was able to fix some of the things that SoU broke, I simply was not willing to put the time in again to rebalance my module. (Would have requried many many hours of testing and tweaking.)

    Now, with HoU the rules have changed again and rather drasticly. More new spells, feats, classes, and last but not least levels beyond 20.

    The time and effort that I would have to put into making my mod even playable by everyone would be staggering let alone the thought of rebalancing the encounters and quests.

    It appears the way that BioWare has chosen to impliment the xpacks has made it such that they can't impliment a disallow SoU/HoU players from using the features that they give the game but it is a great dissapointment to me. After nearly a year of hosting I'm quite sure that I will soon be forced to pull down my servers as HoU players come online and upset the balance.

    NWN is an amazing game. I would not have put so much time and effort into making a mod had I not liked the idea of it, but after watching SoU trash my module and now HoU ready to blow it out of the water I'm a little sad.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    1. Re:Changing Rules by yoshi_mon · · Score: 1

      Sorry, the correct link is this one.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    2. Re:Changing Rules by Maul · · Score: 1

      Err... this is why I never released the rather large mod I was working on.

      1. I knew that the expansions would modify in the game that my mod couldn't react to.

      2. I wanted to incorporate whatever I could from the expansions.

      Now in all honesty I'm very happy to see Shadows and Hordes because it really ads a crapload of good stuff to NWN. Even so I hope a third expansion doesn't appear. I'd rather see NWN 2 appear that uses 3.5 rules and makes deep changes to correct some of the larger flaws existing in NWN.

      --

      "You spoony bard!" -Tellah

    3. Re:Changing Rules by cagem0nkey · · Score: 1

      I'm sorry to hear that. It would be nice if you could flag out players that are using the expansions. But then again, HotU won't be that much different for the 1-20 levels in Fork.

      I am planning to start updating Fork Central (forkcentral.sytes.net) to HotU. I understand it is a huge undertaking to do alone, and want to offer my help to see Fork continue with the expansions.

      --
      ninja monkeys are meeting as we speak, plotting my demise
  59. An amusing misunderstanding by mwood · · Score: 1

    I read, "Hordes of the Underdark in Stores" and though, "yeah, that's exactly why I'm staying far, far away from the mall scene until after Christmas." Then I realized that "Hordes of the Underdark" is probably a game title.

  60. A Plug by Strenoth · · Score: 1

    Well, i'm not quite sure what the person above was complaining about for load times, and as far as 'parties' are concerned, in multiplayer you can party as many people as are on the server.

    Now for the plug: If youw ant to play online with real people and roleplay in depth, and aren't worries about your character's level rising to the mid 20's quicly, check out Battledale, under the Roleplay section of the Gamespy Arcade client.

    --

    "It takes a very long time to count to 2 in binary." ~'Fourlegged'

  61. Re:The biggest problem by Ephemeriis · · Score: 1

    Go ahead and flame me for asking...but how far did you play in NWN, and how involved did you get with the storyline? I've got a co-worker who bought the original NWN on the same day I did...and a week later he was thoroughly trashing the game. He hated it. He was looking for the next Baldur's Gate, and this wasn't it. He hated the shallowness, he hated the hirelings, he hated it all.

    Then I started talking to someone else about the hireling quests...trying to help Tomi find the forged document proving his innocents... And helping people out around Neverwinter, some of the side-quests. I mentioned some of the later chapters, like the one where you sit in judgement over two muderous brothers. He wondered what game I was talking about...and when I told him it was NWN he was absolutely amazed. Apparently he'd only played for a little while and then given up.

    I will agree that the original NWN is very anemic compared to Baldur's Gate. The storyline isn't quite as rich or as deep...in this respect it compares better to the Icewind Dale games. As for the hirelings... Well, they weren't real great in NWN either...but the expansions have really improved. The hirelings in SoU and HotU now interrupt the game with comments, interact with you, toss comments into a conversation, point out things you may have missed...and there are many more options for dealing with them, including the ability to manage their inventory.

    I think the problem is that in NWN, BioWare set out to create basically a D&D engine...and that's where most of the effort was focused. The storytelling suffered a bit because of that. In the expansions though...the engine is done, and the emphasis is now on the storytelling. And both the expansions have been much better than the original NWN storyline.

    yrs
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  62. Source Control by haystor · · Score: 2, Interesting

    What I'm looking for is something that would help me work with multiple people on the same project. I'm accustomed to using CVS or similar all the time, is there anything similar for NWN?

    I lost a lot of interest when I was told the solution was basically a design by contract and people essentially worked on zones separate from each other. This gives each person a vertical slice of the world. I'd like a horizontal slice where I could do coding someone else do mapping, someone else do dialog...etc.

    This is the one aspect of the development that fell short, and that I'd like to see in some future game. Make the tools assuming that several people will be working on it at once and using source control.

    --
    t
    1. Re:Source Control by theghost · · Score: 1

      I think you're asking a bit much for a game. I know there's plenty of open-source solutions that could be plugged-in, but there's stil a lot of overhead involved there that a very small portion of people will ever care about.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    2. Re:Source Control by haystor · · Score: 1

      I thought this at first. But its exactly those few people that are putting out 99% of the good stuff anyway. If there were something as simple as an interface to CVS, it would be wonderful. Just being able to check out a module real fast, make a correction and check it back in so all the other developers can get the latest change without as many hoops to jump through would be huge.

      --
      t
    3. Re:Source Control by theghost · · Score: 1

      Good point, but still probably not worth integrating it into the toolset itself. Sounds like stand-alone CVS would work just fine.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    4. Re:Source Control by haystor · · Score: 1

      I'd probably agree that having someting like this for NWN is probably beyond doability at this point (you never know, there are some psycho good coders out there).

      I have my desire for something like CVS integration because we're getting beyond mere map editors. The backup plan should consist of something better than copying and entire directory/file to some backup location. Developers should be able to "get latest" so they can build along with others without having to build blind through an elaborate naming convention. Patches could be submitted, resolved, committed...etc.

      This is the next level for editor development. These worlds being developed are too big for one person and the hoops to jump through are too many.

      There is the problem that a team of developers will now need someone savvy in administration, but there is a glut of those people compared to talented mod/map builders.

      --
      t
  63. Re:quadratic? like a parabola? by potifar · · Score: 1

    i'd say quartic

  64. sounds like you haven't played Planescape:Torment by jbellis · · Score: 1

    ebay it for cheap or find it somewhere else but YOU MUST PLAY IT.

  65. Re:No need to wait, here's the torrent by Trigun · · Score: 1

    The expansion pack comes with a new cd-key. The original files are all available to download, and are completely playable off of a pure linux machine.
    There is no need to install to a Windows partition for the original installation anymore, and if you don't want to play online, there isn't a need for a registered CD-key, just a mathematically valid one.

    So you can technically download the entire NWN game, install it and use a keygen to get a key. This key won't let you play online, but you can play the game. Since the new expansion comes with a new key, you can buy the expansion, install the original, use a keygen, install the expansion, use the proper key, and go on your merry way playing online. SoU was the same.

  66. World of Caenyr by Anonymous Coward · · Score: 0

    Heya guys, this might be considered spam... but I think it is still on-topic. Most of NWN fun comes from modules and the community, there is a lot of reply value on PW. (presitant worlds).

    Anyways, I'm a player (not a admin or anything) at a mod call World Of Caenyr. I just want to say if you like 'old-school' or 'hardcore' RPG then you should check this place out. It has a great user base and is a great and easy way to get the "sitting around the table with freinds" RPG expeirence if you don't have any freinds that are into RPGs...

    Please give it an honest look, I guarnette you'll get hooked:

    http://www.worldofcaenyr.com/

  67. Re:first post by brkello · · Score: 1

    Try Final Fantasy XI. It's the first MMORPG to actually tell a story where your character is important (well, first one I have played in any case). But more importantly, it is actually fun too (another first in the MMORPG category for me).

    --
    Support a great indie game: http://www.abaddon360.com
  68. Re:sounds like you haven't played Planescape:Torme by arth1 · · Score: 1
    ebay it for cheap or find it somewhere else but YOU MUST PLAY IT.

    I have indeed played it, in between BG and BGII, but only for a couple of hours. The whole zombie angle didn't really appeal to me -- I much prefer daylight, birds singing, and pretty wenches.

    Regards,
    --
    *Art
  69. Re:The biggest problem by Anonymous Coward · · Score: 0

    I started talking to someone else about the hireling quests...trying to help Tomi find the forged document proving his innocents...

    Yeah, that's a great quest, that is. It consists entirely of running round the entire city opening every container and hoping you'll find the documents in one of them. Wow, that's what I call gameplay.

    I mentioned some of the later chapters, like the one where you sit in judgement over two muderous brothers.

    And, to be fair, that's a genuinely good and interesting quest. But there's too much dross in NWN for the odd gem like that to redeem it.

  70. The gripes of a long-time NWN world-builder by TempusMagus · · Score: 1

    I am one of the founders of Dor Maeglin, which is one of the more popular persisant/modded worlds for NWN. I've got to tell you that the expansion pack process has been a series of consecutive nightmares where features are added simply to move product and not fix systemic and persistent problems with the game and its performance (especially the server!). People on our team have practically rewritten the entire game to make it a fun experience for players.

    We have spent thousands of development and content creating hours to make our world/mod what it is today.

    What I really wish would happen is that BIOWARE would change NWN to a subscription based service - more like a channel.

    The reason this would be beneficial is that instead of having to spend millions of dollars in marketing to the same audience and convince them to buy your sequels - you keep that audience and solidify their brand loyalty while generating enough revenue to constantly improving the core product. Why constantly re-convince the fantasy RPG people to come back when you can make it profitable for them to never leave? Especially since NWN allows folks to create world that they themselves want to play in!

    IMHO, these expansion packs are nothing more than them trying to squeeze every dollar they can get out of a decreasing user base and destroying any remaining brand loyalty in the process. Make it $9 a month. Hell, I bet they would make tons of more money. I have no problem spending more money if I get real value for it. It's like cutting down the apple trees after every harvest - why not just let the trees grow instead of replanting them each year. [bad analogy mode off]

    For folks not familiar with NWN, NWN is somewhat unique in that it's not a MMORPG - but allows for many smaller worlds to exist that can be completely 'modded' to the tastes of the world-builder. It's wonderful because you can find the world you like and not be saddled with one-big corporately mandated rule-set. We have typically around 80-100 active players (35-40 online at any given time) and they love our server so much that they actually donated money to buy a dual linux server for us.

    In general the player support is amazing, the 3rd party support is phenomenal (Avliss MySQL connector is amazing ), the community creativity is amazing - but Bioware doesn't want to take advantage of this. If they stopped viewing NWN as a shrink wrapped product and viewed it as channel, like in television, they could clean-up financially and make a lot of folks happy. What used to be D&D module on pen-and-paper is now a mini-persistent world.

    It's all such wasted potential I want to cry. (if you would like to play and visit us, please visit www.mntl.com)

    --
    -_-
    1. Re:The gripes of a long-time NWN world-builder by Ochobee · · Score: 1

      This is the worst thing that could happen. Too many people seem to think that NWN is some sort of MMORPG toolkit, which it is not. It seems obvious that the main idea that the game is based on is replicating the table top experience of a single party of players working with one or more DMs. I sure wouldn't want to pay $9 a month to Wizards of the Coast to have access to the D&D manuals.What we have is a shrink wrapped product that lets us play with what they gave us as well as with creations of our own or those of others. The further companies stay away from the subscription-based model for games, the happier I will be.

      --
      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato
    2. Re:The gripes of a long-time NWN world-builder by TempusMagus · · Score: 1
      Too many people seem to think that NWN is some sort of MMORPG toolkit, which it is not.
      Why is that a problem? If too many people think that shouldnt Bioware support that? Are you advocating that customers conform to the dictates of the company that makes a product? Business that adapt their products to the needs of their customers do better IMHO. I feel you support my point. What I am saying is that BIOWARE needs to acknowledge that a huge number of people are using it to creat mini-MMORPGs. Ignoring the needs of your customers is a fatal mistake and expecting your audience to adapt to your product rather than you adapting your product to your customer is a classic mistake. It is huge missed opportunity.
      --
      -_-
  71. Re:No need to wait, here's the torrent by DaveCBio · · Score: 1

    Hey, thanks for stealing our game, much appreciated.

  72. Linux registration by michaelsimms · · Score: 2, Informative

    If you plan to play on Linux, make sure you either send in your registration card with windows scribbled out and Linux handwritten in, or buy from http://www.tuxgames.com/details.cgi?gameref=115 where we will report each sale as a Linux sale.

    --

    Tux Games. Your complete source for native Linux games.
  73. "The Hordes of Underdark" not in all stores. by popo · · Score: 1


    Fortunately some stores used "Stinking Cloud" and other area-of-effect spells to keep the Hordes from disrupting Christmas shoppers.

    --
    ------ The best brain training is now totally free : )
  74. Re:No need to wait, here's the torrent by Snake_Plisken · · Score: 1

    I didn't Dave, as well as a lot of other people. Ignore that troll. Thanks a lot for a great expansion - makes me happy to give money to such a responsive company. Viva Bioware! Now if I could only figure out this colored chains thing...

    --

    Eat recycled food - it's good for the environment, and OK for you.
  75. Just Finished the game... by Mike+Buddha · · Score: 1

    The last chapter sucked ass. Bigtime. The end battle was dull dull dull.

    --
    by Mike Buddha -- Someday the mountain might get him, but the law never will.