Domain: gamegirladvance.com
Stories and comments across the archive that link to gamegirladvance.com.
Stories · 28
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Talking With the Women Working In Games
MTV's Multiplayer blog is working, all this week, on a series of interviews called Women Working in Games. They've already had great discussions with Ubisoft's Elspeth Tory on the Ubisoft/SomethingAwful thing, and X-Play's Morgan Webb about her work on cable television. They've also spoken with GameGirlAdvance's Jane Pinckard about the differences between men and women and the games they play. "I also think that women have traditionally been at the forefront of this, because they're burdened with more than their fair share of house work and childcare, usually. That's just statistical. And so they're going to have less leisure time for games. Now men are sort of catching up. But I think women have always been less free to play games the way that men have. So maybe that's why women play casual games or they play more casually. And they just don't want the same kind of game that requires 20, 40 hours of play. I think that's totally right." Tomorrow they're speaking with Brenda Brathwaite, a designer and author of the book Sex in Games. -
When Will Games Disturb Us?
Game Girl Advance brings up the subject of emotion in games, again, by going to the dark places. Jane talks about movies that are just plain uncomfortable to watch (shades of Donnie Darko), and wonders why when games will have the same effect. From the article: "Yet you could argue that Manhunt used a cheap trick - it set up the situation in order to exploit it for someone's idea of 'fun.' You could say that the developers did not mean to convey any message beyond entertainment. City of God was entertaining, in the broadest sense of the word, but it was also a portrait of hopelessness and a cycle that trapped its inhabitants; it was also in some ways a social history of gang violence in the slums from the seventies to the eighties. Manhunt does not have enough external references to be about anything other than what it is." -
Will Wright Talks Research, Astrobiology
Yesterday saw Will Wright give a keynote ostensibly called 'The Future of Game Design'. The creator of the Sims took the opportunity to address two of the topics that went heavily into the background work on his current title: Spore. Mr Wright was attempting to make the point that lots of research in the pre-production phase of the project is one of the best ways of knowing what it is you're setting out to do. Folks at Kotaku, The Game Chair, and Game Girl Advance have some notes from the talk. Read on for my own brief impressions from the event. The key idea I took away from the event is the level of intelligence Wright possesses. I always knew he was *smart*, but the man went almost a full hour, racing from topic to topic, at a speed that was almost breathtaking to behold. I initially started taking notes but the man just moves so dang fast, I eventually gave up and enjoyed the experience. He went from the Fermi Paradox, to Drake's Equation, to Panspermia to the Rare Earth theory in a series of four slides, only pausing very briefly to explain what he was talking about. Rather than confusing the audience, lots of the elements he brought up were totally understandable just within the context of his talk. He really hit his stride after the thirty minute mark, and actually managed to talk even faster than he'd started off. It was sort of like watching a manic college prof teach an entire semester-long class in an hour.He did talk about Spore a good deal in there, detailing how all of the Astrobiology and research were distilled down into usable ideas for game environments and creatures. This was a talk, though, less about games and more about the joy of learning. Will Wright's gift as a speaker is to make his audience excited about something they may never have considered before, simply by the sheer amount of enthusiasm he exudes. I heard some shifting in chairs towards the end of the talk, but despite the highly technical nature of the presentation the Civic Auditorium was still packed when the event ended. Like the Battlestar event, Wright's talk only peripherally talked about games, but it managed to be all the more valuable (I think) to the audience as a result.
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Imperfections In Rise of the Imperfects
Game Girl Advance has an intriguing screed from an EA designer who has a lot to say about what went wrong with the Marvel title "Rise of the Imperfects". From the article: "When you make games for a living, sometimes you play games for fun, and sometimes you play games for research. If you're not playing Marvel Nemesis for research, there really isn't much point to it, I'm afraid. This game shows a lot of signs of being forced out the door before it was ready, which is a fairly common trait of the first game in a new genre for a developer. I'm going to step through my impressions of the game: what didn't work, what did work, and what I'd like to see expanded upon and improved if EA or Nihilistic ever tries to do another fighter in a similar mold (which I wouldn't be opposed to, honestly)." Shocking to see such honest talk from a member of the developing company. -
Perspectives On Thompson's Latest Crusade
Game Girl Advance has a much needed perspective piece on Jack Thompson's crusade against the Sims 2. From the article: "Tabling lying to the ESRB and even putting the whole Sims2 points aside (because honestly, I find any of Thompson's arguments against Sims2 to be hollow at best, I just included them to show a trend), isn't it just a lot bit late for anyone to be complaining about the sex issue? I don't mean us complaining, I mean I find it almost laughable at this point that people might think that there's any seventeen year olds who haven't seen worse than Hot Coffee already, and those that are playing GTA:SA need to have their virgin eyes saved. Let's face it: you've already lost that battle. If a kid has the ability or inclination to mod GTA:SA for Hot Coffee, they've probably bit-torrented their fair share of porn by now." My own commentary below. I just don't get this one. You want to go after GTA? Fine. There's enough ho-slapping and cop-killing in that game to make a politician's career. But the Sims? The raciest bits you find in there are the kind of stuff you see on a reality TV show shown at prime-time on one of the big networks. The Sims has been one of the cornerstones of game sales in recent years. Hundreds of thousands of people are going to play that game today, people that might not have otherwise gotten into video games if not for the easy to understand controls, intriguing gameplay, and the ability to project yourself onto the gamespace.Blood-sucking remora like Thompson are the biggest dangers to further acceptance of gaming as a healthy passtime. He is taking the specific case of GTA and the ESRB ruling and broadening it out such that a 3rd party mod is affecting perceptions of an excellent game title. I have no doubt in my mind, either, that his righteous fury is entirely motivated by a desire for personal profit and prestige. He is using the prevailing winds of U.S. society to increase his place in the public eye, at the expense of gaming as a hobby and game-making as a profession.
My hope is that the mainstream media, when they pick up this story, will be able to see beyond the smokescreen Thompson has created to the real issues at hand.
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GTA Sex Game Debate Intensifies
The ESRB kerfluffle with Rockstar shows no signs of ebbing. Gamespot is reporting that a watchdog group has gotten into the act. From the article: "The Minneapolis-based watchdog group, founded by Dr. David Walsh, previously decried the game for its glorification of cop-killing with an online petition. Now the group is issuing a National Parental Warning for the game, giving concerned mothers and fathers a heads-up that their children could be playing with their joysticks in an inappropriate way. The National Institute on Media and the Family joins an already active debate on the game, its content, and the appropriateness of its current M rating." Additionally, the Dutch hacker who claims to have uncovered the game content has been identified. From the article: "...the mod was authored by 36-year-old Patrick Wildenborg, a Dutch gamer and a member of the modder community...Wildenborg insists that the X-rated code is already in the game and that all his patch does is bypass the game's 'censor flags.'" Among many others, Game Girl Advance has commentary on the story. -
Feeding Frenzy Over Violent Game
25 to Life isn't even out yet, and already it is under fire by everyone from NY Senator Charles Schumer to CNN host Nancy Grace. Commentary on the illogical feeding frenzy is available at Gamasutra, Press the Buttons, and Game Girl Advance. From the Press the Buttons article: "As you read this transcript, pay attention to how Grace and her guests frame their sentences. Although this plays out like an off-the-cuff debate, each and every spoken word is primed to invoke outrage. There are plenty of loaded words and phrases in there: 'murder simulators', 'rewire the brain', an attack on Bill Gates for personally allowing this game to exist (as if he himself is out there coding it), and so forth. The program also showed photos of real police officers who were killed in the line of duty at the same time the game's preview trailer was on screen." -
XBox 360 Redefining the Console?
Game Girl Advance has up an editorial arguing that, in effect, Microsoft has already won the next round in the console wars by shifting the battlefield. Looking at Gamasutra's rundown on the 360's multimedia and Live components, its easy to see why jane says that the 360 isn't really a console anymore. From the article: "Xbox 360 does not compete with Sony or Nintendo. It is not a gaming console. It is a powerful device to deliver content online and over WiFi. Microsoft's real competition is Apple, Yahoo, and Google. Apple's movie-download service. Yahoo's retail channels. Google's - well, everything. Heck, throw Comcast and TiVo in there for good measure. The games are merely a means to an end - an 'instant-on revenue to support an exponential expansion into the living room,' as Eric put it over an IM chat we had." -
Real World Anger Affecting MMOG Reality?
We reported late last week that FFXI was under a DDOS attack. The Japanese origin of the title may be the reason for the attack, as Ludonauts asks the question of whether chinese crackers may attacking the game because of political frustration. From the article: "Discussion on the Allakhazam forum points the attack at Chinese protesters angry about the deletion of references to Japanese war atrocities from history textbooks: the DDOS attacks began on April 9, the same day as the protests in China. In FFXI, this issue is linked to the question of 'gil-sellers,' players who farm in-game resources for real-world cash, who in FFXI are usually characterized as Chinese: many who are suspected of being gil-sellers have placed comments in their searchable information fields like 'Resisting all Japanese goods, long live the People's Republic of China.'" Commentary available from game girl advance, Broken Toys, and Terra Nova. -
Why Must You Destroy The Industry, PSP?
Because I know you haven't had your fill of the surreal today, Grand Text Auto has up a link to a Flash movie which depicts a climactic battle between the consoles of old and the PSP...using the end of Final Fantasy VI. Commentary available at Game Girl Advance. My favorite part is where the GBA, GameBoy, GameCube, and N64 team up to defeat the Master Famicom and Rob. Actually pretty cool, if long. -
Gaming As Image Statement
In an editorial entitled Will Anybody Care That You Liked Gaming Before It Was Cool?, GameGirlAdvance editor ClockworkGrue discusses aspects of PSP Glamour, and what it means when gaming devices become sex symbols. From the article: "It's great that gaming can be trendy, and that the 300 pound guy on the train the other day and Paris Hilton are both PSP owners. Maybe now there'll be some demand for game-related clothing that breaks the basement-casual standard?" Update: 04/15 11:13 GMT by Z : To fix broken link. -
Gamer Slain Over Virtual Property Dispute
cibe writes "A Shanghai online game player has stabbed to death a competitor who sold his cyber-sword. Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in the chest after he was told Zhu had sold his "dragon sabre", used in the popular online game Legend of Mir 3, the newspaper said a Shanghai court was told yesterday. Qiu and a friend jointly won their weapon last February, and lent it to Zhu who then sold it for 7,200 yuan ($A1,129)." Update: 03/30 21:15 GMT by Z : More commentary available on Game Girl Advance. -
Whither the Impulse Shopper?
An essay discussing the frustrations of the pre-order graces the pages of GameGirl Advance today. From the article: "I have had explained to me this morning, very pleasantly by an earnest young man, how there will be no PSPs available for drop-in customers on Thursday, and how, because of this, if I haven't pre-ordered, I won't be getting one for months, windfall tax refund or not." -
Got Game
Eli Singer writes "Are gamer employees different? This is the question John Beck and Mitchell Wade answer in Got Game, How the Gamer Generation is Reshaping Business Forever. They argue that yes, employees who grew up with Nintendo, TurboGrafix and Genesis approach their work in fundamentally different ways than non-gaming workers. If you grew up with games, you can use this book to teach your boss how to appreciate your gaming abilities in the workplace." Read on for the rest of Singer's review. Got Game author John Beck & Mitchell Wade pages 202 publisher Harvard Business School Press rating 7/10 reviewer Eli Singer ISBN 1578519497 summary Got Game describes the unique abilites gamer employees bring to the workplace, and teaches managers how to harness these often untapped skills.1980s-era Nintendo-thumbed teenagers are now adults moving into senior positions in the workforce. As they move up, a cultural rift is forming in the workforce between the old guard who've never held a controller, and those who grew up hunting for the Triforce. Got Game proposes how to bridge this gap.
Beck and Wade argue that a massive culture gap began in the '80s when video game systems like the NES suddenly appeared in tens of millions of households across North America. Games radically reshaped youth for a whole generation by creating a new leisure activity with a distinctive culture. Ever since, gaming has become deeply embedded in our society and in the lives of each cohort over the last two decades.
At its core, Got Game is a guide for senior managers stumped at how to manage their gamer employees. Its purpose is to teach them that they must treat video games as serious preparation for the workforce, and that gamers possess a unique set of skills necessary in the modern business world:
"Anyone who actually looks at the games selling and being played knows that the typical video game is not the blood-spattering, media-grabbing, parent stressing cartoon that makes the nightly news on a slow or tragic day. Instead, it's a massive problem solving exercise wrapped in the veneer of an exotic adventure. Or it's the detailed simulation of an entire civilization, or a pivotal battle that affected the course of world history. Or it's a serious opportunity to try coaching a sports team or setting military strategy. In short, even if their surface is violent, sexist, or simpleminded (which is not true nearly as often as non-gamers believe), games are incredibly complex computer programs that lead the brain to new combinations of cognitive tasks."
The book is divided into two parts. The first three chapters are a primer for non-gamers, outlining video game culture, dispelling myths, and generally building the case for treating games and gamers seriously. Chapters four through eight, though, are where I thought the most innovative thinking lies. Here the authors draw explicit parallels between the skills people hone to win video games, and those needed in our global, techno-centric workforce. These chapters also go the extra distance by instructing managers on how to restructure their style to harness the skills in their gamer employees.
As a casual gamer, I found these aspects of the book helpful. By outlining the instances where managers and executives from outside the game generation don't see things the way I do, and then translating into terms they can understand, it is possible for me to effectively bridge the culture gap. Building understanding and common language reduces tension, making work less stressful, more fulfilling (and ultimately more like a video game!)
Here are some of the top insights in the book for non-gaming managers:
Tap into the gamer instinct for heroism
Gamers "have a hero's appetite for a challenge that requires full attention. Meeting these needs, giving the potential heroes who work for you a challenge that will inspire extreme efforts - can unleash enormous commitment."Don't let superficial badges of culture mislead you
"Remember the old fogies who thought men with long hair automatically couldn't be trusted? We boomers now have the chance to replicate the fogies' mistake, or to build on major assets that out less open-minded peers overlook."Don't dismiss gamers' ability to focus and multitask
"Gamer employees will prefer to be surrounded by extraneous noise and attentional clutter. They might want to have two or three activities assigned to them at once so that when they tire of one, they can move to the next, and then come back to the first when they have something useful to add."Manage your teams as group video games
"Structure team assignments like a game, providing clear high-level direction but also lots of room to explore. Tell your team, 'here are the boundaries; you can't go outside them, but inside try anything - open all the doors, run into the walls, find a way to succeed.'"Beck and Wade support their points of view with a commissioned study involving 2,500 business people. Graphed results are presented throughout comparing how gamers and non-games view risk, teamwork, decision-making, and responses to authority. While I realize that providing statistical support of ideas is essential, I didn't find the graphs or conclusions very compelling.
What I do appreciate is that in publishing this book, Harvard Business School Press is sending signals to the business community that video games are an important part of our culture and that we ought to consider the serious impact gaming is having in offices throughout the country.
The scope of this book goes beyond the 'important books for managers' genre. Proactive employees could easily benefit from strategically giving a copy to a boss to kickoff a conversation on refining a working relationship. For the more adventurous gamer, I'd recommend absorbing the business insights and using them to manage upward and get ahead in the workplace.
This will not be the last book about gamers in the workplace, but it does a good job kicking off the genre. I extend thanks to Beck and Wade for bringing attention to this real phenomenon.
Reviewer Eli Singer lives in Toronto. Apart from technology consulting, he blogs at singer.to and sends biking tours to Europe. You can purchase Got Game from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
HL2's Alyx as Playable Character, MMOG Updates, Women in Games Survey
A good week for MMOG gamers, as Star Wars Galaxies Patch 13.0 goes into effect, revamping the Galactic Civil War and making way for the Combat Upgrade. World of Warcraft players, likewise, should be happy to learn about future game developments in upcoming patches. There are a lot of folks in that last category, as Blizzard stated this week that they've sold more than 800,000 copies of WoW, making Warcraft the largest U.S. based MMOG. If you're interested in learning more about MMOG stats, SirBruce's mmogchart.com has recently been updated with new information. Speaking of learning, registration will begin soon for the academically inclined Games+Learning+Society conference to be held in Madison, Wisconsin. If the concept intrigues you there are only 200 passes to go around, so you'd best sign up early. Gamespot's weekly Rumor Control article certainly intrigues, and this week states that Half-Life 2's Alyx is likely to be a playable character in an upcoming expansion to the hit game. A female protagonist would be a nice change of pace. Women in games in general are a good thing, and GameGirlAdvance has a lengthy survey for women gamers and women in the games industry to fill out. -
MMOGs from Several Angles
GameGirlAdvance has a look at the litigation between NCSoft and Marvel, examining exactly how infringy the character creator can let you be. The Square/Enix people are starting a roving FFXI party, to kick off later this month in CA. f13.net has an interview with Scott Brown, a developer on the upcoming car-based Auto Assault MMOG. The staple MMOG stats resource, MMOGChart.com, has been updated again by Sir Bruce. He's added several more games but doesn't have new subscription numbers for WoW or EQII. -
Scott McCloud On Micropayments And Gaming
Thanks to Game Girl Advance for its discussion of a lecture by comic creator Scott McCloud at EA's Redwood Shores campus, during which he floated "the idea of using micro-payments for online gaming, which he analogizes to feeding quarters into the arcade machines of yore." The article's author muses: "Would you pay 25 cents for 100 credits of Bejeweled? What about a dollar for six hours on EverQuest? How about a virtual penny arcade that let you play multiplayer Joust or Gauntlet II online with people from around the world? No monthly subscriptions, just pure pay-to-play." We've previously covered McCloud's hands-on interest in micropayments on Slashdot. -
Games Gone Wild - The Rise Of The Adult Title?
Thanks to GameSpot for its article discussing the alleged rise of the adult videogame, despite recent statistics that revealed "sales of Mature-rated titles were on the decline." The writer notes that the ESA "may be spinning the market-share shift as an overall decline in M-rated games demand", but goes on to mention: "The same week the ESA was saying interest in M-rated games was waning, the most-searched-for game on GameSpot was [previously covered M-rated title] The Guy Game." Elsewhere, Game Girl Advance has an article talking about new German-developed PC title Singles: Flirt Up Your Life!, in which "2 out of 12 possible archetypal characters (the eponymous 'Singles') wind up living in the same apartment... Your job is to make them get it on." -
Poetry For The Gaming Crowd Reviewed
Thanks to Game Girl Advance for their review of the videogame-related poetry book, 'Blue Wizard Is About To Die'. The reviewer comments: "Video games, the interactive art of corresponding actions to on screen visuals and audio cues, are inherently difficult to show. But who'd have thought that it'd be a poet from Las Vegas to finally get the feeling that goes along with video games right?" We've previously mentioned this unique book, which has an official website proclaiming that the tome "takes its readers on a psychotic and hilarious tour through the arcade and console games of the Eighties (and beyond)", and has garnered both effusive and not quite so positive reviews along the way. -
On Gaming, Girls, And Germane Genres
Thanks to GameGirlAdvance for their article discussing how the female videogamer may present the future of gaming. The writer suggests that "This is an insanely large, untapped market just waiting to be satiated with games (and girls to buy them)", and attempts an amusingly broad overview of relevant game features: "Women... in essence are more of a gatherer/collector more than they are a visceral hunter-killer. They tend to be more detail oriented, preferring subtlety and complexity over overt skull-crushing over-the-top carnage and mayhem." Elsewhere, a SeattlePI.com article also talks about the much-vaunted broadening of the game market, pointing out that, for Microsoft's Xbox, "For the first time ever, the company is also including female gamers in its television commercials. (Three of the four Xbox ads shown this holiday will feature women or girls in them.)" -
The Mystery Of Star Wars Galaxies
Tim Burke writes "I've got a piece up on my website that acts as a form of independent postmortem for Star Wars Galaxies, discussing my initial impressions and lasting conclusions on the PC MMORPG." Burke argues cogently enough that SWG lead designer Raph Koster comments that it's a "good essay" over at GameGirl Advance, despite direct criticism of his team as having a "prevailing assumption... that players make content, not designers", and the suggestion that Koster is "muleheaded" about "the importance of creating a sense of achievement in a persistent world entirely through barriers of time and repetition." -
Gaming Girls Of GenCon Interviewed
Thanks to RPGnet for posting an article interviewing a cross-section of the women at the GenCon gaming convention, and discussing how they fit into a "cohesive, well-established, largely male-oriented culture." The author of the piece interviews individuals that she classifies as the 'young gamer', the 'entrepreneur', the 'organizer', and the 'booth babe', among others, and tries to illuminate "how women fit themselves into the loose conglomeration that is gamer culture, and how they formed their own unique subset of gaming." -
MUD Co-Creator Bartle On Voice Chat in MMOGs
Fusty writes "In 1979, Richard Bartle co-created a MUD, the first system for players to share adventures online. Aside from veteran game coding skills, Bartle has strong opinions about game design. He recently examined the idea of voice chat in massively-multiplayer online role-playing games (MMORPGs). His opinion? Not Yet You Fools! - on Game Girl Advance." -
Star Wars Galaxies Auctions Afoot
Fusty writes "Game Girl Advance is running a story about the first wave of Star Wars Galaxies auctions on Ebay. Items, credits and characters are already selling for over $250, not even a month after launch. Will Sony/Verant shut down SWG auctions, like they did the EverQuest Auctions?" -
Star Wars Galaxies Auctions Afoot
Fusty writes "Game Girl Advance is running a story about the first wave of Star Wars Galaxies auctions on Ebay. Items, credits and characters are already selling for over $250, not even a month after launch. Will Sony/Verant shut down SWG auctions, like they did the EverQuest Auctions?" -
MMO Election Tactics In A Tale In The Desert
Thanks to an anonymous reader for pointing to a GameGirlAdvance article describing the political machinations inside the game world of A Tale In The Desert, the intriguing non-combat-based MMO title that article author and ATITD development intern Jia Ji describes as "..historical simulation, a mixture of the Sims and Civilization with real people thrown in to make it interesting." Of particular interest are the tactics being used in the game to garner votes in the election for Demi-Pharaoh - "Some players are bribing other players for their votes with ingame resources or favors. Others are forming political parties to used their combined voting power to sway the election process.. we even have the equivalent of a 'Green Party' which believes that mining, heavy industrial production, and other activities that have a detrimental effect on the gameworld's environment should be limited and regulated." -
Genderplay in Videogames
thenovacrisis writes "Game Girl Advance has an interesting article about the various female characters in videogames. She talks about the important balance between alienation and identification, the Aesthetics of Sexy Girls, and various MMORPGs. An interesting read for all." A lot of games are compared, and issues raised. Good food for thought for character design. -
Genderplay in Videogames
thenovacrisis writes "Game Girl Advance has an interesting article about the various female characters in videogames. She talks about the important balance between alienation and identification, the Aesthetics of Sexy Girls, and various MMORPGs. An interesting read for all." A lot of games are compared, and issues raised. Good food for thought for character design.