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Genderplay in Videogames

thenovacrisis writes "Game Girl Advance has an interesting article about the various female characters in videogames. She talks about the important balance between alienation and identification, the Aesthetics of Sexy Girls, and various MMORPGs. An interesting read for all." A lot of games are compared, and issues raised. Good food for thought for character design.

415 comments

  1. One Word by Blackbox42 · · Score: 5, Insightful

    Metriod. Samus is both a complete badass and sexy to boot.

    1. Re:One Word by k-0s · · Score: 1, Funny

      Bad ass yes, sexy no. I never was "into" pixels myself.

    2. Re:One Word by Anonymous Coward · · Score: 0

      So you never download porn?

      What if Samus's body was based on a scan of some supermodel somewhere? Would that change your opinion?

    3. Re:One Word by Pharmboy · · Score: 1

      Bad ass yes, sexy no. I never was "into" pixels myself.

      yea, and all that anime is viewed by people who are purely artistic minded, too. :)

      (suppressing laughter)

      --
      Tequila: It's not just for breakfast anymore!
    4. Re:One Word by Bugmaster · · Score: 3, Insightful

      Good example, actually. Anime is a medium, just like games. You have titles like "Hentai Tentacle Monster XXX" (or whatever, I just made that up), you have Pokemon, and then you have Now and Then, Lain, Perfect Blue, and Spirited Away. Most anime is crap, but then, most of anything is crap. Same with games, movies and books. Why is this so difficult to grasp for {anime|games|movies|books} protesters ?

      --
      >|<*:=
    5. Re:One Word by Anonymous Coward · · Score: 0

      Hmmm.. someone needs to create a webpage that randomly generates names of hentai comics.

    6. Re:One Word by Blackbox42 · · Score: 1

      You obviously haven't played metriod prime.

    7. Re:One Word by AlanGreenSpandex · · Score: 1

      But they can't play metriod [sic] prime. That would be two words.

      --
      Lower interest rates again? Vote!
    8. Re:One Word by edwdig · · Score: 1

      Metroid Prime is not the game to pick if you want to call Samus sexy. All she does is take off the helmet, and her hair really looks like its been sitting under a helmet for a while.

      Metroid Fusion, on the other hand, has the full armor come off at the end... Super Metroid as well, but the shot is from much further away.

    9. Re:One Word by Spunk · · Score: 4, Funny

      Only one word and it's misspelled?

      Damn :)

    10. Re:One Word by Zirnike · · Score: 1

      And, if you managed to do well enough, in the original Metroid, you could play as Samus without the armor.

      --
      I'm not shy, I'm stalking my prey
    11. Re:One Word by Fascist+Christ · · Score: 1

      Personally, I like FAKK2. My fiancee loves it too. And her kids think the character is her. "You gotta play mommy game today."

      --
      TodayTM BillyJoelTM GoogleTMd for StitchTMes due to WindowsTM while RollerbladeTMing with an AppleTM and a PopsicleTM
    12. Re:One Word by Nameles · · Score: 1
      JUSTIN BAILEY
      ------ ------
      Don't bother beating the game, use that.
    13. Re:One Word by Spunk · · Score: 1

      Metroid Prime. o-i makes the oy sound. Met-roid.

      Now this is twice I've warned you about spelling! A third time and there will be paddlings! (And no, not from Samus.)

    14. Re:One Word by Anonymous Coward · · Score: 0

      In the orginal metroid there was an ending where samus takes off her armour and is wearing a bikini/underwear and it was also possible to play in a very high french cut one-piece swimsuit. Or is that Freedom Cut?

      Yes I am sick, and 8 bit NES games were sexy at times :P

  2. Gender Play by SnakeEyes · · Score: 5, Funny

    Yeah I'm all for gender play. Remember when Tomb Raider first came out and you tried to get her backed into a corner so the camera would focus in on her wonderful coneshaped cleavage?

    Yeah, we need more gender play. :)

    --
    Come on, Tinkler, Tink!!
    1. Re:Gender Play by Anonymous Coward · · Score: 3, Insightful

      I believe it can be said unequivocably that this kind of attitude ruined the next 5,7, whatever Tomb Raider games. They were empty. That, and the fact that there were so many of them.

    2. Re:Gender Play by Anonymous Coward · · Score: 5, Funny

      Yeah I'm all for gender play. Remember when Tomb Raider first came out and you tried to get her backed into a corner so the camera would focus in on her wonderful coneshaped cleavage?

      Gotta give a guy credit for posting as a perv (like the rest of us) and NOT doing it as AC.

    3. Re:Gender Play by bsharitt · · Score: 3, Funny

      I think you missed the point of the parent. Who needs a story line?

    4. Re:Gender Play by Anonymous Coward · · Score: 2, Funny

      A precious little girl walks into a pet shop and asks, in the sweetest little lisp, "Do you keep widdle wabbits?"

      The shopkeeper gets down on his knees, so that he's on her level, and asks, "Do you want a widdle white wabby or a thoft and fuwwy bwack wabby, or maybe one like that cute widdle bwown wabby over there?"

      She puts her hands on her knees, leans forward, and says in a quiet voice, "I don't fink my pet python weally gives a thit."

    5. Re:Gender Play by Anonymous Coward · · Score: 0

      I've never played a single game of Tomb Raider, but I did buy all the games. The boxes are in perfect condition, as are the posters that came inside.

    6. Re:Gender Play by Ptraci · · Score: 1

      The point of the article was that women didn't want to play this game, and the lack of a storyline that would appeal to them is a huge factor. As a female gamer, I have to agree, though I tend to prefer RTSes and and TBSes anyway.

    7. Re:Gender Play by plague3106 · · Score: 1

      What would have been the point for the game maker to do so, when the majority of thier audience LIKES what they produced? Its similar to the gaming on linux problem...not enough people to justify it.

      In this case though, it'd be easier for girls to change it, if they bought alot of games that they did like (assuming of course, there's alot they might like). The reason games usualy don't have much story and lots of half naked women is because the gaming audience is mostly male, and we like watching things blow up and half naked girls.

      We have a game room at work. None of our female employees have ever gone in it. They have alot of xbox games, i'm sure there's a few titles in there that do appeal to women, they just have no interest.

    8. Re:Gender Play by Anonymous Coward · · Score: 0, Troll

      The point of the article was that women didn't want to play this game

      Ummmm... So all 4 of you didn't want to play the game? I don't think the publishers really care...

    9. Re:Gender Play by Anonymous Coward · · Score: 0

      but the pages of the manual are stuck together

    10. Re:Gender Play by Lemmy+Caution · · Score: 4, Insightful
      And there you have it... the self-fulfilling prophesy. "There would be more games that girls would feel comfortable playing if there were more girls in the game market."

      The problems with the treatment of women in the game industry aren't new - the work environment for women at Atari was said to be worse than most auto body shops. If you've ever been to E3, it's humiliating - humiliating for me as a man, who doesn't need to have my libido pandered to in order to get me interested in a game (and who generally doesn't expect his libido to inform most of his other activities except, you know, sex.) To see all those bored models dressed in skimpy costumes is just a way of saying "we're an industry and culture completely dominated by the fantasies of frustrated adolescent boys! Don't take us seriously! And girls, just stand there so we can look at you!" It's a horrible, depressing message. It's no wonder that women don't go into the gaming-room, the entire gaming culture has essentially been hostile (and, yes, being the object of constant sexual and romantic attention is hostile, in its way) to women from the get-go.

      I have nothing against a little pandering in its sector. If you go to a video store, there's an adult section. But it's not like the entire display rack is filled with bikini models. Pandering to sex drives should be a niche market, not a dominant theme.

    11. Re:Gender Play by Afrosheen · · Score: 2, Interesting

      Uh, actually, I'd venture a guess and say that about 75% of movie covers in a rental store have sexy women on them. I'm not talking about the 'romantic comedy' or 'drama' sections either.

      Face it, the minute the marketroids in this country decided that sex sells, it was all over. Even Baywatch, with zero content, sells T&A worldwide and is still really popular.

      There will always be those who grab something for the cover and those who grab something for the content. Same goes for books or anything else. I'll take my movies in a plain brown box with a decent (i.e. not the asinine Blockbuster-esque) summary on the box. Ever notice just how many sci-fi movies have shiny reflective covers? Future = sci fi = shiny metallics.

      Unfortunately it's like this everywhere. I'm a big fan of Sport Compact Car but couldn't care less about the boobgirls they have on every freakin' ad.

    12. Re:Gender Play by Afrosheen · · Score: 1

      Ho ho! That's the same attitude most companies take towards linux gaming and/or OSX gaming as well.

      Ironic, isn't it? If you don't make the games you don't attract the gamers..but without the gamers, why make the game? Chicken, egg.

    13. Re:Gender Play by Jonner · · Score: 1

      You're right about the point of the article, but I don't understand why the author was so disappointed with "Tomb Raider," but didn't see anything wrong with "DOA: Extreme Volleyball." She said that the latter was clearly only for males, and there was nothing wrong with that. So, why doesn't the same logic apply to "Tomb Raider?"

      By the way, as a normal man who appreciates feminine beauty, I prefer games that focus on gameplay or story, rather than unrealistically proportioned heroines. I have played "Tomb Raider" a little, but when I did, I was thinking about how to solve the puzzles most of the time.

    14. Re:Gender Play by infinite9 · · Score: 1

      ...and you tried to get her backed into a corner so the camera would focus in on her wonderful coneshaped cleavage?


      That's nothing like the girls in Ready to Rumble. They should have changed the name to Ready to Jiggle.

      Go diva! Go diva!

      --
      Disconnect your television. Do your own research. Draw your own conclusions. They're probably lying. Don't be a sheep.
    15. Re:Gender Play by jandrese · · Score: 2, Insightful

      DOAEVB doesn't try to lie to the consumer. It's a game targeted at men. As they called it "a pinup game".

      Tomb Raider had what was possibly a new Samus character, strong and independant. EA dumped all of that and turned her into a sex symbol. It was a major disappointement for these girls who wanted someone strong to identify with, not another Barbie clone.

      I think they have a point. People like their character to have personality. It's like the Tomb Raider marketing department was run by 15 year olds who missed the whole notion that Women can have thoughts too. I'm not alone either, in a recent Penny Arcade contest (to see which one Gabe would draw) Samus came out way on top.

      --

      I read the internet for the articles.
    16. Re:Gender Play by Jonner · · Score: 1

      OK, I guess that makes a little more sense. It does seem to me that the marketing of "Tomb Raider" is somewhat insulting to the intelligence of any potential player.

    17. Re:Gender Play by rifter · · Score: 1

      As a male gamer, I did not find much to attract me to this game. I am generally skeptical anyway of a game with a gimmick like this "Oooh! in ths game I get to stare at this blocky ass all day! woohoo!" I find most people who *did* like the game, like it because of the blocky ass. The camera sucks, the controls suck, the gameplay is repetitive, the graphics very very blocky. Every bit of improvement in graphics has been (surprise surprise) geared to making the blocky ass rounder.

      I try to find games with a compelling storyline, or at least a decent engine in the controls department, with decent gameplay. Not just what is the fad today. Although I must say, the GTA series is something game designers would do well to study and learn from, as there is a lot of everything there. (Decent gameplay, good graphics, sex, violence, and yes it is a big fad right now because of great marketing, soundtrack, and named voice actors).

      Of course if you played the early series, you can see it did not start out that way, but the designers kept putting out solid games, to the point that with the latest offering they can have big name stars for voice acting and music.

    18. Re:Gender Play by rifter · · Score: 1

      The original DOA had a "bouncing breast" feature which could be turned up or down. Even on the most conservative setting, the breasts of all the female characters jiggled like vibrating jello when they were standing still, and on the highest setting they looked like they were going to fly off any second...

  3. What sex do you play as? by sllim · · Score: 5, Interesting

    In RPG's, MMORPGS and Sims Online (I am the person you heard about that actually enjoys it :) Don't worry, I start medication next week) I almost exclusively play as a female character.

    And yes I am male.

    The number 1 reason I do this is because I would rather be staring at a sexy gal while I waste my life on these games then a male character.

    Besides isn't the point of RPG's to pretend to be something you are not?

    1. Re:What sex do you play as? by Anonymous Coward · · Score: 0

      Ummm, but the real question is, while playing as a female, do you wear your pink or your blue panties?

    2. Re:What sex do you play as? by wo1verin3 · · Score: 2, Interesting

      According to this article it's panties with a blue and pink design.

    3. Re:What sex do you play as? by sllim · · Score: 3, Insightful

      I dress her up sexy as all out hell.
      My #1 motivation is an asthetic appeal to me.
      And asthetics, I would rather be looking at that.

      You asked about pink or blue undies. I am gonna pretend that I know where you are going with that remark.
      I wear pink and blue striped undies.
      For one I think that the idea of 'cyberdating' is, in a word, lame.
      Seriously.. seriously lame.
      Bottom line on this is that if you are talking to a female character on any MMORPG it is statistcly more likely it is really a guy anyways.

      So if you are playing a guy and hitting on women.... you are really.... hitting on....

      Like I said I consider it lame anyways.

      Something else though. I enjoy the 'role playing' aspect of it. If you don't know what 'role playing' is then you need to talk to your elders. It was all the rage way back then.
      While I will never 'byte' and date online like that. I might flirt. What the hell?

    4. Re:What sex do you play as? by urbazewski · · Score: 3, Interesting
      So if you are playing a guy and hitting on women.... you are really.... hitting on....

      There's a great short story by Maureen McHughtitled "A Coney Island of the Mind" (the title was taken from Lawrence Ferlinghetti's poem) that riffs on this idea -- it's set in a virtual Coney Island. Can't seem to find the anthology it appeared in...

      --
      foldplay your photos won't know what hit them.
    5. Re:What sex do you play as? by Bios_Hakr · · Score: 1

      Plus it is SO easy to get dudes to hook you up with free stuff.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    6. Re:What sex do you play as? by Billly+Gates · · Score: 1
      Is it true in simlife that you can create the girls as lesbians?

      Its rumoured that at LinuxExpo in sanfransico that Hemos and CmdTaco did this on a big screen and it was funny as hell. I missed it. But I got a look at the hot red BSD chick in leather thats posted here quite alot at LinuxExpo 2000 in New York. I had to try so hard no to get a woody in public. Dam

    7. Re:What sex do you play as? by Minna+Kirai · · Score: 1

      Is it true in simlife that you can create the girls as lesbians?

      Characters in The Sims have basically no conception of gender. Any 2 adults can become physically affectionate based only on the strength of their emotional relationship, which ignores gender completely (although the player may have pushed them in directions matching his own preference).

      Only when it's time to make a baby do homosexual Sim-couples run into snags...

    8. Re:What sex do you play as? by Golias · · Score: 4, Insightful
      The author of the article brings up a point which I have heard women mention about MMORPG's before. Specifically, that when she played a female avitar, she did not have nearly an easy of a time "establishing authority" and taking on leadership roles. She found that respect came much easier when she played male characters.

      Having played both genders in Everquest, I have not found this to be true in the slightest. One of my main characters was a female cleric, which I role-played as the aloof, matronly high elf that seemed to fit a "priestess of Mother Tunare", and did not reveal my real-life gender to the other players. With that character, I formed many parties and led them into many adventures. Nobody ever questioned that "she" was in charge.

      I can't help but think that the easy authority that the woman who wrote the article found when playing male characters had much more to do with how playing the male avitar influenced her attitude and behavior than anything else. She logged in with the expectation "I'm presenting as a male now, so they will respect my opinions more," and the resulting confidence resulted in a self-fulfilling prophesy.

      --

      Information wants to be anthropomorphized.

    9. Re:What sex do you play as? by General_Tso · · Score: 1

      Maureen McHugh's a cool writer. I studied under her at John Carroll University. She's written some very well received sci-fi novels such as Nekropolis.

    10. Re:What sex do you play as? by Ptraci · · Score: 1

      Her attitude about it is probably also influenced by how much of a leadership role she is used to IRL, as she probably identifies more with the female characters. I am a lead in my workplace, so I'm used to people asking me for my opinion and doing what I say. I might find myself behaving in a different way if I played a male character. I almost always play females in RPGs though, usually paladins or warrior types.

    11. Re:What sex do you play as? by cr_nucleus · · Score: 1

      Besides isn't the point of RPG's to pretend to be something you are not?

      I'd say RPG lets you experience things you couldn't do otherwise. That includes beeing something you aren't but is not limited to it.

    12. Re:What sex do you play as? by jhines0042 · · Score: 1

      I have played both men and women in online games. Typically I don't reveal my real gender to the other players in the game because really, why is it important?

      But I agree on the Aesthetics point of view. It is a lot more enjoyable to play a computer game with a Female main character because, "If I'm gonna spend hours playing a game it might as well have something to look at other than some virtual guys butt."

      One more thing. Some of my (male) friends who play online way more than I do also use female avatars more often than not because people tend to be more "polite" around the female characters than the male ones and they found that it cuts down on the random cursing. Something about there being "ladies" present that just snaps in most men.

      --
      42 - So long and thanks for all the fish.
    13. Re:What sex do you play as? by phel666 · · Score: 1

      I used to have woody on my computer, but now I have... er... sarge...

      hmm.. they were right, I'm not funny.

      --
      -- f00!
    14. Re:What sex do you play as? by tprox · · Score: 2, Insightful

      Clerics do (at times) have more perceived authority than other classes. There are times where clerics are a dime a dozen, but for the most part, a lot of people have the mentality that if you piss your cleric off (no matter what gender), you've gotta stop what you're doing and find another one.

    15. Re:What sex do you play as? by Sentry21 · · Score: 1

      I do the same thing in Neverwinter Nights, for similar reasons. Not only do I not want a big, muscular man prancing around my screen (not that there's anything wrong with that, I just find the female characters more aesthetically appealing), but the female voices, or at least three of them, are better than any of the stock male voices.

      This is getting to be the case more and more lately. Now that games are including voice acting and more detailed graphics, the men are looking more like real men, and they never make real men that look like me anyway, so why not go with the cute chicks?

      --Dan

      --Dan

    16. Re:What sex do you play as? by barryfandango · · Score: 1

      "So if you are playing a guy and hitting on women.... you are really.... hitting on...."

      Does it matter if your male avatar is hitting on a female avatar controlled by a male? IMO It's all part of the fictional narrative that you and other players are creating by role-playing. You're collaborating to write a (hopefully) interesting story. I think the only reason anybody is disturbed by the prospect you describe is homophobia. That's not a dirty word or anything, it's just an unfortunate part of our culture. It's troubling for some guys to think that they might be hitting on another guy, because you've been taught since gradeschool that you don't want to be a gaylord.

      Example: in my little university town all the bars and clubs were as lame-ass-lame, except a gay club that had the best music, nice people and cheap drinks. One of my buddies wouldn't set foot in that place, wouldn't dream of going there. He didn't have anything against homosexuals, but he was worried about what that might suggest about his own sexual orientation.

      Nobody is bothered by the other aspects of role-play that we choose to distort our identities.

      Example: "dude i met this totally hot elf warrior online but then i found out that in real life she's not six feet tall, has never swung a sword in her life, and she's a human!!"

      --
      In all matters of opinion, our adversaries are insane. -Oscar Wilde
    17. Re:What sex do you play as? by bluprint · · Score: 1

      My wife and I play AC2 together, and I can tell you she usually leads any groups we are a part of. She always plays femaale characters. Nothing special about her character (as in your cleric example). But she's also a Paramedic IRL. So, she is used to taking a lead, even in a highly stressful situation.

      --
      A modern day witchhunt.
  4. Equal Opprotunity by Anonymous Coward · · Score: 5, Funny

    The best equality computer game was Leisure Suit Larry. Plenty of chicks in that game!

    1. Re:Equal Opprotunity by Anonymous Coward · · Score: 0

      Where are the mod points when you need them? Not just anyone can be that sexist and that funny at the same time. Al Bundy maybe. Nice.

    2. Re:Equal Opprotunity by Anonymous Coward · · Score: 0

      Yeah, and realistic too, I mean lookit how often they rejected him.. really Bud Bundyish ;p

  5. Female characters are great by Anonymous Coward · · Score: 3, Funny

    Thats about as close as a gamer will ever get to a good-looking woman.

    1. Re:Female characters are great by WillASeattle · · Score: 1

      "Thats about as close as a gamer will ever get to a good-looking woman."

      One of the fun things in my early gaming career was to play female characters in play-by-mail games or internet-games - it was amazing how many lovelorn guys sent me letters telling me how they loved me ...

      But ... in my experience, the reason that many gamers don't get close to "good-looking women" is that they're too obsessed with gaming and need to have decent hygiene. Once you get past those hoops, it's not that difficult.

      --
      > --- All Of The Above --- >
  6. tomb raider by Anonymous Coward · · Score: 0

    why didn't you just get the nude patch, you freaking idiot!??!

    it is available for download here

  7. The name sounds familiar by Thatmushroom · · Score: 5, Funny

    Hm, Game Girl Advance....I know! They put out this little gem.

    --
    You zap the moderators with a wand of humor! The moderators resist!
    1. Re:The name sounds familiar by Anonymous Coward · · Score: 0

      OMG! I got a stiffy just reading that shit!
      That's nasty. What's her number?!!
      I'll buy one of those if she'll move in with me!!

    2. Re:The name sounds familiar by Pharmboy · · Score: 0, Offtopic

      Damn fine link. Mod that guy up. That was pretty much unexpected.

      --
      Tequila: It's not just for breakfast anymore!
    3. Re:The name sounds familiar by neafevoc · · Score: 5, Funny

      Dude, that guy in the article, Justin, didn't do anything while she was getting off on Rez.

      Now that's a true gamer.

    4. Re:The name sounds familiar by tmortn · · Score: 1

      OH

      MY

      GAWD !!!!!!!!!!!!!

      Damn...

      Just........

      Damn.

      --
      I don't ask you to be me. I only ask you not expect me to be you.
    5. Re:The name sounds familiar by nothings · · Score: 1
      Dude, that guy in the article, Justin, didn't do anything while she was getting off on Rez. Now that's a true gamer.

      You do realize that if he'd stopped playing the game, the vibrator would have stopped.

      He didn't stop playing.

      Now there's a needs-attentive boyfriend.

  8. Oh equality my ass by Exiler · · Score: 1, Funny

    'cos they certainly don't use sexuality to push their own site.

    --
    Banaaaana!
    1. Re:Oh equality my ass by c_jonescc · · Score: 5, Insightful

      Ba.

      Okay. First, I've read both articles and found both to be quite good reads. The Rez Vibrator article was great. The thing has no real obvious applicable shape other than what she did with it. It's like the company said: 'don't waste time on design, their stoners. They'll figure some crazy way to use it.' I don't think the article was any more than a that: an article. It wasn't exploiting the authors sexuality for hits or money.

      Second, the genderspace article is NOT screaming in a neo-feminist way for 'equality'. It's simply making what I see as a very good statement about the assumptions and generalizations withing the industries character design. She is not shying away from T&A games, she is simply saying 'hey, girls play games now to, why not some good girl characters that alienate us less?'. She even likes the idea of DOA, it just doesn't appeal to her.

      But, you could have RTFA.

      Instead you chose to feel emasculated. I think that says WAY more about you than the issue of 'equality'.

      --
      Getting diabetes AND salmonella would be a bad weekend.
    2. Re:Oh equality my ass by Dark+Lord+Seth · · Score: 2, Insightful

      Ah well, they need an equal audience and without a share of sexuality to attract the guys, the overly present shades of pink would make most guys run away screaming. At least. To be perfectly honest, I just skimmed the linked article a bit, disregarded it as over-analyzed, mildly feminist propaganda which can be summed up in 5 lines of text. Then I just clicked the link with the word "vibrator" in it. So, cheap pushing of their site... Worked on me at least :(

      I hope it doesn't become a hit. I would NOT like to see a picture of CBN in his underwear showing off a new AMP XP 3xxx. (While wearing Intel boxers, hah! I have a warped mind...)

    3. Re:Oh equality my ass by WillASeattle · · Score: 1

      "Second, the genderspace article is NOT screaming in a neo-feminist way for 'equality'. It's simply making what I see as a very good statement about the assumptions and generalizations withing the industries character design. She is not shying away from T&A games, she is simply saying 'hey, girls play games now to, why not some good girl characters that alienate us less?'. She even likes the idea of DOA, it just doesn't appeal to her."

      Exactly. Notice how Nintendo is focussing on the market reality that half of all GameBoy and GameBoyAdvance users are female by cranking out games that women and girls like to play - but not "girl" games, just ones that are fun to play for anyone.

      A smart game designer thinks about the market when designing the game.

      --
      > --- All Of The Above --- >
    4. Re:Oh equality my ass by KilljoyAZ · · Score: 2, Funny
      I hope it doesn't become a hit. I would NOT like to see a picture of CBN in his underwear showing off a new AMP XP 3xxx. (While wearing Intel boxers, hah! I have a warped mind...)


      You'll be receiving a bill for the keyboard you ruined by inducing me to vomit.

      --
      This .sig is currently on hiatus for retooling.
    5. Re:Oh equality my ass by Anonymous Coward · · Score: 0

      What does equality have to do with having a (or no) sexuality? That a woman enjoys sex doesn't make her a f*cktoy.

  9. This is Sexual not Female by Anonymous Coward · · Score: 5, Interesting

    That site obviously promotes sexuality since it covers all kinds of bikini girls and none of Syberia, The Longest Journey, and other women, I said WOMEN of computer gaming.

    Let the women stand up, don't degrade them as sexual tools.

    1. Re:This is Sexual not Female by mcpkaaos · · Score: 1

      Hey, don't knock girls in Siberia. Didntcha ever see 'Spies Like Us'?

      --
      mcpkaaos

      --
      It goes from God, to Jerry, to me.
  10. Guys in games. by jakek101 · · Score: 5, Insightful

    Has anyone else noticed that everyone in videogames is idealized? Men are all super muscular or pretty boys, girls are all tall and big breated. Videogames are meant to be an escape, not a acurate depiction of life, that is boring.

    1. Re:Guys in games. by AvengerXP · · Score: 1

      As much as i hate bursting someone's bubble, a 320 pound male and a 400 pound female with no breasts are NOT accurate depictions of life! They are accurate depictions of *americans* (Including all america). A normal human being is almost exactly always as the boxes indicate. Maybe there are slight exagerations (Like Tomb Raider breasts), but having a DD cup is not that rare. It's not like they are ZZZs. Get over your complex of making everything "normalized". Do you want a character in a FPS that's in a wheelchair too?

      Anyway, most games have the option to CUSTOMIZE your character. You CAN have a 300 pound man/woman if you like! Please stop with the gender thing, women drive cars too, is that sexist? No? Are there special models for women? No? Pink cars, give me a break.

      --
      Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    2. Re:Guys in games. by buck_wild · · Score: 2, Informative

      You've obviously never played 'LeisureSuit Larry' then.

      --
      If all you have is a hammer, everything looks like a nail.
    3. Re:Guys in games. by Anonymous Coward · · Score: 4, Insightful

      Shhh.

      Girls should not have to assume they have to live up to unrealistic body expectiations depicted by video games.

      They already get plenty of that from Cosmo, Glamore, and all the other magazines geared specifically for girls.

    4. Re:Guys in games. by the_real_tigga · · Score: 3, Insightful

      You've obviously never played 'LeisureSuit Larry' then.

      ...or any of the Sierra OnLine or Lucasfilm adventures. Especially in the Lucasfilm ones, you always played skinny losers (Guybrush Threepwood anyone? Zak McKracken? Graham? Roger Wilco?).

      King's Quest IV stars a female protagonist, and not a single sexist tone in that game. Unless you count her wearing a purple (no magenta!) dress as a stereotype. (Might be related to the series being written by a woman, inventor of the graphical advernture genre Robera Williams)

      Still, Zak got his girl in the end.

      --
      my .sig is better than yours.
    5. Re:Guys in games. by Some+Dumbass... · · Score: 1

      Videogames are meant to be an escape, not a acurate depiction of life, that is boring.

      Which is what I said about "The Sims", but nobody seems to believe me...

    6. Re:Guys in games. by Anne_Nonymous · · Score: 1

      >> Do you want a character in a FPS that's in a wheelchair too?

      That would be pretty cool actually. Think how much ammo you could carry for that .50 cal machine gun.

    7. Re:Guys in games. by sllim · · Score: 2, Funny

      When you fired your gun the recoil would shoot you to the other end of the room.

      Oooohhhhh we could simulate disabled in first person shooters by randomizing the keyboard every 3 minutes. At exactly the same time you figured out which one was your 'see through walls/auto-aim' key it would randomly switch. That would make you look retarded and play retarded.

    8. Re:Guys in games. by xaaronx · · Score: 0

      Roberta, actually. And damn but Sierra rocked back in the day.

      --
      It's amazing how much "mature wisdom" resembles being too tired. - Robert Anson Heinlein
    9. Re:Guys in games. by startled · · Score: 1

      "Has anyone else noticed that everyone in videogames is idealized? Men are all super muscular or pretty boys, girls are all tall and big breated. Videogames are meant to be an escape, not a acurate depiction of life, that is boring."

      Has anyone noticed that less than half of /. posters RTFA? Oh, right-- everyone's noticed that.

      If you'd even read just the Tomb Raider part, you'd realize that the editorial had nothing to do with complaining about large-breasted heroines. Unfortunately, this extremely insightful and well-written article is doomed to be immediately lumped into that category by most people who hear about it, but just can't spare a few minutes to read it.

    10. Re:Guys in games. by Saeger · · Score: 1
      TIM-MAY!!!

      "Because retards in wheelchairs are funny."

      --

      --
      Power to the Peaceful
    11. Re:Guys in games. by Saeger · · Score: 0, Troll
      Oh, but there really is and ideal body expectation built into all males, whether you want to believe it or not, and whether you agree with chicks striving for it or not.

      It's called evolutionary psychology, and here a few examples of it:

      • A sexy, child-bearing 0.7 waist-to-hip ratio; this is what ALL cultures have been shown to find the most desirable. Anorexics like Aeon Flux are sickly-thin, and >1.0 fatasses are just disgusting (and might be pregnant).
      • Large tits: Large tits produce just as much milk as small tits, so we're not wired for that reason. Rather, the theory is that when humans started fucking missionary-style, large tits reminded the male of the plump ass they used to grab onto from when they used to do it exclusively doggy-style like the rest of the 4-legged primates.
      • Lipstick == red lips == guys think of vagina-mouth wrapped around penis.
      • Botox == labia lips == softer, better blowjobs ... and kisses.
      • High heels: Get that ass up there, girl!

      Hmm. My list seems to have gotten progressively cruder, but I am being half-serious. :)

      --

      --
      Power to the Peaceful
    12. Re:Guys in games. by Anonymous Coward · · Score: 0

      You've obviously never played Leisure Suit Larry

    13. Re:Guys in games. by Anonymous Coward · · Score: 0

      childbearing? Maybe you meant child-receptive. And a small waste is by no means universal in our genes. How else would you explain all the fat ladies in the paintings from the 17th centuries? evolution does happen that fast.

    14. Re:Guys in games. by Anonymous Coward · · Score: 0

      Reminds me of something my boss said to me. I was complaining that the Sims is boring because it's just like real life.

      He said to me, "[Real Name], not everyone makes a ton of money and is successful like you, especially people at your young age."

      Makes sense to me now. For some people, it is escapism to live a "successful" life...

      (Posted as AC because, boy, does it sound like I am bragging...)

    15. Re:Guys in games. by Mac+Degger · · Score: 2, Interesting

      I did RTFA, and what got me most about the Tombraider part was that this GameGirl isn't really a gamer at all: she's influenced by what the press says, and didn't play Tombraider at all!

      I mean, Tombraider was a good game. Even if you replace ms Croft with a stickfigure, the game was actually good and groundbreaking at the time. To streer clear of it just because the press mentioned boobies tells me that this girl just doesn't appreciate games for the sake of games.

      And yeah, I've read quite a few of the articles there...they're mostly interesting and at least thought provoking, but it's also politicising and buzzword compliant.
      It just seems to me at times that GameGirl is more interested in everything around the game, with the exception of the actual game itself.

      --
      -- Waht? Tehr's a preveiw buottn?
    16. Re:Guys in games. by kria · · Score: 1

      The problem in my mind, is that it seems like the idealized female in video games tends towards being weak and helpless.

      That's not idealized from a female viewpoint, and many male viewpoints.

      Reminds me of an article in... Discover magazine, I think? about finding the idealized beauty by showing people lots of pictures, having them pick the ones they liked best and then making amalgams and variations. The female one ended up exaggeratedly female - big lips, large eyes, that kind of thing. The male one, however, didn't end up exaggerately male (neanderthalish), but rather ended up slightly feminized from the average - softer chin, less prominant brow, that kind of thing. (Noting that all female photos were to be voted on by men and vice versa, IIRC.)

      Krilia

    17. Re:Guys in games. by tchapin · · Score: 1
      Actually, the Ford Probe was designed and marketed as a "sports car for women". A friend of mine who worked for Ford when the Probe was developed mentioned this to me once.

      Also check out This Times Online article.

      --
      -- !todd erases a red dot! I steal music on the internet.
    18. Re:Guys in games. by Anonymous Coward · · Score: 0

      You are so full of shit.

    19. Re:Guys in games. by Anonymous Coward · · Score: 0

      She one one of the two chicks in the hot tub in the Leisure Suit Larry picture.

    20. Re:Guys in games. by Guppy06 · · Score: 1

      "Men are all super muscular or pretty boys, girls are all tall and big breated."

      Obviously not somebody who'd played a lot of Super Mario Bros. 2.

    21. Re:Guys in games. by jakek101 · · Score: 1

      Actually I have, but they are a bit differnt, they are made for hummor; I was thinking of most games which are (unfortunately) all action, action/adventure, and RPGS.

    22. Re:Guys in games. by jakek101 · · Score: 1

      Another exception. There are always exceptions, in this case it is for cartoonish feel.

    23. Re:Guys in games. by jakek101 · · Score: 1

      Fat meant wealth and good living, meaning that they could clothe and feed their children. Whatever is the simbol of wealth becomes beautiful.

    24. Re:Guys in games. by On+Lawn · · Score: 1


      It turns out that at the time their research showed that Women were the largest growing segment of Mustang purchases. And the Probe was supposed to be the replacement of the Mustang.

    25. Re:Guys in games. by _silvar_1 · · Score: 1


      Let me bring out one very fine, but very important point about the depiction of gender in video games today. Simply put, the majority of females protrayed in video games today are not idealized, they are hyper-sexualized. The males are not.

      Let's look at the differences.

      Both male and female characters are depicted with exaggerated signals of youth and fertility/verility. The females typically have:
      1. inordinantly large breasts placed high on the body
      2. exaggeratedly tiny waists
      3. overly round, full buttocks.

      The males typically have:
      1. Overly large shoulders and arms
      2. inordinantly tiny waists and hips.

      However, the big difference occurs in the signals of sexual receptivity the characters display.

      The females display all of the physical signals that say "I'm ready for sex." These include:
      1. heavy lidded eyes
      2. full red lips, often slightly parted
      3. erect nipples.

      Plus they are most often depicted in clothing that is meant to ENHANCE and draw attention to this sexual receptivity. Often they are even posed in positions that enhance this image of sexual readiness.

      On the other hand, the male characters are NOT portrayed as sexually receptive. They DO NOT display any of the following:
      1. heavy lidded eyes
      2. red full lips, slightly parted
      3. erect nipples
      4. erect phallus
      5. clothing that enhances sexual receptivity
      6. postures that indicate sexual readiness

      So, if we were to represent the male characters the same way we represent female characters, they would have heavy lidded eyes, red full lips, erect nipples, and an erection so large that walking would be problematic AND they'd be dressed in a chainmail thong to accentuate those features!!!


      Any of you guys interested in playing that male avatar?


      I didn't think so.

      Any wonder now why women are, at the least, not interested in and, at the most, offended by female characters thus depicted?

      I sure hope not.

    26. Re:Guys in games. by jakek101 · · Score: 1

      4. erect phallus
      Well, women don't have giant camel toes.

      Also if women saw men looking like that they would be disgusted. I've noticed women like clothing on men that hides sexual readyness (baggy clothing, no make-up etc.); probably because they women are plagued with the over sexuality of men already.

    27. Re:Guys in games. by Anonymous Coward · · Score: 0
      dude, i wish i had some karma to drop on you. this is the point that i was going to make myself if nobody else said it.

      as a girl and a gamer, this has been my biggest complaint.

      i like to look at sexy girls - even when they're comprised of polygons - and i don't blame guys for liking it too.
      i just want to reiterate that it's not the clothes or the figure that girls find off-putting of these avatars: being sexy is fun. but as a Real Girl(tm), i can't help but take offense at the attitudes that the characters possess, as well as their subsequent interaction (or lack thereof) in the game-world.

      it gets downright insulting when the female characters are vacuous, helpless, and "ready to serve".


      on the other hand, i'd probably pay money just to giggle at a game with male avatars like you described.

    28. Re:Guys in games. by Anonymous Coward · · Score: 0

      What's it like being a prejudiced sack of shit? I suppose everybody in your glittering Northern paradise are the model of perfection.

      You sicken me.

    29. Re:Guys in games. by mink · · Score: 1

      Try Playing LSL games once Passionate Patty is introduced. So not only is Larry still demeaning himself and being turndown/slapped by fate, she has incredable good luck and get what she wants.
      I loved it because it was funny as all get out, considering how womens groups made a big deal the LSL games. Ignoring that Larry was a looser and unable to score. When he did score, if he made a mistake boom, death from STD (so guys remember to use protection).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  11. High noon on my sundial! by Anonymous Coward · · Score: 0

    mod parent up!
    WAY UP.

  12. When by jav1231 · · Score: 3, Insightful

    The real question is when are we going to see quality X rated games. With engines like those running UT and NWN, not to mention the great artwork, one would expect more that cyber equivalents to paperdolls. >

    1. Re:When by DeadMoose · · Score: 1

      You won't get quality X rated games unless you ask for them!

    2. Re:When by Anonymous Coward · · Score: 0

      It's old, but I really enjoyed 'Space Sirens'. It's filmed, not animated...

  13. Thoughtful by Whigh · · Score: 5, Insightful

    Looking through this article, I find myself wondering exactly what is going on that this is the first major posting such as this that I've seen. (Or maybe I'm not looking in the right places.)
    Of course, games are generally a reflection of what the public demands, but have they also conditioned the public to expect sexy vixen heroines?
    Another thing I find interesting is the inclusion of playing crossgender. I tend to do this simply because it helps me learn interaction skills on the other end and thereby get a better play experience all around.
    The suggestion towards the end "Set up some rules and let the players play with both the gamespace and the genderspace, however they wish. Don't push girls away from games like Tomb Raider just because you're afraid boys won't like to identify with Lara. Don't insert gratuitous sex - or for that matter, violence. Make it *mean* something. Don't bind gender with too many built-in characteristics, but let girls be girls in your game. Allow a lot of different types of female characters, not just thin, pretty, busty ones." is a great one, and something I think might be incorporated into future RPGs and MMORPGs.

    1. Re:Thoughtful by Anonymous Coward · · Score: 0

      I play crossgender for a totally different reason.

      Picking a shapely woman figure in a multiplayer game is often good for several milliseconds of hesitation on your opponents part as they are hypnotized by the jiggling of your cyber-breasts. Easy kills. :)

    2. Re:Thoughtful by mabhatter654 · · Score: 2, Interesting
      The sims is probably closest to a Girl-friendly game that there is. Unfortunately, they tried to make an online "community" out of it--like a Everquest wannabe. My wife loves sims; she hates IM and chat! She plays it for hours each time I get a new expansion. But...They still aren't catering to what she likes which is the character interaction. There's not really a story to it, or any way to script multiple character interactions at once. [think Dennis the Menace--always tramping the flowers kinda stuff, and the reactions that go with it!] That's why girls like soaps so much--the complex, intertwined plots. [but mine likes good anime after she watches enough to get the story!] Sims is a party game too-like Mario Party. The point is the social interaction "off" the screen as much as on the screen!

      My wife is a great example of what's needed to get girls into computers! She's younger than me, but went to mostly the same classes that I did, hung out with the same type people. She'll spend hours online searching for recipes, diet tips, etc, she'll spend hours in Illustrator getting a picture just right. But...Puttin a little HTML or PHP in front of her scares her off! Why? That's a millon dollar question. There's no doubt she can do it; she's more than smart enough, but what makes her think she can't do it, doesn't want to? She's dying for her own web page/ web page business so she really does want to.

      Girls are somewhat scared of the tech. If a game hangs up, most aren't going driver hunting--it's just not their bag. They won't be playing again till someone fixes it. Too often & they just give up! Put girls in front of the 3Dmark 2001 nature demo, and they'll get going...of course there aren't any games like that yet... Again though, girls want gameplay, not just eyecandy. Girls approach problems differently than boys. Most games don't begin to offer alternate options for radically different gameplay, maybe even multiple interwined games! For instance, an RPG where the girl characters win the game thru some other means [magic, politics, healing, etc..] they'd rather collect potions, interact with NPCs than spend the whole game fighting monsters! That'd be a challange for game designers! Build a handful of characters that would rarely fight monsters. I'm thinking a "Charmed" or "buffy" kinda thing where who & what you know are just as deadly; they rarely win by outright fighting the monsters. Running from the combat is wise untill you find/learn/make the tool to win.

      That said, there's need for new types of 3d games only recently creatable. Girls tend to like games that smaller kids would like as well. Designing a decent 3D game for the non-fps, PG crowd would probably sell tons--look at sims, but there's so much more you could do! It'd be a good challange for Carmmack! A non-horror 3d game! [Chronicals of Narnia or Mother Goose would be really cool done properly! Again, check why chicks dig Winne-the-Phoo!] Since Ramero went back to the "minors" the monkeystone games are quite interesting-quick, simple, and engaging. You can play for hours, but you can get up and leave any time you want with out loosing your place.

      This is too long, gotta go!

    3. Re:Thoughtful by Hast · · Score: 1

      Personally I think the whole "girls are scared of tech" is not really about tech per se but more of a symptom of a different underlying issue.

      First off I think it's a bigger issue with personality. And that has nothing to do with gender. Notice that there are both people of the "I don't know how to do this, I can't do this" and "I don't know how to do this, I have to learn" mentality. And I don't think that has anything to do with gender. At least I know plenty of people of both types of either gender.

      Second, if you are going to use something as powerful as a computer efficiently you need to learn how it works. You're not going to learn how the computer works if you spend all your time with one program trying to get pictures "just right". I think the general issue here is that your wife treats computers like a tool which does what the programs let it do. This is the same as the majority of the population, regardless of gender. Computer proficient users treat the computer as a tool /to do what they want it to do/.

      I learned to do that as I was tinkering with computers as a kid. I got my first my computer (C64) when I was about 10, naturally all that time I've spend trying to understand how a game worked for which I didn't have a manual and I didn't even know much English taught me a lot about problem solving in a directly computer related manner. Perhaps that made the link between "flexible tool" and computer easier to make for me than somone who as learned those lessons doing something else.

      My point being, it's not women who are having a problem with technology. It's non-tech people.

      And as an aside, I can recommend the RPG Arcanum if you/she haven't tried it yet. Lot's of non-violence problem solving there.

    4. Re:Thoughtful by syrinx · · Score: 1

      I started to read that, but you had way too many exclamation points! Like at the end of every sentence! And it got really annoying! After only a couple lines!

      --
      Quidquid latine dictum sit, altum sonatur.
  14. Ewww PC by Mattygfunk1 · · Score: 3, Interesting
    Let's hope we're not about to enter an era of political correctness in video games. Personally I do not want to have to make a video game selection where the only main characters are a butch girl or a "fashion-concious" man.

    Getting things politically correct is all nice and good, but games are meant to be fantasy. For the average person it is a fantasy to be a huge muscle bound superhero or a sexy woman that can domainate.

    __
    cheap web site hosting

    1. Re:Ewww PC by Anonymous Coward · · Score: 1, Interesting

      cheap cop out.

      using the old PC argument.

      how about you give us some examples from the article on why it's so blatantly PC.

      a request for even *mild* sophistication get's some yahoo to stand up and belch: "but heyyyyy, i don't wannna be politically correct!!!!, you can't make me!!! it'll ruin the wholeeee world!!!"

      then a good percentage of us who enjoy seeing breasts every bit at the next man, wishes you would just get back in your el camino and drive home to your double wide.

    2. Re:Ewww PC by jonhuang · · Score: 3, Interesting

      Reading the article (I know, I know..), gives a much more subtle point then in the article's synopsis. She doesn't want politically correct games, but correct games.. ones that realistically and deeply portray gender. I can't say it as well as her, but note that she liked Dead or Alive Volleyball.

    3. Re:Ewww PC by Ptraci · · Score: 1

      PC has nothing to do with it. We are just tired of being ignored as a part of the gaming public. kneejerk much?

  15. Empathy by FunWithHeadlines · · Score: 5, Interesting
    This article reminds me of how my left-handed friends describe the tools they face in real life. The right-handed never notice that things are geared for them. For the left-handed, it's very noticable.

    Now there really are a large majority of right-handed persons on earth, but the gender balance is 50-50. So when you are designing games that appeal to young males, but seem odd and obviously sexist to young femails, you turn off (or just marginalize) potentially half of your paying audience.

    Wait, you say! Games are geared toward males because that is overwhelmingly who play games. Could that be a chicken-and-egg thing, even if true? If so many popular games weren't so obviously geared toward male sensibility and away from female sensibility, perhaps that breakdown of gamer gender demographics wouldn't be so pronounced.

    How do tools get built for lefties? Either because left-handed people demand it, or by empathy on the part of right-handed tool builders. 'If I were left-handed, how would this tool work for me? Hmm..not very well. I'd better make an adjustment.' So too with game designers. If you want to capture the other 50% of the market, can you empathize with that other half? Can you think about how they view those images and gameplay strategies?

    Interesting article from that perspective. It's good to remember how others think.

    -------------

    1. Re:Empathy by Anonymous Coward · · Score: 1, Insightful

      I don't understand why you think sexy female characters turn off the female gamers. I would assume given the choice between a sexy character and an ugly character the girl would always take the sexy one.

      The male characters in any game are hardly you average geek either... They are all big, muscular, hard-core and handsome.

    2. Re:Empathy by Absurd+Being · · Score: 1

      I'm left handed. I've adapted to all these tools. Even worse are all the conventions in every science. All coordinate systems are right handed, all molecules have chiralities... When it's adapt or die, you adapt. So don't bother designing left-handed things, I can use right handed ones fine now, it would take more effort to switch back to my proper handedness now.

      --
      Karma: Excellent^(-t/Tau), Tau=Wittiness/Trollishness
    3. Re:Empathy by m0rph3us0 · · Score: 2, Interesting

      Hrmm.. one would think that if there was a large market for video games for women it would be capitalized on by now, especially by women in computer science.

      I think part of the problem is women not being a large demographic in video game markets. It is the same reason us linux users get screwed, you never notice how windows centric the world is until you use something else, basically women in vid games like the Linux demographic isn't commercially viable for large scale production.

      I definately agree, not being in the big demographic sucks.

      --m0rph

    4. Re:Empathy by I_redwolf · · Score: 2, Insightful

      Or you know what would be even better.. If the Right hand recognized that it can only design for the right hand but bring in someone who understands the left hand to help design something that is fun and usable for both parties. This way you get the balance that you seek, the problem really isn't with the designers as it is with their abstract ideas of themselves playing the game. To them; the game is great, to the left hand the game isn't. The deeper problem is that there needs to be more female game designers who can bring a female point of view to the situation. That is the problem that needs to be addressed and sadly the article doesn't discuss the need for more female game designers, programmers and mathmeticians. It simply says designers need to be more aware. It's an almost hit; They can't be aware all of the time because no matter how hard they try they'll always think that a hot chick with nice boobs even if shes fully clothed is better than your realistic average chick with hair on her legs. Emphasis would be put on females sexual prowess and attributes because thats the way males naturally think. They want to mate with the opposite sex they find ideal.

      Also this female complained about artists drawing the pictures but from what i've seen alot of artists for Rpg's etc etc are female and it's the management who happen to be male that wan't to see bikini clad women. I also found it odd that she would except that game where the girls are blantantly being trampled about as beach girls who can barely speak, slapping a volleyball around while those arttibutes are personified. There is even a commercial that shows a bunch of teenage guys sitting around the tv getting a wood over these girls playing volleyball. If those girls were Orc's would they buy the game? Most likely not, i'm not saying the game is bad or should be pulled off the shelves or any nonsense like that i'm just making a correlation of how men view women and how they are personfied in these games.

      I'd also like to point out that my girlfriend is a model and she loves playing games, all types of video games infact I believe she is a bit of a video game junkie and she always points out to me that games that operate on the "me man - strong" "me woman - smart" basis usually suck as the outcomes and playability are too predictable for her liking. The most fun games are the games where the characters really aren't objectified in one manner or the next regardless of their looks. She always makes the reference to mario kart and how regardless of how pink and pretty princess is she can still shoot red shells and has super fast acceleration. Also the objectification of what is considered beauty by others when it comes to herself isn't always flattering but usually based on pie in the sky ideas. IE: because she looks good she's a nice person. etc etc..

      Anyway i'm gonna start rambling so i'll stop here. The jist is that if women want games that don't objectify them physically they need to take a part in shaping what they think would be a good game and men need to give them the chance to do so. Female designers, programmers, artists; step up.

    5. Re:Empathy by Moofie · · Score: 1

      See, the problem is, 90% of men simply don't understand women. I know I sure don't. I like women...a LOT. I am interested in how they percieve the world around them. It's a worldview very different, even alien, from my own.

      Now that's not to say that there aren't women who "think like" men and vice versa...but there are definite (and interesting) ways that men differ from women.

      What I don't appreciate is women who sit on the sidelines criticizing the way games get made. Don't like it? Write your own. Don't expect your desires to be catered to...act to fulfill your own needs.

      Now, of course, I'm sure that's a disgustingly male patriarchal viewpoint, but it's mine. And I like it.

      --
      Why yes, I AM a rocket scientist!
    6. Re:Empathy by JohnFluxx · · Score: 1

      "I'd also like to point out that my girlfriend is a model "
      bah, you just made my foes list :P

    7. Re:Empathy by Catnapster · · Score: 0
      The male characters in any game are hardly you average geek either... They are all big, muscular, hard-core and handsome.
      Don't be so sure.
      --
      The world can be wrong today for once.
    8. Re:Empathy by RLiegh · · Score: 1

      This article reminds me of how my left-handed friends describe the tools they face in real life. The right-handed never notice that things are geared for them. For the left-handed, it's very noticable.

      This jumped out at me because I'm tired^H^H^H^H^Hleft-handed. I'm right at the cut off age where they stopped punishing left-handers for being left handed. With the exception of scissors (which, honestly, I learned early on to use right-handed) I can honestly say I Don't notice that how much things are geared for anyone.

      [except I'll occasionally find doors that seem to be made for left handers, and they'll strike me as being very unusual.]
    9. Re:Empathy by geekoid · · Score: 1

      this has been played out many times in many different areas.

      Warning these are generalities, and generalities are always bad... ;)

      Its the Type of games. IF you create a game that is geared towards violent , you get male players. You get a game thats more about non-violent control, it appeals to women

      Most MMORPG have violence as there center of focus. It is alost always the fastest way to gain status.

      You create a game where the competition is to make friends, women like them. Take sims, watch how different genders play. It is a huge insight.

      At one time, Mattel decided it didn't want gender bias, so it started marketing its doll to boys and girls. didn't matter, girls bought the dolls.
      If it is possible to sell the same type of toy to both genders, a toy company will figure it out. And many have tried, but failed.

      I am a parent, my daughter is 3 years younger then my son. Most of her toys where hand me downs. with the exception of thomas the tank engine, she just isn't interested in my sons toys. Unless she want to annoy him... sigh.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:Empathy by plague3106 · · Score: 1

      Yes, the world is about 50/50 male female...but look at what % of the male population buys games as opposed to the female percent.

    11. Re:Empathy by themusicgod1 · · Score: 1

      i'll imagine for a moment that the "maleness" and "femaleness" are not to begin with manufactured ideals that, unlike left or right-hand-ed-ness are not given upon birth through genetics...

      fair enough : what is it, exactly that females would play in a game? what kind of female are you looking for? i've seen girls that range from the theywantedtheirentirelivestobethestereotypeofSeven teenMagazine-AndNowTheyAre type [who are just generally annoying]...the smart cookies who would benifit from puzzle games [or "strategy"/"Tactics" games like StarCraft or FFTactics[i havn't played that yet :/]]... and then you'll have the ones who are into more doom&gore stuff than i am. nevermind everyone in between and around. So assuming that these girls aren't all girly... what kind of dynamics in a game would they *want* ? a storyline thicker than DESTROY PENETRATE DOMINATE ? or mabye just mabye ... girls have the gift of knowing there is more to life than this lame hobby a lot of us computer geek males have in toying with electronics and electronic games... they have better things to do with their time...like...idono . i havn't talked to one in awhile.

      --
      GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
    12. Re:Empathy by Anonymous Coward · · Score: 0

      "you turn off (or just marginalize) potentially half of your paying audience."

      Actually you turn off lots more than these, because not all males are the same (same applies to women -- heck, to _people_). Believe it or not, I never ever wanted to be a grunting, gun-toting hunk. Not only would it bore the hell out of me, I also feel almost personally insulted by the idea I could want that.

    13. Re:Empathy by echucker · · Score: 1

      You should send them to the Leftorium - Neddy is gonna go out of business soon!

    14. Re:Empathy by tedrlord · · Score: 1

      Guys always liked video games more. Even back when it was Space Invaders and Asteroids. Back before we had the technology or the market knowledge to back bloody games full of buxom women. In the past, many designers tried hard to carve a place for girl-oriented or gender-neutral games, and still women didn't pick up on them. There have always been girl-gamers, yes, but only recently have the numbers really increased. Accordingly, we are now starting to see a larger number of games that might appeal to them.

      As an aside, I'm left-handed myself, and I don't really find it too hard to adapt. I can use a mouse right-handed with little to no trouble, and don't fumble around with can-openers. The only trouble I have is that scissors are sometimes uncomfortable and I can never hit the kick button quickly enough to get Chun-Li to do the lightning kick. Okay, I lied. That really pisses me off. The lightning kick rocks.

      --
      [insert witty quote here]
    15. Re:Empathy by Anonymous Coward · · Score: 0

      He just forgot the word "imaginary"...

    16. Re:Empathy by Tackhead · · Score: 1
      > Guys always liked video games more. Even back when it was Space Invaders and Asteroids.

      Pac-man was the first game that brought women into the arcades.

      Its success was rather like Tomb Raider, actually -- it was a good game first, and the fact that it didn't involve "spaceships and big guns" came second. It wasn't designed to attract females only, it was designed to attract everyone.

    17. Re:Empathy by Anonymous Coward · · Score: 0

      my girlfriend is a model

      Realdolls don't count.

    18. Re:Empathy by Scrameustache · · Score: 1
      Now there really are a large majority of right-handed persons on earth, but the gender balance is 50-50.

      Its actually more like 51-49, since guys get killed more (accidents, wars, etc). : )

      you turn off (or just marginalize) potentially half of your paying audience.

      No, women are NOT half of the potential gamers. Yes, there are women gamers, but they are rare. See, most girls/women don't play games not just because they can't identify with the characters or the colour scheme of the console (buy a freakin' Hello Kitty special edition console allready), but also because they suck at hand-eye coordination. Hey, its true, I'm not making that up, I've asked women why they don't play game, and they often tell me its because they don't have the M4D SK1llZ needed to play 'em.

      So too with game designers. If you want to capture the other 50% of the market, can you empathize with that other half?

      Its not the other 50% any more then lefties are the other 50%. Come back to reality, bub

      I see that attitude as a threat to my hobby. I like the gaming industry, I like games. You're talking about making changes that would aim for an impossible objective (making as many girls as boys interrested in holding on to a game controller), and that would entail many superflous changes that would be doomed to fail and would therefore simply crappyfy games for nothing.

      You want an example?
      Ico
      I've heard people(girls) talk shit about Ico because you play a boy who saves a girls. Words like "sexist" and "cliché" were thrown around...I wanted to slap them. Ico is a great game, incredibly well developped gameplay, graphics, etc etc etc. And I heard one girl complain that it should be the girl that saves the boy. Well, for starters
      SPOILER WARNING
      SPOILAGE BELOW



      Yorda (the princess) ends up saving Ico from the crumbling castle in the end by taking him up in her arms and walking him to the boat. That's a strong female character right there, but since she starts out as a drugged (or whatever, we don't really know) girl trapped in a cage, its somehow sexist in a very contrived way.

      You know what? Its FUN to play a boy with horns trying to save a glow-in-the-dark princess from a haunted castle! That's a great game and the basic idea is classic "Hero and princess" fantasy. Injecting that politically correct crap into the game would have ruined it. There are 2 strong female characters in the game: The evil queen sorceress and the beautifull fragile princess. These work, and if girls need a butch lesbo fighter chubby girl with glasses and acne in order to appreciate a game, well let THEM make it and let the people who make good games with classic characters keep making 'em.

      --

      You can't take the sky from me...

    19. Re:Empathy by Anonymous Coward · · Score: 0

      I like women...a LOT.

      What I don't appreciate is women who sit on the sidelines criticizing

      These two statements just don't got together I'm afraid. Sitting around on the sidelines and criticising males is what women do... it's all they do.

  16. whine whine whine by Anonymous Coward · · Score: 1, Interesting

    the laughably phallic joystick

    Yes, just like the laughably phallic handle on my frying pan, the laughably phallic handle on a tennis racket, or the laughably phallic bannana I had for breakfast today.

    Though I would love to see the laughably feminine controller.. a "happypouch" perhaps?

    No wait, actually I guess "game pad" is the feminine version.. Get it? Pad? But when it comes to game pads, never mind, because they are TOO BIG for her hands. Guess what! I'm a man and I find ALL modern gadgets, including game pads, TOO SMALL. I guess you can't please everybody.

    The only argument against it could be that in any society the very first way you orient how you will treat someone is based form their gender. If people cannot pin down the gender of a character, or person, they often get very disturbed. Many people have trouble functioning in such an environment. It makes one realize how much of society and behavior is based off of our perceptions of gender.

    When you learn how to undo MILLIONS OF YEARS of evolution, please let me know. I treat women differently than men. Women I know treat me differently than they treat other women. Who cares?

    When designing characters, it's important to keep in mind the tension between identification and alienation, because the player is both actor and spectator.

    I'm using the somewhat clumsy term "genderspace" because "gender" connotes an either-or, black and white proposition, and I think that we often see in games a more fluid range of gender construction, within prescribed limits.

    blah blah blah

    Look, no matter how much you intellectualize it, the games that are put on shelves are the GAMES THAT SELL.

    I like women in my games to have big tits and small waists. I like the men in my games to have broad shoulders and strong arms. I don't really care if they are "Actualizing A Constructive Gender Space" or whatever she's talking about. I have no interest in exploring "in-between" genders. Just like when I watch talk shows on TV, I have no interest in the moderate viewpoints. I like to hear people with extreme viewpoints yelling at each other (I HOPE that the politicians are more moderate, but for entertainment, I like the simplification and polarization). Same with any entertainment.

    If women don't like what's in games, then they shouldn't buy them.

    If I want speeches on "gender theory" I'll go back to college. Actually not a bad idea, the girls in my English class were pretty damn hot.

    Feh.

    1. Re:whine whine whine by urbazewski · · Score: 1

      the subject line for that post should read "grunt grunt grunt" rather than "whine whine whine".

      --
      foldplay your photos won't know what hit them.
    2. Re:whine whine whine by Anonymous Coward · · Score: 0

      Interestingly enough, you aren't the only person out their buying and playing games

    3. Re:whine whine whine by Zazm · · Score: 1

      If you can make it past the agro the previous post does have something of a point. It's the old chicken and egg scenario all over again. Why make games that appeal to both men and women when the vast majority of your audience is men and you can be more confident of attracting them with proven gameplay ideas (even if they are just the same old tits and arse)?

      Somewhere this cycle will be broken but I can't imagine how. Perhaps it will require an external force, such as more female IT specialists before game companies start designing for them.

    4. Re:whine whine whine by glitch23 · · Score: 3, Insightful

      I like women in my games to have big tits and small waists.

      Girls just flock to you don't they?

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    5. Re:whine whine whine by secolactico · · Score: 3, Funny

      the laughably phallic joystick

      Yes, just like the laughably phallic handle on my frying pan, the laughably phallic handle on a tennis racket, or the laughably phallic bannana I had for breakfast today.


      I think it was John Lovitz in an interview that told a story about the time he went to see "Crimson Tide" with a girlfriend. When he asked her what she tought of the movie she answered something along the lines of "It was a phallic movie. Subs were phallic shaped, torpedoes were phallic shaped, etc". His reply was "Thanks god it wasn't vagina shaped or it would fill with water and sink."

      My point is, those who see penises everywhere are just plain obsessed. Even Freud said that sometimes a cigar is just a cigar.

      --
      No sig
    6. Re:whine whine whine by vitaflo · · Score: 1

      "Even Freud said that sometimes a cigar is just a cigar"

      Unless you're Monica Lewinski.

    7. Re:whine whine whine by Anonymous Coward · · Score: 0

      True, but he does represent the perceived majority (if sales figures are any indication).

    8. Re:whine whine whine by Anonymous Coward · · Score: 1, Funny

      in video games they do!

      har har

    9. Re:whine whine whine by Anonymous Coward · · Score: 0

      men dumb.. woman smart

      ugh, two thoughts at once too complicated

      me watch porn now

    10. Re:whine whine whine by smallpaul · · Score: 1

      Look, no matter how much you intellectualize it, the games that are put on shelves are the GAMES THAT SELL.

      No, by definition, the games on shelves are the games that they THINK will sell. But sometimes they are surprised. In fact, they are often pleasently surprised when they accidentally make a game that girls love like Myst or Sim City. The writer of the article is describing some ideas for helping game developers to make games women will like so they will SELL MORE.

    11. Re:whine whine whine by Draigon · · Score: 1

      "If I want speeches on "gender theory" I'll go back to college. Actually not a bad idea, the girls in my English class were pretty damn hot."

      Bro, totally!! I hear, like, if you actually, you know, listen to those hot babes while they're yappity yappin about God knows what you like learn and stuff. I wouldn't know though because all the blood from my head rushes to my penis! ROCK ON!

      (hopefully obvious sarcasm)

      On a serious note, I'd like to thank you for holding up the stereotype of the typical insenstive male. I tip my hat to you, dumbass.

      --
      -Rabbit
    12. Re:whine whine whine by xbytor · · Score: 1
      > Though I would love to see the laughably feminine controller.. a "happypouch" perhaps?

      Haven't you ever seen the pointing device embedded in an IBM laptop which is sometimes referred to as a 'clit-mouse'?

      You've got no imagination. You're just an AC in troll-mode

    13. Re:whine whine whine by Maul · · Score: 1

      No wait, actually I guess "game pad" is the feminine version.. Get it? Pad? But when it comes to game pads, never mind, because they are TOO BIG for her hands. Guess what! I'm a man and I find ALL modern gadgets, including game pads, TOO SMALL. I guess you can't please everybody.

      No, she's just talking about the X-Box controller. Which is just plain too big. Period.

      I like women in my games to have big tits and small waists. I like the men in my games to have broad shoulders and strong arms. I don't really care if they are "Actualizing A Constructive Gender Space" or whatever she's talking about.

      She has a point. Game makers throw stupid sex objects, rather than a realistic character, into games - even when a realistic character would be a much better choice.

      She doesn't seem to mind the big-tit/small waist girls in DOA Extreme Volleyball, because they fit into that game fairly well. The game was made for "fan service" from the get go, after all.

      On the other hand, the NPC at the beginning of Baldur's Gate: Dark Alliance is just plain STUPID.
      I have to agree with what she says. Here you have an RPG-style game that is trying to be serious in some manner, and then you enter into this bar and a woman in a crazy outfit asks you to kill rats for her as she's "bouncing" in front of you. It is hard NOT to crack up at that point in the game.
      There is NOTHING gained from her presence, and a more realistic NPC would have been much better in that spot.

      --

      "You spoony bard!" -Tellah

    14. Re:whine whine whine by Anonymous Coward · · Score: 0

      Though I would love to see the laughably feminine controller.. a "happypouch" perhaps?

      No, that would be the Thrustmaster Fragmaster. You wouldn't guess it from the name, but a more, er, feminine-shaped controller is hard to imagine.

      I got one new for $10 and think it's kind of a cool controller, but it was cheap because it sold quite poorly :-). (To be fair, it apparently didn't work very well for most folks. I hacked up the Linux joystick driver to improve its performance a bit.)

    15. Re:whine whine whine by phel666 · · Score: 1

      hm. I thought you made some good points up until the big tits and small waists comment.

      it went downhill from there.

      She also made some good points until she said "laughably phallic joystick".

      I wish I had the wisdom to read the rest of hers without thinking "psycho feminist dyke", just like it was hard to read yours without thinking "egotistical macho jerk".

      Still...

      --
      -- f00!
    16. Re:whine whine whine by Mr.+Bad+Example · · Score: 1

      My point is, those who see penises everywhere are just plain obsessed.

      I used to know a woman online who was obsessed this way. She once griped--at length--about water pistols being "too phallic". I told her "Look, form follows function. If you want to project a stream of water a fair distance, the laws of physics pretty much limit you to a tube-shaped object. Get over it."

      It didn't sink in, though. She started going on about a vagina-shaped "female ejaculator" water pistol. She was either incredibly dense or the best troll ever. =P

    17. Re:whine whine whine by Anonymous Coward · · Score: 0

      Yeah, because if you were, then you would say "People always think I'm Monica Lewinsky because my name is spelled so similarly to hers."

    18. Re:whine whine whine by Dephex+Twin · · Score: 1

      Man, of all things out there, talk about a really weak example of something being needlessly phallic. Water Pistols? If there is an object that is attempting to do almost the exact same thing that a penis does (projectile squirt liquid out of it), and the penis has evolved and been honed to do the job well... then why the fuck would you NOT make something similar! Nobody would complain that an airplane is overtly avian, or that lamps are blatantly solar, or something like that, they would recognize it is mimicking what nature does well.

      Jeez, maybe it was a really good troll.

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
  17. just when you thought it was safe.... by Lord_Slepnir · · Score: 1

    I head over to slashdot thinking that for once, i can read news that doesn't have the word utilitarianism in it, but looks like my hopes are dashed :-(.

  18. speaking of pandering by Anonymous Coward · · Score: 1, Informative

    You gotta love CowboyKneel's whoring attempt at sounding all sensitive and open to the issues raised in whatever article this was:

    "A lot of games are compared, and issues raised. Good food for thought for character design."

    Uh, yeah, real insightful.

  19. What girls want by dalassa · · Score: 2, Interesting

    Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play".

    So girls want to play SimCity and The Sims.

    Yeah, I can get behind that.

    --
    Feminism is the radical notion that women are people.
    1. Re:What girls want by MsGeek · · Score: 1

      Cooperative play rules! Yeah! Capture the flag and slaughter the players on the other team! Yes, nothing like good ole cooperative play!!! W00t!

      Seriously...I find that CTF and its variants are way more fun to play than plain vanilla deathmatches. Strategy, tactics, offense and defense, etc. A lot more fun.

      And hey, isn't Counter Strike the most popular game even to this day? That's a game you can't play without coming up with a cooperative strategy. If you don't have the strategy, you get slaughtered. Period.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    2. Re:What girls want by WillASeattle · · Score: 1

      "So girls want to play SimCity and The Sims." "Yeah, I can get behind that." I remember when I was a game designer, I had a crew of male and female playtesters test out the characters and game - but this was for a Role-Playing Game (RPG). That's when I first learned that most men and women (or girls and boys) expect different things from games. This was back when all the games were strongly sex-stereotyped, except for a couple that some friends of mine had done.

      --
      > --- All Of The Above --- >
  20. Ultima Online - Chesapeake by Jonah+Hex · · Score: 5, Interesting

    After spending more time in UO than anyone should, over 5 years and 10+ accounts, I've done everything from Player Killing, House Decays and Sales to being Mayor of Oberon Pass a small player run town from way back when. And so I shall dispense words from on high as to how gender works in UO.

    Only idiots allow the fact that an avatar is female to sway their behavior. With a signal to noise ratio inherent in a MMORPG, there are alot of idiots doing it and I've had idiots act differently towards my female chars. You can actually bring in quite a bit of loot bank crawling with a female in distress, I've known many who've gotten away with outright scams this way.

    Everyone else pretty much ignores female/male, since they know it doesn't matter what the avatar looks like it's the personality and skills behind it. This is probably most of the UO population, especially since there is very little "suspension of disbelief" or "game immersion" when playing within UO except on certain rare occasions.

    The Role Players are a subset of the above, they however make a point to play RP in appropriate situations to the gender of the avatar. So even though they may be acting like their judgement or actions is swayed by gender, in reality they are going to roleplay such events as they see fit, and not be coerced into giving away valuable items as the idiots are likely to do.

    Jonah Hex aka DogMeat of Oberon Pass [MoO]

    1. Re:Ultima Online - Chesapeake by ergo98 · · Score: 1

      Everyone else pretty much ignores female/male, since they know it doesn't matter what the avatar looks like it's the personality and skills behind it.

      A similar thing can be seen in the Quake 3 mod "Urban Terror" : There are male and female "skins" that the players choose, and I believe by default the game makes the player a female, leading to radio calls, grunts, etc, being in a female voice, and visually looking like a female. The astounding thing is that no one cares. For gender equality, UT really opened my eyes.

    2. Re:Ultima Online - Chesapeake by Draigon · · Score: 1

      Wouldn't it be ironic if a general rational sensibility towards gender equality comes about through all these "evil" video games.

      --
      -Rabbit
    3. Re:Ultima Online - Chesapeake by tedrlord · · Score: 1

      I don't play Ultima online, but I do play muds quite a bit. I find myself helping out female characters a lot, too. I don't think it's because I'm an idiot, or because I even think they're actually female. I just find that they tend to be more pleasant and are more apt to ask for help if they need it.

      If I find a person of either gender sitting in a dungeon or wandering town looking confused, I'll buy them new armour, hone their weapons, and give them cash to train. It's often the women that will admit to needing some pointers in a new game, ask for help in getting out of a bad situation, or just converse pleasantly enough that I feel like giving them a hand. Guys on muds are usually more goal-oriented, aggressively independent, and less sociable. I know it took me long enough to get comfortable seeking help if I needed it.

      I do agree that there are people out there that give girl characters nice stuff as a way of flirting or something, but it seems to me that most of the time it's just because they just like to help others. Females are more likely to receive this treatment because they're a lot less likely to be jerks.

      --
      [insert witty quote here]
  21. It's all about the market... by meinBobo · · Score: 1

    I think that we have to note who these games are being targeted at. Let's face it most gamer's are male. Most of them are teenaged. Most of them wouldn't have anything to do with an unattractive female in a video game. The problem now is that girls do not want to play these game because of the way women are depicted, and women will not be depicted in a way suiting to the people who share the views of the author until girls become a sizable part of the market for computer games. And there is no right answer to this problem.

  22. Her famous "Sex in Games" article by Rayonic · · Score: 3, Interesting

    GameGirlAdvance has been in the spotlight once before, because of her review of the Rez Trance Vibrator. Go ahead and give it a read, it might get you a bit how under the collar, so to speak.

    1. Re:Her famous "Sex in Games" article by Anonymous Coward · · Score: 0

      GGGGllllaaaadddd IIII ggggooootttt ttttoooo sssseeeeeeee tttthhhhaaaatttt ssssiiiitttteeee bbbbeeeeffffoooorrrreeee iiiitttt ggggooootttt ////....''''dddd :-P

      JJJJaaaannnneeee ssssttttoooopppp tttthhhhiiiissss ccccrrrraaaazzzzyyyy tttthhhhiiiinnnngggg !!!!

      SSSSSSSSSPLAT!!!! Ahhhhhhhhhhh......

    2. Re:Her famous "Sex in Games" article by buck_wild · · Score: 2, Funny

      "it might get you a bit how under the collar"

      Try typing with BOTH hands.

      --
      If all you have is a hammer, everything looks like a nail.
  23. Nintendo has been a pioneer in the field by Samir+Gupta · · Score: 3, Interesting

    The original Metroid, released in 1987, was among the first major video games to feature a female protagonist. This was soon followed by Dokidoki Panic, released in the USA as Super Mario 2, which allowed you to play the role of Princess Toadstool.

    Since then, Nintendo has continued to be a trailblazer for featuring females in prominent roles in games, and that is something I am quite proud of.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    1. Re:Nintendo has been a pioneer in the field by Cacophanus · · Score: 1

      Mr. Gupta, I work as the Japanese correspondent to British multiformat games magazine, games(TM). Would you be interested in doing an interview?

      I apologise for posting this on /. but you don't display an e-mail address.

      I look forward to hearing back from you.

      --
      Cacophanus
      http://cacophanus.net/
    2. Re:Nintendo has been a pioneer in the field by Mike+the+Mac+Geek · · Score: 2, Interesting

      Very true. And look at modern games, like Metroid Prime, or Eternal Darkness. Both very interesting games, with female protagonists, that sold very well.

      It's not about Male or Female, it's not about graphics, it's about GAMEPLAY. Nintendo got this a logn time ago, and I am glad they did.

      (And I get to reply to someone who has my dream job. Always a bonus.)

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
    3. Re:Nintendo has been a pioneer in the field by Anonymous Coward · · Score: 0

      Can you give us any other examples?

    4. Re:Nintendo has been a pioneer in the field by Anonymous Coward · · Score: 0

      If i remember correctly you didn't learn that Samus was a girl until several games later though. But i could be horribly, painfully worng.

    5. Re:Nintendo has been a pioneer in the field by Anonymous Coward · · Score: 0

      WTF? Why do Samir Gupta posts keep getting modded up?! It's already been established that he's a long-time newsgroup troll.

    6. Re:Nintendo has been a pioneer in the field by Anonymous Coward · · Score: 0

      Please don't feed the trolls.

    7. Re:Nintendo has been a pioneer in the field by Ajae · · Score: 1

      Samir Gupta likes men...

      umf umf nuff said

    8. Re:Nintendo has been a pioneer in the field by Narchie+Troll · · Score: 2, Interesting

      I've always thought that Nintendo's portrayal of Samus Aran has been somewhat disappointing. You have this strong, cool, female character, a fighter, and then you reward the good player with some flesh shots.
      I'll give Nintendo the long hair as a gift; perhaps they have some technology in the future that lets you have long hair in heavy armor. But the premise that your reward for beating the game with this woman is to see her in skimpy clothing is just a bit offensive.
      Of course, the Barbie-doll portrayal of Samus, at least in the Metroid Fusion shots, is abhorrent. This is a trained mercenary, for crying out loud! She's single-handedly wiped out entire planets of alien infestations! Why is she built like a goddamned SoCal pop star?
      Not that there's anything inherently wrong with a little bit of cheesecake; however, it basically negates the positive effects of having a female protagonist. Porn games have female characters too...
      Metroid Prime doesn't have such endgame shots to my knowledge; the better endings simply clue you in more on the plot. This is a good thing, and I hope Nintendo and their future licensees stick to it.
      (Note that the 2-4 hour non-100% Metroid Fusion shot is really cool. It makes Samus look attractive and cool but doesn't rely on sex to do it.)

    9. Re:Nintendo has been a pioneer in the field by Jeff+DeMaagd · · Score: 2, Funny

      I'm not too impressed with their Samus try at a female character. The only way you knew the character was female was by winning the game, and then it was IIRC, just long hair. For all I know, it could have been Fabio.

    10. Re:Nintendo has been a pioneer in the field by 0biJon · · Score: 1

      I thought you worked at Sega?
      How's your Smell-o-vision project going?
      Your educational background is pretty impressive too.
      What about Super Marx Brothers ?
      (Thanks cascino.)

      --
      ?Who controls the past now, controls the future.
      Who controls the present now controls the past.?
    11. Re:Nintendo has been a pioneer in the field by Have+Blue · · Score: 1

      Try beating the game in less than (IIRC) 3 hours.

    12. Re:Nintendo has been a pioneer in the field by Anonymous Coward · · Score: 0

      Yeah, I mean fabio's got a way better rack than Samus any day of the week! ;p

      -- vranash

    13. Re:Nintendo has been a pioneer in the field by Anonymous Coward · · Score: 0

      Pioneer?

      Feh.

      Sega. Master System. Phantasy Star. Alis Landale.

    14. Re:Nintendo has been a pioneer in the field by JCholewa · · Score: 1

      > If i remember correctly you didn't learn that Samus was a girl until
      > several games later though. But i could be horribly, painfully worng[sic]

      My memory alleges that you find out Samus's identity at the very, very end of the original Metroid.

      -JC

      PS: We're not even "several" games into the series yet! A quick and possibly horribly inaccurate web search suggests to me that there has been only five Metroid games (seven if you count the two Smash Bros. fighters).

    15. Re:Nintendo has been a pioneer in the field by jandrese · · Score: 1

      The thing is, they had to make her very feminine or people wouldn't have noticed. There were only a few pixels to play with on the original Metroid, and they had to break the assumption that Samus was a guy.

      --

      I read the internet for the articles.
    16. Re:Nintendo has been a pioneer in the field by Guppy06 · · Score: 1

      I think the best part about the way Nintendo's female protagonists are handled in their games isn't that they're there, but that the games don't make a big deal about the fact they're women. They don't jump up and down saying "Hey! Look at me! I'm a woman a video game! You should buy this game for your daughter simply because there's a woman in this game!"

    17. Re:Nintendo has been a pioneer in the field by Guppy06 · · Score: 1

      "Why is she built like a goddamned SoCal pop star?"

      This can be explained by real-world things like limitations on early video game hardware (hard to demonstrate she's a woman and not a man in 8-bit graphics), as well as fictional elements of the backstory (she's a cyborg, she needs to fit in a suit built by non-humans, she needs to fit into a suit that can curl into a ball and fit into confined spaces, etc.), but let's ignore these for a moment.

      "however, it basically negates the positive effects of having a female protagonist."

      OK, let's see... She's portrayed as someone that can do the near-impossible with little to no outside support, essentially in claustrophobic isolation. She's skilled, resourceful, intelligent, and brave without losing her humanity (expecially difficult considering how utterly inhuman her adversaries can be), at times willing to make the ultimate sacrifice for the survival of others. In short, she's doing pretty damned good for a human being, reguardless of sex.

      Essentially, Samus is everything a true feminist (ie. not a reverse sexist) could possibly want in the portrayal of a woman. And yet you want to throw all that out the window simply because of the way she looks? Who's the bigot here?

    18. Re:Nintendo has been a pioneer in the field by Narchie+Troll · · Score: 1

      Most people got the point that she was a woman from the "bare head" or "leotard/jumpsuit" endings. You only got the bikini after playing through the game as armorless Samus, and if you didn't figure out she was a woman before then, you were blind.

      Oh, and way to slip a personal attack into your reply. I didn't call anyone a bigot; why do you suggest that I did?

      I'm not saying that Samus is anything but an excellent character. What I'm saying is that this excellent character is treated by the development team like a piece of meat to be awarded to the successful player.

      You might want to see a doctor to see if you have a nerve problem in your knee. It's jerking a bit.

    19. Re:Nintendo has been a pioneer in the field by Guppy06 · · Score: 1
      "You only got the bikini after playing through the game as armorless Samus, and if you didn't figure out she was a woman before then, you were blind."

      Actually, I'm pretty sure you had to beat the game in less than an hour with armorless Samus. Since you had to go through the game two or three times straight to see that particular ending (and you had to be paying enough attention to realize what you were seeing), that one can be written off as bored game programmers putting an Easter Egg into a corner of the game they thought the vast majority of the players wouldn't bother looking for, let alone find.

      How many people here can honestly say they found this little quirk without being told about it first?

      "I didn't call anyone a bigot; why do you suggest that I did?"

      It was quite heavily implied by:
      Porn games have female characters too...
      You suggested that Metroid was little more than pornography.

    20. Re:Nintendo has been a pioneer in the field by Steveftoth · · Score: 1

      Also thinking about it, I know there was a strawberry shortcake video game for the 2600. So I know that the 2600 had female lead characters. Even if you couldn't tell they were female other then because they were a pinkish color. ;) But I would say that Samus was the first female character of real strength.

    21. Re:Nintendo has been a pioneer in the field by intermodal · · Score: 1

      blah blah whatever. A little bit of cheesecake is what makes having a female protagonist worth it.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    22. Re:Nintendo has been a pioneer in the field by intermodal · · Score: 1

      but...they're hungry!

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  24. Do we really want realism in video games? by ACK!! · · Score: 2, Insightful

    Looking at the response of gamers so far.

    No.

    The funny thing is that one person insulted gaming geeks as not every getting any play.

    That is odd because many gamers I know are more social and apt to do things outside of computers like actually dating. Other types of geeks like comic book geeks or programmer geeks etc..etc.. tend to stereotypically have a bit more trouble in this regard. Notice it is all a stereotype and I myself fit into a couple of the above categories and I have a wife, kids and I actually weigh under 250lbs.

    Everyone wants the ideal. They want to play the bulked bad ass kicking rear and taking names.

    Do you really want to play a short hairy balding character with dark circles under your eyes from lack of sleep?

    No, that is the villian you kick the crap out of on the third level of the game.

    The weird ones are the ones that play the opposite sex and really get into it and off on it. They worry me.

    --
    ACK /ak/ interj. 2. [from the comic strip "Bloom County"] An exclamation of surprised disgust, esp. i
    1. Re:Do we really want realism in video games? by Anonymous Coward · · Score: 0

      I agree, realism isn't neccessarily what games should be all about. I play the characters who are most like what I want to be rather than those resembling what I'm like (I have to do that much of the time after all).

      Usually, however, there just aren't any. Playing as me would be an improvement then.

      Apparently some of the supposedly more cerebral 'geeks' too are sorely lacking in imagination and/or maturity if their fantasies really are comprised of muscles and boobs and beating the shit out of others.

      How utterly, utterly boring.

      It's like reducing movies and literature to cheap softporn and mindless action flicks. A steady diet of junk food. Yuck.

    2. Re:Do we really want realism in video games? by Mac+Degger · · Score: 1

      I kinda want to agree with you, but playing a huge hulk of burned decaying meat in Planescape: Torment was just too good an experience.

      Kinda goes to show that it's all about the story and the justification moreso than what we percieve ourselves to want.

      --
      -- Waht? Tehr's a preveiw buottn?
    3. Re:Do we really want realism in video games? by Anonymous Coward · · Score: 0

      that is quite a broad brush you seem to be painting with.

      I suspect you have 2.5 children, a house with a white picket fence in suburbia and drive an SUV.

    4. Re:Do we really want realism in video games? by Dephex+Twin · · Score: 1

      I think there is absolutely a market for characters who are not hulking über-men like that. There is a definite logic behind playing a character similar to you, but in a situation that is totally unreal and/or insurmountable, and then overcoming it.

      Do I want to play a short hairy balding character? Depends on the game. I do know that I have loved playing characters like Guybrush Threepwood, King Graham, Cait Sith, Abe from Oddworld, Link, and so on... there is plenty of room for strange, non-idealized, or "average" characters... and then it is the situation or special powers or whatever that makes the game an escape.

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
  25. What I thought the title meant... by riotstarter · · Score: 1

    I thought it was talking about those weirdos who play as women characters in UT2003 or something...I'm pretty sure 9 out of 10 people who play UT2003 aren't women.

    1. Re:What I thought the title meant... by MsGeek · · Score: 1

      Well, when I play UT as a woman, the person behind the keyboard and mouse really is a woman. So there.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    2. Re:What I thought the title meant... by Anonymous Coward · · Score: 0

      And what are avatars good for if you can't pick the one you want to play? Sheesh. It's not just my chromosomes that are playing, it's my mind. It involves things like imagination and a desire to try things out and experiment with circumstances that differ from those I already have to endure the rest of the time. It's not like playing a female character is a 'get in bed with me' signal to anyone in any way. If people can't understand that - well, I'm not responsible for the levels of naivety or stupidity they (or guys playing barbiesque killer bimbos) seem to be aspiring to.

    3. Re:What I thought the title meant... by 95_gst_al · · Score: 1

      I'm a weirdo because I play a female character in UT. I choose the female player, because they are smaller and harder to hit or see than the big large male character.

      --
      When all else fails, piss on it. At least you will feel better in some kind of way.
  26. Re:help me out by Anonymous Coward · · Score: 0

    Why, will clicking on this link give you a clue?

  27. Am I the only one... by Geekenstein · · Score: 4, Funny

    Who wonders how those game chicks with 40DDD bazooms and the 20 inch waists can do flips and the like without falling on their faces?

    Yeah, I thought I was. Carry on.

    1. Re:Am I the only one... by jdkincad · · Score: 1

      You raise a good point. I sugjest we perform some real world experiments.

      Any interested ladies fitting the description in the parent post please contact me.

      --
      The great advantage of having a reputation for being stupid: People are less suspicious of you.
    2. Re:Am I the only one... by Anonymous Coward · · Score: 0

      Who wonders how those game chicks with 40DDD bazooms and the 20 inch waists can do flips and the like without falling on their faces?

      The quest for "realistic physics" in video games continues...

    3. Re:Am I the only one... by Anonymous Coward · · Score: 0

      Oh, so _you_ are the one :)

    4. Re:Am I the only one... by BillFarber · · Score: 1

      This reminds me of watching Mary Lou Retton in the 1984 Olympics when I was a teenager. Granted, she is not a 40DDD, but for her height she was fairly well endowded (IIRC).

  28. Tension by MongooseCN · · Score: 1

    Alienation vs. Identification: Necessary Tension

    She is right, this is very important. All female characters clothing needs to be very tense in order to show off the cleavage they have underneath.

  29. HAHAHA! Mod parent up! by SatanicPuppy · · Score: 1

    Well, if there was ever a way to get girls interested in games. Gotta get me one of those!

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  30. C'mon folks. by c_jonescc · · Score: 5, Insightful

    Jeez. I thought the /. crowd was supposed to be a bit intellectual, but most of the posts I've read about this thus far are mostly knee-jerk, anti-PC, mysogony.

    The article isn't claiming that she feels victimized or 'whining' about the portrayal of the female body. It's actually quite good, IF you're capable of turning off your 'the world hates me for being a white, middle-class, male' alarms. Show some dignity and don't have a hissy-fit over a woman commenting on gender in games.

    Getting to her final comments I think she has some well formed points, and I agree whole-heartedly:

    "I don't want to see a shelf of pink boxes of "girl games". I just want to see better games in general - games which are more thoughtful, more provocative, more interesting, with better character design.

    Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play". These are also the themes which most adult gamers seem to want, too. Talking with my friends who are game developers and designers, they don't want to see bouncy boobs, necessarily (although there's a place for that, sure); they want evolved gameplay, emergent gameplay - with great characters. Set up some rules and let the players play with both the gamespace and the genderspace, however they wish. Don't push girls away from games like Tomb Raider just because you're afraid boys won't like to identify with Lara. Don't insert gratuitous sex - or for that matter, violence. Make it *mean* something. Don't bind gender with too many built-in characteristics, but let girls be girls in your game. Allow a lot of different types of female characters, not just thin, pretty, busty ones.

    The end result isn't just going to appeal to women, it'll appeal to a lot of people across the board who want smart, fun, engaging games."

    Anyone who likes games can relate. This isn't femi-nazi rhetoric, so allow yourself to ponder it a bit before being a reactionary.

    --
    Getting diabetes AND salmonella would be a bad weekend.
    1. Re:C'mon folks. by Pharmboy · · Score: 4, Funny

      Jeez. I thought the /. crowd was supposed to be a bit intellectual, but most of the posts I've read about this thus far are mostly knee-jerk, anti-PC, mysogony....The article isn't claiming that she feels victimized or 'whining' about the portrayal of the female body. It's actually quite good,

      Let me help you out. First of all, this is slashdot. My guess is 20% of the people actually read the articles. About 1/4 to 1/3 of the time, its because the article has been slashdotted, so they cant get to it. Some people treat not reading the article like a badge of honor.

      The funny thing is, more people probably read THIS LINK instead, about the game girl vibrator, including image of girl in panties using it.

      As much as nerds love reading, they love porn more.

      --
      Tequila: It's not just for breakfast anymore!
    2. Re:C'mon folks. by Anonymous Coward · · Score: 0

      damn right i'm anti-PC .. I'm sick of political correctness, I'm sick of feminists, I'm sick of people who think they are entitled.

      sure, most games are pretty shallow. so are most movies, most music, and most Tv shows. note "most"... you can make this statement about pretty much anything: "most of it is crap, but there is some I like..." .. why make a bigger deal out of it when it involves gender? support the games/movies/whatever you like.

      I hear this a lot: "never mind what the majority of people are buying, let me tell you what I *think* they would really want to buy" .. guess what .. they don't want what you think they want .. they want what they bought!

    3. Re:C'mon folks. by m0rph3us0 · · Score: 2, Interesting

      I think the problem is more intelligent people being a small demographic, games are targeted towards teenage boys because they make up the majority of game players. It is like TV, it sucks if you are smart but thankfully there are a wide variety of entertainment options.

      I would like to see more intelligent games and I think there are more intelligent games out there than DOA, that volleyball game and Tomb Raider, and I think that men and women alike know where to find those games.

    4. Re:C'mon folks. by Anonymous Coward · · Score: 0

      Ehhh.. I thought /. attacked *every* viewpoint.

    5. Re:C'mon folks. by Babbster · · Score: 4, Interesting
      First post I've read so far that seemed to understand the point of the article.

      To expand, it seemed that the writer was expressing something many of us have expressed: We want gaming environments (virtual surroundings and people) to respond to us in a realistic fashion. For example, if I'm playing an RPG as an exceedingly beautiful female elf and engage a male halfling NPC in conversation, the halfling could be expected to stutter and fawn a bit, and be willing to provide just about anything I want. If I engage that same NPC as a human male in tattered clothes, that halfling should respond more negatively and require a bit more "convincing."

      Nowhere in that article did I get the impression that she was calling for more realistic female character models, nor did she seem to be complaining about the types of games being released - she even seemed gleeful that while playing Arcanum her character had to sleep with someone to get what she needed.

      I found the article to be a breath of fresh air in terms of the "female gamer perspective" (which all too often can be dominated by the more militant feminist viewpoints) and I'll certainly be checking back to read some more. I enjoy reading the opinions of smart gamers, and she's certainly one of those.

      Now, if you'll excuse me, I really need to try again to get Hitomi to wear that Venus swimsuit.

    6. Re:C'mon folks. by DarkZero · · Score: 3, Insightful

      I think that one of the main problems with the article is that anyone that started to read the article from a cynical standpoint, which would be just about any non-feminist gamer because we've all seen way too many feminist rants against video games, stopped when they saw the line "...the peripherals (the laughably phallic joystick, the original Xbox controllers which are too big for my hands, the color scheme of the Xbox) are male-friendly." That line, since it didn't seem like a joke (and she has yet to indicate in the comments that it was), undermined her entire point. "The laughably phallic joystick"? That's moronic. It's shaped that way because it fits the human hand so well, not because arcade control designers and almost a century of aircraft engineers want to assert their penile dominance over her gender. Besides that, everyone already knows that the controllers had to be redesigned because hardly anyone -- male, female, or child -- could use them, and that line about the Xbox's color scheme just boggles the mind.

      And I know you're going to say "Oh, but that was a joke". However, it struck few people as being a joke and in spite of the fact that a lot of people have complained about it in the comments, she still hasn't mentioned it in the two or three responses that she's made there. I respected and agreed with most of the article after that, despite the fact that she didn't mention the positive roles that women have had in video games in recent years and stuck to a sort of "the sky is falling" argument, but I can see where the people that criticize her are coming from when the beginning of her article has that bit in it.

      Afterthought: I just searched the article again and found the part where she mentions the "joke":

      good point, xocet... i meant the "laughably phallic" to be more of a joke than a serious criticism. i think though that other people have written about certain alienating aspects of the interfaces in videogames (Poole mentions it briefly in Trigger Happy).

      So in other words, it was a joke... but it wasn't. Depends on how stupid/offensive you thought it was, I guess? And what about the ridiculous comments about the Xbox's controller and color scheme? No mention fo that.

    7. Re:C'mon folks. by RLiegh · · Score: 1

      Ehhh.. I thought /. attacked *every* viewpoint.

      Make a serious attack against the libertarian viewpoint and see how fast you get the "time out" IP ban. ;)
    8. Re:C'mon folks. by dbenjami · · Score: 1

      I wouldn't say that the phallic joystick is blatantly asserting dominance over her gender. You say that it fits the human hand well, and I know a phallic object fits my hand well, I'm in contact with it multiple times a day, as I assume you are as well. However women aren't as familiar with phallic objects. So it is in that sense, that men unintentionally place a barrier there. Similar to the Xbox controller. Most American males who would buy an Xbox have little to no trouble dealing with or adapting to the controller. But it is one more hurdle for women to try and get over. As for the aircraft engineers, I don't have a comment on that. It would be interesting to have insight into the man who made it. And the color scheme I don't know, but I'd imagine that she wouldn't suggest a pink version for the girls. Just my two cents.

    9. Re:C'mon folks. by Anonymous Coward · · Score: 0

      Actually, I'm not much fond of the XBox myself, but I wouldn't mind one with a white-and-clear iBook-style color scheme.

      Especially if they could get linux loaded on the thing. :)

      (I'll skip the 'Imagine a beowulf cluster' bit)

    10. Re:C'mon folks. by doubleyewdee · · Score: 1
      As for the aircraft engineers, I don't have a comment on that. It would be interesting to have insight into the man who made it.


      It's not all that complicated. Way back when the control stick was just a lever to maneuver the necessary bits. It was basically just a metal rod that connected to other parts in a simple system.

      Now, if you want to say the rod is phallic.. well, then lots of things are phallic. Many bones are phallic, etc. I think if you look long and hard (nods to Beavis & Butthead) you'll find that anything long and, er, hard is phallic. Big deal.
      --


      you can take the road that takes you to the stars...
    11. Re:C'mon folks. by KurdtX · · Score: 1

      The article isn't claiming that she feels victimized or 'whining' about the portrayal of the female body.
      Oh really? Then why does she proceed to stack her arugment (because she really has no argument outside the small realm of her examples: Tomb Raider, DOA, and one character in a few other games) by only mentioning games that's biggest gameplay innovation was their physics models? That's equivalent to me saying that video games encourage fast and reckless driving by bringing up the examples of Gran Turismo, Twisted Metal, and Grand Theft Auto. There are no games that encourage driving the speed limit because that's rather mundane. Mundane doesn't sell.
      Getting to her final comments I think she has some well formed points
      Too bad they have nothing to do with the rest of her article. Many people have complained about video games been repetive, simplistic, and unimaginative. Most don't pre-text it with a rant about how women are portrayed in video games. That's why a lot of the reactions are "knee-jerk, anti-PC, mysogony". C'mon, it's like the scene in "Billy Madison" where Adam Sandler flubs a speech, but then yells "<our> football team rocks!" and brings the crowd to it's feet. Perhaps the /. crowd is more intellectual than you think.
      --

      Kurdt
      I'm not anti-social. Just pro-technology.
    12. Re:C'mon folks. by zdislaw · · Score: 1
      "Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play"."

      And I'll betcha that the emotionally handicapped loners and mysoginist marketers who design and sell games read something like that and start to feel fear. "Oh shit! You mean we have to actually thing about something to design this game? But we had this really great idea for retreading another shooter."

      I'd love to see a game that was more open-ended and cooperative and that the only female characters weren't there to try and give ma a boner. I mean c'mon now. A video game boner? How utterly pathetic is that? Even more sad and lonely than an internet porn boner.

      --
      bad sig...no donut.
    13. Re:C'mon folks. by DarkZero · · Score: 1

      I wouldn't say that the phallic joystick is blatantly asserting dominance over her gender. You say that it fits the human hand well, and I know a phallic object fits my hand well, I'm in contact with it multiple times a day, as I assume you are as well. However women aren't as familiar with phallic objects. So it is in that sense, that men unintentionally place a barrier there.

      Men "unintentionally place a barrier there" by using a control scheme that fits the curvature of the human hand perfectly and has been used for almost a century to control moving objects? That is quite possibly the most insane piece of politically correct bullshit that I've ever heard. You really think that we should use an inadequate control scheme because some women are put off by the fact that it, like hundreds of other objects in their lives, is long and slender, and thus looks like a cock from an incredibly immature female-version-of-Beavis-and-Butthead point of view?

      What's next? We shouldn't use power outlets, controller ports, or component cable connections in games because the male and female ends unintentionally demonstrate male penile dominance over the female end's simulated vagina, and thus alienate female gamers? Or hey, after we're done with video games, maybe we could take hoes away from farmers. Their name unintentionally places a barrier between women and farming!

    14. Re:C'mon folks. by JCholewa · · Score: 1

      > What's next? We shouldn't use power outlets, controller ports,
      > or component cable connections in games because the male and female
      > ends unintentionally demonstrate male penile dominance over the
      > female end's simulated vagina, and thus alienate female gamers?

      You know, I always thought that electricity turned the male/female thing on its end. I mean, think about it. The "stimulated particles" go from the female (outlet) to the male (plug) in electrical systems. The female is, if you will, "giving it" to the male. It is the male who is being dominated, and the male will be damaged if the female is too strong for him (fucking women blew up my Zaurus last week, yeah, that's it!).

      This is rather in opposition to the biological world.

      -JC

    15. Re:C'mon folks. by swv3752 · · Score: 1

      Green is a male friendly color. Go check out male and female deodarants and see which ones are likely to be colored green, particularly neon green.

      --
      Just a Tuna in the Sea of Life
    16. Re:C'mon folks. by Fefe · · Score: 1

      Jeez. I thought the /. crowd was supposed to be a bit intellectual

      You're new here, right? Welcome!

    17. Re:C'mon folks. by jez9999 · · Score: 1

      What's next? We shouldn't use power outlets, controller ports, or component cable connections in games because the male and female ends unintentionally demonstrate male penile dominance over the female end's simulated vagina, and thus alienate female gamers?

      Looks like we could have a reneissance of Freud's psychodynamic theory - except this time, people don't just dream of objects representing their supressed desires, they see them in real life!!

    18. Re:C'mon folks. by Anonymous+Cow+herd · · Score: 1

      This is really silly. Lara Croft is probably one of the more feminist depictions of women in video games that I've seen. People here seem to equate sensual femininity as some how mysogenistic, when most of the feminists that I've ever talked to don't have any issues with this. Lara Croft is strong, smart, independent, athletic, rich, and kicks some major ass, she's not some giggly ditz who needs to call for some man to rescue her every time she sees an icky spider. After all, sexy women are women too.

      As to allowing "other types of female characters" into games, who the hell wants that? The male and female forms have been idealized in western culture for thousands of years, and computer games are escapist fanatasy that allows players to walk in someone else's shoes... moving the player towards a more idealized physique (male or female) is just another level of escape, and is omnipresent in western culture, especially escapist media such as TV, magazines, movies, books... and computer games.

      --
      Ita erat quando hic adveni.
    19. Re:C'mon folks. by iocc · · Score: 1

      >The funny thing is, more people probably read THIS LINK [gamegirladvance.com] instead, about the game girl vibrator, including image of girl in panties using it.

      Yes, I did (and the linked article from slashdot).

    20. Re:C'mon folks. by Anonymous Coward · · Score: 0

      Do you want a cookie or something? What was the point of your post?

    21. Re:C'mon folks. by Anonymous Coward · · Score: 0

      Do you want a cookie or something? What was the point of your post?

      To make someone really important like you, post as AC. I feel so fulfilled now. Got a cigarette?

    22. Re:C'mon folks. by Anonymous Coward · · Score: 0

      Do you want a cookie or something? What was the point of your post?

      Oops, I forgot one: To karma whore, too. Nothing in the world is as important as karma on /. Everyone knows that.

    23. Re:C'mon folks. by Thumpnugget · · Score: 1

      I just want to see better games in general - games which are more thoughtful, more provocative, more interesting, with better character design.

      Yes, well, I think this is a more general issue for most females. Try replacing 'games' with 'guys' in the above sentence and you'll see what I mean. ;)

      -----

      --
      Free yourself. Everything else will follow.
    24. Re:C'mon folks. by Fnord · · Score: 1

      People keep mentioning that link. What they fail to realize is that both of these articles were written by the same person.

    25. Re:C'mon folks. by Pharmboy · · Score: 1

      People keep mentioning that link. What they fail to realize is that both of these articles were written by the same person.

      That or they don't care because the one with pix of the girl in the panties is just more interesting. I don't think literary style was the main motivator for people reading it.

      I mean really, "Gender Equity in Gaming" is not exactly the hottest conversational topic. On the other hand, a "I used my controller for a sex toy" story could have been written in crayon and no one would have cared. I am not sure what matters that the same person wrote both.

      --
      Tequila: It's not just for breakfast anymore!
    26. Re:C'mon folks. by d_redguy · · Score: 1

      C'mon yerselves! A vagina-shaped controller would SELL SELL SELL!!

    27. Re:C'mon folks. by Error27 · · Score: 1

      >>that line about the Xbox's color scheme just boggles the mind.

      I agreed completely with the author aobut the XBox color scheme. The game cube is deliberately much more gender neutral.

  31. interesting topic by Anonymous Coward · · Score: 1, Interesting

    well, i like the whole idea of having really hot chicks in games. I'm a dork in real life, and could never achieve quality ass (ie Laura Croft). I think many of us play games to escape our patheticness in real life, well at least i do, lol.. But in all seriousness, who would want a dull plain looking chubby chick ---> real life, and who would want an exotic hot chick ---) game life/dreams (well for most of us who post here :) ) to look at. i motion the second suggestion

    My biggest fear is that the hotness of the chicks in games will become government regulated somehow

    1. Re:interesting topic by glitch23 · · Score: 1

      But in all seriousness, who would want a dull plain looking chubby chick ---> real life, and who would want an exotic hot chick ---) game life/dreams

      You do realize there is a middle ground, like an average looking girl or guy average, right? Why go to extremes in either direction for men or women?

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    2. Re:interesting topic by Anonymous Coward · · Score: 0

      I play Diablo II.

      Part of the thrill is being the geek-like Necromancer (who, if you talk to the NPCs, is occasionally verbally abused), and having the gorgeous Rogue hireling follow you around.

      Complete fantasy, and I love it.

    3. Re:interesting topic by Anonymous Coward · · Score: 0

      You need to get some self-esteem, try some exercise, a good walk every week is a start.

    4. Re:interesting topic by Anonymous Coward · · Score: 0

      gaming is escaping reality huh?

      maybe that explains why I always play a dwarf, because I'm tall.

  32. Good god... by just+another+cynic · · Score: 1, Insightful
    This is especially true I think of videogames, where everything from the environment (the marketing, the merchandising, the image of the industry) to the peripherals (the laughably phallic joystick, the original Xbox controllers which are too big for my hands, the color scheme of the Xbox) are male-friendly

    I'd like to know how she proposes to design a non phallic joystick.

    Also, the color scheme is "male friendly"?

    How is a primarily colorless (black) console biased towards men? Judging by the number of goth chicks around here I would have thought it was as gender neautral as you could get.

  33. Her delivery was weak. by mekkab · · Score: 2, Funny

    First, the jokes!



    the original Xbox controllers which are too big for my hands,


    actually, that should read too big for human hands. ;)

    Regardless of the veracity of her points her delivery was flawed.

    For example: the laughably phallic joystick,
    with subjectivity bleeding through in the first paragraph, you know you aren't being given a fair shake- this is not a truly academic analysis- this is just a rant. Joysticks haven't been phallic since the war pilots who came up with the name.
    Most controllers have some variation on the 4-way cross, or a small, stubby analog thumb controller. These modern day controllers can only be construed as phallic by those with millimeter peters.

    And around every corner is a highly personal take.
    For example:
    "
    But the hype surrounding Lara Croft was gross. The hype undercut
    her image as strong smart archeologist. The hype made her into a
    sex kitten. "


    I had no idea lara croft was an archaeologist, so you are correct that the 'hype' (or 'advertising', as I like to call it) under cut that. But she wasn't presented as merely a sex kitten. No, she was presented as a BAD-ASS Sexy action hero. NEWSFLASH! Strong is sexy- always has been, always will be. THe strong/sexy woman has been a dominant character type in contemporary fiction; especially science fiction (with the venn diagram of Sci Fi lovers and gamers being significant).

    While I admire someone's effort to bring to light something I take for granted (gender issues in games) I really would hope for a bit more rigour in the work (and no, defining "genderspace" doesn't count as rigour unless this is a freshman year undergrad writing course. and then you would only get a C...)

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
    1. Re:Her delivery was weak. by be-fan · · Score: 1

      Ugh. I still refuse to watch most Sci-Fi because of the pervasive leather-clad women. I have nothing against hot women. It's just that it's so cliche'ed and stupid it's not even funny.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Her delivery was weak. by Anonymous Coward · · Score: 0

      Strong is sexy

      You know, this would have been a great if "strong is sexy" was what was being advertised instead of a message of control...

      Look at the number of comments around here about backing Lara up into a wall, etc - I too was turned off from the game after watching my cousins force Lara to climb up and down walls to watch her ass.

      She's not a strong, sexy, woman in the context of this game - she's a sex object - and the game was advertised to a male audience as a woman you can control in that manner.

    3. Re:Her delivery was weak. by Kwil · · Score: 1

      Joysticks haven't been phallic since the war pilots who came up with the name.

      Care to re-think that?

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  34. Acclaim by coday · · Score: 1

    Acclaim has taken great pains in re-enforcing strong role models for young girls especially in BMX XXX :)

  35. I'd like to see... by incom · · Score: 1

    An ugly old witch, to go along with the ugly old wizard characters. Who needs looks when you have MAGIC!

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    1. Re:I'd like to see... by pair-a-noyd · · Score: 1

      Hey man! You been hanging around my Ex wife or something! I still got feelings for here damn it!!

  36. Re:help me out by Anonymous Coward · · Score: 0

    uhh.... are you going to click the link or not?

  37. LOL by Anonymous Coward · · Score: 0

    I'd like to hear the rest of that Baldur's Gate conversation.

    "I've got rats in my basement - can you help me?"

    "Sure. Just let me get this snake out of my pants..."

    *slap*

    "Tell me, is that a bum in your shirt?"

    *slap*

  38. A different kind of game by Anonymous Coward · · Score: 0

    Nevermind that!

    Where are the the pornographic games for PS2. Where are the games whose sole purpose in life is to get people off?

    Common on! PS2 is a game platform not a morality platform.

    1. Re:A different kind of game by Anonymous Coward · · Score: 0

      Yeah! And I wanna know where the PS2 games are where you just bang ho's in a ho house and you get a rumble thingy to attach to your *JOYstick*....

      What about other consoles or PC's???

      SEX GAMES DAMN IT! NOW!!!

  39. Final Fantasy X-2 has all girl cast by lingqi · · Score: 2, Informative

    And on gamefaqs message board has TONS of "is this game too girly" posts.

    I think people needs to stop stereotyping things into "girls stuff" vs. "boys stuff," and instead just into "good stuff" and "crappy stuff."

    Granted, most gamefaqs kids are in the midst of their teenage-hood so probably still searching for "oneself." But anyhoo - these stereotypes should not be propagated in the first place. I do wonder where they start.

    --

    My life in the land of the rising sun.

    1. Re:Final Fantasy X-2 has all girl cast by Anonymous Coward · · Score: 0

      Girly?! You'd think that to a teenage boy, the opportunity to spend time in a world full of girls would be the greatest game he'd ever seen.

    2. Re:Final Fantasy X-2 has all girl cast by duck_prime · · Score: 1
      And on gamefaqs message board has TONS of "is this game too girly" posts.[...]

      Granted, most gamefaqs kids are in the midst of their teenage-hood so probably still searching for "oneself."
      That's the whole point. These kids want to be looking at some eye-candy while (ahem) "searching for" "oneself", if you catch my drift.
  40. I think it's a good point. by SatanicPuppy · · Score: 2, Insightful

    I'm a hardcore RPG gamer. That's not all I like, but every now and then I go off on a major binge.

    The problem is this: while a whole bunch of gender stereotyped Lara Croft clones with huge tits and wierd dialog might be great for 13 year old boys, its really jarring to those of us who are buying it more for the escapism than for the battle cleavage.

    I don't want to get jarred out of whatever minimal plot they've kludged together by something SOOOO campy I can't even willingly suspend my raucious sarcastic laughter, more less my disbelief.

    I'm not saying no softcore and no random bimbos, but it needs to be balanced and used intelligently. (If that isn't inherently contradictory.) The best selling games are those that have either phenominal gameplay, or acceptable gameplay with great plot. Over and over you see games that are technically mediocre and well written crushing games that are technically superior and thematically challenged.

    Just my opinion.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  41. Journalism mimicking academia... by Cacophanus · · Score: 4, Interesting

    Indeed this was a solid piece of work, but it raises far deeper issues with the direction games journalism, and the general perception of the medium, is now taking.

    I have followed GGA for quite a while and whilst I appreciate Jane's enthusiasm, I do feel that her take on games journalism is particularly exploitative.

    Moreover she has the annoying habit of selling her work off to the reader as an academic piece. If she wants that type of prestige, that an academic career offers, then she should follow that (she is eminently capable of this). The halfway house she occupies at present only acts to accentuate her apparent insidious vapidity.

    I am all for constructive academic discussion on the medium of videogames, but I will not advocate frustrated games journalists who feel slighted by their chosen career path.

    Do not get me wrong, I agreed with everything that article puts forward. It is just the execution that I contest to being overtly manipulative.

    --
    Cacophanus
    http://cacophanus.net/
  42. Speaking of which... by Anonymous Coward · · Score: 0

    I think it'd be pretty dope to do a reading of http://www.creativestudios.com/r1d84cxt01c/write_7 .htm because it's actually the person writing the poem arguing with the person being written about in the poem.. it'd be so dope to do w/ 2 diff people but it'd be hard

  43. Promiscuous linking by WG55 · · Score: 2, Funny

    This is more of a complaint about a common practice on Slashdot, rather than this particular story.

    When posting stories, the original poster often puts in too many links. For example, the above story has a link to Game Girl Advance even though it has the link to the story itself, making the first link redundant.

    Enough with the promiscuous linking!

    1. Re:Promiscuous linking by Anonymous Coward · · Score: 0

      did anyone else read "linking" as "Licking"?

      OMG, I'm getting paid to read this crap too!

  44. Blah Blah Stereotypes Blah by Bugmaster · · Score: 2, Interesting
    Posted this on their forum:

    I got three titles for you. "The Longest Journey". "Syberia". "Duke Nukem". The first two games are great games with leading female charaters -- emphasis on "great games" first and "woman power" a distant second. "Duke Nukem" is the male version of "Tomb Raider", stereotype-wise.

    You may point out that games like "TLJ" and "Syberia" are exceedingly rare in today's market. Guess what ? So are good movies. Last time I checked, most modern movies feature explosions and sex, or emotional whining (depending on the intended audience). So what ? These movies are made to generate money, not to make some sort of an artistic statement. So are most games.

    Funny thing, though -- most people I know find Duke Nukem funny, not offensive. Does it mean that men are less full of themselves than women ? We are able to laugh at ourselves without starting a "help, I am being oppressed !" movement...

    --
    >|<*:=
    1. Re:Blah Blah Stereotypes Blah by cr_nucleus · · Score: 1

      "Duke Nukem" is the male version of "Tomb Raider", stereotype-

      Funny thing, though -- most people I know find Duke Nukem funny, not offensive. Does it mean that men are less full of themselves than women ?

      I must be strange then, i'm a male and i've never seen tomb raider as funny. If there is humour in there, it certainly isn't obvious.
      on the other hand, duke's first enemies are human like flying tigers. who could ever think of it as serious ?

      Maybe tomb raider is so very subtle that i don't get it. But then, i won't blame others who don't get it either.

    2. Re:Blah Blah Stereotypes Blah by Anonymous Coward · · Score: 0

      No, becaues men are secure in their superiority, and it's duke who blows easily women into fluttering heaps of cash... rather than the other way round.

    3. Re:Blah Blah Stereotypes Blah by Anonymous Coward · · Score: 0

      I think all you said is that deragatory male characters are as common as positive female characters.

      Which, you know, is the problem that the article is addressing.

  45. I like to play RPG's to act how I would act by Rooked_One · · Score: 1
    I've done it since i've played games that gave me a choise of what to do. Act nice, or evil. I believe you could do these things in Ultima I for the NES. I've been doing it ever since.

    In games like diablo, I pick a character that matches my physical disposition, mental state, and so on. I guess I don't have much to be ashamed of or I am very confident in myself if I want to portray myself as best as possible. If I could put my face on UT2003's characters, I probably would.

    1. Re:I like to play RPG's to act how I would act by Anonymous Coward · · Score: 0

      In games like diablo, I pick a character that matches my physical disposition, mental state, and so on. I guess I don't have much to be ashamed of or I am very confident in myself if I want to portray myself as best as possible.

      Or lack an imagination?

  46. Phantasy Star by vitaflo · · Score: 2, Interesting

    One of my favorite games, and a classic RPG is the original Phantasy Star for the Sega Master System. It was released in 1987 and was way ahead of it's time in gender equality.

    The lead character of the game was a woman named Alis. Later a cat name Myau joins your party as well as a somewhat androgenous character named Noah (it is never explained whether Noah is male or female).

    Reading it like that you'd think the game was a rather sugar coated girly game, but it's not. It's a serious RPG. And it's excecuted so well that any notion that this is somehow "less" of a game because it stars a woman is just not there because of how strong of a character Alis is. There was no sexism in the game, no larger than life boobs, no skimpy clothes, none if it. Alis was taken seriously in the game, and the designers allowed the player to take her seriously as well w/ the way the portrayed her.

    In a time, especially in the 80's, when female leads were not even heard of, let alone designed w/ dignity, this was one game that really got it right. I was very surprised when, even today, there are very few games that take women lead roles seriously, as something more than just sex objects, floozies, etc. Indeed, Phantasy Star was well ahead of its time in that sense.

    1. Re:Phantasy Star by SomeGuyFromCA · · Score: 1

      > (it is never explained whether Noah is male or female).

      Actually, according to the game, Noah is female (the governor says "she" or "her", I forget.), but according to the manual, Noah is a he.

      see http://www.camineet.net/theories/noahgender.shtml

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
    2. Re:Phantasy Star by tapin · · Score: 1
      While I agree with the majority of your post, I have to take exception to the "no skimpy clothes" bit. That skirt Alis is wearing on the title screen was in my dreams for years.

      However, compared to (say) Lara Croft... okay, yeah.

    3. Re:Phantasy Star by Anonymous Coward · · Score: 0

      Right on! I remember playing that game extensively with my friends, and you're right, they did make it all work. I know we took the game 100% seriously compared to others, and we never thought about Alis in terms of being a sexual object (or very little-- we were 12 years old!). We never worried about it being a girly game.

  47. Real equality by Orthogonal+Jones · · Score: 1



    It's been said that real equality will be achieved when a female schmuck moves up the corporate ladder as fast as her male colleagues...and makes the same sexist decisions that sell like gangbusters.

    Y'know, when Ms. Movie Executive says to her assistants, "Why don't we have her take her top off in this shot. It's going too slow." Then women will have reached parity with men.

    Otherwise all this blather about gaming equality is as useless as forcing boys to play with barbie dolls.

    -- We're not civilized. We just have better toys.

    1. Re:Real equality by Anonymous Coward · · Score: 0

      "Oh, I am so offended... these girls are bustier than me!" "This joystick looks like a penis." "My hands are too small for the controller"... your poor boyfriend! If you can't even get your hands around the controller, I hate to see what you are like otherwise.

      Get a fucking life. I am sick of people pontificating this crap. So the games are filled with busty girls. Exactly like someone else says later... all the pictures of the guys are muscular. Do I feel inferior? OF COURSE NOT! You know why? Because I have a life. It isn't dictated by what I *think* others might be thinking about me (ie: because I don't look like a first-person shooter, steroid injected, muscle-man doesn't make me sad). The humanity! This will never end.

      This is a public service announcement: Mind your own goddamn business people. Get a job and some responsibilities and then maybe you won't have time to think this stuff up!

  48. Hrmm... by NilObject · · Score: 1

    You never hear about guys complaining about all the muscular male characters with ripped abs and legs like oak. Why's that? HMM?!!?

  49. Re:Who cares? by Laggie · · Score: 1

    super mega lame

  50. When will they make characters more like gamers? by Anonymous Coward · · Score: 0

    Characters that are more like the gamers themselves

    Example character : timmy

    intelligence: superior
    eyesight: poor,
    posture: next question
    athleticism: next question
    social skills: excellent if debating stregths of comic book characters, or other nonexistant situations

    Ok, nevermind, I think I answered my own question!

  51. Flame on!!! by glenebob · · Score: 5, Funny

    the laughably phallic joystick

    I stopped at the above quote. So much for objectivity. I think the author needs to get laid.
    1. Re:Flame on!!! by Anonymous Coward · · Score: 0

      Well, duh, the most interactivity she gets from her boyfriend is vibrated to orgasm in that game posted above, I mean c'mon that's as bad as the machall scene with Micah choosing to play EQ over scoring with Helen ;p

      P.S. sorry for not postin links ;p

      -- vranash

    2. Re:Flame on!!! by Sax+Maniac · · Score: 4, Funny

      Whenever I hear the word "phallic" attached to some real-world useful object (unlike a piece of art, for instance), like rocketship or joystick or car, and the user is using in the "stupid boys and their toys sense", I always wonder to myself: how well would a vagina-shaped rocketship or car or joystick work?

      --
      I can explanate how to administrate your network. You must configurate and segmentate it, so it can computate.
    3. Re:Flame on!!! by Anonymous Coward · · Score: 0

      uh, who and what? EQ I know of, but what is the story here?

    4. Re:Flame on!!! by staed · · Score: 0, Flamebait

      yeah, you seem really smart *ironic*

    5. Re:Flame on!!! by Dephex+Twin · · Score: 1

      You know what I find odd? Why in the world would it be male sexism that would lead to a phallic joystick? I thought the problem was that men like playing with and looking at girl parts, not something that reminds them of a schlong. It doesn't make a whole lot of sense. Besides, can't something be longer than it is wide and not be compared to a penis every time?

      Also, isn't the cartridge slot in my video game system pretty vaginal?

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    6. Re:Flame on!!! by Anonymous Coward · · Score: 1, Funny
      Also, isn't the cartridge slot in my video game system pretty vaginal?
      Yes, it is. This just goes to show how insidious and damaging the sexism in the video game industry really is.

      I mean, look at it. The player carefully selects the phallic video game, then thrusts it into the waiting receptacle. The game console cannot object to this treatment, cannot have any say in what is done to it. As with everything in life, the male is empowered, while the female is disenfranchised. Gamers are taught that consoles are merely objects which can be used for their pleasure.

      Video games are rape.

      [Yeah, yeah. Ha ha. I actually thought that the article made several important points. But the "laughably phallic joystick" crack just seemed desperate.]
    7. Re:Flame on!!! by Dephex+Twin · · Score: 1
      I mean, look at it. The player carefully selects the phallic video game, then thrusts it into the waiting receptacle. The game console cannot object to this treatment, cannot have any say in what is done to it.
      I don't know about you, but my old NES seemed to object to me playing a game as often as it damn well pleased! I had to use more coersion to make that console do what I wanted than I have ever had to with a girl.
      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    8. Re:Flame on!!! by danila · · Score: 1
      While you make an excellent point, I find it interesting what Merriam-Webster has to say on this topic:

      Main Entry: joystick
      Pronunciation: -"stik
      Function: noun
      Etymology: perhaps from English slang joystick penis
      Date: 1910
      1 : a lever in an airplane that operates the elevators by a fore-and-aft motion and the ailerons by a side-to-side motion
      2 : a control for any of various devices (as a computer display) that resembles an airplane's joystick especially in being capable of motion in two or more directions

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    9. Re:Flame on!!! by Nameles · · Score: 1

      MacHall

      IIRC, it shows Micah (one of the characters in the comic) playing EQ, and his girlfriend Hellen coming up behind him, trying to coax him to "get some sleep." He declines, and she tries again in something "a bit more comfortable," and he turns her down again, and eventually she just gives up.

  52. Cheesegirls by Orthogonal+Jones · · Score: 2, Funny


    You know, almost every food sells more with cheese on it (except root beer).

    And everything sells better with a girl on it.

    I'm going to start renting cheese-covered girls to auto shows.

    -- We're not civilized. We just have better toys.

  53. A real woman standing up. by Corvaith · · Score: 4, Insightful

    A lot of people don't know about games like The Longest Journey.

    And personally, I've never heard of Syberia.

    The bikini-girl games are the ones that get a lot of press. TLJ, I never would have heard of if a guy at work hadn't had it and offered to let me borrow it.

    Here's a novel idea, though.

    Women are not sexual tools. They are, however, sexual. Every portrayal of a woman doesn't have to deliberately throw that away in order to be 'serious'. Which seems to have been part of the upshot of the article--it's not inherently evil that these things happen. There just needs to be an awareness that women are people. That even incredibly model-gorgeous women are people.

    Okay, granted, I'm not one of them myself. I wear glasses and a size 15. I have hips. I even kinda like my hips. And what the gaming companies may eventually get is that there are women *like* me out there who'd pay through the nose for a character who was strong, deep, and not in the least bit asexual.

    The thing about being a woman is that a woman is not somehow gendered but sexless. Trying to insist that we *should* be is no better than saying we should be sexy but mindless.

    1. Re:A real woman standing up. by dysprosia · · Score: 1

      Saying that women are sexual is ambiguous (and men are not sexual??) in that you're implying that women are *only* sexual. What the author of the article is saying that these games rely only on the sexual aspects of the women portrayed and nothing else!

    2. Re:A real woman standing up. by Anonymous Coward · · Score: 0
      That even incredibly model-gorgeous women are people.


      Somehow I doubt that the majority of male gamers are 6'2" and 250 lbs. of broad shoulders, barrel chests, and 20" biceps.
    3. Re:A real woman standing up. by SmallFurryCreature · · Score: 2, Informative

      If you never heard of syberia and liked "The longest Journey" then you are missing something. It is a great adventure and a sequel is in the making. The lead character is a young woman lawyer send to finalize a deal. She is then slowly drawn into a mysterie surrounding the factory she was supposed to deal with. http://www.syberia.info/ It may even be out on budget by now. Oh and for those who question why the original article didn't mention either title. Game girl is a console site. These games are PC only.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    4. Re:A real woman standing up. by Snaller · · Score: 1

      Okay, granted, I'm not one of them myself. I wear glasses and a size 15. I have hips. I even kinda like my hips

      Now I have no idea what a "size 15" is, but its not the size of this hips that matters so much, its the size relationship they have to the waist. The wast majority of men (wether they know it or not) are attracted to hip waist ratio of 0.7 Text version here - PDF here

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    5. Re:A real woman standing up. by Anonymous Coward · · Score: 0

      Man. The only thing that sucks more than your attitude is the gameplay in the Tomb Raider series.

    6. Re:A real woman standing up. by Anonymous Coward · · Score: 0

      A lot of people don't know about games like The Longest Journey.

      And personally, I've never heard of Syberia.

      The bikini-girl games are the ones that get a lot of press. TLJ, I never would have heard of if a guy at work hadn't had it and offered to let me borrow it.


      Don't look now, but you just made their point.

      Game.

      Set.

      Match.

    7. Re:A real woman standing up. by maxpublic · · Score: 2, Insightful

      The article is about gaming. This doesn't have a fucking thing to do with banging the hot chick you see in the mall (and that you can never have, given that you're a gaming geek).

      Sex is healthy. Acting like a goddamn frat boy is not. We have more than enough frat boys and misogynistic gaming geeks in the world; we could use a bit more maturity, and perhaps a forced sterilization program for the more obnoxious twits as well.

      Making games that actually feature strong female characters without absurdly out-of-proportion attributes, low-cut shirts, and tight little shorts might actually attract more women to their computers. And for some of us men, we could sit back and enjoy the game without thinking 'yet another stereotype fit only for frustrated teenage boys'.

      So far, the only games that come to mind that've done this (and they were both excellent, some of the best ever made) are The Longest Journey and Syberia. As compared to the plethora of games designed for snot-nosed brats who have yet to lose their virginity because no girl in her right mind would allow these losers anywhere near her.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    8. Re:A real woman standing up. by master_p · · Score: 1

      I am sorry to say this but slashdot moderators did not get it this time. Let's take it one by one:

      The article is about gaming

      The arcticle is not just about gaming, it is about stereotypes. And stereotypes define our life in great extend, and sex is affected by stereotypes a lot.

      and that you can never have, given that you're a gaming geek

      Another stereotype!!! geek != women. You can be as geeky as you like in the things you do...if you are not dressed like a geek and don't pick your nose, you may get a date. But that doesn't mean you should not enjoy Everquest, for example.

      We have more than enough frat boys and misogynistic gaming geeks in the world

      Yeah, we have enough of those, but have you ever wondered why ? I guess not. So let me tell you: not everybody can be an athlete. It's society's fault that gives wrong role models. Our society does not reward thinking over muscles. We are a society of brute force, the one with the most brute force wins. How do you expect male children to act after this pressure ? they have to get off somehow. And don't forget another thing: society rewards those who succeed with the least pain. And it is easier to jerk oneself off than go through all the pain to get a date.

      Making games that actually feature strong female characters without absurdly out-of-proportion attributes, low-cut shirts, and tight little shorts might actually attract more women to their computers.

      Holy fuck!!! I don't want more women to computers!!! it's bad enough that we have Windows, I don't want to hear girltalk all day!!! Seriously now, the reason that women don't like computers is not the stereotypes. It is the fact that they prefer social interaction over mouse/keyboard interaction. And that's something nature does. Men are more inclined to technical things.

      And for some of us men, we could sit back and enjoy the game without thinking 'yet another stereotype fit only for frustrated teenage boys'

      Well, some of us men like really big boobs!!!Are you saying that me liking big boobs makes me less mature ? that's totall BS. I like my woman to have boobs and other roundy things (!!!)...With all the political correctness going on, men will forget how to be men!!! that's why women complain that we are all gays nowadays, anyway!!!

      no girl in her right mind would allow these losers anywhere near her

      Why are these losers ? that's where I disagree. Just because they don't put up with every little annoying girle thing, don't make them losers!!! they are people. Normal people, who just want to get laid more than spending all their energy sweet-talking the lady in next room. When it is the right time for them, they will role out their persuasive skills and will get laid, anyway. You have no right to say what is good for these people, and that is highly politically incorrect.

      Let's not forget what women want. They want the sky and the land and the sea!!! well, I am only a human geek and I don't have a sky, a land and a sea to offer them...and I don't want to spend my time at the gym, because I have much more interesting things to do.

      By the way, I don't care that my original post was moderated to flamebait 0. Just because it is on Slashdot, doesn't make it right. I truly believe that if a poll was taken and men talked out of their heart, they would confess that 99% all they want is to get laid and all the other things that they do with the girls are simply the icing on the cake. This is the truth, but we don't have the guts to admit it. We are caught in the 'politically correctness' whirlwind...

    9. Re:A real woman standing up. by master_p · · Score: 0, Offtopic

      At least I am brave enough not to post as an anonymous coward...

  54. TH3 by satanami69 · · Score: 2, Informative

    One great game for gender equality and realistic physical features was Tony Hawk 3. I have a friend who is, basically, short and round, but she could play with the player edit settings and make a character that looked pretty much just like her, and she was thrilled. Unfortunately, TH4 has lost the "extremes" of height and weight, and characters must be mostly middle of the road, ideal shapes. Pity.

    --
    I really hate Dan Patrick.
  55. Adventure by Anonymous Coward · · Score: 0

    I hear that the character in Adventure was female. And that was like 1980?

    Atari was way ahead of it's time.

    Don't thinkit was a girl? Prove it wasn't. :P

    1. Re:Adventure by cluke · · Score: 3, Funny


      > GRAB PENIS

      I don't know what that is.


      Guess you're right!

  56. No... by Khakionion · · Score: 1

    No, I don't think that girls in video games is deserving of being called an "issue." Video games, in this respect, are no different from the television/movie industries (and sadly, the the music industry as well): Get the hot people, they sell to the opposite sex.

    It really is as simple as that, folks. Are you raising any "tough issues" by noticing that Lara Croft is well endowed and wears skimpy clothes? Of course not. There is no point to churning out this pseudo-intelligent crap.

    --
    OMG! Wau!
  57. In their shoes by Boglin · · Score: 5, Insightful
    After reading some of the posts I just had a few ideas I had to get off my chest.

    First, it's been brought up that Duke Nukem, with it's tight-shirted muscle man didn't offend guys the way Tomb Raider offended some women. However, Tomb Raider didn't present the option of paying male strippers. For that matter, you spend all of Tomb Raider starring at Lara read end, while you spend Duke Nukem starring at Duke's boot.

    Next, on the whole issue of out-of-place sexuality in games, just think how many gamers were pissed by the Hot tub scene at the Honey Bee in Midgar in Final Fantasy VII. If it had been hot chicks in skimpy swim wear we probably wouldn't have heard as many complaints, but the instant male gamers are forced to deal with a hyper-sexed male game character, they freak.

    On the whole issue that people go to games for fantasy, and expect fantasy style characters, I find mostly plausible. However, it breaks my suspension of disbelief when my knight's armor offers as much protection as my female assasin's bikini. Also, when you read classic (aka. good) fantasy and mythology, you don't find hot chicks, you get beautiful women. Helen of Troy didn't have the 'Ass that Launched a Thousand Ships'. Odysseus' Penelope kept well clothed. Tolkein's Arwen could sleep on her stomach. You can still have attractive female character, just try and follow the rules of human anatomy.

    Finally, the comments that 'Teenage Males are the video game market' is absolute heresy, considering how many anime fans Slashdot has. You know how the cycle works:

    1. American Business declares that American's don't like Anime, so they put out a lousy translations with bad voice actors.
    2. People get pissed by the bad translation and voice acting and don't buy the video.
    3. Sales come in slow and American Business declares that American's don't like Anime.
    Teenage males buy the games because the games are oriented towards teenage males.
    1. Re:In their shoes by Tackhead · · Score: 1
      > Helen of Troy didn't have the 'Ass that Launched a Thousand Ships'

      What about her sister, Nelleh of Goatse? :)

  58. I'm actually rather disappointed... by Einer2 · · Score: 1

    ...to see the complaint about BG: Dark Alliance. I only played the PC versions of the Baldur's Gate series, and I thought that most of the female characters were pretty balanced. Branwen, Jaheira, Nalia, and Dynaheir were all excellent examples of "strong" women.

    Of course, looking back over the NPC list, it appears an unusually high number of female characters in BG1 were thieves. Maybe the author had something with that stereotype after all...

    --
    Microsoft delenda est!
    1. Re:I'm actually rather disappointed... by Anonymous Coward · · Score: 0

      FYI there were almost as many thieves among the male characters in BG1 and 2..

      Montaron(?) was a fighter thief

      Skye
      Imoen
      Safira(?)
      That halfling gal with teeth rotting from sweets.

      Actually come to think of it, you might be right, unless you count bards as thieves ;p

  59. Speaking from experience, by $$$exy+Gwen+Araujo · · Score: 3, Informative

    Metal Gear Solid from the playstation has a "vibration test" option in the menus that you can hold down continuously... more fun than the game itself!

    --

    I'm a girl too! See naked chicks in my journal!
  60. Why this won't change by janolder · · Score: 0
    Recent research demonstrates that men and women's brains are quite different on a very fundamental level. Alan and Barbara Pease's book Why Men Don't Listen: And Women Can't Read Maps: How We're Different and What to Do About It is an excellent and funny introduction to this subject.

    If we apply the lessons learned to the game market, we discover that men will continue to be the predominant buyers and users of computer games, while women will continue to form a much smaller market. There is a market for specialty games that cater specifically to women's needs (communication, socialization, etc) and MMORPGs could be a big part of that due to the social factor, but on the whole men's needs (sex, hunting, competition, 3d coordination) will drive game design in "their" larger segment of the market as the male segment is easier to address with a computer.

    IMHO, this will only cease to be an issue when we genetically alter how the brain forms under influence of testosterone and other sex specific hormones. In other words, get used to it - as politically-incorrect as that sounds. You can't erase millions of years of evolution with wishful thinking.

    Yes, I'm a guy. My wife has her own computer but rarely uses it for playing games. They just don't interest her. I don't touch her romance novels either. Yet we lead a happy marriage.

  61. Unfortunately, we're stuck with it by swordgeek · · Score: 4, Interesting

    Fundamentally, it's not a problem of the majority of gamers being geeky teenage boys. You could have a majority of gamers being well balanced, thoughtful sorts who are tired of misogyny and brainlessness in games, and we'd be in the same situation. Why? Because well-adjusted people have something other than games to balance their life, and so they'll buy a fraction as many games as hardcore nerds with no other life.

    Hmm. That's somewhat opaque. What I mean is that it's selling to a market of sales figures, not a market of players. You only need a small fraction of "hardcore" gamers who thrive on blood, guts, and T&A to be buying 75% of the games, which will drive out a HUGE fraction of the buying public.

    And let's be honest--it's easier to throw some jiggly cleavage and 'real life blood splatters' into a game than it is to come up with a convincing and immersive world. Easy, guaranteed sales vs. difficult, small sales and a rewarding game. Not many publishing houses are going to support the latter.

    As an aside, there are two EXCELLENT games which have important female characters, although not the main character. One is System Shock 2! Blood and guts, first person shooter, with a few women scattered throughout, and...Shodan.

    The other is Grim Fandango. Just about as wonderful (and funny!) as an adventure can get, and several women are pivotal to the whole game.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  62. blarh blarh blarh by sjwt · · Score: 1

    Games are marketed at guys,
    the hardware is made for guys,
    girls have to live up to unrealistice imagges..

    I know just as many girls who have these nice
    new consoles and play the games as guys,
    they dont seem to mind..

    The Xbox contorller being too large for them??
    Its tooo small for me, and every guy i know..

    And where not talking 6' 6" guys built
    like brick shithouse hear..
    im under 6' and wieght in at nothing..

    As for the images..
    if the female chrs are marketed to be
    ''sexy'' to guys and unachivable to girls,
    WTF about the mail ones..

    Yerh, You too guys can be 7'6" tall,
    weighing in at 400lbs and all of it
    musscle quite realisticaly..

    Gender issues shoot both ways,
    and ive yet to see an artical by
    a girl realising this..

    And im not eveing going to go into
    ''histoircal/fantasy'' argument..

    --
    You have 5 Moderator Points!
    Which Helpless Linux zealot/MS basher do you want to mod down today?
    1. Re:blarh blarh blarh by magister707 · · Score: 1, Interesting

      i like the way you use creative line breaks and terrible spelling to make all your posts look like retarded poetry.

  63. Girl Gamers Speak Up by certron · · Score: 1

    No, not me, silly!

    Sega did a survey about a year ago (possibly longer) to find out what girls thought. While the demographics on their survey are a little skewed towards the younger set, they are still interesting. Then again, people 'my age' have to go do joblike things and don't have as much time for games.

    http://www.sega.com/community/gamerspot/post_gam er spot.jhtml?article=spotlight_girlpoll_results

    --

    fair.org counterpunch.com truthout.com indymedia.org salon.com
    eff.org guerrilla.net debian.org gentoo.org
  64. Women in Computing by certron · · Score: 2, Interesting

    While searching around, I found this link, too.

    http://www.sacbee.com/static/archive/news/projec ts /women/wcgames.html

    While this page is on girls and video games, there are other sections that are also interesting. Read the previous article on programming classes.

    --

    fair.org counterpunch.com truthout.com indymedia.org salon.com
    eff.org guerrilla.net debian.org gentoo.org
  65. Forget something? by Lethal_Geek · · Score: 1

    I know people have brought up Samus Aran....but for some crazy reason the article seems to forget about the Metroid series.

    Probably because such a thing totally destorys their warped view point. Guess what? About 90something% of gamers are 13+ males. Also not every game is T&A...just the bad ones.

  66. kiss files and well no Sh*t by cyrax777 · · Score: 1

    Well im glad they didnt find dating sims and Kiss Files (paper dolls for your comp) anyway No shit most Video game women arnt relistic the target audince is MEN!

  67. Not all characters are perfect.. by xchino · · Score: 2, Interesting

    I agree that in most games both the male and female characters are often physically appealing, but one game that comes ot mind that really broke that mold is also my favorite game, and arguably the best game of all time, Half Life. Instead of being some super human soldier disgruntled sniper marine commando, you were a nerdy scientist. Ordinary guy in extraordinary cicumstances. I think that contributed a great deal to game. Maybe one of the reasons it did so well was because people could actually identify with the protaganist.

    --
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    1. Re:Not all characters are perfect.. by Graelin · · Score: 1

      Half Life. Instead of being some super human soldier disgruntled sniper marine commando, you were a nerdy scientist. Ordinary guy in extraordinary cicumstances. I think that contributed a great deal to game. Maybe one of the reasons it did so well was because people could actually identify with the protaganist.

      They tried, I'll give them that. But in the end, playing Half Life for the RPG is like watching Blade II for the plot.... it's not the point of the genre.

  68. Wank wank wank by KITT_KATT!* · · Score: 2, Interesting
    How the f*** did this get modded up to five as insightful?! Have the modders actually read the article? It was very interesting, very readable and far from whining. She was very positive about the female characters in many of the games she discusses - including the DOA Beach Volleyball girls. She also had some criticisms. But instead of responding to her arguments, /. readers have chosen to disparage her as a raving loony feminist. Get real, guys.


    Even if there were no female game players (and there are) it's still desirable to have an interesting and diverse array of characters. It's not just a matter of not buying something - society has a greater good and we're entitled to discuss the issues. I'm not saying there's anything wrong with having a bit of fun but it's good to have healthy debate.

  69. Tomb Raider in Japan by AuntJemima · · Score: 5, Interesting

    What I found somewhat interesting, is that in Japan, the original Tomb Raider actually received the kind of marketing (at least in its TV spots) that the author of this article wished it had in the states. The TV spots featured an average Japanese girl (i.e. not some ultra-cute girl used to attract a male audience) running around, emulating some of the actions of Lara from the game. The ad basically did what Jane was hoping--it presented Lara as a strong avatar for a female audience to identify with.

  70. Male idealization by version5 · · Score: 2, Insightful

    That's 100% accurate, except you are missing the fact that the fantasy/idealization is almost completely from a male perspective.

    --

    "It's Dot Com!"

    1. Re:Male idealization by Golias · · Score: 3, Interesting
      Really? What would women choose as the idealized male and female form? A quick glimpse at media produced by and for women reveals: the same damned thing.

      You did know that the ultra-girly characters of Sailor Moon were designed by a Manga house made up entirely of women artists, right?

      To say nothing of what you see when you flip through the magazines that most women choose to read.

      --

      Information wants to be anthropomorphized.

    2. Re:Male idealization by Anonymous Coward · · Score: 0

      You did know that the ultra-girly characters of Sailor Moon were designed by a Manga house made up entirely of women artists, right?

      Whoa, slow down there, sparky. Sailor Moon was designed by one female manga artist with suggestions from her editorial staff, and based on a prior character called "Sailor V."

      There are also a number of male characters in the series, few of whom are "ultra-girly."

    3. Re:Male idealization by |<amikaze · · Score: 1

      So, what would women want? Would women consistently want, say, girly-men and dominatrix-type women? I'd say that's a negative. Look at the "women" magazines that sell piles of copies. Ever notice that the pictures inside are very similar to the ones in Maxim? Really, they are almost the same damn thing, only one has stories that entertain guys, and the other has stories that entertain girls.

    4. Re:Male idealization by Anonymous Coward · · Score: 0

      Actually oddly enough I know more girls that read Maxim then guys....

  71. Phallic JoySticks by Kwil · · Score: 2, Funny

    Yes, just like the laughably phallic handle on my frying pan, the laughably phallic handle on a tennis racket, or the laughably phallic bannana I had for breakfast today.

    Oh come on, I'm sure the handle on your frying pan or tennis racket don't look like this.

    And if your bananas do, you should seriously consider shopping somewhere else.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

    1. Re:Phallic JoySticks by fuctape · · Score: 1

      What does she recommend, a slot that you put three fingers into, vigorously tapping and prodding internal buttons? The joystick isn't subconsiously phallic, it's just the most obvious design...

    2. Re:Phallic JoySticks by Anonymous Coward · · Score: 0

      Three fingers? Can I get a "tight" one that will only hold two?

  72. Yeah by TheOnlyCoolTim · · Score: 3, Funny

    I basically tried to set up my roommates as friends who got along well and they started making out and sleeping in the same bed.

    That game is shit, though, I got bored of it after a day.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  73. Better writers on gender in games by Animats · · Score: 1

    J.C. Hertz covered this much better in "Joystick Nation". And GrrlGamer is back up.

  74. Gender schmender by Anonymous Coward · · Score: 0

    When I play video games like Quake III, or whatever I choose player models that that are all beefy or cool looking. Sometimes I even choose female models, and at one point I was a milk carton from Evan Dorkan's Milk & Cheese comics. I can't say that I am or will ever be beefy, or cool looking, probably will never be a girl, and definatly not a carton of rancid milk. What does this mean? Probably that I use the player models to project a certain part of me, and or I get to live vicariously for a few moments as some beefy gun toting manly man(or girl as the case may be), or a dairy product gone bad.
    The point is that IT'S NOT REAL, and that's the draw. I get to pertend that I am something that I'm not. Deal with it, enjoy it, whatever, just don't be dumb about it.

  75. Re:When will they make characters more like gamers by pair-a-noyd · · Score: 1

    ROTFLMAO!!!!!

  76. Strong has always been sexy? Really? by Corvaith · · Score: 1

    Tell that to the Victorians, who were of an opinion that tuberculosis was a romantic disease, and that women who fainted a lot and couldn't do anything on their own were ideal.

    Tell that to many of the older scifi authors, for whom the 'strong' heroine always fell into the arms of a stronger male in the end. Maybe she did save the planet, but she still couldn't live without a man. And ignore all the scifi which has barely any female characters at all.

    Strong isn't even really sexy *now*, not for a lot of people. I have no idea of the gender of the parent poster or how much involvement they have with the opposite sex, but at least in my generally college-age social contacts, the ideal is still a girl who's thin, dresses up, isn't too 'pushy'. Athletic is only okay if it's a "girl" sport. The guy gets uncomfortable if his girlfriend drives. Oddly enough, this attitude seems to vanish somewhat when dealing with who ought to *pay* for the date. But, still, god forbid she even *look* at anyone else, while he's heading home to play Bikini Action Sluts 2000.

    'Strong' women appear in fiction plenty, but it's almost always using somebody's fucked-up idea of what a 'strong woman' is. Save the world, sure, but her basic role doesn't change. She still doesn't stand on her own. And that's the problem in video games, too. Female characters are much more two-dimensional, much more likely to serve largely as somebody's love-interest even if they can kick ass themselves. Fix that, it doesn't matter what they look like, whether their breasts are cartoony H-cups or bound with duct tape.

    Unfortunately, it's not going to become widespread anytime soon, because among other things, Japan is one of the least gender-conscious post-industrial countries. And they still have a tremendous influence on our games.

  77. Space Simulators by TheOnlyCoolTim · · Score: 1

    For some reason some space simulators have a trend of, I guess, getting this more or less right.

    Independence War I - You are male but you have very little character development so all it really affects is the voice when your character narrates. The engineer on your ship, one of the main characters, is a woman and some one-mission characters are women. (example: A scientist who you help survey a newly opened system.) You hear their voices or see a grainy video of the engineer, nothing sexual.

    Independence War II - You are male again and your character is developed very much. Two of the main characters on your ship are women. They work your turrets and the fighters that are docked onto your ship. They may or may not have some sort of prison-dyke (literally, you start the game breaking out of prison) relationship going on, but it's rather subtle. You see them in cutscenes and stuff and it's not very sexual.

    X-Wing Alliance - You are male and your character gets some development. One of the main characters is your sister. You only see her if I remember correctly inside a spacesuit. Some of the rebel pilots flying with you will be female, you only hear their voices.

    Freespace 2 - Your character could be anything. Some of the people flying with you and the captains of a few ships are female. You might see grainy green comms video of them.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  78. Aribeth by Anonymous Coward · · Score: 0

    What about Neverwinter Nights? About 3 / 4 of the plot deals with the "fall from grace" of a female paladin, Aribeth de Tylmarande. She was one of the best characters in the game, second only to, in my opinion, Linu La'neral. Neverwinter Nights had mostly realistic armor, and very good female characters. The only complaint about the whole game was that the female portraits seemed to be much higher quality than the male portraits.

  79. Choise is limited... by KinkyClown · · Score: 1

    I am a big fan of Dealta Force Land Warrior. In this game a lot of people play one of the female characters. The game has several characters to choose from devided equally in males and females. The males and females differ in sound when commenting or dying. Some people choose a female character in the game because the female audio comments are much more cooler than the male ones. Some simply choose a charachter type they like (and their abailities!). I personlly play a female because I like playing the Close Combat character; a female...

  80. The other side of Gender Play: Supporting Cast by dWhisper · · Score: 1

    I think what's missing from the article is the place of gender roles in the various RPGs that have dotted video game players. I remember playing Final Fantasy II for the SNES (IV in Japan), and the whole story with Rydia, and the love story between Rosa and Cecil. Past that, the Final Fantasy games have given us strong female characters that didn't function as Sex Symbols (until FF VII, that that wasn't direct). Then there was Parasite Eve, and Resident Evil that gave us strong heroines.

    Of course, Tomb Raider wasn't just about sex appeal, it was putting a female character into a strong role as well. With the upcoming FF X-2, I'd be curious to see how Square handles the female role. My experience with computer entertainment, outside of Tomb Raider, Resident Evil, and similar games, most female characters are set as a little more "immature," being more motivated by clothes, boys, and giggling (Say, DOA Beach Volleyball) than by actual Plot.

  81. She's reviewing a game she didn't play? by Anonymous Coward · · Score: 0

    Did anyone else catch this quote in the article? "I never played this game."

    So, her review of it is based on the cover and what she heard about the game. I think there are valid points to be made (and some of the people on here have done that better than she did), but I'm not sure how you could actually do that without playing the game.

    Well, I was gonna read "Pride and Prejiduce" but the cover looked boring and a bunch of guys told me it was a chick book so I didn't bother. But, here, let me tell you what was wrong with it...

  82. Cross Genderplay by flink · · Score: 2, Interesting

    In these science-fiction and fantasy-themed online worlds, it's perfectly plausible that ungendered, ambiguously gendered, or bi-gendered races could exist.

    I know plenty of ambiguously and bi-gendered people in real life. I think this article is great, but I also think that it's a mistake to stick all feminine traits on girls and masculine traits on boys. I think it would be really cool to be able to create a hetero male fighter that runs around in a dress in the next Baulder's Gate or whatever.

    Gender is really just what you make of it. Every man who wears a tight shirt or crosses his legs isn't a faggot. Every girl with short hair and her sleeves rolled up isn't a dyke.

    A really good book on feminism from a male perspective is Refusing to Be a Man by John Stoltenberg. I don't agree with everything he has to say, especially RE censoring pornography, but it is a very interesting read.

    Raise boys and girls the same way!

  83. Who cares? by autopr0n · · Score: 2, Funny

    I got too distracted by this article. I especially liked the pictures.

    --
    autopr0n is like, down and stuff.
  84. females in games by Anonymous Coward · · Score: 0

    It seems everyone OUTSIDE the games industry realizes the fallacy of targeting women gamers or even more generally minorities. It is that you are creating and enforcing gender and racial discrimination.

    Take affirmative action as you may, but this poster calls bullshit. It creates a language and a mindset that there are differences between people and that these differences must merely be handled with care and "fairness."

    Instead of internalizing their philosophy of equality they externalize it to profit from special treatment (minority rules) or a niche market for their lobbying group to exist. Or in the case of women gamer societies, a niche audience and divided market where they take the one less fraught with competition.

  85. BG != BG:DA by Anonymous Coward · · Score: 0

    Dark Alliance is related to Baldur's Gate in name only. It is a completely different game engine, story, even developer.

    The game isn't even remotely similar in gameplay, items system, or even level systems. It doesn't even resemble 1st, 2nd, or much less 3rd edition rule sets. It almost makes me wonder if it was made for something entirely different then the guys decided they'd make more money if they got a D&D licence for it so they signed on with Bioware.

    And, for your information, there are no women characters in the game and the one woman at the beginning of the game is mere eye candy. She has huge breasts that simply do not stop swaying. Most animated breasts in a video game. Ever.

  86. Always, always, always play female characters by Anonymous Coward · · Score: 1, Interesting

    The other players will treat you better.

    The other players will hesitate long enough for you to blow their heads off with the shotgun.

    The other players will always underestimate you.

    You can get free stuff by acting clueless, because the other players will want to keep you around.

    It's easier to make alliances with other players.

    Etc.

    1. Re:Always, always, always play female characters by Anonymous Coward · · Score: 0

      I *completely* agree with you.

      I've played Ultima Online a lot with a female thief as a character (I'm male). Guys love to hang around a sweet female. So, their money becomes easy to steal. When you're finished - and they still haven't noticed - you can tell them to fuck off. I love to be female at UO.

  87. Stacking the cards? by KurdtX · · Score: 2, Interesting

    Wow, I never realized videogames are made to appeal to men.

    Big guns, big boobs, and big explosions... gee, that sounds a lot like a hollywood blockbuster. Except you're not limited by what actors you can find to play your roles, just by your imagination. What, is she insecure that every woman is like a 40DD-20-30? Has she ever noticed every guy is like 60-40-50? I don't know any guys that this seems so much of an issue to, and I certainly don't know any that look like that. Ok, there's the "mysterios wanderer" characters, but they are as often guys as girls - and hey, why do the old men always have canes and walk hunched over? Shouldn't she be getting her panties in a bunch over that too?

    And I'd just like point out a quote from her article, "the laughably phallic joystick". Yeah, because most gamers I know love fiddling with phallic objects for hours on end. If she'd think about it from any other angle than how the gaming industry is out to get her, she'd realize that a making a control phallic would turn away more gamers than it encourages. Maybe she's referring to a different type of joy-stick than I'm thinking of.

    Oh, and I'd like to point out that video games are played for pleasure. And beautiful characters (male, female, alien (crystaline, robotic, whatever) ) are more pleasing to look at. Take the Final Fantasy series. Why is a 5' man swinging a 10' long, 1' wide sword? It looks cooler! I don't know about you, but eye candy is a big part of my graphics score; and better graphics means the game is more pleasing to me. So am I going to have to deal with some unrealistically proportioned women in the name of artistic license? Sure, but I'll make that sacrifice.

    --

    Kurdt
    I'm not anti-social. Just pro-technology.
  88. "Arcade Games with Female Protagonists" by slashdotstrawberry · · Score: 4, Informative
    from http://www.everything2.com/index.pl?node_id=110866 8&lastnode_id=0"

    "Killing time at the airport the other day, I got that whisper of a question in my head -- that whisper I'm sure we've all heard... the one that says:

    "Hey... just how many coin-operated arcade games were there that had a female protagonist?"

    Now, I'm talking about arcade games where the only possible protagonist was female (unlike games where you could choose a different character one of which was female Gauntlet, or games where you were female for just one particular part Return of the Jedi, or games where player one was female, but player two was male Aliens). I'm also not talking about games where the gender could have been either Space Invaders, Asteroids, PONG.

    Searching my little mind I could come up with only the following:

    • Black Widow - Atari, 1982 - a vector graphics game, you played a spider endowed with the ability to shoot. Gameplay was controlled via two joysticks ala Robotron. From your web you had to shoot approaching bugs before they touch you. Once killed, the bugs turned into "$" symbols which you could then collect. One wonders how exactly an arachnid would dispose of said monetary income...
      I'm pretty sure this was a female spider because I think it had the "hourglass" mark (which I believe the male lacks).
    • Granny and the Gators - Bally-Midway, 1983 - one of those combination arcade/pinball games (like Baby Pac Man) that never really seemed to catch on. I never played the game myself, but it alternated between the pinball portion and the arcade portion -- the latter having you paddle down a river avoiding alligators.
    • Kangaroo - Sun Electronics (Atari license), 1982 - in this game you played a mother kangaroo whose child is kidnapped (by monkeys?) and taken high into some trees. Luckily you happen to be wearing a pair of boxing gloves. No question what a mother needs to do -- save that baby by climbing ladders and jumping from branch to branch while protecting yourself from (by punching) thrown coconuts.
    • Ladybug - Universal, 1981 - a Pac Man-like game that went a step further as most of the walls could be turned like the hidden wall in Young Frankenstein ("pt duh cndl beck!"). This made for gameplay that wasn't as black and white as Pac -- a quick escape by turning a wall might save you from one baddie only to put you into the hands of another. Although ladybugs come in both genders (see A Bug's Life), I think from the side art, this one was meant to be female.
    • Ms. Pac Man - Midway, 1981 - of course. This was a spruced up version of Pac Man. You'll still see it every once in a while in the corner of some restaurant in a town you're passing through. If I recall, she had lipstick, a mole, and a hair ribbon (yet no hair).
    • Ms. Pac Man Plus - Midway, 1981 - same gameplay, same characters, same everythi... wait a second, different mazes. See gamemaker, see gamemaker with a hit on it's hands, see gamemaker milk theme for all it's worth -- I'm still waiting for Ms. Super Pac Man Junior Plus Plus Deluxe myself...
    • Pooyan - Konami, 1982 - you played a mother pig trying to keep her wee piglets safe from the clutches of little wolves. You piloted a little elevator (powered by two of your offspring) up and down, shooting arrows at the wolves who glided up and/or down on balloons. I don't think you could actually shoot the wolves -- they would raise a hairy arm and deflect the arrow (that's some tough skin!) -- you had to shoot their balloons. It had cute cartoon-looking graphics.

    Here are games that I have been /msg'ed about:

    • Rod-Land - Jaleco, 1990 - Clone tells me that in this game,
  89. Umm... by doubleyewdee · · Score: 4, Insightful

    If you can get past the comment about "phallic joysticks" (patently ridiculous, supposedly a joke, but didn't apppear to be) you're doing better than i did at first. Saying things like that shows a heavy bent towards a priapic mindset or a staggering lack of understanding of both history (of flight control sticks and video games) and ergonomics.

    It gets worse further on, though. The writer states about Tomb Raider: "I never played this game" and then goes on to say "Eidos, you really blew it - you alienated all the girls who would have *loved* this game." Excuse me, but how do you know? You never played it, remember? Maybe the gameplay wouldn't even have been of the sort that girls enjoy? I've never played Tomb Raider either, so I certainly won't bash Eidos for "blowing it" in any aspect of its gameplay .. because I don't know if they did.

    Following along she makes a good point about the DOA Volleyball game, but then blows it with a rant about a barmaid in Baldur's Gate. Okay, I don't know about you... but when I play some game with medieval feel I expect my barmaids (wenches) to be ditzy, busty, and generally exactly like the description she gives. It sounds like a perfect fit in that kind of game to me. Guess what, sluts and whores are real and they are a part of the collective group of women on this planet no matter how embarassed you might be about it.

    Also, who the hell is "Justin"? I have a hard time taking an article seriously when the writer talks about random third parties without any introduction. (I do know who Justin is from reading other stories on the site, but I might as well not from the article. it's bad writing.)

    Moving along I see another thing which frustrates me. She makes a comment about the genderless trolls of Tolkien's world and how they are "inherently male." Okay, fine, let's say I take that at face value (I don't, if something is genderless than it is genderless). Then she goes on to say that she "would like to see more experimentation with genderless or gender-ambivalent characters" Well, which is it? Pick one, please.

    Okay, other than that she doesn't trip up. However, I have another major gripe with this article and another point which keeps me from taking it seriously. She never mentions the "male stereotype" that is just as easy to find in videogames. Main characters are always buff and bronzed, always fighting their way through situations. Very rarely if ever will you find a male protagonist in a videogame who is a scrawny 5'2" pasty-faced kid with glasses. Or a chubby awkward boy. The main characters as adults and children are idyllic, and anything that diverts from the stereotypical perfection is villainous or sinister (evil genius plotting destruction) or comic relief (fat person struggling to keep up, always wanting to eat).

    She really blows it here. Instead of taking the issue of female stereotyping and the overall shallowness of most videogames (I agree with her) and using it as representative of the greater problems with the total lack of realism and sensibility she totally ignores every other slight to every other class of people because, in typical human fashion, she portrays the injustices as directed primarily at her chosen group of identification. It's a very human thing to do, but also extremely frustrating for someone trying to find some subjective analysis and critique where it is sorely needed.

    At any rate, if she had just been up front about wanting some more intelligent, realistic, and more engaging games to go with the testosterone infused ones I think this article would have read much better. However she didn't, and the article (and her cred) suffers because she attempted to take a good point and emphasize it with good evidence (ample in the world of gaming) but instead beat it into the ground with some bad examples and a terribly shallow view. It's a definite shame.

    --


    you can take the road that takes you to the stars...
    1. Re:Umm... by Anonymous Coward · · Score: 0

      The writer states about Tomb Raider: "I never played this game" and then goes on to say "Eidos, you really blew it - you alienated all the girls who would have *loved* this game." Excuse me, but how do you know? You never played it, remember?


      Yeah, 'cause they were alienated by all the marketing and hype.
    2. Re:Umm... by Anonymous+Cow+herd · · Score: 1

      She really blows it here. Instead of taking the issue of female stereotyping and the overall shallowness of most videogames (I agree with her) and using it as representative of the greater problems with the total lack of realism and sensibility she totally ignores every other slight to every other class of people because, in typical human fashion, she portrays the injustices as directed primarily at her chosen group of identification. It's a very human thing to do, but also extremely frustrating for someone trying to find some subjective analysis and critique where it is sorely needed.

      I think you're really hit the nail on the head right here. The issue with this article is that it *does* only address one facet of a much larger issue: many video games are on a cultural par with big-budget action movies; big guys kicking ass (guns optional) and getting the girl. These movies generally do fairly well at the box office. The games that don't follow this formula and appear to appeal to a more diverse group of gamers, tend to do so across the board, not only in terms of gender but also in terms of age & culture. It's not just the gender-view of these games that can be considered skewed... it's just a small symptom of a larger issue.

      --
      Ita erat quando hic adveni.
  90. but how? by Anonymous Coward · · Score: 0

    I think this empathy you want is very difficult to reach. The producers, designers, programmers, graphicers, ... are nearly all male and as you know there are little males who understand the opponent gender.
    I think until there are more female game developers we won't see games girls like.
    Girls seem to like Myst and alike and Commandos and alike. Anno 16/15something had a high rate of female consumers too i think. What can we conclude from this?

  91. regardless of all of this... armour by Anonymous Coward · · Score: 0
    one of the things that has set apart the gamer who crudely jokes about the skimpy armour and the "comic book guy" that believes it is his righteous duty to defend it is the presence or absence of a reality check. I for one always thought it was rather silly and so fall into the first group. Some will go as far as to say, "but this is in a world of magic and dragons," to which the answer is, "then if it is magic armour it is magic armour."

    Most women I talk to actually do fall into the category of the second... (that should be a clue to all the comic book guys out there) If someone spent all the time setting up the details of toe-cheese on the second orc from the left, the one right in front of the troll with that club that has three 2" notches approximately 3/4 circumlateral from his thumb and 4" from the top... see where this is going? How can that situation then overlook that some valkeryie type chick is running around with only a bra and panties for protection? What is funnier is that said bra and panties are actually metalic. Hmmm, why use heavier, restrictive and light reflecting metal when you can just use that "magic armour" to allow a cloth set (basically a magic bikini)?

    Such magical cloth should be handed out to all as then full movement is allowed but with full protection... hmmm, battle-body condoms. Perhaps the artists should go and first spank to some pr0n and then once that is out of their system come up with something less stupid in regards to armour. Or at the very least just have the ingame rules reflect the choice of armour. If heroin Bob... I mean Beatrice decides to wear matching metalic panties and bra and runs up to the front of the battle against the evil Orcish hoards then she should not be too surprised to have her intestines soon hanging outside her body.

    I don't find any of this sexist or insulting on those grounds (then again I am a guy) but I find it intellectually insulting. I can suspend my disbelief for fictional FTL space travel and fantastic realms of elves, dragons and magic. What I cannot do is be confused when physical realities are only partially paralleled (i.e. need for hard armour to deflect strikes and absorb energy from blows)

  92. Am I missing something? by Anonymous Coward · · Score: 1, Interesting

    Maybe I don't understand a lot of what's being said here because I'm a young woman with a very sexy husband at home. But it seems all the guys here say that video games are about fantasy and not supposed to be like real life, hence there is a lot of sex in the game. Are they not getting any, or is it just not as good as having total control over a female with a perfect body? Maybe if they were interested in seeing women as complete people, they wouldn't want to spend so much time playing games becuase they would have a pair of real, live boobs (attached to a talking, thinking human being) in the bedroom waiting for them. Or is drooling over a big-busted cyberchick better than sex with a real woman?

    I know lots of desperate young women out there. Please fill them in on why you're inside with video games instead of with them....

    1. Re:Am I missing something? by Anonymous Coward · · Score: 0
      nah, you are just hearing the usual "annoying and very vocal minority." When I can I like to play RPG's and fantasy games and have even gotten my wife addicted (not sure if that is bad or good yet). To me it is a pleasurable escape to which I prefer to TV (now when TV becomes more interactive then who knows?).

      I think though you are right that you are missing the point. Just as there are women out there who have been treated so poorly as they become then even more unrealistic (reading the trash romance novels and wanting men like that) it happens to guys too. Think of it less on the lines of "can't get any" or "prefer dragging a mouse over pixellated thighs rather than a tongue over the flesh counterpart" and think of it in terms of the, "Why men prefer beer to women" joke.

      Most women are hypocritically shallow, desiring money and good looks yet at the same time professing their distaste of "boys with toys" and men that go for beautiful women. Huh? Imagine a lifetime of that confusion and then hearing "why don't you act more like a man" suddenly, being a man today is rather difficult as the "woman's prerogative to change her mind" really does confuse us. Let us play with our knives, shoot our guns, drink our beer, chase our girls and kick the crap out of each other from time to time and you will find all the good will be there as well. Trap a man into a neutered life of suburbinite shelter and you could very well be trapping a wild animal... not healthy for animal or keeper.

      I for one am very lucky with my wife. She knows I have good judgement but that I am human and need output for my boyish stupidity from time to time.

  93. It's not just women by metamatic · · Score: 1

    Sony asked me to participate in a questionnaire asking about online play. I explained that I didn't have the PS2 network adaptor, for the single reason that I don't see any reasonably priced games with co-operative explorational online play. I have zero interest in "deathmatches".

    (EverQuest Online is arguably co-operative, but the pricing is ludicrous.)

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  94. aight, you got me. by mekkab · · Score: 1

    You got me there, bub. That "Thrustmaster" was pretty penis-tacular. I've been living a dual shock, gamepad pro existence.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  95. marketing cycle by Stalcair · · Score: 1
    and that is also why we get so many cookie cutter games as well, IMHO. It is rather amusing to watch some brand new type of game that so many publishers openly scoff at to bring in the hoards of money and then 2 years later you have 30 versions of that game with only names and some art differentiated. Look at how (like it or not) so many of the MMOG's are just clones. The producers say, "no we will not put X in, because consumers do not like X."

    I figure we need to get some good investors (as in stock market and such) to help clue in the suits as to the difference between high, mid and low risk ventures. If they want big dividends then they had best avoid the current trend as market saturation will kill any good profits. They have in the past successfully banked upon the mentality of "gotta have all the latest gadgets" that many had during hmmm... the dot com era. Other than teenagers who have parental units that believe in parenting through the random shelling out of cash an items, I think there are not that many around who will snatch up all the games as before.

    Going back to investment theory, it seems to me that unlike low risk/stable stocks there is no real long term for games. MMOG's one were thought to have this potential but seeing how much money they daily pour into those scares some off. (however, MMOG's are the trend now apparently) Eventually a really good MMORPG will come out and through its compelling and unique environment draw away a lot of business from the other games. Sad thing is, then those other games will migrate over to the new one instead of wisely focusing on niches and doing what you do best (don't try to be a bit good to everyone, be the best to some)

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  96. Re:Strong has always been sexy? Really? by mekkab · · Score: 1

    Let me first say that everything I'm about to say is the product of my mind/imagination; there is no hard and fast research to back me up (I've got too much going on at work and I'm finishing up my masters in the next two weeks, I just don't have time for it!)

    Tell that to many of the older scifi authors, for whom the 'strong' heroine always fell into the arms of a stronger male in the end. Maybe she did save the planet, but she still couldn't live without a man.

    This is the same thing with James Bond women/villans who are women.

    But is it so bad that "she still couldn't live without a man"? Given the biological imperative to procreate and how it is hardwired into our lives, there is a grain of truth to that. And if you do a lot of dating, you see a ring of truth to this- being strong and confident gets your foot in the door. (For an almost hysterical look at some people who take this idea too far, check out alt.seduction.fast)

    So does it necessarily undermine someone's character because they need to have a mate?

    How many strong women do you know who have weak boyfriends? And how long do those last?
    And those woman who aren't allowed to look at other guys, do they complain about how there are expected to be loyal dogs? ANd do they DO anything about it, after they have complained? If they don't, then maybe that should tell you something. Either they're 'weak' (which then begs the question 'ARE there any strong women out there?' which I don't really agree with) or maybe this is something they want and are willing to compromise on.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  97. self policing by Anonymous Coward · · Score: 0
    various self labled "women's gamers groups" have used this as a rallying cry, excuse and weapon against the "evil men." Like you, many when seeing content such as this will then turn off of the whole subject and thus the women loose support. Most women I know find this tactic distasteful yet like in most issues, it is the liberal whiney portion that ruins it for everyone.

    An old cartoon has a woman at a wishing well, throwing in a coin while asking for "the ability to use logic and reason, have good driving skills" and such and then *POOF* she turns into a man. Then of course we have the "silly little woman" who lets her emotions get the best of her always and cannot understand long term and complex situations. If women want to NOT be viewed like this, then they should proactively shut up stupidity that pits them as such whether from a man or a woman. (the "guilty white man" syndrome is just as dangerous)

  98. Re:no kidding by error0x100 · · Score: 4, Insightful

    "Pandering to sex drives" is a dominant theme in everything in western culture. Its perhaps done in a slightly 'classier' fashion than the game industry in most other cases, but only marginally so, and in fact the more I think about it, not at all. Just look around. Look at a typical magazine section in a store. Almost all of the womens' magazines (e.g. Cosmo, Femina etc) feature sexy, photoshopped women wearing almost nothing. And so do almost all of the (adult) mens magazines (FHM, GQ) etc. So do the magazines for teenage girls. So do the magazines for bikers. So do the porn mags (of course). So do the photography magazines. So do the frikkin comics! Look at television and movies - most of the shows are full of sexy women, and many of the shows don't even try to pretend that they're not just displaying sexy women to attract viewers. Yes, go into a video store and really take a look, you will find that MANY of the non-adult shows are flaunting beautiful women (and NOT just the obvious movies like Blue Crush). Look at the music industry, almost all our female stars are damn sexy. Look at their music videos, they all have to dance around wearing practically nothing, grabbing and touching their breasts and genitals and writhing sexily. Even trade shows in other industries (e.g. mining/defence) have their "booth babes" - some shows may do it slightly classier than others, but a booth babe is a booth babe. No matter how classy she is dressed, you know she is only there for one reason (and its not for her knowledge about the mining or defence industries).

    Everybody does this, EVERYWHERE in society, and nobody sees it as out of the ordinary, having long discussions about it on sites like /. In fact, the field of computer games stands out as being quite singular in the fact that people do see it as something unusual (and in some cases see it "as a problem", like this website).

    People still seem somehow awed by the idea of sexy women in computer games. Get over it, the whole of western culture is fascinated by boobies. To make a fuss over the fact that this would apply to computer games too just seems prudish (and thus a bit immature) to me. Think about this, does society consider mags like GQ "immature"? No? Then why are tits in computer games considered "immature"?

  99. one thing I have noticed by Anonymous Coward · · Score: 0
    is the relativity of what is important in social conversations is often overlooked. I have seen people sit around laughing at some group of nerds that are debating various anime characters and 10 minutes later have a very serious sounding and often heated argument over various sports player stats. Fantasy leagues have only increased this so I am met with more fodder for my amusement.

    Perhaps the funniest is when posters come to various websites and make (to them) a serious post about the pathetic freeks hanging out at those sites yet through their statements it is patently obvious that they gathered such insight through themselves hanging around those sites. Hmmm, its the old church scene of one kid tattling on another for looking around during a prayer.

    Oh and in case you wonder this is from someone rather athletic, in good shape and would gladly play many games if he didn't have so much damn crap taking up his time. (I never got into anime, comic books or for that matter sports because of how it is all so pathetic)

  100. Samus by KefkaFloyd · · Score: 2, Interesting

    I'm very glad that this person is catching flak for not mentioning Samus Aran. Samus is the original Video Game Asskicking Gal (TM) and I don't know how anyone could write an article about women in video games without her.

    --

    Conglom-O: We Own You (TM).
  101. uhhhh, me bang rocks together... make sound by Anonymous Coward · · Score: 0
    ...accentuate her apparent insidious vapidity
    Great job in pointing out her gray-beard approach to the article. BTW, I had to look up 'vapidity' but doubt I will ever use it myself. Now if only I could find that website with the "academia and intelligencia" text converter I would be complete. If you don't know what I am talking about this engine would convert text much like the old "Jive" system would.
    1. Re:uhhhh, me bang rocks together... make sound by blamblamblam · · Score: 1

      HILARIOUS. Cheap shot, but bravo.

  102. You must click parent link... truly hilarious. by El+Camino+SS · · Score: 1


    Chock up another score for the "Japanese are perverts" tote board.

    WoW. That is totally weird.

  103. Re:One Word [funny Penny Arcade] by Mysticalfruit · · Score: 1
    I think you'll get a kick out of this Penny Arcade comic then...



    <a href="http://www.penny-arcade.com/view.php3?date=2 002-11-13&res=l">http://www.penny-arcade.com/view. php3?date=2002-11-13&res=l"</a>

    --
    Yes Francis, the world has gone crazy.
  104. Totally agree with the author by Leimy · · Score: 3, Insightful

    I bought Baldur's Gate... There are a few "overly-sexy" characters in the game which seemingly are there for men's eyes only. The game itself is outstanding. I played it all the way through with my girlfriend [its cooperative action RPG ... great fun]. I could see she was visibly upset at the jiggling boobies in the game. It totally took away from her experience.

    My point is GOOD GAMES DON'T NEED to throw sex in our face to make us play. I mean really... who played Zork or Space Quest? Was there a ton of sex in those games? Did a lot of people play them? I *know* we can do better than this.

    Video games were a gateway for me into computer science and programming as a child... by appealing only to men you add to the problem of pushing the feminine percentages down in this field.

    I have to admit that this is because I find somewhat nerdy girls attractive :)... but that's besides the point. I think the field is missing out on contributions of the female gender and until we stop buying this rubbish the publishers will give it to us cuz it sells. Welcome to Capitalism :{

  105. Re:no kidding by Superfarstucker · · Score: 1

    it only sells cuz they keep buying it, and how do you know about all this stuff? You're just like everyone else, admit it, your human somewhere deep down there in that geek think (tm) well of yours :-D

    although i will admit a lot of sexual appeal oriented stuff is pants that is designed to ride on the fact they have hot birds in their mag./movie/etc.

  106. Old games, Lara, DOA by britain · · Score: 2, Interesting

    Back in the day, it seemed to make sense to play as female characters in games. They tended to have speed or firepower advantages over male protagonists. Specifically I am recalling Chun Li and some of her crazy SF moves, and Princess Whatshername in Super Mario 2, who, although slow at picking things up, was a fast runner and could levitate for several seconds at a time. I think there were some other 8-bit Nintendo games at the time that featured female playable-characters, usually as "Player 2" in a co-op game.

    I clearly remember reading a review with one of the Core Design bigwigs prior to the release of the first Tomb Raider game in which he explained that the game was designed for the at the time novel third-person, over-the-shoulder perspective, and that he'd much rather look at "a shapely female bum" for all those hours of play.

    My mom would be disgusted with DOA if she ever looked at it closely, but all the female gamers I know fall into two classes with regards to the late-model female characters - they don't care, Girls Just Kick Ass In General; or they think it's really uproariously funny the way they jiggle.

    And this is just parroting everyone else's view on male characters, but a couple of years ago my brother created a playable "me" in WWF Smackdown, and when I saw him, the first thing I did was go back into Create-A mode and take about six inches off my virtual gut.

    --
    "There are some people who, if they don't know, you can't tell 'em." - Louie Armstrong
  107. Kickass women? by blamblamblam · · Score: 3, Insightful
    I'm sorta going out on a limb on this one, but here goes. While I think it's good that women in any pop-culture form--be it film, videogames, or fiction--are getting opportunities to be the superior warrior, the fearless leader, the deadly assassin, etc., I never felt quite comfortable with an obviously "kickass" female character, especially if I knew that she was designed by males and intended for an audience of males.

    I suppose this has a bit to do with the difference between consequence and intent. In the case of the former, the new-style badass female hero, at least superficially ceases to portray the female gender as subordinate and prone to victimization. However, I feel that sometimes, perhaps even often, this is done the purpose of boosting the "sexiness" of the particular character. I think that one characteristic of the contemporary male worldview is that a certain aggressiveness in females is desirable and sexy. And not that making females sexier, by whatever means, is necessarily a bad thing or a form of discrimination. I think that the intent behind this, though, might be seen as a new way of emphasizing female characters' sexuality in a way that appears to be feminist.

    Maybe to put it another way: can I ask the males out there if they think girls with guns is sexy? I used to joke around with my friends about making the ultimate sell-out movie and calling it "Breasts with Guns." It's not just that guys like guns, it's that women with guns is sexy idea. To guys.

    And so what if it is? It's okay to be sexy. But seen from another point of view, I think there is a certain novelty factor to the supremely empowered female heroine, and sometimes this is done so deliberately and exaggeratedly as to emphasize their femininity. When I say sexiness, I mean both "sex appeal" in an obvious sense, and more importantly, I also mean the strengh of the sexual identity of the character. I guess what I'm proposing is that the empowered female character appears to the audience first and foremost as a powerful female and only secondarily as a powerful person.

    As a comparison I might bring up the Chinese term "nu3 qianq2 ren2", or "strong women", which is used to describe the liberated modern female. You'll often find it used when people mention famous female politicians or busniesspersons. I've talked to some of these women (not really famous, but successful), and they've claimed they don't like the term. Of course, on the surface, it's a term of praise. It lauds courage and success. The problem is that it uses the term woman and emphasizes their gender. There's no corresponding "nan2 qiang2 ren2" ("strong man") term.

    I'll admit this isn't a perfect comparison to buffed-out women characters, since there's no obviously stated emphasis of the gender of the character, but I get that feeling nonetheless when I see some of the female characters in videogames and movies and whatnot. It's really hard to pick and choose between examples...it's simply a sensation that I get. This feeling is also reinforced when I know that certain works are created by males for males. It's not fair to say men can't imagine women in a reasonabl sex-objective way, but I do think that this is frequently the case in pop-culture works.

    1. Re:Kickass women? by Anonymous Coward · · Score: 0
  108. Targeting Females? by Epistax · · Score: 1

    Targeting the average girl or woman with a video game is pretty risky, isn't it? If they don't already own the console required, then that game ends up costing the person over $200 USD.
    Would it be a good idea to target *couples* first? Note that couples can mean a lot of things. A girl playing DDR with her boyfriend at an arcade is an excellent example. I think things would start easiest at the arcade, because the investment by the players is so small. After spending a hundred dollars in quarters, they might reconsider buying it.

  109. Along the same vein... by Lendrick · · Score: 1

    A joystick is shaped the way it is presumably because it's an easy way to control a game. My guess (although I admit I'm not certain of this) is that the idea of a joystick is just borrowed from the flight stick in an airplane.

    That said, the only control device I've ever seen that's shaped like a female reproductive organ is the "clit mouse" that used to (and maybe still does) come with IBM Thinkpads -- that little red eraser thing in the middle of the keyboard. Those things are, quite frankly, almost worthless as a control device, their only redeeming value being that they are very small. Even then, most people prefer touch pads on laptops.

  110. Boobgirls? by Anonymous Coward · · Score: 0

    Is that like cockboys?

    Honestly, isn't it kind of redundant?

  111. Why I dismissed this article by RareHeintz · · Score: 2, Interesting
    I stopped reading the article at this point:
    This is especially true I think of videogames, where everything from the environment (the marketing, the merchandising, the image of the industry) to the peripherals (the laughably phallic joystick, the original Xbox controllers which are too big for my hands, the color scheme of the Xbox) are male-friendly.
    There really are some important things to say about gender, gender depiction, and gender discrimination in games and the gaming community. Until she can demo a working, vagina-shaped video game controller for me, I'm not going to hear them from this author.

    OK,
    - B

  112. Re:One Word [funny Penny Arcade] by Anonymous Coward · · Score: 0

    Link fixer to the rescue!

    Link!

    Seriously, no need to thank me, ma'am. Just doing my job.

  113. I know that it doesn't beat it... by Steveftoth · · Score: 1

    but Phantasy Star for the Sega Master System was released in 1998 and the main character was a Girl. Alis. If you've never played Phantasy Star. It is without a doubt the best RPG for any 8-bit system.

    She was another of the 'strong' woman types that people should look to when talking about the influence of women gaming.

  114. Hasn't it been? by zipwow · · Score: 1

    If the statistics I've heard are correct, TheSims from Maxis is the best selling (PC) game of all time. It also is one of the few games to have mor women players than men.

    TheSims, and all its add-ons, is a pretty nice market in itself. It managed to do something fun, and avoid overt sexism, even while approaching the idea of sex itself.

    I'd say its commercially viable, the problem is that its risky. For a while, making a game with big-breasted women that beat things up is a more "sure bet" than going the other way. As with most things, competition is changing that, and I think we're starting to see more people willing to take a chance on writing games that appeal to both sexes. I for one, think we're better off for it.

    Now if only the medieval rpgs would get the idea that a hole right over a woman's chest is not really an intelligent way to build plate armor...

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
    1. Re:Hasn't it been? by Denjiro · · Score: 1

      I've read that the most industry types consider The Sims a fluke. They don't seem to understand exactly what it is that made it so successful. So more than likely there will be a bunch of bad, unsuccessful knockoff attempts. After which, they'll just continue on with what they know will sell.

  115. Why do people need something to identify with? by Anonymous Coward · · Score: 1, Interesting

    Seriously, why does anyone want/need a character they can identify with. If you have a strong sense of self this is a non-issue.

    Do men identify with paunchy short plumbers who are italian? Because small children most certainly do, Mario is a big time character.

    Do men identify with fuckiong Bandicoots and skunks and whatever else video companies create characters out of?

    I mean really, why do women need a "strong female they can identify with?"

    Sounds like lame ass excuses. Women in general do not play video games, they have no desire or interest to. Just as they do not play logic games or sit around all day writing code. As a rule men and women have different type brains and different interests because of this (and many other factors.)

    Why do we feel it is necessary to try and politicize everything. Can't we just own up to the fact that women and men are different and that men like video games, where as women do not?

    I'll also add that just because some business feels they are losing out on 50% marketshare is not enough of a reason for anyone but those marketdroids to care about.

    Later skaters!

    1. Re:Why do people need something to identify with? by greay · · Score: 1

      umm.. Yes. Whether you believe it or not, people generally do identify with the character they play in a video game. So, men do identify with bandicoots and skunks and whatever else.

      She wasn't saying, "the video game industry is sexist and mysogynistic and they need to change things to be fairer to women"...

      She was calling attention to this fact, calling for better characterization all-around to make /better games/, pure and simple. A more thoughtful approach to gender in videogames will appeal to both women and men. A /lot/ of games now focus on storytelling and characterization, and this is an area that does often get overlooked.

    2. Re:Why do people need something to identify with? by tchapin · · Score: 1

      See, the issue is one of long-time societal conditioning. Your viewpoint seems similar to that of people in the past who thought that women weren't smart enough to vote (in the US, prior to the 60s), or that non-whites were "savages" (Europe prior to the 1800s). In fact, it used to be "common knowledge" that their brains were just too different for them to become "civilized". As we now know, that's a bunch of crap. So is your arguement regarding male / female brains.

      The reason, in general, why women are not interested in science, video games, or logic, is because historically, women were told that those types of things were not "lady-like". Instead, their energies were channeled into things like "homemaking" and secretarial work.

      Where I work, there are a number of female coders, and they're good. Several of my female friends were math majors in college. My wife is a anesthesoliogist, but I can't spell it...

      The only reason, in general, why women aren't into the same things as men, or the same fields, is because of societial pressures and history. Sure, there are indeed some biological differences between the sexes, such as men's increased levels of testosterone and it's relationship to anger / fighting. However, when you combine that with the video game industry's macho and condescending attitude towards women, it's no wonder that most women are not interested in playing video games. Many games objectify them in a fashion similar to soft-core porn. That's not nice. That's not healthy.

      Men are affected by this as well, but in the opposite way. Your post clearly shows that you are brainwashed to think in that manner as well.

      One issue that I have not seen people bring up, is that the reason why most men are not offended by their portrayals in games (muscular, etc.), is that it's generally a positive, hero-esque one. Think of Duke Nuke'em. Being the Duke was cool. He had great audio quotes, looked sharp when wearing his jetpack, and really kicked ass! Compare and contrast that with how over-sexed and weak women are portrayed in many games. Mainly, women are seen as sex objects; even when they are strong characters, they are still portrayed as bombshells. I'm not saying that sex has no place in a video game, but by making everything about sex, you become innured to it, which results in the current situation.

      To address your comment concerning people identifying with the protagonist in a story, whether it's a game, book, or movie, it seems like you are an exception. Most people DO identify with the hero of a story. That's part of what makes them so engaging. If you don't identify with the main character, what usually ends up happening is that the piece of fiction seems boring and not engaging. By identifying with a fictional character, it allows you to experience things and behave in a manner different from your ordinary life. It's not that people's lives are necessarily lame, but I can't deny that there's a certain coolness to sneaking around and doing some espionage in Deus Ex or becomming a pirate and plundering the Carribean in Pirates.

      You can always trot out an example or two counter to any argument. For this situation, see Alice, from American McGee's Alice, or Princess Peach in the post-Super Mario games (Kart, Tennis, Golf, etc.). However, while that examples can certainly be a sign that things are changing, the overall trend is still overwhelmingly negative.

      For the gaming industry to continue to grow, they will have to make a bigger effort to include women. Why alienate half of your potential market? That's just stupid. Women don't necessarily want or need "sharing, community" games. I think there are many games that women could be interested in if the objectification of their sex were eliminted.

      Todd

      --
      -- !todd erases a red dot! I steal music on the internet.
  116. Re:no kidding by DaveWhite99 · · Score: 1
    Think about this, does society consider mags like GQ "immature"? No ?

    GQ panders to adolescents boys, which are anything but mature. Just like GQ, most computer games are immature because their target audience is immature.

    --
    Biodiesel : domestic, renewable, clean, and in the fuel tank of my bone stock 2002 New Beetle TDI
  117. Re:Strong has always been sexy? Really? by Tackhead · · Score: 1
    > Tell that to the Victorians, who were of an opinion that tuberculosis was a romantic disease, and that women who fainted a lot and couldn't do anything on their own were ideal.

    Note to self: When I invent the Time Machine, I'm going back to the Victorian era and becoming a doctor.

    The "cure" for "hysteria" was probably the best-kept secret of Victorian women... and the best-kept secret of Victorian doctors, too. :) :) :)

  118. Sorely disappointed with Slashdot moderators by DaveWhite99 · · Score: 1
    It seems that only the most obvious, hormone-driven responses to this article have been modded up. I am sorely disappointed, but not surprised, by the Slashdot moderating.

    It's pretty obvious there's quite a few (the vast majority, even of) Slashdotters who are single males with little or no respect for the true sexuality of the female half of the population. This probably explains why they're on Slashdot and not with a woman.

    Married 5 years and VERY happy. What about you ?

    --
    Biodiesel : domestic, renewable, clean, and in the fuel tank of my bone stock 2002 New Beetle TDI
  119. No mention of Oni? by Anonymous Coward · · Score: 1, Insightful

    IMO this is one game that got it right. Sex in games is fine as long as it isn't the defining point of the character. In Oni you were aware of the character first and the gender second, it's when the point of the character is to be a sex symbol and not a person that problems arise.

  120. Tomb Raider in Russia by danila · · Score: 1
    Speaking from my personal experience, Tomb Raider games are the most popular games among my female relatives. It is actually the only game she played a lot, besides some logic games and my younger sister also enjoyed it very much, although she also plays many other games, like Sims, extreme sports (she is a skater herself), etc.

    All this happened in a situation where there is practically ZERO advertisement by Eidos (because of piracy). So the game actually spoke for itself, was able to make a very favourable impression and again presented Lara as a strong female character that girls and women can identify with.

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
  121. Re:no kidding by Lemmy+Caution · · Score: 1
    First:

    Think about this, does society consider mags like GQ "immature"?

    Yes, pretty much. Maybe it's a little upmarket from Maxim, but not much. However, more to the point, you're comparing one title with an entire industry. GQ is a niche publication. So is Playgirl. Magazine publishing in general, however, does not have such a heavy emphasis on catering to heterosexual male desire. The gaming industry does.

    Besides, if you go to a video store, you'll find a few titles that are flaunting the T&A line. That's fine. The fact is that there's "pandering" or reference to the sex and emotional drives of just about everyone, though - the adolescent T&A crowd is just a niche; Hugh Grant romantic comedies are another niche, and bittersweet post-feminist tragic romances like Jane Campion's "The Piano" are another one.

    The point is that if I go to a Blockbuster, I don't get the message "testosterone space!" If I go to an EB Games, the environment is completely different, and far less universal. Compare E3 to a trade show or conference about film, and you'll see that E3's whole economy of "who desires what" is so constricted, so stereotypical and limited, that there's no comparison.

  122. Weirdest sexual game out there... by SlayerDave · · Score: 1

    Super Mario Bros. Think about it: Mario looks exactly like Ron Jeremy in suspenders. He's a plumber, and what do plumbers do? They "lay pipe". He runs around eating mushrooms that make him grow in "stature". So basically you play a drug-addled, size-enhanced porn star in suspenders who chases after a girl. Pretty disturbing stuff, if you ask me.

  123. Honestly by Anonymous Coward · · Score: 0

    Do they really want to portrait the female video game characters after the typical geek female? Who would want to buy the game then?!

  124. Re:Strong has always been sexy? Really? by Corvaith · · Score: 1

    Wouldn't it be far less time-consuming and dangerous to just get a girlfriend?

    *snickers*

  125. Troll alert by Anonymous Coward · · Score: 0

    mod parent down

  126. Re:no kidding by bogado · · Score: 1

    I don't agree with your point. I think there is a diference between the sexy "babe" that stars in a videogame just to show her boob and ask for help with rats and the sexy characters in many action movies or the sexy pop stars. Womem want to be sexy, it empower them, but they don't want to be objects, with no face or depth.

    My point is that nobody is saying that there should not br sexy or provocative womem in games. But there should be good feminine characters. Character that bring something to the storyline, without being the same old stereotype.

    --
    []'s Victor Bogado da Silva Lins

    ^[:wq

  127. NOT a chicken and egg problem. by nelziq · · Score: 1
    Several posters have mentioned a chicken and egg problem in the video game industry: games are targeted at teenage boys because teenage buy games. The source of this, however can be seen in one of the concluding comments of the article:
    what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play". These are also the themes which most adult gamers seem to want, too".
    In terms of game design, games targeted for adolecent boys are just easier. The aspects of game design that are still immature are those that will attract other demographics: open-endedness, cooperative play etc. Only when game designs become more sophisticated will they attract a broader demographic of players.
  128. Re:Strong has always been sexy? Really? by Tackhead · · Score: 1
    > Wouldn't it be far less time-consuming and dangerous to just get a girlfriend?
    >
    >*snickers*

    Yeah, but there's no way I could do insider trading with her :)

  129. What would a controller for women look like? by spun · · Score: 1

    Simple, instead of a stick, it would have a hole you put your finger in and wiggled around. Oh, and the buttons would be very hard to find, and in a different place on every controller.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:What would a controller for women look like? by Anonymous Coward · · Score: 0

      So how come a trackball - or the wheel on a wheel mouse for that matter - isn't "laughably clitoral"?

  130. Re:no kidding by error0x100 · · Score: 1

    Of course I like it =) No secret there. I'm perfectly aware of it, but I wasn't complaining :) Sex/sexuality are normal, natural aspects of human behaviour, I think it would be unnatural to try separate it from our media and to try compartmentalize it into things like "adult sections". "Sanitized, this side. Sex, that side". Why separate it as if it were some unnatural, seedy thing? In real life its just a natural and integrated part of our complex relations. Our brains don't have a discrete, binary "sex-mode" and "non-sex-mode".

    I find it a little odd that people hold different standards for different media. People are generally OK with, say, the obviously semi-porno nature of music videos, and some movies, like say Blue Crush, as well as a lot of advertising. But in other situations people dismiss basically the same thing as tacky and cheap, e.g. computer games or biker magazines. All of them are very obviously flaunting sexuality if you think about it, but I think the fine line between them lies with the degree to which the creators try to pretend that they're being classy and not trashy. I guess thats the thing, there is a rather thin line between classy-sexy, and trashy.

    The reason I say peoples reaction to it in computer games is immature/prudish is because, if you look at say, tits in European magazines - guys don't pick up those magazines and say "oh wow, tits, OMW, uhm, should this be here?". They pick it up and look at it without that internal reaction, in other words, they are comfortable with their sexuality. Where-as those that pick up a computer game which has, say, a female character with big breasts and say, "oh wow, tits, OMW, should this be here?" are not comfortable with this display of sexuality (typically either kids or prudish people). But on the other hand, those same people might watch an overtly sexy music video without batting an eyelid, strange.

  131. Weblogs and TIME by Stardate · · Score: 1

    I read this article, I read some comments, I went to her web page (and her s.o.'s web page) and yes, I admit, I had time to do that. But WHERE in the WORLD do these people get the time to MAKE THEIR WEBPAGES and write all that stuff?!? I mean, wow, I want that kind of time. Shit.

    --
    "... I declare our city to be a free and independent state to be named Tri-Insula!" --Fernando Wood, Mayor of NYC 1861
  132. Understanding Women... by Canar · · Score: 1

    Not very hard to do. Just don't assume they work analytically at all. Because they think on an entirely intuitional level (although some do cross over and do some analysis), they make judgements based on the information they have at the time. They don't self-train very well, either, so their implicit biases come out very clearly. When it comes down to it, honestly, you understand women as well as women understand women, except for the fact that you probably think analytically and they think intuitively. That intuitive thought is all that separates us.

    I'm an intuitional thinker. I'm also confused as to why everyone finds women so "un-understandable". I have no problems of the sort. I have difficulty understanding guys a lot of the time, though.

    1. Re:Understanding Women... by Moofie · · Score: 1

      Kay. Now write a computer game that doesn't work analytically.

      Now you see the problem.

      --
      Why yes, I AM a rocket scientist!
    2. Re:Understanding Women... by Canar · · Score: 1

      There are many games that, although they work analytically, are best solved usint intuitionary intelligence. Chess and Go are two. I just finished writing a ten page paper on the benefits of intuition, and one of the most striking facts is that at any point, a chess grandmaster is only looking at about 100 possible moves, compared to the bazillions that chess computers do. I wouldn't doubt that RTS and turn-based strategy games are highly dependant on intuition.

      Also, the whole point of interface design is to make a program intuitive, as any program can be deciphered analytically. The "appeal to intuition" of a programming team is critical these days.

    3. Re:Understanding Women... by Moofie · · Score: 1

      OK, maybe I wasn't clear.

      Write a game in which a computer thinks like a woman, and reacts believably.

      Implementing a meatspace game like chess or go is not difficult. Writing a computer program to basically brute force a good strategy is not difficult. Writing your RTS AI so it can coordinate many things in many places simultaneously (the way a human can not) is also easy.

      Making a game that thinks like a woman? Or a man, for that matter? Write me when you figure it out.

      --
      Why yes, I AM a rocket scientist!
  133. Helen got back by Anonymous Coward · · Score: 0

    Helen of Troy didn't have the 'Ass that Launched a Thousand Ships'.

    http://www.washingtonpost.com/wp-dyn/articles/A536 40-2003Apr18.html

    TV Previews: 'Helen of Troy': A Long, Silly Iliad

    By Tom Shales

    Washington Post Staff Writer

    Saturday, April 19, 2003; Page C01

    Perhaps the most striking thing about "Helen of Troy," the new USA Network miniseries based on
    very old tales from Greek mythology, is -- to put it bluntly -- Helen's fanny. It makes a
    conspicuous appearance in Part 1 (tomorrow night at 8) and returns for an encore in Part 2
    (Monday night, same time, same network).


    The semi-nudity is actually icing on the ratings cake; the film may do well on the basis of
    its sex and violence alone.