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Got Game

Eli Singer writes "Are gamer employees different? This is the question John Beck and Mitchell Wade answer in Got Game, How the Gamer Generation is Reshaping Business Forever. They argue that yes, employees who grew up with Nintendo, TurboGrafix and Genesis approach their work in fundamentally different ways than non-gaming workers. If you grew up with games, you can use this book to teach your boss how to appreciate your gaming abilities in the workplace." Read on for the rest of Singer's review. Got Game author John Beck & Mitchell Wade pages 202 publisher Harvard Business School Press rating 7/10 reviewer Eli Singer ISBN 1578519497 summary Got Game describes the unique abilites gamer employees bring to the workplace, and teaches managers how to harness these often untapped skills.

1980s-era Nintendo-thumbed teenagers are now adults moving into senior positions in the workforce. As they move up, a cultural rift is forming in the workforce between the old guard who've never held a controller, and those who grew up hunting for the Triforce. Got Game proposes how to bridge this gap.

Beck and Wade argue that a massive culture gap began in the '80s when video game systems like the NES suddenly appeared in tens of millions of households across North America. Games radically reshaped youth for a whole generation by creating a new leisure activity with a distinctive culture. Ever since, gaming has become deeply embedded in our society and in the lives of each cohort over the last two decades.

At its core, Got Game is a guide for senior managers stumped at how to manage their gamer employees. Its purpose is to teach them that they must treat video games as serious preparation for the workforce, and that gamers possess a unique set of skills necessary in the modern business world:

"Anyone who actually looks at the games selling and being played knows that the typical video game is not the blood-spattering, media-grabbing, parent stressing cartoon that makes the nightly news on a slow or tragic day. Instead, it's a massive problem solving exercise wrapped in the veneer of an exotic adventure. Or it's the detailed simulation of an entire civilization, or a pivotal battle that affected the course of world history. Or it's a serious opportunity to try coaching a sports team or setting military strategy. In short, even if their surface is violent, sexist, or simpleminded (which is not true nearly as often as non-gamers believe), games are incredibly complex computer programs that lead the brain to new combinations of cognitive tasks."

The book is divided into two parts. The first three chapters are a primer for non-gamers, outlining video game culture, dispelling myths, and generally building the case for treating games and gamers seriously. Chapters four through eight, though, are where I thought the most innovative thinking lies. Here the authors draw explicit parallels between the skills people hone to win video games, and those needed in our global, techno-centric workforce. These chapters also go the extra distance by instructing managers on how to restructure their style to harness the skills in their gamer employees.

As a casual gamer, I found these aspects of the book helpful. By outlining the instances where managers and executives from outside the game generation don't see things the way I do, and then translating into terms they can understand, it is possible for me to effectively bridge the culture gap. Building understanding and common language reduces tension, making work less stressful, more fulfilling (and ultimately more like a video game!)

Here are some of the top insights in the book for non-gaming managers:

Tap into the gamer instinct for heroism
Gamers "have a hero's appetite for a challenge that requires full attention. Meeting these needs, giving the potential heroes who work for you a challenge that will inspire extreme efforts - can unleash enormous commitment."

Don't let superficial badges of culture mislead you
"Remember the old fogies who thought men with long hair automatically couldn't be trusted? We boomers now have the chance to replicate the fogies' mistake, or to build on major assets that out less open-minded peers overlook."

Don't dismiss gamers' ability to focus and multitask
"Gamer employees will prefer to be surrounded by extraneous noise and attentional clutter. They might want to have two or three activities assigned to them at once so that when they tire of one, they can move to the next, and then come back to the first when they have something useful to add."

Manage your teams as group video games
"Structure team assignments like a game, providing clear high-level direction but also lots of room to explore. Tell your team, 'here are the boundaries; you can't go outside them, but inside try anything - open all the doors, run into the walls, find a way to succeed.'"

Beck and Wade support their points of view with a commissioned study involving 2,500 business people. Graphed results are presented throughout comparing how gamers and non-games view risk, teamwork, decision-making, and responses to authority. While I realize that providing statistical support of ideas is essential, I didn't find the graphs or conclusions very compelling.

What I do appreciate is that in publishing this book, Harvard Business School Press is sending signals to the business community that video games are an important part of our culture and that we ought to consider the serious impact gaming is having in offices throughout the country.

The scope of this book goes beyond the 'important books for managers' genre. Proactive employees could easily benefit from strategically giving a copy to a boss to kickoff a conversation on refining a working relationship. For the more adventurous gamer, I'd recommend absorbing the business insights and using them to manage upward and get ahead in the workplace.

This will not be the last book about gamers in the workplace, but it does a good job kicking off the genre. I extend thanks to Beck and Wade for bringing attention to this real phenomenon.

Reviewer Eli Singer lives in Toronto. Apart from technology consulting, he blogs at singer.to and sends biking tours to Europe. You can purchase Got Game from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

212 comments

  1. Too many words... by Kenja · · Score: 5, Funny

    Can someone give me a one sentance summery of the article? I'm in the middle of playing World of Warcraft while I should be debugging some filter engine code and cant be bothered to read it all.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Too many words... by eviloverlordx · · Score: 3, Funny

      Can someone give me a one sentance summery of the article? I'm in the middle of playing World of Warcraft while I should be debugging some filter engine code and cant be bothered to read it all.

      Managers should stop playing golf and start playing with a Game Cube. At least, that's the gist that I got.

      --
      'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
    2. Re:Too many words... by Stanistani · · Score: 1

      Legend of Zelda: Ocarina of Lou Dobbs

    3. Re:Too many words... by daniil · · Score: 1

      "Surprisingly, it turns out that you don't suck."

      --
      Man is a slave because freedom is difficult, whereas slavery is easy.
    4. Re:Too many words... by Jeremiah+Cornelius · · Score: 3, Funny
      I'm changing the world!

      My thumbs are sore... Do we got anymore Doritos?

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    5. Re:Too many words... by LurkerXXX · · Score: 4, Funny

      After reading the book, your boss will now understand after you screw up royally at work, why you keep muttering about needing to reload the level.

    6. Re:Too many words... by Nuclear+Elephant · · Score: 1

      There are a lot of things slashdotters do to get sore thumbs...can you be more specific?

    7. Re:Too many words... by Anonymous Coward · · Score: 5, Funny

      Sure thing, here's a brief summary of the arti.. OH CRAP MY BOSS IS COMING.

      QUICK HELP ME
      I'm at the EA bulding in Los Angles.

      hurry please, these people are crazy.

    8. Re:Too many words... by Jeremiah+Cornelius · · Score: 1

      Nintendo/XBox/PS2 controllers?

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    9. Re:Too many words... by Doc,+the+Weasel · · Score: 1

      LFG IRL Healers only pls

    10. Re:Too many words... by zephc · · Score: 4, Funny

      "Mom, it helps my hand-eye coordination!"

      Yeah, I bet thats what they say about porn too...

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    11. Re:Too many words... by op12 · · Score: 1

      Sounds like you summed it up pretty well with that last sentence. Gamers are distracted :P

  2. which gamers? by dmf415 · · Score: 1, Interesting

    I think the Game Testers are the Gamers and the Game programers, like the ones at EA are too busy programing 7 days a week, LOL

    1. Re:which gamers? by superpulpsicle · · Score: 1

      Why is the parent poster marked a Troll? The people in their 20s and 30s who grew up with games are often the techies doing the hard work.

      The people in their 40s-50s+ are the non-gamers who are mostly managers making unrealistic goals cause they are absolutely foreign to details. They are doing everything according to budget. This can apply to almost any software development, not just games. The young talents are at the mercy of the old group sitting at the top.

  3. the real measurement by promantek · · Score: 3, Funny

    what's your frags per minute?

    1. Re:the real measurement by compressedaudio · · Score: 2, Interesting

      I am a 'volume keyer' typing parts of addresses and are one of the fastest out of around 150 people, and have been for the past 2 years.

      Managers and others there don't know how I get consistantly high speeds. To put in perspective, I typically get 11,000-13,000 kestrokes per hour, whereas others are getting 6,000-9,000. As this job doesn't challenge me mentally, while typing postcodes and town names, my spare thoughts try and get me ever faster.
      Another thing most of my collegues don't understand is that I tend to push it so my fingers, arms and eyes hurt a little, just to get that quicker speed, and be ahead of everyone else, like a game.
      I put this limit-pushing speed down to my experiences with Quakes and Dooms.
      The job was good to begin with but after 2.5 years, keying 4 hours a day, and 6am starts, I need new application!

    2. Re:the real measurement by bleckywelcky · · Score: 1

      holy crap, hopefully you won't make a career out of this... what a waste of time

    3. Re:the real measurement by rk · · Score: 1

      He probably won't. My first "computer" job was order entry and keying cigarette tax stamping reports into a terminal (we called it "data processing" then). It paid the bills and helped put me through college until I finally got a real programming job (for the princely sum of $8/hour).

      I can still numerically key at about 10000 kph (not kilometers!) as a result of that experience.

    4. Re:the real measurement by qyiet · · Score: 1

      Frags per minute.. I count mine in frags per second.

  4. U U D D L R Start Select by Anonymous Coward · · Score: 0

    Does the konami cheat gave good stuff in real life?
    (I cant find my start or select button)

    1. Re:U U D D L R Start Select by Anonymous Coward · · Score: 0

      I don't even want to know what you are moving up, down, left, and right, let alone where you are looking for your start button.

    2. Re:U U D D L R Start Select by Anonymous Coward · · Score: 0

      That would be UUDDLRLRBA(select)start.

    3. Re:U U D D L R Start Select by Toasterboy · · Score: 2, Informative

      U U D D L R SELECT START you insensitive clod!

      You push select before start in order to get two player mode.....otherwise there's no reason to push select....

    4. Re:U U D D L R Start Select by Anonymous Coward · · Score: 0

      No wonder it did'nt work

    5. Re:U U D D L R Start Select by dedeman · · Score: 1

      Only on /. could this be modded informative. Whoever modded this informative, you're must be new here.

    6. Re:U U D D L R Start Select by Anonymous Coward · · Score: 0

      I thought it was U U D D L L R R or U U D D L R L R

      Been so long since I played a NES...

    7. Re:U U D D L R Start Select by PolyDwarf · · Score: 4, Funny

      I'm old and all, but I'm pretty sure I remember it as

      U U D D L R L R B A Start

      Whoa... Turns out I was right

      My video game skills did pay for something! Gimme mod points, gimme mod points, gimme mod points!

    8. Re:U U D D L R Start Select by jedi851508 · · Score: 1

      Gah, for some reason I was thinking

      UU DD LR LR AB AB Select, Start

      Too many years ago I guess. I remember entering it into Contra that way though too.

    9. Re:U U D D L R Start Select by Arctic+Fox · · Score: 1

      I dont even think it's right. I thought the 30 lives in NES Contra was... Up Up Down Down Left Right Left Right B A Start

    10. Re:U U D D L R Start Select by Anonymous Coward · · Score: 0

      Both codes are valid.

      If you had a friend the SELECT button would select the 2-player option at the main screen. Similar things happened in other games.

      ah, urbandictionary mentions it at the end of the entry as well.

  5. Another perspective by Golias · · Score: 5, Insightful

    Speaking as somebody who has played a wide assortment of computer games since the days of the Atari 2600 and Vic20, I would just like to point out that this has got to be the dumbest goddamned book to have come out in the last ten years.

    Do you want to know what's useful in the workforce? Communication skills.

    Learn to make yourself clear, in both written and spoken interactions with others, and stop praying that your high score on Ms. Pac Man will someday look good on your resume, because it won't.

    --

    Information wants to be anthropomorphized.

    1. Re:Another perspective by MyIS · · Score: 3, Insightful

      I think the idea here is to persuade the "old guard" to take us youngsters a little more seriously; and to use different management approaches. Since most of us greens have a pretty different take on how to do work, what with ADD and whatnot, this book tries to teach a manager how to utilize that.

      Noone's gonna argue that communication skills are important, but I don't think that's even relevant to the article. Ah well, back to IMing with 5 people at once.

      --
      http://zero-to-enterprise.blogspot.com/
    2. Re:Another perspective by Anonymous Coward · · Score: 0

      It's not being insinuated that what we need is a workforce full of gamers, but merely that they can be useful if handled in the right way.

      I agree that clear English and good communication skills are a valuable thing, but it's also a testament to the close-mindedness of managers that this can result in incompetents getting a job because they're smooth, when the nervous/shy genius gets turned down. I happen to be in the first category, though, so I guess I shouldn't be complaining.

    3. Re:Another perspective by clandestine_nova · · Score: 3, Insightful

      Good point, but I don't really think that the book is trying to say that playing games will make you some sort of ultra-desirable commodity. Rather, it's pointing out the potential assets that growing up solving problems that are routinely seen in video games can give someone.

      Obviously, if you can't communicate effectively you won't succeed, but knowing that maybe 0.1% of the time you spend playing video games could be seen as developing your abilities, well, that puts a different spin on how you look at it.

      --
      Discworld.
    4. Re:Another perspective by johnlittledotorg · · Score: 1

      Gamer employees are different though:

      1. Late to work much?
      2. They smell like cheetos and mountain dew.
      3. They schedule 2 week vacations around MMORPG releases and come back to work looking worse.
      4. Sick days? Hahaha how many you got to offer?
      5. Oddly enough their grandmothers fall ill each time theres an Elven Scroll Raid on their shard (feel free to insert your own silly MMORPG phrase).

    5. Re:Another perspective by Anonymous Coward · · Score: 0

      Got anything to back that up?

      Anyway, let me rephrase:

      Star Wars fans as employees are different though:

      1. They schedule sick days around releases of the movies.
      2. They schedule 4 week vacations around the time people start queueing for Star Wars tickets.
      3. They come back from these vacations looking like three layers of shit.
      4. They smell the same, after these vacations.
      5. Whenever you annoy them, they make pinching gestures toward your throat, and look disappointed when nothing happens.

    6. Re:Another perspective by EmptyBuffalo · · Score: 1, Interesting

      The baby boomers grew up children of the military. They were taught through their society to respect the people with military style - in short, they learned to take orders from order givers. Gen-X has grown up as the first EVER American generation to (generally) not have a military dad. They're the first ones to actually grow up in an American society focused infinitely more on technological explosions than in physical ones. They've learned to respond to different stimuli, to respect different authority, to weight different values.

      I don't think this is necessarily good or bad. I do think it deserves consideration as Gen-X starts to move into power positions in companies who have until now been run primarily by Boomers.

      I think this book takes a look at some of the possible ways that people from the different mindsets would best perform in a shared environment. It's not trying to de-value any of the foundations of good business practice (communication, integrity, ethics) it's just trying to add to the aresenal available to someone willing to try to improve workplace relations between two very important, very talented, and (in some ways) very different groups of workers.

      Love it or hate it, I think it's fairly ostrich-like to deny that generations differ.

      --
      cat life | grep joy >> memory
    7. Re:Another perspective by Anonymous Coward · · Score: 0

      Good communication is two-way. You whine about making yourself clear, but nowhere mention actually listening. You seem to be the all too common type of whiner with no other skills. All talk.

    8. Re:Another perspective by Anonymous Coward · · Score: 0
      Noone's gonna argue that communication skills are important, but I don't think that's even relevant to the article.

      If you don't need to communicate, those skills are surely unimportant. I hope you don't need to communicate ...

    9. Re:Another perspective by Golias · · Score: 1

      Good communication is two-way. You whine about making yourself clear, but nowhere mention actually listening. You seem to be the all too common type of whiner with no other skills. All talk.


      Sorry, what was that? My attention was on somebody more important.

      --

      Information wants to be anthropomorphized.

    10. Re:Another perspective by mollymoo · · Score: 0, Redundant
      Do you want to know what's useful in the workforce? Communication skills.

      Communicate to first self understand must.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    11. Re:Another perspective by ebyrob · · Score: 1

      Naaa... MMORPG's have been around quite a while. I got hooked on Neverwinter Nights on AOL around 1996 or so. (And it wasn't even new at that time, though it was rather pricey before the $20/month rates came into effect.)

      Of course, before that there were the almighty MUDs.

    12. Re:Another perspective by coopaq · · Score: 1
      what with ADD and whatnot..... Ah well, back to IMing with 5 people at once.

      Why did

      "Coming Sir!!!"

      you ever stop IMing?

    13. Re:Another perspective by hawk · · Score: 1

      Not quite the dumbest: all 10 (or was it just 9) of the companies in On Excellence, held up as role models for toher companies, were in the toilet ten years later.

      So did the author become a laughing-stock? Nope, he wrote a sequel, and it too became a best seller.

      Bizarrely, there's always a market for this kind of babbling nonsense.

      hawk

    14. Re:Another perspective by Golias · · Score: 1

      Come to think of it, "The Cluetrain Manifesto" was less than 10 years ago. That's gotta be in the running as well.

      --

      Information wants to be anthropomorphized.

    15. Re:Another perspective by Anonymous Coward · · Score: 0

      I haven't read this book and never will. I've been a gamer my entire life, like most of you seem to have been.

      I see a lot of you making fun of the idea that us gamers are different from the "average" individual. Yet at the same time I see those same people using quotes and terms that non-gamers would have no idea about. How than can communication be the most useful workforce talent if it's nearly impossible for anyone pre-gamer-generation to understand you and your thinking fully?

      I have not yet had any experience working in a technology based company, but I can tell you from many years of experience that the difference between "gamer", "internet addict", and "average" is huge in the real world. You know, the world where you have to actually work instead of type.

      Think about it. Communication between people can't work if everyone isn't on the same level(hehe), with the same values and goals. Besides, I've never witnessed any business really attempt to communicate or understand it's employees. Honestly, no large company gives a fark about it's employees. You're a number that generates and consumes money so that a few people can be rich. That's just the way things work, for now.

      I doubt there is any way to bridge the generation gap, you can't replicate 20+ years of using a device they never touched into a book. The only solution is wait until the older generation dies.

      High scores don't belong on a resume, but skills learned through gaming aren't taught in public schools. Not that much is these days. :-D

  6. Too Bad by TheKidWho · · Score: 3, Insightful

    Not every single task that you can do in a workplace can be equated to finding the triforce and saving princess Zelda.

    Otherwise, from the review, it seems like a very interesting book, especially for someone like me who grew up on videogames.

    I think an analysis on what kinds of games people grew up with also needs to be made. For example, someone who started on an Apple II vs an Atari, or a IBM PC vs a NES. Same Generation, different kinds of people imo.

    1. Re:Too Bad by decipher_saint · · Score: 4, Funny
      Not every single task that you can do in a workplace can be equated to finding the triforce and saving princess Zelda.
      Yeah, but when they do; boy am I ready!
      --
      crazy dynamite monkey
    2. Re:Too Bad by focitrixilous+P · · Score: 1
      Not every single task that you can do in a workplace can be equated to finding the triforce and saving princess Zelda.

      Sure they can. Working at Burger King? Gather the needed tools (meat, buns, etc.) to make the triforce quarterpounder, and serve it to the Ganon-like customer to save the Princess.

      Then, do it again for the second quest, slightly different (no pickles) and then the third and forth and fifth until your shift is over and you can afford to buy the new zelda game.

      Repeat.

      --
      SAILING MISHAP
    3. Re:Too Bad by back_pages · · Score: 1
      For example, someone who started on an Apple II vs an Atari, or a IBM PC vs a NES. Same Generation, different kinds of people imo.

      I started on Sega Master System. :( Everybody else had a NES. I still feel less valuable than my peers.

    4. Re:Too Bad by Megane · · Score: 1
      Or you can simply partake of the greatness that is Burgertime.

      Whippersnapper. Here, have some pepper. (shake shake)

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    5. Re:Too Bad by kniLnamiJ-neB · · Score: 1

      I think you're missing the point. It's not that my task is equivalent to saving the princess... it's the brain exercise that goes into it. The two tasks may be totally different in nature, but the gamer spends leisure time solving problems in video games. I wouldn't consider it something to put in neon lights @ the top of my resume, but that extra practice at puzzle-solving will aid in solving real-world problems.

      Who's your better financial advisor? Someone who does it from 9-5 and drops it, or someone who goes home and reads and studies the stock market and does finance-related stuff for a hobby?

      --
      Windows isn't the answer... it's the question. NO is the answer!
  7. What? by lachlan76 · · Score: 0, Redundant

    Tap into the gamer instinct for heroism Gamers "have a hero's appetite for a challenge that requires full attention. Meeting these needs, giving the potential heroes who work for you a challenge that will inspire extreme efforts - can unleash enormous commitment."

    What makes you think that writing code is the kind of thing that gamers want to make them feel like a hero?

    1. Re:What? by snilloc · · Score: 1
      The quoted text says nothing about writing code. It is meant to be applicable to numerous different occupations.

      That said, writing code can be like solving a puzzle - not necessarily heroic, but something that often demands the coder's full attention. I'm sure that different coding jobs can be more or less demanding, requiring differing levels of mental commitment.

  8. What a load of BS by Rude+Turnip · · Score: 4, Funny

    Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music.

    With credit to Marcus Brigstocke.

    1. Re:What a load of BS by Anonymous Coward · · Score: 1, Funny
      Yeah!

      I only do that on weekends.

    2. Re:What a load of BS by Anonymous Coward · · Score: 0

      Wakka Wakka Wakka!

    3. Re:What a load of BS by Anonymous Coward · · Score: 0

      sounds like a rave.

    4. Re:What a load of BS by Anonymous Coward · · Score: 0

      Congratulations, dumbass, you figured out the joke.

    5. Re:What a load of BS by teksno · · Score: 0, Redundant

      are you sure we dont already......with more parents giving their kids pills so they behave instead of actual discipline like they need, and the RIAA attempting to control music, while Clear Chanel takes over the radio...... im just waiting for the sun to go out so we can complete the picture....

    6. Re:What a load of BS by Anonymous Coward · · Score: 0

      *cough* ravers *cough*

    7. Re:What a load of BS by conteXXt · · Score: 1

      Eat them? I thought you were supposed to bounce off them causing them to provide coins.

      --
      The truth about Led Zep should never be told on /. (Karma suicide ensues)
  9. Turbo-Grafix? by jayhawk88 · · Score: 0

    OK I'll give you Nintendo and Genesis, but Turbo-Grafix? I can say without reservation that Turbo-Grafix had to effect on my life as an adult: I never played it.

    If you need a third game console, for God's sake at least have the decency to throw in Atari.

    1. Re:Turbo-Grafix? by TheKidWho · · Score: 3, Insightful

      You are one of those people who sees a tree and ignores the forest behind it.

    2. Re:Turbo-Grafix? by ultramk · · Score: 1

      What are you talking about? What forest?

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
  10. Going for the pointy-haired market by 14erCleaner · · Score: 1
    Yet another attempt to create a business buzzword and sell books.

    Think habits, moving cheese, Japanese management, Good to Great, and anything with Trump or "rich" in the title.

    This might just be the lamest one yet, though. And that's saying a lot...

    --
    Have you read my blog lately?
  11. Now... by PeaceTank · · Score: 1

    Now if only I could find the Warp Zone...

    1. Re:Now... by LurkerXXX · · Score: 1

      Forget that, give me GOD MODE.

    2. Re:Now... by Bobdoer · · Score: 1

      Try jumping over the candy machine.

    3. Re:Now... by Anonymous Coward · · Score: 0

      It's in the third stall to the right, but you have to stand in it and flip the switch first!

  12. not sure... by SpongeBobLinuxPants · · Score: 4, Funny

    for some reason my boss doesn't apprecient me fragging my co-workers

    1. Re:not sure... by LurkerXXX · · Score: 2, Funny

      You mean they don't just re-spawn? Uh oh...

    2. Re:not sure... by drxray · · Score: 3, Funny

      Well, if you aren't changing jobs every 20 seconds, you're camping. And camp-frags don't count.

      --
      Slashdot - Mutual Assured Discussion
    3. Re:not sure... by Anonymous Coward · · Score: 2, Funny

      Your Hindu coworkers will get reincarnated. Does that count?

    4. Re:not sure... by Infinityis · · Score: 3, Funny

      Well that's just because he knows he's next in line...after you get all the little guys, you always have to beat the boss, who, I might add, will require multiple hits and have a distintive pattern to his counterattacks. Unforuntately, in real life, there is no save, no continue, and you only have one life left. And there is no princess, not even in another castle or skyscraper.

    5. Re:not sure... by mollymoo · · Score: 1
      for some reason my boss doesn't apprecient me fragging my co-workers

      If you don't mind early starts I'm sure the Post Office would take you.

      --
      Chernobyl 'not a wildlife haven' - BBC News
  13. Re:Hehe by Anonymous Coward · · Score: 0
    I like this one better:

    " Drug company gets pranked

    NY Post has an item about a prank played on Express Scripts, a prescription drug program company that's being sued for $100 million by New York State Attorney General Eliot Spitzer, "who claims the firm inflated the cost of generic drugs, pocketed rebates intended for customers and sold patient information." Express Scripts was throwing a dance party at the Phoenix Hard Rock Cafe as part of a drug company conference:

    Between songs, someone handed the lead singer of the Starlight Band a note. "I have an announcement. It's someone's birthday today, Eliot Spitzer," the clueless frontman said. "Where is Eliot?" The place went silent. Express Scripts executives started rushing to the stage and someone yelled, "He's in goddamn New York." But too late -- the band had launched into a version of "Happy birthday, dear Eliot." One witness said, "It was the funniest thing I ever saw.""

  14. TK away by Timesprout · · Score: 2, Funny

    If you grew up with games, you can use this book to teach your boss how to appreciate your gaming abilities in the workplace.

    My TK'ing skills came in really handy last time we had a cutback, saving a substantial amount in redundancy payments for the company and my boss occasionally gets me to TW anyone he feels in not pulling their weight on the team.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  15. I've noticed this at work... by sonofagunn · · Score: 3, Insightful

    Gamers problem solving strategy in the workplace: while (!success) { trySomething(); } Non Gamers: while(planMightFail) { thinkMore(); } finallyTryPlan();

    1. Re:I've noticed this at work... by sonofagunn · · Score: 2, Interesting
      Sorry for the poor formatting on the first try.
      while (!success)
      {
      trySomething();
      }
      Non Gamers:
      while(planMightFail)
      {
      thinkMore();
      }
      finallyTryPlan();
    2. Re:I've noticed this at work... by Dasein · · Score: 1

      Yes, but they run that loop incredibly fast, so while they may not actually accomplish a whole lot, it sure is entertaining to watch. That is as long as you're not the guy that's going to get slammed when they fail.

      --
      You are not a beautiful or unique snowflake -- but you could be if you got off your ass.
    3. Re:I've noticed this at work... by fnord_uk · · Score: 3, Insightful

      Time spent thinking is seldom wasted.

      --
      In theory, theory and practice are the same. In practice, they're not.
    4. Re:I've noticed this at work... by Anonymous Coward · · Score: 0

      Yeah me, too. For instance at the hospital:

      non-gamer: 1) study x-rays 2) discuss with other doctors 3) discuss with patient, using diagrams and models 4) schedule surgery 5) success

      gamer: 1) schedule surgery 2) patient dies 3) look around OR frantically while muttering "gotta find the powerup"

      Can we have more of employee type #1 please?

    5. Re:I've noticed this at work... by Animats · · Score: 1

      Sounds like typical CEO behavior when compensation is primarily stock options with short holding periods.

    6. Re:I've noticed this at work... by Misanthropy · · Score: 1

      So I'm not sure which you are advocating?

      Seems to me option B is the way to go. Instead of stabbing in the dark until you hit something, think things through and then act.

    7. Re:I've noticed this at work... by Anonymous Coward · · Score: 0

      This as been around long before the advent of video games.

      Back in my day we used to put it: "If you throw enough shit at the wall, something will stick!"

    8. Re:I've noticed this at work... by CaptainFork · · Score: 1
      Sounds like typical CEO behavior when compensation is primarily stock options with short holding periods

      CEO's are gamers, and your job is their virtual world!

  16. Wow by M.C.+Hampster · · Score: 1

    Um, he wasn't talking about game developers. RTFR.

    --
    Forget the whales - save the babies.
  17. Here's the summary by Anonymous Coward · · Score: 2, Funny

    If you "Got Game", then all your base are belong to us. A winner is you!

  18. Video games taught me to read by Kedjoran · · Score: 1

    I learned how to read by watching my older brothers play video games and having them read the words to me. I knew how to read before kindergarden, and by the time i hit the 3rd grade i could read novels and playing plenty of video games myself.

    1. Re:Video games taught me to read by Anonymous Coward · · Score: 0

      We used Donald Duck for that ( or Aku Ankka as it is spelled locally)

    2. Re:Video games taught me to read by lmnfrs · · Score: 1

      I knew how to read by age 3, and by the time I was in 3rd grade I had college-level reading ability (according to some test the school had me take). This was all before I was allowed to own videogames. Not to bash videogames or anything.. I love them.. but I don't know if I'd argue that they help you learn to read. Some of the things that this book covers, though, I think are great examples of what abilities gaming helps develop. Gaming helps some low-level problem solving abilities that wouldn't be developed with other excercises.

    3. Re:Video games taught me to read by Drooling+Iguana · · Score: 1

      Congraturation!

      --
      ... I'm addicted to placebos
  19. Shining my resume? by dslmodem · · Score: 1

    Hey, I should put "being an adictive gamer" in my resume. But, we should brainwash all managers by the book. I will buy one for my boss!

    --

    ^(oo)^pig~

    1. Re:Shining my resume? by MetaPhyzx · · Score: 1
      --
      Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
    2. Re:Shining my resume? by Anonymous Coward · · Score: 0

      You're addictive? Are you made of crack? Or are you just really fun to be around?

  20. Gamer Employees are especially skilled at... by jephthah · · Score: 5, Funny


    mastering the ALT-TAB while keeping a consistent facial expression.

    1. Re:Gamer Employees are especially skilled at... by EmptyBuffalo · · Score: 0

      CTRL-TAB for those of us who get to run a multiple desktop OS at work. ;)

      --
      cat life | grep joy >> memory
  21. me too by RetepMc · · Score: 2, Funny

    up up down down left right left right a b select start

    --
    PtPete
    1. Re:me too by bwcarty · · Score: 1

      Wow...I'm not the only person who automatically adds "select" to the Konami/Contra Code.

      My brother and I would always play coop on Contra and Lifeforce.

    2. Re:me too by imrec · · Score: 2, Interesting

      Can anyone remember where they first heard about that cheat? I'm sure it was the only one I ever got through word of mouth. The glory days of the internet pretty much changed the spread of video game codes forever...

      "remember those days? I miss those days"

      --
      Note: This sig contains nine S's, nine I's and five O's which... means absolutely nothing.
    3. Re:me too by CrazyJim1 · · Score: 1

      The internet changed the face of MMORPGS too. Before the internet, hidden places on the MMORPGS were viable. Find a hidden vein of treasure, and milk it for weeks. Yes I know the internet is needed for MMORPGS, just trying to torque you off. But designers never thought their MMORPG would grace websites and all their secrets revealed. Newer MMORPGS are prepared for this, I hope.

  22. It's fascinating that we need this book... by the_skywise · · Score: 3, Insightful

    I was always under the assumption that businesses were "competitive" and they would understand the need for game playing and/or outmaneuvering your competition.

    But the normal logic seems to be to avoid competition at all costs and the company momentum should be A + B = Profit! And when you ask "Well what happens if that doesn't work out?" you get the stock "Well, we'll all be out on the street, won't we?"

    I see this in companies with very intelligent people as well... Now you're telling me it's because I'm a gamer and they're not? It's an appealing idea, but I'm not sure if it's that simple a reason... (To wit, I know several gamers who couldn't problem solve their way out of a paper bag in real life... But can tell you how to pull off the super Dragon Punch...

    1. Re:It's fascinating that we need this book... by Arcane_Rhino · · Score: 2, Insightful

      Your comments, as well as others on this issue, are thought provoking but there is another issue that I have not yet noticed anyone mentioning that gives the book potential value.

      Whether or not gamers are best suited to this task or that task in many cases is irrelevant. Like it or not, the many of the people in our workforce are gamers or have touch of gamer culture that affects their work habits and perspective. Unless, however, I want to pay their welfare check, they require employment as we all do and, as a workload supervisor, it is my job to keep them motivated and productive.

      Though the point is well made elsewhere that much of this information appears anecdotal, I really must suggest that so is most of the "team building" and "be a better boss" information with which I am presented. Point of fact, the book sounds like a useful tool in understanding how to motivate another type of employee. Tips that assist me do this are valuable - round peg round hole, square peg square hole, that kind of thing - and, ultimately, having happy productive employees helps keep the bitching down so I can make my next character level before my boss gets back :o).

  23. I got game! by LqqkOut · · Score: 4, Insightful
    I browsed through this book at the local B&N and the two things that really struck a cord with me were:
    • Many of the challenges faced by the gamer generation have attainable solutions - which leaves us open to try any approach
    • A gamer can become an expert in whatever game world they land in - which makes us more willing to learn a new concept, program, technology, and crack open a ton of black boxes to find that knowledge
    In all it was a decent book, but I lost interest when I was drudging through the business-oriented "intro" chapters.
    --

    -- In Soviet Russia, radio listens to YOU!

    1. Re:I got game! by Anonymous Coward · · Score: 0

      don't you mean "chord"?

      Or do you mean it shocked you, like you were a mouse chewing through an electrical cord?

  24. Data please? by kgruscho · · Score: 3, Interesting

    I am kind of concerned that at least from what i read in the review, this "advice" is just an unempirical opinion. I don't see much of citations about gamer's being motivated differently or doing better multitasking, etc. There are such things as social sciences, you can actually study these things in an organized and meaningful fashion. you know formulate a hypothesis, collect data, test hypothesis.. I would guess that some gamers actually are actually very good at single-tasking. The problem is making the job the exciting thing and not the game. (anyone besides me have a roommate who just did nothing but play starcraft for 3-4 straight days, skipping all classes...when he actually did somethign productive it was about the same method of operation.)

    1. Re:Data please? by Casisiempre · · Score: 1

      I have many friends who will alternate... one night computer games til morning, the next homework, the next sleep, then repeat. Classes and such come somewhere in there, but are bonus sleep times.

  25. Emacs Tetris by lowrydr310 · · Score: 1

    I play emacs tetris all day at work, and probably get more work done than anyone else in my entire group.

    1. Re:Emacs Tetris by Anonymous Coward · · Score: 0

      I suggest you ask your boss where you rank in productivity. People like you are often surprised to learn how useless they really are

  26. Aww... by Anonymous Coward · · Score: 5, Funny

    Somebody didn't make it past the Pretzel level! :)

    1. Re:Aww... by Golias · · Score: 1

      I'm not even going to try to produce a come-back from that one. That was hilarious. :)

      (FWIW: Got to act 3 more often than not in those days, but seldom reach act 2 anymore when I try to play it on those game-in-the-joystick TV consoles these days. I guess my reflexes are abandoning me in my old age.)

      --

      Information wants to be anthropomorphized.

  27. The letter 'e' by Anonymous Coward · · Score: 0

    I noticed that you used the letter 'e' in your post. I applaud your support of the effort to recognise the importance of 'e' in the lives of all humanity. Thanks for your help.

  28. The other day... by 88NoSoup4U88 · · Score: 1

    i tried left-mouse-click-dragging some of my colleagues, but right-clicking on my boss did not work :/

    1. Re:The other day... by Anonymous Coward · · Score: 0

      Why, because you were using a Mac?

  29. Justice! by xsupergr0verx · · Score: 4, Funny

    Oh how my family criticized me, saying things like "you won't be able to put your Contra high score on a resume."

    The day I dreamed of is getting closer...

    --

    Click here for a free picture of an iPod!
    1. Re:Justice! by Arctic+Fox · · Score: 1

      C'mon. I always knew Up Up Down Down Left Right Left Right B A Start would be handy one day.

    2. Re:Justice! by Anonymous Coward · · Score: 0

      if you hit up up down down left right left right b a b a start, you might be management material!

    3. Re:Justice! by xsupergr0verx · · Score: 1

      Up Up Down Down Left Right Left Right B A Start will never come in handy.

      However, Up Up Down Down Left Right Left Right B A B A Start might still...

      --

      Click here for a free picture of an iPod!
    4. Re:Justice! by teknomage1 · · Score: 1

      ->, ->, jab, down + short kick , fierce punch is all you ever need.

      --
      Stop intellectual property from infringing on me
    5. Re:Justice! by Jenova · · Score: 1

      Is that the MortalKombat decapitation move?

    6. Re:Justice! by Zeromous · · Score: 1

      You are wrong. Like so many others before you, I will end the debate before it starts :) http://www.gamefaqs.com/console/nes/code/563399.ht ml

      --
      ---Up Up Down Down Left Right Left Right B A START
    7. Re:Justice! by Politburo · · Score: 1

      True Contra players do not use such tricks.

    8. Re:Justice! by teknomage1 · · Score: 1

      No it's Akuma's slide move from Street Fighter

      --
      Stop intellectual property from infringing on me
  30. I'm the only person to have owned a NEC TurboGrafx by g0hare · · Score: 1

    I don't even remember what happened to it, I think I traded it for something else. I only had it because I won it in a sales promo for selling NEC monitors. Great game console but almost no titles and they were too expensive. My thumbs felt like they'd been hit with a hammer.

    --
    Vote Quimby!
  31. Parent post is what "-1, Redundant" is for. by Anonymous Coward · · Score: 0

    Wow. Nobody has ever repeated that joke on Slashdot before!

    Oh yeah, except for the four or five people who were using it for their sig file until absolutely everybody was sick of seeing it.

  32. Games HAVE had a drastic effect on a generation by LithiumX · · Score: 4, Interesting

    Games have had positive and negative effects. My generation, or at least a majority of it's members, has spent years being driven half-insane by puzzles and intellectual challenges both to reasoning and patience. There have always been such challenges, but nowhere near as often, as common, as widespread, or as twistedly intricate and lovingly built as what has existed since the early 80's.

    On the positive side, from an early age we have been taught the value of patience, and the rewards of outright persistance. Anyone who's played many games has seen what happens when you give in to impatience and end up blowing anywhere from 5 to 60+ minutes of effort in one badly timed move. And without persistance, you couldn't beat many games in the first place - to achieve your goal, sometimes you have to bang away at it until it's done. You become very goal-oriented, having played games, and you also become competitive - not so much competitive in general, but competitive about doing your work faster, more intelligently, and more efficiently than anyone else around you.

    On the negative side, we're quite a bit more reward-oriented than previous generations (when we accomplish something, we damned well want to see something come out of it). We do have a collective taint of what amounts to ADD, being able to focus tightly on short tasks like no generation before, but having trouble sticking to one course of action for the long haul. We're always looking for the shortcut, believing fully that it exists. And sometimes, even though it's often an asset in business, we can be a bit inhuman in our logic, dispassionately accepting losses, risks, and sacrifices when it furthers our goals.

    Reminds me of a quote: "If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music."

    --
    Do not confuse "Freedom of Choice" with "Free Will".
    1. Re:Games HAVE had a drastic effect on a generation by GPLDAN · · Score: 1

      We're always looking for the shortcut, believing fully that it exists. And sometimes, even though it's often an asset in business, we can be a bit inhuman in our logic, dispassionately accepting losses, risks, and sacrifices when it furthers our goals.

      I think this is why there is no anti-war movement on U.S. college campuses. That may change if there is a draft, but many of them think they were too smart to be a grunt, and feel superior to those that are killed, and blithley accept the Bush mantra that death is part of winning the war.

    2. Re:Games HAVE had a drastic effect on a generation by LithiumX · · Score: 2, Interesting

      I think this is why there is no anti-war movement on U.S. college campuses. That may change if there is a draft, but many of them think they were too smart to be a grunt, and feel superior to those that are killed, and blithley accept the Bush mantra that death is part of winning the war.

      I don't think it's so much blithe acceptance, but a different focus. The Hippie Generation asked "At what cost of life?". The Me Generation asked "How will this affect my pocketbook?". Generation X, especially the younger members, seem more concerned about "How will this affect my life ten years from now?".

      Again, I think the general outlook of an endangered future that must be built on today is the result of years upon years of playing games where mistakes can have repercussions that come back to haunt you. Life has lessons like that as well, but it always seems harder to take lessons from the real thing than from a game, which beats them into you.

      --
      Do not confuse "Freedom of Choice" with "Free Will".
    3. Re:Games HAVE had a drastic effect on a generation by Anonymous Coward · · Score: 0
      If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.

      So that's where raves came from.

    4. Re:Games HAVE had a drastic effect on a generation by Chatsubo · · Score: 1

      We're always looking for the shortcut, believing fully that it exists.

      Oh my, I just saw myself in that sentence... I've been working at my company for almost 2 years, and I'm still on a quest to find the quickest route from my house to the office. Seriously. This week alone I've done 3 different routes that I've never taken before. Always looking for that sweet spot between distance and time-taken.

      --
      > no, yes, maybe (tagging beta)
    5. Re:Games HAVE had a drastic effect on a generation by Flyboy+Connor · · Score: 2, Interesting
      Games have had positive and negative effects. My generation, or at least a majority of it's members, has spent years being driven half-insane by puzzles and intellectual challenges both to reasoning and patience.

      Hogwash. Nowadays games are meant for almost-instant gratification. A gamer must be able to overcome any challenge quickly, or he will be bored with the game and go on to something else.

      I was 20 years of age when I got my C64. Before that time, I did math puzzles for entertainment. The most interesting puzzles took days to solve. The biggest challenge I faced I worked on for three full weeks before being able to solve it.

      Then, in the early days of home computing, you had text adventures that took weeks, if not months to solve. I solved the Zork trilogy without assistance, but I worked on them for over two years.

      Nowadays, a game is called "challenging", if it contains a situation that takes 10 minutes to solve. As soon as it takes 15, it is called "boring" or "impossible". But hey, there's always a walkthrough, isn't there?

      This situation is understandable from a game publisher's point of view. A game won't sell if it is a real challenge. And I think there are many games today that are more entertaining than Zork or math puzzles. For my personal entertainment, I seldom go back to games that are over 10 years old.

      But don't tell me today's games teach you tenacity. Rather the opposite, I would say.

  33. I have a few spoof book... by exp(pi*sqrt(163)) · · Score: 1

    ...reviews along the lines of this one that I've written over the years that I've been meaning to collect together on a web site. (Inspired by Stanislaw Lem.) But this review shows that someone has beaten me to it!

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  34. I wonder by Red_Icculus · · Score: 1

    Is this why I imagine fragging my all of my coworkers in the office after a night of playing Quake 3?

  35. Hmmmm, base camping at work? by dedeman · · Score: 1

    ...approach their work in fundamentally different ways than non-gaming workers.
    Yeah, my non-gaming coworkers don't use words like n00b and h4x0r in the workplace. Similarly, I'm the only one who says that my coworkers are "camping" by the water cooler.

  36. this is the incorrect code, the real one was... by Anonymous Coward · · Score: 0

    U U D D L R L R Select Start

    woohoo! 30 lives!

  37. Re:They are not real person by Gizzmonic · · Score: 0, Troll

    I think what our bright young Brazilian friend meant to say was: "I will eat your ass for $20 or a case of new Budweiser Select."

    And if that's flamebait, buddy, then I'm Colonel Sanders! "Bush is the first infected"-HILARIOUS!

    --
    (-1, Raw and Uncut is the only way to read)
  38. Re:Hehe by Anonymous Coward · · Score: 0
  39. Triforce Link by Manchot · · Score: 1

    I think I speak for us all when I say that that is the scariest-looking depiction of Link that I've ever seen.

  40. Self help books for the slashdot crowd by 3dWarlord · · Score: 5, Funny
    Also from John Beck include:
    Got Skills: How linux administration leads to improved sexual prowless in the bedroom.
    Got +1: How WoW helps develop superior social awareness.
    Got Post: How posting on slashdot turns you into an expert debater.
    Got Subterrain: How living in your parents basement qualifies you as CFO of a large corporation.
    1. Re:Self help books for the slashdot crowd by Anonymous Coward · · Score: 0

      That's MASTER Debator, to you.

  41. Work = Donkey Kong by Cr0w+T.+Trollbot · · Score: 1
    You spend all day ducking brown things that roll on down to you from management, and then once you get to the top of the nearest ladder, you have to start all over again at the next level.

    Crow T. Trollbot

  42. Can someone give me a walkthru? by Anonymous Coward · · Score: 0

    How is my boss going to try and exploit me after reading this book? And how can I stop him?

    1. Re:Can someone give me a walkthru? by EmptyBuffalo · · Score: 0

      I just KNEW there was someone else on /. who works for my boss too!

      --
      cat life | grep joy >> memory
  43. You need to upgrade by tepples · · Score: 1

    Emacs Tetris players should upgrade to Tetanus On Drugs.

  44. This qualifies by Billly+Gates · · Score: 2, Insightful

    For the dumbest story and worst book linked ever on slashdot.

    No data to back it up and dumb references to making work like a video game. How any publisher let the green light on this is surprising.

    How about communication skills and looking at work problems more cognitively since kids on video games have a great ability to do.

  45. wtf by Anonymous Coward · · Score: 0

    What a tool.

  46. Missing paycheck by DigiShaman · · Score: 4, Funny

    "I'm sorry Mario, but your paycheck is in another castle!" Toad

    --
    Life is not for the lazy.
  47. The author is a fucking n00b by badmammajamma · · Score: 0, Troll

    sploit for teh win!

    kthxbye

    --
    Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
  48. Extra lives by Parabolic+Photon · · Score: 1

    Me: "I just accidentally deleted the payroll for the entire company."

    Fellow worker: "You are SO fired"

    Me: "No problem, I have 5 extra lives. And if that doesn't work I'll just hit reset."

    1. Re:Extra lives by Anonymous Coward · · Score: 0

      n00b, use save states

  49. Good thing we aren't anonymous by Infinityis · · Score: 3, Insightful

    I can tell you one thing, it's a good thing the business world isn't a world of anonymity. I've played enough online games to know that the day that happens, the collective maturity of individuals will decrease. Competitive atmosphere = Good. Competitive atmosphere + Anonymimity = j00 R a l0s3r

    1. Re:Good thing we aren't anonymous by Anonymous Coward · · Score: 0

      shitcock.

  50. Lo and behold, WoW is teaching me basic econ... by 5n3ak3rp1mp · · Score: 4, Interesting

    Within the context of the World of Warcraft auction house and the /2 trade channel, I find myself learning the basic skills of supply and demand, negotiating a price on an item, marketing, etc. etc... I've actually never had this much practice negotiating prices in my whole life. I've found that the more data you have to back up your price point, the better... just like in real life (for you WoW'ers out there, look up LootLink and Auctioneer for some great in-game info) In fact, I'm getting pretty wrapped up in finding good deals (cheap buyouts) and doing turnaround sales. Which is strange, since I'm pretty much a geek and not a sales guy, but I'm actually doing OK at this. Lastly, I realized that I needed an angel investor to REALLY start earning the G's (just like in real life!), so I had 2 guildies lend me 50 gold each and that has seriously improved my profit margins, I will be paying them back soon...

    This may sound funny but this all seems based on actual business principles

    1. Re:Lo and behold, WoW is teaching me basic econ... by Megane · · Score: 1
      Within the context of the World of Warcraft auction house and the /2 trade channel, I find myself learning the basic skills of supply and demand, negotiating a price on an item, marketing, etc. etc... I've actually never had this much practice negotiating prices in my whole life.

      I'd rather go out to a flea market to do that. And walk home with a good deal on a rare game cartridge. But then I'm an oldskool game collector and we're cheap bastards.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  51. Mega Drive! by CptSkydrop · · Score: 1

    Sega Mega Drive = translate("Sega Genesis", EUROPE);

    1. Re:Mega Drive! by Anonymous Coward · · Score: 0

      euhm wasnt the genesis an addon for the megadrive?

      or was that the saturn hmm i think that was the cd-rom addon.

      then again i only had a gameboy and a nes

  52. Hey, that's like me! by Anonymous Coward · · Score: 0

    I used to play StarCraft for HOURS AND HOURS on end, until I'd have to stop because I'd realize I had skipped 2 meals or was on the brink of physical exhaustion. Good times...

  53. Please mod parent up! by nuknuk · · Score: 1

    That made me laugh out loud.

    --
    You can pick your nodes, and you can pick your friends, but you can't pick your friend's nodes
  54. How about females? by Faeton · · Score: 2, Interesting
    If this actual book is accurate, we're really talking about males here. Males overwhelmingly comprise the gaming generation. Nintendo, Sega Genesis and all that were mostly played by boys. Even now, XBox, PS2 and such are still played mostly by boys. We're not talking a 55/45 split here. It's more like 85/15.


    So where does that leave females? Did they "miss out"? Or are most of these observations "guy" oriented to begin with?

    1. Re:How about females? by kn0tw0rk · · Score: 1

      My hunch is that they females have been socialising and networking thus improving their social skills (at least here in Australia) as there are increasing numbers females in manager/politician/leadership roles.

      Then again it could be all the boys are too busy chasing the digital black rainbow to compete effectively.

      --
      See my art -> http://herbevore.deviantart.com
  55. Re:I'm the only person to have owned a NEC TurboGr by Anonymous Coward · · Score: 0

    I still have my Turbografx, though I have no idea where to came from. I never bought it, thats for sure.

  56. Re:TurboGrafx? by Goner · · Score: 3, Informative

    Not to freakin' dis, but anyone who put's a bloody "i" and a dash in TurboGrafx clearly didn't grow up with it. TurboGrafx-16 man! not to mention the other systems and the cd add on. noting that NEC made some of the first external cdrom drives for ATs at the time.

    I'll challenge you to some Bonk's Revenge or Alien Crush any day.

    Ok, I'll admit, I'm still trying to justify why I asked my parents for that instead of Genesis... given the price of about 2x an NES with 1.5x the performance...

    I must stop before I start weeping openly in public.

    It did have the best pinball games, though. Time cruise anyone? any one?

  57. not that complete by Anonymous Coward · · Score: 0


    What makes you think that writing code is the kind of thing that gamers want to make them feel like a hero?


    hm... sorry, but i dont see a lust for writing code mentioned anywhere in the article. additionally i do think giving gamers challenges that make them feel like being of importance instead of having the worth of ants ;) But for this you dont need heroism that is not the source of interest for any game; anything catching the interest of the specific person should be working.
    at least that is true for me and some friends, as is the ability to focus.
    Also i hope they mention in the book that gaming does not per se improve the mentioned skills.

  58. Same Era by Luthair · · Score: 1

    SNES, Gensis and TurboGrafx were all the same generation.

  59. Skills? by Anonymous Coward · · Score: 0

    You durn kids with yer loud music and yer video games! When I was young we played with sticks and rocks. AND WE LIKED IT! You'll never get anything outa that except sore thumbs and bad eyes! (grumble grumble) --- wizdumb of the ages

  60. cum hoc ergo propter hoc? by Anonymous Coward · · Score: 0

    Let's see. Kids today are raised by TV, video games, and the internet. They are (on average) self-indulgent, looking for instant gratification. They have trouble focusing on long-term concepts due to their constant processing of information and further reinforcement by media and corporations. Concepts like morality and moderation are becoming quaint relics. The previous generation was making the transition and exhibits some of the same qualities. Instead of viewing this as a *problem* that will affect our economy and our national standing in the world, let's write a book justifying it! Uh, okay, whatever. I guess we just have to wait a couple generations for this "me generation" stuff to blow up and then it will swing the other way for a while. That's how it always works isn't it?

    1. Re:cum hoc ergo propter hoc? by Kiryat+Malachi · · Score: 1

      I thought the 80s was the "me generation"?

      Oh, wait, I got it. Everyone's an asshole to the people 20-30 years younger than them. Without fail.

      I can't wait for it to be my turn to smack down the "naughty oughties".

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    2. Re:cum hoc ergo propter hoc? by The+Archon+V2.0 · · Score: 1

      >I can't wait for it to be my turn
      >to smack down the "naughty oughties".

      I've often wondered what the awful oughts will be dubbed, as "ought" isn't a word you hear much. I suspect the media will be as dull-witted as always and, following Gen X and Y precedents, call them Generation Zero or GenZee or something. And then laugh quietly at how 'clever' they are, while the the sane people just call them "spoiled brats" and the like.

      Er, sorry, rambling. Woobie woobie wooo.

  61. I can see it now... by VeneficusAcerbus · · Score: 1

    "Now, you, um, [flips pages] 'L-three-three-one' gamers, erm, I mean gamerZ, need to get this assignment done ASAP."

    *shudder*

    1. Re:I can see it now... by Anonymous Coward · · Score: 0

      L331? LEEI?
      Sheesh, it's a seven.

    2. Re:I can see it now... by VeneficusAcerbus · · Score: 1

      The point was that they couldn't even understand that. Believe me, I know it's a seven.

  62. Downsides? by null+etc. · · Score: 3, Interesting
    I wonder if this book also covers the negative aspects that can be associated with gaming, such as:
    • Using cheat codes to bypass the rules of the game.
    • Developing a tendency to "push the reset button" when things don't work out.
    • Winning the game in the easiest way possible, since actions performed in a game don't have lingering ramifications (except online games).
    • Quitting the game due to boredom or frustration.
    • Throwing the controller through the window.
    • Camping out and using your friends/roommates console or computer 24/7, because you don't have a life and he does.
    1. Re:Downsides? by Megane · · Score: 1

      * Forgetting a game for a few months, then returning to the last saved position.
      * Arguing about which game system is the best, and how all the others are for drooling gays.
      * Using a mod chip and playing "backups".

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    2. Re:Downsides? by bar-agent · · Score: 2, Interesting
      Whoa, there, buddy! These are all positive things. Let me show you...
      • Using cheat codes to bypass the rules of the game.

        Find the shortcuts, the tricks your competitors don't know.

      • Developing a tendency to "push the reset button" when things don't work out.

        If you fail, try again, rethinking your solution.

      • Winning the game in the easiest way possible, since actions performed in a game don't have lingering ramifications (except online games).

        Make your money ASAP and move on to better things.

      • Quitting the game due to boredom or frustration.

        Don't work at a job you don't like.

      • Throwing the controller through the window.

        Don't be afraid to fire a bad employee.

      • Camping out and using your friends/roommates console or computer 24/7, because you don't have a life and he does.

        Develop a social network that you can rely on to find new jobs and partnerships.

      See? "Everything I ever needed to know, I learned while gaming."
      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
  63. New management paradigm: (I hate that word) by Misanthropy · · Score: 2, Insightful

    Whenever a new management gimmick like this comes along a million "target employees" roll their eyes. Anything like this where the aim is for management to connect with the younger elements in their company by communicating "on their level". This usually means trying to appear like you understand where they're coming from by implementing some BS program like this.

    Speaking as someone who was a kid in the 80s, I don't want my bosses to make work "like a game".
    How about:
    a) listening to what your employees need/want
    b) be clear in what your expectations are
    c) make those expectations reasonable
    d) give direction without dictating or micromanaging (following 'a' will usually bring you here)
    e) Be reasonable, receptive, and real (i.e. don't act like you "understand them" and make management decisions based on that)

    All this kind of stuff is like the corporate "team building" bullshit that became so popular in the 90s. From anyone I've ever talked to who had to participate in this crap it pretty much has opposite the intended effect.

    Found this good rant about this corporate motivation stuff: http://www.ranum.com/editorials/business-motivatio n/index.html

    1. Re:New management paradigm: (I hate that word) by Anonymous Coward · · Score: 0

      What you describe is what a bad manager does when a book like this comes along.

      A good one uses the information presented to better understand the mindset of his employees and keep them accordingly happy and productive, rather than thoughtlessly implementing a one-size-fits-all "strategy." Just because people tend to misuse and misinterpret others' thoughts doesn't mean they shouldn't be said at all.

  64. A metaphor taken wayyyyy too far by Anonymous Coward · · Score: 4, Insightful

    From this article, the book appears to be a really big stretch of some very basic ideas in behavioral psychology (re: goal theory, Locke). Goal theory basically says that people accept and work towards goals that meet their needs and that they agree with. Goals must be proximal (i.e. you get the reward at the end of the month, not during your evaluation next year) and salient (i.e. useful, wanted). Trying to make gamers feel like they are some special group of individuals (man, nobody understands me maaaaaaannnnnnn) with some nonsensical special powers in the workplace is laughable. As someone else said: where is the data? There are plenty of kids who have not played videogames for 10,000 hours + during their lives and a simple quasi-experiment could be designed to examine this hypothesis. My guess is the author is some blowhard gasbag trying to stop feeling guilty about wasting his youth in his friend's basement playing Dragon Quest.

    Lets see the suggestions:
    >Tap into the gamer instinct for heroism
    Gamers "have a hero's appetite for a challenge that requires full attention. Meeting these needs, giving the potential heroes who work for you a challenge that will inspire extreme efforts - can unleash enormous commitment."

    You mean give people non-repetetive, interesting work? God knows only gamers can appreciate that!

    Don't let superficial badges of culture mislead you
    >"Remember the old fogies who thought men with long hair automatically couldn't be trusted? We boomers now have the chance to replicate the fogies' mistake, or to build on major assets that out less open-minded peers overlook."

    Um...this sounds like a cultural shift, not something that gamers have a corner on the market. It's like saying "women in the workplace? Only gamers can appreciate that because of their exposure to female heroes."

    >Don't dismiss gamers' ability to focus and multitask
    "Gamer employees will prefer to be surrounded by extraneous noise and attentional clutter. They might want to have two or three activities assigned to them at once so that when they tire of one, they can move to the next, and then come back to the first when they have something useful to add."

    I don't have much to say about this one, other than that it sounds like total bullshit, and there is no telling about what the QUALITY of a product made by a multitasking, distracted person might be like. I'm not sure why this is gamer specific...kids who grew up with annoying siblings always fighting and blasting music may have the same abilities to work in "busy" environments...

    Manage your teams as group video games
    "Structure team assignments like a game, providing clear high-level direction but also lots of room to explore. Tell your team, 'here are the boundaries; you can't go outside them, but inside try anything - open all the doors, run into the walls, find a way to succeed.'"

    Thank you for reinventing goal theory, which has been shown to apply to that special group of folks we call humans.

    Again, a metaphor taken way to far in order to provide gamers an excuse to complain about how lame their jobs are.

    1. Re:A metaphor taken wayyyyy too far by Anonymous Coward · · Score: 0

      I heard an NPR story on this book where they did a callin with the author.

      Apparently the authors of the book are NOT gamers. They simply did some study to try and determine what effect playing games had on people in the workforce. Evidently they expected them to be doing worse or something. They were surprised to find out that gamers were actually well-adjusted people.

      Now we have this BS book about it, complete with theories as to way gamers might not be totally incopetant at working.

      By the way, they also have some BS about online games improving communication skills, since you need to work in a group to play games like Counter-Strike.

    2. Re:A metaphor taken wayyyyy too far by mausmalone · · Score: 1

      "Johnson... You're a gamer. I'd like to hear your thoughts on our new corporate strategy."

      "Well sir, I was thinking ZERG RUSH KEKEKEKEKEKEEKEKE LOLZ KPLZTHX."

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  65. Keeping Gen Y happy? Or... by Anonymous Coward · · Score: 0

    Or a few million gen-y kids will learn to say 'Would you like fries with that' or 'Welcome to WalMart'.

    Personally, that's the future I'm anticipating. After all, I hear they've got great team-spirit stuff. Pay sucks, but have at it, kids. We'll keep hiring people that share our culture of hard work and good pay, without the happy-happy horseshit.

    And we'll do so leaner, faster, better, and cheaper than anyone loaded down with this excess. Because if we don't, someone else *will*, and I'll be out of work. I don't agree with the situation, but there it is. American productivity comes at one of two costs: cheaper labor, or rigorous (workaholic?) work conditions.

    Put another way, since I was just on this train of thought on another comment I posted, imagine a perfectionist like Steve Jobs' following this book's advice. Dunno about you, but I think that's a damn funny mental image.

    Now, try this: do you *honestly* believe that even lower management at Walmart gets treated like this? Nope. Microsoft? Hardly! They excel for excellence's sake or they don't stay managers. I know a bit less about Japanese culture, but I can't imagine a nation known for a pervasive mindset of being *less* important than one's company will accept this trend, either.

    I'm not an expert here. I've paid attention when I've seen it, I've read a few articles lately about gen-y employment issues, etc. This shift of expectations is a recurring theme, and I even noticed it first-hand with last summer's interns we hired. I'm not expecting any movement to accomodate gen-y to succeed. As a society, we've created this mess of self-indulgent, pampered, overscheduled instant-feedback junkies. I should say 'As USians...'. Europe has different productivity-oriented social issues. Meanwhile, a few other countries are discovering the hard-work formulas of US's pre-gen-x generations. If I had to bet, I'd bet on that third group. We may get out of this, but it'll never happen through the establishment adapting to some slacker kid's pavlovian desire to feel like a hero twice a day. Global economic pressures fly in the face of this. The most marked improvements here we'll see are when gen-y kids fail repeatedly and the wiser ones adapt.

    Or as a friend said when a physics prof friend complained about his lackluster students a few years ago: we might be transitioning into a civilization in decline. If so, all you can do is hold tight to the tools that have served you well in the past, focus, and try to survive the ride.

  66. Tetris and Mario by Jkames · · Score: 1

    I will tell my boss that my skill of jumping on goombas and arranging objects into lines will produce $$$$$$$$$$.

    1. Re:Tetris and Mario by Anonymous Coward · · Score: 1, Funny

      Hmm, the only career I know of that directly involves jumping on goombah's and making things into lines is a mafia whore.

      Is your boss a pimp?

  67. Re:I'm the only person to have owned a NEC TurboGr by Anonymous Coward · · Score: 0

    Bought one about the time NEC killed the thing. Only games I managed to get were the first Bonk's Adventure and the defualt pack-in game.

    I should have gotten one of the newer versions, the TurboDuo since some of the games required it to run. While they did have a neat gimmic where you could buy a card/cart to allow an old T-16 to run the SuperCds, you were screwed if you wanted run any of the highend games that were card/cart based.

    Of course I didn't have that kind of cash at the time for that or the regular CD-Rom attachment, thus I didn't get either of them.

  68. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  69. Job Opening by Khashishi · · Score: 2, Funny

    Job Title: Enterprise Solution Architect

    Job location: Lordaeron

    Job Responsibilities:

    Generate enterprise level solutions for maximizing vespene gas resource flow
    Work with key stakeholders and provide leadership to increase frag count
    This position requires the ability to translate business strategy, goals and objectives into complete pwnage.
    This individual will support a team of technical, management and business development professionals in performing fatalities on the competition.
    Responsible for the design of system architectures and marshalling the appropriate resources to successfully defend against a rush
    Maintain a high level of technical excellence and depth in at least four core capability areas (such as FPS and RTS)

    Required Skills:

    6+ years meaningful experience in personal combat simulation
    Attained Level 80 in EverCrack
    3-4 years of Warcraft experience
    Must be fluent in 133t 5|*34]{
    Demonstrated acumen for the Internet and its transformative potential
    Must have acquired the Orb of Zot and the Amulet of Yendor
    Must have strong qualifications in leading game areas, especially RPG, RTS, FPS, Adventure, and Roguelike
    Strong team leadership and coaching skills
    Masters's degree in Gaming or equivalent

    Please submit verification of any gaming tournament victories. Unverified screenshots will not be accepted.

  70. Tap into the gamer instinct for heroism? Whaaa...? by The+Archon+V2.0 · · Score: 2, Interesting
    Gamers "have a hero's appetite for a challenge that requires full attention.

    I'm sorry, but that doesn't even make sense, particularly when it goes on to say that gamers like multitasking, which I'd think flies in the face "requires full attention". (Maybe gamers have a task-switching brain, rather than a true multitasking one?)

    I'm a gamer, but I don't go out of my way to do "hard" stuff in Real Life. I'm not out climbing mountains because they're there or because they popped up in the machine room or anything. I play games to blow off steam, not because I have some desire to spend every waking instant crushing all opposition under my armor-clad heels. I actually like to help people for a living, even if it's with stuff I find easy. Trying to claw my way ahead leaves me cold.

    Meeting these needs, giving the potential heroes who work for you a challenge that will inspire extreme efforts - can unleash enormous commitment."

    I can see how the few suits who grab this book are going to read that. Gamers like "extreme efforts" - as in, putting in tons of overtime or otherwise running themselves ragged - as long as you invoke the word "hero" and maybe a few gaming metaphors you picked up from the kids.

    "Bobby, the deadline's been moved up three weeks and we have to cut your budget in half. Think of it as the final level of Doom, Bobby! We need you to take your chainsaw of cost-cutting and chop up that Saber-Demon! Save us from the zombies at TheCompetitionCorp! You can do it!"

  71. Lies! by kai.chan · · Score: 1

    That is not possible. The servers has been down for the whole day. Like every day.

  72. I can do it in one picture by Flyboy+Connor · · Score: 1
  73. Gamer skills vs. the workplace by Flyboy+Connor · · Score: 1
    Lessons from games that may not work so well in the workplace:
    • If at first you don't succeed, reload your last save.
    • Sucking up to your mates may get you the latest warez.
    • Cheating gets you the highest scores.
    • It is far more important to beat your latest highscore than eating, sleeping, or bathing.
    • You can't do any good work without the latest hardware.
    • If it is not entertaining, it is not worth doing.
    • Any conversation can be handled by choosing between three clear-cut options.
    • Most girls have a DD rack, legs up to their armpits, and wear a bikini. Girls that don't should be avoided at all times.
    • An answer to any difficult problem can be found by searching www.gamefaqs.com.
  74. I have a better idea by Tim+Browse · · Score: 1

    Buy a copy of Peopleware instead. It's full of good stuff, most of which is backed up by hard data from the authors' studies, and not just some "Hey, why don't we make work like a game?" nonsense. Plus, trying to implement the advice in that book will keep most companies busy for a few years yet.

    This book sounds like a crock. I mean, encouraging managers to tell their team:

    "open all the doors, run into the walls, find a way to succeed."

    That doesn't sound patronising at all. I can see all these employees running around the office bumping into walls and grunting, trying to find the chainsaw. Or maybe their competitors left a blue key around the office or something.

    As someone else said, I'm amazed this got published.

    Anyone else irresistibly reminded of the classic Far Side cartoon? :-)

  75. Re:TurboGrafx? by LanMan04 · · Score: 1

    Yeah, and remember Keith Courage? That game was awesome too. I haven't thought about my old TurboGrafx-16 in years and years. It got eclipsed by the NSES and Genesis pretty quickly, though, I don't think I had it for all that long before I sold it to a friend.

    --
    With the first link, the chain is forged.
  76. One sentence summary by A+Merry+Finn · · Score: 0
    "Tap into the gamer instinct for heroism. Structure team assignments like a game. Gamer employees will prefer to be surrounded by extraneous noise and attentional clutter."

    In short: management bullshit

  77. Congratulations sir by MemeRot · · Score: 1

    The author is a fucking n00b (Score:5, Troll)


    You are definitely one of the 7337 if you got a score:5, troll. Huzzah to the shopkeep!
  78. Like Everquest? by MemeRot · · Score: 2, Interesting

    I read an aritcle on Wired a while back from a journalist who bet that he could make as much money buying and selling Everquest items as he could from his real job, over the course of a month. The result? He came within about 5-10% of doing it. Of course, that month also included all the ramp-up time to meet people, establish a name, etc. Over that month he made the equivalent of a $45,000/yr, so I guess he's paid pretty well as a journalist. One of the most humorous suggestions I've ever heard for ending African poverty (admittedly not a humorous subject) is to have everyone there work 8/hrs a day acquiring Everquest items and selling them. The entire economy of offline everquest transactions is larger than the GNP of a huge number of countries.

  79. You forgot something by MemeRot · · Score: 1

    Glowing powerballs in the corners for huge power ups :)

  80. Crusader taught me everything I need to know.. by lupinstel · · Score: 0

    Crusader taught me everything I need to know about the work environment. i.e. The company is out to get me and I must stalk around cubicals liquifing my fellow employees bodies with a heat gun. I think outside the box.

    --
    Don't blame me, I voted for Cthulhu.
  81. Re:Tap into the gamer instinct for heroism? Whaaa. by Anonymous Coward · · Score: 0

    "Bobby, the deadline's been moved up three weeks and we have to cut your budget in half. Think of it as the final level of Doom, Bobby! We need you to take your chainsaw of cost-cutting and chop up that Saber-Demon! Save us from the zombies at TheCompetitionCorp! You can do it!"

    I'd put up with that, as long as it means I get a real chainsaw and full indemnity against the consequences of using said chainsaw.

  82. business... GTA & CS style by Imazalil · · Score: 1

    I can see it now...

    Hey bob, those guys from CompanyB are overdue on their invoice can you clear things up with them... Sure thing boss.

    Bob comes back an hour later with blood on his shirt and a new corvette in the parking lot.

    Another example: Couterstrike style.

    boss: Bob, you've been really lagging behind the other employees, what's up?
    Bob: th053 hax0r5 ar3 u51ng B0t5!!! ch3at5!!

  83. My Problem by dmauro · · Score: 1

    ...is that the problem solving skills I gained from playing video games are used to figure out how I can find more time to play games at work.

  84. Whoa Back.... by thekrob · · Score: 1

    Easy Tigers.... the book in question i one aimed at mangement(y'know them guys whut tell us all how to better do the jobs that we, not they, went to school to learn how to do). the primary role of a manger in an organization, is well....to manage and organize. as many of you who are griping that your bosses don't communicate or that video games have made your youths fat and lazy (far too many people seem to speak a tad to knowingly about the plight of a 'friend' sleeping his mom's basement playing Zelda) i would seem reasonable to expect these manager to want to acquire new methods and avenue of communication with employees. (so as to manage and oranize them). while "game-based" management (which is incedentally used as a vital planning tool for policy-makers across the world), might not be universally applicable, those who derride/disiss it as useless obviously miss the point of the book (ie. easier communication with younger employees). and if you can't see that well....you should get used to people telling you what to do (no managing for you)

    --
    Without eyes there is no light and no darkness.
  85. Quicker, more effective decison making by Look+KG486 · · Score: 0
    Gaming most of all improves my ability to make decisions quickly. Most are good, but some are not. I'd rather make a bad decision quickly than deliberate over a good decision. This has benefits and pitfalls. I'm more productive since I'm doing things instead of considering all of the angles. However, I'm also easily agitated when things slow down. Idling in traffic, aimless meetings, standing in line in a store. These things throw me off, and I spend a good deal of time trying to get back into a groove.

    Sometimes it's good to think things through, but too often we do things by committee. Make a choice, commit to it, and execute.

    --

    "Play is the only way the highest intelligence of humankind can unfold." -- Joseph Chilton Pearce