Domain: gamespot.com
Stories and comments across the archive that link to gamespot.com.
Stories · 1,342
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Left-Buttoned Arcade Joystick for PS2?
GusherJizmac writes "I just got the Midway Arcade Treasures game for my PS2, and, as I found with Activision Anthology, the games are very difficult to play with my left thumb on the gamepad or "analog" stick. What I want is a proper arcade style joystick with big fat buttons. Even a souped-up 2600 joystick would work. The catch is that a number of those games in the arcade (and on the Atari 2600 as well) had a right-handed person holding the joystick with their right hand and using your left thumb/fingers to hit buttons. All of the arcade/retro controllers I've seen for modern systems have the stick on the left side. I guess there was some cultural shift to using your left hand, but I missed it, and I really want to play these games properly, and without building a MAME cabinet and joystick myself. Anyone have any leads on classic style controllers for PS2?" -
Japanese Game VIPs Discuss 2004 Plans
Thanks to Game Science for their article revealing comments and plans for 2004 from many of Japan's top videogame publishers and developers. Among the items of interest is Sony's re-confirmation that "We will definitely release PSP in 2004... we'd like to release it mid-December", and that Capcom are "putting a lot of effort" into PSP launch titles - Konami, Namco, and Sega also mention planned PSP titles, although Square Enix are only "considering whether to release any PSP games." Elsewhere, Nintendo mention that "Miyamoto is hard at work on Zelda: Four Swords and Pikmin 2", and that they "plan to show the new game machine at E3" (a reference to their mysterious supplemental game hardware, rather than GameCube 2?), and Sega intriguingly note that they "plan to invest in an MMORPG for East Asia." -
Japanese Game VIPs Discuss 2004 Plans
Thanks to Game Science for their article revealing comments and plans for 2004 from many of Japan's top videogame publishers and developers. Among the items of interest is Sony's re-confirmation that "We will definitely release PSP in 2004... we'd like to release it mid-December", and that Capcom are "putting a lot of effort" into PSP launch titles - Konami, Namco, and Sega also mention planned PSP titles, although Square Enix are only "considering whether to release any PSP games." Elsewhere, Nintendo mention that "Miyamoto is hard at work on Zelda: Four Swords and Pikmin 2", and that they "plan to show the new game machine at E3" (a reference to their mysterious supplemental game hardware, rather than GameCube 2?), and Sega intriguingly note that they "plan to invest in an MMORPG for East Asia." -
Sid Meier Inducted Into Computer Hall Of Fame
Thanks to Firaxis for their press release revealing their founder Sid Meier has been inducted into the Computer Museum of America's Hall of Fame, after the museum "asked the public to choose their favorite innovators", joining gaming luminaries such as Nolan Bushnell and fellow inductees such as Sir Tim Berners-Lee and Jay Miner. Meier is best known for classic Microprose games such as Civilization, and GameSpot has an update on his latest title, a remake of Pirates!, noting it's "known to utilize the GameBryo 3D engine used by the Morrowind and Dark Age of Camelot series", and touting "multiple paths to a wealthy, happy [piratical] retirement." -
Sid Meier Inducted Into Computer Hall Of Fame
Thanks to Firaxis for their press release revealing their founder Sid Meier has been inducted into the Computer Museum of America's Hall of Fame, after the museum "asked the public to choose their favorite innovators", joining gaming luminaries such as Nolan Bushnell and fellow inductees such as Sir Tim Berners-Lee and Jay Miner. Meier is best known for classic Microprose games such as Civilization, and GameSpot has an update on his latest title, a remake of Pirates!, noting it's "known to utilize the GameBryo 3D engine used by the Morrowind and Dark Age of Camelot series", and touting "multiple paths to a wealthy, happy [piratical] retirement." -
ATI Touting 3D Gaming Chip For Cellphones
An anonymous reader writes "According to their website, ATI have just announced a new 3D game-orientated chip specifically designed for cellphones. The Imageon 2300 'offers the first hardware 3D graphics implementation in the handheld space... [and] also represents the first OpenGL ES 1.0 compliant device on the handheld market'." The ATI release mentions "...that wireless gaming is on the rise and will generate USD $1 billion in wireless gaming revenue by 2006 for wireless carriers in the United States", and it's interesting to note the TapWave Zodiac Palm-based gaming device already has an earlier ATI Imageon chip in it. -
Urquhart On Black Isle's Past, Obsidian's Future
Thanks to GameSpot for their two-part interview with Obsidian Entertainment's Feargus Urquhart, discussing his former leadership of Black Isle Studios, and his new work as a founder of Obsidian. He discusses Black Isle's creeping demise amidst the cancellation of Fallout 3 ("I would assume that they are changing Black Isle from a studio to purely a brand that they can put on certain products that are published or developed by them. Whether that's a good thing or the same thing as shutting the studio down is up to debate"), muses on the future of the RPG ("I think even the PC RPGers want to see that the games they play are easier to play"), and mentions Obsidian's plans, aside from their BioWare-engine powered, rumored but unannounced game ("We... are actively looking for a second project [and] are also starting to work on our own internal technology.") -
Urquhart On Black Isle's Past, Obsidian's Future
Thanks to GameSpot for their two-part interview with Obsidian Entertainment's Feargus Urquhart, discussing his former leadership of Black Isle Studios, and his new work as a founder of Obsidian. He discusses Black Isle's creeping demise amidst the cancellation of Fallout 3 ("I would assume that they are changing Black Isle from a studio to purely a brand that they can put on certain products that are published or developed by them. Whether that's a good thing or the same thing as shutting the studio down is up to debate"), muses on the future of the RPG ("I think even the PC RPGers want to see that the games they play are easier to play"), and mentions Obsidian's plans, aside from their BioWare-engine powered, rumored but unannounced game ("We... are actively looking for a second project [and] are also starting to work on our own internal technology.") -
Adaptive AI in Games - Does it Really Work?
qasimodo asks: "I was recently reading a preview of Splinter Cell: Pandora Tomorrow, and then I came across this article at GameSpot saying Pandora Tomorrow will feature adaptive AI which 'will adjust itself to players' skill level'. I remember (and is also mentioned in the PT article) Max Payne also featured this, but I never noticed it. I guess that's the best way to know if it works, since it adapts to your gaming skills, but does it really work? Have you noticed it? Do you have proof of it?" -
Top-Selling Japanese Games In 2003 Reveal Trends
Thanks to The Magic Box for their chart showing the top-selling videogames in Japan during 2003. Square Enix's Final Fantasy X-2 for PS2 tops the chart, selling a little less than 2 million copies, despite Japanese consumer discontent with the title, and Nintendo's Pokemon Ruby/Sapphire for GBA places second, with almost 1.5 million copies sold in 2003, and nearly 5 million in total. A surprise hit in third place is the PlayStation 2 action title Dynasty Warriors 4 from Koei, and further down the chart, Final Fantasy Crystal Chronicles for GameCube can only manage a disappointing 26th place, with 310,000 copies sold, and an Xbox title of any kind is, sadly, nowhere to be seen in the Top 30. -
Top-Selling Japanese Games In 2003 Reveal Trends
Thanks to The Magic Box for their chart showing the top-selling videogames in Japan during 2003. Square Enix's Final Fantasy X-2 for PS2 tops the chart, selling a little less than 2 million copies, despite Japanese consumer discontent with the title, and Nintendo's Pokemon Ruby/Sapphire for GBA places second, with almost 1.5 million copies sold in 2003, and nearly 5 million in total. A surprise hit in third place is the PlayStation 2 action title Dynasty Warriors 4 from Koei, and further down the chart, Final Fantasy Crystal Chronicles for GameCube can only manage a disappointing 26th place, with 310,000 copies sold, and an Xbox title of any kind is, sadly, nowhere to be seen in the Top 30. -
Japanese Gamers, Retailers, Developers Sum Up 2003
Thanks to Game Science for their news story compiling the results of an end-of-year survey in Japanese videogame magazine Famitsu. Among the intriguing results: the most popular game of 2003 for readers was Namco's GameCube RPG Tales Of Symphonia, with another GC title, Mario Kart: Double Dash!!, coming in second, and Square's Final Fantasy X-2 for PS2 was voted the most disappointing title of the year. Elsewhere, game developers and shops voted Western-developed Grand Theft Auto III the game that "sold better than your expectations", and Square Enix's Final Fantasy XII is the most-awaited Japanese title of 2004 among developers, retailers, and gamers, with that company's Dragon Quest VIII firmly ensconced in second place. Finally, as an aside, the Game Science site has collected a neat conglomeration of Happy New Year postcards from Japanese game developers. -
Ghost In The Shell Game Detailed
Thanks to The Magic Box for new screenshots and details of Ghost In The Shell: Stand Alone Complex, as the PlayStation 2 "action shooter", developed by Drag-on Dragoon creators Cavia in conjunction with Production I.G., the makers of the original Ghost In The Shell anime movie and the new GITS: Stand Alone Complex TV show, gets an official Japanese site and brief ASX trailer video. This third-person shooter, unrelated in gameplay to an earlier Ghost In The Shell title for PlayStation 1, has you battling against "illicit arms trades, and... terrorists", and will debut in Japan in March 2004, with a U.S. release as yet unconfirmed. -
On The Untapped Potential Of Abstract Videogames
Thanks to the IGDA for their 'Ivory Tower' column discussing why abstract graphics and gameplay are often unfairly ignored when making today's videogames. The writer notes that: "Quite a few classic board games are fairly abstract in design, including Chess, Go, Scrabble, Checkers, and so on... it's what's at the core of the game that matters." He goes on to argue that "the figuring out of a game can be made as interesting as any puzzle the appears within the game itself", and references newer titles such as Rez and Frequency as carrying on the abstract aesthetic pioneered by games like Tempest and I, Robot. -
Will Wright On The Return Of The Sims
Thanks to GameSpot for their interview with Maxis/EA's Will Wright regarding The Sims 2, the March 2004-due sequel to the multi-million selling people-prodding simulation. Wright talks about the difficulties in creating a follow-up ("Especially with a successful [game] like The Sims, you have to balance your fear of not dropping the ball with the danger of being overly conservative"), and discusses some of the evolutions due to debut in the sequel, primary among them "camera freedom... something that we've resisted for a long time and feels like probably the biggest stretch... but... some huge benefits", as well as "the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges. It becomes more of an epic, almost Michener-like multigenerational thing...the story that you're playing through." -
Worst Gaming Decisions Of 2003 Rated
Thanks to GameSpot for their feature rating some of 2003's videogames that deserve negative awards. Some of the 'winners' among this motley crew of letdowns include most pretentious game awarded to Namco's Xenosaga Episode I: Der Wille zur Macht ("a game that takes itself far too seriously"), most disappointing title to Capcom's Devil May Cry 2 ("a complete letdown in the face of the first game's genius"), and flat-out worst game to Activision Value's Gods And Generals ("looks and sounds absolutely horrendous.") -
Worst Gaming Decisions Of 2003 Rated
Thanks to GameSpot for their feature rating some of 2003's videogames that deserve negative awards. Some of the 'winners' among this motley crew of letdowns include most pretentious game awarded to Namco's Xenosaga Episode I: Der Wille zur Macht ("a game that takes itself far too seriously"), most disappointing title to Capcom's Devil May Cry 2 ("a complete letdown in the face of the first game's genius"), and flat-out worst game to Activision Value's Gods And Generals ("looks and sounds absolutely horrendous.") -
Online Gamer Wins Virtual Theft Lawsuit
ThePretender writes "A Reuters article details the story of (what I believe is) the first online-gaming lawsuit won regarding virtual theft, with a Chinese court ordering a game company to 'return hard-won virtual property to a player whose game account was looted by a hacker'. Apparently, the article feels the need to throw in that the RedMoon-playing gamer's looted booty included 'a make-believe stockpile of bio-chemical weapons' for some reason... 'I exchanged the equipment with my labour, time, wisdom and money, and of course they are my belongings,' said Li Hongchen (the gamer) and the courts agreed, ordering the game company to restore his bounty." We've covered earlier stages of this lawsuit in the past. -
Duke Nukem Forever Drifts To 2005?
Thanks to GameSpot for their story discussing remarks made during today's Take Two financial conference call regarding Duke Nukem Forever's release date. Take Two CEO Jeffrey Lapin indicated that he "...had a recent conversation with [Duke Nukem Forever's] developer, and they expect the game to be completed sometime at the end of '04 or the beginning of '05." Naturally, the epic history of the game is then discussed, and the author points out: "Though Take Two spent a reported $12 million for the rights to publish Duke Nukem Forever, the game's development is being completely self-funded by 3D Realms, which still owns the franchise. The developer has never officially announced a release date, keeping with 3D head George Broussard's famous mantra that the release date is 'when it's done'." -
Take Two/Rockstar Reveals Plans, Designer Sues Over GTA
Thanks to Yahoo for reprinting the latest financial results of videogame publisher Take Two/Rockstar, including much information on new titles and plans. The company has announced Red Dead Revolver, "a stylish, western themed, gun-fighting extravaganza" for PS2/Xbox which was originally created for Capcom before developers Angel Studios became Rockstar San Diego and the project was handed over. Also noted is the "expected March release of Grand Theft Auto: Vice City... in Japan", after the licensed-to-Capcom GTA 3 "has sold approximately 300,000 copies... making it one of the most successful debuts of a Western video game in Japan." The company also announced the return of the Army Men franchise on their budget Global Star label, following the dissolution of creator 3DO earlier this year. However, there are also a few issues, as the SEC are unhappy with previous financial dealings, and "plan to recommend civil action against the company for alleged accounting violations", and elsewhere, a Scottish game designer has filed a suit claiming he, uncredited, inspired the design of the Grand Theft Auto series. -
Activision Anthology Adds Homebrew Games, Classics Lauded
Thanks to GameSpot for their review of Activision Anthology for the GameBoy Advance, as the compilation of Atari 2600 titles such as Pitfall! and River Raid goes portable, following a previously released PlayStation 2 version. The creators of the compilation "recruited Bradford W. Mott, the creator of the personal computer Stella Atari emulator, to write the underlying code" for the anthology, and, as IGN Pocket points out, "there are also several homebrew 2600 games included in this pack", including Skeleton+ and Climber 5. There's a lengthy thread on the compilation over at AtariAge, and elsewhere, Slate has passionate words to impart about classic games and how "restrictions... inspire creativity", and Yahoo/Reuters has similarly nostalgic musings about the recent retro revival. -
Banned Sims Online Chronicler Bites Back
Thanks to GameSpot for its interview with Peter Ludlow on his recent banning from The Sims Online following his documenting of tawdry dealings in the MMO title. He discusses the interesting, if unintended griefing dynamics that have sprung up in The Sims Online: "You are given tools to mark individuals as friends (green links) and other individuals as bad (red links)... clans can emerge that will deploy the red links as weapons to control property in the game and extort in game currency from users", and why exactly he was banned from the game by Maxis/EA ("They say it was a TOS violation, but that hardly seems credible"), before concluding with his concerns over the title: "It's as though [EA] bought a shopping mall that was supposed to have all sorts of content for children and homemakers, but then let gangs and prostitutes run the place, and let scammers stand in the doorway and intercept everyone." -
Holiday Game Sales Semi-Merry After All?
Thanks to CNN for its report discussing specific sales numbers for November's top videogames. The report, shortly following previous analyst worries, mentions that "game software sales climbed 7 percent, as compared to November 2002", fairly reasonable, but still short of (possibly excessive?) analyst estimates. GameSpot has further commentary, mentioning the big winners ("Strong sales of True Crime: The Streets of L.A. (630,000 copies) and Tony Hawk's Underground (554,000) let Activision skate its way to a 46 increase in sales over November 2002"), and the not so fortunate ("November's big loser was Take Two Interactive, whose sales plummeted 47 percent. Hopes that Manhunt would help fill in for the absence of a [new] Grand Theft Auto game proved woefully unfounded, as the controversial game only shipped 75,000 units, a fraction of the 502,000 GTA Double Packs sold.") -
On The Future Of PC Games At Retail
Thanks to GameSpot for their article debunking rumors that EBgames and GameStop would entirely remove PC titles from their stores in the New Year, but still painting a somewhat bleak picture regarding the PC game's strength at retail. The article cites recent GameStop SEC filings showing "...just seven percent of its total sales were PC games, compared to 64 percent of revenues coming from console games." A games analyst also commented that, while a complete denuding of PC racks was probably out of the question: "It wouldn't surprise me if there was a pretty serious cutback in shelf space though, as that demographic is really only served by a handful of games." Although EBgames' top policy-maker clearly states: "PC games are and will continue to be a very important part of our business", with such a relatively small market share, where does the PC gaming market go from here at retail? -
Turbine Cuts Out Publishers With Funding Boost
Thanks to an anonymous reader for pointing to an official press release announcing MMORPG developer Turbine has secured almost $20 million in venture capital funding to help fund Turbine's first self-published PC MMO project, Dungeons & Dragons Online. A GameSpot story quotes a Turbine spokesman as saying the move presents a "total shift in [our] business model. We're taking out the middle man between us and our fans." The Asheron's Call developers are still "partnered with Atari for retail marketing and distribution" on D&D Online, the company it "secured the D&D MMORPG sublicense" from earlier this year, but describes its intent to "[transition] from a developer into service publisher with its newest franchises." Turbine are also still working on The Lord Of The Rings: Middle-Earth Online in partnership with Vivendi. -
On The Quality Of Licensed Game Soundtracks
Thanks to GameSpot for their 'GameSpotting' editorial discussing the correct blend of licensed music for videogame soundtracks. The writer argues that "there isn't anything inherently bad" in using licensed music, but suggests: "Whether you produce your own music or use existing music for your soundtrack, thematic consistency is of the utmost importance." He then picks Wipeout XL ("[changed] how people perceived music in video games") and the more recent True Crime ("a well-made licensed soundtrack") as good examples of this, before singling out the EA Sports Trax program, as used in Madden 2004 and others, as "destined to fail - 'cus you can't make a good soundtrack out of singles." Do you have a favorite licensed soundtrack, or is the whole concept a concern to you? -
Fallout - BoS Welcomed By Some, Not Others
Thanks to GameSpot for their hands-on impressions of Fallout: Brotherhood of Steel, the PS2/Xbox action RPG that's set in the world of the seminal PC RPG series. The article comments: "Though we're still in mourning over the passing of Black Isle [and cancellation of Fallout 3 for PC], we're comforted by this new game that's playing as expected thus far." This more action-orientated console title "has the simple and basically entertaining mechanics of Baldurs Gate: Dark Alliance", since it "uses the same [game] engine", but Fallout fansite No Mutants Allowed are less forgiving about the cancellation of Fallout 3, ranting to GameSpot: "So you're comforted by the title that got a lot of good people sacked and a very promising title canned?", as they continue to present leaked pictures and team farewells from Fallout 3, as well at looks at obviously-influenced German PC RPG title The Fall: Last Days Of Gaia. -
Japanese Analysts Not Hot On PSX
Thanks to GameSpot for their article discussing the potentially subdued reception to tomorrow's Japanese launch of Sony's PSX media center, which twins a PlayStation 2 with a digital video recorder and other multimedia options. According to a Japanese analyst quoted in the story: "The PSX is perhaps more of a publicity stunt. It will probably sell well for a month or two but the momentum isn't likely to hold up after that." It's also noted that "the main reason for analysts' lessened enthusiasm for the PSX is because the machine being released tomorrow isn't the same one that was unveiled at CEATEC in October", with analysts' consensus being that "lowering the specifications of the PSX hurt Sony's image." -
Pokemon GBA Bugs Out, Internal Clock To Blame
Thanks to 1UP for their article revealing the popular GameBoy Advance titles Pokemon Ruby/Sapphire have a time-unlocked glitch that's just been activated in Japan, since the game has features based on how long it's been played, and Nintendo have discovered there's "...an issue with its internal clock that can disable certain gameplay systems after a year's worth of playtime." Specifically, you can plant trees in-game which "eventually bear fruit, which you then feed to your pet monsters to cause them to evolve in useful and interesting ways." Unfortunately, after a year from the game's start date, "those trees are unable to grow." Nintendo has "...invited Japanese players to bring or send their game cartridges to one of many service centers around the country. The service centers will apply a patch that corrects the issue and return the fixed copy of the game free of charge." Finally, Nintendo of America have commented "The earliest the issue could appear [in the U.S.] is March 2004, which is the one year anniversary of the first sale in North America." -
Pokemon GBA Bugs Out, Internal Clock To Blame
Thanks to 1UP for their article revealing the popular GameBoy Advance titles Pokemon Ruby/Sapphire have a time-unlocked glitch that's just been activated in Japan, since the game has features based on how long it's been played, and Nintendo have discovered there's "...an issue with its internal clock that can disable certain gameplay systems after a year's worth of playtime." Specifically, you can plant trees in-game which "eventually bear fruit, which you then feed to your pet monsters to cause them to evolve in useful and interesting ways." Unfortunately, after a year from the game's start date, "those trees are unable to grow." Nintendo has "...invited Japanese players to bring or send their game cartridges to one of many service centers around the country. The service centers will apply a patch that corrects the issue and return the fixed copy of the game free of charge." Finally, Nintendo of America have commented "The earliest the issue could appear [in the U.S.] is March 2004, which is the one year anniversary of the first sale in North America." -
Namco Pushes Counter-Strike LAN Centers In Japan
Thanks to GameSpot for their extended four part series discussing Namco's attempt to launch gaming-specific LAN centers as an alternative to arcades in Japan. The company has made moves to "..license Counter-Strike from Valve Software, create a localized version called Counter-Strike NEO for Japanese gamers, and install specially designed [PC setups] running the game in Namco's LEDZone LAN arcades." Although PC gaming is still weak and arcade gaming strong in Japan, Namco has put a lot of effort into these gaming-only PC LAN centers, which even have a "subwoofer mounted flush with the floor in front of each seat... so gamers feel each gunshot and explosion through the soles of their feet." Namco also mentions Counter-Strike NEO shows gradually increasing revenues, as opposed to Japanese arcade games, which "...are most profitable shortly after installation, and then suffer declining revenue until the arcade owner replaces them." -
Namco Pushes Counter-Strike LAN Centers In Japan
Thanks to GameSpot for their extended four part series discussing Namco's attempt to launch gaming-specific LAN centers as an alternative to arcades in Japan. The company has made moves to "..license Counter-Strike from Valve Software, create a localized version called Counter-Strike NEO for Japanese gamers, and install specially designed [PC setups] running the game in Namco's LEDZone LAN arcades." Although PC gaming is still weak and arcade gaming strong in Japan, Namco has put a lot of effort into these gaming-only PC LAN centers, which even have a "subwoofer mounted flush with the floor in front of each seat... so gamers feel each gunshot and explosion through the soles of their feet." Namco also mentions Counter-Strike NEO shows gradually increasing revenues, as opposed to Japanese arcade games, which "...are most profitable shortly after installation, and then suffer declining revenue until the arcade owner replaces them." -
Namco Pushes Counter-Strike LAN Centers In Japan
Thanks to GameSpot for their extended four part series discussing Namco's attempt to launch gaming-specific LAN centers as an alternative to arcades in Japan. The company has made moves to "..license Counter-Strike from Valve Software, create a localized version called Counter-Strike NEO for Japanese gamers, and install specially designed [PC setups] running the game in Namco's LEDZone LAN arcades." Although PC gaming is still weak and arcade gaming strong in Japan, Namco has put a lot of effort into these gaming-only PC LAN centers, which even have a "subwoofer mounted flush with the floor in front of each seat... so gamers feel each gunshot and explosion through the soles of their feet." Namco also mentions Counter-Strike NEO shows gradually increasing revenues, as opposed to Japanese arcade games, which "...are most profitable shortly after installation, and then suffer declining revenue until the arcade owner replaces them." -
Namco Pushes Counter-Strike LAN Centers In Japan
Thanks to GameSpot for their extended four part series discussing Namco's attempt to launch gaming-specific LAN centers as an alternative to arcades in Japan. The company has made moves to "..license Counter-Strike from Valve Software, create a localized version called Counter-Strike NEO for Japanese gamers, and install specially designed [PC setups] running the game in Namco's LEDZone LAN arcades." Although PC gaming is still weak and arcade gaming strong in Japan, Namco has put a lot of effort into these gaming-only PC LAN centers, which even have a "subwoofer mounted flush with the floor in front of each seat... so gamers feel each gunshot and explosion through the soles of their feet." Namco also mentions Counter-Strike NEO shows gradually increasing revenues, as opposed to Japanese arcade games, which "...are most profitable shortly after installation, and then suffer declining revenue until the arcade owner replaces them." -
Namco Pushes Counter-Strike LAN Centers In Japan
Thanks to GameSpot for their extended four part series discussing Namco's attempt to launch gaming-specific LAN centers as an alternative to arcades in Japan. The company has made moves to "..license Counter-Strike from Valve Software, create a localized version called Counter-Strike NEO for Japanese gamers, and install specially designed [PC setups] running the game in Namco's LEDZone LAN arcades." Although PC gaming is still weak and arcade gaming strong in Japan, Namco has put a lot of effort into these gaming-only PC LAN centers, which even have a "subwoofer mounted flush with the floor in front of each seat... so gamers feel each gunshot and explosion through the soles of their feet." Namco also mentions Counter-Strike NEO shows gradually increasing revenues, as opposed to Japanese arcade games, which "...are most profitable shortly after installation, and then suffer declining revenue until the arcade owner replaces them." -
Zelda - Four Swords Gets Tetra's Trackers Bonus
Thanks to 1UP for the news that the forthcoming Legend Of Zelda: Four Swords for GameCube will include Tetra's Trackers as a bonus game. Four Swords makes use of GameBoy Advance connectivity as players compete to collect jewels - entering caves or buildings switches the action to your GBA, "...allowing you to scavenge for jewels that your opponents can't see", whereas Tetra's Trackers, also shown at E3, is another multiplayer connectivity-based title, this time with most of the action on your GBA. The disc also includes a "story-driven single-player campaign" using elements styled from Zelda: A Link To The Past, and the package is due next February in Japan. Elsewhere, 1UP has a Zelda merchandising retrospective that includes various pictures of "obscure items related to the series", including beach blankets and plastic plates. -
Star Wars Battlefront Announced, Detailed
Tim Butler writes "Official Playstation Magazine has a few initial details regarding Star Wars Battlefront, a newly-announced online PS2 multiplayer game that borrows a lot from Battlefield 1942." The game, reminiscent of the previously covered Galactic Conquest mod for BF1942, has been confirmed for Xbox and PC as well, and is described as: "SOCOM's online-multiplayer experience, only with a wide variety of characters to choose from and a bunch of cool Star Wars vehicles to operate. You can play in the Galactic Civil War or the Clone Wars, meaning you can choose one of four armies to command (Rebels vs. Imperials or Republic vs. Separatists). [It] includes pretty much every major ride you've seen in a Star Wars flick." Update: 12/03 05:58 GMT by S : GameSpy adds that the developer is Pandemic Studios, creator of Star Wars:Clone Wars and the forthcoming Full Spectrum Warrior. -
Sony's PSX Game/Media Hub Loses Features For Early Release
StingRay02 writes "Sony's recently announced 'digital media hub', the PlayStation 2-based PSX, is getting a feature downgrade to facilitate getting it out of the door for the holidays in Japan, according to a GameSpot article. Apparently, the following features are being cut: HDD to DVD dubbing has been downgraded from 24x speed to 12x speed, CD-R playback will not be supported, DVD+RW playback will not be supported, MP3 file format will not be supported, TIFF and GIF file formats will not be supported, Sony's Cybershot movie format will not be supported. There will also be no antenna output, nor will it be compatible with the Playstation BB service. The original specs can be found on Sony's website." The company "plans to offer firmware updates to owners", but it's unclear as yet what features this will add. -
On The Ascent And Descent Of The RTS
Thanks to GameSpot for their guest 'GameSpotting' editorial discussing the perceived decline of the real-time strategy genre. The author argues: "While there have been unusual bright spots on the RTS gaming scene, the overall look of it is pretty grim. Most games offer very little when it comes to revitalizing the genre, and eventually they even fail in rekindling old interests that faded away when we let go of Command & Conquer and Warcraft." He finishes with a call to arms, citing Command & Conquer: Generals ("[a] dearth of interesting strategies") and Age Of Mythology ("[offering a] rote formula") as examples of this lack of innovation, and urging: "Only you can stop the market from regurgitating the same old titles, and maybe even encourage it to make a few nudges in the right direction." -
Virtua Fighter Cyber Generation Revealed
Thanks to IGN PS2 for their information on the unveiling of Sega's Virtua Fighter Cyber Generation for PlayStation 2/GameCube, as the semi-secret game formerly known as Virtua Fighter Quest "takes the form of an action-RPG title, rather than a versus fighter." 1UP also has a preview and in-game screenshots of the game, now due in Japan in Summer 2004, which "on the surface... seems to have only a passing connection to the original Virtua Fighter games." However, it turns out the teenage lead characters are collecting 'Virtua Souls', which "...contain fighting data from legendary fighters of old who took part in a tournament to name the world's best fighter", and when you "collect a Virtua Soul... you'll end up being able to perform a special skill, recognizable as moves from the Virtua Fighter series." -
Ultimate Baseball Online - Rise Of The MMOSG?
Cobol Junky writes "Ultimate Baseball Online, a game claiming to be the first MMOSG (massively multiplayer online sports game) has recently transitioned into free Beta status. Each player's character takes a position on the baseball field, and can improve their skills and stats by gaining experience, just like a regular MMORPG. UBO is being created by NetAmin, the creators of an scrapped MMORPG called Fallen Age." This title has been in development for a while, and a GameSpot preview reveals more, but what other genres will get tarred by the massively multiplayer brush before long? -
TapWave's Zodiac Handheld Analyzed
Thanks to GameSpot for their feature taking a look at TapWave's PDA-based handheld, the Zodiac. They argue: "After using the Zodiac for a bit, you get the impression that it's designed not as a handheld gaming system with some built-in PDA functionality but, rather, as a PDA that also happens to play games pretty well." While being impressed with fan support at sites like Zodiac Gamer, the reviewer suggests: "So far, TapWave has presented a fairly impressive package with the Zodiac, though its current lineup of top-tier games is a little too short to catch the average gamer's attention." The review concludes: "The system is also a little pricey for the gamer on a budget... [but] it's a fairly open platform due to its Palm OS support, so the amateur development community will likely keep the Zodiac stocked with amusement potential regardless of what the system's commercial developers turn out." -
MechAssault Debuts Paid Xbox Live Content
Thanks to GameSpot for pointing out that Xbox action title MechAssault has debuted new downloadable Xbox Live content, in the form of "two new multiplayer game types and three new multiplayer maps", but "the new game content and maps will set you back $4.99... the first time that Microsoft has charged... for new, downloadable [MechAssault] content." Elsewhere, EuroGamer has debuted an editorial on this move, suggesting that "if you think about it, premium content could pose a serious threat", seeing many good facets to this kind of add-on, but also worrying that "greedy corporations" might "lock up certain elements of a game and open them up 'for free!' at a later date in an act of faux-generosity", and arguing Microsoft could make it "...an absolute that downloadable content should only ever be content developed post-release." -
Why Random Encounters In RPGs Aren't That Bad
Thanks to GameSpot for their guest editorial discussing why randomized enemy encounters in videogame RPGs aren't as bad as they're made out to be. The author argues: "The most common charge is that random battles are 'unrealistic.' To this I counter that the RPG experience is inherently unrealistic." He goes on to comment: "A more valid argument is that random battles 'pad' gameplay. I'm not going to argue with this, but I am going to say that RPGs need that padding... With battles cut out, there isn't really anything to fill the gameplay void." He ends by floating compromise solutions for when "it's simply annoying to be assaulted by all manner of enemies when you simply want to make it to the next town", suggesting: "Adjustable [encounter] rates or ways to abbreviate battles, especially with radically weaker adversaries, would be one way to speed things up." -
Medal Of Honor - Rising Sun Readied For Japan
Thanks to GameSpot for its coverage regarding EA's imminent launch of Medal Of Honor - Rising Sun for PS2 and GameCube in Japan, and the correspondent's observation that the game's "portrayal of [the] Pacific campaign, where Japan suffered losses, [is] politely overlooked, but not by all." A review in Japanese publication Softbank Games is referenced, which reads: "This game is set in the Pacific, where deadly combat between the Japanese Imperial Army and the American Army unfolds", and GameSpot's correspondent finds "no indication that the reviewer finds anything unusual about playing as a U.S. soldier trying to defeat the WWII-era Japanese army." Other Japanese gamers surveyed had other opinions, with one suggesting that "...this is a game in which you play as a foreign soldier and try to kill troops from your own country. I bet that you couldn't even sell a game like this overseas." -
Japanese Survey Shows Tricky Market For Western Games
Thanks to GameSpot for their article discussing the results of a survey of over 1,000 Japanese gamers, conducted at this year's Tokyo Game Show. Among the more telling trends was a definite lack of interest in Western-developed games: "The percentage of respondents currently own non-Japanese software? Just over 1 percent. And only 4 percent expressed interest in buying such software in the future." The survey also revealed the true dominance of the RPG in Japan, as "...39 percent of respondents identified it as their favorite genre. This is far ahead of every other genre: strategy gaming, the second most popular choice, tallied only 7 percent of the votes." Finally, although it may be that Tokyo Game Show attendees "tend to be hardcore gamers", thus skewing the results, "ownership of [Xbox] ranked lower than five consoles that aren't even in production", including the Dreamcast and Saturn. -
Phantasy Star Online Claims MMO Subscriber Lead
Thanks to 1UP for their news that, following yesterday's vaunted Final Fantasy XI subscriber numbers of over 400,000, Sega has released figures claiming over 600,000 subscribers for the Phantasy Star Online series, albeit "worldwide across all territories, episodes, and platforms", and including the newly Japanese-released Phantasy Star Online Episode III: C.A.R.D. Revolution. The article suggests: "A direct comparison between the two isn't fair for several reasons (PSO is on multiple platforms, popular in multiple territories, has a different pricing structure, and of course features a completely different style of gameplay), but nevertheless, it seems safe to say that Sega's experiment in online console gaming has proven a success in the long run." -
Halo's Price Drop For Xbox, GameSpy Hookup For PC
Thanks to GamerFeed for the news that Bungie's Xbox FPS, Halo, has dropped in price to $29.99 effective immediately, but "is not a Platinum Hit", one of the many fruitless rumors which started after a fan-made 'TV commercial' and subsequent confusion had sites falsely reporting on Halo 2's early release. Meanwhile, GameSpy has announced a partnership with Microsoft to provide "online matchmaking, community, administrative and networking functionalities" for Microsoft's PC games over multiple years, including the just-released Windows version of Halo. -
Manhunt Delivers Stealthy Shock For Rockstar
Thanks to U.S. Playstation Magazine for its review of Rockstar North's ultraviolent PS2 stealth action title Manhunt, which it rates as "a solidly constructed third-person affair." The reviewer also explains the most unique feature: "As an interesting gimmick, Manhunt supports the USB headset. With the headset, the Director's comments [as voiced by Brian Cox] are heard only through the earpiece." GameSpot also largely rates the title positively, approving of the "tension and grim satisfaction" in the stealth action gameplay, but highlighting the ways the "game unflinchingly depicts intense graphic violence" as the Director "captures on video the bloody executions" carried out by your in-game character. This leads Playstation Magazine to question the ESRB rating system, suggesting that if Manhunt "didn't merit an AO rating, then I don't know what will", while IGN PS2 simply says, with regard to the gore: "No videogames to date have gone as far." -
Top-Selling Videogame Publishers Ranked
Thanks to GameSpot for their piece revealing the highest-grossing videogame publishers for 2003 so far, as taken from the U.S. Bancorp Piper Jaffray report previously excerpted on Slashdot. Although numbers "don't include the always-crucial Q4", the article notes: "Unsurprisingly, Electronic Arts is on top with nearly $600 million in sales - some 20 percent of the entire market", and Nintendo and Sony are second and third-placed, with Microsoft's game software sales currently down in fourteenth position. The report also pointed out that "...2003 has been a rough year for Activision so far. Its earnings dipped nearly $80 million compared to the same period in 2002. Take Two's numbers took a similar nose dive, sliding from $213 to $134 million."