Take Two/Rockstar Reveals Plans, Designer Sues Over GTA
Thanks to Yahoo for reprinting the latest financial results of videogame publisher Take Two/Rockstar, including much information on new titles and plans. The company has announced Red Dead Revolver, "a stylish, western themed, gun-fighting extravaganza" for PS2/Xbox which was originally created for Capcom before developers Angel Studios became Rockstar San Diego and the project was handed over. Also noted is the "expected March release of Grand Theft Auto: Vice City... in Japan", after the licensed-to-Capcom GTA 3 "has sold approximately 300,000 copies... making it one of the most successful debuts of a Western video game in Japan." The company also announced the return of the Army Men franchise on their budget Global Star label, following the dissolution of creator 3DO earlier this year. However, there are also a few issues, as the SEC are unhappy with previous financial dealings, and "plan to recommend civil action against the company for alleged accounting violations", and elsewhere, a Scottish game designer has filed a suit claiming he, uncredited, inspired the design of the Grand Theft Auto series.
..the guy invented the concept of warring street gangs? i guess then its only fair that the filmmakers from The Warriors sue him for prior art. =)
More Army Men games. Perfect.
The Braying and Neighing of Barnyard Animals Follows.
Carmack said: "All your FPS Belong to Me"
-- ladies and gentlemen we are floating in space!
Even if Rockstar doesn't want to bother with the costs associated with porting and publishing, why don't they sell the code to someone else? It would make money among those of us who don't want to fork out several hundred dollars in the form of a new console, new controllers, memory cards, etc just to play GTA.
Forget that "it's not financially viable" bullshit. GTA would make money. Tony Hawk made money on the Dreamcast and even the N64 (where Tony Hawk 2 was released just months before the Gamecube).
The problem is, Rockstar is just too fucking greedy. They take bribes out the ass from Sony to keep GTA PS2-only, while taking bribes from Microsoft to port the game over to Xbox. Way to go, Rockstar...you found a clause in your contract that lets you screw everybody. And take all their money.
Wait, all of a sudden, I don't want GTA anymore at all. Fuck those asstards for taking an old idea and humping it dry, then demanding bribes just to put it on their platform. They think they're hot shit now? Shit, there's plenty of imitators out there- I'll just buy True Crime or Simpsons Hit & Run for Gamecube and get the same experience. But first, I'm gonna get really drunk and pee all over the GTA Vice City logo at EBGames. Fuck you Rockstar, I hope Santa shits in your stocking!
(-1, Raw and Uncut is the only way to read)
Has anyone hear of or seen Crime Inc, the game this guy developed?
(or was it just some personal project that was never released publically?)
this would be an open and shut case, and no one would ever be able to make a video game about crime. But who needs choice?
- Joe
you left out some main titles:
Manhunt on PC and Xbox next year, along with a new Grand Theft Auto game. The GBA will also get a GTA game. A release date for Duke Nukem Forever (late 2004, early 2005) was mentioned during the investors conference call but of course officially it will still come out "when it's done".
This guy might want to be careful. The Haitians and the relatives of anyone who has been killed by some kid with a gun might sue him too.
"Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"
Right, but nobody at the company remembers him or has any record of him, so that can't be taken as evidence. Google searches yield nothing, and Moby has never heard of him. For a computer consultant, he keeps a very low profile.
While game concepts can't be patented, games can be copyrighted. Think "K.C. Munchkin." Overly derivitave games can and will be shot down in court. But does Gallager have a case? Grand Theft Auto, a sprite-based top-down shooter, looked like most of the other games out there at the time. The artistic style was nice, but it was a straight rip of any number of 16 bit racing games. The "plot" was a laughable joke, mostly "answer phone, assassinate somebody, answer phone, steal a car." Games about crime had been done before, though none made the same cultural splash. Really, the thing that would make or break this case is if the unique mechanic of car jacking was in Gallager's game... but as nobody seems to have seen it, we simply won't know until it goes before a judge.
The ______ Agenda
Good job, kudos.
Well done, sir.
It's interesting to note that Take Two has net sales over the BILLION dollar mark.
...even if it was legit, it seems like it would pertain to GTA and GTA2, Rockstar could easily claim (I'd think) that the 3D makeover divorces it from any code this guy handed his interviewer. And GTA3's success was certainly not built on top of those two games, which were moderate sellers at best.
what the development status of the next GTA game is?
"His game, Crime Inc, which was developed between 1991 and 1993, involved gangs taking part in street crime."
Bullfrog loses.
And I'm sure this has absolutely no relationship with Sega sueing Fox regarding the Simpson's Hit and Run game.
Rockstar = Who to sue in the game industry for easy publicity
I'll answer my own question AC to not karma whore. The PC recommended spec is 1.55GB + the optional 635. That is larger than the 1.5GB disc, and likely some info is still streamed from the CD.
A full install in probably larger than this even.
Here's a link to some of the original isometric rendering code used for a GTA like demo. Way to go Mike! Get your suit on, you're going to court! http://www.mikedailly.com/programming.htm
They hold roughly 1.5gb, the current GTA is upwards of 4gigs, you want a 3+ disc game?
I don't know about GTA3, but GTA:VC for the PC comes on just two discs...well under 1.5GB.