Domain: gamespot.com
Stories and comments across the archive that link to gamespot.com.
Stories · 1,342
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SNK Dropping Traditional NeoGeo Hardware
Thanks to GameSpot for its news discussing SNK's decision to shift its arcade development platform from the original NeoGeo MVS cartridge format to Sammy's Atomiswave. A spokesperson for Sammy commented: "The NeoGeo's games have been played worldwide, but it ran on a 16-bit board that had reached its limits", and the SNK Playmore development chief lamented: "There have been talks in the past about when we'll stop supporting the NeoGeo, but this is going to be the real end. And that's really an indescribable feeling." Fan site NeoGeo For Life points out current NeoGeo MVS title Samurai Spirits Zero Special, the last in an era for SNK, while the GameSpot article explains: "Three new titles have been announced for release on the Atomiswave: The King of Fighters 2004, Samurai Spirits AW, and Metal Slug 6." -
Should Games Be Delayed To Release Playable Demos?
Thanks to GameSpot for its 'GameSpotting' editorial discussing how important it is to release a playable demo of your games before the game debuts. Although he points out: "If your demo does not go over well with the public, it may end up being detrimental to the retail product", the writer notes: "My observations have consistently indicated that a demo's impact can be far more significant if it is released before, rather than after, a game. Look at Doom and Quake. Look at Return to Castle Wolfenstein and Battlefield 1942. The demos made these games." He even suggests games deserve delaying to get a representative demo released: "Given that resources are limited, should a game be delayed just so a demo can be released? ...I'm going to say the answer is yes." -
Xbox Live Feature Upgrades Include Online Storage?
Flamingcheeze writes "According to a Reuters article: 'Microsoft Corp. is planning a number of new features for its Xbox Live online gaming service this year, including... something called 'title-managed online storage,' a way for game players to store and share data via Microsoft's network.' The piece goes on to note, without directly drawing a link: 'speculation within the industry that Microsoft may not include a hard drive in the next version of the Xbox console, in favor of network-based storage that would reduce the console's physical size and cost', as recently discussed on Slashdot Games." The article also mentions possible "indications... that Xbox Live would eventually allow players to leave each other brief voice messages", and a story at GameSpot has further, albeit brief details on this 'Tsunami' upgrade. -
GameSpot Recaps 25-Year History of SNK
Decaffeinated Jedi writes "GameSpot has offered up an amazingly in-depth history of SNK -- the company behind such classic games as Ikari Warriors, Fatal Fury, and King of Fighters, as well as the NeoGeo hardware system. The 39-page retrospective covers nearly every aspect of the company's 25-year history and includes an annotated list of key SNK titles, trivia, insider interviews, hardware comparisons, screenshots, promotional art, and more." -
Independent Game Studios Talk Tactics
Thanks to GameSpot for its article discussing the challenges facing independent videogame studios. The piece explains: "The game industry is moving toward greater and greater consolidation... Increasingly, an independent studio capable of turning a profit from the advances-against-royalties formula is the exception rather than the rule." It goes on to talk to Bill Roper (formerly Blizzard, now at Flagship), Feargus Urquhart (formerly Black Isle, now at Obsidian) and others, with Urquhart claiming independent developers are at no special disadvantage in current times: "I sort of look at it like babies and houses, there probably never is the perfect time to have a baby or buy a house. You just have to decide to do it and then do it." -
Latest Thief Sequel Remains In Light
Thanks to GameSpot for its updated impressions of PC/Xbox stealth title Thief: Deadly Shadows, looking at the latest in the now Ion Storm-developed Thief franchise in light of some controversy over the developer's other recent PC/Xbox title, Deus Ex: Invisible War. The article explains: "According to Ion Storm studio director Warren Spector, Thief's control scheme and interface translate well to both a PC and a gamepad. This is because of Thief's singular focus on stealth-based gameplay... Garrett doesn't have a huge inventory of weapons and other items because he simply doesn't need them." The franchise's heritage is also being taken into account, since the title, due for release later in 2004, is being developed "...with input from several former designers from Looking Glass Studios, along with voice-over from Stephen Russell, who provided the voice of Garrett in the previous games." -
Videogame Pirate Gets Long Jail Sentence
Thanks to the San Jose Business Journal for its article discussing the sentencing of a notable videogame pirate to 50 months in prison after being found guilty on charges of "copyright infringement and... mail fraud." According to the piece: "[Sean Michael] Breen... admitted that he was a leader in the Internet-based piracy group known as Razor1911. Since the early 1990s, Razor1911 had sought to achieve a reputation in the underground Internet piracy community... as the leading distributor of cracked computer and console game software." A report at GameSpot has further details, noting Razor1911 "...acquired advance copies of [videogame] titles by posing as reviewers for fictitious game magazines and having them shipped to a derelict storefront address in Oakland." -
Why Hasn't Episodic Gaming Taken Off?
Thanks to GameSpot for its 'GameSpotting' editorial discussing the potential lure of the episodic videogame. The writer ruminates: "Imagine your favorite first-person shooter, role-playing game, or action adventure game. Now imagine that game broken up into one- to two-hour sequences. Now imagine that the first part was free and subsequent parts were delivered to you automatically for five bucks a pop, each month. Would you take the bait?" He suggests this approach could work particularly well for "...a lot of people out there who want to be gamers but don't want to make the commitment of living the 'gamer lifestyle' of having their entire existence revolve around their hobby." Could you see yourself buying into episodic gaming? -
Stanford Conference Puts Games Under Spotlight
Thanks to GameSpot for its pair of articles discussing initial proceedings of a day-long Stanford-hosted symposium on games, and further discussions on storytelling in games from the same event. Highlights included Kevin O'Hara of Sony Online Entertainment discussing "encouraging players to create the content for the game themselves" in Star Wars Galaxies, and Will Wright of Maxis commenting, with relation to storytelling in games: "I've never really wanted to tell a story in a game", with Sheldon Pacotti, writer on Deus Ex and its sequel, arguing "...a good game lets players create their own stories." -
Stanford Conference Puts Games Under Spotlight
Thanks to GameSpot for its pair of articles discussing initial proceedings of a day-long Stanford-hosted symposium on games, and further discussions on storytelling in games from the same event. Highlights included Kevin O'Hara of Sony Online Entertainment discussing "encouraging players to create the content for the game themselves" in Star Wars Galaxies, and Will Wright of Maxis commenting, with relation to storytelling in games: "I've never really wanted to tell a story in a game", with Sheldon Pacotti, writer on Deus Ex and its sequel, arguing "...a good game lets players create their own stories." -
Nintendo's Next Seems on Track, Despite Reports
KaiEl writes "The Video Game Ombudsman has a breakdown of the myriad reports stemming from a Nihon Keizai Shimbun story (picked up by GameCube Europe) that says Nintendo 'has decided not to release a new video game console to follow its current GameCube for the time being,' and 'will instead diversify games and sell newly developed peripherals mainly for the GameCube.' Despite the existence of some breathless initial stories from IGN and 1UP, this story may already be dead in the water thanks to firm denials by both Nintendo of America and its Japanese parent, Nintendo Co. Ltd. Still, just the intimation that Nintendo may be planning to sit out the next round of the console race will surely have the Internet rumor mill buzzing." -
Nintendo, Miyamoto Preview 2004 Releases
Thanks to Cube Europe for its article discussing forthcoming Nintendo products for 2004, including insight from Shigeru Miyamoto on his in-progress games. The information, sourced from Official Nintendo Magazine in the UK, "states that Metroid Prime 2, Geist, Pokemon Fire Red and Leaf Green will all be released in Europe before the end of the year", meaning a U.S. release for these games are also likely during 2004. Miyamoto is fairly guarded about his current projects, which also include Pikmin 2, and comments on the continued mystery behind the next Mario title: "With Mario 128 I have been challenging many unprecedented things, not found in existing video games... [and] prone to lose their freshness or to be imitated once they go public." Which Nintendo products are you most looking forward to this year? -
Nintendo, Miyamoto Preview 2004 Releases
Thanks to Cube Europe for its article discussing forthcoming Nintendo products for 2004, including insight from Shigeru Miyamoto on his in-progress games. The information, sourced from Official Nintendo Magazine in the UK, "states that Metroid Prime 2, Geist, Pokemon Fire Red and Leaf Green will all be released in Europe before the end of the year", meaning a U.S. release for these games are also likely during 2004. Miyamoto is fairly guarded about his current projects, which also include Pikmin 2, and comments on the continued mystery behind the next Mario title: "With Mario 128 I have been challenging many unprecedented things, not found in existing video games... [and] prone to lose their freshness or to be imitated once they go public." Which Nintendo products are you most looking forward to this year? -
Nintendo, Miyamoto Preview 2004 Releases
Thanks to Cube Europe for its article discussing forthcoming Nintendo products for 2004, including insight from Shigeru Miyamoto on his in-progress games. The information, sourced from Official Nintendo Magazine in the UK, "states that Metroid Prime 2, Geist, Pokemon Fire Red and Leaf Green will all be released in Europe before the end of the year", meaning a U.S. release for these games are also likely during 2004. Miyamoto is fairly guarded about his current projects, which also include Pikmin 2, and comments on the continued mystery behind the next Mario title: "With Mario 128 I have been challenging many unprecedented things, not found in existing video games... [and] prone to lose their freshness or to be imitated once they go public." Which Nintendo products are you most looking forward to this year? -
Nintendo, Miyamoto Preview 2004 Releases
Thanks to Cube Europe for its article discussing forthcoming Nintendo products for 2004, including insight from Shigeru Miyamoto on his in-progress games. The information, sourced from Official Nintendo Magazine in the UK, "states that Metroid Prime 2, Geist, Pokemon Fire Red and Leaf Green will all be released in Europe before the end of the year", meaning a U.S. release for these games are also likely during 2004. Miyamoto is fairly guarded about his current projects, which also include Pikmin 2, and comments on the continued mystery behind the next Mario title: "With Mario 128 I have been challenging many unprecedented things, not found in existing video games... [and] prone to lose their freshness or to be imitated once they go public." Which Nintendo products are you most looking forward to this year? -
Nintendo, Miyamoto Preview 2004 Releases
Thanks to Cube Europe for its article discussing forthcoming Nintendo products for 2004, including insight from Shigeru Miyamoto on his in-progress games. The information, sourced from Official Nintendo Magazine in the UK, "states that Metroid Prime 2, Geist, Pokemon Fire Red and Leaf Green will all be released in Europe before the end of the year", meaning a U.S. release for these games are also likely during 2004. Miyamoto is fairly guarded about his current projects, which also include Pikmin 2, and comments on the continued mystery behind the next Mario title: "With Mario 128 I have been challenging many unprecedented things, not found in existing video games... [and] prone to lose their freshness or to be imitated once they go public." Which Nintendo products are you most looking forward to this year? -
Total Annihilation's Spiritual/Actual Sequel Planned?
Thanks to IGN PC for its article discussing hints from Chris Taylor of Gas Powered Games regarding a possible follow-up to seminal RTS Total Annihilation. Apparently, at a recent gaming career day, Taylor, the original designer of TA, informally confirmed "...that Gas Powered Games was working on 'an RTS follow-up to Total Annihilation'", but IGN note "it's not exactly clear yet [from his brief comment] on whether or not the game will be a true sequel... or simply a new RTS in the vein of Total Annihilation." Although Gas Powered Games are currently working on a sequel to Dungeon Siege for Microsoft, their jobs page confirms they're also looking for RTS genre artists, and an earlier GameSpy interview discusses this long-under-wraps strategy title. Taylor also mentioned the publisher of this new title is "a big one... one that doesn't also publish operating systems [like Microsoft]" - it seems Atari own the rights to Total Annihilation 2, and previously asked Korean developers Phantagram to develop a sequel before that deal allegedly fell through, though Taylor's game could still be a sequel in concept only. -
Games Gone Wild - The Rise Of The Adult Title?
Thanks to GameSpot for its article discussing the alleged rise of the adult videogame, despite recent statistics that revealed "sales of Mature-rated titles were on the decline." The writer notes that the ESA "may be spinning the market-share shift as an overall decline in M-rated games demand", but goes on to mention: "The same week the ESA was saying interest in M-rated games was waning, the most-searched-for game on GameSpot was [previously covered M-rated title] The Guy Game." Elsewhere, Game Girl Advance has an article talking about new German-developed PC title Singles: Flirt Up Your Life!, in which "2 out of 12 possible archetypal characters (the eponymous 'Singles') wind up living in the same apartment... Your job is to make them get it on." -
Microsoft Releases Allegiance Game Source
Zenin writes "Microsoft has graciously released the source code to Allegiance for free on their site. Allegiance was released back in 2000, and rated the 'Best Game No One Played' by GameSpot - this little- known multiplayer space-combat/team-RTS was pretty innovative, yet never took off in the mainstream. Nevertheless it quickly developed a fanatical following - a dedicated community who reverse engineered the game to enable complete mods, expand server power, and much more. A million thanks to Joel 'solap' Dehlin and the rest of the Allegiance development team for making this happen!" -
Top Real-Time Strategy Games of All Time?
Decaffeinated Jedi writes "GameSpy is running a feature looking at the editors' picks for the top real-time strategy games of all time. Included on the list are such classics as StarCraft, Command and Conquer: Red Alert, and Age of Empires. The article looks at each game's significance to the genre as a whole, as well as offering some reader feedback on the editors' choices. Why not grunt rush their server, have a look at their picks, and share some of your own RTS favorites here?" -
Beyond Good, Evil, Sales, As UbiSoft Ponders Popularity
Thanks to GameSpot for reprinting news of UbiSoft's improved financials, but disappointing specifics, as the company noted in particular: "In a very competitive year-end market, sales of new brands such as Beyond Good and Evil and XIII, products which had been heavily marketed, were lower than the early-December forecasts... this had an impact of 10 million euros ($12.5 million)." Coincidentally, GameSpy has an editorial discussing the allegedly disappointing sales of UbiSoft titles, and notes: "Many of my peers felt that BG&E's style was too eccentric and didn't convey what type of game it was." Although Prince of Persia: The Sands of Time has "sold 2 million units worldwide", UbiSoft's welcome announcement of a Prince Of Persia sequel with reference to "improved marketing positioning" implies some dissatisfaction with the initial sales, and GameSpy argue "the [U.S.] advertisements for both [BG&E and PoP] were horrendous", but overall, this didn't stop UbiSoft becoming "the second largest publisher in France, the third largest in Germany, and the sixth largest in the UK" over the holiday period. -
Beyond Good, Evil, Sales, As UbiSoft Ponders Popularity
Thanks to GameSpot for reprinting news of UbiSoft's improved financials, but disappointing specifics, as the company noted in particular: "In a very competitive year-end market, sales of new brands such as Beyond Good and Evil and XIII, products which had been heavily marketed, were lower than the early-December forecasts... this had an impact of 10 million euros ($12.5 million)." Coincidentally, GameSpy has an editorial discussing the allegedly disappointing sales of UbiSoft titles, and notes: "Many of my peers felt that BG&E's style was too eccentric and didn't convey what type of game it was." Although Prince of Persia: The Sands of Time has "sold 2 million units worldwide", UbiSoft's welcome announcement of a Prince Of Persia sequel with reference to "improved marketing positioning" implies some dissatisfaction with the initial sales, and GameSpy argue "the [U.S.] advertisements for both [BG&E and PoP] were horrendous", but overall, this didn't stop UbiSoft becoming "the second largest publisher in France, the third largest in Germany, and the sixth largest in the UK" over the holiday period. -
Half-Life 2 Targeted for Summer Release
Gudlyf writes "According to CNN Money, Valve's director of marketing Doug Lombardi announced that the company is 'currently targeting this summer for the completion of Half-Life 2'. From the article: 'Valve does not plan to reveal any additional information until the time surrounding the E3 trade show, where the game will once again be shown this year. E3 will be held in Los Angeles May 12-14.'" The game was delayed following a previously covered code leak, and the article also notes: "Arkane Studios, an independent French developer that created the critically-acclaimed role-playing game 'Arx Fatalis,' has licensed [Half-Life 2's Source engine] for a forthcoming title [as has Troika's Vampire: The Masquerade - Bloodlines]." -
On Integrating Voice Commands Into Videogames
Thanks to GameSpot for its 'GameSpotting' editorial discussing ways future videogames can use the player's voice more creatively. The writer notes of Rainbow Six 3 on Xbox: "It's the headset that really roped me into this one. While it's often easier to key in your commands from the controller, that's just a lot less fun", and goes on to suggest: "I'd like to be able to have my own macros of my own entry patterns. Heck, it might be cool if they laughed at a joke I cracked. I want a game where I can get in a shouting match with a character in the game - real Gene Hackman or Al Pacino business is what I'm talking about here." How would you like to see voice control in videogames evolve, going forward? -
Capcom - Gladiators, Nightmares, Jean Reno?
Bert Tam writes "The folks over at 1UP put together a cool feature highlighting all the games shown at Capcom's U.S. press event, held yesterday in Las Vegas." There are similar features at GameSpot and over at GameSpy, and highlights include new U.S./European-focused title Shadow Of Rome, "a gladiator fighting and stealth game [from the creator of Onimusha] that currently is not even scheduled for release in Japan", an early look at a Nightmare Before Christmas title which "aims to give players the chance to play through a sequel to the classic film", and an interview with the creators of Onimusha 3 courtesy of GamePro, discussing the reasons for Jean Reno's co-starring role: "To give a broad appeal, especially to those who aren't gamers", and noting that other stars were asked, but "...American [actors] are difficult to deal with." -
Capcom - Gladiators, Nightmares, Jean Reno?
Bert Tam writes "The folks over at 1UP put together a cool feature highlighting all the games shown at Capcom's U.S. press event, held yesterday in Las Vegas." There are similar features at GameSpot and over at GameSpy, and highlights include new U.S./European-focused title Shadow Of Rome, "a gladiator fighting and stealth game [from the creator of Onimusha] that currently is not even scheduled for release in Japan", an early look at a Nightmare Before Christmas title which "aims to give players the chance to play through a sequel to the classic film", and an interview with the creators of Onimusha 3 courtesy of GamePro, discussing the reasons for Jean Reno's co-starring role: "To give a broad appeal, especially to those who aren't gamers", and noting that other stars were asked, but "...American [actors] are difficult to deal with." -
EA Hot On PSP, Not Yet On DS As Results Released
Thanks to GameSpot for its news that Electronic Arts is backing the Sony PSP portable and reserving judgment on Nintendo's DS, as a conference call following the company's Q4 financial results revealed "the publisher has eight to 12 titles in development for Sony's upcoming handheld console, the PSP." However, EA "haven't made any decisions" regarding support of Nintendo's recently revealed dual-screen DS. Yahoo/Reuters also has EA's software/hardware predictions for 2004, with the company expecting "price cuts to $129 from $179 in the United States on the PS2 and the Xbox by this spring, and no later than Labor Day." Elsewhere, 1UP are reporting that EA's first Xbox Live title could be on the way, as they relay an as yet unconfirmed rumor that "three different Battlefield titles are in the works, one each for the PlayStation 2, Xbox, and PC", each online-enabled and "built around a modern warfare setting instead of the historical settings of Battlefield 1942 and Battlefield Vietnam." -
Sega On Western Games, Samurai Jack, Astro Boy
Thanks to GameSpy for its interview with Makoto Osaki of Sega-AM2, in which the Japanese director of projects discusses Western videogames he's been trying out ("I enjoyed Max Payne a lot. I've only played the PS2 version, though. I also enjoyed Ghost Recon and SOCOM a lot"), before noting the uncertain possibility of the arcade-based Out Run 2 making a U.S. Xbox appearance ("You could probably just rent the games, play them a bit until you're done, say 'That was fun,' and take them back'), and mentioning the inevitable Virtua Fighter 5 ("It will be what fans expect - a one-on-one fighting game.") Elsewhere, GameSpot has a preview of the Sega-published Samurai Jack, as this GC/PS2/Xbox title, "reminiscent of Capcom's Maximo games, albeit with a more over-the-top feel", is officially announced, and 1UP confirm that a Sega-made Astro Boy game is coming to the West, in PS2 and GameBoy Advance flavors. -
GameShark Backs Away From Online Cheat Codes
Thanks to GameSpot for its article noting that the GameShark and Xploder-branded console cheating devices will no longer release codes for online games. According to the piece, creators Fire International "...felt that some of its cheats for games such as SOCOM: U.S. Navy SEALs [for PS2] were ruining the experience for other online players." We've previously covered Fire International's boasts as "the first source of cheats" for SOCOM, but now a spokesperson for the company says: "We feel that the game enhancements we create are generally used to help individual users complete or get the most out of their games... We want to protect the integrity of online gaming for all who want to play in this environment cheat-free." -
Neglected Classic Games That Deserve Remakes?
Thanks to GameSpot for its feature discussing neglected videogames that nonetheless deserve remakes. The "games that may have been forgotten but were at least pretty well known in their day" include Roadwar 2000 ("[an] innovative adventure set in the ruins of American civilization"), Biomotor Unitron ("an exceptional game... [that] had the poor luck of being released on the profoundly underappreciated NeoGeo Pocket Color in 1999"), and Xenophobe ("a lighthearted and memorable arcade game... [that] takes itself less seriously than the average alien shoot-'em-up.") -
Namco's Taiko Drumming Games To Debut In West
Thanks to 1UP for its news story noting that Namco's Japanese hit PlayStation 2 drumming title, Taiko No Tatsujin, is coming to the West. According to the article's translation of a Bloomberg News story: "Namco tentatively plans to localize two titles in the series (four have been released in Japan so far) with revised song selections better suited to an American audience. Its expectations of the title's success are relatively modest - Haraguchi said Namco expects to initially ship around 100,000 units - but given the success of Dance Dance Revolution in this country, it could balloon into a similar cult phenomenon." The Taiko No Tatsujin series "...has shipped two million units for PlayStation 2 in Japan so far", even with an (optional) expensive drum controller, and it seems Nintendo's previously mentioned Namco-developed conga-drum title Donkey Konga is also likely to head Stateside. -
Third Thief Title Transitions To Third-Person
Thanks to GameSpot for its article revealing further details and screenshots from the third game in the Thief series, now named Thief: Deadly Shadows, which makes a change in supporting "...what publisher Eidos is calling a 'third-person cinematic action view'." The piece continues: "This new perspective will be in addition to the series' traditional first-person view, which was first created by long-defunct developer Looking Glass Studios." Blue's News also has information from the full press release, which notes: "Characters and objects cast real shadows that effect stealth gameplay, requiring the player to manipulate darkness and light to create your own shadows to hide in." -
Third Thief Title Transitions To Third-Person
Thanks to GameSpot for its article revealing further details and screenshots from the third game in the Thief series, now named Thief: Deadly Shadows, which makes a change in supporting "...what publisher Eidos is calling a 'third-person cinematic action view'." The piece continues: "This new perspective will be in addition to the series' traditional first-person view, which was first created by long-defunct developer Looking Glass Studios." Blue's News also has information from the full press release, which notes: "Characters and objects cast real shadows that effect stealth gameplay, requiring the player to manipulate darkness and light to create your own shadows to hide in." -
Buying Boxed Games - Important To The Gaming Experience?
Thanks to GameSpot for its 'GuestSpotting' editorial, in which a reader discusses why going to the store and buying a videogame is a vital part of his gaming experience. He argues: "When I hear talk of the future and how broadband-enabled gaming platforms will allow us to download entire games without leaving the comfortable wombs of our homes, I shudder", and sings the praises of "...a place where you can look over your collection [of game boxes] with pride, reminding you of the enemies you have defeated, the points you have scored, the races you have won, and, of course, the money that has been spent." Although the author of the editorial admits he's somewhat of "a fetishist when it comes to the corporeal aspect of the video games", are you happy with buying games that have no related physical artifacts? -
Big Rigs Makes Play For Worst Game Of All Time
Thanks to GameSpot for its review of Big Rigs: Over The Road Racing for the PC, which it awards its worst score ever, 1.0/10, rhapsodizing: "Big Rigs is a game so astoundingly bad that it manages to transcend nearly every boundary put forth by some of gaming's absolute worst of the worst and easily makes it into that dubiously extraordinary category of being one of the most atrocious games ever published." The review goes on to explain some of that atrociousness, noting: "You can clip your truck right through every object on a race course in Big Rigs, from the biggest of houses and walls, right down to the smallest of lampposts. Furthermore, bridges evidently don't actually exist, despite the fact that you can see them - driving over any of them results in you sinking right through them." Although Big Rigs makes a valiant attempt, what videogame would you rate as the worst of all time? -
Blizzard Confirms Co-Founder's Departure
Thanks to GameSpot for its article confirming the resignation of Blizzard co-founder and vice president Allen Adham. This move comes after earlier high-profile departures from Blizzard in 2003, but a spokesperson "denied it was related to Vivendi's recent reaffirmation of ownership of the developer, as some have speculated.", but rather due to the "cumulative effects of 'working the long hours and doing the game crunch for many years'" GameSpy has further information, noting that Adham "...started coding games while studying at UCLA. The success of his first two games, Gunslinger and Demon's Forge, encouraged him to strike out with a new game company, Silicon & Synapse, which would eventually evolve into Blizzard in 1994." According to the spokesperson, Adham "plans to go back to school and move into the area of financial investment." -
Japan Gets NES Conversions For GBA, Limited Xboxes
Thanks to Planet GameCube for its news that Nintendo has announced a series of 10 re-releases of classic NES games for the GameBoy Advance in Japan. The titles include Super Mario Bros, Donkey Kong, The Legend of Zelda, and Pacman, and will be released alongside a Famicom Edition GBA SP, previously only available in a slightly modified, limited edition. Elswhere, orthancstone writes "Gamespot is reporting that Microsoft is releasing two new limited-edition Xboxes in Japan, an Anniversary Edition in 'pure white', and another in 'Kasumi blue'. The blue Xbox will be limited to 5000 consoles, and will come bundled with Dead Or Alive Online, while the white Xbox will be limited to 1000 consoles, and will only be available online." -
Japan Gets NES Conversions For GBA, Limited Xboxes
Thanks to Planet GameCube for its news that Nintendo has announced a series of 10 re-releases of classic NES games for the GameBoy Advance in Japan. The titles include Super Mario Bros, Donkey Kong, The Legend of Zelda, and Pacman, and will be released alongside a Famicom Edition GBA SP, previously only available in a slightly modified, limited edition. Elswhere, orthancstone writes "Gamespot is reporting that Microsoft is releasing two new limited-edition Xboxes in Japan, an Anniversary Edition in 'pure white', and another in 'Kasumi blue'. The blue Xbox will be limited to 5000 consoles, and will come bundled with Dead Or Alive Online, while the white Xbox will be limited to 1000 consoles, and will only be available online." -
Warner Bros Makes Move Into Game Development
Thanks to Yahoo for reprinting the press release revealing Warner Bros has created a new videogame division, headed by Monolith co-founder Jason Hall, which "will focus on the creation, development, production and distribution of games that will be marketed to consumers under the Warner Bros. Games brand." This represents a change of attitude for Warner Bros, who previously licensed titles such as Harry Potter and The Matrix for external game development, and GameSpot provides some background for the move, noting that new WBIE boss Jason Hall "...was CEO of Monolith Productions, developer of Tron 2.0 and No One Lives Forever 2... There were previous ties between the two companies, since Monolith is currently developing the Matrix MMORPG, The Matrix Online." Update: 01/15 04:22 GMT by S : Game Informer has an interview with Jason Hall about his new position, in which he hints on "...some interesting developments throughout the course of this year... things like the Harry Potter titles." -
Phantom Releases, Retracts Game List, Debut Rated
Thanks to GameSpot for its story noting that Infinium Labs has released, then quickly retracted a list of game for its Phantom PC-based 'console' shortly following its CES debut. The story notes: "The list featured over 500 titles from 60-plus companies", and the page's new notice, which replaces the old list (Google cache), "urged visitors to return to the site to see a list of games 'pending developer/publisher approval,' which indicates some of the companies on the list [which include Atari and Take Two] may have asked Infinium to remove it." 1UP has also debuted a preview of the Phantom, taken from impressions of a working unit at CES, in which the console is described as "promising and grounded in reality" (though a second editor is " not yet convinced.") -
PC RPGs - Time To Man The Lifeboats?
Thanks to GameBanshee for their editorial, written by former Black Isle designer Damien Foletto, discussing how PC RPGs can survive the console role-playing game's popularity surge. He explains that console-originated RPG successes such as Star Wars: Knights Of The Old Republic are a boon: "There is no denying that SW:KOTOR's open-endedness, character creation, and story are heavily influenced by PC RPG development." This, he suggests, helps everyone out in the long run: "When these gamers are exposed to the deeper intricacies of RPG game play, and if they enjoy it, then they are more likely to pursue similar gaming experiences. This may eventually lead them to PC RPGs, or it might just make them more demanding for deeper console RPGs." Elsewhere, the rise of the console RPG is backed up by a new 'GameSpotting' editorial naming their favorite RPGs of 2003, all of which originated on consoles. -
Miami Vice, Knight Rider, Slew Of Vivendi Games Revealed
Thanks to GameSpot for its article revealing publisher Davilex will be releasing a game based on '80s TV show Miami Vice for PC, PS2, and Xbox. The game, in development at UK-based Atomic Planet Entertainment, offers "a third-person action game in which players engage in dangerous raids and gunfights in Miami nightclubs and warehouses", and means an official adaptation for an already videogame-influencing TV series. Davilex are also producing a sequel to their Knight Rider game, hopefully a little better-received than the original PC version. Elsewhere, Boomtown has a complete Vivendi release list for 2004, mentioning a number of previously unknown games, including two new Tolkien-licensed games for PC, new titles in the Crash Bandicoot and Spyro series, games based on film properties such as Predator, Chronicles Of Riddick, and Van Helsing, as well as Krusty Demons (either a motorcross game or a title involving everyone's favorite Simpsons clown?) -
Xbox 2 - Scaling Down Size, Evolving Live, Xenon-ize
Thanks to IGN Xbox for its coverage of an interview with Japanese Xbox boss Yoshihiro Maruyama, in which he discusses the release timing of the next-gen consoles, suggesting: "If asked if the [Xbox sequel's] release will happen next year, I'd say that no, it won't be next year", and predicting: "We foresee the next generation PS2 hardware arriving some time after 2006." He also mentions that a smaller-sized console is "something that we'd like to do" for the Xbox's sequel, which GameGossip are claiming may be called the 'Xenon', according to a job posting on Microsoft's website. Elsewhere, Microsoft's Robbie Bach has been discussing the evolution of Xbox Live at CES, mentioning, via GameSpot, that "...he wants to turn Xbox Live, the trash-talking meeting ground of testosterone jazzed gamers, into a kinder, gentler realm reminiscent of Microsoft's other online playground, the Zone.com." Finally, GameInformer provides clarification that the previously mentioned Xbox Media Center Extender Kit "will not recognize media on PC's not running Windows XP Media Center Edition" - it appears upgrading your PC to this edition may be tricky/impossible for some. -
Konami Announces New Contra, Silent Hill, More
Thanks to 1UP for its coverage of Konami's Gamers' Day, during which U.S. press are being shown new Konami titles, including the newly announced Neo Contra for PlayStation 2, a 3D update of the classic Contra action/shooter series - 1UP/EGM includes a brief interview with the creators. GameSpot is also covering the Gamers' Day, and notes that Konami has officially announced Silent Hill 4: The Room for PS2 and Xbox on their website, and "the game will see players assuming the role of Henry Townsend, who has become trapped in his cursed apartment." 1UP also has new details on Nanobreaker, an sci-fi PS2 action title "that doesn't fall that far from the Castlevania: Lament of Innocence tree" in terms of gameplay, and is, indeed, developed by the Castlevania team, who are also interviewed about the game. Update: 01/10 00:01 GMT by S : The full coverage overviews for 1UP and for GameSpot are being extensively updated as the day progresses, and GameSpy also has a coverage overview page. -
Konami Announces New Contra, Silent Hill, More
Thanks to 1UP for its coverage of Konami's Gamers' Day, during which U.S. press are being shown new Konami titles, including the newly announced Neo Contra for PlayStation 2, a 3D update of the classic Contra action/shooter series - 1UP/EGM includes a brief interview with the creators. GameSpot is also covering the Gamers' Day, and notes that Konami has officially announced Silent Hill 4: The Room for PS2 and Xbox on their website, and "the game will see players assuming the role of Henry Townsend, who has become trapped in his cursed apartment." 1UP also has new details on Nanobreaker, an sci-fi PS2 action title "that doesn't fall that far from the Castlevania: Lament of Innocence tree" in terms of gameplay, and is, indeed, developed by the Castlevania team, who are also interviewed about the game. Update: 01/10 00:01 GMT by S : The full coverage overviews for 1UP and for GameSpot are being extensively updated as the day progresses, and GameSpy also has a coverage overview page. -
Konami Announces New Contra, Silent Hill, More
Thanks to 1UP for its coverage of Konami's Gamers' Day, during which U.S. press are being shown new Konami titles, including the newly announced Neo Contra for PlayStation 2, a 3D update of the classic Contra action/shooter series - 1UP/EGM includes a brief interview with the creators. GameSpot is also covering the Gamers' Day, and notes that Konami has officially announced Silent Hill 4: The Room for PS2 and Xbox on their website, and "the game will see players assuming the role of Henry Townsend, who has become trapped in his cursed apartment." 1UP also has new details on Nanobreaker, an sci-fi PS2 action title "that doesn't fall that far from the Castlevania: Lament of Innocence tree" in terms of gameplay, and is, indeed, developed by the Castlevania team, who are also interviewed about the game. Update: 01/10 00:01 GMT by S : The full coverage overviews for 1UP and for GameSpot are being extensively updated as the day progresses, and GameSpy also has a coverage overview page. -
More On Japanese Game Developers In 2004
Thanks to Game Science for their second article, following yesterday's first part, discussing Japanese game developer expectations for 2004, as relayed via a survey in Famitsu magazine. Of 100 developers surveyed, 25 thought things would improve in 2004, suggesting "new hardware will spur the market on, [and] big hits like FFXII and GT4 will be released", but 32 expected no change, saying "makers and shops will struggle to get by, [and] it will be a tough year for small companies." Hints of the Japanese games slump in 2003 came from survey results in which a clear majority considered it a 'bad year', pointing out "companies like Digicube went bankrupt... [and] the market got smaller." Finally, of those Japanese developers surveyed, 52 were planning to concentrate on PlayStation 2 in 2004, compared with 24 on PC, 15 on PSP, 11 on GameCube, and just 7 on Xbox. -
More On Japanese Game Developers In 2004
Thanks to Game Science for their second article, following yesterday's first part, discussing Japanese game developer expectations for 2004, as relayed via a survey in Famitsu magazine. Of 100 developers surveyed, 25 thought things would improve in 2004, suggesting "new hardware will spur the market on, [and] big hits like FFXII and GT4 will be released", but 32 expected no change, saying "makers and shops will struggle to get by, [and] it will be a tough year for small companies." Hints of the Japanese games slump in 2003 came from survey results in which a clear majority considered it a 'bad year', pointing out "companies like Digicube went bankrupt... [and] the market got smaller." Finally, of those Japanese developers surveyed, 52 were planning to concentrate on PlayStation 2 in 2004, compared with 24 on PC, 15 on PSP, 11 on GameCube, and just 7 on Xbox. -
A Place For Product Placement In Games?
Thanks to GameSpy for its CES 2004 report, which includes coverage of a roundtable regarding product advertising in videogames. The writer points out: "The Super Monkey Ball simians gobble Dole bananas. Jet Moto features a giant Mountain Dew billboard. The alien-fighters in RLH drank Bawls", and goes on to cite research that "30% of in-game ads are recalled in the short-term, which is impressive. Even more amazing is the fact that 15% are recalled after five months - unheard of in advertising." But, of course, "if a placement ticks off the gamer, there's not much a company can do to negate that negative." What are the most appropriate and least appropriate advertising placements you've seen in games? -
DISCover 'Drop And Play' PC Games For ApeXtreme Discussed
Thanks to GameSpot for their interview with Loren Kaiser regarding his company's DISCover software system that "aims to let users play PC titles on televisions as though they were console games." He discusses licensees of the technology that include the recently announced ApeXtreme PC 'console', though comments: "We don't like to use the term 'licensing' because we provide a BIOS chip that contains portions of the software. They're also getting our database of scripts, and several programs that work together that we call the DISCover engine." He also touches on example games such as Battlefield 1942, where the DISCover system makes it so "you put in [the] Battlefield [CD, and] the game starts right up." As for optional upgrades and add-ons, he says: "We'll handle the patches. As far as the mods, we'll just work with the mods that hit critical mass, the major ones."