Domain: ign.com
Stories and comments across the archive that link to ign.com.
Comments · 2,859
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Re:PS2, what's the rush?
I agree with you. But if you want to see a great psx2 game, check out Onimusha Warlords
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ign had an interview....
read this. explains everything (as much as they can)
http://cube.ign.com/news/32525.html -
Already covered at IGN
IGN already has responses from a Nintendo exec about the letter. It isn't really as big a deal as some would like to think. They are just trying to reassure retailers that their products will still sell very well against the XBox (et. al)
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Who is this Linux guy, anyway?
I love how "Linux promised to bring *nix to the common user's desktop." What the hell does that mean? Why do people keep treating linux like it's a corporation? If you were going to define this mythical Linux, I guess the most obvious answer would be that it is the community of developers and other contributors. And when has this community as a whole promised anything? A large part of it doesn't even care about desktop environments. Apple is a coordinated company that can force developers to work on what they want done. I don't even know why I'm writing this, everyone here knows it. I'm going back to ign to read about the gameboy advance...
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Catching companies cheating ...
... specially MS, is more fun than doing their marketing work for them.
Also, many gaming sites found this newsworthy, so I don't know why you're complaining :
planetgamecube.com
computerandvideogames.com
fgnonline.com
gamers.com
xbox.ign.com -
Re:Activation code won't change anything
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Re:The power of GBA
I dunno, Tyrannosaurus Tex for the GBC seems pretty Wolf3D-like, and someone has demo'd a 3D engine for the GBA using the first level of Doom2. So, I wouldn't rule out GBA Doom.
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Re:The power of GBA
I dunno, Tyrannosaurus Tex for the GBC seems pretty Wolf3D-like, and someone has demo'd a 3D engine for the GBA using the first level of Doom2. So, I wouldn't rule out GBA Doom.
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Re:It is NOT a handheld NES ...
Actually, not to nitpick, but the GBA can't display 65536 colors, simply because it hasn't got that many pixels. According to this FAQ the screen is 240 x 160 and can display 32k colors. It also says the processor is 16Mhz and 32-bit, while (I think) the SNES was 16-bit.
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Re:Awesome!
What, you didn't like the Game Boy Color one?
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Re:I'm gonna buy it.
I just hope Nintendo realizes that a large portion of gamers today are adults, and leaves the Pokemon crap off of this system.
Sorta off-topic, but maybe this will get some attention since it's fairly high up in the comments. It turns out that maybe Nintendo has heard games pleas and has alllowed a very "adult" game to be released for the N64.
A few days ago a very anticipated videogame by Rare, a second party to Nintendo, was released: Conker's Bad Fur Day. From the same company that brought you Banjo-Kazooie and Donkey Kong 64, comes one of the most hilarious and "mature" games ever released. And on the Nintendo 64 platform too, which is known for its image of being "kiddie". Could it be, a very adult game on the "kiddie" system? Nintendo was still Nintendo however, as the official Conker BFD website attests, with it's multiple "MATURE" warning signs, and Nintendo only marketing the game so as to make sure it is pretty much only seen by people who are over 17; ie putting ads in Playboy and Maxim but not their own Nintendo Power, who won't even review it since it's read mainly be the 12-17 crowd. But the fact that Nintendo is letting this game be released on their system by one of their favorite developers shows that Nintendo isn't as tight-assed as everyone makes them out to be.
Anyways, it got a 9.9 from IGN and mainly I just wanted to point out that Nintendo (or at least one of hteir developers) can make games for adults too. Besides, have you ever played Pokemon? It's a damn good game, even if you are an adult. -
Metroid Advance?
Since Nintendo and Retro Studios are dead set on making Metroid 4 a First Person Shooter/Adventure, I would love to see the classic side-scrolling Metroid 3 ported over to the GameBoy Advance or a new Metroid game for Advance based on the classics.
<soapbox>Boo to FPS! Long live platform games!</soapbox>
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Re:I'm gonna buy it.
AA batteries, up to 15 hours (that's probably a very optimistic estimate, though). Not bad, considering that it's better than the SNES in almost every way, except for having fewer buttons and lower resolution. See this GBA FAQ for more details.
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Just a few facts...Just a few corrections. Game Boy Color was released 3 years ago, and it indeed had color before the Game Boy Advance.
Some differences are... GBA has a 32 bit processor, and it's turned sideways so you hold it much like a PS/DC/N64 controller.
A few refinements. Plus backwards compatibility with an ever-growing library of games makes it a winner for me.
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Re:Another first for the USA!!
Er, are you being ironic or moronic?
This has nothing to do with the US, and in any case, it's hardly a new idea. Ever heard of the Trabant?
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Regardless of OS...
... DOA2 kicks serious butt. Star Wars Starfighter is also a blast. When Metal Gear Solid 2 comes out, the video game world will belong to Sony. Sorry Xbox, you never had a chance.
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Regardless of OS...
... DOA2 kicks serious butt. Star Wars Starfighter is also a blast. When Metal Gear Solid 2 comes out, the video game world will belong to Sony. Sorry Xbox, you never had a chance.
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what a bunch of horseshit
Judging by sales figures, Nintendo is the king.
Sure, 90% of their sales might come from GameBoy, but that only goes to further show that the only company that has a true, long term lock on the Video Game market, was, is, and shall be Nintendo.
Sony was a late comer that never dethroned anyone. They never revolutionized a thing, except perhaps by bringing a bit more mature content to console video games, and quality pre-rendered CG (via CDROM capacity).
Then in their own self-delusion, they unleased that monstrosity known as the PS2. They bought their own hubris and are doomed to choke on it.
Funny how the american media seems to believe that the platform war is between Sony and Microsoft and never give The N any airtime. Utterly delusional.
-- kwashiorkor --
Leaps in Logic
should not be confused with -
Alan Cox?Personally, I'd rather see Courteney Cox on a chip...
But, if ugly bearded guys is what the /. crowd wants to see... (Sorry Alan) :) so be it! -
Re:Bah.
Nintendo has catching up to do?
http://ign64.ign.com/news/30185.html
Suuuuure.
Nintendo knows what they're doing. If the games don't appeal to you, that's fine. But it's clear that they can attract customers.
When the second Zelda for the N64 released, it sold more copies than currently available PSX2s in North America. I think Sony needs to rethink their strategy. Not only are the games not much fun, but they can't even get the hardware to the consumer so that they can play the good games that *do* exist. -
SEGA - bit of an oversight.
Yeah, the article seems to forget about quite a few geniunely innovative PC games, and seems to be wholly oblivious to just about anything SEGA has done in the recent past.
18 wheeler, Chu chu rocket, Crazy Taxi, Jet (Grind|Set) Radio, Samba De Amigo, Seaman, and Space Channel 5 for example. They've all come out within the past two years, and they're all *highly* creative. In many cases creating almost completely new kinds of gameplay. Almost all of the aformentioned games are highly novel at least, and completely genre-breaking at most.
Sure, most games aren't terribly innovative, but then 90% of everything is crap. There's plenty of innovation and creative energy in game development, if you know where to look for it.
Asking developers to hold off on technical innovation isn't really going to help anything. Crappy game developers will ignore it and continue to put out crap. On the other end of the spectrum, it's true that graphics doesn't trump gameplay, but in some cases, such as in Jet Set Radio, the highly novel gameplay was greatly augmented by a highly innovative graphics engine. So obviously, crappy developers are going to oblige or ignore the restrictions (probably ignore) and still design crappy games, and good game developers are going to oblige or ignore these restrictions (probably ignore) and make fantastic games.
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SEGA - bit of an oversight.
Yeah, the article seems to forget about quite a few geniunely innovative PC games, and seems to be wholly oblivious to just about anything SEGA has done in the recent past.
18 wheeler, Chu chu rocket, Crazy Taxi, Jet (Grind|Set) Radio, Samba De Amigo, Seaman, and Space Channel 5 for example. They've all come out within the past two years, and they're all *highly* creative. In many cases creating almost completely new kinds of gameplay. Almost all of the aformentioned games are highly novel at least, and completely genre-breaking at most.
Sure, most games aren't terribly innovative, but then 90% of everything is crap. There's plenty of innovation and creative energy in game development, if you know where to look for it.
Asking developers to hold off on technical innovation isn't really going to help anything. Crappy game developers will ignore it and continue to put out crap. On the other end of the spectrum, it's true that graphics doesn't trump gameplay, but in some cases, such as in Jet Set Radio, the highly novel gameplay was greatly augmented by a highly innovative graphics engine. So obviously, crappy developers are going to oblige or ignore the restrictions (probably ignore) and still design crappy games, and good game developers are going to oblige or ignore these restrictions (probably ignore) and make fantastic games.
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SEGA - bit of an oversight.
Yeah, the article seems to forget about quite a few geniunely innovative PC games, and seems to be wholly oblivious to just about anything SEGA has done in the recent past.
18 wheeler, Chu chu rocket, Crazy Taxi, Jet (Grind|Set) Radio, Samba De Amigo, Seaman, and Space Channel 5 for example. They've all come out within the past two years, and they're all *highly* creative. In many cases creating almost completely new kinds of gameplay. Almost all of the aformentioned games are highly novel at least, and completely genre-breaking at most.
Sure, most games aren't terribly innovative, but then 90% of everything is crap. There's plenty of innovation and creative energy in game development, if you know where to look for it.
Asking developers to hold off on technical innovation isn't really going to help anything. Crappy game developers will ignore it and continue to put out crap. On the other end of the spectrum, it's true that graphics doesn't trump gameplay, but in some cases, such as in Jet Set Radio, the highly novel gameplay was greatly augmented by a highly innovative graphics engine. So obviously, crappy developers are going to oblige or ignore the restrictions (probably ignore) and still design crappy games, and good game developers are going to oblige or ignore these restrictions (probably ignore) and make fantastic games.
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SEGA - bit of an oversight.
Yeah, the article seems to forget about quite a few geniunely innovative PC games, and seems to be wholly oblivious to just about anything SEGA has done in the recent past.
18 wheeler, Chu chu rocket, Crazy Taxi, Jet (Grind|Set) Radio, Samba De Amigo, Seaman, and Space Channel 5 for example. They've all come out within the past two years, and they're all *highly* creative. In many cases creating almost completely new kinds of gameplay. Almost all of the aformentioned games are highly novel at least, and completely genre-breaking at most.
Sure, most games aren't terribly innovative, but then 90% of everything is crap. There's plenty of innovation and creative energy in game development, if you know where to look for it.
Asking developers to hold off on technical innovation isn't really going to help anything. Crappy game developers will ignore it and continue to put out crap. On the other end of the spectrum, it's true that graphics doesn't trump gameplay, but in some cases, such as in Jet Set Radio, the highly novel gameplay was greatly augmented by a highly innovative graphics engine. So obviously, crappy developers are going to oblige or ignore the restrictions (probably ignore) and still design crappy games, and good game developers are going to oblige or ignore these restrictions (probably ignore) and make fantastic games.
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SEGA - bit of an oversight.
Yeah, the article seems to forget about quite a few geniunely innovative PC games, and seems to be wholly oblivious to just about anything SEGA has done in the recent past.
18 wheeler, Chu chu rocket, Crazy Taxi, Jet (Grind|Set) Radio, Samba De Amigo, Seaman, and Space Channel 5 for example. They've all come out within the past two years, and they're all *highly* creative. In many cases creating almost completely new kinds of gameplay. Almost all of the aformentioned games are highly novel at least, and completely genre-breaking at most.
Sure, most games aren't terribly innovative, but then 90% of everything is crap. There's plenty of innovation and creative energy in game development, if you know where to look for it.
Asking developers to hold off on technical innovation isn't really going to help anything. Crappy game developers will ignore it and continue to put out crap. On the other end of the spectrum, it's true that graphics doesn't trump gameplay, but in some cases, such as in Jet Set Radio, the highly novel gameplay was greatly augmented by a highly innovative graphics engine. So obviously, crappy developers are going to oblige or ignore the restrictions (probably ignore) and still design crappy games, and good game developers are going to oblige or ignore these restrictions (probably ignore) and make fantastic games.
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SEGA - bit of an oversight.
Yeah, the article seems to forget about quite a few geniunely innovative PC games, and seems to be wholly oblivious to just about anything SEGA has done in the recent past.
18 wheeler, Chu chu rocket, Crazy Taxi, Jet (Grind|Set) Radio, Samba De Amigo, Seaman, and Space Channel 5 for example. They've all come out within the past two years, and they're all *highly* creative. In many cases creating almost completely new kinds of gameplay. Almost all of the aformentioned games are highly novel at least, and completely genre-breaking at most.
Sure, most games aren't terribly innovative, but then 90% of everything is crap. There's plenty of innovation and creative energy in game development, if you know where to look for it.
Asking developers to hold off on technical innovation isn't really going to help anything. Crappy game developers will ignore it and continue to put out crap. On the other end of the spectrum, it's true that graphics doesn't trump gameplay, but in some cases, such as in Jet Set Radio, the highly novel gameplay was greatly augmented by a highly innovative graphics engine. So obviously, crappy developers are going to oblige or ignore the restrictions (probably ignore) and still design crappy games, and good game developers are going to oblige or ignore these restrictions (probably ignore) and make fantastic games.
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SEGA - bit of an oversight.
Yeah, the article seems to forget about quite a few geniunely innovative PC games, and seems to be wholly oblivious to just about anything SEGA has done in the recent past.
18 wheeler, Chu chu rocket, Crazy Taxi, Jet (Grind|Set) Radio, Samba De Amigo, Seaman, and Space Channel 5 for example. They've all come out within the past two years, and they're all *highly* creative. In many cases creating almost completely new kinds of gameplay. Almost all of the aformentioned games are highly novel at least, and completely genre-breaking at most.
Sure, most games aren't terribly innovative, but then 90% of everything is crap. There's plenty of innovation and creative energy in game development, if you know where to look for it.
Asking developers to hold off on technical innovation isn't really going to help anything. Crappy game developers will ignore it and continue to put out crap. On the other end of the spectrum, it's true that graphics doesn't trump gameplay, but in some cases, such as in Jet Set Radio, the highly novel gameplay was greatly augmented by a highly innovative graphics engine. So obviously, crappy developers are going to oblige or ignore the restrictions (probably ignore) and still design crappy games, and good game developers are going to oblige or ignore these restrictions (probably ignore) and make fantastic games.
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Finally, a great idea for gamingI'm glad someone said it. I'm tired of being bogged down in a sea of FPS and RTS games on PC, and I've found myself ignoring them more and more until the only thing I can stand playing nowadays is games on an emulator. I don't like PC games anymore. I am sick of having to choose between 20 different FPS games when I want to play something, and not having any other options like a good snowboard game or beat-em-up a la Double Dragon (I screamed when I heard Metroid would be turned into an FPS)
Funny things have been happening in the industry too, great games like Wipeout XL are getting no PC sequels. We're lacking in popular genres. Ever take a look at what fighting games have come out in the past five years?
Whatever happened to the great innovation PCs had without 3D accelerators? Commander Keen, One Must Fall, Terminal Velocity, Jazz Jackrabbit, Day of the Tentacle, Sam and Max, Hero's Quest... We even had our own version of Contra called Duke Nukem II! Have you ever noticed that the same companies making these wonderful games only want to heavily market their FPS's, and RTS's (save LucasArts obsessed with racing games)?
Other than RPGs which reel me in with their story, the last few games I found myself addicted to are Castlevania: Symphony of the Night (PSX), Ghost in the Shell (PSX), Soul Calibur (DC), Dracula X (PCE CD), and Ridge Racer V for lack of finding equivilants on PC. But why can't my ultimate gaming machine with a 900MHz CPU and 256MB of RAM and a GeForce 2 GTS provide me with ultimate games?
Or even ultimate graphics? Lately the only game that has impressed me on PC since Unreal has been Serious Sam. I know the topic was complaining about advances in graphics, but on the PC I don't see it. I was more impressed by the stylistic and incredibly well modeled Sonic Adventure on Dreamcast than say, Quake 3 and Unreal Tournament. Despite people claiming those games have such excellent graphics, I just find them bland, and every effect is just a common staple these days.
Oh well that's the end of that!
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Re:RDRAM is used in Playstation 2 aswell.
No videocards indeed, but the Playstation 2 videochip set uses Direct RDRAM though.
Sony's web page was painful to navigate and lacking on specs, but a Google search came up with this and this, both of which confirm that the video subsystem of the PS2 use DRAM, while the main memory is RDRAM.
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A picture is worth 500 DWORDS. -
No sad loss really...There are better gaming sites. For Playstation, you'd be hard pressed to beat IGN's PSX site. On the left hand column are links to all their other sites.
If you want tips, cheats or reviews, then head to GameFAQ's. This is by far the BEST games related site on the net for anything other than game news. Hell, very few other sites deal in ALL platforms and even have translations up for Japanese import games.
Always a shame to see a well known site go down, but Gamecenter is no big deal. As for it's replacement... BLEURK! Nested tables are the work of Satan.
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I want that Enterprise model!
Man I wish I had that CGI Enterprise model! I'd make myself all kinds of neato scenes and desktop backgrounds. Some people didn't like the scene where Scotty flies Kirk to the new Enterprise and we get a good look at the redesign, but I loved that. Being able to position the Big E any way I wanted it and see any detail would be totally awesome.
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Re:Wrong. (longish)
Kasreyn, don't be too worried about the new effects shots. I've been following this project for months, and they look fantastic. Go here for an example:
Star Trek: The Motion Picture -
Pictures of CGI fixes
For those who are interested:
IGN Filmforce posted some pictures a few months ago of the work being done by Foundation Imaging for the TMP special edition:
The new CGI Enterprise model.
And another article featuring the CGI fixes done to the scene on planet Vulcan.
Overall this looks like it will be pretty interesting...I can't wait to see it.
-Julius X -
Pictures of CGI fixes
For those who are interested:
IGN Filmforce posted some pictures a few months ago of the work being done by Foundation Imaging for the TMP special edition:
The new CGI Enterprise model.
And another article featuring the CGI fixes done to the scene on planet Vulcan.
Overall this looks like it will be pretty interesting...I can't wait to see it.
-Julius X -
Re:This will kill the X-Box
The X-box won't necessarly be the most powerful console. Nintendo's Game Cube is shaping up to be a pretty powerful machine (400MHz PowerPC Gekko (similiar to G3) processor, 24MB 1-T SRAM main memory, 16MB Graphics/Sound Memory, Art-X video card, etc.) Also, Nintendo is well known for their video game characters (Mario, Luigi, Zelda, Link, and that damn Pikichu), so the machine won't be pure hype like the X-Box...
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Nintendo is doing FINE.
I don't know what you people are talking about. Nintendo is kicking the absolute living crap out of everyone else. They have money in the bank, and *no debt*. Look at the numbers for 2000:
http://ign64.ign.com/news/30185.html
Yeah, they're on hard times. Boy, that console monopoly really hurt them. The PSX and PSXII are driving them into the hole.
WhatEVER.
Why don't you people pay attention to some hard numbers instead of talking out of your asses? You people seem to forget that the entire Pokemon franchise puts money into their pockets in some way. And *that's* why Nintendo does well. They can mobilize entire ARMIES of children to spend their money on their product. What was the revolution that Sony started? Howabout Microsoft? Sega? This is the failing that those companies have, and the ace that Nintendo holds. Metroid, Zelda, Mario, Pokemon. All well known names. All of them a franchise worth betting your money on. -
Re:You're awfully jaded.
their last console did horribly, and because of that, they stopped producing games for it soon after everyone bought it. Just like what's happening here. Actually it's not. Sega has just stopped making consoles, but it's still making and selling games. They have confirmed at least 30 titles for the rest of the year. Secondly, I have had no problems with my Dreamcast breaking (and I bought it 3 days after it was released in the US) nor have I heard of rampent reports of Dreamcasts breaking. The only console I've ever heard of breaking after a while is the Playstation. And I've also had no problems getting games, VMU units, or controllers. They've always been at Best Buy whenever I needed them. I can't say my experiances jive with what your describing. I am quite happy with my Dreamcast, and I'd still suggest people buy one just to play all the games already released and/or fixing to be released.
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Where's the competition?
With no competition, there is little incentive to actually innovate, and the prices for the consoles will go sky high as your monopoly spends more and more money muscleing out any possible competition from the field.
The console makes relatively little money for the manufacturer (and none for the people that produce games for it) compared to what they rake in on the games they sell for it. As far as I know, this is true for every manufacturer who has ever produced a console, or a game for said console. (I wouldn't mind seeing counter-examples, if anyone has any.)
Pick a game theme on one of those consoles, and consider how many different versions of it there are. Two or three of each type of sports game (football, basketball, baseball), four or five different racing games (some brand name like Nascar, others with different exotic twists), and some genres occur almost spontaneously, and breed like rabbits -- for a while on the PSX you couldn't spit without hitting some variant of a skateboarding game.
Even games which have no other manufacturers' prior art to sell their offbeat concepts, still have to compete with the quality of the staid classic games for the consumer's limited cash, and that means they have to innovate like nobody's business. (Mmmmmm... Incredible Crisis)
On any given single console, there is still a great deal of competition: Each and every development company is looking to take that console that someone's produced, and squeeze every bit of fun, action, adrenaline, and pulse-pumping excitement onto a CD or cartridge using the SDK the developer has shipped them.
And they have to do this knowing that everyone else has received pretty much the same kit -- the ultimate in leveled playing fields. The only thing they can do is compete.
The system can be nothing but bells and whistles, or it can be plain. Developers will still try to wring the technotes for every pixel of power they can get. This means innovation, ladies and gentlemen, even if there's only one platform worth noting on the market.
In some ways, this competition between software producers is more important than the competition between hardware manufacturers. One of the biggest selling points of any hardware is the software that runs on it. It may also be worthwhile noting some aspects of the strategies of the hardware manufacturers:
Sony , when developing the PS2, tried to innovate their asses off. They did things no sane person would want to do to graphic hardware in order to get the maximum 'polygon-pushing power'. Consequently, as has been mentioned many times around here, the thing is something of a beast to program, but theoretically, when someone hits the mark and programs it right, watch out. This will end up, they hope, producing truly eye-popping games which will better sell their system.
Microsoft wanted to give X-Box developer and SDK primarily only to those developers who wanted to play by Microsoft's rules (read: bend over and smile like a shark. R.I.P. Bungie) -- get the creme de la creme of producers producing the biggest, brightest, most innovative games on your system, and the consumers will flock (n. a collective of sheep) to it, even if it's a dog turd with joystick ports.
And Nintendo is going with brand recognition and their successful merchandising lines (like the Pokemon phenomenon which, although the bottom is dropping out of the trading card market, still seems strong) to sell their next-gen console. Sure, it's a merchandising angle rather than a software angle, but guess what? The software that ties into that giant marketing machine will only run on their system. They're also promising a very easy to program system, to attract those developers that get frustrated with Sony's beast or Microsoft's attitude.
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Re:The way of things to come
The major console systems as of before Dreamcast bowed out were Nintendo (Nintendo 64), Sony (Playstation 2) and Sega (Dreamcast), with Microsoft coming soon with the X-box. Nintendo has been slowly dying out over the past few years, with much of the Nintendo and Sega crowd going over to the Playstation and Playstation 2.
I think you and lots of other people out there are REALLY underestimating Nintendo. The fact is they sold more software than anyother video game company. Think pokemon and zelda. Nintendo does just create games, they create phenomenon. Now you take great games, and attach it to fast hardware (read GameCube) the fact is they are still major players. You haven't heard as much hype as X-box mainly because Nintendo has not decided to exaggerate the capabilities of its hardware. All those numbers microsoft like to spout out about rendering polygons is w/o any textures or light sources. GameCube has built all that in so that things are rendered through once with 8 textures per pixel and 4 or 8 light sources (i can't remember but there is lots of info on the GameCube sectoin at IGN).
Preliminary benchmarks show GameCube toasting PS2, and keeping up with and sometimes eXceeding X-Box performance hype. So we have great games, huge franchise, fast hardware. Oh and its goign to cost about half as much as PS2, and X-Box. -
Re:The way of things to come
The major console systems as of before Dreamcast bowed out were Nintendo (Nintendo 64), Sony (Playstation 2) and Sega (Dreamcast), with Microsoft coming soon with the X-box. Nintendo has been slowly dying out over the past few years, with much of the Nintendo and Sega crowd going over to the Playstation and Playstation 2.
I think you and lots of other people out there are REALLY underestimating Nintendo. The fact is they sold more software than anyother video game company. Think pokemon and zelda. Nintendo does just create games, they create phenomenon. Now you take great games, and attach it to fast hardware (read GameCube) the fact is they are still major players. You haven't heard as much hype as X-box mainly because Nintendo has not decided to exaggerate the capabilities of its hardware. All those numbers microsoft like to spout out about rendering polygons is w/o any textures or light sources. GameCube has built all that in so that things are rendered through once with 8 textures per pixel and 4 or 8 light sources (i can't remember but there is lots of info on the GameCube sectoin at IGN).
Preliminary benchmarks show GameCube toasting PS2, and keeping up with and sometimes eXceeding X-Box performance hype. So we have great games, huge franchise, fast hardware. Oh and its goign to cost about half as much as PS2, and X-Box. -
Re:The way of things to come
The major console systems as of before Dreamcast bowed out were Nintendo (Nintendo 64), Sony (Playstation 2) and Sega (Dreamcast), with Microsoft coming soon with the X-box. Nintendo has been slowly dying out over the past few years, with much of the Nintendo and Sega crowd going over to the Playstation and Playstation 2.
I think you and lots of other people out there are REALLY underestimating Nintendo. The fact is they sold more software than anyother video game company. Think pokemon and zelda. Nintendo does just create games, they create phenomenon. Now you take great games, and attach it to fast hardware (read GameCube) the fact is they are still major players. You haven't heard as much hype as X-box mainly because Nintendo has not decided to exaggerate the capabilities of its hardware. All those numbers microsoft like to spout out about rendering polygons is w/o any textures or light sources. GameCube has built all that in so that things are rendered through once with 8 textures per pixel and 4 or 8 light sources (i can't remember but there is lots of info on the GameCube sectoin at IGN).
Preliminary benchmarks show GameCube toasting PS2, and keeping up with and sometimes eXceeding X-Box performance hype. So we have great games, huge franchise, fast hardware. Oh and its goign to cost about half as much as PS2, and X-Box. -
Re:The way of things to come> Nintendo has been slowly dying out over the past few years...
If this is slowly dying, then what do you consider a success?
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O Slashdot, Where Art Thou?
In an effort to sell off 2 million Dreamcasts before jumping out of the hardware business
Slashdot | Sega Announces Dreamcast Sucessor
This is starting to get to become like the MIR issue. Are they in the devel business, or are they out? In, or out? Please, please please, Oh All Powerful Editors, make up your mind.
As for a good Dreamcast game, an upcoming one (according to IGN) is based on the hugely popular Blue Submarine 6 series, which is also one of my favorite. If you haven't seen the anime, go rent/buy/download it somewhere. -
Perfect game for this - Europa UniversalisThere is a game called Europa Univeralis created by Swedish team Paradox Entertainment. It is based on a classic boardgame and has sold record numbers in Sweden and Germany (among other countries) where it has been out for a couple of months. The American version just gone gold and it is extremely unlikely that any of your students have played it yet which makes it fair for all.
Your students will really have something to chew on there. The presentation and interface is really simple, but the economic, diplomatic, strategic and even religious models are extremely complex. A knowledge of economics is necessary, and so is a grasp of history. Computer Games Online gave it 4.5 stars and had this to say: "Europa Universalis plays simultaneously at many different levels and constantly demands a great deal of situational awareness. It's more Imperialism than Civilization, though more complex than either. The economic system is the heart of the game. It's robust enough to accurately model development from the late Renaissance all the way through Mercantilism to early Colonialism. The game nimbly keeps track of a staggering amount of minutiae such as the inflationary effects of excess liquid cash, intergovernmental loans, trade policies, and a comprehensive list of commodities. While this sort of micormanagerial detail will usually fall below your radar in terms of management, it can have a serious impact on your foreign policy and statecraft. You will not feel bogged by these details, however-they are simply available for consideration whenever needed. "
Strategy Gaming said: "So what we are left with is a massively complicated game interweaving elements of religions, politics, colonialism, conquest, technology, and militarism taking place on a multifaceted map with layers of trade relationships, alliances and political relationships, while the map is constantly being expanded through exploration - in short, there's literally something for everyone. Wars, as is the historical fact, should typically be the last resort as their cost and consequence make the gains rarely equal the expenditure. A good player will be able to keep in mind the different venues of competition, and a weather-eye on their predicted opponents in each of these areas. Keeping ahead in this game is an extraordinary challenge, and I found myself constantly pausing the game to issue orders. The only thing I haven't been able to test in this beta is the multiplayer, but the developers have made it clear that it's been kept in mind. They are clearly aware that no matter how good the AI is - and it is, believe me (I confess I've actually asked one of the programmers if anyone has won the darn thing...and this is in beta) - this game will shine most brightly with humans running each of the player states."
And pc.ign.com: "I'm glad to see that the religious aspects of the game are equally important. Each nation has a particular religious identity (various types of Christians, Muslims, Sunni, Shia, etc.) and that identity influences the way other nations treat you. During the game, a few historical events will shift the religious balance to one side or the other. After the Reformation, for instance, Catholic countries can convert to Counter Reformation Catholicism. If a Counter Reformed Catholic nation defeats either a Protestant or Reformist nation, the Counter Reformation Catholic country can force the defeated nation to adopt Counter Reformation Catholicism as part of the peace settlement. And this is just one small example of the depth of the religious model in the game."
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Re:Base-less rumour -
It was called the Pentium III because at the time Intel wasn't shipping a Celeron at over 400MHz. If you look at the specifications posted on the web(I'd suggest staring at xbox.ign.com) and look at the specs on the processor, you'll discover that it looks very much like a Celeron (ie, same cache size)
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Mis-title again.Why is it whenever Slashdot has a Dreamcast-related story, the poster chooses a very poor title for the story? This story title should be appended with a ?. People who skim headlines will be very misinformed by this story, since neither Microsoft nor Sega have confirmed this at this time.
Anyway, if it is Dreamcast news you are looking for, this is the wrong place. You should most likely be reading IGN's Dreamcast section. It has new Shenmue II trailers, listings of new games, and much more.
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Re:Now this is gaming
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IGNDC already had a story denying thisFrom this link
IGNDC: We'll get to one of those in a bit. But in general, that's the question on everybody's mind -- looking at how Sega is getting into licensing content, there's always the big looming question of Sega's future, whether there will be a Dreamcast 2 or whether Sega will go software-only, whether SOJ will start developing for other platforms... With the history of the Saturn and an opportunity to bury that history, we wanted to give you a chance to say that Sega is definitely dedicated to the Dreamcast.
Peter Moore: We are fully committed to the Dreamcast. I said earlier about, before I got into the industry, how surprised I was that the Saturn wasn't in the game for five years -- and it actually was, but... Well, you were there. The Dreamcast sold more units in its first four days than Saturn sold in its first year. There's no comparison there. And after the dust settles on this holiday, the Dreamcast will be at a very critical mass that will continue to be attractive to third parties. That said, I know we will lose some third parties -- everybody's ready to jump on to the next thing, and with two brand new competitors ready next year, everybody's ready to dip their toes into new water, and there's an ocean of water out there...
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Or, if you're lazy
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Re:OTOHhttp://www.segaweb.com/news/0101/061.html
- In an effort to confirm this story, SegaWeb immediately contacted Sega of America's Heather Hawkins. Her response to the news was, and I quote, "Yeah, I'll have more for you on the story as soon as Microsoft buys us out and we begin distributing GameCube games to small Scandinavian countries." When pressed for clarification, she responded, "Well, the story was just like all the other ones out there. OK?," and terminated the conversation.
e plies=0- Hi gang, We'll be putting out a stuffy official statement later today, but I knew things would be going crazy on here about all the rumors, so I wanted to hop on really quick and let you guys know that we have absolutley in no way made any announcement to support all the rumors that are flying around. The statement we'll be putting out later today reinforces our total dedication to Dreamcast and Dreamcast technology moving forward, and our commitment to you- the Dreamcast community. This a case of rumor after rumor piling up into a big snowball.com that's been rolling along for over a year now. Anyhow, look for a statement later today...
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