Domain: joystiq.com
Stories and comments across the archive that link to joystiq.com.
Stories · 369
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Revolution Downloads To Recieve Graphic Upgrades
Joystiq reports that certain Revolution-downloadable games will be recieving graphical upgrades, ala the classic NES titles released for the GBA. From the article: "...[Nintendo] did not divulge the nature of the enhancement, nor did he hint at whether the technology would be integrated into the Revolution's hardware or be a part of the downloaded game itself. Theorists speculate that it may entail reskinning some or all of the classic games in Nintendo's lineup, as was done for the compilation Super Mario All-Stars for the SNES..." -
PlayStation 3 Unveiled
The PlayStation 3 was unveiled yesterday afternoon in a press conference at Sony Pictures Studio. The event was full of beautiful demonstrations, specifications, and talk of the games of tomorrow. The machine is certainly impressive, with backwards compatibility, support for up to seven Bluetooth controllers, multiple HD signals, and intimate interactions with the PSP. Coverage, screenshots, and specs available from 1up.com, Gamespot, Joystiq, NYT, Voodoo Extreme, Gamespy, BBC, GamesIndustry.biz, Engadget, Anandtech, Kotaku, Gamasutra, and CNN Money. The only downside I see so far? The controller. Update: 05/18 21:35 GMT by Z : Gamespot has up a comprehensive look at the console based on what is known so far. -
The Xbox 360 Unveiled
You may or may not have caught the Xbox 360 unveiling on MTV Thursday night, but the internet will provide. A plethora of sites have photos, videos, commentary, specifications, and interviews about the new system. Your fellow readers have pulled together to provide links to: 1up.com, Joystiq, Gamespot, The BBC, CNN, NYT, Gamespy, Team Xbox, Voodoo Extreme, Anandtech, and eToyChest. The official Xbox 360 site opened last night as well for word straight from the source. For more official images Ourcolony.net has been 'solved', and now features an OurColony specific video preview. Finally, for commentary on the event, the Video Game Ombudsman provides an alternative to the press releases. From the post: "Kyle Orland (9:28:42 PM): The future of gaming is a girl in a blue dress? Dan Dormer (9:28:47 PM): The future of gaming is a girl with a bag? Kyle Orland (9:28:57 PM): She's the Xbox! OMG!" -
Preview of New Games at E3 2005
Joystiq (once again answering my hailing frequencies) has up a preview of some of the new titles that will be seeing the light of day at this year's e3. A smattering of some of the games: "The Elder Scrolls: Oblivion, D&D Online, UFO: Aftershock, Battlefield 2, Black and White 2, The Sims 2: Nightlife, Guild Wars, Metroid Prime Hunters, Shadow the Hedgehog, Destroy All Humans" This year we're going to have an E3 topic for your browsing convenience. -
Girls Got Game
Via Joystiq, a story on the ABC News site discussing the (gasp) rising interest in games within the fairer sex. From the article: "I think it's easy to kind of stereotype that women don't want to shoot or that women don't want to do sports or that women don't want fast-paced action...I don't think that's true. I think that was part of the reason the industry wasn't speaking to women before." As Mr. Zackheim comments, I believe it more to be a lack of interest/effort on the gaming publisher's part that has resulted in the current player demographic profile. -
PSP Reception Lukewarm in US?
There are plenty of interesting takes available on Sony's new media/game console. The neat tricks seem to be the most popular. An Anonymous Coward writes "A blogger figured out how to batch convert e-books so they can be read on your PSP. Check out the guide here for a complete walkthrough on this method." Meanwhile, RyuuzakiTetsuya writes "PSP Vault has a great story on how to Use Non-Duo Memory Sticks on a PSP! The process involves using an adapter that's meant for a Sony Ericcson phone." Via Joystiq, a way to get Tivo content on your PSP. Out in the real world there is already talk of the opening weekend sales. Doomstalk writes "According to IGN sales of the PSP have been lukewarm, with many outlets selling as little as 10 out of the 80 units they received." The PSP is currently burning up the charts in Japan, though, where the console has been out for a while. Early adopters on a holiday weekend may not be the best yardstick. Official numbers from the first weekend of sales likely available on Monday. -
The PSP's Birthday Party
Joystiq and EnGadget were there for the PSP Launch party, and have plenty of photos to prove it. Looks like it was a great opportunity to enjoy another uncomfortable marketing event. Hats off to the folks who endured it to bring us back the photos. From the article: "The weather outside is awful, but that didn't stop us, a few hundred Sony fanboys, and lots of B-list celebs (who clearly needed to collect the appearance fee) from hitting Sony's official launch party for the PlayStation Portable this evening." -
Soul Caliber III PS2 Only?
Courtesy of Joystiq, the inkling of an exclusivity deal for the next iteration of the Soul Caliber franchise. Sony and Namco may be in talks to ensure that Soul Caliber III only appears on the PS2. Still up in the air, of course, so take it with a grain of salt. From the article: "...nowadays when developers label a game as exclusive, the footnotes usually read 'for about the next six months or so.' There's a chance that Namco may just be making Xbox, Gamecube, DS, and perhaps even PSP owners wait until 2006 for their daily recommended amount of fighting game goodness." -
Video Game Atlas
Via Joystiq, a very worthy site that's sure to stoke the fires of nostalgia. VGMaps.com is an altas for games old and new, with extremely impressive stitched together screenshot displays. Some of my personal favorites include Zebes, The Maniac Mansion, and the FFI Overworld. -
Katamari Damacy and Gamespy Wireless on the DS
Hit quirky game Katamari Damacy will be coming to the Nintendo DS sometime in the near future, according to Joystiq. From the article: "The game is listed under Namco's planned DS titles. Squint hard at the top of the image, and you'll see it. Get that stylus ready. You're going to be pushing around a world of crap with it, soon enough." At the same time, GamesAreFun.com has information about the DS Wireless Service, which is going to be hosted partially by Gamespy. -
The Nintendo Keynote In Depth
An event anticipated all week by many of the conference attendees, the Keynote delivered by Nintendo President Satoru Iwata was informative and inspiring. He spoke early on Thursday morning to a packed room that broke out into pleased applause several times during the speech's delivery. His talk spoke of the future, Nintendo's vision, and a commitment to reaching out beyond the current crop of game players to folks beyond the hardcore. Read on for a bevy of coverage and my own commentary on the "The Heart of the Gamer". (And some Zelda footage, if you care about that.) Before I discuss my impressions of the talk, there is quite a bit of coverage to spread around. Chris Morris at CNN Money has details from the talk, as does Che Chou on 1up.com, Matt Casamassina on Cube.IGN, Alice on the Wonderland Blog, Ben Zackheim on Joystiq, and Tor Thorsen at Gamespot. Gamespot in particular has something you might be interested in checking out, the second Official Trailer for The Legend of Zelda.President Iwata began the talk by announcing that he has some conflict within himself in his role as president. He's only a President on his Business Card, he said. In his mind, he's a Game Designer. And in his heart, he's just a gamer. He began programming games on his pocket calculator, with no games, and became attached to Nintendo by being a part of the small Hal design company. Hal, he stated, came from the computer in 2001 a space Odyssey because the name sounded cool. The company created the Kirby and Earthdawn titles, and as time went on he found himself working full time for Nintendo.
He's been making games, then, for almost two decades, and he discussed some of the things that have changed and some of the things that have stayed the same in the business since then. Overall, he saw most of the changes be to size. Bigger budgets, bigger complexity, bigger attention from worldwide media. On the other hand, there are fewer risks, fewer visions, and fewer ways of thinking about players and games.
To respond to this, Nintendo has committed itself to not abandoning the core gamers. Metroid Prime will be out later this year, and the demo shipped with the DS system. Geist is going to be a new and interesting version of a shooter, Zelda appeals to hard-core gamers and regular gamers alike, and Resident Evil 4 is a GC exclusive.
On the other hand, Nintendo is really trying to push out of the current player base and into the market beyond. The DS is their flagship for this effort, and they've currently sold 4 Million units (with the European launch of the system today). Mario Kart DS is an upcoming title for the system, will bridge the gap for both new and old gamers, and is going to utilize wireless play to let up to 8 people play together. Beyond that, though, they really want to give players more than just what they already know they want.
To that end, DS Wifi will be rolling out by the end of the year. The goal of the system is to allow gamers to play together over large distances, simply and seamlessly. Most importantly, the service is going to be completely free of charge. This service will hook people who have never used wifi services before into a new arena of technology, and their new style of games will reach out to people who don't really want to play "games". Nintendogs has already received a lot of press, and is one of these tools to reach out to the non-gamer. If you'd like a look at a portion of the Nintendogs presentation, you can view that here. They didn't reveal anything terribly new, but did show off the microphone capability of the game. The person demoing Nintendogs would whistle, and the dog would come running. By issuing voice commands that he'd pre-selected the virtual critter would perform for him. Even more interesting was the non-game they showed off entitled ElectroPlankton. The music/sound experiment utilizes the microphone as well, and you can see three portions of the game here, here, and here.
The Revolution was only mentioned, but they did give out some new and interesting information. It will be completely backwards compatible with the Gamecube, ensuring that the most popular of the current stable of games will be available into the future. As with the DS, it will also be wifi enabled for mysterious purposes that they didn't really go into. Their chips and technology are completely on track, and more will be revealed at E3.
Overall President Iwata was a very arresting speaker. He had excellent delivery, his message was one of change and a new look at gameplay, and he was promising more of what we already know to be good gaming experiences. As they were two of the largest events at the conference, comparing the Nintendo and Microsoft speeches is a must. In general, the "yay Nintendo" aspect was just as much of a commercial endeavor as existed in the Microsoft keynote. Iwata was taking the opportunity to promote his company's vision of the future, and that naturally trends towards the products and services fo the company he represents.At the same time, though, I felt a lot more hopeful listening to President Iwata than I did listening to Allard. The "HD Future" isn't much to get excited about. A Gamer's card and higher resolution isn't something that really leaps beyond the norm of what we have today. Incremental changes are needed, of course, but keynotes are meant to fire the blood. Iwata did that more effectively through the invoking of something that everyone in the room had in common: "The Heart of a Gamer". Nintendogs and Electroplankton may not be the way to make this industry sell its first 20 million unit title, but like the analogy that Iwata used in speech, they're definitely not of this gaming world. And exploration is something that I think is on far too few peoples minds in the gaming industry today.
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The Microsoft Keynote In Depth
The Microsoft Keynote address today was a ra-ra session, trying to get people excited about the future of games (the Microsoft way). Which, of course, is not to say that it wasn't interesting. For the word straight from the mount, the sound and video is available on the Xbox site. Many sites have their impressions of the keynote, including Joystiq, GamesIndustry.biz, and Gamemethod. Read on if you'd like my thoughts on Microsoft's vision of the future. The thrust of Allard's talk was the future of gaming as seen through Microsoft's eyes, a vision he referred to as "The HD Living Room". In this future living room, High Def video and audio would combine with immersive connectivity and individualization to produce a new experience for gamers. This experience, he argued, would drawn in new gamers to the fold as the marketplace ages. Someday we would be looking at the first game to sell 20 million units.Microsoft, of course, is going to usher in this new age. Take what you will from that part of the message, but his overall vision was compelling. Micropayments in the 2.0 version of Xbox live will allow for content sellable to end-users for very small amounts, seamlessly executed from the users end and not even a consideration on the designer's end. Essentially, all the designer would have to do is decide what assets were available for sale and what price as the the Live 2.0 system handles the rest.
Microsoft's role as a developer's aid behind the scenes seemed to be his secondary talking point. XNA Studio was mentioned again, and Allard discussed a future point where design teams are much larger and completely integrated across the globe. The most barbed commentary came when he was discussing the Xbox Next system, and how the system's design was intended to be as easy to develop on as possible while still being powerful and balanced. He referred to a "Science Fair Approach" to console design where these were not the objectives, probably referring to Nintendo's Revolution system.
The crunchy parts of the talk included details about the next Live system, where players will have online "gamer cards", personalized baseball cards showing their stats and accomplishments while playing Live games. The ability to customize the music experience for every Xbox game was mentioned (ala Burnout 3 and some other titles), as was a ubiquitous and standardized user interface for all games that use the Live service. In many ways it sounds as if Live 2.0 will be taking many cues from Bungie's work on Halo 2. The extendable XML and RSS technology used in the game was mentioned during a video presentation in the talk.
The thinly veiled slam against Nintendo was the low point of the talk, which overall kept to an upbeat and high minded ideal. Ignoring the part where Microsoft is the backbone of game development for a moment, their ideas have definite merit. As a MMOG player in particular, the discussion of a need for commonality in UI choices seemed on target. His pithy statement "Bruce Lee, not Brute Force" seems a laudable goal for design choices, and a future where gaming is as ubiquitous and as popular as movies or television is certainly not one I would be sad to see.
While selling us on his vision, Allard managed to do a little bit of pure selling as well. But really, who can blame him? Microsoft Game Studios is in an excellent position right now, the next Xbox console is due out this year, and they have announced an intention as a company to specifically support game development from a developer's perspective. If there's anything that the folks in Redmond are talented at it's combining high minded ideas with marketing, and the Wednesday Keynote was very effective in combined both.
Update: 03/10 17:29 GMT by Z :Added back in the paragraph I managed to delete.
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Vader Visits The Troops And Other Tales
Bungie will be making a lot of changes at the home office, doubling their staff to ramp up for Halo 3. Changes for fans of the City of Heroes comic are coming as well, as NCSoft announced early this week that they were signing Top Cow publishing to take over the book. There will be plenty of announcements next week at the Game Developer's Conference, where Nintendo will be discussing their plans for Network gaming. MMOGs are, of course, the most networked of games and there is lots of MMO-related news to share this week. Final Fantasy XI players have a new Vana'diel Tribune to peruse, and if you'd like to share some stories the folks over at videogamestudies.com are interested in your characters. Not a new story, but one worth sharing is the republishing of The Big Scam. The Eve Online tale of real-life scammery and backstabbery is well worth a read. Sharing online tales is fun, and 1up.com has excellent journals about their online adventures. Warcraft Stories, My Life in Vana'diel, Memoirs of an Urban Vigilante, and Hooked on Evercrack were all updated this week. Finally, Corpnews has a bright note from the world of Star Wars Galaxies to share as Lord Vader took some time to visit the troops in the field. Update: 03/07 17:18 GMT by Z : As CapeMonkey pointed out, I had the wrong barnyard animal in talking about the CoH Comic. -
N-Gage Here To Stay?
Joystiq has commentary on the possibility that Nokia plans to keep the N-Gage around for the forseeable future. We've previously discussed the waning N-Gage market impact, but with statements like "Our approach to this is, let's continue to take what we've learned, what we've done right, and where we need to make corrections, and that's in retail, in games development and in the deck itself...", it's possible that Nokia plans to try another iteration of the cell phone/game deck. -
More Details on GameCube MMORPG
We've previously mentioned Homeland, Chunsoft's cell-esque massive gaming coming to the Gamecube. Joystiq has a bit more information on the title, including what appears to be a hand holding mechanism in the game. From the article: "By holding hands with a fire spirit, for instance, you and everyone else in the chain gain the ability to traverse pits of lava without taking damage. By holding hands with a wind spirit, you gain the ability to blow obstacles out of your path. In battle, the hand-holding mechanic serves a few purposes." -
DS Preorders Outsell PS2
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DS Preorders Outsell PS2
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World of Warcraft Open Beta Sign-ups
freakout writes "After years in development, Blizzard Entertainment announced on Thursday that they will soon be accepting applicants for the FREE World of Warcraft Open Beta Test for North America. The open phase of beta will give people a chance to enter Azeroth and play WoW before the game is released in mid-November." Perhaps you could play with your spouse? -
When Emulation Isn't Enough
oldskoolar writes "For those of you who find emulation of your favorite Nintendo games disconcerting with a keyboard interface, Joystiq may have just the project you've been looking for. For those of you with more time than most people have ambition; why not couple this hack with an older mod."