Domain: klov.com
Stories and comments across the archive that link to klov.com.
Comments · 347
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Re:Why Such Old Licenses?The fans of those shows are mostly in their 30s. Considering that people that age grew up playing simple arcade games, I doubt that they're going to be able to handle a 3D title.
WTF are you talking about? Exactly what about a 3D title makes you think us dinosaurs can't "handle" it? Shit, some of us were playing 3D games while you were still crapping in your diapers, punk.
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Re:Left-Handed
Some of the games up to the mid 80s had buttons on both sides, but they changed this in favor of having two controllers for two players. Once they made that switch, they put the buttons on the right side-- and that's where it's been on every machine I've seen since. Mortal Kombat has the buttons on the right side.
Good luck on your hacking, though. You might find it easier to just get a PS2 arcade stick like the ones Red Octane is selling that use arcade parts, then move them around. -
Licensed video game
Still waiting for the Licenced Video Game to be announced. Oh wait...
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Re:America's Army
Rumor has it the military even produced a custom verson of BattleZone for training.
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Re:barely on topic question
PC/Console games have gotten pretty complicated, IMHO. I would suggest going back to older arcade games. Klax is awesome, Tetris is another that rocks.
If you really want to stick with console, go for Super Mario Brothers (NES), starting with the original...the linearity will make it easy for him to follow and get the hang of the controls. Since you have a Gamecube, a game that can be both mindless and complicated is Super Smash Bros. It's mindless because you CAN just button mash and the resulting graphics are pretty, but like any fighting game there are combos and special moves to find out about.
As far as the 4' tall stack of books, take the Jeff Foxworthy approach..."When I was growing up, we had a 300lb. television sitting on top of a TV tray. My father's thinking was 'Let him pull it over on himself once...he'll learn!'"
As you can tell, I'm *so* not ready to be a parent.
--trb -
Re:barely on topic question
PC/Console games have gotten pretty complicated, IMHO. I would suggest going back to older arcade games. Klax is awesome, Tetris is another that rocks.
If you really want to stick with console, go for Super Mario Brothers (NES), starting with the original...the linearity will make it easy for him to follow and get the hang of the controls. Since you have a Gamecube, a game that can be both mindless and complicated is Super Smash Bros. It's mindless because you CAN just button mash and the resulting graphics are pretty, but like any fighting game there are combos and special moves to find out about.
As far as the 4' tall stack of books, take the Jeff Foxworthy approach..."When I was growing up, we had a 300lb. television sitting on top of a TV tray. My father's thinking was 'Let him pull it over on himself once...he'll learn!'"
As you can tell, I'm *so* not ready to be a parent.
--trb -
Re:realism
I built a cabinet for about $850 plus labor, the only parts I had on hand was the computer (this is a mame machine). Namco itself sells something very similar for about $2800.
So yeah, assuming I wanted to put space invaders in it, I suppose $200 from ebay for an originaly board, there you go $1000 plus labor, and not all of my parts were new.
Things like this are never as cheap as they seem, not to mention, like every game, there will be a development cost to recover as well. -
Re:It never had permanent appeal
If there was demand for it, it would have been remade
What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.
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Re:It never had permanent appeal
If there was demand for it, it would have been remade
What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.
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Re:It never had permanent appeal
If there was demand for it, it would have been remade
What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.
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Re:It never had permanent appeal
If there was demand for it, it would have been remade
What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.
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Re:It never had permanent appeal
If there was demand for it, it would have been remade
What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.
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Re:It never had permanent appeal
If there was demand for it, it would have been remade
What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.
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Re:It never had permanent appeal
If there was demand for it, it would have been remade
What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.
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Re:It never had permanent appeal
If there was demand for it, it would have been remade
What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.
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Everyone knows about the "furrer" trick, right?
As discussed here , there was a trick with the original game that allowed for ultra high scores. Basically it involved timing the shots at the bonus flying saucer, to maximise 300 points whenever possible.
I found out about this trick as I met Mr Furrer through work just recently. Basically many a night was wasted in The Bombshelter at Waterloo University (Ontario, Canada) playing that game before he gleamed on the pattern. Last he knew, he had the world record for Space Invaders.
Now he's a J2EE programmer working on Weblogic platforms. Unfortunately playing Space Invaders never turned into a full time career for him. ;) -
25c still the baseline
What's surprised me is that I can often get in a quick arcade fix at the local quickie mart or laundromat for a quarter. Sure, anything reasonably new will be 50c, but a single quarter gets me as much fun as it did in 1985.
Wouldn't that be roughly the equivalent of playing Pac-Man for a 1980's dime?
As for this game, are they still planning to package it with QIX? That's one of the old school games I miss. That and my favorite game of all time, Mr. Do!. If anyone knows where a working Mr. Do! is within 100 miles of Dallas, lemme know and I'm there with a roll of quarters! -
Re:Two Words....
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Re:Thats not going to change anything
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About the Gamespot review.
- From the article: Stargate (called Defender II in this and most other classic game packages for some mysterious reason). There's no mystery about it. Stargate's name was changed to Defender II for home versions because of legal issues. The KLOV entry is here, but I believe this was even in the notes of previous compilations.
- The reviewer gripes about the quality of the interview videos that were carried over from previous releases. I wonder if he would complain more or less if the videos weren't included.
- Overall, I think the whole review is a little too harsh, considering you're getting more than twenty cames for $20! Come on...
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Re:IT AINT FUCKEN EASY!
Andyt already mentioned Samba De Amigo. Not a bad game, though it only made it through two Japanese releases and one US release on the Dreamcast, and the maracas controllers are a bit hard to find, and pricey as well. You generally only want to stick with 1st party original Sega maracas, as the others fail pretty quickly.
In addition to Samba De Amigo, we also have the following upperbody/fullbody workout games:
Police 911
MoCap Boxing
ParaParaParadise
Dance Maniax/Dance Freaks
Tsurugi, in the US AKA "Blade Master"
Martial Beat (also by Konami, but has no KLOV listing - One arcade release, two PS2 releases - Check for it on GameFAQs)
All of these games are made by Konami. They also make a few motion-capture sports games which you can look at on KLOV, including a mo-cap soccer game and a mo-cap golf game. It's worth noting that Konami also owns a chain of fitness centers for adults and children in Japan. -
Re:IT AINT FUCKEN EASY!
Andyt already mentioned Samba De Amigo. Not a bad game, though it only made it through two Japanese releases and one US release on the Dreamcast, and the maracas controllers are a bit hard to find, and pricey as well. You generally only want to stick with 1st party original Sega maracas, as the others fail pretty quickly.
In addition to Samba De Amigo, we also have the following upperbody/fullbody workout games:
Police 911
MoCap Boxing
ParaParaParadise
Dance Maniax/Dance Freaks
Tsurugi, in the US AKA "Blade Master"
Martial Beat (also by Konami, but has no KLOV listing - One arcade release, two PS2 releases - Check for it on GameFAQs)
All of these games are made by Konami. They also make a few motion-capture sports games which you can look at on KLOV, including a mo-cap soccer game and a mo-cap golf game. It's worth noting that Konami also owns a chain of fitness centers for adults and children in Japan. -
Re:IT AINT FUCKEN EASY!
Andyt already mentioned Samba De Amigo. Not a bad game, though it only made it through two Japanese releases and one US release on the Dreamcast, and the maracas controllers are a bit hard to find, and pricey as well. You generally only want to stick with 1st party original Sega maracas, as the others fail pretty quickly.
In addition to Samba De Amigo, we also have the following upperbody/fullbody workout games:
Police 911
MoCap Boxing
ParaParaParadise
Dance Maniax/Dance Freaks
Tsurugi, in the US AKA "Blade Master"
Martial Beat (also by Konami, but has no KLOV listing - One arcade release, two PS2 releases - Check for it on GameFAQs)
All of these games are made by Konami. They also make a few motion-capture sports games which you can look at on KLOV, including a mo-cap soccer game and a mo-cap golf game. It's worth noting that Konami also owns a chain of fitness centers for adults and children in Japan. -
Re:IT AINT FUCKEN EASY!
Andyt already mentioned Samba De Amigo. Not a bad game, though it only made it through two Japanese releases and one US release on the Dreamcast, and the maracas controllers are a bit hard to find, and pricey as well. You generally only want to stick with 1st party original Sega maracas, as the others fail pretty quickly.
In addition to Samba De Amigo, we also have the following upperbody/fullbody workout games:
Police 911
MoCap Boxing
ParaParaParadise
Dance Maniax/Dance Freaks
Tsurugi, in the US AKA "Blade Master"
Martial Beat (also by Konami, but has no KLOV listing - One arcade release, two PS2 releases - Check for it on GameFAQs)
All of these games are made by Konami. They also make a few motion-capture sports games which you can look at on KLOV, including a mo-cap soccer game and a mo-cap golf game. It's worth noting that Konami also owns a chain of fitness centers for adults and children in Japan. -
Re:IT AINT FUCKEN EASY!
Andyt already mentioned Samba De Amigo. Not a bad game, though it only made it through two Japanese releases and one US release on the Dreamcast, and the maracas controllers are a bit hard to find, and pricey as well. You generally only want to stick with 1st party original Sega maracas, as the others fail pretty quickly.
In addition to Samba De Amigo, we also have the following upperbody/fullbody workout games:
Police 911
MoCap Boxing
ParaParaParadise
Dance Maniax/Dance Freaks
Tsurugi, in the US AKA "Blade Master"
Martial Beat (also by Konami, but has no KLOV listing - One arcade release, two PS2 releases - Check for it on GameFAQs)
All of these games are made by Konami. They also make a few motion-capture sports games which you can look at on KLOV, including a mo-cap soccer game and a mo-cap golf game. It's worth noting that Konami also owns a chain of fitness centers for adults and children in Japan. -
Capcom's A vs P still the best
Back in 1994, Capcom came out with a Double Dragon / Final fight style Alien Vs. Predator arcade game. Featuring 3 player simulateneous play, tons of weapons, intense action, and fantastic graphics and sound, this version only came out in the arcades on Capcoms' CPS2 arcade sytem with no home console port. It remains to this day one of the best of its genre and somewhat forgotten. And no, I don't work for Capcom. Check it.
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Wow.
I hereby award thee 50 geek points for this amazing and unbelievably faithful reproduction. Knowing how it works just makes it more incredible.
When is Defender coming out? -
Many puzzle piece-matching games have this problemThe arcade game Klax is pretty much unplayable for me, as is the Palm game Dinomite. In both cases the programmer assumed various shades of yellow and green are more distinguishable than I find them to be. (I'm red-green colorblind).
The Palm Game Bounce Out" solved the problem by having multiple color/pattern schemes as a preference item; selecting the "sports ball" option makes every item especially unique by pattern.
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Re:Rip Off
Many games are based on others, there is nothing new here. Manuel Polik's Gunfight is derived from the 1975 Midway arcade game of the same name. Atari also produced a similar arcade game, called Outlaw, which they later ported to the 2600. The Sears title Gunslinger is simply Outlaw rebadged.
Gunfight is much improved over Atari's Outlaw for the 2600. You can see this by downloading the binary for each game (from the links provided above) and trying the two games in your favorite 2600 emulator. Other games in this competition have also been derived from other titles. These include Jammed, Warring Worms, JoustPong, and Climber 5. Even Space Treat Deluxe takes some cues from Frogger. But that shouldn't diminish the works of these authors, as each homebrew game brings something new to the 2600, whether it be an original game or an improvement on an existing title. -
Re:Rip Off
Many games are based on others, there is nothing new here. Manuel Polik's Gunfight is derived from the 1975 Midway arcade game of the same name. Atari also produced a similar arcade game, called Outlaw, which they later ported to the 2600. The Sears title Gunslinger is simply Outlaw rebadged.
Gunfight is much improved over Atari's Outlaw for the 2600. You can see this by downloading the binary for each game (from the links provided above) and trying the two games in your favorite 2600 emulator. Other games in this competition have also been derived from other titles. These include Jammed, Warring Worms, JoustPong, and Climber 5. Even Space Treat Deluxe takes some cues from Frogger. But that shouldn't diminish the works of these authors, as each homebrew game brings something new to the 2600, whether it be an original game or an improvement on an existing title. -
I'm old :)
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Re:...3?
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Re:...3?
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Re:...3?
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The write-up is exactly right
The write-up correctly refers to the game as Marble Madness 2. The full title of the game is "Marble Madness II : Marble Man". See it here.
The write-up also correctly points out that Mr Evans is the *sole* owner of the two MMII's in existence. There aren't "only 3 or so in existence" - he has the only two. -
Re:Add trackball
Oh yeah, and everybody should buy the new SpyHunter2!
Sorry, but nobody should have to play Spy Hunter 2 It's pretty awful.
;) -
Not the first, not the second...
Wrong again! Wolf 3D wasn't the first or second first-person-shooter game. The first game in the genre was Battlezone which was released in the arcades in 1980. It had everything that a first person shooter needs. The game is 3D and the player's view is first-person. Your objective is to navigate through the 3D world and shoot things, blow them up, and kill stuff.
Battlezone was huge when it was released, and the USA military was even working with Atari to make a version that could be used to train their recruits.
Here is the KLOV listing for Battlezone. Definitely a classic that younger gamers should familiarize themselves with. However, I still to this day play Quakeworld (Quake 1 with efficient network protocol), and I believe it is the zenith of FPS games. After 1996, FPS games have been completely derivative. -
Re:Network Play!
you have to fundamentally change it (eg, stop it being turn based)
Yeah, it had always struck me that games like Gauntlet was the extension of Rogue/Nethack type games into the multiplayer dimension.
However, it is worth noting that multiple players playing Nethack on the same system can interact, albeit indirectly, with each other. If my character dies, there is a chance that the same map level will be reproduced in someone else's future game, complete with the ghost of my character and all his equipment. Though most of it will be cursed.
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Re:No, read a little further
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Re:Death Race 2000
They already did way back in 1976! It was one of the earliest video games. The game only had three different sprites: car, person, tombstone. It was banned from a lot of arcades because it was overly violent.
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Re:Donkey Kong?I think it's a play on the Japanese phenome "don", which means "stupid" or "blunt." (ex. "donkusai" - stupid, retarded; "donki" - blunt instrument.)
KLOV has more details, as well as a slightly sketchier rumour that the original title was intended to be "Monkey Kong", but a blurry fax caused the finished cabinet art to be titled "Donkey Kong".
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Re:Couple of MAME questions
The ROMs for Mame are exact ROM dumps, so sure, it should certainly be present. The famous Galaga bug is present in the Galaga ROM (link here), so I wouldn't see why the kill screen wouldn't be present.
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Re:Warrior needs food -- BADLY!
It's there. Stargate's name was changed to Defender II for home versions. The KLOV entry is here.
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Final Fight
Final Fight was at the pinnacle of my arcade experience. I must have poured dozens of quarters into the Mad Gear fighting trio. I was surprised to see Ryu take on Cody at end-game though. Too bad there was no sequel to finish the story.
The CPS-1 boards were easily among my favourite in their day, and although they pretty much all fell into the "shooter" genre, I can't name one that didn't stand out with excellent production & design value.
I hope he does well in future endeavours. -
This is, like, so 1986
Remember Rampage
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Re:Well, let's see...
[snip]
All that, and you seem to have missed the original Street Fighter.
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What about the KLOV?
Let's not forget about the Killer List Of Videogames. It's got a ton of info on arcade games, including lots of great case photos. Also try Digital Press. One of the best videogame collector's sites around, with a ton of system lists and a very active forum. Definitely worth checking out.
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Klov
The Killer List Of Videogame is a nice one for arcade games.
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Re:Now that you bring it up...
- The game Tempest was inspired by a nightmare Jeff Minter had about monsters that'd crawl out of a hole in the ground.
Close, but not quite.
Jeff Minter was not the original programmer for Tempest, it was Dave Theurer (KLOV - Tempest)
Jeff Minter DID do the Atari Jaguar Tempest 2000 game however. (Jeff Minter
Jeff "Yak" Minter is probably better known for his "Revenge of the Mutant Camels" and "Llamatron".
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Re:Strange Bedfellows
Oh yeah? I tie everything to Sailor Moon episodes *g*
-uso.
Hmm, gotta stop playing that "Pretty Sailor XXX" game...