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The Last Days Of Atari - In Full Color

AtariKee writes "Scott Evans (famous to video game collectors as the sole owner of Army Battlezone and two Marble Madness 2 machines) stopped out at the former Atari's Milpitas, CA facility [most recently a Midway office] and took a large collection of pictures of what was once the mighty arcade giant's headquarters." The good news is that Scott "was able to obtain and preserve the majority of what you see here."

143 comments

  1. Fun Game by Moloch666 · · Score: 1

    Marble Madness... Didn't they have this for Super NES? I spent many fun hours playing this game. Think I need to find a ROM I've completely forgotten about it.

    --
    Understanding is a three-edged sword. -- Kosh Naranek
    1. Re:Fun Game by toast0 · · Score: 0

      not on the super nes, on the regular nes (and several other platforms)

    2. Re:Fun Game by Moloch666 · · Score: 1

      Oh ok, I was thinking that while I typed, SNES and NES sometimes run together in my mind. It's been too long.

      I guess I'll start to look for a NES rom then.

      --
      Understanding is a three-edged sword. -- Kosh Naranek
    3. Re:Fun Game by I(rispee_I(reme · · Score: 1

      You want the Genesis version, which has better graphics, sound, and control.

    4. Re:Fun Game by Deusy · · Score: 3, Informative

      Or you could try the Free Software equivalents, of which there are 2 that I know of:

      * Neverball
      * Trackballs

      One of the common misconceptions with Free Software is that there are not many high quality games. There are many, many high quality Free Software games.

      Talking of game quality... isn't that why Atari went bust? If you don't make good games or good games hardware packaged with good games any more, people won't pay for them.

      --

      Free Gamer - Free games list and commentary

    5. Re:Fun Game by Anonymous Coward · · Score: 1, Informative

      Marble Madness was also THE killer app of the Amiga 1000 when it was released back in 1984.

      Later on Defender of the Crown for Amiga stunned everyone with even more unbelievable gfx, sound and music ...

    6. Re:Fun Game by Anonymous Coward · · Score: 0

      IMHO those old amiga games (and the whole machine itself!) can more than hold it's own against anything made today. The Atari and Amiga systems released in the mid 80s were some of the most amazing hardware I've seen. It used to be fun watching the IBM or Mac owners jaws drop when showing off demos.

      The good thing is those times are coming back :). Can't wait for OS4 for my AmigaONE

    7. Re:Fun Game by Anonymous Coward · · Score: 1, Funny

      An amiga user who Can't wait?.

      I find that hard to believe :-)

    8. Re:Fun Game by logic7 · · Score: 1

      Talking of game quality... isn't that why Atari went bust? If you don't make good games or good games hardware packaged with good games any more, people won't pay for them.

      *sigh* i wonder how long will take until EA Games gets the message. People never learn.

    9. Re:Fun Game by Chasing+Amy · · Score: 2, Informative

      Why not just download the original arcade ROM and MAME? :-) It's the most faithful to the arcade original, for obvious reasons...

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
  2. Maybe im wrong but Atari isnt really dead by BorgxXx · · Score: 4, Funny

    they just put out a little game under theyre new company name ....some game based on some movie series called "The Matrix". Probably wont amount to much i hear the movies didnt do to well :)

    1. Re:Maybe im wrong but Atari isnt really dead by Anonymous Coward · · Score: 0

      The "Atari" game developer (modern) shares only one thing in common with the Atari this article is about, the name "Atari".

    2. Re:Maybe im wrong but Atari isnt really dead by fm6 · · Score: 3, Informative

      No, Atari disappeared a long time ago. Exactly when is hard to pin down -- the history is convoluted. The current Atari is just a French video game company that acquired the name pretty much by accident when they bought up Hasbro Interactive.

    3. Re:Maybe im wrong but Atari isnt really dead by boogy+nightmare · · Score: 1

      Did they not also have the Atari name and logo plastered all over Neverwinter Nights as well ?

      --
      Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
    4. Re:Maybe im wrong but Atari isnt really dead by Snowspinner · · Score: 1

      Short form:

      Warner bought Atari, and split it into two divisions, home and arcade. When Atari stopped being profitable, Warner sold the divisions separately. Arcade eventually wound up as part of Midway (Who you may remember publishing games like Gauntlet: Dark Legacy, and other capitalizations on Atari licenses), which closed out that division, effectively ending that half of Atari. The parent article is about the end of the arcade branch of Atari.

      Home, on the other hand, through a long chain of purchases, got eaten by Hasbro and then by Infogrames. Infogrames, in a bid to increase their image and video game credibility, renamed their games publishing Atari (Since they had now aquired the name). Enter the Matrix was the first game to be published fully as Atari, though they'd been tacking Atari onto their games for a year or so before that.

    5. Re:Maybe im wrong but Atari isnt really dead by DevNova · · Score: 1

      Atari died on July 30, 1996 when the Tramiels sold Atari to some obscure hard drive company. I remember it well, as did most of my compatriots on GEnie. I switched over to Apple a year later.

    6. Re:Maybe im wrong but Atari isnt really dead by fm6 · · Score: 1
      Actually, it was more like a merger. I think that the Tramiels saw how PCs were squeezing out competing platforms (strange to remember how many there were: Amiga, Commodore, TI, Acorn... and that's just in the consumer market), and it was time to switch to businesses. Not the first computer company to do that: Data General also became a storage vendor, Control Data became an integrator...

      And I think the old Atari Arcade division (called Midway West when it was finally shut down this year) also has some claim to Atari history. They stopped using the name, but it was Bushnell's original business, and they carried on for a long time.

  3. thanks to this guy by Anonymous Coward · · Score: 3, Interesting

    its great to see people preserving out gaming heritage. I firmly believe that every game...yes even the dubious custer's rapin' rampage...deserves veneration as both an example for programmers and as a toy for me and all the kids people with real lives manage to turn out everyday

  4. Atari in San Jose by fm6 · · Score: 5, Interesting

    My company took over Atari's building on North First Street in San Jose. There was a whiteboard that still had a project status for porting various well-known arcade games to Apple, C64, etc. Very melancholy.

  5. Build your own arcade. by Einherjer · · Score: 3, Informative

    A friend of mine built his own arcade.
    Go here for some instructions and photos: http://www.edu.uni-klu.ac.at/~akogler/mamelade/

    1. Re:Build your own arcade. by qat · · Score: 0, Troll

      Yeah, I have mirrored all of these images and pages at http://loopback.goatse.cx/arcade/~akogler/marmelad e/

      --
      Pls No Negative Modding!
    2. Re:Build your own arcade. by filenabber · · Score: 2, Insightful
      No, he didn't build his own *arcade*. He built his own arcade game or video arcade game (actually, it's a MAME machine). An arcade is a place that houses arcade games - AKA a gameroom.

      My garage is my arcade and I have 20 arcade games in it: http://thebrokenjoystick.com/pictures/gameroom

      Brian

      --
      Are you a Candy Addict?
    3. Re:Build your own arcade. by Einherjer · · Score: 1

      aye, didn't know there was such a difference in terms :) thanks for clarification :)

  6. Is it just me by Timesprout · · Score: 3, Funny

    Or does Marble man look like Pac man's illegitimate love child on serious amount of drugs

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  7. Graveyard by Amomynos+Coward · · Score: 1, Funny

    > and took a large collection of pictures of what was once the mighty arcade giant's headquarters And after a while that server will face the Atari's destiny.

  8. Man, that old asteroids machine... by EzInKy · · Score: 3, Interesting

    ...sure brings back some memories. The first time I saw one was while shopping in a drugstore and of course immediately dropped in a coin to try it out. The grapics were just white lines on a black screen but the game sure was addictive.

    --
    Time is what keeps everything from happening all at once.
    1. Re:Man, that old asteroids machine... by EzInKy · · Score: 1, Funny

      Those were the days, simple and fun open source businessmodels.

      If you replace the "?" with:

      2: Charge a quarter to use the machine.

      Your formula actually works B-)

      --
      Time is what keeps everything from happening all at once.
    2. Re:Man, that old asteroids machine... by JAYOYAYOYAYO · · Score: 3, Informative

      Also attributing to the success of Asteroids was the fact that it was the first machine that let people enter their initials for high scores. Its sad that Atari couldn't last, I think their decline was in large part due to Yu Suzuki's incredible arcade innovation over at Sega. They just couldn't keep up.

    3. Re:Man, that old asteroids machine... by Alien+Being · · Score: 1

      Hmm, i thought space invaders did that (and preceded asteroids).

    4. Re:Man, that old asteroids machine... by Alien+Being · · Score: 0

      never mind

    5. Re:Man, that old asteroids machine... by Anonymous Coward · · Score: 0

      Not if your the one putting _in_ money :)

    6. Re:Man, that old asteroids machine... by AtariKee · · Score: 1

      Actually, Exidy's Star Fire (programmed by Dave Rolfe) was the first game to have a top ten high score table with initials entry. I asked Ed Logg (programmer of Asteroids ) about this durning an interview and he confirmed it. This is a VERY common misconception; even some of the gaming history books published state this.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  9. What's that smell? by geordie · · Score: 1, Funny

    'Large collection of pictures' and Slashdot.... hmmmm.... is that the aroma of the server melting?

  10. Screw preserving the old atari building... by EvilCabbage · · Score: 3, Funny

    ... with all those photos, I'd be more worried about preserving his webserver.

    [/obligatory slashdotting comment]

  11. Infogrames.. by Anonymous Coward · · Score: 0

    The company formerly known as Infogrames realised they were TEH SUCK and bought up the Atari name to use in the US. The old Atari we used to know has been dead for quite a while.

  12. Milpitas? by Anonymous Coward · · Score: 5, Interesting

    The new building?

    I can still remember seeing the Atari logo on a building off of Winchester Blvd., in Campbell. Or, it may have been in Cupertino.

    Alas, gone like the 'roids of yesteryear. Still, there is something pure in its annihilation, like a Silicon Valley marriage.

    1. Re:Milpitas? by Anonymous Coward · · Score: 0

      The 'roids of yesteryear? And you actually want them -back-? Try explaining that one to your doctor.

  13. After seeing "Gauntlet" pictured, I am stuck...ARR by neitzsche · · Score: 3, Funny

    After seeing "Gauntlet" pictured, I am stuck with only one thought:

    "Green Elf needs food BADLY."

    Ah, sweet memories...

    --
    "God is dead." - Frederik Nietzsche
  14. why is he famous? by iamhassi · · Score: 1, Interesting
    "Scott Evans (famous to video game collectors as the sole owner of Army Battlezone and two Marble Madness 2 machines)..."

    ok... so why is this so remarkable? I read both the pages and I understand that only two Army Battlezone machines exist and he went through a lot of trouble getting the marble madness board to work, but that still doesn't explain it.

    Not like it's Spot with no Spot Beanie Baby or something...

    --
    my karma will be here long after I'm gone
    1. Re:why is he famous? by kfg · · Score: 2, Insightful

      I guess for the same reason that the Louvre is famous among art collectors when all they do is hang pictures on the wall.

      But they've got the only Venus thingy and Mona thingy.

      Some people find this remarkable. Go figure.

      KFG

    2. Re:why is he famous? by jonathan_ingram · · Score: 5, Informative

      There's a fairly long-winded story, which boils down to this:

      These prototypes had been rumoured to exist for a long time, but no-one had actually confirmed that they owned one. When Mr. Evans did announce that he owned one, there was enormous interest among ROM-collects and MAME programmers, who wanted to get their hands on the ROMs to 'preserve' the game for humanity (and, as a nice side-benefit, enable everyone to play them on their home computer). Scott said that he would be happy to sell them for $10,000, expecting that this would put the emulation horde off. However, a campaign started on emulation sites to raise the money, and Scott very quickly realised that they would actually reach the asking price, so he pulled the offer. Much muttering ensued.

    3. Re:why is he famous? by filenabber · · Score: 3, Insightful
      He is famous in the arcade video game collecting world. He has done more to preserve old arcade games and related material than probably anyone else (Well, except Al Kossow maybe). For further info, check out the Google archives of rec.games.video.arcade.collecting.

      My arcade game collection

      Brian

      --
      Are you a Candy Addict?
  15. I was there once... by kreyg · · Score: 5, Interesting

    I had a job interview there in 1998 - they were known as "Atari Games," which I think was to distinguish them from "Atari," which was the part of the company that had more to do with the original console hardware (and the Jaguar?) and had spun them off at some time. In any case, they were owned by Midway.

    It was an interesting experience, walking the halls and seeing posters of so many classic games. They were still developing arcade hardware, and I was being interviewed about porting one of the arcade games to the N64.

    I believe I actually sat at the table in this picture - I had one interview over lunch with someone who was quite humorless and clearly hadn't slept for far, far too long. Actually, I think they got him out of bed to talk to me. I also played the green SF Rush machine in that picture - quite the arcade they had there.

    I guess I should be glad I took a job with another company. Still, sad to see them go. RIP Atari.

    --
    sig fault
  16. The Sadness . . . by Whigh · · Score: 1

    Wow. Looking at all that art, games, machines, and history makes me so nostalgic I almost wept. The humanity!!! Good God how I loved those games, the joy they brought me in my youth, how much time I spent playing Asteroid and Pac-man. It's so sad to see all of those favorites collected in one spot like that.

    1. Re:The Sadness . . . by filenabber · · Score: 1
      >It's so sad to see all of those favorites collected in one spot like that.

      Why is it sad? You should be happy that they are in the hands of a collector who will preserve them and not destroy them by making MAME machines.

      If you love the classic arcade games that much, go get yourself one (though they are like Lay's - you can't have just one). You can find some REALLY good deals on them if you know where to look. I now have 20 (give or take) full games and LOTS of parts. My garage is my personal arcade :)

      Brian
      http://thebrokenjoystick.com

      --
      Are you a Candy Addict?
    2. Re:The Sadness . . . by micsaund · · Score: 1

      "You should be happy that they are in the hands of a collector who will preserve them..."

      True, but him having them locked-up in his basement does not do the collecting "scene" any good. I see that the guy got most of the paperwork and other goodies from that building. That is the kind of thing that needs to be shared (scanned-in and posted) since we (collectors and arcade-history fanatics) cannot just go buy them (like I did with my machines). The behind-the-scenes workings, design documents, company memos, etc. are all something that people like myself would love to read to get a feeling for what it was like in the golden era of the arcade/Atari. I work at a company that used to build chips for Atari and I was speaking with one of the old-time engineers and asked him to view whatever documentation he still had, and he said he had just thrown it all away a couple months earlier! THAT is why this kind of stuff needs to be shared. Imagine if the guy who took these pictures was in an car accident or something and his family had to sort through his things and determine what was valuable and worth selling. I'd guess that the "secret manuals" in the pictures would just end-up in a landfill, thus destroying yet more of the inner-workings documentation of the classic arcade era.

      --
      Pinball, arcade video, tech and more: www.micsaund.com
  17. Infogrammes bought Atari by naztafari · · Score: 5, Informative

    Essentially when the original founder of Atari, Nolan Bushnell sold it to Warner Communications in 1976, everything went downhill and Atari turned to crap because of lack of vision. (corporate bloodsuckers were running the show) What you see as Atari now is Infogrammes (that company with the rainbow-armadillo ribbon logo), which bought up Atari, and which now apparently is trying to capitalize on Atari's name by changing its name to Atari. Well, its got Unreal under its wing...

    1. Re:Infogrammes bought Atari by Dot.Com.CEO · · Score: 4, Interesting
      No. Atari went downhill when Jack Tramiel failed to compete with Amiga. The Atari ST (FM/E) was not a big deal in the US but it was HUGE in Europe, especially Germany. I remember most of the software available, especially apps, was German at the time, including an amazing DTP software (Calamus), an EXCELLENT Mac Emulator (Aladdin?) and most, ahem, disk copying software.

      Amiga was better than the Atari ST in one crucial thing: games. It had both stereo sound and a hardware blitter chip. It was designed for multimedia, whatever that meant at the time. However, most people, myself included, who would choose the ST did so because of the Hi-Res 640x400 monochrome mode that was AMAZINGLY good on Atari's excellent mono white phosphore monitor. Mac emulation, for example, was a joy since you could run Mac programs both faster and at a better resolution than a Mac classic which, frankly, was good enough for almost everything at the time.

      Atari lost it first with the STE. It was too little, too late. I don't remember specifically any games that used the advanced capabilities of the STE except for a couple that required it for paralax scrolling. Playing Shadow on the Beast on the ST was painful, for example, while it was a joy on the Amiga. Although I do remember tears of joy when I came upon a demo that managed to replicate perfectly the well-known and amazing, for the time, bouncing ball demo that sold more Amigas than people can imagine.

      Then, they lost it with Falcon and the 68030 machines that were too expensive AND sported a TOS (operating system) that was mostly incompatible with past versions. Even though they were great machines TOS and GEM could not compete with Windows any more and many people, myself included, migrated to Wintel. But don't kid yourself, Europe was 66% Amiga, 33% ST at the time for computer games. PCs were few, they were very expensive and had ugly, UGLY CGA games. How could an EGA PC compare with the beauty that was Defender of the Crown and all the other beautiful Cinemaware games? ST was a force over here and I have not regretted any hardware sale in my life except the sale of my 1040 STE and monitors.

      The Atari 800 was also a great computer, so I really have to disagree with you that Atari went downhill after '76. Arguably, what destroyed Atari was the overhyping and underperforming of the Jaguar, as well as Tramiel's grandiose figurehead management.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    2. Re:Infogrammes bought Atari by neglige · · Score: 1

      it was HUGE in Europe, especially Germany

      It's true that the multimedia capabilites of the Amiga were better (although that didn't help Commodore or Amiga, their brands pretty much suffer the same fate as Atari). The ST on the other hand had a MIDI interface. Several recording studios today still have a ST with the Steinberg software and the "Tape Operating System" (SCRN).

      The Atari 800 was also a great computer

      Ah, yes, those were the days. Games and software were sparse, esp. when compared to the C64. On a side note: IIRC, the 1050 was faster than the 1541 (unmodified, no speedloader) *g*

      I wonder what the chances are of finding some of the stuff from the pictures on eBay?

      --
      My cats ate my karma. They also wrote this comment.
    3. Re:Infogrammes bought Atari by Bendebecker · · Score: 4, Informative

      Actually what really killed Atari can be linked to several factors:
      1) The 2600 cartridge glut. This is the prime error Atari made. Back in the day, they let everyone make carts for the system. At first this was great becuase it quickly built up a game base for the console. However, by 1982-83 things were out of hand. There was rampant piracy (look at Pitfall by Activision and Tomboy by Imagic), companies that had no business making games were making some of the shittiest games of all time, and no one could tell if any one game was better tahn another. Eventually the market reached saturation and then became over saturated reulting in no company with the exception of a few stars like Activison (which still took a hit) being able to make money. Among the biggest losers was the part of Atari that made the games (remember ET?).

      2) The console remained on the market too long. They didn't update the things oon enough. What you want to do is get people hooked on the first console and then come out with another while taht interst is peaked. Atari sat on its ass until sometime around late 83-84.

      3) Tramiel's bumbling. Jack Tramiel proved in 1983 that he was the worst manager in recorded history. He took a company that controlled 95% of its market and flushed it down the crapper. In 1983, Atari lost over 500 million dollars (and the whole industry at the time was only worth about (3 billion at best). At some points Atari was losing millions of dollars a day. This can be associated with a lot of his decisions, among them complicating the atari buecracy to a rdiciulous degree. You could never get things done if you tried to follow his rules and if you didn't you were fired. People who had been working for the company since '74 were being fired for the mere fact that they bent the rules in order to actually get work done.

      4) Tramiel's late '80's policies. Atari was dying by '85 but Jack Tramiel's main poilicies were what drove the nail in the coffin. Jack Tramiel had, I believed, designed one of the odesseys in the late 60's and he had based his market policies on that experience. Back in the 60's the press had gone to him for news about his game system. As a result Tramiel in the mid to late 80's decided that a good a product sells itself and so, while other companies like Nintendo and Sega were dropping fortunes into advertising, Atari was basically eliminating advertising. By the tiem Jaguar came out, the kids didn't even know Atari still existed.

      5) The jaguar. Good concept, bad timing. They designed the 64 bit system but made one critical error - 64 bit games take more time and money than 16 bit games. The developement process for a single game was about 6 months (with a massive team) where Nintendo was coming out with games by the truckload and since no one else wanted to make games for it (or could afford to with cash geysers liek Nintendo games), Atari was left with a system that they could not possibly make profitable. It's software library was never going to be more than a couple dozen titles and in order to offset developement costs each would have had to cost 200-300 a piece. Through almost no advertising and you get a flop.

      6) Tiem warner. Atari during Bushnell had a monopoly on the type of chips that made the Atari 2600 as good as it was. There were about 9 companies that made the chips that could compete with Atari's systems and Bushnell had the foresight to go and make exclusive deals with them all. Bushnell understood the game business. Time warner did not. They tried to sell video games like they did records. They saw these deals and didn't understand that there was a monopoly, only that they were overpaying for supply and so they dropped the contracts. Result: those businesses went out and sold the chips to Atari's competitors.

      In the end, Atari made a couple dozen mistakes taht we would say are obvious now but back then when the market was relatively new were not nearly so apparent. Even as late as '85 people though Atari was indestructible. But they got c

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    4. Re:Infogrammes bought Atari by Dot.Com.CEO · · Score: 1

      Yes, I forgot the MIDI interface. What was amazing about it was that in some games, specifically Sierra On Line adventures you could connect a MIDI keyboard and have unheard-of sound quality. Simply amazing... I remember a lot of people at the time complaining that the ST had a MIDI in and out, but no MIDI through, I guess the good outweighed the bad and the ST remained king in this area...

      --
      Mother is the best bet and don't let Satan draw you too fast.
    5. Re:Infogrammes bought Atari by AKnightCowboy · · Score: 1

      The moral of the story kids is that today's indestructable technology monopoly can be tomorrow's bankrupt and forgotten company. Remember that Microsoft.

    6. Re:Infogrammes bought Atari by Talinom · · Score: 3, Funny

      Wrong.

      Atari went out of business as a preemptive counterattack to an imminent slashdotting. After all, who would put a link to a bunch of pictures on the web unless it was meant to kill the target?

      --
      "Giving money and power to governments is like giving whiskey and car keys to teenage boys." - P.J. O'Rourke
    7. Re:Infogrammes bought Atari by GebsBeard · · Score: 1

      This is an excellent assessment of the fate of Atari. I remember reading somewhere on the net about the ups and downs of the videogame era, the fortunes that were made and lost. The hardware (especially the Atari 2600) was extemely difficult to program for so anyone with any skill whatsoever was worth their weight in gold and was given free reign during design. There were a lot of stinker games made during that period and people lost their jobs, careers and in a number of cases their lives (to suicide) when the meltdown occurred in 1982-1984. The article specifically mentioned the ET game bombed so bad a huge pit was dug and filled with a small mountain of left over cartridges. Now I'm wishing I'd kept that link.

    8. Re:Infogrammes bought Atari by sunspot42 · · Score: 2, Informative

      How on earth did this post get modded up to "informative"???? Practically everything in it is either partially or wholly inaccurate.

      >This is the prime error Atari made. Back
      >in the day, they let everyone make carts
      >for the system.

      Eh? The VCS was one of the first home gaming system with interchangeable games. I don't think anyone had given the slightest consideration at that point to locking down the system so that only the manufacturer could produce games for it. Atari didn't, "let everyone make carts for the system." The VCS came out in '77, and didn't have a huge hit until 1980, when Atari licensed Space Invaders. That was the same year the 1st 3rd party developer came online - Activision.

      Check out this site for a capsule history of the VCS.

      >The console remained on the market too long.
      >Atari sat on its ass until sometime around late 83-84.

      Huh? The 5200 came out in early-mid 1982. It was a huge improvement on the VCS, being based on Atari's line of 8-bit computers. Probably its only major failing - and this helped killed the system in the market - were the large, non-centering joysticks that were difficult to use in many games (Pac-Man being a fine example) and prone to failure.

      Again, check out the same site for a capsule history of the 5200.

      >Tramiel's bumbling. Jack Tramiel proved in 1983 that
      >he was the worst manager in recorded history. He took
      >a company that controlled 95% of its market and flushed
      >it down the crapper. In 1983, Atari lost over 500 million
      >dollars (and the whole industry at the time was only worth
      >about (3 billion at best). At some points Atari was losing
      >millions of dollars a day.

      How could you be MORE wrong??? Warner Communications unloaded Atari on Jack Tramiel *because* it was losing $500 million and they had no idea how to stop the bleeding. Tramiel didn't even arrive at Atari until July of 1984, after he'd lost a fight with the board of directors at Commodore and left the company he'd started. It's a little hard to blame him for Atari's losing $500 million in 1983 . . .

      Actually, maybe you CAN pin the blame on him, since a lot of Atari's home videogame and computer sales were probably being lost to a little personal computer Tramiel's Commodore made. Perhaps you've heard of it. It was called the Commodore 64.

      Again, here's yet another site, this one detailing the history of Atari's 8-bit computers, that brings up Tramiel's role in all of this (and some of the stuff he really did probably do wrong at Atari).

      There are several other factual errors in your post, but I don't have the time this morning to correct the remainder. If Atari had made as many mistakes as your post did, they'd have gone out of business in the mid-'70s and we'd have never heard from them again.

    9. Re:Infogrammes bought Atari by DevNova · · Score: 1

      The ST's MIDI interface helped create one of the coolest games of all time - MIDIMAZE! Up to 16 player FPS, all conntected via MIDI, a big maze (design your own!) and you're hunting smiley faces!

      Damn! That was fun!

    10. Re:Infogrammes bought Atari by sammaffei · · Score: 1

      Thank you. Someone who actually has an idea of what happened...

      I miss Atari...

      --

      Political correctness is the newest form of slavery.

    11. Re:Infogrammes bought Atari by fm6 · · Score: 1
      I basically agree with your rant, but I have to pick one little nit: Infogrammes didn't buy Atari, they bought Hasbro Interactive, which had previously bought the Atari name from JTS, which had merged with Atari Computer, which was created when Warner spun off Atari's consumer division. There was also Atari's arcade division, which they renamed Time-Warner Interactive, and which eventually became Midway West, which is (I think) the division Midway shut down last May.

      I guess Atari Computer has the biggest claim to being "the" Atari, since they used the name the longest. On the other hand, they seem to have been more or less moribund for about a decade. And Midway West carried on Atari's original business for much longer -- except for not using the name, they really did more "Atari stuff" than anybody.

  18. ANSWERED: PC Parts Storage Storage Solution? by DCowern · · Score: 2, Informative

    Wow... Ask Slashdot really came through this time. Answering the recent Ask Slashdot, the pictures below show how the pros store their "parts". I hope you're paying attention, OriginalSpaceMan. :-)

  19. Mirrored In case it overloads. by OdanTheAncient · · Score: 3, Informative
    1. http://www.thexdershome.com/ataritrip
  20. Re:After seeing "Gauntlet" pictured, I am stuck... by funwithstuff · · Score: 4, Funny

    I don't remember the Gauntlet voice ever saying that. I do remember it saying (definitely in all caps):

    "RED WIZARD IS ABOUT TO DIE"
    "BLUE VALKYRIE IS ABOUT TO DIE"
    "GREEN ELF IS ABOUT TO DIE"

    But maybe I'm not very good at Gauntlet.

    --
    it's not about the karma, it's about the whuffie
  21. Add trackball by lightbuddy · · Score: 5, Interesting

    I'm the admin of http://www.midway.com. I hope the low comment count and the buried link keeps us from getting slashdotted during our last days in Milpitas. It's been real...It's been fun...Can't say it's all been real fun. Big shouts to the final few. Special thanks to Jeff Bell...the oldest (not age wise) real Atari employee. See Jeff's fish at http://dickdafish.org. I'll be helping him close the doors after 31 years of service. Jeff, I'll buy you a beer for lunch tomorrow. Oh yeah, and everybody should buy the new SpyHunter2! WWIII

    --
    End of an era...
    1. Re:Add trackball by Gonarat · · Score: 1

      It's sad to see times change like this. The pictures of all those machines reminded me of the good times we had in the arcades in the '80s when I was in College. PS2s and such are great, but the whole arcade "experience" (meeting up with friends after classes and seeing the new high scores) is gone. Now, the last mall arcade in our area is closed -- the end of an era. Good luck in the future.

      --
      Beware of Sleestak
    2. Re:Add trackball by tuffy · · Score: 1
      Oh yeah, and everybody should buy the new SpyHunter2!

      Sorry, but nobody should have to play Spy Hunter 2 It's pretty awful.

      ;)

      --

      Ita erat quando hic adveni.

  22. Marble Man Roms by Xenolith · · Score: 5, Interesting
    Could some fine ex-Atari employee please release the ROMs for Marble Man (Marble Madness II), so it could be emulated for the PC? I don't see any reason to withhold the ROMs at this point in the game. I can't see anyone profiting, etc.

    Thanks for hearing my plea...

    --

    Journal
    1. Re:Marble Man Roms by Anonymous Coward · · Score: 0

      Exactly. Something like that should be shared if there's no opportunity to go into an arcade and play the game anymore.

    2. Re:Marble Man Roms by badasscat · · Score: 1

      Could some fine ex-Atari employee please release the ROMs for Marble Man (Marble Madness II), so it could be emulated for the PC? I don't see any reason to withhold the ROMs at this point in the game. I can't see anyone profiting, etc.

      No? Granted, MMII isn't there (MM1 is) but publishers release stuff like this all the time. The ROMs are not public domain and the games are still commercially viable when packaged like this. Publishers occasionally even put out previously unreleased stuff on compilations (such as the Activision Classics compilation released a little while ago, and also soon for GBA).

    3. Re:Marble Man Roms by Anonymous Coward · · Score: 0

      There is less value than you think.

      MS tried releasing a re-worked arcade package a few years ago with an ironic twist.

      *They fixed all the bugs in the original games*.

      Guess what? The packaged bombed. Turns out all the nostaligia guys wanted the exact experience, not a sanitized version.

      Even then, the package was cheap.

      No, I maintain there is little value in this stuff commercially; the released games are instantly shovel-ware, since they're selling to a older demographic that has too little time to play games from their youth.

    4. Re:Marble Man Roms by micsaund · · Score: 1

      I buy stuff like this Midway Treasures not for the emulated games (which I could have for free) but because of the extras like interviews with the developers, video footage of the factories, or whatever else they put on there.

      The games themselves are in little to no danger of becoming "extinct" but the culture and behind-the-scenes "what was it like to be there" stuff is in dire jeopardy of being lost as people die, documents get thrown-out, buildings get demolished, etc. This is what makes me shell-out cash for these "official" emulator discs - and when I saw that this Midway Treasures disc had DVD content (I'm assuming video footage), I popped it into my shopping cart.

      --
      Pinball, arcade video, tech and more: www.micsaund.com
  23. Re:ANSWERED: PC Parts Storage Storage Solution? by PainKilleR-CE · · Score: 2, Informative

    It's important to make sure, though, that those 'plastic tubs' are proper containers for ESD-sensitive materials. Otherwise, you could end up with a lot of fried parts.

    --
    -PainKilleR-[CE]
  24. Writeup isn't quite right... by w.p.richardson · · Score: 2, Informative

    The game is called "Marble Man", not Marble Madness. It's an unreleased Atari prototype that he rescued from the brink of extinction. There are apparently only 3 or so in existence. So it's not quite as pedestrian as Marble Madness, which you can still find in a classic arcade from time to time.

    --

    Curb CO2 emissions: Kill yourself today!

  25. I'm thinking the same thing by Anonymous Coward · · Score: 2, Insightful

    This game is legendary; I read about it 2 years ago and the word on the street was the MM2 was just lost to history.

    Now we have what looks like 3 working games (or just 2?). It would a *crime* to lose this piece of history just because of a copyright that is worthless that can't even be pinned down with proper ownership.

    The only thing that is going for the game is that the other guys are anonymous and could "quietly" release the game to usenet on alt.binaries.mame (or whatever). From there, history will be preserved.

    1. Re:I'm thinking the same thing by Zlorfik · · Score: 1

      It is preserved. I've long heard the roms are copied and there is no way this game will be 'lost'. It just will not be available to the masses anytime soon. Part of this guy's agreement in getting these games was that he would not release the roms. I for one applaud him for sticking to that.

      BTW, I've played this game on 3 different occasions, and it isn't that great. That is why it wasn't released. It's only the lure of what-you-can't-have that makes this game great. :)

  26. Melting... by Marc2k · · Score: 1, Funny

    ..or being wheeled away, either works.

    --
    --- What
  27. Marble Madness for Unreal Tournament by Anonymous Coward · · Score: 3, Informative
  28. Your reading skills aren't quite right. by Anonymous Coward · · Score: 0

    It's called Marble Man: Marble Madness II

    Look at the screenshots.
    READ, before you criticize.

  29. Re:After seeing "Gauntlet" pictured, I am stuck... by the+Man+in+Black · · Score: 1

    Sweet, sweet classic Gauntlet. Is it possible to get a ROM of this guy? The arcade version I mean.

  30. Atari by virg_mattes · · Score: 2, Insightful

    > Talking of game quality... isn't that why Atari went bust?

    Not really. The reason Atari went under is that they were not so heavily into home systems as they were into arcade games (the big kind you see in the photos), and the money from that market dried up when people started getting home consoles and computer games. They were heavily invested in a market that died out from under them.

    Virg

    1. Re:Atari by Saige · · Score: 2, Interesting

      No. Atari was split apart, with "Atari" referring to the home computer and console part, while "Atari Games" referred to the arcade division that was bought up and passed around and such for years.

      After the Jaguar, which died due to a combination of lack of development tools making development difficult on the unusual architechure, weak third-party support, and mainly the horrible managment of the Tramiels (they hired someone to turn the company around, who promptly quit when Jack Tramiel continued to insist that he approve every Fed Ex package sent out). They merged with a low-quality disk drive manufacturer, and I'm not sure what happened to them after that.

      Atari Games became part of Time Warner, who sold them to Midway at some point, and they ended up eventually under Infogrames which them became part of Hasbro, who seems to want to be using the name again.

      Honestly, I'd love to see them pick up all the rights and property and whatever for all the Atari home stuff and combine it all back together again. Might help keep the name alive.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Atari by dpcgriffin · · Score: 1

      But still, Atari?
      Pac-man, Joust, and all the others?
      Gone? Forever?
      Except ROMs and remakes?
      What a cruel world.
      Of course, those games were only slightly better than X-box. I know this from experience. :-(

      --
      Step away from the idiocy. Now. But first, a word from your sponsors!
    3. Re:Atari by Saige · · Score: 1

      Umm... Atari had nothing to do with those games. Pac-Man was Namco, licensed by Midway in the US. Joust was Williams.

      Atari was Asteroids, Asteroids Deluxe, Tempest, Centipede, Millipede, Star Wars, Gravitar, and others. Many of which still have incredible play value today.

      --
      "You know your god is man-made when he hates all the same people you do."
  31. Ft. Eustis by Anonymous Coward · · Score: 0

    I noticed in the Army Battlezone article that Scott mangled the spelling of Ft. Eustis twice (in two different ways). Anyhoo, Ft. Eustis is an Army base located in Newport News, VA.

  32. Oh, I realize that... by Anonymous Coward · · Score: 0

    I realize that it probably isn't good, but I want to play it in Mame.

    Its just the forbidden aspect.

    I'm saying this guy should *not* release the roms. But like I said, there are several means for the roms to escape into alt.binaries.something.

    And really, who is benefitting from the game being kept locked away? The commercial value is approximately 0.

    1. Re:Oh, I realize that... by plugger · · Score: 1

      Those old games aren't worthless. A friend of mine works for a firm called ifone, a subsidiary of Infogrames. They have a licence to produce the old Atari games on mobile phones. Here is a link to the games that are available now.

    2. Re:Oh, I realize that... by Anonymous Coward · · Score: 0

      eheheh i just downloaded breakout

    3. Re:Oh, I realize that... by Anonymous Coward · · Score: 0

      I remember playing that at www.caextreme.org two years ago. Haven't been
      there since then but I think he brings it there every year...

      I agree with the other poster, it's not that great. It didn't bring much to
      the table when compared to the orignal.

      -cmh

  33. What's an Atari? by UncleMediocre · · Score: 1, Funny

    It's one of those campy 70's throwbacks that appeals to Generation-X'ers. We need another Vietnam to thin out their ranks a little.

    1. Re:What's an Atari? by Anonymous Coward · · Score: 0

      Shut up, bitch!

  34. Re:ANSWERED: PC Parts Storage Storage Solution? by Anonymous Coward · · Score: 0

    Are they really that sensitive? I typically store PC cards in cardboard boxes, and I've never had a problem.

    I realize it isn't proper procedure, but like I said, its never been a problem.

  35. Next Report? [Re:The Sadness . . .] by j.leidner · · Score: 0

    I hope I will live to see a similar report on certain HQs in Redmond, WA... :-))

  36. Re:After seeing "Gauntlet" pictured, I am stuck... by ShieldWolf · · Score: 1

    Actually (just to out geek you all):

    Red Wizard only existed in Gauntlet II. Gauntlet I didn't allow you to choose your colour, only the character, and the Warrior was Red.

    The game _does_ say "XXX needs food badly" (if you weren't joking).

    -ShieldWolf

    --
    just = (My)Opinion.toCents();
  37. Re:After seeing "Gauntlet" pictured, I am stuck... by CreationLtd · · Score: 1
    "Green Elf needs food BADLY."

    Yep. Either you sucked or you were playing Gauntlet II which was specifically designed to suck you dry!

    I played nothing but Elf on Gauntlet and the most memorable message was

    "Elf has been eating all the food lately."

    Made me quite the popular lad down at the student union.

    One owner of a video parlour came over and unplugged the Gauntlet machine I was playing because I had spent the last 5-6 hours playing it on just one quarter having figured out that grabbing the food and running was a far more productive and survivable technique than battling it out.

    "Remember, don't shoot food!"

  38. Jaguar, 64-bit? by Anonymous Coward · · Score: 0

    5) The jaguar. Good concept, bad timing. They designed the 64 bit system but made one critical error - 64 bit games take more time and money than 16 bit games.

    The Jaguar wasn't 64-bit. It didn't even make it to 32-bit. In fact, it is at heart a 16-bit machine with a 64-bit video chipset. To call the Jaguar a 64-bit machine as we know it is like going out and buying an Imagine 128 video card (remember those?), slapping it in your PC and convincing yourself you have a 128-bit machine.

    The CPU inside the Jaguar is the Motorola 68000, the same plain-jane but versatile processor used in the Genesis and the (still kicking) Neo-Geo.

    At the time the Jaguar came out, the 68k became a very familiar processor - a real cost-saver should the Jaguar have had been successful. The cost of the games, as you say, was not the critical error that killed the Jaguar. It was a bad concept (nothing truly next-gen about it), should it have been released two years earlier it might have had a chance. The software selection never got anywhere. Atari also committed the cardinal sin by thinking hardware would save the system - such as the CD-ROM add-on. By that time people were purchasing the newly-arrived Playstation and discovering Ridge Racer and not looking back.

  39. MOD PARENT DOWN. by Anonymous Coward · · Score: 0

    The article didn't claim it was Marble Madness, it claimed it was Marble Man: MARBLE MADNESS II

    MOD PARENT DOWN

  40. So have they dumped the roms yet? by dragon8x4x · · Score: 1

    Marble madness was awsome!

    I can't wait to try out Marble Madness II in Mame with my new trackball.

    I don't see any mention of it on the mame sites, but hopefully emulation won't take too long.

  41. But are they really preserving it correctly? by bogie · · Score: 2, Interesting

    I don't know enough to have an opinion but a few people on usenet have commented on this topic and were not too happy.(yea I know what a surprise people on usenet were complaining).

    Mostly they were not happy because if there is a fire or such then much of video game history as we know it goes away forever. Alos there is the point that without letting dumpers access those boards, those games will simply rot and never be recoverable. So basically the collective opinion was "what a waste" since most people felt it should be donated to a museum or have parts or it loaned out so that the data on those boards and such could be preserved.

    Like I said I don't know enough to say if they are right. Maybe they were wrong and this stuff is actually going to be correctly preserved.t I do agree that the utmost care should be taken so that 20 years of rare and valuable gaming history are not lost or forgotten.

    --
    If you wanna get rich, you know that payback is a bitch
  42. Re:Infogrames bought Atari by Anonymous Coward · · Score: 0

    You're both right, sort of. Hasbro Interactive did pick up the rights to the Atari name as it pertains to game development (rather than consoles, which went to Midway). Hasbro Interactive was then, in turn, sold off to Infogrames. Infogrames started using the Atari brand for more than just Atari retreads last year with Neverwinter Nights, and changed the name of the company earlier this year. There's been a definite shift towards more AAA titles along with the name change.

  43. Videotopia in San Antonio by SethJohnson · · Score: 1


    Fans of classic arcade gamining who live in Texas would probably enjoy visiting the Videotopia exhibit in San Antonio. It's an interactive museum exhibit of classic arcade games from the 80s through to the mid-90s. They've got all the important games of this era on display for people to play. You have to pay one token per game, but they have a trivia terminal that allows you to earn free tokens if you've studied the text at each display.

    It's running until November, so you've got time to check it out. The exhibit is being hosted in the Texas Culture Museum, which is a pretty cool place that was originally built for the 1968 Hemisfair.

    1. Re:Videotopia in San Antonio by shamino0 · · Score: 1
      Reminds me of an exhibit at the American Museum of the Moving Image in New York that I visited many years ago. It was all about the history of video games and featured an arcade of games showcasing the evolution of the genre. All but two of the games (Computer Space and Pong) were playable (for quarters, of course.)

      Although that exhibit is no longer in place, much of the content still exists in the form of a web page.

  44. Time Warner Interactive by Anonymous Coward · · Score: 0

    I worked over there with a team of 3d animators to finish some work on the PC/console ports of Primal Rage.. I remember spending lots of time in their arcade! Playing T-Mek and Rampart! The current owners were Time Warner Interactive .. and they had just taken over and they had just stopped making Jaguars. I remember one of the producers explaining to me the structure of Time Warner's various companies.. i was baffled.. It was an interesting place, Lots of talented people being affected by poor business decsions and corporate management.

  45. Re:After seeing "Gauntlet" pictured, I am stuck... by Gogo+Dodo · · Score: 1
    Sure. Hang around the emulation newsgroups and somebody will eventually post the Gauntlet and Gauntlet II ROMS to play on MAME.

    Usually when a new version of MAME is released (happened just a couple of days ago), somebody posts every ROM that MAME is able to play.

  46. Atari's history is easy to follow. by The+Lynxpro · · Score: 1

    1972 - Nolan Bushnell co-founds the company named Atari, Inc. The genius Al Alcorn designs Pong. Pong becomes a big success and Atari essentially creates an entire industry. Atari gives birth to all sorts of interesting things and also employs Steve Jobs. Atari is primarily an arcade game company but wants in on the consumer market. It makes stand-alone home game systems that Sears sells in their stores. But Bushnell is trying to fund the development of the VCS (Atari 2600) and ends up selling out to Warner Communications (later Time Warner, AOL Time Warner, etc.) for $26 million. Bushnell had to pass up funding Jobs and Wozniak's Apple I prior. Warner pumps in a large amount of money but is under pressure to make the company profitable. In 1977, the Atari 2600 VCS hits the market. 1979 becomes an interesting year; Atari brings out the 400 and 800 8-bit computer line, cancels their failed pinball division, and Nolan Bushnell leaves the company. By 1982, Atari Inc. is the fastest growing company in American business history. It controls over 90% of the videogame industry and is the only company that makes arcade videogames and has a home console. But, Atari Inc. later collapses. From 1980-82, many talented programmers leave Atari to form their own companies, such as Activision and Imagic. Atari Inc. does not adequately control the third-party market for 2600 cartridges and cannot guarantee their quality. Atari itself botches up E.T., the 2600 version of Pac-Man, and many other titles that year. The 5200 is brought to the market but isn't backwards compatible with the 2600. Commodore is eating into everyone's 8-bit computer sales with the Commodore 64, which they can market cheaper (comfortably) than their other competitors such as Atari, Texas Instruments, and Apple because Commodore owns MOS Technologies, who manufacturers the CPU used in all of those machines, the 6502. Atari Inc.'s CEO, Ray Kasser ("Yar's Revenge" is named after him) leaves the company under suspicion of insider trading. The videogame (non-arcade) industry collapses in 1984 but is set for a rebirth. Atari is ready for a turnaround with the 7800 and a slew of computers their customers wanted to buy. However, Atari's spectacular losses drove Warner Communications stock in the toilet and management was fighting off a hostile takeover attempt from Rupert Murdoch, who eventually loses out and buys Twentieth Century Fox instead. But, the pressure on Warner stock forces the company to sell Atari just for good press. Warner sells the consumer division of Atari Inc. for $350 million in promissory notes to Jack Tramiel in 1984 (freshly ousted from Commodore) for a 75% stake (Warner retains 25% because Steve Ross knew videogames would come back - he also refused to sell Atari to Philips because Philips wanted 100% control). The figure is based upon the amount of Atari 800XL's in the warehouses valued at $80 a piece. Tramiel stupidly passes up purchasing the arcade division for a mere $10 million more. So Atari Inc. is split up in 1984 between newly renamed Atari Corp. under Jack Tramiel and Co. and Atari Games Inc. (later Atari Games Corp.) which is the arcade division. Atari Corp. has the rights to the brand "Atari" for computers and home videogames if they decide to return to the market. Atari Games had exclusive right to the brand for the arcade games (which later causes extreme confusion to Joe Consumer). Tramiel fires 9,000 employees and sets about creating the ST line of computers to revive Atari, and it works. But at the same time, Nintendo revives the home game industry in the U.S. in its own image. By 1986, Atari Corp. wants back in the industry and releases the 7800 game system which had been scheduled to be released in 1984 had the Tramiel takeover not happened. Unfortunately, Nintendo locked in all their third-party developers into exclusive contracts and it takes pressure from an anti-trust case from both Atari Corp. and Atari Games Corp. to cause Nintendo to relent (Atari Corp. lost the case, surprisingly). By this ti

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    1. Re:Atari's history is easy to follow. by Anonymous Coward · · Score: 0

      The genius Al Alcorn designs Pong.

      Excellent history recap, but Ralph Baer is generally regarded as the inventor of the video game industry, and invented the "ping pong" video game as well as a number of others, including light gun games, as far back as 1967. These would become the nucleus of the Magnavox Odyssey, a home video game system which was released around 1972. Nolan Bushnell saw a demonstration of the Odyssey ping pong game, and got Al Alcorn to work on creating the arcade version.

    2. Re:Atari's history is easy to follow. by The+Lynxpro · · Score: 1

      There was a gentleman before Ralph Baer that is now considered the father of videogames. Yes, the Magnavox Odyssey was out first, but it was the arcade videogame craze that literally founded the modern day industry, and that was via Nolan Bushnell's Atari. Similarly, Nolan Bushnell designed the arcade game "Computer Space" at Nutting & Associates prior to his founding of Atari, and Computer Space was based upon the spacewar type game he had played on the minicomputers and that dated back to the mid 60s. But in the vernacular, Atari means videogames, not Magnavox... But good points nonetheless...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  47. DIe Jaguar Die! by WinPimp2K · · Score: 1

    I remember when the Jaguar frst came out. This was when console games were first starting to be popular in video stores. After all how many folks were going to drop 30-60 bucks for a game without trying it out for 3 bucks first. For that matter back then you could rent consoles from the video store as well - trying to decide which console to buy? You could "test drive" an SNES or a Sega along with a few games for about 15 bucks, but not a Jaguar.

    The folks at Atari slapped a TOS license on everything related to the Jaguar that said in essence:

    You can only buy a license to use the Jaguar as an end user.

    You may not resell, loan or rent this console.

    You may only play games you have purchased on this console.

    You may not play rented games on the Jaguar.

    You may not play your friends games on the Jaguar.

    If you think you found a way to use the Jaguar that does not involve paying Atari boatloads of money - you are wrong.

    I picked up a Jaguar box and read that highly restrictive license. (It was printed on the box in a decent sized font). I gently put the box back down and backed away from the obviously terminally diseased Jaguar and never looked back.

    --

    You either believe in rational thought or you don't
    1. Re:DIe Jaguar Die! by shamino0 · · Score: 1
      ... I picked up a Jaguar box and read that highly restrictive license. ...

      Interesting. Now I've got to go and read that box.

      I bought a Jaguar about three months after it was discontinued. Got a console and about 10 games for $200. A great deal, IMO, since I still play some of those titles on a regular basis (I think Tempest 2000 is a great game even by today's standards.)

      It's a real pity that Atari was never able to market their way back into the mainstream. While the 5200 had its share of problems (mostly related to the controller design), the 7800 and Jaguar were excellent systems.

      But by the time these systems came out, Atari had lost their momentum, and in order to get it back, you can't just match the competition - you have to blow it away. And Atari was never able to develop to that extreme.

  48. Re:After seeing "Gauntlet" pictured, I am stuck... by Anonymous Coward · · Score: 0

    "I've never seen such bravery!" always gave us a chuckle, since it really meant someone was getting creamed (the message was triggered by losing an abnormal amount of health in a hurry, I think - or perhaps by killing a lot of monsters via hand-to-hand fighting, which would generally include losing a lot of health in a hurry ;). The game generally had a nice sarcastic edge (and twisted malicious level design).

  49. ahh, the memories by butane_bob2003 · · Score: 1

    Working at Midway's Chicago office, I was witness to the demise of many arcade titles. It was a sad, sad time, those of us fortunate enough to survive it will never be whole again. Midway's main development office is a labrynth of halls and cubicles, filled with blinking, bleeping arcade prototypes, their guts hanging out in bundles. And who can forget Rosyln Dugas? The goddess of hardware! Some still remain in those halls, slaving away on more modern titles, the sequels of successful franchises, maybe a few new concepts.

    But anyway, too bad "The Grid" hasn't made it out of the arcade. The MK team built the whole thing in on a 60 some mhz TI DSP chip (in it's native microcode) and a voodoo 3 card, good luck porting that... its one of the best FPS games I've ever played.

    --


    TallGreen CMS hosting
    1. Re:ahh, the memories by Dstrct0 · · Score: 1

      I think it's really too bad The Grid hasn't made it into many more arcades, nevermind a PC port!

      Thinking about it though.... oooohhhhh man would I love to get a PC port of that game for some LAN-party action!

      It's like a Quake gameshow!

      --
      Build boards not bombs
  50. Re:After seeing "Gauntlet" pictured, I am stuck... by Politburo · · Score: 1

    Only time I heard "I've not seen such bravery!" in the game was when you killed one of those damn dragons.

  51. Marble Madness... by The+Lynxpro · · Score: 1

    If memory serves me correctly, Marble Madness (released in 1984/85) was programmed by a 16 year old, who later went on to create Crash Bandicoot. There was a good conversion of Marble Madness by EA for the Commodore 64/128. The Atari ST version wasn't so good. However, none of the console versions were as good as the arcade edition with that trackball. This was one of the first titles that ushered in the second golden age of Atari Games... Original and creative games (Gauntlet, Paperboy, 720 Degrees, Toobin', EPROM, etc.), unlike all the copycats of Streetfighter II that eventually destroyed arcade gaming in the States...

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    1. Re:Marble Madness... by mahlen · · Score: 2, Interesting

      Yes, the kid who wrote Marble Madness was Mark Cerny. He and I had been close friends when we were 8-11 years old, but I've lost contact with him since. Google reveals that he's done a lot of game design work since. He now has a game consulting company, Cerny Games (http://www.cernygames.com/).

      He was incredibly smart as a kid (skipping two elementary school grades). I recall him describing the book _1984_ to me, which he read when he was eight years old, if I recall correctly. Also him trying in vain to explain fractional exponents to me.

      mahlen

      Half-done: This is the best way to eat a kosher dill -- when it's still
      crunchy, light green, yet full of garlic flavor. The difference between this
      and the typical soggy dark green cucumber corpse is like the the difference
      between life and death.
      You may find it difficult to find a good half-done kosher dill there in
      Seattle, so what you should do is take a cab out to the airport, fly to New
      York, take the JFK Express to Jay Street Borough Hall, transfer to an uptown
      F, get off at East Broadway, walk north on Essex (along the park), make your
      first left onto Hester Street, walk about fifteen steps, turn ninety degrees
      left, and stop. Say to the man, "Let me have a nice half-done."
      Worth the trouble, wasn't it?
      --Arthur Naiman

    2. Re:Marble Madness... by Anonymous Coward · · Score: 0

      The Amiga version probably came closest because the graphics capability was a little closer to the arcade. Funny to think new PC's are so fast, they can emulate the whole game in a Window without even breaking a sweat.

      But, as you said, the trackball made all the difference.

  52. Re:After seeing "Gauntlet" pictured, I am stuck... by skvngrx · · Score: 1

    Anybody play Garrison on the Amiga? A great Gauntlet clone, added the Valkyrie as a character - almost as fast as the elf, but the best armor of the bunch. She could actually take a Death pounding on her for a little while. Get some of the scrolls/potions that boosted abilities to get speed up to the elf, and I could last forever. All my high scores were definitely with her.

  53. The write-up is exactly right by stpats · · Score: 1


    The write-up correctly refers to the game as Marble Madness 2. The full title of the game is "Marble Madness II : Marble Man". See it here.

    The write-up also correctly points out that Mr Evans is the *sole* owner of the two MMII's in existence. There aren't "only 3 or so in existence" - he has the only two.

  54. Jaguar by rsilvergun · · Score: 1

    Although I think the whole 64/32 bit debate is silly, I read an interview with the creator of NBA Jam:TE for Jaguar where he pointed out the lack of cpu cache as a critical flaw in the system, saying you could've doubled performance with just a little cache. I also remember him saying NBA Jam:TE was pushing the envolope on what could be done on the Jaguar. That motorola 68k didn't help either. Companies got in the bad habit of porting Genesis titles using the 68k and just sprucing up the color. While I'm not a hardware engineer, going by this it doesn't seem the hardware was particularily well designed.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  55. Save the server! by gazoombo · · Score: 1

    Remove global read permissions to slashdotted files.

    --
    John Hancock
  56. 403 by Anonymous Coward · · Score: 0

    The ataritrip URL is giving a 403 now...

  57. Can someone explain why... by rilian4 · · Score: 1

    If Atari is gone, why is their logo on Neverwinter Nights and its sequels. How does this all fit together?...

    --

    ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
    1. Re:Can someone explain why... by mojogojo · · Score: 1

      Because Infogrames owns the rights to the Atari name, and have decided to use it (instead of their own name Infogrames)...

      http://us.infogrames.com/games/

      I think Enter The Matrix was the first new release Infogrames, I mean Atari?, used the Atari company logo on.

  58. ancient history by alizard · · Score: 2, Interesting
    The 16 year old was still there when I worked for Atari Games briefly in 1987... he was a senior programmer. (he was the only 21 year old senior programmer at the company at the time, had to be him. No, I don't remember his name, but he was very helpful to me when I was trying to figure out the guts of the developmental prototypes.

    So *that* is what happened to him. Cool.

    What was really neat was working directly under the guy who developed Missile Command.

    The most bizarre things about the company when I worked there in 1987 were:

    • Every game had customized hardware running lots of TTL glue chips, games were generally kludged versions of each other which were turned into production model. Weird stuff, at best, obsolescent technology for the time. Made for great fun when trying to troubleshoot prototypes. I was a development tech (hardware) at the time.
    • No, I don't know why this stuff wasn't consolidated into a single vector model and a single raster model whose only differences were firmware and hardware user interfaces.
    • The company was already running out of ideas, our latest and greatest stuff was out of Japan, like Pole Position ... ever see it with the original Japanese graphics?
    • The giant hot tub roughly in the middle of the building that nobody (well, except me) ever used.

    No, nobody realized that we were going to become part of history.

    1. Re:ancient history by The+Lynxpro · · Score: 1

      Pole Position and Pole Position II were imports directly from Namco(t) Japan and pre-1984 Atari Inc. coin-op releases. Do you mean "Super Sprint" or "Championship Sprint"? Yes, Atari Games did import Namco titles post-1984. Games such as "Pac-Mania" and one of my favorites, "Rolling Thunder," (and "Vindicators")but that does not constitute a majority of Atari Games titles. Atari Games also became 75% owned by Namco from 1987 to approximately 1991 when Time Warner returned to 100% shareholder (and then the stock swap that later happened between Atari Corp. and Atari Games. over licensing titles for the Lynx). However, I'd like to point out that the fan favorite post-1984 Atari Games arcade titles were primarly Atari Games creations, not Namco: Gauntlet & Gauntlet II, Paperboy, 720 Degrees, Xybots, Roadblasters, Cyberball, Tournament Cyberball 2072, Toobin', Primal Rage, Hard Drivin', Road Riot 4WD, Pit Fighter, EPROM, A.P.B., Batman, Hydra, S.T.U.N. Runner, KLAX, Rampart (an updated "Warlords"), Steel Talons, Marble Madness, Indiana Jones & the Temple of Doom, Atari's/Tengen's Tetris (the criminally great version), T-MEK, and San Francisco Rush... did I forget any? I liked Blasteroids but a lot of people didn't...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    2. Re:ancient history by alizard · · Score: 1

      Do you mean "Super Sprint" or "Championship Sprint"?

      Definitely not. My dates may be a bit off because I wasn't looking at my resume at the time.Some of what you mention in the way of ownership I didn't know at the time, what I can say is that we had a "Warner" company store on the premises (which might localize when I was there to anybody else who was at Atari at the time reading this thread - and if any of you are, 'Hi!'.).

      I wasn't there that long. Thinking back, I wouldn't have missed it but I had no regrets about leaving.

  59. Re:After seeing "Gauntlet" pictured, I am stuck... by dan501 · · Score: 1

    actaully, that would have been a gauntlet 2 quote. in gauntlet, each joystick was locked to one character and each character was locked to its own color. red warrior, blue valkyrie, green elf, yellow wizard and purple horseshoes. so the booming voice in gauntlet said:

    Elf needs food BADLY

    whereas in gauntlet 2, each joystick could be any character you wanted to be. you could have 4 elves if you wanted to. hence the distinction:

    Blue Elf needs food BADLY

    --
    my livejournal is interesting and worth reading - I swear. I know everyone thinks their blog is interesting. mine is.
  60. Marble madness by Anonymous Coward · · Score: 0

    I don't know about you but I always had a liken for Crystal Castles

  61. The original Atari by fm6 · · Score: 1

    No, Atari Games was the original operation -- Atari started out as an arcade game company, then branched out into consumer electronics. Time Warner spun off the consumer division as Atari Computer.

  62. HOLY FUCKING CHRIST!! by AntiTuX · · Score: 1

    THE COLORS!! Oh jesus fucking christ that's a bright purple. sorry.

    As for atari's shop, I wish it wouldn't get shut down. Rush is one of my favorite arcade games, and I play it religiously whenever I go out to an arcade, movie theatre, etc.

    Just remember 911 for copcar :)

  63. Re:After seeing "Gauntlet" pictured, I am stuck... by psiphre · · Score: 1

    I think that if instead of those normal notifications like it did say, such as
    "BLUE VALKYRIE NEEDS FOOD BADLY"

    the game would have been much more fun if it threw in a couple like
    "BLUE VALKYIRIE IS ABOUT TO CRY"
    "BLUE VALKYRIE IS HAVING A BAD DAY"
    "BLUE VALKYRIE NEEDS TO TIE HER SHOE"

    etc. or maybe i've just got no attention sp--

    ooh! shiny!

  64. don't hold your breath by Doktor+Memory · · Score: 1

    Take a look at the dates on the Marble Madness 2 part of the guy's site, then read the text: he's had the MM2 prototype and boards for well over two years now, and he hasn't shown any interest in dumping the ROMs or letting anyone else do it.

    I guess he figures he'll be in much less demand as a guest of honor at CAExtreme if people can actually play the game themselves.

    --

    News for Nerds. Stuff that Matters? Like hell.