Domain: nexuiz.com
Stories and comments across the archive that link to nexuiz.com.
Comments · 23
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Re:This is your boss speaking
Wesnoth is really good, but Nexuis is better than OpenArena IMO, thats one I reccomnend people check out
http://www.nexuiz.com/ -
Re:I Can't Wait...
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Re:Some they left out
Nexuiz - High quality open-source deathmatch game running on the Darkplaces engine, which is arguably superior to quite a bit of the stuff currently on the market.
Nexuiz is just incredible. It looks every bit as good as Quake 3 (perhaps better), but is based on the original Quake engine. Talk about parallel development!
Here's the game: http://www.nexuiz.com/
And the Engine: http://icculus.org/twilight/darkplaces/ -
Re:Uh, no.
No, not entirely. It's the PC gaming business that they say is suffering, not PC gaming. There are plenty of games that are free from the onset that are fun. http://tuxracer.sourceforge.net/
http://www.frozen-bubble.org/
http://asteroids3d.sourceforge.net/
http://sourceforge.net/projects/lynn
http://toppler.sourceforge.net/
http://blockattack.sourceforge.net/
http://source.bungie.org/
http://www.secretmaryo.org/
http://www.realtech-vr.com/nogravity/
http://www.classicgaming.com/worminator/
http://www.nexuiz.com/
http://www.armagetronad.net/
http://www.meatfighter.com/
http://www.bzflag.org/
http://wesnoth.org/
http://cubeengine.com/ -
To add to this
Nexuiz,an FPS which I believe is based on the Darkplaces engine. It runs natively on 'nix, and is actually pretty spiffy in the graphics+gameplay arena if you have a decent/good card.
As a bonus for my fellow Debianites, it's also available on Debian/testing (and I believe the equivilent in Ubuntu, as well). -
Corrected link
Corrected Nexuiz link.
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Re:Does it answer a really important question?
Making a game open source brings more fame to it as more people enjoy mods on your game and your good heart for allowing it to happen, which brings fame to your company.
Name at least one example of something like that ever happening...
That's the wrong way to counter that argument - the release of the source code for Wolf3D shows that the company is willing to show how they did the work. It is also a pattern followed through for the classic Doom series and the Quake series. In a way, it's permanently kept Quake alive in other forms.
A better way of countering the argument is stating that making a game open source has limited impact. As an example, open sourcing a mediocre game would effectivly do nothing as any experienced team of programmers can make a basic C&C clone. -
Re:This Is The Future Of Games YOU Wanted
That's not really how economics works. If they can't compete they should go out of business. If I can get a years playing time from UT2004 (well ~350 hours I think), which cost me a grand total of UKP 24, then I'll do that. Almost everyone else will go out of business, but so long as Epic can produce an improved version every few years and sell it for more than it cost them to make it then they're not in any financial trouble.
This does all depend on people only buying games that are the best value for money, and agreeing on which games those are.
Would should really be worrying them is Nexiuz. Free OSS FPSes are getting pretty good. -
Re:Speaking of which
Thanks, but that's just a Little Graphics Demo.
A pretty nice Little Graphics Demo to be sure, in fact it won first place at a Little Graphics Demo competition in 2002.
But it's hardly a benchmarking suite, and since it hasn't been maintained since 2002 (it is a one-off for a compo after all), it can hardly be expected to test OpenGL 2.0 extensions.
I guess an fps count in Nexquiz is one way of doing it... -
nah, that's easy!
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Re:Great, just what we need...
Yay, a platform-independent way of senselessly killing innocent people!
Except the gun doesn't work. Alternatively, you could try out this different and free platform independent way of senselessly killing innocent people. -
AutoCAD ..
we have blender, lots of program for video editing, like cinepaint, lots of games too. like nexuiz.
But I really miss AutoCAD. And no - intellicad is not good enoungh, and is commercial.
PS: posting anonymous, because I've already moderated here. -
Re:Necessary Evil
Ok, I'll bite...
[...] for some reason they still haven't managed to come up with anything more exciting than Tux Racer.
From the top of my head:
... and there are plenty more.
It's plain BS stating that the indie games are easier to make on Windows... Why? Have you tried? (I haven't!) I hope you can see why your argument seems stupid, if I say "Open
... Source ...". And WTF do you mean by indie games? Games produced by an independent company? Or just not-so-commercial games? -
Re:Anything of interest developed with Q 2 source?
There is UFO: Alien Invasion which is based on Q2:
http://ufo.myexp.de/
And there is Nexuiz for Quake1:
http://www.nexuiz.com/ -
Nexuiz is similar...Take a look at Nexuiz. It's a free FPS arena game, complete with a selection of levels, player models, weapons, music, sound effects and a range of AI bots.
The really interesting thing is that its engine is derived from the "Dark Places" engine, which is (in turn) an enhanced Quake I engine. Over the years, the developers of Dark Places and Nexuiz have done an incredible job of bringing this engine up to date and adding high quality eye candy - it's closer to the Q3 engine's capabilities than its modest roots. Nexuiz is at 1.1 release and is one of those GPL games that really show that OSS gaming can work. It's eaten a lot of my time
:-) -
Re:Wish Sony would show an interest
In response to your comment, it's worth pointing out that in general, FPS games really haven't progressed much since Quake II. There are the ones that are more massively multiplayer, those that let you perform more roles than just running around shooting, those that have prettier graphics, and those that are more tactically demanding, but none of these things look like they apply to Cube.
I have to agree with the person you're replying to - the most likely reason people aren't playing your FPS is a total oversupply of FPS games on every platform, including Linux.
I still occasionally play them on Linux - mostly Americas Army and Nexius, but there's really no incentive to install yet another only marginally different game, particularly if you don't have convenient packages available.
Please understand that though this is offtopic, I don't mean it as a slam - your game looks great - but if you post such a question in your .sig, then you shouldn't be surprised when people attempt to answer it!
Good luck with Cube - I'm be looking forward to trying it out just as soon as I can apt-get it! -
Re:But it used to be closed source.
1: Q3A had a linux port pretty quickly (maybe not at release, I don't remember)
2: That doesn't apply so much to games, the distributed development model is less effective since you need a coherent structure. Also budding game developers tend to mod on commercial engines (e.g. Counter-Strike on Half-Life), for the installed base and because they can re-use game assets.
3: For the amazing stuff people have done with the Quake 2 engine Nexuiz, which has ~quake 3 model/level quality and ~doom 3 effects (and system requirements, sadly). It's entirely "viable", as in I've joined servers full of people and had fun playing. I don't think it's popular compared to the big commercial games - but it's had zero media exposure and isn't sold in game stores, and still had 250000 downloads! I wouldn't say it puts Quake 3 to shame, but it's worthy competition. -
Re:But it used to be closed source.
If I had points, I would mod you up. I completely agree. Although some work has been done with Quake I (Nexuiz for one), there really hasn't been anything ground-breaking done with any already existing games in terms of creating a new game. Imagine taking an engine (like QII or QIII) and making a completely new game that is commercial quality released under the GPL (or similiar license). I'm not holding my breath.
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-1, offtopic
ET is not Free/Open source. However there are tons of fun Open Source multiplayer games that you can use.
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Missing Moddable Independent FPSesThe poll lists a number of the blockbuster first-person shooters we all know and love...
- America's Army
- Battlefield 1942
- Call of Duty
- Doom 3
- Far Cry
- Half Life and Half Life 2
- Unreal Tournament 2004
...but I think that the Independent Games Festival is missing out by not including independently-developed first-person shooters in the mix. I can think of three off the top of my head:- Cube, which allows players to create their own maps.
- Nexuiz, under GPL, allowing everyone to download the source and modify it.
- Inago Rage, own indie FPS, which allows players to create environments from within the game.
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wtf -- ugly
Oh my god.
http://www.nexuiz.com/public/12.jpg
that looks good? he looks like a mutant freak, not a human being! (and I mean the guy in the foreground, dumbasses) -
Mac version
According to a post on their forum, there is a Mac app in the download, but it is non-functional out of the box -- they are working on including some libraries with the download that will alleviate the need to compile anything. They "expect the patch to be out within a week", so that's cool.
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Re:Ewww..
Nexuiz will be your answer to the FPS problem as soon as a few bugs get ironed out. I just tried it and it's great for somebody who enjoys more "hardcore" shooting.