Domain: playstation.com
Stories and comments across the archive that link to playstation.com.
Stories · 92
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Sony Launches Official PlayStation Blog
Sony has announced the official launch of the PlayStation.blog. Intended, perhaps, to combat the current monopoly on internet-based PR Microsoft seems to have, the blog looks to be a place where high-ranked Sony employees can have their say. There are just a few posts up so far, but they're already asking for freedback. One by Eric Lampell, Senior Manager for the PlayStation Network, caught my eye. It discusses the recent PS3 firmware update, and features the upgrades included in that patch. As you can tell by the language, they still need to work on the site's tone. "That's one of the best things about PS3 - it's constantly being updated with new features. With 1.80, you can now upscale PlayStation® and PlayStation®2 games and DVD movies, up to 1080p if your TV supports it. You home theater buffs are probably all over this upgrade already, but if you don't have an HDTV just yet, check out what upscaling does for God of War II and Shadow of the Colossus - games that were already gorgeous-looking to begin with - in these comparison screens." At least they're trying. -
EU PS3 Back Compatibility List Released
An anonymous reader writes "Via the semi-official ThreeSpeech blog, Sony has released the backwards compatibility list for EU's PS3's earlier than announced. The list itself offers a lot more games than Phil Harrisons previous statement of 1000 but noticeable problematic games include GTA:San Andreas, Gran Turismo 4 and the Final Fantasy Series." -
PS3 Linux Now Installable
Quinton writes "Around midnight Pacific time on the 17th, Sony updated their Open Platform website needed to install PPC Linux on the PS3. The FTP Site contains the CELL Linux ADDON CD image, which has the bootloader (kboot/otheros.bld) and instructions needed to install Fedora Core 5, PPC. A full install from DVD takes about two hours. Most all hardware is supported except for graphics accelerator support (framebuffer only, up to 1920x1200)." -
GDC - Sony Keynote
In San Jose, the first big keynote finished up delivery about twenty minutes ago. Phil Harrison from Sony laid out some of the future plans the company has for the games industry on the whole. The PS3 featured heavily, of course, but new announcements centered on the PlayStation Network and online functionality. Read on for my take on Sony's chance on the big stage, here at the Game Developer's Conference 2006. Update: 03/22 21:57 GMT by Z : Fixed some typos. I was typing fast and was already late for the Ron Moore Keynote. Additional views on the event can be seen at the Wonderland blog and Joystiq, with Kotaku offering impressions from the Q&A that followed. Sitting in the Civic Auditorium before the event starts, it's a blur of noise (Weezer, etc.) and lights. The standup at the front with PS3, PS2, and PSP shells is getting a lot of photo attention from and endless stream of journalists. There seems to be some sort of dress code that I'm unaware of, seeing the number of bald black shirt-wearers out there. I'm flanked by the Joystiq and Kotaku editors, and despite the bad feelings you might expect there has so far been no bloodshed. There's no WiFi connection in here, though, so at the moment we're fairly useless as far as commentators go.To be honest, I'm not really anticipating anything all that exciting being announced here. The big announcement (the delay) is already out there. There are no plans to have a playable version of the PS3 on the show floor. If there are any meaty announcements made, they're likely to revolve around games for the console. Even then, my hopes aren't that high.
Jamil was just introduced, and offers up the idea that the keynote will 'demystify the next generation of consoles'. Phil Harrison walks out, and offers up the idea of 'going beyond the box'.
The PS2 Report Card:
- 1m units hardware
- 1b units software
- 632 titles
- overall market, 60% ownership
- some markets over 85%
David Jaffe is introduced. The PS2 is nice, but it's 'Incapable of rendering 3-way sex scenes in realtime.' They're going to be doing AAA games on the PS2 for some time to come. God of War 2 will be available for play at E3. They show a clip from the game, which features a ton of the super-violent finishing moves we saw in the last game. At one point Kratos walks up a cyclops' chest with his blades, and then reaches into his eye socket to wrench his seeing organ free. Another clip shows the God of War slicing the wings from a griffon before leaping into the sky. Promises of more to come at E3.
PSP is their fastest growing format. They're lowering the prices on PSP dev tools, having shipped over thousands worldwide. Internet browser will be a focus, with a Flash functionality. A video camera is also upcoming, for a VOIP videophone/Wifi videophone. He hopes 'communication-based games' also becomes a powerful part of the PSP story. GPS receiver is also upcoming. He's hoping for some geocaching-style games, along with the more obvious uses. The camera and GPS are both going to be coming out in the fall, around late Sept/Early Oct.
E-Distribution. Going to be a download from a content server onto a MemoryStick. They're going to be offering PS1 content from an archive server, in addition to new games. The PS3 will also be interoperable with the PSP. PSP can be used as a media browser for content on the PS3 via wifi and USB.
Another new PSP Game, Loco Roco. Wow. Crack-addled. Some sort of blue balloon guy that rolls around...sort of like Gish? It stretches shape and moves around, sometimes budding off into multiple creatures in a side-scrolling format. Coming out this Summer.
PS3! An Apology with Ducks. A new 'duck' demo. This one is is underwater, with thousands of fish simulated in realtime (procedural animation). Lots of schooling behaivor. It looks nice, I guess. He goes on to talk about basic features.
They include:
- Full PS2 backwards compatibily
- Full Blu-Ray Support
- Legacy SD to full HD support
- Latest HDMI
- Broadband Network Connection
- Wireless Connection
- HDD Standard
He introduces some work from Ninja to show off ragdoll physics in a soldier man demo. They drop in a ton of soldier guys (over 1000), and then set off an explosion. Bodies fly, and bounce off of each other with appropriate screams. Laughs from the crowd.
Simon Hobbs from SCEE london, to show off a vehicle demo. Lots of shiny shaders and such. Still looks kinda jaggy to me, but then it's a demo. They shoot up the car, to show off the destruction of the model. It convincingly deconstructs, the hood popping open to show us the engine. It's not all that attractive, but speaks well to the physics of the console.
Blue-Ray. Some discussion of the ratio of content on the disc to memory in the system. A lot of discussion on the need for more space, given the amount of content going into new games. (graphics, performace, sounds, localizations). Can offer the publisher the chance to make one disc for all markets. They show a demo of the London from Getaway Future, a demo from back at the last E3. They 'need' Blu-Ray' in order to get all the sound and content onto the disc.
Another demo. This one's actually a game, but they want to focus on the tech. Dylan Jobe, producer of the Warhawk title. A hovering jet, an aircraft shooter title. They're using the term 'ambient warfare' to describe the general chaos and background fighting in the middle of a battlefield. Not only do they have that, but they render the clouds, waves, and light in realtime. Software rendering and Hardware rendering combine to offer up the shiny. Everything is anti-aliased and displayed in HD. Nothing is written in assembly, everything is done via higher level access to the PS3 chip. He promises that there will be a playable demo at E3 of the title. So...at least one then.
PlayStation Network Platform (not the final name). It's going to focus on Content, Communication, Community, and Commerce. Going to start with PS3 launch, basic service free. 'Open internet' business philosophy. Worldwide network and launch, co-designed by SOE. They'll provide all the basics. 3rd party servers can be made and connected to the network (MMOGs) if they're so inclined. Basic community services - account creation, lobby and matching, score/ranking, video/voice chat/text chat, friends lists and avatars. Shops to sell online content, both in and out of games. PS3 HDD can hold this downloaded material, and games can be launched directly. No Discs! Subscriptions, micropayments, etc. are all available. Next week, the SDK is heading to devs. End of June, the complete server-side will be available to devs, with September offering the final environment.
Formula 1 offering, another Demo. Video chat window overlaid over the game. Smack talk your friends while you play, with gestures, I guess. Email and friends can be accessed in the game. Invites to other games from within another game. The shop is also available in games, purchasing new cars/new tracks. The style of the shop can be adapted to the game, for a more integrated experience.
Yet another demo, for the title Motor Storm. Some folks from the developers, driving the car around kicking up dirt and making trails in the ground as it goes. Lots of complex geometry, along with stuff like visible welds on the vehicle frame. Persistent deformation of the gameworld, presenting gameplay challenges depending on the game involved. They'll be offering up a lot more at E3.
Another demo, CEO of Insomniac Ted Price. An internal demo of Resistance: Call of Man. Typical console FPS, with headcrabs and whatnot. They offer up more AI at a time, lots of cute physics stuff (nailbombs, black hole generator). Another title that will be shown in more depth at E3. 'Why they're working on the PS3'. Superior firepower, he sez. Blue Ray and the SPUs have been the most exciting things they've had to work with. Lots of room for content, lots of processing power, lots of room for stuff they've never been able to do before. The seven SPUs allow for a lot of extra stuff load balanced to the other processors. All that parallel processing and content == better games.
A 'sneak peak', a noninteractive demo for ooo something shiny. A future-tech world, lots of stuff going on in the background. Fifth element's flying car city. Has an art-deco looks almost like the buildings of Myst. Moving through the city high above, and then diving down into the misty depths of the city. Robots walking past, one some mission or other. Ratchet and Clank. This is the new Ratchet game. Looks pretty good.
Today. We make content for discs in stores. It's what the industry has done for 25 years. Creating network and communities of gamers. Fundamental shift in the planning, creation, production, and management of games. Future GDCs will be focused on network-based business as opposed to disc-based businesses. Revenue streams will be more complicated. Besides prepackaged media, there's also downloadable content, episodic content, in-game advertising (booo!), SOCOM 3 (39 Million hours of online play). Lots of commercial opportunity for the industry. Subcriptions also a source of income. (WoW bigger than Ireland) Mobile gaming as a possible addition to the network. Game object auctions (no comment on that), but yeah. Merchandising. Gotta sell those T-shirts. The Wheel of Fortune.
Building direct relationships with the consumer is their new big things. They're introducing an initiative for online content creation. e-Distribution is the key. www.playstation.com/beyond/
Live now, a place where devs and content creators can connect with Sony to do online stuff for the PlayStation Network.Innovation grows the market -
- SingStar 4 million units in 2 years
- Eyetoy, 9 million in 3 years
- Buzz, 2 million in six months.
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Sony Adds RSS Support to PSP
An anonymous reader writes "Spotted at MEMAP.ORG: 'Sony has quietly released a new firmware upgrade (version 2.60) that adds WMA audio support, improvements to the web browser, a new RSS Channel menu item and support for streaming audio and video.'" GamesIndustry.biz also reports on the new features. -
Linux For Cell Processor Workstation
News for nerds writes "The Cell processor from Sony, Toshiba and IBM, has been known as the chip that powers the upcoming PlayStation 3 computer entertainment system, but except for that very little is known about how it's applied to a real use. This time, at LinuxTag 2005 from 22nd to 25rd June 2005, at Messe- und Kongresszentrum Karlsruhe, Germany, Arnd Bergmann of IBM will speak about the Cell Processor programming model under Linux, and the Linux kernel in the first Cell Processor-based workstation computer, which premieres at Linuxtag 2005." -
PSP Final Specs and Launch Titles
Via Joystiq, the official PSP site has the final specs on the U.S. PSP console and its launch titles. And some nice titles they are, including an Ape Escape game, Metal Gear Acid (the card battle game), and one of most of EA's sports franchises. The system releases here in the states on March 24th. -
Artificial Intelligence for Computer Games
Craig Reynolds writes "In his recent book Artificial Intelligence for Computer Games: An Introduction , author John Funge takes us on a whirlwind tour of techniques from the literature of academic AI research and discusses their application to the nuts and bolts of game AI programming. While some of these topics are quite advanced, the text remains easily readable and grounded in what the techniques mean to real game programmers developing real game AI." Read on for Reynolds' review. Artificial Intelligence for Computer Games: An Introduction author John David Funge pages 160 publisher A K Peters rating 8 reviewer Craig Reynolds ISBN 1568812086 summary Written for game AI programmers, this book provides a practical introduction to advanced AI techniques and practices for constructing sophisticated non-player characters.Funge's background includes both academic AI research and commercial development of game AI technology. This has allowed him to write a refreshingly practical book for the game AI programmer which will also expand the reader's knowledge of AI. He presents advanced AI research in a way that is meaningful to the working game AI programmer. Non-player characters (NPCs) are the focus of this book, although it touches upon techniques applicable to other kinds of AI. Funge begins with a simple NPC architecture, then goes on to consider how they act in their world, perceive and react to their surroundings, remember their past experiences, plan their actions, and learn from the past to improve their future behavior. In addition, Funge hopes his book will contribute to a "common framework and terminology" to promote better communication between practitioners interested in game AI, leading to better interoperability for their software. (Please note that John Funge is a friend and former coworker of mine. I was pleased to accept John's invitation to review his book.)
The field of Artificial Intelligence has been actively studied since the 1950s. In that half century many useful techniques have been developed and applied to a broad range of scholarly and commercial applications -- most quite serious and sometimes a bit dry. In contrast, today the most economically significant application of AI is in computer games. This commercial application motivates today's students to study AI and drives a good deal of academic AI research. Modern games have incredible graphics and their animation technology is becoming very sophisticated. As graphic animation increasingly becomes a solved problem, more and more attention is being paid to game AI. It seems likely that the next few years will see a tremendous investment in game AI technology leading to significant improvements in the state of the art.
As I read Funge's book I was struck by how oriented it was to the interests of AI programmers working on commercial games. Certainly the discussion focused on the practical rather than the theoretical. (There are many asides, footnotes and citations of the academic literature for those with an interest in pursuing the theory.) More concretely, the text is peppered with fragments of C++ code. A working programmer who visits the academic literature is often faced with the daunting task of converting prose, equations or breezy pseudo-code into something suitable for compilation. If a reader of this book does not follow a bit of the discussion, a glance at the nearby C++ code listing will usually set things straight. I have it on good authority that functioning source code for the examples in the book will appear on the www.ai4games.org website "soon."
The book is divided into seven chapters (Introduction, Acting, Perceiving, Reacting, Remembering, Searching, and Learning) plus a Preface, two appendices, an extensive Bibliography and an Index. The chapter on "Acting" introduces the simple game of tag used as an example throughout the book. It further sets the stage by describing the principal components of the game engine and the AI system. The third chapter, "Perceiving," introduces percepts -- the formal framework used to encapsulate and manipulate an NPC's awareness of its world. In many games a key concept is filtering out information which is available in the game state but should not be "known" by the NPC. Chapter 4 describes reactive controllers. Funge uses a very strict definition of reactive -- informally, it means a non-deliberative controller, but in this book the term is used to mean strictly stateless. This distinction has a practical consequence since a stateless controller can be shared among multiple NPCs. (Yet I wondered how important this was in practice. That point was not explored in any depth, and a "slightly stateful" reactive controller can be very useful.) The chapter on "Remembering" introduces memory percepts, mental state, beliefs and communication between NPCs. The sixth chapter covers "Searching" -- through trees of possible future actions, often referred to as planning. The extensive treatment of search includes both examining the host of options that are available to an NPC at each juncture, as well as reasoning about the interaction of one NPC's behavior with another, known as adversarial search. The final chapter covers "Learning." It looks at both offline learning (which happens before the game is shipped) and online learning (happening during gameplay). The first is merely an aid to game development, the latter promises NPC that can adjust to the player's skill and style of play. Online learning present many more technical challenges. In fact, my first impression on reading this section that it was less practical than the rest of the book because of the difficulties of online learning. However, from the description of this GDC 2005 lecture, it appears that Funge and his colleagues have made significant progress in this area.
I recommend Artificial Intelligence for Computer Games: An Introduction to commercial game AI programmers, as well as other game programmers and designers who wish to learn more about this area. Because of its sound academic underpinning, the book will also be of interest to students of artificial intelligence and to professionals in related areas such as agent-based simulation and training.
Reynolds is a Senior Research Scientist in the R&D group of Sony Computer Entertainment America. His interests center on modeling behavior of autonomous characters, particularly steering behaviors for agile life-like motion through their worlds. See his page on Game Research and Technology. You can purchase Artificial Intelligence for Computer Games: An Introduction from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Father of PlayStation Admits Sony Mistakes
News for nerds writes "Following the news of Sony slashing its profit forecast due to the underperforming AV & PC divisions, Ken Kutaragi, president of Sony Computer Entertainment Inc. (SCEI) known by the PlayStation brand, admitted he and other Sony employees have been frustrated for years with management's reluctance to introduce products like Apple Computer Inc.'s iPod, mainly because Sony had music and movie units that were worried about content rights. The PSP by SCEI is one of the first Sony products that support non-proprietary standards such as MP3 or H.264, and now SCEI considers opening up the UMD disc format employed in the PSP." -
Sony Makes up for Memory Card Losses
Collision891 writes "Sony is now offering a free game to anyone who had their memory cards erased by the Viewtiful Joe 2 demo on their Holiday 2004 Demo disk, sent out to Playstation Underground members . By calling Sony they will tell you where to send in your disk and a list of games of which you can choose one to receive free. The games they are offering are: Wildarms 3, Parappa The Rapper 2, Gran Turismo 3, JAK 2, Sly 2: Band of Thieves, NCAA Final Four 2004, MLB 2004, ATHENS 2004, ATV Off-Road Fury 3, and Hot Shots Golf Fore!" -
Sony Officially Warns of Viewtiful Joe 2 Glitch
jZnat writes "Gamespot reports that Sony has made an official announcement warning gamers that the Holiday 2004 Demo disk, which includes the Viewtiful Joe 2 demo, will erase all memory cards in the system at that time. This was originally publicized by Playstation Underground, and now Sony has bit the bullet and confirmed it." Update: 11/27 22:38 GMT by T : Curt Feldman of Gamespot pointed out that his site's name had been garbled as "Gamepost"; no longer. -
Sony Products That Run Embedded Linux
tbirdsaw writes "I was browsing for information on how to run Linux on the PS2 without a Linux Kit (they've stopped selling them in the U.S., AFAIK). While searching, I stumbled across Sony's Open Source Code website. They have quite a few products that run an embedded linux system, including some professional video switchers (MVS8000?) and at least several of their relatively new XDCAM disc-based video format decks. Might make for some hardware/firmware hacking in the near future?" -
Sony Endorsing Open Graphics Format For PS3
News for nerds writes "At the tech talk as part of the forthcoming SIGGRAPH 2004 conference on August 11th, an open graphics file format for the interactive 3D [videogame] industry called COLLADA will be unveiled by Sony Computer Entertainment. COLLADA is supported by major 3D toolchain companies including Alias, Criterion, Discreet, Emdigo, Novodex, Softimage and Vicarious Visions. If you combine this with the recent news that Sony has joined Khronos Group to support OpenGL/ES, OpenMAX, OpenVG and OpenML, it seems evident that Sony is quietly fighting back against the loudly trumpeted Microsoft XNA (/. coverage) with its plan of an open game development platform." -
Sony Confirms 59 In-Development Japanese Titles for PSP
roadies writes "As tangentially mentioned a day or two back, Sony has confirmed 59 PSP titles currently in Japanese development, with many likely to make the Japanese launch of the handheld. Depending on how many debut at hardware release, this may make other handheld system launches pale in comparison, at least compared to the U.S.: the GBA had 15 titles, N-Gage only had 6 titles, and the cult favorite Neo Geo Pocket Color had around 10 launch titles. This is interesting in light of rumors that PSP dev kits haven't been widely released." Which of the games on the current list actually excite you? -
E3 Wrapup Documented
mindless4210 writes "The new Nokia N-Gage, shown at E3, looks promising, but Nokia better be prepared to compete with Sony and Nintendo. Nokia is betting the N-Gage's wireless communication abilities will set it apart and allow multiplayer gaming to move away from computers and living-room consoles and into consumers' pockets." Reader harikiri writes "According to the BBC, the much-maligned Infinium Labs has showcased their Phantom console at E3. Apparently Infinium have made agreements with AMD and Nvidia to provide the processor and graphics controller. The specs seem very respectable: a 2.5GHz AMD processor, 256MB RAM and a 40GB HDD." Reader Ipingforpong writes "E3, probably the most well known video game trade show was assaulted by the U.S. Army in a promotion for America's Army. Soldiers rappelled out of a real Blackhawk helicopter with real rifles and rushed the show." -
Sony Launches E3 Site, Inadvertently Teases Titles
Thanks to EvilAvatar for its article discussing the recent launching of Sony's E3 site, showcasing "a few select [PlayStation 2] titles" that'll be displayed at the Electronic Entertainment Expo in Los Angeles next month, including Champions 2: Return To Arms, the Snowblind-developed Champions Of Norrath sequel. However, if you "start fiddling with the numbers at the end of the URL" on the official site, you can see very basic, unlinked-to info on other games that'll be publicly shown by Sony at E3, including the unannounced action title Rise Of The Kisai from Bottle Rocket/Sony, Dark Cloud 3 from Sony, Final Fantasy XII from Square Enix, Destroy All Humans! from Pandemic/THQ, and, interestingly, Cold Fear from Namco, a survival horror (?) title (related to the thought-lost U.S.S. Antarctica?) rumored in development at Alone In The Dark IV developers Darkworks. Update: 04/26 18:30 GMT by S : The entire site, even the previously public titles, are now password-protected and private. -
Sony Launches E3 Site, Inadvertently Teases Titles
Thanks to EvilAvatar for its article discussing the recent launching of Sony's E3 site, showcasing "a few select [PlayStation 2] titles" that'll be displayed at the Electronic Entertainment Expo in Los Angeles next month, including Champions 2: Return To Arms, the Snowblind-developed Champions Of Norrath sequel. However, if you "start fiddling with the numbers at the end of the URL" on the official site, you can see very basic, unlinked-to info on other games that'll be publicly shown by Sony at E3, including the unannounced action title Rise Of The Kisai from Bottle Rocket/Sony, Dark Cloud 3 from Sony, Final Fantasy XII from Square Enix, Destroy All Humans! from Pandemic/THQ, and, interestingly, Cold Fear from Namco, a survival horror (?) title (related to the thought-lost U.S.S. Antarctica?) rumored in development at Alone In The Dark IV developers Darkworks. Update: 04/26 18:30 GMT by S : The entire site, even the previously public titles, are now password-protected and private. -
Sony Launches E3 Site, Inadvertently Teases Titles
Thanks to EvilAvatar for its article discussing the recent launching of Sony's E3 site, showcasing "a few select [PlayStation 2] titles" that'll be displayed at the Electronic Entertainment Expo in Los Angeles next month, including Champions 2: Return To Arms, the Snowblind-developed Champions Of Norrath sequel. However, if you "start fiddling with the numbers at the end of the URL" on the official site, you can see very basic, unlinked-to info on other games that'll be publicly shown by Sony at E3, including the unannounced action title Rise Of The Kisai from Bottle Rocket/Sony, Dark Cloud 3 from Sony, Final Fantasy XII from Square Enix, Destroy All Humans! from Pandemic/THQ, and, interestingly, Cold Fear from Namco, a survival horror (?) title (related to the thought-lost U.S.S. Antarctica?) rumored in development at Alone In The Dark IV developers Darkworks. Update: 04/26 18:30 GMT by S : The entire site, even the previously public titles, are now password-protected and private. -
Sony Launches E3 Site, Inadvertently Teases Titles
Thanks to EvilAvatar for its article discussing the recent launching of Sony's E3 site, showcasing "a few select [PlayStation 2] titles" that'll be displayed at the Electronic Entertainment Expo in Los Angeles next month, including Champions 2: Return To Arms, the Snowblind-developed Champions Of Norrath sequel. However, if you "start fiddling with the numbers at the end of the URL" on the official site, you can see very basic, unlinked-to info on other games that'll be publicly shown by Sony at E3, including the unannounced action title Rise Of The Kisai from Bottle Rocket/Sony, Dark Cloud 3 from Sony, Final Fantasy XII from Square Enix, Destroy All Humans! from Pandemic/THQ, and, interestingly, Cold Fear from Namco, a survival horror (?) title (related to the thought-lost U.S.S. Antarctica?) rumored in development at Alone In The Dark IV developers Darkworks. Update: 04/26 18:30 GMT by S : The entire site, even the previously public titles, are now password-protected and private. -
Sony Launches E3 Site, Inadvertently Teases Titles
Thanks to EvilAvatar for its article discussing the recent launching of Sony's E3 site, showcasing "a few select [PlayStation 2] titles" that'll be displayed at the Electronic Entertainment Expo in Los Angeles next month, including Champions 2: Return To Arms, the Snowblind-developed Champions Of Norrath sequel. However, if you "start fiddling with the numbers at the end of the URL" on the official site, you can see very basic, unlinked-to info on other games that'll be publicly shown by Sony at E3, including the unannounced action title Rise Of The Kisai from Bottle Rocket/Sony, Dark Cloud 3 from Sony, Final Fantasy XII from Square Enix, Destroy All Humans! from Pandemic/THQ, and, interestingly, Cold Fear from Namco, a survival horror (?) title (related to the thought-lost U.S.S. Antarctica?) rumored in development at Alone In The Dark IV developers Darkworks. Update: 04/26 18:30 GMT by S : The entire site, even the previously public titles, are now password-protected and private. -
Sony Launches E3 Site, Inadvertently Teases Titles
Thanks to EvilAvatar for its article discussing the recent launching of Sony's E3 site, showcasing "a few select [PlayStation 2] titles" that'll be displayed at the Electronic Entertainment Expo in Los Angeles next month, including Champions 2: Return To Arms, the Snowblind-developed Champions Of Norrath sequel. However, if you "start fiddling with the numbers at the end of the URL" on the official site, you can see very basic, unlinked-to info on other games that'll be publicly shown by Sony at E3, including the unannounced action title Rise Of The Kisai from Bottle Rocket/Sony, Dark Cloud 3 from Sony, Final Fantasy XII from Square Enix, Destroy All Humans! from Pandemic/THQ, and, interestingly, Cold Fear from Namco, a survival horror (?) title (related to the thought-lost U.S.S. Antarctica?) rumored in development at Alone In The Dark IV developers Darkworks. Update: 04/26 18:30 GMT by S : The entire site, even the previously public titles, are now password-protected and private. -
Sony Launches E3 Site, Inadvertently Teases Titles
Thanks to EvilAvatar for its article discussing the recent launching of Sony's E3 site, showcasing "a few select [PlayStation 2] titles" that'll be displayed at the Electronic Entertainment Expo in Los Angeles next month, including Champions 2: Return To Arms, the Snowblind-developed Champions Of Norrath sequel. However, if you "start fiddling with the numbers at the end of the URL" on the official site, you can see very basic, unlinked-to info on other games that'll be publicly shown by Sony at E3, including the unannounced action title Rise Of The Kisai from Bottle Rocket/Sony, Dark Cloud 3 from Sony, Final Fantasy XII from Square Enix, Destroy All Humans! from Pandemic/THQ, and, interestingly, Cold Fear from Namco, a survival horror (?) title (related to the thought-lost U.S.S. Antarctica?) rumored in development at Alone In The Dark IV developers Darkworks. Update: 04/26 18:30 GMT by S : The entire site, even the previously public titles, are now password-protected and private. -
Sony's SOCOM II Gets Cheat Patches
An anonymous reader writes "According to an email reprinted on the GameBattles.com forums, it seems that Sony has released the first mandatory downloadable patches for the Playstation 2 online game SOCOM II: U.S. Navy SEALs. This is nothing new in the PC gaming world, but is relatively novel for PlayStation 2 gamers - there's no official word on what changed, but there's a list of perceived changes on the official SOCOM II boards." 1UP also notes that the patch "occupies some space on your memory card in the blocks already used by the game", but doesn't need the forthcoming PS2 hard drive in any way. -
Sony's SOCOM II Gets Cheat Patches
An anonymous reader writes "According to an email reprinted on the GameBattles.com forums, it seems that Sony has released the first mandatory downloadable patches for the Playstation 2 online game SOCOM II: U.S. Navy SEALs. This is nothing new in the PC gaming world, but is relatively novel for PlayStation 2 gamers - there's no official word on what changed, but there's a list of perceived changes on the official SOCOM II boards." 1UP also notes that the patch "occupies some space on your memory card in the blocks already used by the game", but doesn't need the forthcoming PS2 hard drive in any way. -
Gamepads for Console/Arcade Emulators?
Mortimus asks: "I'm looking for a gamepad that is best suited for arcade and console emulators. The problems I've experienced with a previous gamepad like the Gravis GamePad Pro resides in the directional pad not being precise enough and misinterpreting directions, even with proper calibration, which can be very frustrating. I'm aware of the X-Arcade joystick, but that isn't what I'm looking for. I'm more interested in gamepad like the Logitech Dual Action, Guillemot Thrustmaster Dual Analog Gamepad, and perhaps even an original Sony Playstation gamepad with a USB adapter. What have you all found works best with most emulators (MAME, FBA, ZSNES...) and the most precise without being finicky?" -
PSP Dated, PSX Convergence Plans Discussed
Thanks to PlayStation.com for their feature interviewing new Sony Europe boss Chris Deering about Sony's portable PSP, the multi-purpose PSX, and more. Notably, the interview strongly suggests that the recently-announced PSP will be simultaneously released worldwide next year: "There's no official date for its unveiling, but it has been announced that the target date for its global launch is November 2004." Deering also explains why Sony's PSX 'media center', encompassing a PlayStation 2 with TiVo-like capabilities, is the first stage of their attempts to create an all-in-one entertainment device: "PSX makes that all very simple with a fun and easily understood navigation system, which is the core of it really. And once you have that in place, along with the sizable hard drive capacity, you can also do other things that make more sense in the living room than on the desktop." -
EyeToy Creators Try PS2 Karaoke With SingStar
Thanks to the Gaming-Age forum regulars for pointing to a French site showing new pictures of Sony's PlayStation 2 karaoke title, SingStar. Among the details for the USB-microphone bundled game is the fact "there'll be [multiple] versions of the game" with different songs released simultaneously, including SingStar Pop and SingStar Classics - there are detailed tracklistings on the same site. The game also "recognizes your pitch, tone and rhythm" much like Harmonix/Konami's Karaoke Revolution, and an earlier preview notes: "Plug in an [USB camera] EyeToy and you'll even be able to view your own pained facial expressions [in-game]." The game, developed by EyeToy creators Sony London Studio, is due for European release in March 2004, with its Stateside debut as yet unconfirmed. -
Sony's SOCOM II Online Ranking System Explained
An anonymous reader writes "Curious about how the complex online ranking system in PS2 online title SOCOM II: U.S. Navy SEALs works? Thanks to Playstation Magazine, you need wonder no more." The article reveals the ranking "...is based on the Chess Ranking system developed by Dr. Arpad Elo... [but] much more complex in order to take into consideration the SOCOM II game format", showing the increasingly involved calculations needed to construct online rankings, although lack of clarity may also be confusing gamers, as: "It is important to note that the 'score' on the player stats and the 'score' at the end of the game are not directly related." -
Can Independent Game Developers Survive?
Thanks to Gamesindustry.biz for their editorial asking whether independent videogame developers can make it in the increasingly cut-throat games business. The article comes after the recent closure of respected UK developers Mucky Foot ('Startopia'), the latest in a long line of recent developer failures, and the author asks: "What's going wrong? Some of these casualties have been victims of mismanagement or poor quality control, but many were properly managed, fiscally sensible and extremely talented companies." The editorial continues: "Companies like EA, Microsoft and Sony don't really need [smaller developers] any more, as large publishers increasingly focus on internal development and suck much of the best talent into themselves. Smaller publishers aren't in a position to take risks on the kind of innovative games that small developers do best." Is the situation really as bleak as this implies? -
Elite Creator On Attracting Mainstream Gamers
Thanks to BBC News for their article featuring a counterpoint to the view that games are just for 'geeks and guys', a point of view recently given publicity by Microsoft's Laura Fryer. The respondent, David Braben, co-creator of seminal 3D space title Elite, argues for the importance of empathy, and suggests that "the 'shoot-it-if-it-moves' mechanic of games like Quake [is] a fundamentally empty experience, unless you're fighting people you know well", even commenting that "...in Elite, we made shooting another space craft illegal, so the player had to think before opening fire." He also discusses his company's forthcoming Sony-published PS2 title, Dog's Life, a mainstream-aimed title which "seeks to create [an] emotional bond with the player" through cute, endearing dog interaction, and, uhm, a 'Smell-o-vision' mode. -
Tokyo Game Show Titles Trailed
Thanks to Gamers.com for their massive list of all the games showing at the Tokyo Game Show, which kicks off on September 26th in Japan. The list "...omits whatever games that companies are saving as surprises for the show", including the widely-rumored Kingdom Hearts 2 from Square Enix, but highlights include Astro Boy and the Altered Beast remake from Sega, the new Front Mission titles from Square Enix, the wacky Mojib Ribbon and mech-heavy Chain Dive from Sony, as well as Capcom's wholesale licensing of notable Western titles, adding the Sony-created Mark Of Kri, The Getaway, and War Of The Monsters to their already-released Grand Theft Auto. -
Tokyo Game Show Titles Trailed
Thanks to Gamers.com for their massive list of all the games showing at the Tokyo Game Show, which kicks off on September 26th in Japan. The list "...omits whatever games that companies are saving as surprises for the show", including the widely-rumored Kingdom Hearts 2 from Square Enix, but highlights include Astro Boy and the Altered Beast remake from Sega, the new Front Mission titles from Square Enix, the wacky Mojib Ribbon and mech-heavy Chain Dive from Sony, as well as Capcom's wholesale licensing of notable Western titles, adding the Sony-created Mark Of Kri, The Getaway, and War Of The Monsters to their already-released Grand Theft Auto. -
Tokyo Game Show Titles Trailed
Thanks to Gamers.com for their massive list of all the games showing at the Tokyo Game Show, which kicks off on September 26th in Japan. The list "...omits whatever games that companies are saving as surprises for the show", including the widely-rumored Kingdom Hearts 2 from Square Enix, but highlights include Astro Boy and the Altered Beast remake from Sega, the new Front Mission titles from Square Enix, the wacky Mojib Ribbon and mech-heavy Chain Dive from Sony, as well as Capcom's wholesale licensing of notable Western titles, adding the Sony-created Mark Of Kri, The Getaway, and War Of The Monsters to their already-released Grand Theft Auto. -
New Xbox, PS2 Budget Titles Announced
Thanks to GameSpot for their list of the newest set of budget Xbox titles "in the second wave of Platinum Hits". The titles that already have, or shortly will retail for $19.99 include Dead Or Alive 3, Hitman 2, and Medal Of Honor: Frontline. There also seem to be some new additions to the extensive PlayStation 2 Greatest Hits line-up due, although it's difficult to officially verify, with Final Fantasy X (currently), plus Sly Cooper, Ratchet And Clank, and Kingdom Hearts (in the next couple of months) all apparently dropping to $19.99. -
Formula One Racing Games Exclusive To PS2
Thanks to GameSpot for posting a story indicating that Sony have exclusively licensed the Formula One racing license for the next 4 years. There's some additional information via the press release hosted at GameSpyDaily, including info on the Formula One 2003 title for Playstation 2, to be released in Europe next month - is this now the biggest worldwide sport to have an exclusive game license? -
Play PSX Games On Your Xbox
falzbro writes "Now Xbox owners (well, modded Xbox owners) can do what the Playstation people have been able to do for years; play PSX games on your console! PCSX has been ported to the Xbox. It's unfortunate that the homebrew Xbox development scene is stuck in a world of pseudo-legality, due to the lack of a usable Legal XDK. A compatibility list is currently being hammered out, and it's limited to only playing games stored on your Xbox HDD." -
Nintendo's Playstation Settlement Bombshell (or not...updated)
Magamo writes "Console Talk has the story on a settlement between Sony and Nintendo over the rights to the "PlayStation" name, which was originally a joint owned copywrite, given to a CD and Cartridge based system to play SNES games. The settlement is for 10% of Sony's proceeds, past and present on the "PlayStation" name, currently amounting to approximately $2.3 billion. Nintendo is allowing Sony to pay it off in installments over the next 20 years. Nintendo currently plans on using the money to create a new game studio comprised of members of some of the biggest in the japanese industry, in order to create titles exclusively for the GameCube. Hmm, my guess is that Sony's next console will be shying away from the PlayStation moniker..." CD: It seems that I might have fallen for a hoax. Doh! -
PS2 Linux Kit Shipping in May
subharmonic writes: "Sony announced through an e-mail that the Linux PS2 kits were available for pre-order. The kits should be shipped May 22nd. There's a FAQ and a order site." -
Sony Announces Version 1.0 Of Linux for Playstation 2
ResearchBuzz writes: "Sony has announced the May 2002 release of Linux (for Playstation 2) Release 1.0." He quotes from the press release: "The company expects the kit to sell for about $199 USD when it is made available in May 2002 exclusively through its website, http://www.us.playstation.com." -
Linux for the PlayStation2:It's Official
Oliver writes "Sony officially announced their port of Linux to the PlayStaion2 game console. In the press release they mention that they were moved by demand the community petition (see this story) demonstrated with over 6000 signers. The PS2 Linux Kit page is currently only in Japanese and there's not much info thre yet other than some pictures. But according to it, a Beta version is going to be sold to 1000 members of the community in June for about $200. The Kit is going to consist of an external HDD/Ethernet unit connected to the PCMCIA slot, found on early Japanese PS2 models, a VGA adapterplus USB Mouse and Keyboard. Kits for oversee models are supposedly in planning. The kit will include a complete Linux/X11 environment with all sources, technical hardware manuals for the EE, GS and vectorunits plus a low-level API and Mesa drivers for graphics. " Won't work for us unfortunate american PS2 junkies. But its a sweet step. -
Linux for the PlayStation2:It's Official
Oliver writes "Sony officially announced their port of Linux to the PlayStaion2 game console. In the press release they mention that they were moved by demand the community petition (see this story) demonstrated with over 6000 signers. The PS2 Linux Kit page is currently only in Japanese and there's not much info thre yet other than some pictures. But according to it, a Beta version is going to be sold to 1000 members of the community in June for about $200. The Kit is going to consist of an external HDD/Ethernet unit connected to the PCMCIA slot, found on early Japanese PS2 models, a VGA adapterplus USB Mouse and Keyboard. Kits for oversee models are supposedly in planning. The kit will include a complete Linux/X11 environment with all sources, technical hardware manuals for the EE, GS and vectorunits plus a low-level API and Mesa drivers for graphics. " Won't work for us unfortunate american PS2 junkies. But its a sweet step. -
Playstation II Launch Notes From the Field
ksquire writes "Joystick101.org has a feature on the release of the Playstation II, detailing how the launch was experienced in one sleepy midwestern town and exploring what all of this craziness really means."