Domain: scene.org
Stories and comments across the archive that link to scene.org.
Comments · 198
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Re:Does anyone bother checking facts?
No need to set up any fake-pirated-movie honeypots; the MPAA is already sending out enough frivolous legal threats to random websites for no apparent reason as it is.
For example: Scene.org got a copyright infringement notice a while ago claiming that a 62kb file supposedly contained an entire season of a television series. (What's funniest about this is when they sent the notice, the file wasn't even downloadable because it was still in /incoming!)
Linux Australia was the recipient of a similar notice about a couple of movies that they never had, Grind and Twisted. The files in question were Valgrind and Twisted Matrix. -
Re:Does anyone bother checking facts?
No need to set up any fake-pirated-movie honeypots; the MPAA is already sending out enough frivolous legal threats to random websites for no apparent reason as it is.
For example: Scene.org got a copyright infringement notice a while ago claiming that a 62kb file supposedly contained an entire season of a television series. (What's funniest about this is when they sent the notice, the file wasn't even downloadable because it was still in /incoming!)
Linux Australia was the recipient of a similar notice about a couple of movies that they never had, Grind and Twisted. The files in question were Valgrind and Twisted Matrix. -
Pft, old.
/* Steinar */
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Shameless Plug
In case anyone is interested, here's a video of me beatboxing.
I wonder how the game measures the quality of beatboxing? I guess it can't be very difficult to measure how well one keeps the rhythm, but then how about the "phatness" of the actual sounds?
Btw, check humanbeatbox.com out, if you're interested of beatboxing.
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Re:well, prepare for a robocracy
I guess we will all have to prepare for ROBOTIC_LIBERATION . (Please follow the link, it's über-cool!)
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MPAA False Accusations
The MPAA makes baseless threats and false claims of "infringement" all the time.
It's nothing new.
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Re:Now might be the time for ANts
I do know currently ftp is the king of distributing open source software. However if you look into the future based on events such as this http://www.scene.org/showforum.php?forum=5&topic=
4 0047
and http://www.zeropaid.com/news/articles/auto/0826200 3l.php
then thinking about using anonymous file distribution does not seem such a bad idea anymore. -
Re:In their defense....This can't have happened very often in the past or else we would have heard about a lot more cases like this.
Just in case anyone didn't see this as satire....
MPAA mistakes various free code in small zip files (all under 64k) as the movie "Basic" and television serial "Alias")
http://www.scene.org/showforum.php?forum=5&topic=4 0047MPAA mistakes a file manager for X windows as X-Files movie based on television series.
http://lsolum.typepad.com/copyfutures/2004/09/dmca _iselfhelpi.htmlESA mistakes "INFMapPacks123FULL-MAN.zip" as Pac Mac video game.
http://gauley.ucs.indiana.edu/~cshields/dmca_lette rRIAA accuses Penn State's Peter Usher of pirating music by rap band "Usher".
http://news.com.com/RIAA+apologizes+for+threatenin g+letter/2100-1025_3-1001095.htmlRIAA admitts to "several dozens more additional errors" but won't disclose details. No direct link to Cnet coverage on May 13, 2003.
http://www.eff.org/IP/P2P/20030926_unsafe_harbors. php#_edn2Diebold intentionally files false takedown notice to silence (very well deserved) criticism of its shoddly voting machines:
http://www.corante.com/importance/archives/001465. phpCult of Scientology attempts (yet again) to shut down xenu.net, which exposes embarrasing truths about their documents made public in a court case:
http://www.peerfear.org/rss/permalink/2003/02/04/1 044497702-DMCA_Takedown_Notice_Scientology_and_Pac Bell.shtmlApparant con artist David Waathiq attempts to use DMCA threat to shut down critical website:
http://mdwaathiq.worldwidewarning.net/DMCA.aspx.
To be fair, many of these aren't the MPAA (though at least the 2nd one is)... but there is definately a pattern of abuse. These are just the ones I found in 5-10 minutes of searching. It's quite likely there are many more out there, and many that go utterly unreported.
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Demoscene also under MPAA scrutiny
See here
Reading it, you can clearly see that their 'human error' is no other than an automated filename scan.
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another sad/funny example...
to see more of this hilarity in action, see the recent copyright infringement notice sent to scene.org
http://www.scene.org/showforum.php?forum=5&topic=4 0047
" But it is kind of flattering for them to think that the demoscene coders now have found a way to pack 1 whole tv series episode into a ~30KB file :) " -
Linux Australia aren't the first..
this also happened to scene.og recently
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Stick it to the man
I mean, sheesh, with the internet, this is much less of a problem. Just stop listening to major label music and support independent artists.
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Re:WHAT?!RTFM. Their website links to the hotel website which clearly states that there is a both a bar and restaurant on the premises of the party place.
Hotel Features
278 Guest Rooms
14 Suites
245 Non-Smoking Rooms
106 Double-Bedded Rooms
173 Single-Bedded Rooms
Downtown/City Center
UT2006 FEMA Property Number
3 Floors
Cocktail Lounge
1 Restaurant
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Re:OS X Demo Scene?
Our (Farbrausch) demos are all Windows+DirectX, but there are a few other ones for the Mac. Just have a look at
http://mac.scene.org/
.. and you'll find some demos. MacOS isn't too well liked in the demoscene yet, tho this seems to change - we had a Mac Demo competition at this year's Breakpoint party with a stunning three entries (which is three more than at all other parties I've ever been to) :)
kb^fr -
Re:mirrorsGoodness; does no one here know HTML? Here are the four "the.popular.demo" mirror sites, as links: And, by the way, "the.popular.demo" is 8.2MB, not 64KB as stated in the article. (Rather a difference, so expect a long download time.)
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Re:mirrorsGoodness; does no one here know HTML? Here are the four "the.popular.demo" mirror sites, as links: And, by the way, "the.popular.demo" is 8.2MB, not 64KB as stated in the article. (Rather a difference, so expect a long download time.)
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Re:mirrorsGoodness; does no one here know HTML? Here are the four "the.popular.demo" mirror sites, as links: And, by the way, "the.popular.demo" is 8.2MB, not 64KB as stated in the article. (Rather a difference, so expect a long download time.)
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Re:mirrorsGoodness; does no one here know HTML? Here are the four "the.popular.demo" mirror sites, as links: And, by the way, "the.popular.demo" is 8.2MB, not 64KB as stated in the article. (Rather a difference, so expect a long download time.)
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for more info on demos and the demoscene:a few links:
orange juice (news site): http://www.ojuice.net">
pouet (demo archive with discussion): http://www.pouet.net
scene.org (pretty much all demos since 1993 ...) : http://www.scene.org
those three have plenty of links to other sites too. nearly all platforms still have strong demo scenes active, from the Oric (no really!) through to the Atari Falcon (and ST/e)
you don't have to be a programmer to take part either, if you can pixel or weild a graphics tablet, knock up a catch chip choon or an entire mp3 album you'll fit right in.
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Re:I'm sorry, but this looks like crap
Seriously, if you wanna see intense flash graphics just go over to the scene and do a quick search for flash for the lazy here are a few nice ones:
One
One
One -
Re:I'm sorry, but this looks like crap
Seriously, if you wanna see intense flash graphics just go over to the scene and do a quick search for flash for the lazy here are a few nice ones:
One
One
One -
Re:I'm sorry, but this looks like crap
Seriously, if you wanna see intense flash graphics just go over to the scene and do a quick search for flash for the lazy here are a few nice ones:
One
One
One -
Re:I'm sorry, but this looks like crap
Seriously, if you wanna see intense flash graphics just go over to the scene and do a quick search for flash for the lazy here are a few nice ones:
One
One
One -
Re:I'm sorry, but this looks like crap
Seriously, if you wanna see intense flash graphics just go over to the scene and do a quick search for flash for the lazy here are a few nice ones:
One
One
One -
Re:Back in the old days...
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Re:Fair light on Fairlight
It's somewhat necessary to note that Fairlight is not just a warez group, but also is a famous demoscene participant, having produced leading demos/intros/graphics and music in c64 and pc sections.
Yeah, I was wondering about this, as I happen to consider some of Fairlight's music pretty darn good. It's sad to see this happen, and it makes one a little more paranoid and wondering: isn't it suspicious that a crackdown on these "pirates" will probably effectively eliminate a source of competition for other "intellectual property" groups (the RIAA). Are the BSA, RIAA and MPAA in collusion? -
Re:This is art.
Amen to that. It appears that many of the posters here are completely unfamiliar with "the scene" and the amount of technical and artistic effort put into these things. So it's not Unreal 2004, and yes, it uses Direct X, but given that UT2k4 is nearly 60,000 (yes 60,000) times bigger it's no surprise.
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Re:Other 64Ko 3D demos
Lots of demo's can be found on ftp.edome.net. Scene.org also has an archive, but they seem to have disk problems at the moment.
My absolute favourite is Zoom 3 - Trance Generation by AND & Cybermag. They were the winners of the 64k compo at Assembly 2003 (with almost tree times the votes of the 2nd place). Beautiful graphic effects (thanx to pixel and vertex shaders for making this possible), stunning music and yes, that's full speech! -
Anyone remember omniscent?
Omniscent, is the first level of Descent (you remember, the first 360degrees shooter) in 4kb (4096 bytes) with music and textures. Non-playable, but still really cool. It was released in 1997.
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Garmin vs. other Speed Distance Monitors
I found the Garmin GPS systems, like that in the Garmin Forerunner 201 and Timex Bodylink (which also uses Garmin's GPS technology) to be unsatisfactorily inaccurate at speed and distance measurement.
Just recently, I had the opportunity to field test the Forerunner 201 (fully charged) vs. the FitSense FS-1 Speedometer at an outdoor 12K run across the Golden Gate Bridge in San Francisco. The Forerunner repeatedly kept losing satellite signal, and in the end had over calculated the travelled distance by well over a quarter of a mile. On the other hand, literally, the FitSense watch was right on the mark, off by only 0.01 miles.
If the Forerunner or Bodylink don't have the luxury of a perfectly clear and cloudless day, with abosolutely no tree coverage or tall buildings near by, they're excellent. But that's not a realistic surrounding for most runners. The FitSense uses advanced pedometer technology instead of relying on a GPS signal and throughout my testing has proven to be a much more accurate device. Other noteworthy advanced speed distance monitors include the sleek Nike Triax Elite, it's predecessor the Nike Triax SDM 100, and the ultra lightweight SportBrain pod.
--
RaD Man / ACiD
Pilgrimage 2004 Compo Organizer
pilgrimage.scene.org -
Re:Actually, I do
I haven't *downloaded* any of those files in ages though. Anyone know where one can find good ones?
The Mod Archive, Scene.org and Nectarine Radio are good places to start.
Though I recently converted much of my mod/XM/s3m/IT collection to mp3 format, since it will play in my car/portables that way.
I'm trying to do the same to transfer my entire module collection to my iPod. Question: What do you use to do it? I'm currently outputting the tunes to WAV with Modplug because it's a fairly accurate player (but not 100%) and the wav writer is of pretty good quality. This is a bit of a headfuck because there is no batch converter and I have to reselect the options every time. I then have to convert everything to MP3 with CdEX. There must be a more straightforward way to do this... any ideas? -
Re:Where's my patched 2.9x?
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Why are you using Winamp to play XM's anyway?
Since version 2, Winamp has been notorious for playing MOD, XM, S3M, and related files inaccurately. It fudges up a lot of the effects, particularly portamento (note slide) and key-off commands. You all should be using ModPlug Player to play these formats! It ain't perfect but it's the best Windows player there is.
Why get this player? So that you can drink deeply from the cup of BBS\Internet history! Check out some MOD sites and dig some chippy goodness!
SHAMELESS PLUG -- Be sure to scope out my MODs as well! -
Re:AssemblyTV
Fixed your link for you
you sould really learn to make links.
(<a href="url"> linkname </a>) -
Re:About these parties...
The closest you're gonna get is Pilgrimage, held in early August in Salt Lake City.
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Demoparties in the USA
Demoparties do take place in the USA, but not with the frequency nor large attendance that one would find at such spectacular events as Assembly or The Gathering.
The next North American Demoparty is going to be held in Salt Lake City, Utah on August 5-7. Refer to pilgrimage.scene.org for details.
-- RaD Man / ACiD -
Re:Lego Animation
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1998, Origami-live, 486
My first mp3 was a legal one. This artist had just released a 45min live act as an mp3
... He followed shortly by releasing the first ever mp3 lp I've know of, Kobn-Tich-Ey
took me a while to download (t'was the biggest file I've ever downloaded) from the university's connection, then even longer to play, as my 486 would not be powerful enough to play the mp3 in realtime..
I basically had to render it as a wave file to play it properly, filling my harddrive in the process with a 500M file.
This was under dos.
Then I tried playing it under linux via mpg123 and it somehow worked realtime if I lowered the proper quality settings.
and I can still find those mp3s... -
anthem.acid.org/acid/ (shamelessly ripped from...)
ACiD-100. The 100th Acquisition Update. The Final Artpack.
At the start of this year, ACiD announced the release of their 100th and final artpack, ACiD-100. This may ring a small bell for some of you, and no bell at all for others; however, to refresh, from 1990 to 1997, ACiD was the household name for all your ANSI art / ascii art / high-resolution artwork needs, especially toward the promotion of private bulletin boards systems (BBSes).
Of course, with the advent of GUI operating environments and ubiquitous affordable Internet access (+ their contingent collapses of local dialup textmode culture) the text art that was once their bread and butter fell by the wayside, last released in 1997. However, as a commemorative gesture, a bevy of new material in the medium by original ANSI masters manifests in this ultimate release. Weighing in at a hefty 454MB, it also features a wide selection of music in the MP3 and Impulse Tracker module formats from their musical subsidiary, the pHluid Music Group. Also featured are last versions of their four most popular software titles for DOS and Windows, complete with never before seen full source code released under the GNU GPL.
Several highspeed servers are available for your pick of file transfer via BitTorrent, FTP or HTTP. If you wish to mirror please contact Anthem on EFNET IRC in #ACiD or simply leave your Torrent client open and continue to help seed.
Thanks to everyone who stayed up late with me on IRC while I got the servers running and a very special thanks to the one who made all of this possible from 1990 - 2004 and taken the art scene to the next level, RaD Man.
-- Anthem and Cthulu
Torrent Clients
BitTorrent is a P2P sharing method and is the preferred means of obtaining ACiD-100. You may download BitTorrent 3.3 here.
Broadband users should experience rates of about 300-450kb/s due to our highspeed seeds. After installing BT, simply click on the file below to begin downloading.Download ACiD-100
acid-100.zip - Preferred method, requires a Torrent client
acid-100.zip - HTTP mirror (.us, 1gbit, high24[7/ hoa)
acid-100.zip - FTP mirror (.us, 100mbit, djquad/ acid)
acid-100.rar - FTP mirror (.nl, 1gbit, redhound/ scene)
acid-100.rar - FTP mirror (.de, 100mbit, ferrex/ sac)
Tracker Stats - BitTorrent Tracker download statistics
ACiD Radio - Streaming ACiD-100 and pHluid music!
...
In related news, ACiD is selling DVD-ROMs for $13 USD containing the entirety of the Artpacks Archive they maintained -- in short, redundancy-checked, corruption-checked mirrors of all remaining / existing ANSI and artscene release activity, from artpacks to loaders and cracktros to e-mags. All that, and I hear they include an interface permitting the effortless access of these archaic visual formats on contemporary platforms -- so if you ever again wanted to see a lost JED ANSImation display at 2400 baud, here's your chance. For more information, please consult www.darkdomain.org. A descriptive list of the 4.2GB worth of files included on their DVD is also available at http://www.darkdomain.org/allfiles.zip.
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Mindstorm gone before I got them
Sheeat. I was hoping on buying myself some Mindstorms a little later on when I'll be self sustained, because the darn things cost way too much (students have a very limited budget)... But by then they'll be gone. They were really one of a kind, and it saddens me no end to see Lego botched this try... (where are the upgrades? A PIC or any microcontroller costs zilch!) They messed up their market aim.
Movie tie-ins? eech, all those special pieces were worthless!
But I pray they'll still be around when I'll be looking for stuff for my kids.
In the meantime, I'll cry a tear of nostalgia with the Legomania Demo (for those of you who still have a windows lying around, a majority, don't lie to yourselves). -
Who said video games don't influence people?
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Re:Oooh the memories...
It's odd how back then the demos on the C64 and Amiga pushed the hardware and often had very interesting designs (personally I was very sorry to see the scroll text all but disappear), and today when they have such incredible raw hardware that they don't need to push it (yes, I understand that that's some of the point, but go with me here), they seem to spend much less time on design! Really, newer demos should be more interesting than older, but that's not how I find it. At least not in the full demo, the 64KB'ers are more interesting.
Disclaimer: I haven't really been following the PC scene or any scene since I gave up on the amiga in the mid 90s. I downloaded demos, pictures and mods from TG03 a couple of days ago and while one of the demos was kind of okay (mostly funny because of the music and the fat "diss"), the pictures really was a letdown. No Arancia or Peachy (check those out if you're reading this and you've never seen a "pixeled" pic) there...
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Re:One thing
Is there a place to find the results of previous years' compos?
You could try scene.org, as it has lots of stuff archived by category, then by year. I'm looking at last year results: ->files->parties->2002->assembly02->results.txt
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Re:If the original was so popular...
Then why has hardly anybody ever heard of it? There are very, very few freeware games that ever become popular.
The demo scene is rather unknown to most win pc users. But us old Amiga users still keep track of the scene and the demo parties around the US.
What they forget to say, is Dismount Truck by rekkaturvat is a entry in the Assembly 03 gamedev compo.
BTW, if want to learn more about the scene, check out www.scene.org for news, and a good scene internet radio. Check out the demos and music.
BBL, gotta load giana sisters on the 64 (emu thou) :) -
Future Crew - Future Mark - Maturefurk
They have continued to rule into the 2000's.
Check out their Amiga demo Lapsuus, released under the name "Maturefurk". Awesome display of coding skills. People were accusing them of using code from 3d-mark and Max Payne (which is insane, the Amiga don't run directx
:)), that's how good it looked on a 50 mhz 68060.Released at the Assembly in 2001, it beat all other demos in the combined compo, including demos running on gigahertz plus pc's with 3d accelerated graphic cards.
Ironically, it runs quite well under WinUAE on an XP2400.
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The original computer art..
Check out scene.org viewing tips.
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Re:Right back at ya
Heck, people have been making music using nothing but instrument samples for over a decade, I believe it stated on the C-64 (or one of it's competitors) and has been going storng since. It's called Tracking (it is intertwined with the demoscene), for information about it hit Scene.
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Evidently
We've been seeing this for quite some time already. Developers buying completed engines and building their game around that, instead of doing everything from line 1.
Guess it makes sense if you can get a decent engine, that fit your needs, for less money than it would've taken to write it yourself. Real coders still want to do it all by themselves, of course
Now maybe we can reap the benefit of this soon, with some games actually centering on gameplay, rather than cool rendering techniques. If I want nice effects, I'll rather watch a demo. :) -
Re:"Party report"Future Crew was ahead of computer game companies, so they get credit for "making machines do ridiculous things". Today game companies have budgets rivaling movie studios, so they get all the attention. But small teams and even individuals can still make great demos. Here are the three big demo parties and some recent results (may not be the latest): Here are some other sites with demos:
- Pouet - Has a big list of demos, intros, and lots of comments.
- 256b.com - If the 2-10 meg demos on pouet are too bloated for you, check these out.
- CFXweb - A community web site with forums and a magazine.
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Re:"Party report"Future Crew was ahead of computer game companies, so they get credit for "making machines do ridiculous things". Today game companies have budgets rivaling movie studios, so they get all the attention. But small teams and even individuals can still make great demos. Here are the three big demo parties and some recent results (may not be the latest): Here are some other sites with demos:
- Pouet - Has a big list of demos, intros, and lots of comments.
- 256b.com - If the 2-10 meg demos on pouet are too bloated for you, check these out.
- CFXweb - A community web site with forums and a magazine.