Domain: tetrisconcept.com
Stories and comments across the archive that link to tetrisconcept.com.
Comments · 66
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Would it look like this?
Pixar makes a movie involving Tetris?
If so, would the setup look anything like this?
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Re:If your browser supports SVG
Texmaster is a very good clone of the Tetris the Grandmaster series by Arika.
Sadly, you won't be able to find many videos of tetris clones on youtube because of the takedown notices sent from The Tetris Company.
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Re:Isn't it alanis
That really depends on the programmer.
And the release date. Most games since 2002 that carry the "Authentic Tetris Game" seal use the new "bag" randomizer. The Tetris Company maintains a design document defining the rules of Tetris and revises it yearly.
I have a Tetris-clone handheld game, purchased at Radio Shack
Clone? In that case, it does depend on the programmer. Some clone programmers are unaware of the Guideline and will implement a randomizer intended to give an uncorrelated uniform distribution like that of the oldest Tetris products. And they often implement it poorly, in the case of the product you describe; even an LFSR-based technique would react better.
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When they claim product features are trademarks
Artwork and trademarks are trivial to replace.
Until you get into cases like The Tetris Company claiming trademark rights over the use of tetrominoes in a video game, even one not called "Tetris" (Tetris v. BioSocia).
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Microsoft Tetris
You're obviously not talking about the NES version, so which one are you referring to?
Microsoft's ancient port of Tetris to Windows 3.1 used a type equivalent to int16_t for the player's score. Certainly Tetramino for NES can track up to 6.5 million points, and Lockjaw can track up to 2 billion.
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Re:I'm getting damn sick of this
You're wasting your time. If instead of playing games you were to spend the time writing free software, the world would be a better place and you'd feel good about yourself more.
Troll much?
But without playing games, how would we be able to document how they work in order to write free games implementing the same rules?
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Frame-based physics
[Game physics engine basing its time quantum on the frame rate] hasn't been true for a long time.
Plenty of games still have frame-based physics, including Ti and Brawl. In Melee, characters were even made heavier or lighter.
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Re:It's called deletionism
The Tetris Wiki might be taking it a step too far though. That thing is huge, and contains every miniscule detail about Tetris that you never wanted to know!
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I'm ridin' spinners, they don't stop.
but I'd much rather spend hours in front of Tetris
In fact, you can spend hours in front of newer Tetris games without placing one piece. Just spin the piece forever. In fact, The Tetris Company requires this "feature". It's a good thing that fan games let you turn this off.
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I'm ridin' spinners, they don't stop.
but I'd much rather spend hours in front of Tetris
In fact, you can spend hours in front of newer Tetris games without placing one piece. Just spin the piece forever. In fact, The Tetris Company requires this "feature". It's a good thing that fan games let you turn this off.
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DEAD HORSE BEATS YOU
but for the most part I would wager the only test of time a modern game will stand anymore will be a continuation of the franchise, the beating of long dead horses.
Unless the franchise is Tetris, invented in Soviet Russia, where dead horse beats YOU! But seriously, The Tetris Company has been running its own franchise into the ground, adding new official rules such as infinite spin, counter-intuitive rewards for counter-intuitive moves, and a randomizer that makes it easy for even a dead horse to play forever.
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PRESS SPACE BAR TO BRAG
Who gives a crap? Do I really need to know that I rank 5693 of 499234 players?
Yes, some people need to know that they're in the top 2 percent of players that submitted a score today, and they're more likely to buy a game with a working brag button.
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Can iPhone Tetris top 100 TPM?Sidescroller games Touch where you want the character to go. So you just hold your thumb at the side of the screen and let the game figure out all the pathing, right? tetris Slide your finger back and forth -- the block follows to that column. Up and down, and it rotates. Then which button locks the piece into place? And how long would it take for players to adapt to these controls at the speed of modern Tetris? I've broken 100 TPM over the course of 40 lines in Lockjaw on my DS, and I'm below the 50th percentile on the forum I'm on.
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Single, Double, Triple, HubrisI think someone should inform Mr. Thompson the definition of the word 'hubris' Hubris? Isn't that a puzzle game like Tetris? Maybe I'm thinking of Heboris.
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Re:Can It?Here's a question... do you count playing tetris clones as playing tetris?
I guess most people who don't work for The Tetris Company would call playing Lockjaw "playing Tetris", for the same reason they call a Kyocera copier a "Xerox machine" and Puffs tissues "Kleenex" and sweeping a floor with a Dyson vacuum cleaner "Hoovering". But the real question is: Since the inception of the Guideline, with mandatory infinite spin, has Tetris itself become not-Tetris?
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Re:Can It?Here's a question... do you count playing tetris clones as playing tetris?
I guess most people who don't work for The Tetris Company would call playing Lockjaw "playing Tetris", for the same reason they call a Kyocera copier a "Xerox machine" and Puffs tissues "Kleenex" and sweeping a floor with a Dyson vacuum cleaner "Hoovering". But the real question is: Since the inception of the Guideline, with mandatory infinite spin, has Tetris itself become not-Tetris?
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Tetris Worlds(I loved the original Tetris, Tetris Worlds for the GB advance is no competitor)
Was it the infinite spin[1], the T-spin triples[2], or the piece randomizer that lets you keep playing forever[3]? In fact, all three of those "features" have been mandatory in new versions of Tetris for the past half decade, including Tetris DS, Tetris Zone, and Tetris Evolution.
For me, it was the control lag that killed the joy in Tetris Worlds for GBA. It bothered me so much that I learned how to program for the GBA and made TOD.
[1] Infinity
[2] Super Rotation System
[3] Random Generator and Playing forever -
Tetris Worlds(I loved the original Tetris, Tetris Worlds for the GB advance is no competitor)
Was it the infinite spin[1], the T-spin triples[2], or the piece randomizer that lets you keep playing forever[3]? In fact, all three of those "features" have been mandatory in new versions of Tetris for the past half decade, including Tetris DS, Tetris Zone, and Tetris Evolution.
For me, it was the control lag that killed the joy in Tetris Worlds for GBA. It bothered me so much that I learned how to program for the GBA and made TOD.
[1] Infinity
[2] Super Rotation System
[3] Random Generator and Playing forever -
Tetris Worlds(I loved the original Tetris, Tetris Worlds for the GB advance is no competitor)
Was it the infinite spin[1], the T-spin triples[2], or the piece randomizer that lets you keep playing forever[3]? In fact, all three of those "features" have been mandatory in new versions of Tetris for the past half decade, including Tetris DS, Tetris Zone, and Tetris Evolution.
For me, it was the control lag that killed the joy in Tetris Worlds for GBA. It bothered me so much that I learned how to program for the GBA and made TOD.
[1] Infinity
[2] Super Rotation System
[3] Random Generator and Playing forever -
Tetris Worlds(I loved the original Tetris, Tetris Worlds for the GB advance is no competitor)
Was it the infinite spin[1], the T-spin triples[2], or the piece randomizer that lets you keep playing forever[3]? In fact, all three of those "features" have been mandatory in new versions of Tetris for the past half decade, including Tetris DS, Tetris Zone, and Tetris Evolution.
For me, it was the control lag that killed the joy in Tetris Worlds for GBA. It bothered me so much that I learned how to program for the GBA and made TOD.
[1] Infinity
[2] Super Rotation System
[3] Random Generator and Playing forever -
Tetris Worlds(I loved the original Tetris, Tetris Worlds for the GB advance is no competitor)
Was it the infinite spin[1], the T-spin triples[2], or the piece randomizer that lets you keep playing forever[3]? In fact, all three of those "features" have been mandatory in new versions of Tetris for the past half decade, including Tetris DS, Tetris Zone, and Tetris Evolution.
For me, it was the control lag that killed the joy in Tetris Worlds for GBA. It bothered me so much that I learned how to program for the GBA and made TOD.
[1] Infinity
[2] Super Rotation System
[3] Random Generator and Playing forever -
I'm ridin' spinners, they don't stopOne virtue of solitaire over most other computer games is that it's not time-based. Neither is Tetris. You can just sit and spin a piece forever. In fact, this infinite spin behavior has been mandatory in Tetris(tm) products since the early 2000s.
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I'm ridin' spinners, they don't stopOne virtue of solitaire over most other computer games is that it's not time-based. Neither is Tetris. You can just sit and spin a piece forever. In fact, this infinite spin behavior has been mandatory in Tetris(tm) products since the early 2000s.
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An Actual Response
Since everyone else just seems to tell you to get a console, I'd thought I'd actually list a few good PC games that are actually fun to play multiplayer on the same screen. Yes, they do exist. It's a great platform for the task, and if people started actually taking it seriously as such, we could probably see more games like this.
Worms Armageddon (already been mentioned a few times)
Heboris (great customizable two player Tetris game)
http://tetrisconcept.com/wiki/index.php?title=Heboris
Super Mario War (very fun party game where the goal is to stomp on the other player's heads)
http://smw.72dpiarmy.com/
Stepmania (DDR style game that can take all sorts of songs)
http://www.stepmania.com/
Atomic Bomberman (8 player Bomberman on the PC)
You Don't Know Jack (fun and wacky non-trivia game, huge series of them)
Also, try looking at the list of simultaneous player games at Home of the Underdogs. There are a LOT of games. (http://www.the-underdogs.info/multi.php?sort=SHS) -
Re:The irony is that it is great for TetrisI love Tetris. I love the fact that there are so many versions of it available that I can choose my favorite. I loved the C64 version from 1987 (especially the music) and I love many of the versions available today (which tend to have better playability). Since when does the requirement for infinite spin make playability "better"? Or which versions are you talking about?
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I'm ridin' T-spinners, they don't stopTetris was added to EMACS?
But that highlights Mr. Pajitnov's real complaint: If it doesn't have infinite spin, it ain't Tetris.
Seriously: M-x tetris and see for yourself. -
Can Tetris be improved on? Yes.Unless you've coded something better than Tetris, you all need to STFU with the wise-cracking and start dismantling opensource and freeware now.
I have coded something that I think is better than Tetris® in some ways. It's called LOCKJAW Tetromino Game. It starts with the standard rules of everyone's favorite tetromino game, and then it layers on 30 different ways that the player can customize its behavior. For example, if you don't like infinite spin, T-spin triples, and a piece randomizer that allows playing forever, all of which are mandatory in newer Tetris products, you can turn them off. It even comes with built-in scenarios to simulate various Tetris products, from the 8-bit games to the modern western games to the Japanese arcade game in those ridiculously fast videos.
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Can Tetris be improved on? Yes.Unless you've coded something better than Tetris, you all need to STFU with the wise-cracking and start dismantling opensource and freeware now.
I have coded something that I think is better than Tetris® in some ways. It's called LOCKJAW Tetromino Game. It starts with the standard rules of everyone's favorite tetromino game, and then it layers on 30 different ways that the player can customize its behavior. For example, if you don't like infinite spin, T-spin triples, and a piece randomizer that allows playing forever, all of which are mandatory in newer Tetris products, you can turn them off. It even comes with built-in scenarios to simulate various Tetris products, from the 8-bit games to the modern western games to the Japanese arcade game in those ridiculously fast videos.
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Can Tetris be improved on? Yes.Unless you've coded something better than Tetris, you all need to STFU with the wise-cracking and start dismantling opensource and freeware now.
I have coded something that I think is better than Tetris® in some ways. It's called LOCKJAW Tetromino Game. It starts with the standard rules of everyone's favorite tetromino game, and then it layers on 30 different ways that the player can customize its behavior. For example, if you don't like infinite spin, T-spin triples, and a piece randomizer that allows playing forever, all of which are mandatory in newer Tetris products, you can turn them off. It even comes with built-in scenarios to simulate various Tetris products, from the 8-bit games to the modern western games to the Japanese arcade game in those ridiculously fast videos.
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Can Tetris be improved on? Yes.Unless you've coded something better than Tetris, you all need to STFU with the wise-cracking and start dismantling opensource and freeware now.
I have coded something that I think is better than Tetris® in some ways. It's called LOCKJAW Tetromino Game. It starts with the standard rules of everyone's favorite tetromino game, and then it layers on 30 different ways that the player can customize its behavior. For example, if you don't like infinite spin, T-spin triples, and a piece randomizer that allows playing forever, all of which are mandatory in newer Tetris products, you can turn them off. It even comes with built-in scenarios to simulate various Tetris products, from the 8-bit games to the modern western games to the Japanese arcade game in those ridiculously fast videos.
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Can Tetris be improved on? Yes.Unless you've coded something better than Tetris, you all need to STFU with the wise-cracking and start dismantling opensource and freeware now.
I have coded something that I think is better than Tetris® in some ways. It's called LOCKJAW Tetromino Game. It starts with the standard rules of everyone's favorite tetromino game, and then it layers on 30 different ways that the player can customize its behavior. For example, if you don't like infinite spin, T-spin triples, and a piece randomizer that allows playing forever, all of which are mandatory in newer Tetris products, you can turn them off. It even comes with built-in scenarios to simulate various Tetris products, from the 8-bit games to the modern western games to the Japanese arcade game in those ridiculously fast videos.
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Can Tetris be improved on? Yes.Unless you've coded something better than Tetris, you all need to STFU with the wise-cracking and start dismantling opensource and freeware now.
I have coded something that I think is better than Tetris® in some ways. It's called LOCKJAW Tetromino Game. It starts with the standard rules of everyone's favorite tetromino game, and then it layers on 30 different ways that the player can customize its behavior. For example, if you don't like infinite spin, T-spin triples, and a piece randomizer that allows playing forever, all of which are mandatory in newer Tetris products, you can turn them off. It even comes with built-in scenarios to simulate various Tetris products, from the 8-bit games to the modern western games to the Japanese arcade game in those ridiculously fast videos.
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Re:Meh.Yet find a simple elegant solution to a problem or game and then have everybody copy it.
I can understand how he feels. Tetris is a great game. I play it all the time. Do you play the version before infinite spin or the version after? Is all that FOSS good for is copying others work? I don't think so Frozen Bubble is a lot of fun as are some other FOSS original games. I don't entirely understand what you're trying to say. Frozen Bubble is the free clone of Taito's Bust-A-Move. -
When The Tetris Company screws with TetrisTetris. 'nuff said Apt analogy. As Shakespeare had Bowdler's edition, so has The Tetris Company been screwing with the game's formula, producing things like
- infinite spin (explained),
- spin triples (explained), and
- a randomizer that lets you play forever (explained part 1 and part 2).
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When The Tetris Company screws with TetrisTetris. 'nuff said Apt analogy. As Shakespeare had Bowdler's edition, so has The Tetris Company been screwing with the game's formula, producing things like
- infinite spin (explained),
- spin triples (explained), and
- a randomizer that lets you play forever (explained part 1 and part 2).
-
When The Tetris Company screws with TetrisTetris. 'nuff said Apt analogy. As Shakespeare had Bowdler's edition, so has The Tetris Company been screwing with the game's formula, producing things like
- infinite spin (explained),
- spin triples (explained), and
- a randomizer that lets you play forever (explained part 1 and part 2).
-
When The Tetris Company screws with TetrisTetris. 'nuff said Apt analogy. As Shakespeare had Bowdler's edition, so has The Tetris Company been screwing with the game's formula, producing things like
- infinite spin (explained),
- spin triples (explained), and
- a randomizer that lets you play forever (explained part 1 and part 2).
-
To keep out the Americans?What colour are buses in London?
Such questions are good for people who can reasonably be expected to have watched a lot of television programmes. But for people who live in places where programs are broadcast more often than programmes, you're pretty much testing whether or not a bot can keyword-search a local mirror of English Wikipedia.
But if your site is too large, and the questions pertain to the subject of your site, they can be reasonably effective. I am a deputy administrator of a Tetris fan forum, and we have had virtually no spam bot registrations since we installed a short quiz for new user registrations. Questions include the number of distinct tetrominoes in a game of Tetris, and all the answers are on the site's wiki.
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To keep out the Americans?What colour are buses in London?
Such questions are good for people who can reasonably be expected to have watched a lot of television programmes. But for people who live in places where programs are broadcast more often than programmes, you're pretty much testing whether or not a bot can keyword-search a local mirror of English Wikipedia.
But if your site is too large, and the questions pertain to the subject of your site, they can be reasonably effective. I am a deputy administrator of a Tetris fan forum, and we have had virtually no spam bot registrations since we installed a short quiz for new user registrations. Questions include the number of distinct tetrominoes in a game of Tetris, and all the answers are on the site's wiki.
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The Tetris Company: It actually breaks TetrisOh and Tetris on the VC. Since 2001, The Tetris Company has dictated three new game rules in all new versions, which many critics consider to be game-breaking problems: People have even resorted to making fan games such as Heboris Unofficial Expansion and Lockjaw that let the user specify exactly how "broken" or not-broken he wants the game to act.
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The Tetris Company: It actually breaks TetrisOh and Tetris on the VC. Since 2001, The Tetris Company has dictated three new game rules in all new versions, which many critics consider to be game-breaking problems: People have even resorted to making fan games such as Heboris Unofficial Expansion and Lockjaw that let the user specify exactly how "broken" or not-broken he wants the game to act.
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The Tetris Company: It actually breaks TetrisOh and Tetris on the VC. Since 2001, The Tetris Company has dictated three new game rules in all new versions, which many critics consider to be game-breaking problems: People have even resorted to making fan games such as Heboris Unofficial Expansion and Lockjaw that let the user specify exactly how "broken" or not-broken he wants the game to act.
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Will Tetris be elevated to a status like Tennis?Isn't Chess or Quake a sport anyway? If so, then under the same definition, tetromino game is also becoming a sport.
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Tetr[omino tenn]isI doubt they are really worried about non-commercial homebrew games, since they are very unlikely to match up to commercial games. Define "match up". Do you mean graphically, or otherwise? A lot of people are sick and tired of Tetris Holding changing the rules of Tetris to allow things like infinite spin, spin triples, and a randomizer with a nearly foolproof method to play forever. That's why they play fan-made tetromino games capable of implementing old and new rules, such as Lockjaw and Heboris, just like people still play court tennis the way it was before it became lawn tennis.
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Tetr[omino tenn]isI doubt they are really worried about non-commercial homebrew games, since they are very unlikely to match up to commercial games. Define "match up". Do you mean graphically, or otherwise? A lot of people are sick and tired of Tetris Holding changing the rules of Tetris to allow things like infinite spin, spin triples, and a randomizer with a nearly foolproof method to play forever. That's why they play fan-made tetromino games capable of implementing old and new rules, such as Lockjaw and Heboris, just like people still play court tennis the way it was before it became lawn tennis.
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Tetr[omino tenn]isI doubt they are really worried about non-commercial homebrew games, since they are very unlikely to match up to commercial games. Define "match up". Do you mean graphically, or otherwise? A lot of people are sick and tired of Tetris Holding changing the rules of Tetris to allow things like infinite spin, spin triples, and a randomizer with a nearly foolproof method to play forever. That's why they play fan-made tetromino games capable of implementing old and new rules, such as Lockjaw and Heboris, just like people still play court tennis the way it was before it became lawn tennis.
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Tetr[omino tenn]isI doubt they are really worried about non-commercial homebrew games, since they are very unlikely to match up to commercial games. Define "match up". Do you mean graphically, or otherwise? A lot of people are sick and tired of Tetris Holding changing the rules of Tetris to allow things like infinite spin, spin triples, and a randomizer with a nearly foolproof method to play forever. That's why they play fan-made tetromino games capable of implementing old and new rules, such as Lockjaw and Heboris, just like people still play court tennis the way it was before it became lawn tennis.
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The Tetris Company has turned Tetris into LairI guess the core problem is that nothing Intel produces can run time optimize "Lair" into "Tetris" or otherwise correct for this. That's because The Tetris Company has already done this "optimization" for you. Reviewers have called Tetris Worlds and Tetris DS "broken". These games use recent versions of the official Tetris rule set, which since 2001 includes infinite spin (explained), counterintuitive rotations (explained), and a piece randomizer that has a pattern allowing infinite play (explained).
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The Tetris Company has turned Tetris into LairI guess the core problem is that nothing Intel produces can run time optimize "Lair" into "Tetris" or otherwise correct for this. That's because The Tetris Company has already done this "optimization" for you. Reviewers have called Tetris Worlds and Tetris DS "broken". These games use recent versions of the official Tetris rule set, which since 2001 includes infinite spin (explained), counterintuitive rotations (explained), and a piece randomizer that has a pattern allowing infinite play (explained).
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The Tetris Company has turned Tetris into LairI guess the core problem is that nothing Intel produces can run time optimize "Lair" into "Tetris" or otherwise correct for this. That's because The Tetris Company has already done this "optimization" for you. Reviewers have called Tetris Worlds and Tetris DS "broken". These games use recent versions of the official Tetris rule set, which since 2001 includes infinite spin (explained), counterintuitive rotations (explained), and a piece randomizer that has a pattern allowing infinite play (explained).