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3dfx' Voodoo5 6000 Still Alive

mr.blobby writes "3dfx' long awaited "big-daddy" version of the Voodoo5, the Voodoo5 6000 has been delayed almost as long as Daikatana but according to this news story, the card (with all of its four TMUs - texture memory units) and its external power supply has been sighted at a gaming trade show in London (ECTS) and is still slated for a release. There are a few benchmarks showing it beating NVIDIA's GeForce 2 which can't be bad. The author said this "the card was hitting around 50-60 FPS at 1600x1400", which seems most impressive."

143 comments

  1. Re:Frame rates by Claude+Debussy · · Score: 2

    Although I'm no expert on gaming (last one I played was Quake 1 , then dopewars a few years ago).. pushing for maximum FPS *Can* be a good thing , even if it is beyond a persons visual perception. I'm making this guess based on how the FPS checks are run... in a quiet battle field of quake 3 at 1024x768 brand "X" card can do Y frames/sec... now throw in three raging bots, two head hunters and all sorts of wizz bang visual effects and maybe rate Y with equal Y/2 .. ? (Or maybe CPU performance affects this much more than I think ? Somebody care to comment on that ?)

  2. Re:External power supply??? by platypus · · Score: 1

    Man, you seem to be young.
    Every current vidcart has at least 20fold the memory of my first compus (zx81, c64) ...

  3. Oh, come on... it's already obsolete! by mkachan · · Score: 2

    There is already a much better 3d video card out there... Go and check it!;-)

  4. Re:Buy this product by cbwsdot · · Score: 1

    Remember that VooDoo2 SLI (2 VooDoo2's on one chip with 24MB RAM)? It cost around $550 or $600 depending where you got it. People still yanked those up. And that was when video cards/games/extreme hardware wasnt as poplular as it is today. So this should be interesting indeed...
    As for loosing money, that may be true. However, 3dfx is still number one in sales according to this article.

  5. Re:Frame rates by bellings · · Score: 1

    What's the point of 50-60 FPS when broadcast video is ~30? Are we itching for a higher frame rate in movies and TV?

    Actually, yes -- we are itching for a higher frame rate in movies and TV. Thirty frames per second really isn't fast enough to have objects move quickly across the screen without appearing jerky. It limits the speed you can pan across a scene, and it limits the speed at which you can move the important objects across the screen.

    You'll probably never notice the jerkiness caused by fast side-to-side movement when you watch any professionally made movie. Why? Because cinimatographer's are very careful to avoid fast side-to-side movement. Since you'll never see them, you might not have ever even noticed that they're missing!

    The same thing also plays heavily into the limits of a first person shooter. How fast you can spin, how quickly other objects can move across your field of view, even the width of your field of view, are all carefully controlled by the game designers. You can only spin around so fast, before the walls and other players start to jump around instead of slide around, and the limits are controlled primarily by your frame rate.

    And, of course, frame rates faster than your video display hardware give the designer all sorts of interesting tricks -- anti-aliasing, motion blur, all types of interesting effects. And some of those effects (like motion blur) can make up for otherwise slow display hardware. So, a video card that can render a few hundred frames per second, but only display 70-80 (depending on the monitor) can still give game designers more leeway in game design -- there are a number of interesting tricks they can do before the video starts to appear choppy.

    --
    Slashdot is jumping the shark. I'm just driving the boat.
  6. Re:External power supply??? by Fishstick · · Score: 1

    >My current computer

    or your current video card? Your video card has 160,000 Ko?

    My first computer was a TRS-80 with 4K. I wouldn't use that in this comparison, though. I would go as far back as the 386 with 4Mb that was my first real PC after graduating college. I thought it was pretty ridiculous to buy a Voodoo2 a couple years back with 16Mb, but here I got a Matrox G400 this year with 32Mb. The damn video card has 8x the memory of my first system. Think the mach-8 on that system had a total of 256K of memory.

    --

    There is much cruelty in the universe, John.
    Yeah, we seem to have the tour map.

  7. Re:Frame rates by StarFace · · Score: 2
    This isn't a limitation in the methods used to create movies or special effects. Whether the method used was claymation, models, live sets, computer generated, or animation. Naturally when you move a model through space during filming there isn't going to be any stutter.

    What I'm talking about is a limitation in the medium itself, which in this case is film. Film is processed through a projector at 24 frames per second. So, in theory, if you move an X-Wing model across the camera's feild of vision at a rate of 24 inches per second, the model will have moved a full 1 inch per frame.

    If you slow down the rate of the model to 6 inches per second, the motion will be very smooth and the human eye will not detect the fact that it is stop motion. Now take that model and push it towards the camera at a rate of 48 inches a second. There will be huge 2 inch gaps between the frames, where the 2 inch changes become more and more obvious the closer the model gets to the camera since it is moving towards it. This is the same effect as driving past a mountain that is 50 miles away, it appears to be standing still while the telephone poles are whizzing by.

    For our final demonstration, take out one of your Star Wars tapes, if you have a VCR that can step through frame by frame it would help. Find a spot where a ship, energy beam, or anything flies close to the camera at a fast pace. Pause the movie, and step through one frame at a time. Notice the effect?

    Now, take this same principle and apply it to gaming. If you turn your field of vision 180 degrees, you are going to be moving a lot of pixels around quickly. If you have only 30 FPS you are going to only be capturing a set of pixels for every virtual 'foot' or whatever measurement is accurate, that you traverse. This means an opponent could be lurking in a shadow, and because your FPS is too slow, you missed the frame where he is visable. IF on the other hand you have a card that can push 60-80 FPS, the motion will be very clean, faster than the eye can see, and you will be able to pick out every single 'inch' of territory mid-spin.

    This whole topic really isn't technology specific, so where the stuttering originates is not relevant. The point is, dropped frames cause you to lose information.

    By the way, the jerkiness caught on film is not easy to detect. You practically have to be looking for it. For all practical purposes it isn't detectable. This is why the film industry really hasn't made strides to convert from 24 frames per second to something higher. There are only a few situations where it is really noticeable. For the most part, your eye is fooled.

    So if 24 fps is good for the film industry, why not the gaming industry? Like I have said before, the types of movement going on in a game are practically ALL the types of movement that show up as stuttery in film. Objects moving quickly towards you, ect, be it rockets or opponents. They generally do not film movies the same way a gamer plays a first person shooter, the audience would get sick if they did. :)

    --
    V
  8. Re:Frame rates by StarFace · · Score: 2

    Like I said, I'm not sure. I know that I have heard the 60 number before. 30 sounds pretty low to me, otherwise you wouldn't be able to detect the 24 fps film discrepancies I was talking about in the above thread. The threshold would be too thin. Seeing rotors and wheels doing that weird effect wouldn't necessarily be proof of a 30 fps limit as they are rotating at a vastly higher rate. It could just as easily be an effect seen at anything over 60 fps. That is just an optical illusion based on something moving at a much faster rate than the fps limit. If we saw things at 400 fps, we might see the same effect yet. I wouldn't know though. I'm not sure of the equations for figuring that out.

    --
    V
  9. Re:50-60 fps in _what_? by Tom7 · · Score: 1

    It's not impressive on its own, but it's impressive that their chip scales. If they can miniaturize it a little and reduce power/heat, then who cares if your board has 16 processors on it?

  10. Re:Frame rates by Anonymous Coward · · Score: 1

    As far as movement goes, the human eye vertainly can't perceive 60. About 40 probably maxes it out. You can still see improvement when you go from movies (24 fps) to TV (30 fps in the US), but it's so small that anything faster doesn't show up in the charts.
    The reason you need high framerates is because today's screens have almost nil afterglow of their phosphors. It used to be that a screen was stable at 60 hz. If you run a hi-tech screen at 60 hz it flashes the brains out of your eyes. So you need something like 80 (my minimal refresh rate to work in) or above for the image to become stable.
    So, basically, if you want perfect smoothness you need to find a card that bottoms out at about 35 to 40 fps in each game you intend to play. And right now they all are around that point.
    I'd like to challenge gamers to recognise the difference between a card doing 40 fps and one doing 60 fps. The placebo effect is very strong, and until you do a blind-test you just don't know if your whizz-bang ultra-gamers card is really so much better than a regular run-off-the-mill standard card.
    You also see cardmakers realising this, because they're starting to push extra features (T&L, FSAA, ...) instead of pure fps.
    This ofcourse doesn't mean that you can buy a card now and run games on it at 40 fps for the rest of your life. There is such a thing as polygon count, and it matters. But, I think this whole fps obssedness gamers have is just like homeopathic medicine. It only works if you believe it.

  11. Re:Frame rates by Rift · · Score: 1

    The 'backwards wheel' effect is because of the difference in rotation rate vs. perceived framerate. If a wheel rotates 30 times per second, and you see it at 30fps, it will seem to be standing still (ignoring motion blur). Think on that a second.. the frame is captured with the wheel in exactly the same position as the previous frame... no apparent motion. If the wheel rotates at slightly less than the framerate then it will appear to rotate backwards. This difference in frequency can actually be decided by (wheel rotate freq.) mod (framerate).

    In the practical, as opposed to theory, motion blur and motion relative to other objects also strongly influence percieved rotation.

  12. Re:3dfx really needs a success now by Defiler · · Score: 1

    Linux is so marginal that it's hard to express. Name one company with an architecture that's been out for less than a year that has "dedicated" support for their Linux user(s).

  13. Will it fit? by yzquxnet · · Score: 1

    Judging by the size of that card I have serious doubts about whether it would even fit in my case, given the layout.

    WOW!

  14. Do moniters support this? by dashmaul · · Score: 1

    Ok how many people have moniters that can do 1600x1400?

    This will require some serious cash to get a moniter that can take advantage of the newest video cards.

    That and the roughly $600 dollars for the card; who can afford all this anyway?

    I got the Geforce DDR for $300 and I thought that was insanly expenesive. No way I am spending ($600 + ($500 to $1000)) dollars just to play at resolutions that don't look THAT much better then 1024x768.

    --
    guvf vf zl fvt
    1. Re:Do moniters support this? by Tet · · Score: 2
      Ok how many people have moniters that can do 1600x1400?

      Well I do. My Iiyama VisionMaster Pro450 can do 1920x1440 according to the spec sheet, and I suspect a bit of modeline tweaking may persuade it to go a bit higher than that. It's not even that expensive. I'd recommend it to anyone looking for a decent monitor.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    2. Re:Do moniters support this? by Keeper · · Score: 1

      You missed the point........

      1600x1200 is a common resolution, but how many monitors will actually do 1600x*1400*?

      And what games support such an odd resolution?

    3. Re:Do moniters support this? by Tet · · Score: 3
      You missed the point........ 1600x1200 is a common resolution, but how many monitors will actually do 1600x*1400*?

      No, *you* missed the point. A monitor isn't limited to the resolutions it claims on the box. It's an analog device, and can be run at whatever resolution you want so long as it's within spec. I'd like to run my monitor here at work at 1280x1024, but the refresh rate is too low. The next standard resolution down (1152x864) gives me the refresh rate I want, but it's too small. As a result, I devised my own resolution, and hence I'm running at 1232x944, which is nearly as good as 1280x1024, but it gives me a good enough refresh rate that it doesn't hurt my eyes. There's no reason whatsoever that I shouldn't run my Iiyama at 1600x1400. In fact, having done some quick modeline calculations, it looks like I can do it at around 85Hz, so I may well do that tonight, to give me that little bit extra screen real estate. See the XFree86 Video Timings HOWTO for more details.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    4. Re:Do moniters support this? by onion2k · · Score: 1

      And the chances of there being any drivers for a Voodoo 5 6000 under Xfree86 at launch are? Somwhere between 'none-what-so-ever' and 'not-a-flippin'-hope' I'd wager.

    5. Re:Do moniters support this? by pod · · Score: 1

      These days... most can. Comfortably? Well, you probably won't be getting any use out of 90fps. But you can do it. Today it's almost totally dependant on amount of memory on the video card, most newer monitors will handle pretty much anything.

      --
      "Hot lesbian witches! It's fucking genius!"
    6. Re:Do moniters support this? by Ondo · · Score: 1

      And the chances of there being any drivers for a Voodoo 5 6000 under Xfree86 at launch are? Somwhere between 'none-what-so-ever' and 'not-a-flippin'-hope' I'd wager. It would use the same drivers as the Voodoo 3, Voodoo 4, and the Voodoo 5 5500, which are already out. So I'd say the chances are pretty high; somewhere between 'what-so-ever' and 'a-flippin'-hope'. Drivers that use all four chips on it are a different story, of course... The chances are still better than 'none-what-so-ever' though.

  15. Framerate is not everything by dabadab · · Score: 1

    Framerate is not everything - in fact, I prefer picture quality over speed (of course only for some degree, but that's my preference - guess, I have a Matrox G400)
    It does not impress me to see 70 frames of crap in a second - not even when it is in a resolution that exceeds the capabilities of my monitor.

    --
    Real life is overrated.
    1. Re:Framerate is not everything by SuiteSisterMary · · Score: 1

      If visual quality is what you're looking for, the V6000 must blow you away with it's 4x anti-aliasing. My dreamcast only kicks a faction of the polygons a PS2 is going to, but the DC antialiases, and that makes it look much much better. :-)

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Framerate is not everything by Trracer · · Score: 1

      Is that why you always come last in the multiplayer games?
      I want speed over quality, if I had to choose.

      --
      English is not my first language, so cut me some slack -: Om du kan lasa det har sa kan du Svenska :-
  16. Re:Frame rates by kermit+the+fraud · · Score: 1

    You eyes can see anything and everything, however, the brain can only interpit ~24 FPS.

  17. Re:All this plus the potatoe peeler! by Milican · · Score: 1

    Thing is the cards cost alot more to manufacture. With the new GeForce 256 Cards there is 256MB of DDR RAM. That's expensive, and with the Voodoo's they have to cram 4 chips onto a massive big bertha card with an external power supply just to *compete* with a GeForce.. makes me laugh.. and I'm sure it makes nVidia laugh all the way to the bank.. hahaha... 3dfx needs a new chip.

    JOhn

  18. 3 words by Duxup · · Score: 2

    Read the article.

  19. Re:external power supply? by AFCArchvile · · Score: 1

    They chose to have an external power supply so there would be less draw from the power lines on the AGP card. Also, if the fans are powered by a drive power connector, there's less magnetic distortion near the card, supposedly making for better reliability, but personally, I think it's overkill (except for the 4 fans, it's good that those are powered off of an externa powerline). Still, the V5 6000 will be slower than a GeForce 2 GTS; I think that they pulled that 1600x1400 figure out of their @$$; that res isn't even 4x3 or 16x9, it's 8x7, too close to square.

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  20. External power supply??? by Black+Perl · · Score: 3

    It won't be long before the CPU is a card in a PCI slot on your ATX videoboard.

    --
    bp
    1. Re:External power supply??? by Talence · · Score: 1

      Not likely too happen :-) But it's really weird that, for example, some current video cards have more memory on board than in my compus I bought some time (ok, years) ago. Jeez.

      --
      I plan to plan / Dutch course in The Hague
    2. Re:External power supply??? by AntiTuX · · Score: 1

      Too late :)
      check this URL, you'll love this site.
      http://www.evertech.com/accelerapci/
      I know this is WAAAAY off-topic, but what the hell, kharma won't kill me.

    3. Re:External power supply??? by barleyguy · · Score: 2

      I also had a TRS-80 model 1 for my first computer. Had 4k of RAM and a cassette player. Then we got a 16K RAM upgrade and a 90K floppy drive. Man was I stoked.

      I remember reading a magazine called "Interface Age" back in the 70's. (shortly after I learned how to read, but anyway...) They had an article about how someday we would have video cards with a whole megabyte of RAM, and we could do high resolution color graphics. Even then, they knew that a lot of video RAM would be needed, they just didn't have the technology to do it (cheaply).

      I remember a few years ago when 1 meg video cards were the new rage, and you could do 256 colors at 1024x768. I wondered why anyone would ever need more than that. Then shortly after that, ATI came out with the 3D Expression card. It had two megs of RAM, and 3D instructions on the card itself. WOW. I bought one in PCI format, even though I didn't have a PCI slot to put it in. Got a PCI motherboard a couple of months later.

      Anyhow, my point is - as soon as you think that we have reached the practical limit to how good video cards need to be, they'll think of some new feature that needs a better card.

      Just as a side note - the Atari 2600 had 128 bytes of RAM. Yes, that bytes. And there was some pretty cool games made for it. (The games themselves were on ROM chips, but they still had a 128 byte limitation for storing character positions, scores, screen states, etc.)

      --
      --- "So THAT's what an invisible barrier looks like!" - Time Bandits
    4. Re:External power supply??? by Nicolas+MONNET · · Score: 2

      Man, you seem to be poor.

      My current computer has 160'000 times the memory of my first computer (ZX81, 1Ko).

  21. Re:That FPS reading wasn't even confirmed. by AFCArchvile · · Score: 1

    The SharkyExtreme guy just guessed it. The FPS was probably 20FPS while the FSAA engine blended the frames together or something similarly screwy like 3dfx likes to do.

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  22. external power supply? by -stax · · Score: 1

    does anyone know the motivation for the external power supply? will i have to plug in DC from the wall, or just a hard-drive type plug from the existing power supply. what's next, video cards get their own case?
    -stax
    /. poster #104543567

    1. Re:external power supply? by sirwallyc · · Score: 1
      I believe the reason 3DFX gave for the external power supply was as follows:

      After testing many motherboards from multiple manufacturers 3DFX determined that the voltage supplied to the video cards was inconsistent. Now, due to the requirement for a stable voltage that falls within a very narrow range, 3DFX opted to go with an external power supply so the card always received the juice it needed.

      Personally, I think this card will be a complete waste of money. I used to be 3DFX all the way......not any more....

      Just buy a GeForce. It's a simply a superior card in all respects.

    2. Re:external power supply? by BorgDrone · · Score: 1

      you have to plug it in the wall. it's a 100watt power supply, apperently the card uses so much power it would be too much for the standard ATX supply to handle. furthermore with their own (High-Quality?) external powersupply they can guarantee a good clean power 'signal'
      ---

    3. Re:external power supply? by rtscts · · Score: 1

      Heaven forbid that somebody build a scalable, basically object-oriented hardware solution

      yer, so? we're talking MEAT SPACE here. OO works for software cos disk, memory and CPU overhead are pretty much nil on todays hardware, but you can't upgrade meatspace - only so much fits in a case. And being PCs, scalability means jack. We want small AND fast...

    4. Re:external power supply? by Jungleland · · Score: 1

      Just checked the pics at Sharky Extreme and a couple of things hit me:
      1 The pcb appears to got into one of the drive bays.
      2 The board has a header below the last Chip/fan combo, If you have anything protruding from the mainboard directly in line with the AGP slot this board aint gonna fit.

      If it takes four of these chips to beat a GF2 ultra then it must be a pretty crappy chip when you think about. ATIs Radeon was faster than a GF2 until the release of the detonator 3 driver, so 3dfx is very much in thrird place as it stands really.

    5. Re:external power supply? by jallen02 · · Score: 1

      Wow.. does anyone need to even say anything funny other than the specifications for this thing to get a grim chuckle.

      Its like who in the hell wants to pay MORE money for something that takes LOTS more power and lots MORE space for some bastard video card.. ugh

      Jeremy

    6. Re:external power supply? by Jungleland · · Score: 1

      >Yeah, designing a chip so that you can just keep adding more and more and more to increase performance is pretty crappy

      I didnt say I was against the principle of having multiple chips on a board (I cant wait to see if ATI do a MAXX version of their RADEON cards). If these chips were even close to Nvidia and ATI in performance then they would really have something special with these 2 and 4 chip versions, the problem is that these chips have been delayed for so long that they are in danger of being obsolete before they even get to market.

      Perhaps I should have said the performance of the VSA 100 chip is poor rather than "crappy".

    7. Re:external power supply? by Wayne247 · · Score: 1

      2 The board has a header below the last Chip/fan combo, If you have anything protruding from the mainboard directly in line with the AGP slot this board aint gonna fit.

      Maybe not. As far as I can see from the picture, there is a V-Groove in between the Connector area and the rest of the PCB. This is commonly used to manufacture several units on the same board, and then snapping the appart. If this is the case, that connector-area could be snapped off, if there is need to.

      Maybe they added that so you can have more support if you have some kind of very small motherboard or something...

    8. Re:external power supply? by SuiteSisterMary · · Score: 1
      If it takes four of these chips to beat a GF2 ultra then it must be a pretty crappy chip
      Ummm...wow. That's ummm...wow. Heaven forbid that somebody build a scalable, basically object-oriented hardware solution. Yeah, designing a chip so that you can just keep adding more and more and more to increase performance is pretty crappy. Boy oh boy, I'd hate to have the rest of my computer do that. Like those 'crappy' SMP motherboards. Boy, the chips must suck if you have to have more than one. Or RAM. I tell you, if you have more than one SIMM/DIMM, you must really really suck. Sadly, I've exceeded my ignorance tolerence for the day. I will now have to hide in a bozon proof room until tomorrow, lest I build up lethal levels.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    9. Re:external power supply? by AbbyNormal · · Score: 2

      Dude. "scalable?" The card extended into the tape bay! That is extreme overkill. What now are hardware manufacturers going to start selling their own cases with the card? I can see it now:

      "Try our Brand new, slightly larger, super duper state of the art ethernet cards can do 100gigs a second!"


      Disclaimer:Sun Microsystem Ultra Sparc computing system required to hook up card to your pc.... sold seperately.

      --
      Sig it.
    10. Re:external power supply? by -brazil- · · Score: 5

      The motivation is that the PCI-internal power lines are too weak to support the card. And I suspect that it is indeed a separately plugged cable. As for video cards getting their own case, they exist and are called "SGI workstations"...

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    11. Re:external power supply? by AbbyNormal · · Score: 4

      Does anybody see this as being a bit silly/messy? I mean I already have about 20 things plugged into a wall socket, why do I need to add another thing?

      The size of the card would also be my issue. That sucker is HUGE!!! That sucker goes from one side of the case to the other! No mo room! I wouldn't be suprised if it came with drip trays and was endorsed by George Foreman. Just a LITTLE to big IMHO, but I'm sure some hardcore games will readily saw their cases in have and install an Airconditioner for it.

      --
      Sig it.
  23. Re:50-60 fps in _what_? by g_mcbay · · Score: 1
    The problem is that its not miniaturized. Have you seen pictures of the card? Its a huge hulking beast that requires its own power supply and has problems fitting in the AGP slots of many smaller-sized cases.

    Honestly, 3dfx seems to be living in an alternate universe where people still care about them being the first affordable consumer 3D card company...They really need to bring something stunning to the market next cycle or NVidia's (and even ATI now) are going to stomp them so far into the ground...

  24. High Res Performance by TXBox · · Score: 1

    From an earlier post it was said that no one really cares about 3d performance, esp. at high res. I know I am not the only one, but I work and play at high res, usually the highest available. (Currently I am using a VoodooIII 3000 AGP at 1600x1200x32 @ 75) I love graphics, and I really like them when they are crystal clear and defined. My current Voodoo runs almost every game/program at high res like a champ. No lost frames, high speed, high detail, and incredible performance. I'd buy the v5 6k if it has better performance. Already tried a GeForce2, and didn't see much a difference at high res. Its a good piece of technology, but it doesn't have the performance where it counts, to me anyway. It was better in lower res tho, I will admit. I say "right-on" to 3dfx, tho the price be way to high. External PS? Who cares! There are already three powerstrips that go there!

  25. 3dfx V5 6000 disclaimer by AFCArchvile · · Score: 1
    Okay, this silly one's taken from here, but I think that it would apply for the V5 6000 as well.

    DISCLAIMER: Will not fit in most PC cases without slight case modifications. Card comes with a Honda diesel generator for power. Not FCC approved. Keep away from water, small children, air traffic control towers, munitions dumps, and pacemakers. Extended use may cause cancer. Shipped via truck freight. Estimated retail price $5,743.56 (USD)
    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  26. Frame rates by sdo1 · · Score: 1

    What's the point of 50-60 FPS when broadcast video is ~30? Are we itching for a higher frame rate in movies and TV?

    --
    --- What parts of "shall make no law", "shall not be infringed", and "shall not be violated" don't you understand?
    1. Re:Frame rates by pallex · · Score: 1

      If movies were shown at >24fps (25 here in u.k. `cinemas`) then maybe i wouldnt get headaches from watching long films.

    2. Re:Frame rates by StarFace · · Score: 2
      Definatly, your FPS is going to be effected by the density of action around you. There is more to it than just action.

      It is partially shared by the CPU and the video card. Anything that involves calculation of object positions, their trajectory, collision detection, ect is going to eat into your CPU time. So if you are in the thick of a battle, 12 grenades are on the floor, 3 rockets in the air, 3 players, and 80 nails all of that is going to be eating CPU. This is going to slow down your FPS. Conversely if you are in a scene that is intense with texture and effects it'll slow you down.

      So you are right, you want to be pushing more than 60 fps in a still scene so that when you hit action scenes you are still at perceived human maximum. I meant to imply that the fps did not drop below 60 during intense processing scenes, meaning obviously that the fps will be a lot higher most of the time.

      --
      V
    3. Re:Frame rates by Scrofulous · · Score: 1
      Well, TV is interleaced anyhow. So alternate scan lines are draw at 60hz. Whereas, chances are your PC monitor isn't (you can get higher resolutions using this, but it looks awfull). TVs are blurrier at the pixel level, and so this isn't noticable.

      Also, monitors tend to be optimised for viewing text, not moving images, so they are sharper, hence jerkiness becomes more noticable.

      And finally (This has probably already been pointed out..), As most TV stuff is gererated from a camera (or cgi simulating one), that has a finite exposure time, there will be some motion blur, so movement appears smoother.

      All this, basically means that in order for moving stuff to look good on a monitor, you need a higher framerate. -Steve

      --
      --- The views contained herein are my own, not those of my employer or anyone else.
    4. Re:Frame rates by demo · · Score: 1

      ...and the fact that movies utilize motion-blur, which won't work for games. This because in a game you need to know the exact spot of an object at a specific time to be able to react efficiently. In a movie, you don't.

      This has been debated to death allready, I think :)

      --
      ---
    5. Re:Frame rates by xtink · · Score: 1

      wow thats what i need a faster BPU (brain Processing unit)

      --
      I've never noticed it before but my thinking cap does sort of resemble a hockey helmet
    6. Re:Frame rates by Emvious · · Score: 1

      This is not true. I remember playing Q2 on a server and wondering why it felt so jerky. Turns out the server was limiting the fps to 80. This was slower than the 100fps that I'm used to. This was essentially a blind test, because I didn't know the server had a limit on the fps, but I could see the difference. In these discussions, I never hear mention of the monitor size. A larger monitor means a bigger physical difference between frames, so wouldn't it be more noticeable. I doubt I would have noticed a difference on my old 15" monitor between 80 and 100fps, but I do on my 19".

    7. Re:Frame rates by cynthetik · · Score: 1

      Except that that is one of the big selling points of the VSA100, the chip used in the V6. This chip does things like full screen antialiasing and motion blur effects.

      --
      .sig .sig .sputnik
    8. Re:Frame rates by cynthetik · · Score: 1

      Actually films are 48fps, with doubling up of each frame. This provides better persistance of image. The issue with video games has to do with the fast panning nature of the screen. Anyone who can't notice the difference between 40fps and 100fps won't last long in a fast paced frag fest.

      --
      .sig .sig .sputnik
    9. Re:Frame rates by ackthpt · · Score: 2

      Actually a good point, motion picture and television (US) are pretty close to the same frame rates and it's nothing perceptible beyond that. More importantly: with that extra horse power I should be able to render more quality rather than going beyond 30 raster scans per second. Benchmarks are possibly attempting, by some skewed view, to demonstrate this. (more fps == better images at 30 fps)

      I think we're hitting the end of the curve for this sort of thing, unless we zap out and buy the latest Phillips TFT wall display at 1.6 gazillion pixels X .8 gazillion pixels. Sure, that'd be cool, but then you'll need the memory, bus, etc. to deliver that much stuff to the card - or - [Please wait for graphics to be loaded into 3dZilla - 11 Sec. remaining]

      Time to make the games better, IMHO.

      Vote Naked 2000

      --

      A feeling of having made the same mistake before: Deja Foobar
    10. Re:Frame rates by ackthpt · · Score: 2

      So that's why I'm always compelled to buy Fritos, Coke and McDonald's food after playing Star Wars pod racer...

      Clearly this could be used for no good!

      <flash>Buy Big Bob's Colostomy Bags</flash>

      Vote Naked 2000

      --

      A feeling of having made the same mistake before: Deja Foobar
    11. Re:Frame rates by spack · · Score: 1
      What's the point of 50-60 FPS when broadcast video is ~30? Are we itching for a higher frame rate in movies and TV?
      You don't play Quake3 (or any other FPS) do you? Because if you did, you'd know that you really want as many frames/sec as possible. Dipping down to 20 frames/sec in a firefight almost always insures you a rocket to the face. Don't post in ignorance.
      --
      For those who fight for it, life has a flavor the sheltered will never know.
    12. Re:Frame rates by Talence · · Score: 2

      Well, you could also ask the point of high resolutions. If you're playing on your (high res) computer screen, 50-60 fps is pretty good. From 80 and up isn't too useful as it usually exceeds the refresh rate anyway.

      --
      I plan to plan / Dutch course in The Hague
    13. Re:Frame rates by kijiki · · Score: 1

      VSA100's motion blur isn't really motion blur. its just an accumulation buffer.

      They just blend down the last n frames. if n = 4 you see 4 copies of the object, overlaid, each more transparent than the last. Actual motion blur is temporal antialiasing. The best way to do it is to draw each pixel n times, jittered a random amount backwards in time (a random amout of time, not a random amount of frames!).

      see:

      http://freespace.virgin.net/hugo.elias/graphics/ x_motion.htm

      near the bottom he goes into the difference between motion blur and bad fake motion blur (which is what the 3dfx card does).

      (its a great page all around on graphics programming. highly recommended).

    14. Re:Frame rates by robbieduncan · · Score: 1

      This is not strictly true. Your eyes are (at the sensor level) constructed from an array of light sensitiy organic neurons. The fire off a signal when light falls on them. There is a certain latency time from this point until the chemicals required to send the electric signal are available again. So your eyes can miss things if they appear and disappear really quickly.

    15. Re:Frame rates by rangek · · Score: 1

      Watch any Star Wars movie and you'll see what I'm talking about, everything gets jerky when the action is close to the camera.

      Huh? The original Star Wars movies are all model based (not computer models, real-"I put it together with my own two little hands"-models. The motion is not jerky close to the camera. I don't know what movies you are watching.

      Even if the motion was jerky close to the camera, it still wouldn't have anything to do with video cards and frame rate, 'cause the images didn't come from a computer.

      Now maybe Episode I is different. I only saw it once, and I was too busy try not to vomit, cry, and laugh simulataneously that i really didn't notice if the CGI was that good...

    16. Re:Frame rates by mike260 · · Score: 1
      Real-life footage usually has natural motion-blur. This goes a long way towards helping the brain merge successive frames of video into a single stream of animation. Realtime CGI on the other hand is usually temporally point-sampled, which means that fast moving objects (eg. a fast-running character's legs) tend to strobe a bit at 25-30fps or even 60fps.

      For an illustration of this, try watching the action sequences in Saving Private Ryan - they have practically no motion-blur which definitely contributes towards making them jarring to watch.

    17. Re:Frame rates by Confuse+Ed · · Score: 1

      Although even 24fps films are perfectly watchable to the human eye, I think you need the much higher framerates when there is any kind of feedback such as in a computer game because one wants to get the latency between user input and visual feedback to as near zero as possible. Otherwise it feels laggy or jerky to play.
      Even though human reaction times are something like a couple of hundred milliseconds you can still annoyingly perceive a delay of much much less than this (AFAIK, This is not my subject area at all) because you've already anticipated what you should see (particularly if you go so far as using a VR headset).

      Edmund Green.

    18. Re:Frame rates by StarFace · · Score: 3
      Yes, and when a spaceship or some other fast moving object flies past the camera on television or film there is a noticeable drop in motion quality. Watch any Star Wars movie and you'll see what I'm talking about, everything gets jerky when the action is close to the camera.

      I believe I saw somewhere that the human eye cannot perceive anything above around 60-70 fps. So, the world around us would be felt at around 65 fps, give or take a number of conditions.(Somebody correct me if I'm wrong about this. Even if I am, the next paragraph still applies.)

      High speed, addicted gamers need 'real world' conditions to play in. If they are in the middle of a very fast battle with action flying all around, they can't afford to cut their world down to half the frame rate. You'll be missing half of the detail. Good first person shooters use insane sensativity on their controls, meaning maxing out that fps very quickly. If you've got a high fps you can execute a quick 180 degree turn and see everything WHILE you are turning, possibly tossing off a rocket mid turn. Lower your fps and you might have missed your opponent, lower your resolution and you have the same problem because of 'pixel mud'

      Seems insane, but you gotta understand the addicted gamer before it makes sense.

      --
      V
    19. Re:Frame rates by Plebis · · Score: 1

      I seem to recall the human eye topping out at 30 fps... which is why rotor blades on helicopters and/or tires on cars seem to be spinning backwards. I could be wrong, though.

      --

      --
      "Dude, pounds are so metric, fuck that." - Noah
    20. Re:Frame rates by nharmon · · Score: 1

      With those 3d glasses, you usually have to have a high FPS, because every other frame is for one eye only.

      Also consider, the higher the FPS is, the easier it is to insert subliminal messages. (I wonder if the FBI has a plan to bury subliminal messages in video games,... could be along the lines of those anti-drug commercials you see on video games in the arcade).

  27. Re:The video card for Soccer moms by billybob+jr · · Score: 1

    Doesn't sound like you play 3d hardware-accelerated games, why do you care?

  28. Can you say... by Enoch+Root · · Score: 4
    ...vaporware?

    I mean, even the movie Battlefield Earth had good reviews before it came out. Never, ever trust benchmarks before they're made by people who were able to pick up the card off the shelves.

    Besides, the very shape of this story (spotted at a tradeshow somewhere) has the smell of urban legend if you ask me...

    1. Re:Can you say... by be-fan · · Score: 2

      Its probably that they can't make the V5 sell well enough. The cips are only 166Mhz, it should be a cinch for any decent manufacturer to pull them off.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Can you say... by Eviltar · · Score: 1

      If you still have doubts that the Voodoo5 6000 was displayed "at a tradeshow somewhere" (ECTS), then you can read another report here from eurogamer.net. It gives a little more information about 3dfx's showing, including how they put a sticker over the upper right hand corner of the screen so you couldn't see the frame rate from cg_drawfps :)

      --

      -----
      Obviousness is always the enemy of correctness. -- Bertrand Russell
    3. Re:Can you say... by JanKotz · · Score: 1
      DAMN STRAIGHT.

      3dfx wants to sell their manufacturing end, and they have a next generation chip coming soon, so one of these suspicions is correct:

      • 3dfx can't make the V5 6000's in quantity, and is looking to have others make them instead.
      • 3dfx CAN make the V5 6000 in quantity, but by the time they make it to the shelves, they will be collecting dust because they will be replaced by faster, cheaper, less cumbersome tech.

      --
      --
      "A witty saying proves nothing" - Voltaire
  29. Heat Dissipation by grahamsz · · Score: 3

    Is anyone else concerned about just how much heat this will kick out into your system.

    A week or two back I put a Voodoo5 V5500 into my system along with a second 7200rpm drive, and now despite having extra fans having those two along with my Celeron300@464mhz i need to run with the case off.

    Now i'm not much of a gamer - the v5500 was about the only card around the £140 (uk pounds) price tag that had decent win2k drivers - but if it takes about an hour of normal windows usage to have my motherboard temp hit 50C (120-something F) surely anyone playing games on it would toast it.

    Now imagine twice the Gpus and twice the heat...

    I think soon we'll find graphics subsystems coming in a seperate box and at this rate it'll soon be bigger than your pc and require its own 3 phase power feed from a deadicated nukelea-r generator (homer's running mine :).

    1. Re:Heat Dissipation by nEoN+nOoDlE · · Score: 1

      "I think soon we'll find graphics subsystems coming in a seperate box and at this rate it'll soon be bigger than your pc and require its own 3 phase power feed from a deadicated nukelea-r generator (homer's running mine :)"
      - grahamsz

      "I believe that within 100 years, computers will be twice as powerful, 10,000 times larger, and so expensive that only the five richest kings of Europe will own them."
      - Professor Frink

      coincidence?

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    2. Re:Heat Dissipation by sharkey · · Score: 1

      "NOO-QUE-LERR,"
      It's pronounced "NOO-QUE-LERR."

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    3. Re:Heat Dissipation by CaseyB · · Score: 2
      Now imagine twice the Gpus and twice the heat...

      It'd probably make sense to start worrying about ventilation on these cards, not just dissipation. Special ductwork to expel the heated air through the external edge of the card should be workable. There's not much area there though, maybe use an extra card 'slot' for an exhuast port?

      At any rate, this is a real problem for this product. While the extra heat might be acceptable in a normal system, this product is targeted straight at the diehards who WILL have an overclocked machine. They're not going to be happy with a card that buys them more fillrate but costs them 20% in potential CPU clock rate.

    4. Re:Heat Dissipation by Spider-X · · Score: 1

      This should really come as no surprise, given the source. Think of their first PC card. It required adding ANOTHER video card that strictly does 3d, required a passthru cable and took up another PCI slot and IRQ. Their second card, which was exactly the same as the first, except larger, and you could add in 2 of them, dedicating 3 pci slots for video. How is this "requiring an external power supply" any different? Seems like the next step considering their history. Only problem is, there's other people out there now, and they can make a better product for cheaper.

      --
      witty sig goes here
  30. TMU by OO7david · · Score: 1
    with all of its four TMUs - texture memory units

    The Voodoo4/5 don't have TMU's anymore. That was part of the old Voodoo archetechure (VD1/2/3). The VD 4/5 have VSA-100 (Voodoo Scaleable Archetechure).

  31. A complete lack of facts by justin_saunders · · Score: 3
    Judging from the time demo that was shown I'd guess that the card was hitting around 50-60 FPS at 1600x1400 as well as 1024x768 with 4 sample AA, but that's only an estimate.
    Folks, this is an estimate. There are no hard facts in here at all - the framerate could have been half this for all we know. The author didn't even see the actual scores. And where are the benchmarks showing it beating a GeForce2?

    Jeez, give us something at least a few facts to argue about next time.

    Cheers,
    Justin

    --

    "My cat's breath smells like cat food." - The Tao of Ralph Wiggum.
  32. Re:Utilizing GPU's by Rothron+the+Wise · · Score: 2
    The main problem is the speed at which manufacturers are expected to act. They constantly throw current development out the window to embrace the "new" tech, which in turn, just starts getting hot, only to be thrown out again when something "new" comes along.

    But you're blaming NVidia?! NVidia is still releasing drivers for the TNT! How's that for legacy support. If there are any functions from the TNT-chipset that you miss on your Annihalator Pro I'd like to hear them.

    As for completely using a design before trading if for a new one, NVidia has released the GeForce256 -chipset three times now. As GeForce256, GeForce2 GTS and GeForce2 GTS Ultra, which are basically the same card with the exact same features. The only difference is the speed.

    I guess you must be talking about Bizarro-NVidia.

    A penny for your thoughts.

    --
    A witty .sig proves nothing
  33. You're not seing a great difference with today's games because most of them (including Quake 3) don't use the GPU's acceleration of transform and lighting. Right now, I think MDK2 is the only game on the maket that uses it and many more are to follow suit real soon. The GeForce 1 is still ahead of it's time with today's games.

    --

    PCXL Forever!!!!

  34. Sweet that 3dfx will be a whole generation behind by daVinci1980 · · Score: 1

    After all, nVidia has scheduled to release their next generation card in September. This is the card that supposedly uses the same chipset as the X-box (since nVidia is producing the chips for MS), which supposedly makes the PS2 look a bit like an 8-bit Nintendo.

    Sure, the card would've been really cool 2 years ago when they said they were going to release it, but so would the Bitboys card. Personally I think its funny that 3dfx is going to be releasing a card that will barely beat the last rev from nVidia.

    --
    "A mind is a horrible thing to waste. But a mime...
    It feels wonderful wasting those fsckers."

    --
    I currently have no clever signature witicism to add here.
  35. Re:Sweet that 3dfx will be a whole generation behi by gonu · · Score: 1

    Hmm... you work for nVidia huh?

    --
    ~support your local slacker, buy me a new laptop!
  36. Re:50-60 fps in _what_? by mike260 · · Score: 1
    There are good reasons multi-chip Voodoo5s will never be competitive: yet it scales, but it just doesn't scale well

    From the Voodoo5 FAQ on www.3dfx.com:

    4. Is the memory on the Voodoo5 boards unified or segmented? For example, on the Voodoo5 5500 AGP with two VSA-100 chips with 32MB of memory per chip, is the video memory 64MB or is it really just 32MB?

    The video memory is unified, only texture data has to be repeated for each VSA-100 chip.

    Gah? So if you get a 128Mb V6 and assume 4Mb framebuffer and zbuffer, it can hold 31Mb of textures? 93Mb just disappears?[makes indignant noises] I guess this is the only way they could get into the same ballpark as GeForce, but I bet the engineers had to hold their noses.

  37. Re:They were almost always behind. by AFCArchvile · · Score: 1

    The only time 3dfx was ahead in the 3d industry was way back in the banshee and Voodoo2 years. But ever since NVidia entered the game, they've been ahead. Voodoo3 versus Riva TnT, voodoo3 versus Riva TnT2 Ultra, voodoo 3 versus GeForce, Voodoo5 versus GeForce 2. Notice a pattern here?

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  38. Re:A very loose estimate too. by AFCArchvile · · Score: 1

    He was probably looking at 15fps with the FSAA engine blending the frames together. 3dfx always takes the worst shortcuts like that.

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  39. 3dfx really needs a success now by rathammer · · Score: 1
    they have lost alot of money lately, and there vd5 card isnt exactly selling like hot cakes and i think adding an expensive product to there lineup isnt going to help.

    The thing I used to like about 3dfx is they could put pressure on nvidia to make better products.

    The vd5500 linux drivers still only support one of the vidcards processors, I hate to think of spending that much money on something that is only going to run at 1/4 capacity in linux.

    On the other side, last night nvidia released there xf86 4.0.1 v0.9-5 drivers. check www.linuxgames.com. Im using them now and they are working fantastic. Mostly stability and compatibility fixes. But open-source aside, nvidia seems to be more dedicated to supporting linux then 3dfx right now

    1. Re:3dfx really needs a success now by ranessin · · Score: 1

      Too bad their not as dedicated in supporting their linux users. If you have any problems don't expect any help from the e-mail address they supply. And the irc channel they mention is completely useless. At least with 3dfx, you know who the developers are and you have easy access to them. Ranessin

    2. Re:3dfx really needs a success now by rathammer · · Score: 1

      sorry you had a bad experience on the irc channel. I've been hanging around alot there lately, and find it quite informative. Look for ripperda there, hes the nvidia developer working on the drives. Nice guy, quite smart and helpful. Also alot of guys from loki, wine, xfree86.org etc. drop by. kind of a fun place to hang out and learn more about linux in general.

    3. Re:3dfx really needs a success now by ranessin · · Score: 1

      Let me say that I did have a nice time hanging out there. All the folks were extremely nice, and they all tried to be quite helpful. Unfortunately, though, it did no good. Ranessin

  40. Are so called issues really issues? by victorchall · · Score: 3

    A few of these anti- or pro- 6000 comments seem a bit off base, or are just irrelevant. First. So what if it take 4 chips? If a Dodge Viper with an 8 liter V10 smacks around the turbo V6 in the import (all else the same), who really cares? This alone is kind of a moot point. There is no law or rule saying you have to use a single chip or only 3.2 liters. As long as it meets emissions and gets the same gas mileage as its competitors, who really gives a rat's ass how they get there? Now, there are REAL penalties and issues that are caused indirectly with the brute force approach. Obviously price and gas mileage (or power consumption). The price is ridiculous. This we know, but it is not completely out of line compared to the $500 GF2 Ultra that it will compete with. The 4 chip/8 liter solution is not a good solution for the value/Ford Focus. The power issue is really a non-issue again because they will include an external 50W supply. If you've got $600 to blow on a video card, a $20 surge protector isn't going to break the bank. Now there is size. This is truely going to be an issue. Some people are already having problems with the 5500. I have a feeling the 6000 will be a real chore to install for those who don't have huge full tower cases.

    --
    -Vic If you can't figure out my email, then don't.
  41. 3dfx do good DRI drivers by johnjones · · Score: 1

    hey this rocks good open DRI drivers

    I have been debateing about geting nvidia card but they dont seem to support DRI all that well

    mesa support for 3dfx has always been good go to a BOF and find out !

    if 3dfx sort it out their DRI drivers could be the best their are ! and then truly you could kick winnt @ openGL

    the bench marks for the last lot of voodoos linux against win where nearly matched

    regards

    john


    (a deltic so please dont moan about spelling but the content)

  42. Re:Silly card sizes by AFCArchvile · · Score: 2
    Yup, it goes into the 3.5 drive bay, forcing you to leave that empty, and effectively cutting the airflow space inside the case in two. This card would be a convectional nightmare, requiring you to leave the case open all the time.

    I like NVidia's approach, one GPU, instead of "as many VSA-100s as we can fit on a PCB!" I think that Alex Leupp desperately needs to rip those blinders off of his head.

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  43. Advice for prospective buyers by mike260 · · Score: 1
    Here's someone with relevant experience. Do you think a similar arrangement would apply to the V5-6000?

    Sig gnomes are similar to underpants gnomes; however, the sig gnomes steal signatures.

    1. Re:Advice for prospective buyers by AFCArchvile · · Score: 1
      Hell yeah, probably would need 4 peltiers on 4 peltiers to cool the 6000. Of course, overclocking the card is out of the question, due to the sheer heat.

      I see that you imitated my former sig; well, imitation is the sincerest form of flattery. I had to think of a new one because all the Linux gnomes were getting offended.

      --
      "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  44. Re:Why bother? by PovRayMan · · Score: 1

    You're just jealous because you're too cheap to afford a 3D Prophet2 GeForce2 GTS 64mb card.

  45. Benchmarks. by be-fan · · Score: 2

    Has anybody seen these benchmarks that show V5 beating GeForce2? I have a suspicion that those benchmarks are against the regular GF2 and not the GF2 Ultra. Given the significant perfromance boost, and the fact that 4 VSA100 chips will not be twice as fast as two VSA100 chips, it seems that GeForce2 Ultra may just beat V56K, or at least come damn close. If that's the case, 3DFx has no hope. The V5 is slated to sell at around $600, and with 4 chips and 128MB of (redundant) RAM, I don't see how they can pull the price down. To tell the truh, I'm very pissed of at 3DFx. What used to be the leader of 3D performance and quality has now degraded to making second or third rate products and trying to use market hype to sell it. Not only the sticker fiasco, but their purchase of STB and them artificially keeping Voodoo prices high. There used to be a time when perfromance freaks wouldn't be caught dead without a Voodoo, and all Voodoo2 cards automatically got a "kick ass" award in Boot magazine. Now, a performance freak wouldn't be caught dead WITH a V5 card, and MaximumPC doesn't even bother to review their cards.

    --
    A deep unwavering belief is a sure sign you're missing something...
    1. Re:Benchmarks. by MartyC · · Score: 1

      The only benchmarks available are for V5 5500 (both PCI and AGP) products. I've never seen one where the 5500 beats a GeForce2 Ultra and I've never seen one where it beat a GeForce2 GTS either, although the gap was smaller at higher resolutions (ie fill rate limited). There are no benchmarks available for the V5 6000 as yet.
      One other thing that complicates matters is the FSAA issue which on V5 boards is done in hardware and on GF2 is software. I couldn't quote fps figures as they all suffer a performance hit, but I do know that almost every review I've read says that the V5 AA looks better.

      --
      -- "Sponges grow in the ocean. I wonder how much deeper the ocean would be if that didn't happen."
    2. Re:Benchmarks. by be-fan · · Score: 2

      FSSA done in hardware vs. software really isn't any different. In the hardware case, the hardware renders the image multiple times, while in the software case, the software instructs the hardware to render the image multiple times (or at a higher resolution or whatever.) However, there really isn't a difference in performance between the two because the software case is just a couple of commands per frame. The difference between the two is one between downsampling from a higher res to rendering multiple times. The benchmarks from Sharky Extreme seem to indicate that GeForce2 peforms better (the GF2 FSSA 4x is almost as fast as V5's 2x) while V5 looks better. I for one, however, can't really tell much of a difference between the two in terms of quality, I think that the extra features and performance of the GF2 is more important than the V5's slightly smoother image. In most cases FSAA is pretty useless anyway, because images rendered at the higher res tend to look better than a FSAA image rendered at low res (or downsampled.) However, I hear that V5's FSAA is really good for flight sims.

      --
      A deep unwavering belief is a sure sign you're missing something...
  46. Re:Frame rates - More important than the visual... by Gaelborne · · Score: 1

    ...is the input rates. 3D games that make use of motion (just about all do as far as I am aware) rely on framerate as a basis for input time slices - i.e. faster framerate = faster input response cycle.

    Play a racing game at 30 fps and you will be all over the road because you only have (for example - I've not coded the stuff yet so I don't know the actual stats) 30 times in a second that the computer accepts input.

    Consider: you're heading for the rail on the left - you yank the wheel to the right; assume input ranges from 0 to 100 with 0 = hard left, 50 = center, 100 = hard right

    At 30fps you have input at 50, then in LESS than 1/30th of a second you are at 100. NEXT FRAME the system acknowledges a hard right, possibly reeling you out of control.

    At 60fps, VISUAL does not appear any different, but input is 50, 75, 100 and the game registers the 75, and you maintain control.

    This is WAY simplified, but hopefully you can extrapolate the point.

    I would appreciate if you'd excuse any amateur-ness to the post as it is my first on /.

  47. Re:Utilizing GPU's by ostiguy · · Score: 2

    If you want to use your car/finesse metaphor, the relatively new tile based texturing methods in cards like the Radeon may be representative. Tile based texture, when done properly, allows card manufacturors to not need truly ridiculous amounts of memory bandwidth. It will probably give us headway until some new memory tech comes along, because even DDR has its limits.

    matt

  48. You get more than just kick-ass graphics.... by aGeMo · · Score: 1

    You get a nice $600 space heater to heat your room on those cold winter nights. :) ----------------- "Maybe, just once, someone will call me 'sir' without adding,'you're making a scene.'" - Homer J. Simpson

  49. I need more power, Bones! by .havoc · · Score: 1

    I think I'll call the local electrical coop and see how long it will take to have another transformer mounted near my house.

  50. Re:Hardware woes by NoWhere+Man · · Score: 2

    Which is why I think they should come out with another standard. Like maybe a dual 300W power supply, with different adapters for certain situations. I know some people who Beowulf 2 computers together, and even run about a billion hard drives in the same computer. It could be useful for a bunch of diffeent applications, only prob is it wouldn't be cheaper to implement than the one they supply you with. Although it'd be a long term solution.

    --

    "Imagination is the only weapon in the war against reality." -Jules de Gautier
  51. Re:sgi nostalgia by goldmeer · · Score: 2
    As a matter of abstract, ignorant speculation: how hard would it be to implement several modern AGP slots on a motherboard and plug in multiple cards either SLI fashion or SGI "extreme gfx/max impact" fashion?

    AGP - Accelerated Graphics Port
    It's not a multipoint bus like PCI, it's a port, like a serial or parallel port. The chipset would have to be designed to implement multiple ports to have more than one AGP slot. This would add quite a bit of complexity to the chipset. Adding complexity==lower yields==higher per unit prices. Not to mention that it would add complexity to the BIOS code.

    That would be just while using it with memory rich graghics cards. If you put memory poor cards that use system memory for texture storage (like the i740 did) then you are looking at an order of magnitude more complex for video drivers, especially if you wanted to share the memory space between the 2 cards.

    In the short term, forget it. You won't see multiple AGP ports on mainstream motherboards soon.

  52. Re:sgi nostalgia by mallan · · Score: 1

    Some of the Intergraph/Intense3D/whatever-they're-called-this- week solutions do this already. Have a look here:http://www.intense3d.com/4210/4210data.asp

    --
    "Good people drink good beer"
  53. It's a Quantum3D board by Performer+Guy · · Score: 2

    There is a Quantum3D logo on the bottom left corner of the board photographed in the article. Quantum3D have been claiming to have boards based on lot's of VSA-100 parts for months so this doesn't say a lot about the general availability of the 6000 boards from high volume OEM's. FYI Quantum3D offer board sets with up to 16 VSA-100 chips in a single graphics system.

  54. Re:What happens... by JimBoBereLLa · · Score: 1

    Shure as hell it will crach windows though:)

    and maybe even linux....

    --
    We have not inherited the earth from our parents. We have borrowed it from our children.
  55. old tech by operagost · · Score: 1

    Big deal. Most video cards have more RAM than my first PC-compatible had hard disk space :-) And I actually wrote college papers on it! Imagine that!

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  56. Re:Hardware woes by jnik · · Score: 1

    Seriously though, if this card needs more power than it can get from an AGP slot, then maybe they should just hook it up to the internal power supply
    They did that with the 5500. The 6000 chews up about twice the power of the 5500--100W was the figure I heard bandied about. That's a lot of power for one component to be drawing from the power supply.

  57. Did anyone else get the.... by Krusty+Da+Klown · · Score: 1

    ...same ad as I did while viewing the first picture (a shot of the card itself.)

    "ATI Radeon ... Accept no substitutes!"

    I thought that was pretty amusing.

  58. sgi nostalgia by Nehemiah+S. · · Score: 1

    Anybody remember how video cards worked on Indigo II's? It's been awhile since I opened one up but IIRC the motherboard had a riser card with EISA slots in back and some kind of other slot in front. SGI used parallel EISA slots to overcome the speed limitations of EISA. The entry level graphics card was 18"x4" and filled one slot, while the "Extreme" card filled 3 slots on the board... when the "Impact" series came out they even had to boost the power supply and run a direct power cable from the ps to the boards. Once again, the Max Impact took 3 slots, while the High Impact took and the Solid Impact one.

    Here's a picture of an Extreme card. This is not my auction, btw... I just didn't feel right about deep linking to the picture and it's the only one I could find.

    As a matter of abstract, ignorant speculation: how hard would it be to implement several modern AGP slots on a motherboard and plug in multiple cards either SLI fashion or SGI "extreme gfx/max impact" fashion? Or even better, would it be possible to build a video card which filled one AGP slot and had a second subcard which fit in one or two PCI slots? It seems like a relatively elegant solution to an ugly problem. At least, it seems like a really cool project, and better than using an external power source.

    Rev Neh

    --
    ... and there is no doubt, that one day he will be
    where the eye of his telescope has already been
    1. Re:sgi nostalgia by Nehemiah+S. · · Score: 1

      First off, let me say this: I was wrong about the whole "SGI used parallel EISA slots" thing. The cards took up 3 slots, but only because they were 3 cards stacked together. They attached to the computer through a single GIO connector. Regardless, I think it would be fun to play with the idea a bit more.

      That would be just while using it with memory rich graghics cards.

      I would assume that if someone was going to this degree of effort to build the ultimate framecranking game engine, they would put enough memory on it for all the bottlenecks to be somewhere else. Maybe I am wrong, but memory is pretty cheap.

      Adding complexity==lower yields==higher per unit prices. Not to mention that it would add complexity to the BIOS code.

      Undoubtedly. But is this really the issue? SGI designs their own architecture from scratch with every computer they build. If you are going to do that anyway, why not really do it? I'm thinking possibilities here, not necessarily looking for the cheapest solution. I have that luxury, since I've already admitted ignorance in this area; I'm trying merely to think outside the box a bit.

      As far as implementing something like this on the desktop: What would make it impossible? What if you used one AGP slot and 1-2 PCI slots? That wouldn't affect the bios or the chipset at all. As far as the motherboard is concerned it would be just like adding a Voodoo2 to a 2d card. SGI had direct pin connections between their Max Impact cards, allowing them to talk to each other without burning cpu power/bandwidth. Our hypothetical heroic graphics card company could do the same. Make the system expandable in sets of four gfx processors, limited only by space in the box and by power/cooling requirements.

      As far as power requirements go, I think the 3DFX solution here is terrible. If you are going to need 400W, why not plug in a standard hard drive power connector to the card? SGI used a seperate power connector directly from the PS on their High Impact series. A 400W PS costs about $100, while a voodoo 6000+external PS is going to cost $600. Once you start talking about that kind of money, a slight increase in cost is academic.

      Oh well. Enough daydreaming. Time to drink a Sundrop and try to get some work done.

      Rev Neh

      --
      ... and there is no doubt, that one day he will be
      where the eye of his telescope has already been
  59. Voodoodoo Card by Shmengy · · Score: 1

    Hopefully the delay in the release of the new Voodoodoo card was due to an effort by 3dfx to actually fix the bugs and make it work, unlike predecessors.

  60. NVidia GeForce2 Ultra is still faster... by !Dozer · · Score: 2

    The reviews of the GeForce2 Ultra from Sharky Extreme benchmarks Q3 at 1600x1200 around 90 fps.

    Check out http://www.sharkyextreme.com/hardware/guides/nvidi a_geforce2_ultra/7.shtml


    Dozer

    "The dumber people think you are, the more surprised they're going to be when you kill them."

    --
    Dozer

    "The dumber people think you are, the more surprised they're going to be when you kill them."
  61. Re:Hardware woes by Rdickinson · · Score: 2

    The voodoo5 5500 has a 4pin molex connector for plugging into your PC's power supply, AGP cant supply enough power for 2 VSA-100 chips+64 meg 'o Ram. The V5-6000 needs 60w of power and 3DFX can't Guarantee your 'puters power supply , so they bundle one which will work with their cards, no 'My V5-6000 keeps crashing my PC' stories when people with 230w power supplies try 'em. Does make them a bit pricey though, and talk about an ineligant solution, both NVidia and ATI ( and possibly PowerVR-3, bit boys...OK maybee not them..) have much better solutions.

  62. The sheer size of it by pixelix · · Score: 1

    That thing's huge, so the milkmaid said to the vicar.

    But seriously, it's got four bloody fans on it. Unless you had a reasonably large case, you'd have to upgrade your damn case to fit one in!

    You might even have to change your motherboard - a lot of motherboards have DIMM sockets and IDE headers which would get in the way of that AGP card's tail.

    To me, that seems like quite a good reason to _not_ get a Voodoo 5 6000. Don't even get me started on the external PSU!

    Plus the heat! The heat! Apart from the four fans on the card in the test machine in those pics, there seems to be a fan at the back of the machine, and one at the front at the bottom - anyone get the feeling that these V5 6000's get a little "toasty"?

    I friend of mine has a V3 3000 and boy does that little blighter get hot - imagine what four of them stacked on top of each other is going to generate?!

    --
    jambo
    system.admin.without.a.clue

    --
    -- js.
  63. Re:external power supply - what next? by sunking7 · · Score: 1

    Actually there are some really cool rendering engines that IBM had that were seperately cased. Lots of chips on a board that couldn't fit inside the standard cage. So if you want the power, you're going to have to make the sacrifice. But I wonder what bussing you would use to maintain the required bandwidth for and "outside the box" approach?

  64. Fall From Grace by Self+Bias+Resistor · · Score: 1

    I agreee that it is sad that 3dfx used to make seriously bitchin' hardware. Now the problem with 3dfx is price and performance value. Anyone remember that word? Value? It was when we didn't have to pay an extra $300 for what amounts to about 2 extra fps! 3dfx used to be the market leader in graphics accelerators, but if they don't pull their heads out of their asses then they'll get they'll be well and truly kicked by nVidia.

    I mean seriously - who the hell would buy a graphics card that requires an external power supply!? There's only so much electricity in the friggin' world!

    Self Bias Resistor
    "Are you pondering what I'm pondering?
    I think so Brain, but we'll never get a monkey to use dental floss."

    --

    ----------
    When the pin is pulled, Mr. Grenade is no longer our friend.

  65. 50-60 fps in _what_? by Contact · · Score: 3
    "The author said this "the card was hitting around 50-60 FPS at 1600x1400", which seems most impressive."

    In what, Quake 3? Windows desktop? Incoming? Talk about a pointless comment. I've seen benchmarks for Q2 (admittedly at 1024x768) clocking several hundred fps(!) on an old Voodoo 2 SLI rig by completely downgrading the graphics settings.

    In short, fps ratings mean nothing unless you know (a) the game in question, and (b) the config being used.

    1. Re:50-60 fps in _what_? by mike260 · · Score: 1

      If you consider that there's 4 chips sharing the fillrate load, that equates to a single VSA chip running 800*700 at 50-60 fps. That's just not impressive for a chipset that's got a one year advantage over the GeForce.

    2. Re:50-60 fps in _what_? by dashmaul · · Score: 1

      Looks like he was refering to Quake 3. Having it playable at that resolution is impressive enough.

      --
      guvf vf zl fvt
  66. Re:4 fans?!?!?! by -brazil- · · Score: 2
    No-one's stopping you from buying a Socket7 board and running a K6-2+ 500 at 100MHz with whatever reduced voltage is possible and still works. Then, a fan should not be necessary at all, and with the right choice of periphery, you might get away with turning off the fan in the power unti, too. But the box won't be very fast.

    High performance, low price and low power consumption are conflicting goals; you have to make compromises.

    --

    The illegal we do immediately. The unconstitutional takes a little longer.
    --Henry Kissinger

  67. Now wait, will it really be THAT fast? by victorchall · · Score: 1

    We've seen a few claims of 1024x768x32bit with 4X FSAA, but wait. Can it really be THAT fast? Now if my thinking is correct, the 6000 will be at best twice as fast as the 5500. And that will only be achieved when the rest of the system bottlenecks (namely CPU) are completely removed. So, if the Voodoo 5 5500 can't get 30 fps at 1024x768x32bit 4X FSAA, there should be no way in hell the 6000 can do the same but at 60 fps, right? I don't think the 5500 is that fast... Also, if I'm thinking right, the 5500 at 2X FSAA will always be exactly (err, close to) the same speed as the 6000 at 4X FSAA all else the same. Em.. Twice the speed of the 5500 isn't that fast unforunately. Almost sad considering the 1.4 gigapixel fillrate and 12 odd gigabyte bandwidth eh? I think I'll wait a few months for the NV20 or Rampage (if 3dfx is in business) and pay only $300 to the same thing. Actually I'll probably just get a Geforce 2 MX for $100 and say screw it all.

    --
    -Vic If you can't figure out my email, then don't.
  68. The video card for Soccer moms by Junks+Jerzey · · Score: 1

    This card is like a gas guzzling SUV that Slashdotters make fun of soccer moms for driving around town. Any card this piggy with the power doesn't belong on the market.

    1. Re:The video card for Soccer moms by Junks+Jerzey · · Score: 2

      This card is like a gas guzzling SUV that Slashdotters make fun of soccer moms for driving around town. Any card this piggy with the power doesn't belong on the market.

      Ah, moderated down. There are some things that geeks just do not want to have pointed out, apparently :)

      Overall balance between power consumption and computing power is getting to be more and more important. Heck, I have a 400MHz machine that I use for heavy duty compiling and I have absolutely no complaints about speed. If I really, really wanted my machine to seem faster, I'd switch to a faster compiler. Using Object Pascal is tempting, because it is compiled on order of 100x faster than Visual C++. Or, I could switch to using an interactive environment (e.g. Lisp, Smalltalk), so I don't have to worry about compilation time at all. Or I could get a compiler that's three times as slow and upgrade to a machine that's twice is fast. Hmmm...what am I missing here?

      At the same time, there are people willing to have The Ultimate Graphics Card, even if they need to hook it up to a car battery and use a '75 Pinto for a heat sink. Is that wasteful in the same way that people drive four wheel drive vehicles in Dallas or Chicago because of the free-spirit image? Yes, of course it is. Let's not fool ourselves.

  69. Re:What happens... by Guppy · · Score: 2

    "...when the power supply gets kicked out of the socket?"

    3dfx mentioned something about this in an interview of theirs (Sorry, no link handy). Apparently, the card will stop working, but there will be no damage to the card or computer.

  70. Re:Utilizing GPU's by technos · · Score: 2

    NVidia is still releasing drivers for the TNT

    But alas! They're still selling the original TNT chipset as well. That's not legacy support. Legacy support would be getting NVidia to release Windows 9x drivers for my NVidia-cloned Hercules 2000.

    --
    .sig: Now legally binding!
  71. Why bother? by PovRayMan · · Score: 1

    I spent $420 on my 3D Prophet2 GeForce2 GTS 64mb card. I bought that retail. You can pick it up for $50-$80 less online and other places. It's just a little less powerfull than the Voodoo5 6000 really. Oh yeah, did anyone mention the V5 6000 is about $600? Not only does it take up hella too much space, but it costs way more than it's worth. The V5 6000 is probably a furnace. If you want decent gaming, just get a GeForce2 MX. They're almost as good as the 3D Prophet2 GF2 GTS 64mb card, but hella cheaper. Below $200.

    Remember when 3dfx was good? I wouldn't invest in 3dfx again. I'm all for NVidia now.

  72. Why I'll probably get one... by MartyC · · Score: 1
    The main reason I'll probably buy one is because it has the four VSA-100 units. In a fill rate limited situation that is going to make a whole load of difference. I've seen benchmarks of the V5 5500 compared to a Geforce2GTS on a number of the usual sites and while the GeForce is faster, as the resolution increases the gap narrows.
    I don't expect the 6000 to be faster than a GTS Ultra at 640x480 say but at 1024x768 and above I wouldn't be surprised if it gave it a run for it's money.


    I've still got a voodoo2 setup. Two of them SLI'd up. My framerate is essentially resolution independent from what I've determined so having 4-way SLI sounds good to me.


    Not sure about the external power supply, it does sound dodgy in cases of kicking it out etc. but on the other hand my 235W power supply could do with some help so why not? Some sort of catch or clip perhaps to stop it getting accidentally removed?


    A relevant write up which everyone may have seen already can be found in John Carmack's .plan file. Which is one of the better summaries I've seen of the current situation with graphics cards for gamers.

    --
    -- "Sponges grow in the ocean. I wonder how much deeper the ocean would be if that didn't happen."
  73. Re:4 fans?!?!?! by FFFish · · Score: 1

    Socket 7, K62-400, no fans. Not even on the power supply. Only noise is from the hard drive.

    :)


    --

    --

    --
    Don't like it? Respond with words, not karma.
  74. No, really, it exists by 1984 · · Score: 2

    No, it was at ECTS -- really. It was harldy a box product though, so it's open to question whether what was being shown there is in any way representative of something soon to be on a shelf near you.

    You may remember Power VR series 2, first sighted back in the early Voodoo 2 era. It was demoed impressively on quite a number of ocassions, environment mapping and (for the time) high frame rates. But it was an awful long time until the Neon 250 was actually released (well over a year). The distraction of Power VR going in Dreamcast was a big influence there, but it's an example of how much can go on between a board being demoed and a product being sold.

  75. Apostrophobia by Sneakums · · Score: 4

    The headline should read "3dfx's Voodoo5 6000 Still Alive".

    Assuming, of course, that it is.

    --
    "Where, where is the town? Now, it's nothing but flowers!"

  76. Bury this product by substrate · · Score: 3
    This product seems to me like something that needs the final nail in its coffin, if not I wouldn't be at all suprised to see it as the final nail in 3DFX' coffin. At a suggested retail price of 600 bucks I can't see anybody seriously pursuing it.

    It's too high priced for all but the gamers with the deepest pockets (it costs more than some PC's!) and 3DFX doesn't really have any penetration into professional graphics (too many years w/o 32 bit 3D and supporting proprietary graphics libraries instead of OpenGL).

    It's going to cost more money to produce than they'll make off of it (of course overall 3DFX loses money hand over fist, but they're being punished for it on the stock market).

  77. Utilizing GPU's by krystal_blade · · Score: 2
    A year and a half ago, the best video cards on the market were based more on the streamlining and design of the video cards, as opposed to seeing basically, who could stuff more things onto a board.

    I own a G-Force Annhilator Pro, and I am quite happy with it. I was just as happy with my old card, a Viper 550. It worked great, until Quake III came along.

    Unfortunately, the GPU on my Annhilator Pro doesn't seem to do half the job it claims it does. It's like I just went from a V550 to a V770. Sure, I get some more frames, but in the end, not *that* many more to justify the 300$ starting gate tag.

    Now, it seems every card is trying to move up in the world of GPU's. (Remember when it used to be RAM?) One chip, two chips, red chips, blue chips.

    It reminds me of the 60's era with Muscle Cars. Just stuff a bigger engine into it, and it'll go "faster". That's fine when you're driving in a straight line. After that played out, you started to see cars with finesse. Cleanly designed engines that went with body styles. Smaller, faster, (ok, not cheaper).

    The main problem is the speed at which manufacturers are expected to act. They constantly throw current development out the window to embrace the "new" tech, which in turn, just starts getting hot, only to be thrown out again when something "new" comes along.

    This is unsettling. While Video cards continue to get faster and faster, they seem to shrink away from what would be called a "legacy" design. Unfortunately for them, they seem to have lost the ability to completely use a design before trading it in for a new one.

    krystal_blade

    --
    It will be easy to motivate our fellow man; there is hardly anything people treasure more than not being annihilated.
  78. hmmm by nomadic · · Score: 1

    Still sounds like nVIDIA's ahead with the GeForce Ultra, in terms of 3-d performance at least. Though unless you're obsessed with driving Quake's FPS as high is it will go, it's going to be a while before anyone's really going to need cards this powerful (and expensive).
    --

  79. All this plus the potatoe peeler! by THX113895 · · Score: 1

    Only for 600 bucks. Your damn right it's gonna beat teh geforce 2, it better for a 600 doller price tag. Hell i want the the thing to tuck me in at night and read me bed time stories for that price. Is anyone besides me sick of paying outrageous prices for small porformance gains. 3dfx is not the only one, Nvidia with the Geforce 2 ultra is also guilty. At least 3dfx makes a product that will last a bit longer than Nvidia's. Hell i still got my voodoo 3 3000 and it still sorta rox.

    thx

  80. Re:RAM discrepancy by Milican · · Score: 1

    DOH... GeForce 256 is 256-bit not 256 MB of RAM.. guess I'm the dumbass.. hehe..

    JOhn

  81. And where is it supposed to be plugged in? by Finder3 · · Score: 1

    Honestly, How many of us here would need to worry about finding "another" surge protector and whether or not it would be the last thing needed to overload our home's circuit(sp?)?

  82. Hardware woes by NoWhere+Man · · Score: 2

    My computer with its 5 external SCSI drives make enough noise and consume enough power as it is. Now I gotta add another device that basically does the same thing? man...

    Video Cards are becoming so sofisticated that eventually, if not now, its like running a second computer within your main computer.
    Seriously though, if this card needs more power than it can get from an AGP slot, then maybe they should just hook it up to the internal power supply. Might have to create a new standard in power supplies, but I am sure this isn't the only card that'll head this route. [Unless someone comes out with the notion that smaller is better, type of marketing, with another card]. Wouldn't surprise me though. Every time I upgrade I have to buy a new case, cause the old one is obselete.
    I've got a 200W, 250W, 280W and a 300W, I have yet to get an ATX case. Still running the old P5A-B, with the AT 300W case. Still good. Refuse to upgrade until this Intel VS AMD pissing match is over (or atleast subdued).
    I haven't seen any specs, but it would seem to me that the card will probably not need more than 12V, which is what it could get from the power supplies without any extra wires or soldering. And the power supply can handle it. I came across some old Aptiva speakers that use the computers internal power (instead of a plug, it has a 12V adapter port attached to it). To power them I just ran wires from the 12V leads inside the case to a jack I rigged on the back of the case. Works fine. And I think the same could be done for the Voodoo6 6000.

    Come to think of it, I wouldn't be surprised if hardware sites came out with adapters for the
    Voodoo6 6000, after it came out, to power the thing internally.
    Just think if you were to accidently unplug your video card while your computer was running. I don't think it'd recover from that.

    --

    "Imagination is the only weapon in the war against reality." -Jules de Gautier
  83. What happens... by j_d · · Score: 2

    when the power supply gets kicked out of the socket? 1 proc only? total failure? partial failure? burned card?